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Solution to the Secret of Monkey Island
by Lee Beng Hai (benghai@iss.nus.sg)
Rewritten by JL4PCG
This solution only touches on the essentials in the game. You may want to try
out other possibilities not written here.
Part One - The Three Trials
In the first part of the story, you must complete three trials in order to
prove that you are fit to be a pirate. The three trials are:
Mastering the sword
You will need to get a sword. Find someone to train you, then challenge the
swordmaster.
Mastering the art of thievery
You need to steal the idol of many hands from the governor's mansion.
Treasure hunting
You need to get the map to the treasure and get a shovel. Then go and dig for
the treasure.
Walk to the Scumm Bar. Open the door and get inside. Talk to the pirates
inside to find out about the situation on the island. Talk to the important
looking pirates and they will tell you about the three trials. When the cook
is serving the pirates, Get inside the kitchen. Get the meat, and the pot.
Chase the bird away by rocking the plank. When it fly away, get the fish.
Now, walk to the cliffside to the outpost. Walk to outside the village. You
will see map with a figure representing Threepwood. Go to the clearing. You
will find a circus there. Go inside and you will find two brothers quarreling.
Talk to the Fettucini Brothers. They will ask you to perform a dangerous feat.
When asked whether you have brought a helmet, show them the pot you found in
the kitchen. Go ahead and do the feat, you will be paid 478 pieces of eight.
Now that you have enough money, go back to the village. Walk along the street
until you found a man with a *arrot. Buy the map from him. Talk to the three
men standing in front of a rat. Take the minute if they pay you 2 pieces of
eight.
Walk to the voodoo house. It is in one of the houses between the man with the
*arrot and the three men with a rat. Walk inside and get the rubber chicken.
Walk to the right and talk to the voodoo man inside. Ask him about your
fortune.
Go to the old man shop. It is the first house you will find after you walk the
archway under the clock. Press the bell if he is not around. Get the sword and
shovel. Pay the required amount to the old man before you leave. The
shopkeeper only sell certain items when do certain things. So, after some
encounters, you might want to return here again.
Go outside the village. Walk to the bridge. Give the fish to the troll so that
you may pass. You might want to talk to the troll before you give him the
fish.
Go to the house. Open the door and talk to the one-eye'd jack. Pay him the fee
required to learn sword fighting. Show him the sword you have bought. After
many hours of training, you will learn how to fight.
In this game, your sword fighting skill is dependent on how well you can
insult your opponent as well as responding correctly to an insult. You will
begin with a few insults and responds. As you come across other insults and
responds, they will be added to your own list. So what you should do now is to
fight with all those pirates that are moving around on the map. Just put
yourself near the fork and they will automatically look for you. There is no
need for you to go after them. Make sure you remember the correct responses.
If you find a new insult, you should use as soon as possible so that you will
know its correct response. The better insults are listed at the top of your
list. After you have won enough battles, you can then seek the swordmaster.
Go to the fork. Take the following path to reach the swordmaster:
North. You should see a plant with yellow flowers. Pick up the flowers.
North. East. East. West. North. You should see a signpost. Push it to lower
the bridge. Cross the bridge and you will find the swordmaster. Once the
swordmaster is found, you can go there directly from the map. You will need to
respond to her insult correctly for five times before you can defeat her.
Choose the correct responds from those you have gathered. Try until you have
defeated her. Once defeated, she will give you something to prove her defeat.
Go back to the village and go to the governor's house. The mansion is guarded
by deadly piranha poodles. Use the yellow petal on the meat. The meat will
become drugged. Give the meat with condiment to the dogs. After they fall
asleep, get inside the mansion. Open the door inside the mansion and you will
get into the fight. This sequence is automatic, so sit back and watch the
cutscene. Check your inventory after the fight; a few items will be added to
it. You will need a file in order to get the idol.
Go to the prison and talk to prisoner. You will find that he will need some
breath fresheners. Go back to the shopkeeper and this time you can buy the
breath mints from him. Get the breath mints and give them to the prisoner. Ask
him for the file; he will then ask you for some rat repellent. Give the gopher
repellent you found in the mansion to the prisoner and he will give you a
carrot cake in return. Use (eat) the cake. There is a file inside.
Now, go back to the mansion to get the idol. Jump into the gaping hole and you
will get into another fight. After getting the idol, talk to the sheriff. The
governor will appear and chase the sheriff away. Talk to her (if you can).
After she leaves, open the door to get outside the mansion. The sheriff will
be waiting for you. You will be then be thrown into the sea by the sheriff. In
the water, get the idol and then walk up. Talk to the governor on the docks.
Go to the Scumm Bar and talk to the important pirates. Tell them of your
progress.
Now go to the fork again. This time you will need to find the lost treasure.
