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Text File  |  1998-11-16  |  118KB  |  1,321 lines

  1. #############################################################
  2. #  Message File: Door.msg                                   #
  3. #                                                           #
  4. #  Note: Characters within curly braces (like line 100)     #
  5. #        will be read in as a message string. Caution       #
  6. #        should be used when making comments. All comments  #
  7. #        should be prepended with a pound symbol for        #
  8. #        visual ease. This does not comment out the line    #
  9. #        though.                                            #
  10. #                                                           #
  11. #  Purpose: This message file contains the name which will  #
  12. #           be displayed for critter or items when they     #
  13. #           get hit. Each script from scripts.lst should    #
  14. #           have a name associated with it.                 #
  15. #                                                           #
  16. #  Created: October 06, 1997                                #
  17. #############################################################
  18.  
  19. {101}{}{}                               # obj_dude.int    ; Player script.
  20. {102}{}{Script Test 0}                  # Test0.int       ; Used to Test Scripts
  21. {103}{}{Script Test 1}                  # Test1.int       ; Used to Test Scripts
  22. {104}{}{Script Test 2}                  # Test2.int       ; Used to Test Scripts
  23. {105}{}{Script Test 3}                  # Test3.int       ; Used to Test Scripts
  24. {106}{}{Script Test 4}                  # Test4.int       ; Used to Test Scripts
  25. {107}{}{Script Test 5}                  # Test5.int       ; Used to Test Scripts
  26. {108}{}{Arroyo Warrior}                 # ACWarior.int    ; Generic Warrior in Arroyo
  27. {109}{}{Arroyo Villager}                # ACVillgr.int    ; Generic Villager of Arroyo
  28. {110}{}{Mynoc}                          # ACMynoc.int     ; Mynoc, Bridge Guard of Arroyo
  29. {111}{}{Arroyo Elder}                   # AHElder.int     ; Elder of Arroyo
  30. {112}{}{Hakunin}                        # AHHakun.int     ; Hakunin, Shaman of Arroyo
  31. {113}{}{Door}                           # Door.int        ; generic locked and trapped door
  32. {114}{}{Generic}                        # Generic.int     ; Generic dialog for scripts
  33. {115}{}{Chest}                          # AILkBox.int     ; Locked box in Arroyo Elder's room
  34. {116}{}{Lockbox}                        # Containr.int    ; Generic locked and trapped container
  35. {117}{}{Brahmin}                        # ACBrahmn.int    ; Brahmin for pen in Arroyo
  36. {118}{}{Spore Plant}                    # ACSporPl.int    ; Spore plants in Arroyo
  37. {119}{}{}                               # ZClRat.int      ; Generic lesser rat
  38. {120}{}{Lesser Scorpion}                # ZClScorp.int    ; Generic lesser scorpion
  39. {121}{}{Lesser Mantis}                  # ZClManti.int    ; Generic lesser mantis
  40. {122}{}{Lesser Deathclaw}               # ZClDthCL.int    ; Generic lesser death claw
  41. {123}{}{Vase}                           # AIVase.int      ; Vase in Arroyo Villager's Hut
  42. {124}{}{Chest}                          # AIChest.int     ; Chest in Arroyo Shaman's Hut
  43. {125}{}{Arroyo Caves}                   # ArCaves.int     ; Map Script for Arroyo Caves
  44. {126}{}{Wooden Door}                    # DoorL100.int    ; Generic Locked Door (+100%) (Wood)
  45. {127}{}{Arroyo Village}                 # ArVillag.int    ; Map Script for Arroyo Village
  46. {128}{}{Arroyo Bridge}                  # ArBridge.int    ; Map Script for Arroyo Bridge
  47. {129}{}{Old Door}                       # AICavDor.int    ; Locked wooden door in Arroyo Caves (0/-20)
  48. {130}{}{Floor Plate}                    # SprTrp0.int     ; Generic spear Trap (0)
  49. {131}{}{Floor Plate}                    # SprTrp50.int    ; Arroyo Spear Trap for Caves (50)
  50. {132}{}{Floor Plate}                    # SprTrp51.int    ; Arroyo Spear Trap for Caves (50)
  51. {133}{}{Floor Plate}                    # SprTrp52.int    ; Arroyo Spear Trap for Caves (50)
  52. {134}{}{Floor Plate}                    # SprTrp53.int    ; Arroyo Spear Trap for Caves (50)
  53. {135}{}{Door}                           # AIBkDor.int     ; Door w/out a handle In Arroyo Caves
  54. {136}{}{Addict}                         # DCAddict.int    ; Addict from the Den
  55. {137}{}{Guard}                          # DCG2Grd.int     ; Gang 2 Guard from the Den
  56. {138}{}{Townsperson}                    # DCCustmr.int    ; Generic Customer in the Den
  57. {139}{}{Thug}                           # DCCustmr.int    ; Thug in the Den
  58. {140}{}{Orphan}                         # DCOrphan.int    ; Thieving Orphan in the Den
  59. {141}{}{Joey}                           # DCJoey.int      ; Special thug in the Den
  60. {142}{}{Flick}                          # DCFlick.int     ; Kwik N Save store owner in the Den
  61. {143}{}{Guard}                          # DCG2Grd.int     ; Gang 2 Guard in the Den
  62. {144}{}{Petey}                          # DCPetey.int     ; Petey, the alley addict in the Den
  63. {145}{}{Smitty}                         # DCSmitty.int    ; Smitty the junkyard guy in the Den
  64. {146}{}{Metzger}                        # dcMetzge.int    ; Metzger the Slaver in the Den
  65. {147}{}{Slaver}                         # DCSlaver.int    ; Regular Slaver in the Den
  66. {148}{}{Tubby}                          # DCTubby.int     ; Tubby the store owner in the Den
  67. {149}{}{Anna}                           # DCAnna.int      ; Anna the Ghost in the Den
  68. {150}{}{Vic}                            # DCVic.int       ; Trader Vic in the Den, can be a party member
  69. {151}{}{Frankie}                        # DCFranki.int    ; Frankie, owner of the Hole in the Den
  70. {152}{}{Rebecca}                        # DCRebecc.int    ; Rebecca in the Den
  71. {153}{}{Billy}                          # DCBilly.int     ; One-tooth Billy in the Hole in the Den
  72. {154}{}{Sheila}                         # DCSheila.int    ; Sheila, the prostitute in the Hole in the Den
  73. {155}{}{Mom}                            # DCMom.int       ; Mom, who run's Mom's in the Den
  74. {156}{}{Villager}                       # DCSlvRun.int    ; Generic People for Slave Runs
  75. {157}{}{Slave Run}                      # DNSlvRun.int    ; Map Script for Den Slave Runs
  76. {158}{}{Slave Cart}                     # DISlvCrt.int    ; Slave Cart to take the Player to Den
  77. {159}{}{Den Business Area}              # DenBus1.int     ; Map Script for Den business area 1
  78. {160}{}{Den Business Area}              # DenBus2.int     ; Map Script for Den business area 2
  79. {161}{}{Den Residential Area}           # DenRes1.int     ; Map Script for Den residential area
  80. {162}{}{Grave}                          # diAnnGrv.int    ; Grave of Anna the ghost in the Den
  81. {163}{}{Grave}                          # diDadGrv.int    ; Grave of Anna the ghost's Dad in the Den
  82. {164}{}{Grave}                          # diMomGrv.int    ; Grave of Anna the ghost's Mom in the Den
  83. {165}{}{Bones}                          # diBones.int     ; Bones of Anna the ghost in the Den
  84. {166}{}{Diary}                          # diDiary.int     ; Diary of Anna the ghost in the Den
  85. {167}{}{Locket}                         # diLocket.int    ; Locket of Anna the ghost in the Den
  86. {168}{}{Still}                          # diStill.int     ; Still that Maggie has in the basement in the Den
  87. {169}{}{Grave}                          # ziGenGrv.int    ; Generic grave
  88. {170}{}{Black Jack}                     # ziBlkJck.int    ; Generic black jack table
  89. {171}{}{Slave}                          # zcSlave.int     ; Generic slave
  90. {172}{}{Black Jack}                     # dcBlkJck.int    ; Den black jack table from Maggie's place
  91. {173}{}{Door}                           # diChcDor.int    ; Church door from the Den
  92. {174}{}{Whiskey Bob}                    # KCBob.int       ; Whiskey Bob from Klamath
  93. {175}{}{Craps}                          # dcCraps.int     ; Maggie Craps dealer in the den
  94. {176}{}{Aldo}                           # KCAldo.int      ; Aldo from Klamath
  95. {177}{}{Ardin}                          # KCArdin.int     ; Ardin from Klamath
  96. {178}{}{Child}                          # KChild.int      ; Child from Klamath
  97. {179}{}{Citizen}                        # KCitizen.int    ; Citizen from Klamath
  98. {180}{}{Maida}                          # KCMaida.int     ; Maida from Klamath
  99. {181}{}{Sajag}                          # KCSajag.int     ; Sajag from Klamath
  100. {182}{}{Sally}                          # KCSally.int     ; Sally from Klamath
  101. {183}{}{Smiley}                         # KCSmiley.int    ; Smiley from Klamath
  102. {184}{}{Jenny}                          # KCJenny.int     ; Jenny from Klamath
  103. {185}{}{Slim}                           # KCSlim.int      ; Slim from Klamath
  104. {186}{}{Torr}                           # KCTorr.int      ; Torr from Klamath
  105. {187}{}{Dunton}                         # KCDunton.int    ; Dunton from Klamath
  106. {188}{}{Citizen}                        # VCCrtCit.int    ; Vault City Courtyard Citizen
  107. {189}{}{Traveller}                      # VCCrtOut.int    ; Vault City Courtyard Outsider
  108. {190}{}{Vault City Guard}               # VCCrtGrd.int    ; Vault City Courtyard Guard
  109. {191}{}{Vault City Guard}               # VCInGrd.int     ; Vault City Inner Guard
  110. {192}{}{Steve}                          # VCSteve.int     ; Steve from Vault City
  111. {193}{}{Andrew}                         # VCAndy.int      ; Andy the Medic in the Central Vault City
  112. {194}{}{Vault City Guard}               # VCGatGrd.int    ; Vault City Main Gate Guard
  113. {195}{}{Dr. Troy}                       # VCDrTroy.int    ; Vault City Dr. Troy in the Vault
  114. {196}{}{Yellow Dog}                     # KCYellow.int    ; Yellow Dog in Klamath
  115. {197}{}{Balthas}                        # mcBaltha.int    ; Balthas in Modoc
  116. {198}{}{Cornelius}                      # mcCornel.int    ; Cornelius in Modoc
  117. {199}{}{Davin}                          # mcDavin.int     ; Davin in Modoc
  118. {200}{}{Farrel}                         # mcFarrel.int    ; Farrel in Modoc
  119. {201}{}{Grisham}                        # mcGrisha.int    ; Grisham in Modoc
  120. {202}{}{Jo}                             # mcJo.int        ; Jo in Modoc
  121. {203}{}{Jonny}                          # mcJonny.int     ; Jonny in Modoc
  122. {204}{}{Karl}                           # mcKarl.int      ; Karl in Modoc
  123. {205}{}{Laddie}                         # mcLaddie.int    ; Laddie in Modoc
  124. {206}{}{Miria}                          # mcMiria.int     ; Miria in Modoc
  125. {207}{}{Protector}                      # mcProtec.int    ; Protector in Modoc
  126. {208}{}{Rose}                           # mcRose.int      ; Rose in Modoc
  127. {209}{}{Vegeir}                         # mcVegeir.int    ; Vegeir in Modoc
  128. {210}{}{Ed}                             # VCEd.int        ; Ed the Brahma dealer in Vault City
  129. {211}{}{Harry}                          # VCHarry.int     ; Happy Harry the store keep in Vault City
  130. {212}{}{Mrs. Smith}                     # VCFSmith.int    ; Mrs. Smith from Vault City (Farmer)
  131. {213}{}{Melinda}                        # VCMelind.int    ; Town Greeter Melinda, Vault City
  132. {214}{}{Trapper}                        # KCTrapr.int     ; Generic trapper in Klamath
  133. {215}{}{Mr. Smith}                      # VCMSmith.int    ; Mr. Smith from Vault City (Farmer)
  134. {216}{}{Skeeve}                         # VCSkeeve.int    ; Skeeve, sells fake passes to Vault City
  135. {217}{}{Proconsul Gregory}              # VCGreg.int      ; Proconsul Gregory of Vault City
  136. {218}{}{Nurse Nancy}                    # VCNancy.int     ; Nurse Nancy in Vault City
  137. {219}{}{Randal}                         # VCRandal.int    ; Chief Admenities Officer of Vault City
  138. {220}{}{Goo}                            # KTGoo.int       ; Toxic Goo in the rat caves (Klamath)
  139. {221}{}{Barkus}                         # VCBarkus.int    ; Barkus, Vault City Service Coordinator
  140. {222}{}{Villager}                       # VCGenVil.int    ; Generic Villager around Vault City
  141. {223}{}{Stark}                          # VCStark.int     ; Vault City Sargent Stark
  142. {224}{}{Vault Gate Guard}               # VCVltGrd.int    ; Guard for entrance into the Vault of VC
  143. {225}{}{Old Joe}                        # VCOldJoe.int    ; Crazy Old Joe (Vault City)
  144. {226}{}{Connar}                         # VCConnar.int    ; Connar from Vault City
  145. {227}{}{Wallace}                        # VCWalace.int    ; Wallace the Customs Official (Vault City)
  146. {228}{}{Lynette}                        # VCLynett.int    ; First Citizen Lynette of Vault City
  147. {229}{}{McClure}                        # VCMClure.int    ; Senior Council Member MCclure (Vault City)
  148. {230}{}{Mutated Rat}                    # GCBrain.int     ; Intelligent rat in Gecko
  149. {231}{}{Festus}                         # GCFestus.int    ; Festering ghoul in Gecko
  150. {232}{}{Gordon}                         # GCGordon.int    ; Ghoul with economic data in Gecko
  151. {233}{}{Hank}                           # GCHank.int      ; Ghoul that monitors the reactor in Gecko
  152. {234}{}{Jeremy}                         # GCJerem.int     ; Ghoul in charge of supply cabinet in Gecko
  153. {235}{}{Lumpy}                          # GCLumpy.int     ; Watches the Brahmin and helps Skeeter
  154. {236}{}{Skeeter}                        # GCSkeetr.int    ; Gadgeteer in Gecko
  155. {237}{}{Zomak}                          # GCZomak.int     ; Muscle man for the Brain
  156. {238}{}{Wooz}                           # GCWooz.int      ; Bar owner and Tragic player
  157. {239}{}{Lenny}                          # GCLenny.int     ; Stuttering ghoul that can join party
  158. {240}{}{Ghoul Guard}                    # GGCRDesk.int    ; Reactor Desk guard
  159. {241}{}{Ghoul Worker}                   # GCRWorkr.int    ; Reactor worker
  160. {242}{}{Glowing Worker}                 # GCRGlow.int     ; Reactor glowing one
  161. {243}{}{Ghoul Guard}                    # GCRGuard.int    ; Reactor guard
  162. {244}{}{Robot}                          # GCRRobot.int    ; Reactor robot
  163. {245}{}{Ghoul Citizen}                  # GCFolk.int      ; Townsfolk in Gecko
  164. {246}{}{Map Script}                     # DepoLv1.int     ; Map script for Sierra Army Depot, Level 1
  165. {247}{}{Map Script}                     # DepoLvA.int     ; Map script for Sierra Army Depot Undergound
  166. {248}{}{Map Script}                     # DepoLvB.int     ; Map script for Sierra. Underground B
  167. {249}{}{Security Robot}                 # WCSecBot.int    ; Sierra Base, Security Robot (generic)
  168. {250}{}{Repair Robot}                   # WCRepBot.int    ; Sierra Base, Repair Robot (generic)
  169. {251}{}{Holodisk}                       # WIEvcDsk.int    ; Sierra Base, Evacution Holodisk
  170. {252}{}{Holodisk}                       # WIMedDsk.int    ; Sierra Base, Medical Log 1 Holodisk
  171. {253}{}{Holodisk}                       # WIExpDsk.int    ; Sierra Base, Experiment Log Holodisk
  172. {254}{}{Terminal}                       # WSTerm1A.int    ; Security Computer, Level 1 -- Sierra Base
  173. {255}{}{Terminal}                       # WSTerm1B.int    ; Security Systems, Level 1 -- Sierra Base
  174. {256}{}{Terminal}                       # WSTerm2A.int    ; Security Computer, Level 2 -- Sierra Base
  175. {257}{}{Terminal}                       # WSTerm2B.int    ; Security Systems, Level 2 -- Sierra Base
  176. {258}{}{Terminal}                       # WSTerm2C.int    ; Auto Repair System, Level 2 -- Sierra Base
  177. {259}{}{Terminal}                       # WSTerm3A.int    ; Security Computer, Level 3 -- Sierra Base
  178. {260}{}{Terminal}                       # WSTerm3B.int    ; Skynet Terminal, Level 3 -- Sierra Base
  179. {261}{}{Terminal}                       # WSTerm3C.int    ; Robobrain Activator, Level 3 -- Sierra Base
  180. {262}{}{Terminal}                       # WSTerm4A.int    ; Security Computer, Level 4 -- Sierra Base
