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Text File | 1998-11-16 | 114.9 KB | 1,321 lines |
- #############################################################
- # Message File: Door.msg #
- # #
- # Note: Characters within curly braces (like line 100) #
- # will be read in as a message string. Caution #
- # should be used when making comments. All comments #
- # should be prepended with a pound symbol for #
- # visual ease. This does not comment out the line #
- # though. #
- # #
- # Purpose: This message file contains the name which will #
- # be displayed for critter or items when they #
- # get hit. Each script from scripts.lst should #
- # have a name associated with it. #
- # #
- # Created: October 06, 1997 #
- #############################################################
-
- {101}{}{} # obj_dude.int ; Player script.
- {102}{}{Script Test 0} # Test0.int ; Used to Test Scripts
- {103}{}{Script Test 1} # Test1.int ; Used to Test Scripts
- {104}{}{Script Test 2} # Test2.int ; Used to Test Scripts
- {105}{}{Script Test 3} # Test3.int ; Used to Test Scripts
- {106}{}{Script Test 4} # Test4.int ; Used to Test Scripts
- {107}{}{Script Test 5} # Test5.int ; Used to Test Scripts
- {108}{}{Arroyo Warrior} # ACWarior.int ; Generic Warrior in Arroyo
- {109}{}{Arroyo Villager} # ACVillgr.int ; Generic Villager of Arroyo
- {110}{}{Mynoc} # ACMynoc.int ; Mynoc, Bridge Guard of Arroyo
- {111}{}{Arroyo Elder} # AHElder.int ; Elder of Arroyo
- {112}{}{Hakunin} # AHHakun.int ; Hakunin, Shaman of Arroyo
- {113}{}{Door} # Door.int ; generic locked and trapped door
- {114}{}{Generic} # Generic.int ; Generic dialog for scripts
- {115}{}{Chest} # AILkBox.int ; Locked box in Arroyo Elder's room
- {116}{}{Lockbox} # Containr.int ; Generic locked and trapped container
- {117}{}{Brahmin} # ACBrahmn.int ; Brahmin for pen in Arroyo
- {118}{}{Spore Plant} # ACSporPl.int ; Spore plants in Arroyo
- {119}{}{} # ZClRat.int ; Generic lesser rat
- {120}{}{Lesser Scorpion} # ZClScorp.int ; Generic lesser scorpion
- {121}{}{Lesser Mantis} # ZClManti.int ; Generic lesser mantis
- {122}{}{Lesser Deathclaw} # ZClDthCL.int ; Generic lesser death claw
- {123}{}{Vase} # AIVase.int ; Vase in Arroyo Villager's Hut
- {124}{}{Chest} # AIChest.int ; Chest in Arroyo Shaman's Hut
- {125}{}{Arroyo Caves} # ArCaves.int ; Map Script for Arroyo Caves
- {126}{}{Wooden Door} # DoorL100.int ; Generic Locked Door (+100%) (Wood)
- {127}{}{Arroyo Village} # ArVillag.int ; Map Script for Arroyo Village
- {128}{}{Arroyo Bridge} # ArBridge.int ; Map Script for Arroyo Bridge
- {129}{}{Old Door} # AICavDor.int ; Locked wooden door in Arroyo Caves (0/-20)
- {130}{}{Floor Plate} # SprTrp0.int ; Generic spear Trap (0)
- {131}{}{Floor Plate} # SprTrp50.int ; Arroyo Spear Trap for Caves (50)
- {132}{}{Floor Plate} # SprTrp51.int ; Arroyo Spear Trap for Caves (50)
- {133}{}{Floor Plate} # SprTrp52.int ; Arroyo Spear Trap for Caves (50)