Take the following path: North. You should see yellow flowers. West. You will
find a campsite here. Take the left path to the north. West. North. West. You
should see a skeleton here. North. North. East. West. North. You should find a
place full of red flowers. East. You will find an 'X' on the ground. Use the
shovel on the 'X' to get the treasure.
Return to the village. You see the ghost ship sailing away. Talk to the cook.
He will tell you that the governor was kidnapped by the ghost pirate LeChuck.
Now you must find a ship and get a crew of three to go after the ghost ship.
Go to the Scumm Bar. Pick up all the five mugs that are on the tables. Go to
the kitchen. Use the mug with the barrel which contains grog. The grog inside
is very corrosive and thus a mug will not hold the grog for long. When the
mug is nearly gone, use another mug. You have no time to lose now, so hurry
up. Find the shortest path to the prison. Change the mugs on the way. When you
reach the prison, use the melting mug on the lock to melt it. Ask the prisoner
to join your crew. If the mug is dead before you switch, go back to the bar
and try again. Don't worry, you can always get new mugs in the bar.
Go to the swordmaster place. Ask her to join you. She will agree and ask you
to meet her at the docks.
Walk outside the village and go to the shore. Use the rubber chicken on the
cable to reach the island. The man, Meathook, will ask you to take a test.
The test is quite simple. Touch the beast and he will join you.
Go to the place where you find lights. You can find Stan's Used Ship Emporium
there. Talk to Stan. Make sure you mention about buying the ships on credit.
Well, you might want to look through all the ships but you will not be able to
any single one of them. Before you leave, he will give you a business card.
Now go the the shopkeeper's house. You might want to save the game at this
moment. Ask him to get a note of credit for you. He will open the safe and get
the note. Watch how he opens the safe. Write down the correct combination
(note that the combination is different each game). If you miss the
combination, go outside and come back again. The shopkeeper will repeat the
sequence again. When you are sure of the combination, Ask him to look for the
swordmaster. Open the safe while he is away. Get the note of credit from the
safe.
Walk outside the village. Go the the Used Ship Emporium. Talk to the man. Buy
the Sea Monkey from him with the note of credit. Make sure you do your
bargaining with him. You can do away with all the extras in order to cut the
price. Start your offer with the minimum amount and gradually increases. When
you bought the ship, he will give you a magnetic cross.
Go back to the village. Your crews and ship will be waiting for you to set
sail.
Part Two - The Journey
After your conversation with the crew. You will find yourself in the captain's
room. Get feather pen, ink. Open drawer and get the dusty book. Read the book
carefully; it gives hints as to how to reach the Monkey Island.
Walk to deck. Talk to crew. Walk to rope ladder. Get the Jolly Roger (pirate
flag) on top.
Go down to the deck. Walk to the hatch behind the crew. You will find another
hatch that leads to the store and a door that leads to the kitchen. Walk to
kitchen. Get pot. Open cupboard, get cereal. Open cereal to get the prize.
Look at the prize, it's a small key! Go down the second hatch to the store
room. Open the chest to get the fine wine. Get the giant coil of rope. Open
the kegs to get gunpowder.
Go the captain's room. Open the cabinet with the small key. Open the chest
inside the cabinet to get a recipe and some cinnamon sticks. Read the recipe.
Go to the kitchen. It's time to get rid of all the redundant stuff in your
inventory. Use the pot with the following:
minutes note
business card
feather pen
cereal
piece of per
Jolly Roger
ink
breath mints
fine wine
100% cotton T-shirt
T-shirt
rubber chicken
staple remover
small key
dusty book
cinnamon sticks
gunpowder
The pot will explode and release a voodoo spell that will bring the ship to
the Monkey Island. Note that not all items are necessary to be thrown into the
pot -- you do it just to reduce your inventory list. So throw in the gunpowder
only when you have got rid of all the redundant items. Don't worry, any items
that could be thrown into the pot is not important.
Use the map on the red hot fire to get a flaming mass. Go to the store room to
get more gunpowder. Go to the deck. Use the gunpowder in the cannon nozzle.
Use the rope on the cannon to serve as a fuse. Now, use the pot as a helmet.
Light the cannon and sent yourself to Monkey Island.
Part Three - Under Monkey Island
Some explanation:
The island can be accessed by moving and clicking the crosshair to move your
character. When you move to a place of interest, its name will be shown. The
names of location used here are exactly those used in the game. When in doubt,
move around until the appropriate place is found.
The cannon will send you to the beach. Pick up banana.
Go to the fort to the western side of the island. Push cannon. Get cannon
ball. Get gunpowder. Get rope. Get spyglass. Talk to Herman Toothrot.