  181. {263}{}{Terminal}                       # WSTerm4B.int    ; Organ Extractor, Level 4 -- Sierra Base
  182. {264}{}{Terminal}                       # WSTerm4C.int    ; BioStorage Computer, Level 4 -- Sierra Base
  183. {265}{}{Paper}                          # WIPaswrd.int    ; Piece of paper with the password on it
  184. {266}{}{Private Dobbs}                  # WCDobbs.int     ; Private Dobbs, Sierra Army Depot
  185. {267}{}{Brain Bot}                      # WCBrnBot.int    ; Brain Bot in the Army Depot
  186. {268}{}{Elevator}                       # ZSElev01.int    ; Generic Elevator
  187. {269}{}{Elevator}                       # ZSElev02.int    ; Generic Elevator
  188. {270}{}{Lockbox}                        # DITubBox.int    ; Tubby's box of inventory
  189. {271}{}{Lockbox}                        # DIFlkBox.int    ; Flick's box of inventory
  190. {272}{}{Tandi}                          # SHTandi.int     ; Tandi the talking head in the NCR2 area
  191. {273}{}{Spear Trap}                     # ATSrTrp0.int    ; Arroyo Spear Trap for Caves (50)
  192. {274}{}{Spear Trap}                     # ATSrTrp1.int    ; Arroyo Spear Trap for Caves (50)
  193. {275}{}{Spear Trap}                     # ATSrTrp2.int    ; Arroyo Spear Trap for Caves (50)
  194. {276}{}{Spear Trap}                     # ATSrTrp3.int    ; Arroyo Spear Trap for Caves (50)
  195. {277}{}{Spear Trap}                     # ATSrTrp4.int    ; Arroyo Spear Trap for Caves (50)
  196. {278}{}{Spear Trap}                     # ATSrTrp5.int    ; Arroyo Spear Trap for Caves (50)
  197. {279}{}{Spear Trap}                     # ATSrTrp6.int    ; Arroyo Spear Trap for Caves (50)
  198. {280}{}{Spear Trap}                     # ATSrTrp7.int    ; Arroyo Spear Trap for Caves (50)
  199. {281}{}{Spear Trap}                     # ATSrTrp8.int    ; Arroyo Spear Trap for Caves (50)
  200. {282}{}{Spear Trap}                     # ATSrTrp9.int    ; Arroyo Spear Trap for Caves (50)
  201. {283}{}{Spear Trap}                     # ATSrTrpA.int    ; Arroyo Spear Trap for Caves (50)
  202. {284}{}{Spear Trap}                     # ATSrTrpB.int    ; Arroyo Spear Trap for Caves (50)
  203. {285}{}{Spear Trap}                     # ATSrTrpC.int    ; Arroyo Spear Trap for Caves (50)
  204. {286}{}{Spear Trap}                     # ATSrTrpD.int    ; Arroyo Spear Trap for Caves (50)
  205. {287}{}{Spear Trap}                     # ATSrTrpE.int    ; Arroyo Spear Trap for Caves (50)
  206. {288}{}{Spear Trap}                     # ATSrTrpF.int    ; Arroyo Spear Trap for Caves (50)
  207. {289}{}{Ghost Cave One}                 # GstCav1.int     ; Modoc Ghost Cave 1
  208. {290}{}{Ghost Cave Two}                 # GstCav2.int     ; Modoc Ghost Cave 2
  209. {291}{}{Ghost Farm}                     # GstFarm.int     ; Modoc Ghost Farm
  210. {292}{}{Modoc Brahmin Field}            # ModBrah.int     ; Modoc Brahmin Field
  211. {293}{}{Modoc Garden}                   # ModGard.int     ; Modoc Garden
  212. {294}{}{Modoc Inn}                      # ModInn.int      ; Modoc Inn
  213. {295}{}{Modoc Main}                     # ModMain.int     ; Modoc Main
  214. {296}{}{Modoc Shit}                     # ModShit.int     ; Modoc under the shitter
  215. {297}{}{Mod Well}                       # ModWell.int     ; Modoc Well
  216. {298}{}{Ncr Area 2}                     # ncr2.int        ; NCR area 2
  217. {299}{}{Arroyo Gardens}                 # ArGarden.int    ; Arroyo Gardens map script
  218. {300}{}{Gecko}                          # ACGecko.int     ; generic Gecko creature
  219. {301}{}{Broc Flower}                    # AIBroc.int      ; Arroyo Broc Flower
  220. {302}{}{Xander Root}                    # AIXander.int    ; Arroyo Xander Root
  221. {303}{}{Brahmin}                        # ZCBrahmn.int    ; Generic Brahmin
  222. {304}{}{Balthas Wife}                   # mcBalWif.int    ; Modoc Balthas wife
  223. {305}{}{Brahmin}                        # mcBrahmn.int    ; Modoc brahmin
  224. {306}{}{Wild Dog}                       # mcAtkDog.int    ; Modoc Attack Dog
  225. {307}{}{Rocks}                          # miDclRks.int    ; Modoc Rocks in front of the death claw cage
  226. {308}{}{Rocks}                          # miShtRks.int    ; Modoc Rocks under the shitter
  227. {309}{}{Wall Safe}                      # miWalSfe.int    ; Modoc Farrel's wall safe
  228. {310}{}{Coin Bag}                       # miCoinBg.int    ; Modoc Coin bags at the bottom of the well
  229. {311}{}{Toilet}                         # miToilet.int    ; ; Modoc Toliet
  230. {312}{}{Box}                            # miLstFnd.int    ; Modoc Lost and Found at Rose's
  231. {313}{}{Jordan}                         # ACJordan.int    ; Jordan. Trains player in Melee
  232. {314}{}{Aunt Morlis}                    # ACMorlis.int    ; Aunt Morlis. Has flint to give player
  233. {315}{}{Lucas}                  # ACFist.int      ; Standing Fist. Trains player in Unarmed
  234. {316}{}{Feargus}                        # ACEric.int      ; Whiny person asking to fix the well
  235. {317}{}{Well}                           # ASWell.int      ; Arroyo Well. It's broken. Fix w/ Repair
  236. {318}{}{Gruthar}                        # OCGrutha.int    ; Vault 13 Gruthar Deathclaw leader
  237. {319}{}{Map Script}                     # Kladwtwn.int    ; Map script for Klamath Downtown
  238. {320}{}{Skeeter}                        # SCSkeete.int    ; Skeeter dialog script for NCR Entrance area
  239. {321}{}{Nagor}                          # ACNagor.int     ; You cousin who has lost his dog
  240. {322}{}{Smoke}                          # ACDog.int       ; Nagor's dog Smoke
  241. {323}{}{Ncr Area 1}                     # Ncr1.int        ; Ncr area 1 map
  242. {324}{}{Ncr Area 3}                     # Ncr3.int        ; Ncr area 3 map
  243. {325}{}{Ncr Area 4}                     # Ncr4.int        ; Ncr area 4 map
  244. {326}{}{Ncr Area Entrance}              # Ncrent.int      ; Ncr area Entrance map
  245. {327}{}{Mikey}                          # SCMikey.int     ; NCR Lizard Dealer
  246. {328}{}{Mikey's box}                    # SIMbox.int      ' NCR Mikey's inventory box. (off Screen)
  247. {329}{}{Emitter}                        # WSEmit1a.int    ; Emitter, Level 1, Section A   (Sierra Base)
  248. {330}{}{Emitter}                        # WSEmit1b.int    ; Emitter, Level 1, Section B   (Sierra Base)
  249. {331}{}{Emitter}                        # WSEmit1c.int    ; Emitter, Level 1, Section C   (Sierra Base)
  250. {332}{}{Emitter}                        # WSEmit1d.int    ; Emitter, Level 1, Section D   (Sierra Base)
  251. {333}{}{Emitter}                        # WSEmit1e.int    ; Emitter, Level 1, Section E   (Sierra Base)
  252. {334}{}{Emitter}                        # WSEmit2a.int    ; Emitter, Level 2, Section A   (Sierra Base)
  253. {335}{}{Emitter}                        # WSEmit2b.int    ; Emitter, Level 2, Section B   (Sierra Base)
  254. {336}{}{Emitter}                        # WSEmit2c.int    ; Emitter, Level 2, Section C   (Sierra Base)
  255. {337}{}{Emitter}                        # WSEmit2d.int    ; Emitter, Level 2, Section D   (Sierra Base)
  256. {338}{}{Emitter}                        # WSEmit3a.int    ; Emitter, Level 3, Section A   (Sierra Base)
  257. {339}{}{Emitter}                        # WSEmit3b.int    ; Emitter, Level 3, Section B   (Sierra Base)
  258. {340}{}{Force Field}                    # WSFeld1a.int    ; F. Field, Level 1, Section A   (Sierra Base)
  259. {341}{}{Force Field}                    # WSFeld1b.int    ; F. Field, Level 1, Section B   (Sierra Base)
  260. {342}{}{Force Field}                    # WSFeld1c.int    ; F. Field, Level 1, Section C   (Sierra Base)
  261. {343}{}{Force Field}                    # WSFeld1d.int    ; F. Field, Level 1, Section D   (Sierra Base)
  262. {344}{}{Force Field}                    # WSFeld1e.int    ; F. Field, Level 1, Section E   (Sierra Base)
  263. {345}{}{Force Field}                    # WSFeld2a.int    ; F. Field, Level 2, Section A   (Sierra Base)
  264. {346}{}{Force Field}                    # WSFeld2b.int    ; F. Field, Level 2, Section B   (Sierra Base)
  265. {347}{}{Force Field}                    # WSFeld2c.int    ; F. Field, Level 2, Section C   (Sierra Base)
  266. {348}{}{Force Field}                    # WSFeld2d.int    ; F. Field, Level 2, Section D   (Sierra Base)
  267. {349}{}{Force Field}                    # WSFeld3a.int    ; F. Field, Level 3, Section A   (Sierra Base)
  268. {350}{}{Force Field}                    # WSFeld3b.int    ; F. Field, Level 3, Section B   (Sierra Base)
  269. {351}{}{Klaxon}                         # WSKlaxon.int    ; Changes lights to Flashing w/ Sierra on Alert
  270. {352}{}{Buster}                         # SCBuster.int    ; Buster gun dealer at NCR entrance
  271. {353}{}{Bookshelf}                      # SIShelf1.int    ; Busters shelves where items are kept
  272. {354}{}{Bookshelf}                      # SIShelf2.int    ; Busters shelves where items are kept
  273. {355}{}{Bookshelf}                      # SIShelf3.int    ; Busters shelves where items are kept
  274. {356}{}{Raider}                         # ECRaider.int    ; Random Encounter Raider
  275. {357}{}{Peasant}                        # ECPeasnt.int    ; Random Encounter Peasant
  276. {358}{}{Merchant}                       # ECMrchnt.int    ; Random Encounter Merchant
  277. {359}{}{Guard}                          # ECGuard.int     ; Random Encounter Gaurd
  278. {360}{}{Rawhide Patron}                 # SCRawpat.int    ; Rawhide patron in NCR Entrance
  279. {361}{}{Floor}                          # WTElFlr2.int    ; Electric Floor on Level 2 Sierra Base
  280. {362}{}{Plasma Trap}                    # WTPlTrp0.int    ; Plasma Trap for Sierra Base(-30)
  281. {363}{}{Plasma Trap}                    # WTPlTrp1.int    ; Plasma Trap for Sierra Base(-30)
  282. {364}{}{Terminal}                       # WSPwrDwn.int    ; Power Switch for the Sierra Base
  283. {365}{}{Bulletin Board}                 # KSBboard.int    ; Klamath bulletin board
  284. {366}{}{Gate}                           # ASCrlDr.int     ; Arroyo Corral Gate
  285. {367}{}{Goo}                            # ATGoo.int       ; Goo in the Garden Map
  286. {368}{}{Door}                           # KSCVDoor.int    ; Door in Klamath Rat Caves
  287. {369}{}{Door}                           # KSMalldr.int    ; Door in Klamall..get key from Slim or Dog
  288. {370}{}{}                               # ZCGecko.int     ; Generic gecko
  289. {371}{}{}                               # ZCLGecko.int    ; Generic Golden Gecko
  290. {372}{}{Map Script}                     # 2ndSt.int       ; 2nd Street Map Script
  291. {373}{}{Map Script}                     # ChopShop.int    ; Chop Shop Map Script
  292. {374}{}{Map Script}                     # GeckPwpl.int    ; Gecko Power Plant Map Script
  293. {375}{}{Map Script}                     # GeckTunl.int    ; Gecko Tunnels Map Script
  294. {376}{}{Map Script}                     # KlaCnyn.int     ; Klamath Canyon Map Script
  295. {377}{}{Map Script}                     # MBase12.int     ; Military Base Level 1,2 Map Script
  296. {378}{}{Map Script}                     # MBase34.int     ; Military Base Level 3,4 Map Script
  297. {379}{}{Map Script}                     # MBClose.int     ; Military Base Closed Map Script
  298. {380}{}{Map Script}                     # ModShit.int     ; Map Script for Modoc Shitter
  299. {381}{}{Map Script}                     # NCR1.int        ; Map Script for NCR1
  300. {382}{}{Map Script}                     # NCR2.int        ; Map Script for NCR2
  301. {383}{}{Map Script}                     # NCR3.int        ; Map Script for NCR3
  302. {384}{}{Map Script}                     # NCR4.int        ; Map Script for NCR4
  303. {385}{}{Map Script}                     # NCREx.int       ; Map Script for NCR Exit
  304. {386}{}{Map Script}                     # Stable.int      ; Map Script for Stables
  305. {387}{}{Map Script}                     # V13_Orig.int    ; Map Script for Original Vault 13
  306. {388}{}{Map Script}                     # V13Ent.int      ; Map Script for Vault 13 Entrance
  307. {389}{}{Map Script}                     # V15_Orig.int    ; Map Script for Original Vault 15
  308. {390}{}{Map Script}                     # V15Ent.int      ; Map Script for Vault 15 Entrance
  309. {391}{}{Map Script}                     # Vault13.int     ; Map Script for Vault 13
  310. {392}{}{Map Script}                     # Vault15.int     ; Map Script for Vault 15
  311. {393}{}{Map Script}                     # VaultNec.int    ; Map Script for Necropolis Vault
  312. {394}{}{Map Script}                     # VCtyVlt.int     ; Map Script for Vault City Vault
  313. {395}{}{Map Script}                     # Virgin.int      ; Map Script for Virgin (these still exist?)
  314. {396}{}{Still}                          # Kstill.int      ; Script for still in Klamath
  315. {397}{}{Bar Customer}                   # Kcggcust.int    ; Script for Klamath golden gecko customer
  316. {398}{}{Bar Customer}                   # Kcbhcust.int    ; Script for Klamath buckner house customer
  317. {399}{}{Vortis}                         # SCVortis.int    ; Script for Vortis slave pen dude in NCR entrance
  318. {400}{}{Bath Attendant}                 # Kcbgirl.int     ; Script for Klamath bath girl
  319. {401}{}{Slaves}                         # SCSlaves.int    ; Script for NCR Entrance slaves
  320. {402}{}{Scorpion}                       # Kcscorp.int     ; Script for Klamath scorpions on the graze map
  321. {403}{}{Brahmin}                        # Kcbrahmn.int    ; Script for Klamath brahmin on the graze map
  322. {404}{}{Car}                            # ZSDrvCar.int    ; Drivable Car for the player
  323. {405}{}{Table}                          # diVicTbl.int    ; Den, table that Vic works at
  324. {406}{}{Map Script}                     # Klagraz.int     ; Map Script for Klamath graze map
  325. {407}{}{Map Script}                     # CarDesrt.int    ; Car Out of Gas Desert Map
  326. {408}{}{Map Script}                     # GeckSetl.int    ; Map Script for Gecko Settlememt
  327. {409}{}{Map Script}                     # VCtyCtyd.int    ; Map Script for Vault City Courtyard
  328. {410}{}{Corvega}                        # Kscorveg.int    ; Klamath broken car with fuel injection
  329. {411}{}{Map Script}                     # KlaToxCv.int    ; Klamath Toxic Caves  Map Script
  330. {412}{}{Metal Door}                     # SISlvdor.int    ; Slave pen door in NCR Entrance
  331. {413}{}{Map Script}                     # RndDsrt.int     ; Random Encounter Desert Map Script
  332. {414}{}{Map Script}                     # RndCoast.int    ; Random Encounter Coast Map Script
  333. {415}{}{Map Script}                     # RndMnt.int      ; Random Encounter Mountain Map Script
  334. {416}{}{Lockbox}                        # Kidbox.int      ; Klamath dunton inventory box
  335. {417}{}{Lockbox}                        # Kibbox.int      ; Klamath buckner inventory box
  336. {418}{}{Lockbox}                        # Kisbox.int      ; Klamath sajag inventory box
  337. {419}{}{Ratch}                          # SCRatch.int     ; Ncr entrance JUNK dealer
  338. {420}{}{Boxer}                          # ncBoxer.int     ; New Reno Generic Boxer
  339. {421}{}{Pete McKneely}                  # ncMcKnee.int    ; New Reno Mike McKneely
  340. {422}{}{Evan Hollyfeld}                 # ncHollyf.int    ; New Reno Evan Hollyfeld
  341. {423}{}{Masticator}                     # ncTyson.int     ; New Reno Mike Tyson
  342. {424}{}{Scientist}                      # ncScient.int    ; New Reno Generic Scientist
  343. {425}{}{Merk}                           # SCMerk.int      ; Merk an NCR mob type guy
  344. {426}{}{Fan}                            # ncBoxFan.int    ; New Reno Boxing Fan
  345. {427}{}{Drug Dealer}                    # ncDrgDlr.int    ; New Reno Drug Dealer
  346. {428}{}{Casino Patron}                  # ncCasPat.int    ; New Reno Casino Patron
  347. {429}{}{Pimp}                           # ncPimp.int      ; New Reno Generic Pimp
  348. {430}{}{Junkie}                         # ncJunkie.int    ; New Reno Generic Junkie
  349. {431}{}{Furniture}                      # stuff.int       ; signals critters on steal attempt
  350. {432}{}{Floor}                          # trespass.int    ; same as stuff only for an area
  351. {433}{}{Ground}                         # ATDeath.int     ; Spatial telling the player about Nagor dead
  352. {434}{}{Holodisk}                       # SIFakhlo.int    ; Fake holodisk you get from Merk in NCR.