- {134}{}{Floor Plate} # SprTrp53.int ; Arroyo Spear Trap for Caves (50)
- {135}{}{Door} # AIBkDor.int ; Door w/out a handle In Arroyo Caves
- {136}{}{Addict} # DCAddict.int ; Addict from the Den
- {137}{}{Guard} # DCG2Grd.int ; Gang 2 Guard from the Den
- {138}{}{Townsperson} # DCCustmr.int ; Generic Customer in the Den
- {139}{}{Thug} # DCCustmr.int ; Thug in the Den
- {140}{}{Orphan} # DCOrphan.int ; Thieving Orphan in the Den
- {141}{}{Joey} # DCJoey.int ; Special thug in the Den
- {142}{}{Flick} # DCFlick.int ; Kwik N Save store owner in the Den
- {143}{}{Guard} # DCG2Grd.int ; Gang 2 Guard in the Den
- {144}{}{Petey} # DCPetey.int ; Petey, the alley addict in the Den
- {145}{}{Smitty} # DCSmitty.int ; Smitty the junkyard guy in the Den
- {146}{}{Metzger} # dcMetzge.int ; Metzger the Slaver in the Den
- {147}{}{Slaver} # DCSlaver.int ; Regular Slaver in the Den
- {148}{}{Tubby} # DCTubby.int ; Tubby the store owner in the Den
- {149}{}{Anna} # DCAnna.int ; Anna the Ghost in the Den
- {150}{}{Vic} # DCVic.int ; Trader Vic in the Den, can be a party member
- {151}{}{Frankie} # DCFranki.int ; Frankie, owner of the Hole in the Den
- {152}{}{Rebecca} # DCRebecc.int ; Rebecca in the Den
- {153}{}{Billy} # DCBilly.int ; One-tooth Billy in the Hole in the Den
- {154}{}{Sheila} # DCSheila.int ; Sheila, the prostitute in the Hole in the Den
- {155}{}{Mom} # DCMom.int ; Mom, who run's Mom's in the Den
- {156}{}{Villager} # DCSlvRun.int ; Generic People for Slave Runs
- {157}{}{Slave Run} # DNSlvRun.int ; Map Script for Den Slave Runs
- {158}{}{Slave Cart} # DISlvCrt.int ; Slave Cart to take the Player to Den
- {159}{}{Den Business Area} # DenBus1.int ; Map Script for Den business area 1
- {160}{}{Den Business Area} # DenBus2.int ; Map Script for Den business area 2
- {161}{}{Den Residential Area} # DenRes1.int ; Map Script for Den residential area
- {162}{}{Grave} # diAnnGrv.int ; Grave of Anna the ghost in the Den
- {163}{}{Grave} # diDadGrv.int ; Grave of Anna the ghost's Dad in the Den
- {164}{}{Grave} # diMomGrv.int ; Grave of Anna the ghost's Mom in the Den
- {165}{}{Bones} # diBones.int ; Bones of Anna the ghost in the Den
- {166}{}{Diary} # diDiary.int ; Diary of Anna the ghost in the Den
- {167}{}{Locket} # diLocket.int ; Locket of Anna the ghost in the Den
- {168}{}{Still} # diStill.int ; Still that Maggie has in the basement in the Den
- {169}{}{Grave} # ziGenGrv.int ; Generic grave
- {170}{}{Black Jack} # ziBlkJck.int ; Generic black jack table
- {171}{}{Slave} # zcSlave.int ; Generic slave
- {172}{}{Black Jack} # dcBlkJck.int ; Den black jack table from Maggie's place
- {173}{}{Door} # diChcDor.int ; Church door from the Den
- {174}{}{Whiskey Bob} # KCBob.int ; Whiskey Bob from Klamath
- {175}{}{Craps} # dcCraps.int ; Maggie Craps dealer in the den
- {176}{}{Aldo} # KCAldo.int ; Aldo from Klamath
- {177}{}{Ardin} # KCArdin.int ; Ardin from Klamath
- {178}{}{Child} # KChild.int ; Child from Klamath