Go to river fork. Pick up stone under note. Look at the stone; it's a piece of
flint. Climb up the hill with the footholds. At the middle of the hill, you
will find a catapult. You can push/pull it to adjust its aim. Go to the hill
top. Use the spyglass. If you don't see the banana tree, go down and adjust
the catapult again. Do it until you have the banana tree on target. Push the
rock to activate the catapult. A message will be shown if you hit the banana
tree. If your hit is not successful. Pick up another rock from the heap of
rock and try again. Hitting the tree will cause the bananas to drop. You can
collect it later on when you go to the beach. Go down the hill.
Go to the pond at the end of the dry river bed. You will find a man hanging on
the tree. There is a coil of rope on his hand. So, in order to get the rope,
go back to the river fork. Walk to dam. Use gunpowder on dam. Use the flint
on the cannon ball to produce a spark. This will blow up the dam and release
the water. Go back to the pond, the log will be floating and the dead body is
on the ground. Get the rope from the dead body.
Go to the crack. There is air of oars at the bottom. Tie the rope on the
strong branch. Go down the rope. Tie the other rope on the sturdy stump.
Climb down to get the oars.
Go the beach with the banana tree. Pick up the bananas. Use the oars on the
boat. Now, you can travel by sea to the northernrt of the island. Note that
you must land your boat on a beach before you can travel on foot.
Go to the village to the north. Walk to the giant head to the left. Pick up
the bananas on the fruit bowl. Walk out of the village. You will be stopped by
three cannibals. Talk to them. They will then lock you inside their guest
room. Inside the hut, get the skull. Open the loose board underneath the
skull. The hole will let you get out of the village.
Go to the forest north of the beach with the banana tree to find the monkey.
Look at the monkey. Give all the five bananas to the monkey. This will make
him happy and make him follow you. When successful, you will find a gray dot
following you wherever you go. If you happen to lose sight of him, go back to
look for him. (This only happened when you travel by boat)
Go to the clearing at the eastern end of the island. Make sure the monkey is
following you. Walk to totem pole. Move the cursor around until you find the
nose on the totem pole. Pull the nose to open the gate. The monkey will then
pull the nose for you so that you can go near the Gigantic Monkey's Head. Pick
up the wimpy little idol. Look at idol.
Go back to the village. Give the idol to the cannibals. They will then be
friendly to you. Walk to the hut where you were taken to the other time. This
time the door is opened. Get the banana picker. Walk to the right. The hermit
Toothrot will be waiting for you. Give him the banana picker and he will give
you the monkey head key. Exit the village and come back again. The cannibals
will talk to you. Give them the leaflet. They will give you the navigator's
head and necklace.
Go to the Gigantic Monkey Head. Use the key the dig the Gigantic Monkey Ear to
open the Monkey Head. This will open the Gigantic Monkey Head. Walk inside the
Monkey Head. Use the navigator's head: its nose will be pointing to the
correct direction. Follow it until you have found the ghost ship.
Don't go inside the ship yet. Talk to the navigator's head. Ask him until he
agreed to give you the necklace. Wear the necklace before you enter the ghost
ship. It will make you invisible to the ghosts.
Go to the captain's room. Use the magnetic cross on the key. Walk to the deck.
Climb down the hatch. You will be in the bedroom. Walk to the passage to the
right. You will find some ghost chickens there. Get the ghost feather. Unlock
the hatch with the key. Go down and you will find yourself surrounded by rats.
You will need to get something in order to get the rats. Go back to the
bedroom. Use the ghost feather on the sleeping ghost. When tickled, he will
drop the wine bottle. Get the jug o'grog and go back to the rats room. Pour
the jug o'grog on the dish. The rats will get drunk after drinking it. Get the
glob of grease.
Go back to the deck. Use the glob of grease on the squeaky door. Open the
door. Get the ghost tools beside the ghost guard. Go back to the ghost
chickens. Use the ghost tools on the glowing crate to open it. Get the voodoo
root. Go back to the cave.
Cutscene: You will travel back to the village and give the root to the
cannibals. They will then prepare the root for you. Then you will travel all
the way back to the ghost ship. You will find that the ship is gone. The
ghost pirate, LeChuck, is going to marry the governor. So, you will need to go
back to Melee Island to stop the wedding. Talk to the funny ghost. Don't kill
him. When your crew is back, listen to their conversation.
Last Part - GuyBrush Kicks Butt
After another journey, you will be at the docks in the village. Use the potion
on any ghost you encounter.
Find you way to the church. Talk to LeChuck. Your potion will becomes jammed
and you will be whack by the ghost pirate continually. You will be flying all
over the place.
When you find yourself in the emporium. Try to get the root beer before the
ghost hits you. After you get the root beer, try to use it on the ghost. If
you did it successfully, you will destroy the ghost. Talk to governor and
watch the fireworks.