  353. {435}{}{Lenny}                          # SCLenny.int     ; Lenny a guy in NCR Entrance
  354. {436}{}{Box}                            # SCPtbox.int     ; Players temp box to hold his stuff for the fight with lenny
  355. {437}{}{Prostitute}                     # ncProsti.int    ; New Reno Prostitute with billions of messages
  356. {438}{}{Slave}                          # ncSlave.int     ; New Reno Slaves
  357. {439}{}{Rico}                           # ncRico.int      ; New Reno Rico, Monte's thug
  358. {440}{}{Porn Actress}                   # ncActres.int    ; New Reno Porn Actress
  359. {441}{}{Fluffer}                        # ncFluffe.int    ; New Reno Porn Fluffer/Extra
  360. {442}{}{Map Script}                     # Klacanyn.int    ; Map script for Klamath Canyon
  361. {443}{}{Wolf}                           # ECWlfPck.int    ; Military Base Wolf Pack
  362. {444}{}{Generator}                      # ESPwrGen.int    ; Military Base Power Generator
  363. {445}{}{Door}                           # ESLkDor.int     ; Military Base Locked Door (-30)
  364. {446}{}{Super Mutant}                   # ECGenMut.int    ; Military Base Generic Mutant
  365. {447}{}{Salvatore's Man}                # ncSalMen.int    ; New Reno Salvatore's Men
  366. {448}{}{Bishop's Man}                   # ncBisMen.int    ; New Reno Bishop's Men
  367. {449}{}{Mordino's Man}                  # ncMorMen.int    ; New Reno Mordino's Men
  368. {450}{}{Wright's Child}                 # ncWriTee.int    ; New Reno Wright's Sons & Daughters
  369. {451}{}{Casino Bouncer}                 # ncCasBou.int    ; New Reno Generic Casino Bouncer
  370. {452}{}{Mira}                           # SCMira.int      ; NCR entrance bartender
  371. {453}{}{New Reno Virgin Street}         # NewR1.int       ; New Reno Map Virgin Street
  372. {454}{}{New Reno 2nd Street}            # NewR2.int       ; New Reno Map 2nd Street
  373. {455}{}{New Reno Commercial Row}        # NewR3.int       ; New Reno Map Commercial Row
  374. {456}{}{New Reno East Side}             # NewR4.int       ; New Reno Map East Side
  375. {457}{}{New Reno Stables}               # NewRSt.int      ; New Reno Map Stables
  376. {458}{}{New Reno Chop Shop}             # NewRCS.int      ; New Reno Map Chop Shop
  377. {459}{}{New Reno Gologtha}              # NewRGo.int      ; New Reno Map Gologtha
  378. {460}{}{New Reno Bishop Basement}       # NewRBa.int      ; New Reno Map Bishop Basement
  379. {461}{}{Holodisk}                       # EIOutDsk.int    ; Military Base Holodisk (Outside)
  380. {462}{}{Holodisk}                       # EILv1Dsk.int    ; Military Base Holodisk (Level 1)
  381. {463}{}{Holodisk}                       # EILv2Dsk.int    ; Military Base Holodisk (Level 2)
  382. {464}{}{Holodisk}                       # EILv3Dsk.int    ; Military Base Holodisk (Level 3)
  383. {465}{}{Holodisk}                       # EILv4Dsk.int    ; Military Base Holodisk (Level 4)
  384. {466}{}{Guard}                          # SCGteGrd.int    ; Ncr gate guard
  385. {467}{}{Mine Cart}                      # ESMinCrt.int    ; Military Base Mine Cart to explode on door
  386. {468}{}{Melchior}                       # ECMelchr.int    ; Melchoir the Magnificent (psuedo-mage)
  387. {469}{}{Mutated Beast}                  # ECMutRat.int    ; Mutated Rats in Military Base
  388. {470}{}{FEV Goo}                        # ETGoo.int       ; FEV Goo in the Military Base
  389. {471}{}{Guard Captain}                  # SCGGCap.int     ; NCR Entrance Gate guard captain
  390. {472}{}{Slave Overseer}                 # SCslvovr.int    ; NCR Entrance slave overseer
  391. {473}{}{Melchior's Pet}                 # ECMelPet.int    ; Melchior's Pets
  392. {474}{}{Slaver Guard}                   # SCslvgrd.int    ; Slaver Guard in NCR Entrance
  393. {475}{}{Door}                           # SIclsdor.int    ; Closing door
  394. {476}{}{Terminal}                       # SITerm.int      ; Slave pen terminals NCR Entrance
  395. {477}{}{Slot Machine}                   # ziSlots.int     ; Generic Slot Machine
  396. {478}{}{Child}                          # ncWriChi.int    ; New Wright children
  397. {479}{}{Sheb}                           # ncSheb.int      ; New Reno Sheb
  398. {480}{}{Guard}                          # SCMrkGrd.int    ; Merk's guards NCR Entrance and council
  399. {481}{}{Emitter}                        # SIEmtr.int      ; Emitter in NCR Entrance
  400. {482}{}{Force Field}                    # SIFField.int    ; Force field in NCR Entrance
  401. {483}{}{Sulik}                          # Kcsulik.int     ; Sulik from Klamath
  402. {484}{}{Dr. Henry}                      # SCHenry.int     ; Henry NCR Entrance
  403. {485}{}{Guard}                          # SCCarGrd.int    ; Carlson's guards NCR2
  404. {486}{}{Carlson Guards Attack}          # STCaratk.int    ; Carlson's guards attack spatial
  405. {487}{}{Carlson's Gate Guards}          # SCcgtgrd.int    ; Carlson's gate Guards
  406. {488}{}{Prisoner}                       # VCOutPrs.int    ; Vault City Outsider Prisoner (Generic)
  407. {489}{}{Prisoner}                       # VCCitPrs.int    ; Vault City Citizen Prisoner (Generic)
  408. {490}{}{Citizen}                        # VCGenFam.int    ; Vault City Generic Family
  409. {491}{}{Amenities Aid}                  # VCAmAid.int     ; Vault City Amenities Aid
  410. {492}{}{Desk Guard}                     # GCRDesk.int     ; Gecko Reactor Desk Guard
  411. {493}{}{Ghoul Worker}                   # GCRGhoul.int    ; Gecko Reactor Ghoul Worker
  412. {494}{}{Glowing One}                    # GCRGlow.int     ; Gecko Glowing One
  413. {495}{}{Ghoul Guard}                    # GCRGuard.int    ; Gecko Red Door Guard
  414. {496}{}{Robot}                          # GCRobot.int     ; Gecko Reactor Robot
  415. {497}{}{Ghoul}                          # GCFolk.int      ; Gecko Townsfolk
  416. {498}{}{Worshipper}                     # GCWorshp.int    ; Gecko Worshippers
  417. {499}{}{Harold}                         # GCHarold.int    ; Harold in Gecko
  418. {500}{}{Officer}                        # GCPACOff.int    ; Gecko Powered Armor Com Officer
  419. {501}{}{Toto}                           # SCToto.int      ; Toto hlper bot in NCR 1
  420. {502}{}{Dorothy}                        # SCDoroth.int    ; Dorothy Repair chick in NCR 1
  421. {503}{}{Townsperson}                    # ncPerson.int    ; New Reno Generic Townsperson/Citizen
  422. {504}{}{Ghoul Guard}                    # GCYGuard.int    ; Gecko Yellow Door Guard
  423. {505}{}{Ghoul Guard}                    # GCGuard.int     ; Gecko Generic Guard
  424. {506}{}{Gond}                           # SCGond.int      ; Ranger Guard, NCR 1
  425. {507}{}{Duppo}                          # SCDuppo.int     ; Stockman's yard store owner
  426. {508}{}{Stuff}                          # SIdtbl.int      ; Duppo's tables in shop
  427. {509}{}{Bob}                            # SCsalbob.int    ; Salt Beef Bob NCR 3
  428. {510}{}{Casino Girl}                    # ziDceGrl.int    ; Generic Casino Girl with Dice Game
  429. {511}{}{Casino Girl}                    # niDceGrl.int    ; New Reno Casino Girl with Dice Game
  430. {512}{}{Magic Eight Ball}               # zi8Ball.int     ; EPA Magic 8 Ball
  431. {513}{}{Brahmin}                        # ncAngBra.int    ; New Reno Angry Brahmin
  432. {514}{}{Slot Machine}                   # niMcGSlt.int    ; New Reno McGee's Slot Machine
  433. {515}{}{Old Man McGee}                  # ncMcGee.int     ; New Reno Old Man (Bobby) McGee
  434. {516}{}{Three Card Monte}               # nc3Monte.int    ; New Reno Three Card Monte
  435. {517}{}{Algernon}                       # ncAlgern.int    ; New Reno Algernon
  436. {518}{}{Bill}                           # ncBill .int     ; New Reno Bill (Trees Lounge)
  437. {519}{}{Bodyguard}                      # ncBisGrd.int    ; New Reno Bishop's Bodyguards
  438. {520}{}{John Bishop}                    # ncBishop.int    ; New Reno John Bishop
  439. {521}{}{Casino Machine}                 # niCasMac.int    ; New Reno Casino Machine
  440. {522}{}{Chop Shop Boy}                  # ncChpBoy.int    ; New Reno Chop Shop Boys
  441. {523}{}{Chris Wright}                   # ncChrWri.int    ; New Reno Chris Wright
  442. {524}{}{Cody}                           # ncCody .int     ; New Reno Cody
  443. {525}{}{Corsican Bother}                # ncCorBro.int    ; New Reno Corsican Bothers
  444. {526}{}{Eldridge}                       # ncEldrid.int    ; New Reno Eldridge
  445. {527}{}{Ethyl Wright}                   # ncEthWri.int    ; New Reno Ethyl Wright
  446. {528}{}{Father Tully}                   # ncFTully.int    ; New Reno Father Tully
  447. {529}{}{HumperdumperDIDO}               # ncHumper.int    ; New Reno HumperdumperDIDO
  448. {530}{}{Lil' Jesus Mordino}             # ncLilJes.int    ; New Reno Lil' Jesus Mordino
  449. {531}{}{Jagged Jimmy J}                 # ncJimmyJ.int    ; New Reno Jagged Jimmy J
  450. {532}{}{Keith Wright}                   # ncKeiWri.int    ; New Reno Keith Wright
  451. {533}{}{Lee Anne Bishop}                # ncLABish.int    ; New Reno Lee Anne Bishop
  452. {534}{}{Pretty Boy Lloyd}               # ncLloyd.int     ; New Reno Pretty Boy Lloyd
  453. {535}{}{Mason}                          # ncMason.int     ; New Reno Mason
  454. {536}{}{Guard}                          # ncMyrGrd.int    ; New Reno Myron's Guards
  455. {537}{}{Myron}                          # nhMyron.int     ; New Reno Myron (Talking Head)
  456. {538}{}{Nikki}                          # ncNikki.int     ; New Reno Darlin' Nikki
  457. {539}{}{Orville Wright}                 # ncOrvill.int    ; New Reno Orville Wright
  458. {540}{}{Pit Boss}                       # ncPitBos.int    ; New Reno Generic Pit Boss
  459. {541}{}{Renesco the Rocket-Man}         # ncRenesc.int    ; New Reno Renesco the Rocket-Man
  460. {542}{}{Researcher}                     # ncResear.int    ; New Reno Stables Researcher
  461. {543}{}{Boss Salvatore}                 # ncSalvat.int    ; New Reno Boss Salvatore
  462. {544}{}{Stuart Little}                  # ncStuLit.int    ; New Reno Stuart Little (Agent)
  463. {545}{}{T-Ray}                          # ncTRay .int     ; New Reno T-Ray
  464. {546}{}{Bitch}                          # ncBitch.int     ; New Reno Corsican Brothers Bitches
  465. {547}{}{Wright Child}                   # ncWriPly.int    ; New Reno Wright Children Playing
  466. {548}{}{NCR Police}                     # SCCop.int       ; NCR cop
  467. {549}{}{Oswald}                         # SCOswald.int    ; Raider Oswald captive NCR 1
  468. {550}{}{Dusty}                          # SCDusty.int     ; Dusty bartender in NCR 1
  469. {551}{}{Jules}                          # ncJules.int     ; New Reno Jules
  470. {552}{}{Miss Kitty}                     # ncKitty.int     ; New Reno Miss Kitty
  471. {553}{}{Bartender}                      # ncBarten.int    ; New Reno Bartender
  472. {554}{}{Deputy Karl}                    # SCKarl.int      ; NCR Deputy
  473. {555}{}{Cell Door}                      # SIKdoor.int     ; NCR Cell door
  474. {556}{}{Big Jesus Mordino}              # ncBigJes.int    ; New Reno Big Jesus Mordino
  475. {557}{}{Hoss}                           # SCHoss.int      ; Hoss, bully NCR 1 map
  476. {558}{}{Mutagenic Serum}                # SIMserum.int    ; Mutagenic Serum
  477. {559}{}{Box}                            # niSalBox.int    ; New Reno Salvatore Bartender Shop Inventory
  478. {560}{}{Box}                            # niMorBox.int    ; New Reno Mordino Bartender Shop Inventory
  479. {561}{}{Box}                            # niBisBox.int    ; New Reno Bishop Bartender Shop Inventory
  480. {562}{}{Box}                            # niTmpBox.int    ; New Reno Personal Inventory Swap Box
  481. {563}{}{Doctor Jubilee}                 # SCDocJub.int    ; Doctor Jubilee NCR Map 1
  482. {564}{}{Door}                           # GSYDoor.int     ; Yellow Door in Gecko Reactor
  483. {565}{}{Door}                           # GSRDoor.int     ; Red Door in Gecko Reactor
  484. {566}{}{Bookcase}                       # SIdshelf.int    ; Bookshelf for the Doc NCR 1
  485. {567}{}{Sheriff Dumont}                 # SCsherif.int    ; Sheriff in NCR map 1
  486. {568}{}{Elise}                          # SCElise.int     ; Elise in NCR map 1 ranger leader chick
  487. {569}{}{Ranch Hand}                     # SCwrHand.int    ; Westin Ranch Hand NCR 3
  488. {570}{}{Felix}                          # SCFelix.int     ; Westin's forman on NCR 3
  489. {571}{}{Westin}                         # SCWestin.int    ; Westin big dude on NCR 3
  490. {572}{}{Rondo}                          # SCRondo.int     ; Rondo Ranger NCR 1
  491. {573}{}{Robodog}                        # SCRobo.int      ; Robodog NCR 1
  492. {574}{}{Stairs}                         # NIBissta.int    ; New Reno Bishop's stairs
  493. {575}{}{Hal}                            # SCHal.int       ; Hal, Drive Leader
  494. {576}{}{Gunther}                        # SCGunthr.int    ; Gunther Tandi's assistant NCR 2
  495. {577}{}{Brahmin}                        # ECCrtBra.int    ; Random Encounter Brahmin for carts
  496. {578}{}{Caravan Master}                 # ECCvnMst.int    ; Random Encounter Caravan Master
  497. {579}{}{Caravan Driver}                 # ECCvnDrv.int    ; Random Encounter Caravan Driver
  498. {580}{}{Caravan Guard}                  # ECCvnGrd.int    ; Random Encounter Caravan Guard
  499. {581}{}{Raider}                         # ECRadLdr.int    ; Random Encounter Raider Leader
  500. {582}{}{Mobster}                        # ECMobstr.int    ; Random Encounter Mobster (Outside New Reno)
  501. {583}{}{Hunter}                         # ECHntLdr.int    ; Random Encoutner Hunting Party Leader
  502. {584}{}{Hunter}                         # ECHunter.int    ; Random Encounter Hunting Party
  503. {585}{}{Ranger}                         # ECRanger.int    ; Random Encounter NCR Rangers (Patrol)
  504. {586}{}{Mercenary}                      # ECMercs.int     ; Random Encounter Mercenaries
  505. {587}{}{Mercenary}                      # ECMrcLdr.int    ; Random Encounter Mercenary Leader
  506. {588}{}{Raider}                         # ECRadGrp.int    ; Random Encounter Raider Party
  507. {589}{}{Caravan Driver}                 # ECRndDrv.int    ; Random Encounter Other Caravan Driver
  508. {590}{}{Caravan Guard}                  # ECRndGrd.int    ; Random Encounter Other Caravan Guard
  509. {591}{}{Patrol Guard}                   # ECVltPat.int    ; Random Encounter Vault City Patrols
  510. {592}{}{Patrol Captain}                 # ECVltCpt.int    ; Random Encounter Vault City Patrol Capt.