- {179}{}{Citizen} # KCitizen.int ; Citizen from Klamath
- {180}{}{Maida} # KCMaida.int ; Maida from Klamath
- {181}{}{Sajag} # KCSajag.int ; Sajag from Klamath
- {182}{}{Sally} # KCSally.int ; Sally from Klamath
- {183}{}{Smiley} # KCSmiley.int ; Smiley from Klamath
- {184}{}{Jenny} # KCJenny.int ; Jenny from Klamath
- {185}{}{Slim} # KCSlim.int ; Slim from Klamath
- {186}{}{Torr} # KCTorr.int ; Torr from Klamath
- {187}{}{Dunton} # KCDunton.int ; Dunton from Klamath
- {188}{}{Citizen} # VCCrtCit.int ; Vault City Courtyard Citizen
- {189}{}{Traveller} # VCCrtOut.int ; Vault City Courtyard Outsider
- {190}{}{Vault City Guard} # VCCrtGrd.int ; Vault City Courtyard Guard
- {191}{}{Vault City Guard} # VCInGrd.int ; Vault City Inner Guard
- {192}{}{Steve} # VCSteve.int ; Steve from Vault City
- {193}{}{Andrew} # VCAndy.int ; Andy the Medic in the Central Vault City
- {194}{}{Vault City Guard} # VCGatGrd.int ; Vault City Main Gate Guard
- {195}{}{Dr. Troy} # VCDrTroy.int ; Vault City Dr. Troy in the Vault
- {196}{}{Yellow Dog} # KCYellow.int ; Yellow Dog in Klamath
- {197}{}{Balthas} # mcBaltha.int ; Balthas in Modoc
- {198}{}{Cornelius} # mcCornel.int ; Cornelius in Modoc
- {199}{}{Davin} # mcDavin.int ; Davin in Modoc
- {200}{}{Farrel} # mcFarrel.int ; Farrel in Modoc
- {201}{}{Grisham} # mcGrisha.int ; Grisham in Modoc
- {202}{}{Jo} # mcJo.int ; Jo in Modoc
- {203}{}{Jonny} # mcJonny.int ; Jonny in Modoc
- {204}{}{Karl} # mcKarl.int ; Karl in Modoc
- {205}{}{Laddie} # mcLaddie.int ; Laddie in Modoc
- {206}{}{Miria} # mcMiria.int ; Miria in Modoc
- {207}{}{Protector} # mcProtec.int ; Protector in Modoc
- {208}{}{Rose} # mcRose.int ; Rose in Modoc
- {209}{}{Vegeir} # mcVegeir.int ; Vegeir in Modoc
- {210}{}{Ed} # VCEd.int ; Ed the Brahma dealer in Vault City
- {211}{}{Harry} # VCHarry.int ; Happy Harry the store keep in Vault City
- {212}{}{Mrs. Smith} # VCFSmith.int ; Mrs. Smith from Vault City (Farmer)
- {213}{}{Melinda} # VCMelind.int ; Town Greeter Melinda, Vault City
- {214}{}{Trapper} # KCTrapr.int ; Generic trapper in Klamath
- {215}{}{Mr. Smith} # VCMSmith.int ; Mr. Smith from Vault City (Farmer)
- {216}{}{Skeeve} # VCSkeeve.int ; Skeeve, sells fake passes to Vault City
- {217}{}{Proconsul Gregory} # VCGreg.int ; Proconsul Gregory of Vault City
- {218}{}{Nurse Nancy} # VCNancy.int ; Nurse Nancy in Vault City
- {219}{}{Randal} # VCRandal.int ; Chief Admenities Officer of Vault City
- {220}{}{Goo} # KTGoo.int ; Toxic Goo in the rat caves (Klamath)
- {221}{}{Barkus} # VCBarkus.int ; Barkus, Vault City Service Coordinator
- {222}{}{Villager} # VCGenVil.int ; Generic Villager around Vault City
- {223}{}{Stark} # VCStark.int ; Vault City Sargent Stark
- {224}{}{Vault Gate Guard} # VCVltGrd.int ; Guard for entrance into the Vault of VC
- {225}{}{Old Joe} # VCOldJoe.int ; Crazy Old Joe (Vault City)
- {226}{}{Connar} # VCConnar.int ; Connar from Vault City