  511. {593}{}{Farmer}                         # ECFarmer.int    ; Random Encounter Farmer
  512. {594}{}{Brahmin}                        # ECBraHrd.int    ; Random Encounter Brahmin Herd
  513. {595}{}{Brahmin}                        # ECLedBra.int    ; Random Encounter Lead Brahmin
  514. {596}{}{Traveler}                       # ECTrvlr.int     ; Random Encounter Traveler
  515. {597}{}{Patrol Guard}                   # ECGhlPat.int    ; Random Encounter Ghoul Patrol
  516. {598}{}{Patrol Captain}                 # ECGhlCpt.int    ; Random Encounter Ghoul Patrol Capt.
  517. {599}{}{Patrol Guard}                   # ECMutPat.int    ; Random Encounter Mutant Patrol
  518. {600}{}{Patrol Captain}                 # ECMutCpt.int    ; Random Encounter Mutant Patrol Capt.
  519. {601}{}{Brahmin Driver}                 # ECBraDrv.int    ; Random Encounter Brahmin Driver
  520. {602}{}{Rustler}                        # ECBraRst.int    ; Random Encounter Brahmin Rustler
  521. {603}{}{Squatter}                       # ECSquatr.int    ; Random Encounter Squatters
  522. {604}{}{Abolitionist}                   # ECAbolst.int    ; Random Encounter Abolitionist
  523. {605}{}{Bootlegger}                     # ECMonShn.int    ; Random Encounter Moonshine Runner
  524. {606}{}{Super Mutant}                   # ECRogMut.int    ; Random Encounter Rogue Super Mutants
  525. {607}{}{Fisherman}                      # ECFshrmn.int    ; Random Encounter Fisherman
  526. {608}{}{Slaver}                         # ECSlaver.int    ; Random Encounter Slaver
  527. {609}{}{Trapper}                        # ECTrappr.int    ; Random Encounter Trapper
  528. {610}{}{Carlson's Kid}                  # SCCarkid.int    ; Carlson's kid NCR map 2
  529. {611}{}{Carlson}                        # SCCarlsn.int    ; Carlson NCR 2
  530. {612}{}{}                               # Animfrv.int     ; Animate forever
  531. {613}{}{Officer Jack}                   # SCOfjack.int    ; Officer Jack NCR 1
  532. {614}{}{The Enlightened One}            # SCEnlOne.int    ; The Enlightened One NCR 1
  533. {615}{}{Door}                           # diDoor.int      ; Den Auto Closing Door
  534. {616}{}{Computer}                       # GsTerm.int      ; Gecko robot control terminal
  535. {617}{}{Brahmn}                         # SCBrahmn.int    ; NCR Map 4 Brahmin.
  536. {618}{}{Deathclaw}                      # SCDthcla.int    ; NCR Map 4 Deathclaw.
  537. {619}{}{Exit Grid}                      # SIExit.int      ; NCR Map 4 Exit Grid control
  538. {620}{}{Computer}                       # SSComp.int      ; NCR Map 1 computer terminal that blows up
  539. {621}{}{Feargus}                        # SCFergus.int    ; NCR Map 2
  540. {622}{}{Ariel}                          # OCAriel.int     ; Vault 13 Ariel
  541. {623}{}{Fannie Mae}                     # RCFannie.int    ; Fannie Mae the hooker in Redding
  542. {624}{}{Computer Terminal}              # OCComptr.int    ; Computer terminal in Vault 13
  543. {625}{}{Dalia}                          # OCDalia.int     ; Dalia in Vault 13
  544. {626}{}{Dar}                            # OCDar.int       ; Dar Deathclaw guard Vault 13
  545. {627}{}{Dave}                           # OCDave.int      ; Dave NPC in Vault 13
  546. {628}{}{Gordon}                         # OCGordon.int    ; Gordon the shrine temple dude
  547. {629}{}{Out of Business Sign}           # ziClosed.int    ; Generic "Out of Business" signs
  548. {630}{}{Reactor Control Machinery}      # gsReactr.int    ; Script to animate reactor
  549. {631}{}{Jimmy}                          # OCJimmy.int     ; Jimmy guy in computer room Vault 13
  550. {632}{}{Joseph}                         # OCJoseph.int    ; The Doctor in Vault 13
  551. {633}{}{Matt}                           # OCMatt.int      ; Matt prisonner in Vault 13
  552. {634}{}{}                               # RCFitRat.int    ; Redding Fighting Molerats
  553. {635}{}{Map Script}                     # RedMEnt.int     ; Redding Mine Entrance Map Script
  554. {636}{}{V13 map script}                 # vault13.int     ; Vault13 map script
  555. {637}{}{Sandy}                          # OCSandy.int     ; Sandy Vault 13 child.
  556. {638}{}{Box}                            # ziTmpBox.int    ; Generic Temporary swap box
  557. {639}{}{Thearn}                         # OCThearn.int    ; Vault 13 Guard Thearn.
  558. {640}{}{Box}                            # miGriBox.int    ; Modoc Grisham Merchant box
  559. {641}{}{Box}                            # miJoBox.int     ; Modoc Jo Merchant box
  560. {642}{}{Valdis}                         # OCValdis.int    ; Valdis guard in Vault 13
  561. {643}{}{Computer Terminal}              # OSvdrcmp.int    ; Door computer vault 13 entrance
  562. {644}{}{Metal Locker}                   # OILocker.int    ; Metal locker in Vault 13
  563. {645}{}{Footlocker}                     # OIftlkr.int     ; Footlocker in Vault 13
  564. {646}{}{Deathclaw Guard}                # OCgrunt.int     ; Generic Vault 13 Deathclaw guard
  565. {647}{}{Goris}                          # OCGoris.int     ; Goris possible party NPC vault 13
  566. {648}{}{Box}                            # miBalBox.int    ; Modoc Balthas Merchant box
  567. {649}{}{Metal Locker}                   # siLocker.int    ; Guard's lockers in NCR 1
  568. {650}{}{Cheater}                        # Cheater.int     ; Cheater Character
  569. {651}{}{V15 map Script}                 # vault15.int     ; Vault 15 map script
  570. {652}{}{Phil}                           # bcPhil.int      ; Phil the secret vault 15 entrance guard
  571. {653}{}{Bill}                           # bcBill.int      ; Bill in Vault 15 Entrance
  572. {654}{}{Butcher}                        # mcButchr.int    ; Slaughter house guys in Modoc
  573. {655}{}{Dalia}                          # bcDalia.int     ; Guard who guards a trail and shows up in v13
  574. {656}{}{John}                           # bcJohn.int      ; Vault 15 guy entrance
  575. {657}{}{Jones}                          # BCJones.int     ; Vault 15 doctor
  576. {658}{}{Karla}                          # BCKarla.int     ; Karla Vault 15 guard.
  577. {659}{}{V15 Secrect entrance map}       # V15sent.int     ; Vault 15 secret entrance map
  578. {660}{}{Rebecca}                        # BCRebecc.int    ; Vault 15 Rebecca
  579. {661}{}{Door}                           # miDoor.int      ; Modoc Doors
  580. {662}{}{Death Claw}                     # mcDthClw.int    ; Modoc Rose's "Chicken"
  581. {663}{}{Roberta}                        # bcRobert.int    ; Roberta Vault 15 Entrace
  582. {664}{}{Sara}                           # bcSara.int      ; Sara vault 15 Entrance
  583. {665}{}{Zeke}                           # bcZeke.int      ; Zeke vault 15 Entrance mayor dude
  584. {666}{}{Brahmin}                        # bcBrahmn.int    ; Generic Brahmin in Vault15 Entrance
  585. {667}{}{Wood Door}                      # BiEntDr.int     ; Trapped Vault15 entrance door
  586. {668}{}{Chrissy}                        # BCCrissy.int    ; Crissy, Rebecca's daughter
  587. {669}{}{Darion}                         # BCDarion.int    ; Big bad dude in Vault 15
  588. {670}{}{Darion's Guard}                 # BCDargrd.int    ; Darion's guard in Vault 15
  589. {671}{}{Darion's Dog}                   # BCDardog.int    ; Darion's dog in Vault 15
  590. {672}{}{Cassidy}                        # VCCasidy.int    ; Cassidy the  bar person in Vault City
  591. {673}{}{Well}                           # miWell.int      ; Modoc Well
  592. {674}{}{Mole Rat}                       # mcMolRat.int    ; Modoc Shitter Mole Rat
  593. {675}{}{Brahmin Chunk}                  # miBraMea.int    ; Modoc Brahmin Chunks
  594. {676}{}{Brahmin}                        # mcKilBra.int    ; Modoc Slaughterhouse brahmin
  595. {677}{}{Elevator Door}                  # bsElev.int      ; Elevator door in V15sent
  596. {678}{}{Dog}                            # mcKilDog.int    ; Modoc Dog that hangs out at the slaughter house
  597. {679}{}{Rat}                            # mcRat.int       ; Modoc Garden Rat
  598. {680}{}{Sun Spot}                       # ziSunSpt.int    ; Generic Sun Spot
  599. {681}{}{Bess}                           # mcBess.int      ; Modoc Bess the Brahmin
  600. {682}{}{Box}                            # miJkyBox.int    ; Modoc Jerky box
  601. {683}{}{Craps Dealer}                   # zcCrpDel.int    ; Craps Dealer
  602. {684}{}{Vault 15 Guard}                 # bcGenGrd.int    ; Vault 15 Khan Guard
  603. {685}{}{Slag}                           # mcSlag.int      ; Modoc Generic Slag
  604. {686}{}{Rug}                            # mtRug.int       ; Modoc Spacial Script for Rug
  605. {687}{}{Child}                          # mcChild.int     ; Modoc Child
  606. {688}{}{Aileen}                         # hcAileen.int    ; Aileen in Broken Hills
  607. {689}{}{Guard}                          # hcBnkGrd.int    ; Bank Guard in Broken Hills
  608. {690}{}{Doc Holiday}                    # hcDoc.int       ; Doc in Broken Hills
  609. {691}{}{Henchman}                       # hcencha.int     ; Henchman A in Broken Hills
  610. {692}{}{Henchman}                       # hcenchb.int     ; Henchman B in Broken Hills
  611. {693}{}{Woman}                          # hcfemale.int    ; Female in Broken Hills
  612. {694}{}{Francis}                        # hcFranci.int    ; Francis in Broken Hills
  613. {695}{}{Frank}                          # hcFrank.int     ; Frank in Broken Hills
  614. {696}{}{Ghoul}                          # hcGhoul.int     ; Ghoul in Broken Hills
  615. {697}{}{Liz}                            # hcLiz.int       ; Liz in Broken Hills
  616. {698}{}{Man}                            # hcmale.int      ; Male in Broken Hills
  617. {699}{}{Manson}                         # hcManson.int    ; Manson in Broken Hills
  618. {700}{}{Marcus}                         # hcMarcus.int    ; Marcus in Broken Hills
  619. {701}{}{Miner}                          # hcMiners.int    ; Miners in Broken Hills
  620. {702}{}{Mutant}                         # hcMutant.int    ; Mutant in Broken Hills
  621. {703}{}{Bill}                           # hcOutfit.int    ; Outfitter in Broken Hills
  622. {704}{}{Phil}                           # hcPhil.int      ; Phil the bartender in Broken Hills
  623. {705}{}{Steve}                          # hcSteve.int     ; Steve in Broken Hills
  624. {706}{}{Supervisor}                     # hcSuper.int     ; Supervisor in Broken Hills
  625. {707}{}{Zaius}                          # hcZaius.int     ; Zaius in Broken Hills
  626. {708}{}{Jacob}                          # hcJacob.int     ; Jacob in Broken Hills
  627. {709}{}{Chemistry Set}                  # hchems.int      ; Chemistry Set in Broken Hills
  628. {710}{}{Prop}                           # miGstPrp.int    ; Modoc Ghost Farm Prop
  629. {711}{}{Door}                           # bssdor1.int     ; Shack doors on V15sEnt map
  630. {712}{}{Computer}                       # BSComp1.int     ; Library Computer Vault 15
  631. {713}{}{Chad}                           # hcchad.int      ; Chad from Broken Hills
  632. {714}{}{Spore Plant}                    # ECPlant.int     ; Random Encounter Spore Plant
  633. {715}{}{Gecko}                          # ECGecko.int     ; Random Encounter Gecko
  634. {716}{}{Radscorpion}                    # ECScorp.int     ; Random Encounter Scorpions
  635. {717}{}{}                               # ECRat.int       ; Random Encounter Rats
  636. {718}{}{Warrior}                        # ECWarPty.int    ; Random Encounter War Party
  637. {719}{}{Cannibal}                       # ECCanibl.int    ; Random Encounter Cannibals
  638. {720}{}{Outcast}                        # ECOutCst.int    ; Random Encounter Outcasts
  639. {721}{}{Holy Person}                    # ECHlyPpl.int    ; Random Encounter Holy People
  640. {722}{}{Nomad}                          # ECNomad.int     ; Random Encounter Nomads
  641. {723}{}{Homeless Person}                # ECHomles.int    ; Random Encounter Homeless
  642. {724}{}{Bandit}                         # ECBandit.int    ; Random Encounter Bandit
  643. {725}{}{Robber}                         # ECRobber.int    ; Random Encounter Robber
  644. {726}{}{Highwayman}                     # ECHiwymn.int    ; Random Encounter Highwaymen
  645. {727}{}{Slaver}                         # ECSlvRun.int    ; Random Encounter Slavers on a Slave Run
  646. {728}{}{Slave}                          # ECSlave.int     ; Random Encounter Slaves
  647. {729}{}{Partier}                        # ECRavPty.int    ; Random Encounter Rave Party
  648. {730}{}{Mantis}                         # ECMantis.int    ; Random Encounter Mantis
  649. {731}{}{Brahmin}                        # ECBrahmn.int    ; Random Encounter Brahmin
  650. {732}{}{Dog}                            # ECWldDog.int    ; Random Encounter Wild Dogs
  651. {733}{}{Computer}                       # BSComp2.int     ; Darion's computer terminal Vault15
  652. {734}{}{Computer}                       # BSComp3.int     ; Force field computer terminal
  653. {735}{}{Computer Terminal}              # BSComp4.int     ; Force Field control computer by entrance Vault 15
  654. {736}{}{Computer}                       # BSComp5.int     ; Computer at the Power area. Vault 15
  655. {737}{}{Power Generator}                # BSPower.int     ; Power Generator in Vault 15
  656. {738}{}{Force Field}                    # BSField.int     ; Force Field in Vault 15
  657. {739}{}{Peasant}                        # mcPeasan.int    ; Modoc Peasant Person
  658. {740}{}{Emitter}                        # bsEmtr.int      ; Emitter in Vault 15
  659. {741}{}{Vault Door}                     # osv13dr.int     ; Vault 13 Door
  660. {742}{}{Security Door}                  # osDoor1.int     ; Vault 13 Door that shows deathclaws
  661. {743}{}{Bess Encounter}                 # rndBess.int     ; Random Encounter for Bess outside of modoc
  662. {744}{}{Bess}                           # ECBess.int      ; Bess in Bess's Encounter (she's dead jim)
  663. {745}{}{Brahmin}                        # ECBesCow.int    ; One of the Brahmin in Bess's herd
  664. {746}{}{Angela Bishop}                  # ncAngBis.int    ; New Reno Angela Bishop
  665. {747}{}{Tommy "The Balls"}              # ncTommy.int     ; New Reno Tommy the Balls (YEAH! OUR HERO)
  666. {748}{}{Safe}                           # niABisSf.int    ; New Reno Angela Bishop's Safe
  667. {749}{}{Safe}                           # niMrBSf.int     ; New Reno Mr. Bishop's Safe
  668. {750}{}{Safe}                           # niMrsBSf.int    ; New Reno Mrs. Bishop's Safe
  669. {751}{}{Safe}                           # niOWriSf.int    ; New Reno Orville Wright's Safe
  670. {752}{}{Grave}                          # niPriGrv.int    ; New Reno Pritchard's Grave
  671. {753}{}{Dresser}                        # niWridrs.int    ; New Reno Richard Wright's Dresser
  672. {754}{}{Grave}                          # niWriGrv.int    ; New Reno Righard Wright's Grave
  673. {755}{}{Still}                          # niWriSti.int    ; New Reno Wright Stills
  674. {756}{}{Ramirez}                        # ncRamire.int    ; New Reno Ramirez
  675. {757}{}{Cave 1 Random Encounter Map}    # cave01.int      ; Cave 1 Random Encounter Map
  676. {758}{}{Box}                            # niRenBox.int    ; New Reno Renesco Box
  677. {759}{}{Door}                           # niDoor.int      ; New Reno Door
  678. {760}{}{Cave 2 Random Encounter Map}    # cave02.int      ; Cave 2 Random Encounter Map
  679. {761}{}{Cave 3 Random Encounter Map}    # cave03.int      ; Cave 3 Random Encounter Map
  680. {762}{}{Cave 4 Random Encounter Map}    # cave04.int      ; Cave 4 Random Encounter Map
  681. {763}{}{Cave 2 Random Encounter Map}    # cave02.int      ; Cave 2 Random Encounter Map
  682. {764}{}{Door}                           # VIEntDor.int    ; Vault City Entrance Door
  683. {765}{}{Map Script}                     # VCtyDwtn.int    ; Vault City Downtown Map script
  684. {766}{}{Trap Door}                      # miTrpDor.int    ; Modoc Ghost Farm Trap Door
  685. {767}{}{Lockbox}                        # Hilbox.int      ; Broken Hills Liz inventory box
  686. {768}{}{Room}                           # ntLydRom.int    ; New Reno Lloyd Room
  687. {769}{}{Thomas Moore}                   # VCMoore.int     ; Thomas Moore from Vault City
  688. {770}{}{Door}                           # ZILckDor.int    ; Generic Locked Door (-20)
  689. {771}{}{Locker}                         # niLydBox.int    ; New Reno Lloyd's Loot Box
  690. {772}{}{Manhole}                        # niManhol.int    ; New Reno Manhole to Lloyd's Loot
  691. {773}{}{Grave}                          # niLydGrv.int    ; New Reno Lloyd's Loot Grave
  692. {774}{}{Supply Guard}                   # VCSupGrd.int    ; Vault City Supply Guard Martin
  693. {775}{}{Map Script}                     # broken1.int     ; Map Script for Broken Hills Map 1
  694. {776}{}{Map Script}                     # rndexcow.int    ; Map Script for Low Luck encounter
  695. {777}{}{Mad Brahmin}                    # eccowbmb.int    ; The cows that blow
  696. {778}{}{Hakeswill}                      # RCHakes.int     ; Hakeswill from Redding
  697. {779}{}{Redding Downtown}               # REDDown.int     ; Redding Downtown map script
  698. {780}{}{Map Script}                     # BHRndDst.int    ; Broken Hills Caravan Desert Map
  699. {781}{}{Map Script}                     # BHRndMtn.int    ; Broken Hills Caravan Mountain Map
  700. {782}{}{Lou}                            # RCLou.int       ; Lou from Redding
  701. {783}{}{Arthur}                         # ECArthur.int    ; Arthur the leader of the Special Encounter knights
  702. {784}{}{Robin}                          # ECRobin.int     ; Robin one of the Knights with Arthur
  703. {785}{}{Bedemir}                        # ECBedemi.int    ; Bedemir one of the Knights with Arthur
  704. {786}{}{Sir Launcelot}                  # ECSirLau.int    ; Sir Launcelot one of the Knights with Arthur
  705. {787}{}{Galahad}                        # ECGalaha.int    ; Galahad one of the knights iwth Arthur
  706. {788}{}{Ben Wade}                       # RCWade.int      ; Ben Wade from Radding
  707. {789}{}{Athabaska Dick}                 # RCDick.int      ; Athabaska Dick from Redding
  708. {790}{}{Widow Rooney}                   # RCRooney.int    ; Widow Rooney from Redding
  709. {791}{}{Townsperson}                    # RCGenPes.int    ; Generic Townsperson in Redding
  710. {792}{}{Stanwell}                       # RCStanwl.int    ; Stannwell from Redding
  711. {793}{}{Savinelli}                      # RCSavine.int    ; Savinelli from Redding
  712. {794}{}{Marge}                          # RCMarge.int     ; Marge LeBarge from Redding
  713. {795}{}{Madam Modjeska}                 # RCModjes.int    ; Madam Modjeska from Redding
  714. {796}{}{James Hoffy}                    # RCHoffy.int     ; James Hoffy, Caravan Master for Redding
  715. {797}{}{Map Script}                     # Rndholy1.int    ; Random Encounter Holy Knights 1 map
  716. {798}{}{Patsy}                          # ECPatsy.int     ; Arthur's horse HOLY 1 encounter
  717. {799}{}{Concorde}                       # ECConcor.int    ; Concord Launcelot's horse.
  718. {800}{}{Eric}                           # ECEric.int      ; Robin's horse
  719. {801}{}{John}                           # ECJohn.int      ; Bedemir's horse
  720. {802}{}{Joshua}                         # ECJoshua.int    ; Joshua Robin's minstrel
  721. {803}{}{Ladder}                         # miLadder.int    ; Modoc Shitter Ladder
  722. {804}{}{Big Head}                       # ecBHead.int     ; Big Head special encounter
  723. {805}{}{Black Hero}                     # ecBlkHro.int    ; Black Hero model
  724. {806}{}{Red Heroine}                    # ecRedHro.int    ; Red Heroine model
  725. {807}{}{Set}                            # ecSet.int       ; Set in Cafe of Broken Dreams
  726. {808}{}{Tandi}                          # ecTandi.int     ; Tandi in Cafe of " "
  727. {809}{}{White Hero}                     # ecWhro1.int     ; White Hero Model 1 " " "
  728. {810}{}{White Hero}                     # ecWhro2.int     ; White Hero Model 2 " " "
  729. {811}{}{White Heroine}                  # ecWheon1.int    ; White Heroine Model 1
  730. {812}{}{Box}                            # NiJulBox.int    ; New Reno Jules Shop Inventory Box
  731. {813}{}{Box}                            # niEldBox.int    ; New Reno Eldridge Shop Box
  732. {814}{}{Box}                            # niEldBx2.int    ; New Reno Eldridge Shop Box (For Made Men)
  733. {815}{}{Map Script}                     # rndholy2.int    ; Hi-Luck random Holy knight encounter 2
  734. {816}{}{Vorpal Rat}                     # ECVorRat.int    ; Vorpal Rat for Holy Knight 2
  735. {817}{}{Dog}                            # ECPDog.int      ; Pariah Dog... not good to have following you around
  736. {818}{}{Drill Seargant}                 # CCDrill.int     ; Drill Seargant in Colusa/Nevarro
  737. {819}{}{Guard}                          # CCGuard.int     ; Guard in Colusa/Nevarro
  738. {820}{}{Technician}                     # CCTech.int      ; Technician in Colusa/Nevarro
  739. {821}{}{Commander}                      # CCMandr.int     ; Commander in Colusa Nevarro
  740. {822}{}{Chris}                          # CCChris.int     ; Chris the gas station attendant in Colusa
  741. {823}{}{Quarter Master}                 # CCMaster.int    ; Quarter Master in Colusa/Nevarro
  742. {824}{}{Guard}                          # CCGGuard.int    ; Gate Guard in Colusa/Nevarro
  743. {825}{}{Grave}                          # ntLydGrv.int    ; New Reno Lloyd's Loot Grave (Spacial Script)
  744. {826}{}{Car}                            # ntCar1.int      ; New Reno Stolen Car Seed Spacial 1
  745. {827}{}{Car}                            # ntCar2.int      ; New Reno Stolen Car Seed Spacial 2
  746. {828}{}{Grave}                          # niMorGrv.int    ; New Reno Mordino Stash Grave
  747. {829}{}{Robed Figure}                   # EcBridge.int    ; Bridge guy special encounter
  748. {830}{}{Cattle Buyer}                   # SCdrvpay.int    ; Cattle drive from NCR to redding.
  749. {831}{}{Map Script}                     # RndBridg.int    ; Random Bridge encounter
  750. {832}{}{Mysterious Stranger}            # ECMstStr.int    ; Mysterious Stranger
  751. {833}{}{Mad Brahmn}                     # ECgcwbmb.int    ; Generic Cow bomb
  752. {834}{}{}                               # ECYakuza.int    ; Random Encounter Yakuza
  753. {835}{}{}                               # ECWilder.int    ; Random Encounter Wilder
  754. {836}{}{Dog}                            # ncWriDog.int    ; New Reno Wright Dog
  755. {837}{}{Box}                            # niRamBox.int    ; New Reno Box to be delivered to Ramirez
  756. {838}{}{}                               # ECUniPat.int    ; Unity Patrol Random Encounter
  757. {839}{}{}                               # ECTravlr.int    ; Random Encounter Travler
  758. {840}{}{Smoke}                          # KtSmoke.int     ; displays message about smoke smell in Duntons
  759. {841}{}{Trader}                         # ECTrader.int    ; Random Encounter Trader
  760. {842}{}{Scavenger}                      # ECScaven.int    ; Random Encounter Scavenger
  761. {843}{}{Merchant}                       # FCMercha.int    ; San Fran Air bag merchant
  762. {844}{}{Peasant}                        # FCBadPea.int    ; San Fran Bad Peasants
  763. {845}{}{Arroyo Temple}                  # ARTemple.int    ; Arroyo Temple map script
  764. {846}{}{Dock Worker}                    # FCDokWrk.int    ; San Fran Dock Worker
  765. {847}{}{Peasant}                        # FCGudPea.int    ; San Fran Good Peasants
  766. {848}{}{Shi Guard}                      # FCShiGrd.int    ; San Fran Shi Guard
  767. {849}{}{Warrior}                        # ACTemVil.int    ; Temple challenge person
  768. {850}{}{Door}                           # AITemDor.int    ; Temple doors that lock at the challenge
  769. {851}{}{Klint}                          # ACKlint.int     ; Klint the guardian of the temple exit
  770. {852}{}{Crops}                          # AICrops.int     ; Crops that die after a period of time
  771. {853}{}{Shi Lab Tech}                   # FCslabte.int    ; San Fran Shi Lab techs
  772. {854}{}{Child}                          # FCSkids.int     ; San Fran Shi Kids
  773. {855}{}{Ghoul}                          # GCWander.int    ; wandering ghouls in Gecko
  774. {856}{}{Dr Fung}                        # FCDrFung.int    ; San Fran Dr Fung
  775. {857}{}{Jul}                            # OCJul.int       ; Vault 13 Denmother Guard
  776. {858}{}{Kerith}                         # OCKerith.int    ; Vault 13 Den Mother
  777. {859}{}{Chest}                          # AITemCst.int    ; Temple Chest to hold the players things
  778. {860}{}{Ghoul}                          # GCRGhul.int     ; Reactor ghoul that doesn't move
  779. {861}{}{}                               # ECRaiBow.int    ; Random Encounter Gays
  780. {862}{}{}                               # ECMstAmy.int    ; Random Encounter Master's Army
  781. {863}{}{Prospector}                     # ECProspe.int    ; Random Encounter Prospector
  782. {864}{}{}                               # ECPrsGng.int    ; Random Encounter Press Gang
  783. {865}{}{Nomad Chief}                    # ECNomChf.int    ; Random Encounter Nomad Chief
  784. {866}{}{Hubologist}                     # ECElRon.int     ; Hubologist Patrol
  785. {867}{}{Crazy}                          # ECCrazy.int     ; Crazies from Random Encounter
  786. {868}{}{Claim Jumper}                   # ECClmJmp.int    ; Random Encounter Claim Jumpers
  787. {869}{}{Cannibal}                       # ECCanbal.int    ; Random Encounter Cannibals
  788. {870}{}{Nomad Shamon}                   # ECNomSha.int    ; Random Encounter Nomad Shamon
  789. {871}{}{Marauder}                       # ECMaradr.int    ; Random Encounter Marauder
  790. {872}{}{Rogue}                          # ECRogue.int     ; Random Encounter Rogue
  791. {873}{}{Hermit}                         # ECHermit.int    ; Random Encounter Hermit
  792. {874}{}{}                               # ECGangs.int     ; Random Encounter Gangs
  793. {875}{}{Caravan Master}                 # ECMstKla.int    ; Random Encounter Klamath Caravan Master
  794. {876}{}{Caravan Master}                 # ECMstDen.int    ; Random Encounter Den Caravan Master
  795. {877}{}{Caravan Master}                 # ECMstNew.int    ; Random Encounter New Reno Caravan Master
  796. {878}{}{Caravan Master}                 # ECMstRed.int    ; Random Encounter Redding Caravan Master
  797. {879}{}{Caravan Master}                 # ECMstBro.int    ; Random Encounter Broken Hills Caravan Master
  798. {880}{}{Caravan Master}                 # ECMstGec.int    ; Random Encounter Gecko Caravan Master
  799. {881}{}{Caravan Master}                 # ECMstSan.int    ; Random Encounter San Fran Caravan Master
  800. {882}{}{Caravan Master}                 # ECMstNCR.int    ; Random Encounter NCR Caravan Master
  801. {883}{}{Caravan Master}                 # ECMstV15.int    ; Random Encounter Vault 15 Caravan Master
  802. {884}{}{Farmer's Wife}                  # ECFrmWfe.int    ; Random Encounter Farmer's wife
  803. {885}{}{Farmer's Kid}                   # ECFrmKid.int    ; Random Encounter Farmer's Kid
  804. {886}{}{Homesteader}                    # ECHomest.int    ; Random Encounter Homesteader
  805. {887}{}{Homesteader's Wife}             # ECHomwfe.int    ; Random Encounter Homesteader's Wife
  806. {888}{}{Homesteader's Kid}              # ECHomKid.int    ; Random Encounter Homesteader's Kid
  807. {889}{}{Caravan Master}                 # ECMstVC.int     ; Random Encounter Vault City Caravan Master
  808. {890}{}{}                               # ECAlien.int     ; Random Encounter Alien
  809. {891}{}{}                               # ECDthclw.int    ; Random Encounter Deathclaws
  810. {892}{}{}                               # ECFloatr.int    ; Random Encounter Floater
  811. {893}{}{}                               # ECCentur.int    ; Random Encounter Centaurs
  812. {894}{}{Enclave Patrolman}              # ECElvPat.int    ; Random Encounter Enclave Patrol
  813. {895}{}{Merc Captain}                   # icMrcCpt.int    ; Raiders Merc Captain
  814. {896}{}{Merc Raider}                    # icMerc.int      ; Raiders Merc
  815. {897}{}{"Shadow-Who-Walks"}             # icScout.int     ; Raiders Scout
  816. {898}{}{Safe}                           # iiSafe.int      ; Raiders Safe
  817. {899}{}{}                               # raiders1.int    ; Raiders 1 Enterance
  818. {900}{}{}                               # raiders2.int    ; Raiders 2 Caves
  819. {901}{}{}                               # HSCellDr.int    ; Broken Hills bank/jail door
  820. {902}{}{Box}                            # niTRyBox.int    ; New Reno Chop Shop T-Ray Box
  821. {903}{}{President Richardson}           # qhPrzRch.int    ; Enclave President Richardson talking head.
  822. {904}{}{Howitzer}                       # WIHowitz.int    ; Howitzer in the Sierra Base
  823. {905}{}{Door}                           # WIEntDor.int    ; Entrance to Sierra Base Door
  824. {906}{}{Baby Deathclaw}                 # OCBabDth.int    ; Baby Deathclaws in Vault 13
  825. {907}{}{Dangerous Dan}                  # RCMcGrew.int    ; Dangerous Dan McGrew from redding
  826. {908}{}{Doc Johnson}                    # RCDrJohn.int    ; Painless Doc Johnson (breaks Jet)
  827. {909}{}{Sheriff Marion}                 # RCMarion.int    ; Sheriff Earl Marion
  828. {910}{}{Mayor Ascorti}                  # RCAscort.int    ; Mayor Ascorti of Redding
  829. {911}{}{Nording}                        # RCNord.int      ; Nording, the payoff man for Stanwell
  830. {912}{}{Velani}                         # RCVelani.int    ; Velani, the payoff man for Savinelli
  831. {913}{}{Ferndown}                       # RCFern.int      ; Ferndown, the payoff man for Wade
  832. {914}{}{The Dragon}                     # FCDragon.int    ; The Dragon, San Fran
  833. {915}{}{Stable Boy}                     # mcSblBoy.int    ; Modoc Stable Boy
  834. {916}{}{Trader}                         # mcTrader.int    ; Modoc Trader
  835. {917}{}{Townsperson}                    # mcPerson.int    ; Modoc Townspeople
  836. {918}{}{Slag}                           # mcSlgExt.int    ; Ghost Farm Slag Exit Guard
  837. {919}{}{Slag}                           # mcSlgGrd.int    ; Ghost Farm Slag Enterance Guard
  838. {920}{}{Lo Pan}                         # FCLoPan.int     ; Lo Pan in San Fran.
  839. {921}{}{Badger}                         # FCBadger.int    ; Badger in San Fran.
  840. {922}{}{Josh}                           # RCJosh.int      ; Josh Laurance of Redding
  841. {923}{}{Caminetto}                      # RCCamint.int    ; Caminetto in bar fight in redding
  842. {924}{}{Bette}                          # RCBette.int     ; Blasphemous Bette in bar fight in redding
  843. {925}{}{Gun Merchant}                   # FCGunmer.int    ; San Fran's gun Merchant
  844. {926}{}{Door}                           # ZIWodDor.int    ; Generic Wooden Door
  845. {927}{}{Door}                           # ZIMtlDor.int    ; Generic Metal Door
  846. {928}{}{Emitter}                        # SSEmtN2.int     ; Emitter in NCR area 2
  847. {929}{}{Rat God}                        # ZCRatGod.int    ; Rat God in Klamath
  848. {930}{}{}                               # ECBox.int       ; Random box that has stuff in it.
  849. {931}{}{Kaga}                           # ECKaga1.int     ; Random Encounter Kaga 1
  850. {932}{}{Kaga}                           # ECKaga2.int     ; Random Encounter Kaga 2
  851. {933}{}{Kaga}                           # ECKaga3.int     ; Random Encounter Kaga 3
  852. {934}{}{Kaga}                           # ECKaga4.int     ; Random Encounter Kaga 4
  853. {935}{}{Kaga}                           # ECKaga5.int     ; Random Encounter Kaga 5
  854. {936}{}{Bounty Hunter}                  # ECBHunter.int   ; Random Encounter Bounty Hunter
  855. {937}{}{Computer}                       # VIMedCom.int    ; Vault City Medical Computer
  856. {938}{}{Computer}                       # VICenCom.int    ; Vault City Central Computer
  857. {939}{}{Computer}                       # VIAloCom.int    ; Vault City Allocation Computer
  858. {940}{}{Darrow}                         # VCDarrow.int    ; Vault City Sub-Amenities Officer Darrow
  859. {941}{}{Farrell}                        # VCFarrel.int    ; Vault City Sub-Amenities Officer Farrell
  860. {942}{}{Bar Patron}                     # VCBarPat.int    ; Vault City Bar Patron
  861. {943}{}{Vault Citizen}                  # VCWrkCit.int    ; Vault City Working Citizen
  862. {944}{}{Vault Servant}                  # VCSlave.int     ; Vault City Slave
  863. {945}{}{Ventilation Shaft}              # VIShft2b.int    ; Vault City Ventilation Shaft 2B
  864. {946}{}{Charlie}                        # VCCharli.int    ; Vault City Puking Charlie
  865. {947}{}{Coolant Control Panel}          # GSValve.int     ; Gecko Coolant Control Panel
  866. {948}{}{Poo}                            # ziBraPoo.int    ; Generic BRAHMIN SHIT!!! YES YES YES
  867. {949}{}{Grant}                          # scWesGrd.int    ; Westin's Force Field Guard
  868. {950}{}{Emitter}                        # SSEmiWes.int    ; Westin's Force Field Emitter
  869. {951}{}{Emitter}                        # SSEmiWe1.int    ; Westin's force field on the other map.
  870. {952}{}{Computer Terminal}              # SICmpWes.int    ; Westin's computer terminal for the field.
  871. {953}{}{Emperor Terminal v8.8}          # FSEmpTer.int    ; Computer Terminal in San Fran
  872. {954}{}{Vice President Bird}            # QCBird.int      ; Enclave, Vice President Bird
  873. {955}{}{Martin}                         # QCMartin.int    ; Enclave, Martin Frobishner, V13 spokesman
  874. {956}{}{Ken Lee}                        # FCKenLee.int    ; Ken Lee in San Francisco
  875. {957}{}{Sgt. Granite}                   # QCGranit.int    ; Sgt. Granite of the Enclave Patrol
  876. {958}{}{Frank Horrigan}                 # QCFrank.int     ; Secret Service Agent Frank (End Boss)
  877. {959}{}{Map Script}                     # GeckJunk.int    ; Map Script for Gecko Junkyard
  878. {960}{}{Map Script}                     # GeckTunl.int    ; Map Script for Gecko Tunnels
  879. {961}{}{Door}                           # SSFrgDor.int    ; Fergus's Door script
  880. {962}{}{Door}                           # SSGunDor.int    ; Gunther's Door script to Tandi
  881. {963}{}{Door}                           # SSFlxDor.int    ; Felix's Door script
  882. {964}{}{Rope}                           # SSRope.int      ; Rope.. for you to climb
  883. {965}{}{Emitter}                        # SSEmiEnt.int    ; Emitter in Ncr Entrance
  884. {966}{}{Dr. Curling}                    # QCCurlng.int    ; Dr. Charles Curling, Chem Corps.
  885. {967}{}{Bulletin Board}                 # SSSign.int      ; Sign in NCR Entrance
  886. {968}{}{Mole Rat}                       # mcMolRat.int    ; Ghost Farm Mole Rat
  887. {969}{}{President's Secretary}          # QCPrsSec.int    ; President's personal intern (uh sectertary)
  888. {970}{}{Tom Murray}                     # QCMurray.int    ; Tom Murray, head of AEC
  889. {971}{}{Sturdy Door}                    # SSCrpDor.int    ; Craps table door in NCR
  890. {972}{}{Townsperson}                    # mcPeasan.int    ; Modoc Peasant, they attack the farm
  891. {973}{}{Vault City Council Area}        # VCtyCocl.int    ; Map Script Vault City Council Area
  892. {974}{}{Air Purifier}                   # HSPurify.int    ; Air Purifier for Broken Hills
  893. {975}{}{Rocks}                          # esEntRks.int    ; Military Base Enterance Rocks
  894. {976}{}{Gambler}                        # RCGamble.int    ; Redding Generic Gamblers
  895. {977}{}{Spatial Script}                 # HtCorpse.int    ; Spatial Script for Corpses
  896. {978}{}{SCCheat}                        # SCCheat.int     ; Cheat Character for NCR
  897. {979}{}{Prisoner}                       # QCGenPrs.int    ; Enclave Generic Prisoner
  898. {980}{}{Citizen}                        # QCGenCit.int    ; Enclave Generic Citizens
  899. {981}{}{Guard}                          # QCGenGrd.int    ; Enclave Generic Guards
  900. {982}{}{Scientist}                      # QCGenSci.int    ; Enclave Generic Scientist
  901. {983}{}{Terminal}                       # QIPzlTrm.int    ; Enclave terminal in the Puzzle Level
  902. {984}{}{}                               # etEnter.int     ; Military Base Enterance Spacial Message
  903. {985}{}{}                               # etBattle.int    ; Military Base Battle Area Spacial Message
  904. {986}{}{Emitter}                        # SSEmiEn1.int    ; Ncr emitters for ncr entrance on map 1
  905. {987}{}{Blast Door}                     # QIBstDr1.int    ; Blast Door for Reactor Off to remain closed
  906. {988}{}{Blast Door}                     # QIBstDr2.int    ; Blast Door for Reactor On to remain closed
  907. {989}{}{Darrow's Stock}                 # VIDarBox.int    ; Vault City Darrow Shop Inventory
  908. {990}{}{Door}                           # HSCrlDr.int     ; Jail cell door for Broken Hills
  909. {991}{}{Super Duper Mutant}             # ecTlkMut.int    ; Military Base Conversation Mutants
  910. {992}{}{Chemist}                        # fcChemst.int    ; Chemist in San Francisco
  911. {993}{}{Grundel}                        # ecGrunde.int    ; Military Base Mouse Hunter
  912. {994}{}{Kid}                            # ecMelKid.int    ; Some Town USA, Melchior's Kid
  913. {995}{}{Retinal Scanner}                # WIRetScn.int    ; Retinal Scanner in the Sieera Base
  914. {996}{}{Elevator Door}                  # WIElvDor.int    ; Elevator Door in the Seirra Base
  915. {997}{}{Cybernetic Receptical}          # WIBrkBrn.int    ; Broken Brain Bot in the Sierra Base
  916. {998}{}{Wall}                           # WIScrtDr.int    ; Sierra Base Secert Door
  917. {999}{}{Map Script}                     # broken2.int     ; Map Script for Broken Hills Map 2
  918. {1000}{}{Farrell's Stock}               # VIFarBox.int    ; Vault City Farrell Shop Inventory
  919. {1001}{}{Harry's Stock}                 # VIHarBox.int    ; Vault City Harry Shop Inventory
  920. {1002}{}{Box}                           # VICtyBox.int    ; Vault City Courtyard Temp Inventory Box
  921. {1003}{}{Box}                           # VIDwtBox.int    ; Vault City Downtown Temp Inventory Box
  922. {1004}{}{Derek}                         # dcDerek.int     ; Derek in the Den
  923. {1005}{}{Tubby's Friend}                # dcTubFri.int    ; Tubby's Junkie Friends in the Den
  924. {1006}{}{Gambler}                       # dcGamble.int    ; Gamblers in the Den
  925. {1007}{}{Slave}                         # dcSlave.int     ; Pen Slaves in the Den
  926. {1008}{}{Guard}                         # dcMetRom.int    ; Metzger Room Guard in the Den
  927. {1009}{}{Slaver}                        # dcPenGrd.int    ; Slaver Pen Guard in the Den
  928. {1010}{}{Lara}                          # dcLara.int      ; Lara in the Den
  929. {1011}{}{Tyler}                         # dcTyler.int     ; Tyler in the Den
  930. {1012}{}{Marc}                          # dcMarc.int      ; Marc in the Den
  931. {1013}{}{Bulletin Board}                # diBulBrd.int    ; Bulletin Board in the Den
  932. {1014}{}{Slaver}                        # dcVicGrd.int    ; Vic Guard in the Den
  933. {1015}{}{Slaver}                        # dcSlvGrt.int    ; Slaver Greeter in the Den
  934. {1016}{}{Fred}                          # dcFred.int      ; Fred in the Den
  935. {1017}{}{Box}                           # diFliBox.int    ; Flick Box in the Den
  936. {1018}{}{Box}                           # diMomBox.int    ; Mom Box in the Den
  937. {1019}{}{Box}                           # diSmiBox.int    ; Smitty Box in the Den
  938. {1020}{}{Car Trunk}                     # ZICrTrnk.int    ; generic script for Car Trunk
  939. {1021}{}{Security Door}                 # QIPzlDor.int    ; Door for the puzzle room in the Enclave
  940. {1022}{}{Computer Terminal}             # FSPhySta.int    ; Physics computer station in San Fran
  941. {1023}{}{Computer Terminal}             # FSBioSta.int    ; Biology computer station in San Fran
  942. {1024}{}{Computer Terminal}             # FSCheSta.int    ; Chemistry computer station in San Fran
  943. {1025}{}{Lao Chou}                      # FCLaoCho.int    ; Merchant in San Fran
  944. {1026}{}{}                              # FIPaper.int     ; Scrap Papers that combine should only be put on one of the peaces.
  945. {1027}{}{}                              # CSVent.int      ; Ventilation shaft for Navarro
  946. {1028}{}{Map Script}                    # EncTrp.int      ; Map Script for Enclave Trap Rooms
  947. {1029}{}{Dead Body}                     # HtBody.int      ; Script for dead bodies in Broken Hills
  948. {1030}{}{Exposed wires}                 # QIWires.int     ; Wires on the ground in the trap room
  949. {1031}{}{Box}                           # diMetBox.int    ; Metzger Box from Slave Crap
  950. {1032}{}{Slave}                         # dcRunSlv.int    ; Den Slave Run Fleeing Slaves
  951. {1033}{}{Slave}                         # dcAtkSlv.int    ; Den Slave Run Hostile Slaves
  952. {1034}{}{Slaver}                        # dcRnSlvr.int    ; Den Slave Run Slavers
  953. {1035}{}{Chip}                          # FCChip.int      ; Chip in San Fran no splean
  954. {1036}{}{Reactor}                       # QIReactr.int    ; Reactor in the Enclave
  955. {1037}{}{Reactor Computer}              # QIRctrCm.int    ; Reactor Computer in the Enclave
  956. {1038}{}{Cash Tender}                   # RCCshTnd.int    ; Redding Cash Tender in the Casino
  957. {1039}{}{Cash Box}                      # RICshBox        ; Cash Box for the Cash Tender
  958. {1040}{}{Wanamingo}                     # RCWanami.int    ; Wanamingo
  959. {1041}{}{Bar Patron}                    # dcStory1.int    ; Story Teller 1 in the Den
  960. {1042}{}{Bar Patron}                    # dcStory2.int    ; Story Teller 2 in the Den
  961. {1043}{}{Jail Door}                     # RIJalDor.int    ; Jail Door in Redding
  962. {1044}{}{Suze}                          # FCSuze.int      ; Suze in San Fran
  963. {1045}{}{Captain Ron Meyers}            # FCRonMey.int    ; Captain Ron Meyers
  964. {1046}{}{Pen Door}                      # diPenDor.int    ; Slave Pen Door in the Den
  965. {1047}{}{Wanamingo Mine}                # RedWan1.int     ; Map Script for Wanamingo Mine
  966. {1048}{}{Wanamingo Mine Entrance}       # RedWane.int     ; Map Script for Wanamingo Mine Entrance
  967. {1049}{}{Frog Morton}                   # RCFrog.int      ; Frog Morton
  968. {1050}{}{Dave H.}                       # FCDaveh.int     ; Dave Handy in San Fran
  969. {1051}{}{Door}                          # diVicDor.int    ; Vic's Room Door in the Den
  970. {1052}{}{Door}                          # diRomDor.int    ; Metzger's Room Door in the Den
  971. {1053}{}{Puking Charlie}                # vccharly.int    ; Puking Charlie in Vault Courtyard
  972. {1054}{}{Painting}                      # SIPaint.int     ; Revales Vault 13 on examination.
  973. {1055}{}{Map Script}                    # SFChina.int     ; San Fran China Map
  974. {1056}{}{Bartender}                     # VCCouBar.int    ; Vault City Council Area Bartender
  975. {1057}{}{Box}                           # VIBarBox.int    ; Vault City Slave Sale Inventory Dump
  976. {1058}{}{Auto-Doc}                      # VIAutDoc.int    ; Vault City Courtyard Auto-Doc
  977. {1059}{}{}                              # RIMinEnt.int    ; Entrance Back to the Mines
  978. {1060}{}{Mining Tunnel}                 # RedMTun.int     ; Map Script for Mining Tunnel
  979. {1061}{}{Robot}                         # KCRob.int       ; Robot on Klamath Canyon
  980. {1062}{}{}                              # FiGunTbl.int    ; Gun Merchant table in San fran
  981. {1063}{}{Map Script}                    # KlaMall.int     ; Map Script for Klamath Mall area
  982. {1064}{}{Map Script}                    # KlaTrap.int     ; Map Script for Klamath Still area
  983. {1065}{}{Lydia}                         # VCDwnBar.int    ; Vault City Downtown Bartender
  984. {1066}{}{}                              # RedDTun.int     ; Redding Downtown Tunnels
  985. {1067}{}{Rocketman}                     # FCRocMan.int    ; Rocket man in San Fran
  986. {1068}{}{AHS-7}                         # FCOz7.int       ; Oz 7 in San Fran
  987. {1069}{}{Crockett}                      # FCCrocke.int    ; Crockett in San Fran
  988. {1070}{}{Amanda}                        # VCAmanda.int    ; Vault City Coutryard Amanda, Joshua's Wife
  989. {1071}{}{Joshua}                        # VCJoshua.int    ; Vault City Courtyard Joshua, Slave
  990. {1072}{}{Valerie}                       # VCMainWk.int    ; Valerie, Vic's Daughter and Maintence Worker
  991. {1073}{}{Teaching System}               # VITeach.int     ; Vault City Teaching System
  992. {1074}{}{Crate}                         # diCrate.int     ; Den Crate in Church
  993. {1075}{}{Peeing Guy}                    # VCUrine.int     ; Peeing Guy in Vault City Council Area
  994. {1076}{}{Curtis}                        # VCCurtis.int    ; Curtis, Amanda and Joshua's Son
  995. {1077}{}{Marc}                          # FCMarc.int      ; Marc, Punk in San Fran
  996. {1078}{}{Computer}                      # FSElComp.int    ; Hubologists computer
  997. {1079}{}{AHS-9}                         # FCOz9.int       ; Hubologist main dude
  998. {1080}{}{Guard}                         # FCElGrd.int     ; Hubologist's guards
  999. {1081}{}{Pile of rocks}                 # VIRocks.int     ; Pile of Rocks w/ Hidden Wrench
  1000. {1082}{}{Door}                          # VIVltDor.int    ; Vault City 2nd floor doors
  1001. {1083}{}{Guard}                         # dcRebGrd.int    ; Den Rebecca Guard
  1002. {1084}{}{Guard}                         # dcRebDor.int    ; Den Rebecca Door Guard
  1003. {1085}{}{Door}                          # diRebDor.int    ; Den Rebecca Door
  1004. {1086}{}{Wanted Sign}                   # ZSWsign.int     ; Generic Wanted Sign
  1005. {1087}{}{Dr. Wong}                      # FCDrWong.int    ; Dr. Wong in San Fran area
  1006. {1088}{}{Table}                         # FIlaotbl.int    ; Lao Cho's stock tables in san Fran
  1007. {1089}{}{Door}                          # WILv1Dor.int    ; Locked Door on Level 1 Entrance               # local_vars=8
  1008. {1090}{}{Punk}                          # FCFemPnk.int    ; San Fran Female punk
  1009. {1091}{}{Punk}                          # FCMalPnk.int    ; San Fran Male Punk
  1010. {1092}{}{Ryan}                          # FCRyan.int      ; San Fran Punk Ryan
  1011. {1093}{}{Box}                           # HIBh1Box.int    ; Broken Hills Temp Inventory Box
  1012. {1094}{}{}                              # FCJuavki.int    ; Juan and Vikkin in San Fran Elron Camp
  1013. {1095}{}{Manhole}                       # HIManHol.int    ; Manhole to Basement in Liz's Store
  1014. {1096}{}{Map Script}                    # SFElronb.int    ; Elron Base map Script
  1015. {1097}{}{Ladder}                        # HILadder.int    ; Ladder up to Liz's Store
  1016. {1098}{}{Punching Bag}                  # WIPnchBg.int    ; Punching Bag in the Sierra Depot
  1017. {1099}{}{Door}                          # WIBayDor.int    ; Sierra Base Repair Bay Door
  1018. {1100}{}{Alarm}                         # GSAlarm.int     ; Gecko Reactor alarm
  1019. {1101}{}{Floor Plate}                   # WIPlTrp2.int    ; Plasma Floor Trap Level 2 of Seirra
  1020. {1102}{}{Floor Plate}                   # WIPlTrp3.int    ; Plasma Floor Trap Level 2 of Seirra
  1021. {1103}{}{Floor Plate}                   # WIPlTrp4.int    ; Plasma Floor Trap Level 2 of Seirra
  1022. {1104}{}{Floor Plate}                   # WIPlTrp5.int    ; Plasma Floor Trap Level 2 of Seirra
  1023. {1105}{}{Floor Plate}                   # WIPlTrp6.int    ; Plasma Floor Trap Level 2 of Seirra
  1024. {1106}{}{Floor Plate}                   # WIPlTrp7.int    ; Plasma Floor Trap Level 2 of Seirra
  1025. {1107}{}{Floor Plate}                   # WIPlTrp8.int    ; Plasma Floor Trap Level 2 of Seirra
  1026. {1108}{}{Floor Plate}                   # WIPlTrp9.int    ; Plasma Floor Trap Level 2 of Seirra
  1027. {1109}{}{Floor Plate}                   # WIPlTrpA.int    ; Plasma Floor Trap Level 2 of Seirra
  1028. {1110}{}{Floor Plate}                   # WIPlTrpB.int    ; Plasma Floor Trap Level 2 of Seirra
  1029. {1111}{}{Floor Plate}                   # WIPlTrpC.int    ; Plasma Floor Trap Level 2 of Seirra
  1030. {1112}{}{Floor Plate}                   # WIPlTrpD.int    ; Plasma Floor Trap Level 2 of Seirra
  1031. {1113}{}{Floor Plate}                   # WIPlTrpE.int    ; Plasma Floor Trap Level 2 of Seirra
  1032. {1114}{}{Floor Plate}                   # WIPlTrpF.int    ; Plasma Floor Trap Level 2 of Seirra
  1033. {1115}{}{Emitter}                       # WSEmit4a.int    ; Emitter, Level 4 in Sierra Base
  1034. {1116}{}{Emitter}                       # WSEmit4b.int    ; Emitter, Level 4 in Sierra Base
  1035. {1117}{}{Emitter}                       # WSEmit4c.int    ; Emitter, Level 4 in Sierra Base
  1036. {1118}{}{Force Field}                   # WSFeld4a.int    ; Force Field, Level 4 in Sierra Base
  1037. {1119}{}{Force Field}                   # WSFeld4b.int    ; Force Field, Level 4 in Sierra Base
  1038. {1120}{}{Force Field}                   # WSFeld4c.int    ; Force Field, Level 4 in Sierra Base
  1039. {1121}{}{Hubologist}                    # FCElrInd.int    ; Elron Indoctrinee
  1040. {1122}{}{Computer}                      # FStnkCmp.int    ; Posiden Tanker Computer
  1041. {1123}{}{Bunker Door}                   # WIBnkDor.int    ; Bunker Door for the Sierra Depot
  1042. {1124}{}{Gate}                          # miGate.int      ; Modoc Gate
  1043. {1125}{}{Box}                           # WITrpBx1.int    ; Sierra Base Trapped Box
  1044. {1126}{}{Morton Brother}                # RCMorBrs.int    ; Morton Brothers, Inc.
  1045. {1127}{}{Emitter}                       # FSEmt1.int      ; Force Field emitter 1 in San Fran
  1046. {1128}{}{Emitter}                       # FSEmt2.int      ; Force Field emitter 2 in San Fran
  1047. {1129}{}{Emitter}                       # FSEmt3.int      ; Force Field emitter 3 in San Fran
  1048. {1130}{}{Map Script}                    # Cave6.int       ; Fake Vault 13 Cave map
  1049. {1131}{}{Chet}                          # VCChet.int      ; Illicit Allocations Officer Chet
  1050. {1132}{}{Map Script}                    # NewRVB.int      ; New Reno Helicopter Script Map
  1051. {1133}{}{Vertibird}                     # nsVertib.int    ; New Reno Helicopter Script Vertibird
  1052. {1134}{}{Salvatore Guard}               # ncHSSal1.int    ; New Reno Helicopter Script Salvatore 1
  1053. {1135}{}{Salvatore Guard}               # ncHSSal2.int    ; New Reno Helicopter Script Salvatroe 2
  1054. {1136}{}{Soldiers}                      # ncHSPow1.int    ; New Reno Helicopter Script Power Armor 1
  1055. {1137}{}{Soldiers}                      # ncHSPow2.int    ; New Reno Helicopter Script Power Armor 2
  1056. {1138}{}{Crate}                         # niHSCrat.int    ; New Reno Helicopter Script Crate
  1057. {1139}{}{Mr. Handy}                     # ncHSHand.int    ; New Reno Helicopter Script Handy
  1058. {1140}{}{Salvatore Guard}               # ncHSGSal.int    ; New Reno Helicopter Script Salvatore Guard
  1059. {1141}{}{Spacial Script}                # ntHSGrd.int     ; New Reno Helicopter Script Guarding Spacial
  1060. {1142}{}{Door}                          # niEldDor.int    ; New Reno Elderidge Door
  1061. {1143}{}{Door}                          # niSalDor.int    ; New Reno Salvatore Door
  1062. {1144}{}{Door}                          # niMyrDor.int    ; New Reno Myron Door
  1063. {1145}{}{}                              # FcMonst.int     ; Monster in the PMS Tanker
  1064. {1146}{}{Map Script}                    # SFTanker.int    ; San Fran Tanker map
  1065. {1147}{}{Slave}                         # VCSlav2.int     ; Vault City Prisoner Slaves
  1066. {1148}{}{Vault Citizen}                 # VCBarCit.int    ; Vault City Bar Patron
  1067. {1149}{}{Door}                          # niBasDor.int    ; New Reno Locking Doors
  1068. {1150}{}{Boxer}                         # ncFightr.int    ; New Reno Boxer Actually Fighting
  1069. {1151}{}{Vault Door}                    # RIVltDor.int    ; Locked Vault Door in Redding
  1070. {1152}{}{Xarn}                          # CcXarn.int      ; Xarn in Navarro
  1071. {1153}{}{Raul}                          # CcRaul.int      ; Raul in Navarro
  1072. {1154}{}{Quincy}                        # CcQuincy.int    ; Quincy in Navarro
  1073. {1155}{}{Quartermaster}                 # CcQmstr.int     ; Quartermaster in Navarro
  1074. {1156}{}{Guard}                         # CcMedGrd.int    ; Med Lab Guard in Navarro
  1075. {1157}{}{Cybernetic Dog}                # CcK9.int        ; K9 in Navarro
  1076. {1158}{}{Doctor}                        # CcDoctor.int    ; Dr Shreber in Navarro
  1077. {1159}{}{Technician}                    # CcATech.int     ; Air Tech in Navarro
  1078. {1160}{}{Technician}                    # CcACon.int      ; Air Control in Navarro
  1079. {1161}{}{Guard}                         # CcDrGrd.int     ; Door Guard in Navarro
  1080. {1162}{}{Guard}                         # Ccggbak.int     ; Gate Guard Backup in Navarro
  1081. {1163}{}{Guard}                         # CcGrdca.int     ; Guard (combat armor) in Navarro
  1082. {1164}{}{Guard}                         # CcGrdpa.int     ; Guard (power armor) in Navarro
  1083. {1165}{}{Technician}                    # CcTech1.int     ; Com Tech1 in Navarro
  1084. {1166}{}{Technician}                    # CcTech2.int     ; Com Tech2 in Navarro
  1085. {1167}{}{Technician}                    # CcComp1.int     ; Computer Tech1 in Navarro
  1086. {1168}{}{Technician}                    # CcComp2.int     ; Computer Tech2 in Navarro
  1087. {1169}{}{Cave In}                       # HICaveIn.int    ; Broken Hills Caved-In mine
  1088. {1170}{}{Enclave Patroler}              # QCEPSqad.int    ; Enclave EP Squad (joins player in fighting
  1089. {1171}{}{Blast Door}                    # QIEndDor.int    ; Doors at the End Fight Area
  1090. {1172}{}{Map Script}                    # EncDet.int      ; Map Script for Enclave Detention Center
  1091. {1173}{}{Map Script}                    # EncDock.int     ; Map Script for Enclave Dock
  1092. {1174}{}{Map Script}                    # EncGd.int       ; Map Script for Enclave Guard Barracks
  1093. {1175}{}{Map Script}                    # EncPres.int     ; Map Script for Enclave Presidential Area
  1094. {1176}{}{Map Script}                    # EncRetr.int     ; Map Script for Enclave Reactor Area
  1095. {1177}{}{Map Script}                    # EncFite.int     ; Map Script for Enclave Fight Area
  1096. {1178}{}{Security Robot}                # QCSecBot.int    ; Enclave Security Robot
  1097. {1179}{}{Poor Box}                      # niTulBox.int    ; New Reno Poor Box
  1098. {1180}{}{Body}                          # hiDead.int      ; Dead body in Broken Hills Tunnels
  1099. {1181}{}{Box}                           # HiJacBox.int    ; Broken Hills Jacob inventory box
  1100. {1182}{}{Box}                           # HiDocBox.int    ; Broken Hills Doc Holliday Inventory box
  1101. {1183}{}{Box}                           # HiOutBox.int    ; Broken Hills Outfitter inventory box
  1102. {1184}{}{Caravan Guard}                 # RCCvnGrd.int    ; Generic Caravan Guard
  1103. {1185}{}{Caravan Driver}                # RCCvnDrv.int    ; Generic Caravan Driver
  1104. {1186}{}{Ring Announcer}                # ncAnounc.int    ; New Reno Boxing Anouncer
  1105. {1187}{}{Ring Girl}                     # ncRngGrl.int    ; New Reno Ring Grrrl
  1106. {1188}{}{Boxer}                         # ncPrzFtr.int    ; New Reno Prize Fighter
  1107. {1189}{}{Door}                          # VIVltDr2.int    ; Vault Doors in Vault 8
  1108. {1190}{}{Cheat Character}               # ncCheat.int     ; New Reno Cheat Character
  1109. {1191}{}{Holodisk}                      # WIGNNDsk.int    ; Sierra Base GNN Transscript
  1110. {1192}{}{Holodisk}                      # WIMisDsk.int    ; Sierra Base Mission Statement Disk
  1111. {1193}{}{Holodisk}                      # FIElrDsk.int    ; Hubologist Holodisk
  1112. {1194}{}{Note}                          # HINote.int      ; Script for Francis/Zaius Note
  1113. {1195}{}{Dogmeat}                       # ECDogMet.int    ; Dog Meat from Special random encounter
  1114. {1196}{}{Cat's Paw Magazine #5}         # niCatPw5.int    ; New Reno Cat's Paw magazine 5
  1115. {1197}{}{Raiders Map}                   # niRaiMap.int    ; New Reno Raiders Map in Bishop's Safe
  1116. {1198}{}{Pariah Dog}                    # ECPariah.int    ; Pariah Dog in Low Luck encounter
  1117. {1199}{}{Klaxon}                        # QIKlaxon.int    ; Klaxon Lights for Enclave when under alert
  1118. {1200}{}{Mine}                          # IIMine.int      ; Mines in Raiders Cave
  1119. {1201}{}{Pit}                           # IIPit.int       ; Pits in the Raiders Cave
  1120. {1202}{}{Tanker Merchant}               # FCTnkGmr.int    ; Tanker Gun Merchant San Fran
  1121. {1203}{}{Tanker Bartender}              # FCTnkBar.int    ; Tanker Bar Tender
  1122. {1204}{}{Tanker Merchant}               # FCTnkMer.int    ; Tanker Merchant
  1123. {1205}{}{}                              # FITGunTb.int    ; Tanker Gun Mer's table
  1124. {1206}{}{}                              # FITMerTb.int    ; Tanker Merchant's Table
  1125. {1207}{}{Emitter}                       # FSPemtr1.int    ; Palace Emitter 1
  1126. {1208}{}{Emitter}                       # FSPemtr2.int    ; Palace Emitter 2
  1127. {1209}{}{Emitter}                       # FSPemtr3.int    ; Palace Emitter 3
  1128. {1210}{}{Emitter}                       # FSEmpEmt.int    ; Emporor Computer's Force Field
  1129. {1211}{}{Fallout 2 Hintbook}            # niF2Hint.int    ; New Reno Fallout 2 Hintbook
  1130. {1212}{}{}                              # csTouch.int     ; Script to signal if dude touches container objects (in Navarro)
  1131. {1213}{}{}                              # csArea.int      ; Script to signal if dude enters an area (in Navarro)
  1132. {1214}{}{Guard}                         # RCAscGrd.int    ; Generic Guard for Ascorti's Bar
  1133. {1215}{}{Prospector}                    # ECLdPros.int    ; Random Encounter Lead Prospector
  1134. {1216}{}{Bootleggers}                   # ECLdBoot.int    ; Random Encounter Lead Bootlegger
  1135. {1217}{}{}                              # csOpen.int      ; Script to signal if dude uses door w/o permision (in Navarro)
  1136. {1218}{}{Dan}                           # hcDan.int       ; Dan, Spouse of murdered conspirator.
  1137. {1219}{}{Shitty Comedian}               # ncComedi.int    ; New Reno Comedian
  1138. {1220}{}{Trashcan Singer}               # ncBand.int      ; New Reno Trashcan Band
  1139. {1221}{}{Map Script}                    # ARDead.int      ; Destroyed Arroyo Bridge map script
  1140. {1222}{}{}                              # csGate.int      ; Script to signal if dude uses gate w/o permision (in Navarro)
  1141. {1223}{}{Grave}                         # niWilGrv.int    ; New Reno Coffin Willie's Grave
  1142. {1224}{}{Coffin Willie}                 # ncWillie.int    ; New Reno Coffin Willie
  1143. {1225}{}{Keyless entry computer}        # FSFobTer.int    ; Fob Terminal
  1144. {1226}{}{Keyless entry Door}            # FSFobDor.int    ; Fob Door
  1145. {1227}{}{Computer}                      # ccNComp.int     ; Navarro Computer
  1146. {1228}{}{Kohl}                          # vcKohl.int      ; Vault City Info Officer Kohl
  1147. {1229}{}{Child}                         # ECChild.int     ; Random Encounter Children
  1148. {1230}{}{Cook}                          # ccCook.int      ; Navarro Cook
  1149. {1231}{}{Turret}                        # ccTurret.int    ; Navarro Turret
  1150. {1232}{}{Brian}                         # hcBrian.int     ; Brian, the Power Technician
  1151. {1233}{}{Generator}                     # hiPower.int     ; Power Generator for Broken Hills
  1152. {1234}{}{Console}                       # hiConsole.int   ; Power Station Console in Broken Hills
  1153. {1235}{}{Giant Ant}                     # hcAnt1.int      ; Standard Broken Hills Ant
  1154. {1236}{}{Giant Ant}                     # hcAnt2.int      ; Broken Hills Ant - Missing Person Quest
  1155. {1237}{}{Door}                          # csXDoor.int     ; Another lousy door script -signals xarn to leave
  1156. {1238}{}{}                              # htSecret.int    ; Spatial for secret area of Broken Hills Mine
  1157. {1239}{}{Box}                           # niEthBox.int    ; New Reno Ethyl Wright Shop Box
  1158. {1240}{}{Eric}                          # hcEric.int      ; Eric the Smelly Boy, Broken Hills
  1159. {1241}{}{}                              # htFlies.int     ; Spatial Flies script for Broken Hills
  1160. {1242}{}{Box}                           # viRanBox.int    ; Randal's Stock Box in Vault City
  1161. {1243}{}{Giant Scorpion}                # iiScorp.int     ; Raiders Scorpions 2X poison
  1162. {1244}{}{Jane}                          # RCJane.int      ; Redding Jackpot Jane
  1163. {1245}{}{}                              # VTAloMrk.int    ; Spatial Script for Allocation Computer VCity
  1164. {1246}{}{Map Script}                    # Cave7.int       ; Fake Vault 13 map
  1165. {1247}{}{Dermal Pip Boy}                # niDermal.int    ; New Reno Dermal Pip Boy
  1166. {1248}{}{Pooch}                         # ncEldDog.int    ; New Reno Eldridge Dogs
  1167. {1249}{}{Rattray}                       # RCRatray.int    ; Rattray, Doc Johnson's assistant
  1168. {1250}{}{Spouse}                        # HCHusWif.int    ; Mutant Husband/Wife Broken Hills
  1169. {1251}{}{LoPan Guard}                   # FCLoGrd.int     ; LoPan Guard in San Fran
  1170. {1252}{}{Map Script}                    # Navarro.int     ; Map script for Navarro
  1171. {1253}{}{Door}                          # VIVltDr3.int    ; Vault Door in Vault 8 - Martin
  1172. {1254}{}{Cybernetic Dog}                # CcFak9.int      ; Fake K-9 Scenery obj
  1173. {1255}{}{Luke}                          # FCNLuke.int     ; Luke in NCR
  1174. {1256}{}{Joshua}                        # FCDJosh.int     ; Joshua BOS in the Den
  1175. {1257}{}{Gate}                          # iiLockDr.int    ; Gates in Raiders area
  1176. {1258}{}{Matt}                          # FCFmatt.int     ; Matt in San Fran BOS
  1177. {1259}{}{Door}                          # FSBroDor.int    ; Brotherhood Door
  1178. {1260}{}{Guard}                         # hcGrd2.int      ; Bank Guard 2 in Broken Hills
  1179. {1261}{}{Door}                          # QIGeckDr.int    ; Door Requiring the player to use the geck
  1180. {1262}{}{Computer}                      # FSFace.int      ; Ace Computer system in San Fran
  1181. {1263}{}{Terminal}                      # QITurTrm.int    ; Generic Enclave Turret Terminal
  1182. {1264}{}{Turret}                        # QCTurret.int    ; Enclave Turrets
  1183. {1265}{}{Chuck Stodgers}                # hcChuck.int     ; Chuck Stodgers, Broken Hills
  1184. {1266}{}{}                              # htChuck.int     ; Spatial Script for waking up Chuck
  1185. {1267}{}{Terminal}                      # viTerm.int      ; Vault City Vault Terminal
  1186. {1268}{}{Gang Thug}                     # RCMotGng.int    ; Frog Morton's gang
  1187. {1269}{}{Cheater}                       # ccCheat.int     ; Cheat character in Navarro
  1188. {1270}{}{}                              # FSTnkrdr.int    ; Tanker Doors in San Fran
  1189. {1271}{}{Peasant}                       # OCPeaon.int     ; NCR peaons
  1190. {1272}{}{The Lavender Flower}           # diRebBok.int    ; Den Becky's Book
  1191. {1273}{}{Radscorpion}                   # hcScorp.int     ; Broken Hills Scorpion
  1192. {1274}{}{Professor}                     # hcProf.int      ; Broken Hills Professor
  1193. {1275}{}{Box}                           # hiPrfBx1.int    ; Professor's Box in Broken Hills
  1194. {1276}{}{Box}                           # hiPrfBx2.int    ; Professor's Box in Broken Hills
  1195. {1277}{}{Seymour}                       # hcSeymore.int   ; Seymour the talking Plant/Broken Hills
  1196. {1278}{}{John Sullivan}                 # hcSulvan.int    ; John Sullivan - Broken Hills
  1197. {1279}{}{Lumpy}                         # hcLumpy.int     ; Lumpy the car accident victim - Broken Hills
  1198. {1280}{}{}                              # BISpyHol.int    ; Spy Holodisk for NCR
  1199. {1281}{}{}                              # SIHisHol.int    ; NCR History Holodisk
  1200. {1282}{}{}                              # SIWesHol.int    ; Westin Holodisk
  1201. {1283}{}{Guard}                         # SCBGrd.int      ; Buster's Guard
  1202. {1284}{}{}                              # SIElnObj.int    ; Elise Notify Object
  1203. {1285}{}{}                              # SIGcaObj.int    ; NCR Guard Captain notify obj
  1204. {1286}{}{Typhon}                        # hcTyphon.int    ; Typhon, Son of Set - Broken Hills
  1205. {1287}{}{Bodyguard}                     # ECBdyGrd.int    ; BodyGuard in Vignette
  1206. {1288}{}{Map Script}                    # GamMovie.int    ; Game Movie map
  1207. {1289}{}{Locker}                        # ziLocker.int    ; Generic Locker Script
  1208. {1290}{}{Well}                          # hiWell.int      ; Broken Hills Well
  1209. {1291}{}{Micky}                         # hcMicky.int     ; Mickey the Dwarf - Broken Hills
  1210. {1292}{}{Turret}                        # WCTurret.int    ; Turret for Sierra Depot
  1211. {1293}{}{Old Ghoul}                     # hcOldGhl.int    ; Ghouls in Old-Folks Home - Broken Hills
  1212. {1294}{}{Henchman}                      # hcHench.int     ; Broken Hills Outfitter Henchmen
  1213. {1295}{}{Elmo}                          # hcElmo.int      ; Elmo - Broken Hills
  1214. {1296}{}{Toilet}                        # niToilet.int    ; Toilet - Contains Grenades - New Reno
  1215. {1297}{}{Cross}                         # niCross.int     ; Cross - Golgotha - Buried Cash
  1216. {1298}{}{Plow}                          # viPlow1.int     ; Plow - Vault City
  1217. {1299}{}{Plow}                          # viPlow2.int     ; Plow - Vault City
  1218. {1300}{}{Scorpion}                      # kcScorpa.int    ; Attacking scorpion in klamath
  1219. {1301}{}{Generator}                     # kcGnratr.int    ; Generator player repairs in toxic caves
  1220. {1302}{}{Door}                          # kcLvatr.int     ; Elevator door in toxic caves
  1221. {1303}{}{Door}                          # SIVDor.int      ; Vortis Slave Door
  1222. {1304}{}{Medical Pip Boy}               # niMedica.int    ; New Reno "Doctor Skill" Upgrade
  1223. {1305}{}{Locker}                        # niPrstLk.int    ; New Reno Prostitute"Locker"
  1224. {1306}{}{Locker}                        # niBigJLk.int    ; New Reno Big Jesus "Locker"
  1225. {1307}{}{Locker}                        # niMor1Lk.int    ; New Reno Mordino No Lock/No Ignore "Locker"
  1226. {1308}{}{Locker}                        # niBoxrLk.int    ; New Reno Boxer "Locker"
  1227. {1309}{}{Locker}                        # niBis1Lk.int    ; New Reno Bishop Family OK "Locker"
  1228. {1310}{}{Locker}                        # niPornLk.int    ; New Reno Porn Actress "Locker"
  1229. {1311}{}{Locker}                        # niBtchLk.int    ; New Reno Bitch "Locker"
  1230. {1312}{}{Locker}                        # niBis2Lk.int    ; New Reno Bishop Family NO IGNORE "Locker"
  1231. {1313}{}{Locker}                        # niEldrLk.int    ; New Reno Eldridge "Locker"
  1232. {1314}{}{Locker}                        # niWrT1Lk.int    ; New Reno Wright Teen NO IGNORE "Locker"
  1233. {1315}{}{Locker}                        # niOWriLk.int    ; New Reno Orville Wright "Locker"
  1234. {1316}{}{Locker}                        # niWrT2Lk.int    ; New Reno Wright Teen FAMILY IGNORE "Locker"
  1235. {1317}{}{Locker}                        # niMor1Lk.int    ; New Reno Mordino FAMILY IGNORE "Locker"
  1236. {1318}{}{Locker}                        # niMyGdLk.int    ; New Reno Myron Guard "Locker"
  1237. {1319}{}{Locker}                        # niMor2Lk.int    ; New Reno Mordino NO IGNORE "Locker"
  1238. {1320}{}{Locker}                        # niMyrnLk.int    ; New Reno Myron "Locker"
  1239. {1321}{}{Locker}                        # niChp1Lk.int    ; New Reno Chop Shop Boy LOCKED "Locker"
  1240. {1322}{}{Locker}                        # niChp2Lk.int    ; New Reno Chop Shop Boy NO-LOCK "Locker"
  1241. {1323}{}{Locker}                        # niTryLk.int     ; New Reno Tray "Locker"
  1242. {1324}{}{Locker}                        # niMor3Lk.int    ; New Reno Mordino locker, no warning
  1243. {1325}{}{Map Script}                    # rndtoxic.int    ; Random Toxic Map
  1244. {1326}{}{You can't see me}              # ecirrad.int     ; critter that irradates
  1245. {1327}{}{Tin Woodsman}                  # ecTinWod.int    ; Tin Woodsman
  1246. {1328}{}{Map Script}                    # rndTinWd.int    ; Tin Woodsman Map Script
  1247. {1329}{}{Stone Formation}               # ecGrdFrv.int    ; Guardian of Forever
  1248. {1330}{}{}                              # rndForvr.int    ; Guardian of Forever Rnd Enct Map Script
  1249. {1331}{}{Terminal}                      # ecGrdTrm.int    ; Guardian of Forever Water Chip Terminal
  1250. {1332}{}{Locker}                        # niEld2Lk.int    ; New Reno Eldridge "Locker" HARD LOCK
  1251. {1333}{}{}                              # SiRagobj.int    ; Uhh box that Rondo cares
  1252. {1334}{}{Map Script}                    # SFCHINA2.int    ; China 2 map
  1253. {1335}{}{Security Bot}                  # WCDedBot.int    ; Fighting Bot that does nothing
  1254. {1336}{}{Security Bot}                  # KCWupass.int    ; Klamath Guard Robot under Toxic Caves
  1255. {1337}{}{Locker}                        # viHarWch.int    ; VCty - Harry Watch Script
  1256. {1338}{}{Locker}                        # viEdWch.int     ; VCty - Ed Watch Script
  1257. {1339}{}{Locker}                        # viAndWch.int    ; VCty - Doc Andrew Watch Script
  1258. {1340}{}{Locker}                        # viLynWch.int    ; VCty - Lynette Watch Script
  1259. {1341}{}{Locker}                        # viGrgWch.int    ; VCty - Gregory Watch Script
  1260. {1342}{}{Locker}                        # viCGWch1.int    ; VCty - Prison Door Watch Script
  1261. {1343}{}{Locker}                        # viCGWch2.int    ; VCty - Greeting Watch Script
  1262. {1344}{}{Locker}                        # viRNWch1.int    ; VCty - Randal1 Watch Script
  1263. {1345}{}{Locker}                        # viRNWch2.int    ; VCty - Randal2 Watch Script
  1264. {1346}{}{Locker}                        # viStkWch.int    ; VCty - Stark Watch Script
  1265. {1347}{}{Locker}                        # viBarWch.int    ; VCty - Barkus Watch Script
  1266. {1348}{}{Locker}                        # viVLWch1.int    ; VCty - Valerie1 Watch Script
  1267. {1349}{}{Locker}                        # viVLWch2.int    ; VCty - Valerie2 Watch Script
  1268. {1350}{}{Locker}                        # viWalWch.int    ; VCty - Wallace Watch Script
  1269. {1351}{}{Locker}                        # viSkvWch.int    ; VCty - Greeting Watch Script
  1270. {1352}{}{Locker}                        # viInWch1.int    ; VCty - InGrd Watch Script
  1271. {1353}{}{Locker}                        # viInWch2.int    ; VCty - InGrd Watch Script
  1272. {1354}{}{Locker}                        # viInWch3.int    ; VCty - InGrd Watch Script
  1273. {1355}{}{Locker}                        # viFamWch.int    ; VCty - GenFam Watch Script
  1274. {1356}{}{Locker}                        # viCsWch1.int    ; VCty - Cassidy Watch Script
  1275. {1357}{}{Dock Squatter}                 # FCDocSqa.int    ; San Fran - Doc Squatter
  1276. {1358}{}{Dock Kid}                      # FCDocKid.int    ; San Fran - Doc Kids
  1277. {1359}{}{Map Script}                    # RndWhale.int    ; Random Whale Script
  1278. {1360}{}{Percy Crump}                   # gcPercy.int     ; Percy Crump, Gecko Merchant
  1279. {1361}{}{Box}                           # giPerBox.int    ; Percy's Stock Box
  1280. {1362}{}{Box}                           # giJnkBox.int    ; Gecko Junkyard Temp Inventory Box
  1281. {1363}{}{Door}                          # niWriDor.int    ; New Reno Wright Room Door
  1282. {1364}{}{The Great Ananias}             # dcAnan.int      ; The Great Ananias, Mummy Master
  1283. {1365}{}{Map Script}                    # RndUVilg.int    ; Unwashed Villager map
  1284. {1366}{}{Unwashed Villager}             # ECWash.int      ; Unwashed Villagers... Ug You figure out where they go.
  1285. {1367}{}{Spammer}                       # ECSpammr.int    ; Spammer in Unwashed Encounter
  1286. {1368}{}{Map}                           # eiSanMap.int    ; Military Base San Francisco Map
  1287. {1369}{}{Map Script}                    # RndShutl.int    ; Random Shuttle Map
  1288. {1370}{}{Map Script}                    # rndParih.int    ; Random Pariah Map Script
  1289. {1371}{}{Map Script}                    # rndBHead.int    ; Random Big Head map
  1290. {1372}{}{Map Script}                    # rndcafe.int     ; Random Cafe Map
  1291. {1373}{}{Nuka-Cola Machine}             # ZINuke.int      ; Nuka-Cola Machine
  1292. {1374}{}{Dock}                          # sfdock.int      ; map script for San Fran Dock
  1293. {1375}{}{Door}                          # ciCrisDr.int    ; Chris's Door
  1294. {1376}{}{Land Mine}                     # rtlndmin.int    ; Redding Land Mines
  1295. {1377}{}{Land Mine}                     # wtlndmin.int    ; Sierra Depot Land Mines
  1296. {1378}{}{Your Ex}                       # ncExSpou.int    ; New Reno Ex-Spouse script
  1297. {1379}{}{Mel}                           # ECMel.int       ; Mel that Dogmeat Creates.
  1298. {1380}{}{Vent}                          # ciVent.int      ; Vent into Navarro
  1299. {1381}{}{Kevin}                         # ccKevin.int     ; Kevin in Navarro
  1300. {1382}{}{Alarm}                         # csAlarm.int     ; Navarro base on alert lights
  1301. {1383}{}{Locker}                        # ciQunWch.int    ; Quincy Locker watch script
  1302. {1384}{}{Locker}                        # ciRulWch.int    ; Raul Locker Watch Script
  1303. {1385}{}{Locker}                        # ciCmdWch.int    ; Commanded Locker Watch Script
  1304. {1386}{}{}                              # SSSign.int      ; NCR Statue
  1305. {1387}{}{}                              # ctFob.int       ; Fob EXP Spatial Script
  1306. {1388}{}{}                              # ctPlans.int     ; Vertibird EXP Spatial Script
  1307. {1389}{}{}                              # ctK9Part.int    ; K9 Part EXP Spatial Script
  1308. {1390}{}{}                              # csArea2.int     ; Script to signal if dude enters an area
  1309. {1391}{}{}                              # csOpen2.int      ; Script to signal if dude uses door w/o permision (in Navarro)
  1310. {1392}{}{}                              # ctSound.int     ; Soundproof Room Spatial Script
  1311. {1393}{}{}                              # csOpen3.int     ; Script to signal if dude uses door w/o permis
  1312. {1394}{}{Bootlegger}                    # ECTlkMon.int    ; Talking Moonshiners
  1313. {1395}{}{}                              # ziWeakLk.int    ; Generic Weak Lock Watch Script
  1314. {1396}{}{}                              # ziMedmLk.int    ; Generic Medium Lock Watch Script
  1315. {1397}{}{Carny Kid}                     # dcCarnKd.int    ; Carny Kid - The Den
  1316. {1398}{}{}                              # ciDocWch.int    ; Raul Locker Watch Script
  1317. {1399}{}{}                              # ziHardLk.int    ; Generic Hard Lock Watch Script
  1318. {1400}{}{Mine}                          # CIMine.int      ; Mines in Raiders Cave
  1319. {1401}{}{Locker}                        # niBisHLk.int    ; New Reno Bishop Hard Locker
  1320. {1402}{}{Door}                          # niBisHDr.int    ; New Reno Bishop Hard Locked Door
  1321. {1403}{}{}                              # ntRicRom.int    ; New Reno Richard Wright Room Spacial