- {227}{}{Wallace} # VCWalace.int ; Wallace the Customs Official (Vault City)
- {228}{}{Lynette} # VCLynett.int ; First Citizen Lynette of Vault City
- {229}{}{McClure} # VCMClure.int ; Senior Council Member MCclure (Vault City)
- {230}{}{Mutated Rat} # GCBrain.int ; Intelligent rat in Gecko
- {231}{}{Festus} # GCFestus.int ; Festering ghoul in Gecko
- {232}{}{Gordon} # GCGordon.int ; Ghoul with economic data in Gecko
- {233}{}{Hank} # GCHank.int ; Ghoul that monitors the reactor in Gecko
- {234}{}{Jeremy} # GCJerem.int ; Ghoul in charge of supply cabinet in Gecko
- {235}{}{Lumpy} # GCLumpy.int ; Watches the Brahmin and helps Skeeter
- {236}{}{Skeeter} # GCSkeetr.int ; Gadgeteer in Gecko
- {237}{}{Zomak} # GCZomak.int ; Muscle man for the Brain
- {238}{}{Wooz} # GCWooz.int ; Bar owner and Tragic player
- {239}{}{Lenny} # GCLenny.int ; Stuttering ghoul that can join party
- {240}{}{Ghoul Guard} # GGCRDesk.int ; Reactor Desk guard
- {241}{}{Ghoul Worker} # GCRWorkr.int ; Reactor worker
- {242}{}{Glowing Worker} # GCRGlow.int ; Reactor glowing one
- {243}{}{Ghoul Guard} # GCRGuard.int ; Reactor guard
- {244}{}{Robot} # GCRRobot.int ; Reactor robot
- {245}{}{Ghoul Citizen} # GCFolk.int ; Townsfolk in Gecko
- {246}{}{Map Script} # DepoLv1.int ; Map script for Sierra Army Depot, Level 1
- {247}{}{Map Script} # DepoLvA.int ; Map script for Sierra Army Depot Undergound
- {248}{}{Map Script} # DepoLvB.int ; Map script for Sierra. Underground B
- {249}{}{Security Robot} # WCSecBot.int ; Sierra Base, Security Robot (generic)
- {250}{}{Repair Robot} # WCRepBot.int ; Sierra Base, Repair Robot (generic)
- {251}{}{Holodisk} # WIEvcDsk.int ; Sierra Base, Evacution Holodisk
- {252}{}{Holodisk} # WIMedDsk.int ; Sierra Base, Medical Log 1 Holodisk
- {253}{}{Holodisk} # WIExpDsk.int ; Sierra Base, Experiment Log Holodisk
- {254}{}{Terminal} # WSTerm1A.int ; Security Computer, Level 1 -- Sierra Base
- {255}{}{Terminal} # WSTerm1B.int ; Security Systems, Level 1 -- Sierra Base
- {256}{}{Terminal} # WSTerm2A.int ; Security Computer, Level 2 -- Sierra Base
- {257}{}{Terminal} # WSTerm2B.int ; Security Systems, Level 2 -- Sierra Base
- {258}{}{Terminal} # WSTerm2C.int ; Auto Repair System, Level 2 -- Sierra Base
- {259}{}{Terminal} # WSTerm3A.int ; Security Computer, Level 3 -- Sierra Base
- {260}{}{Terminal} # WSTerm3B.int ; Skynet Terminal, Level 3 -- Sierra Base
- {261}{}{Terminal} # WSTerm3C.int ; Robobrain Activator, Level 3 -- Sierra Base
- {262}{}{Terminal} # WSTerm4A.int ; Security Computer, Level 4 -- Sierra Base
- {263}{}{Terminal} # WSTerm4B.int ; Organ Extractor, Level 4 -- Sierra Base
- {264}{}{Terminal} # WSTerm4C.int ; BioStorage Computer, Level 4 -- Sierra Base
- {265}{}{Paper} # WIPaswrd.int ; Piece of paper with the password on it
- {266}{}{Private Dobbs} # WCDobbs.int ; Private Dobbs, Sierra Army Depot
- {267}{}{Brain Bot} # WCBrnBot.int ; Brain Bot in the Army Depot
- {268}{}{Elevator} # ZSElev01.int ; Generic Elevator
- {269}{}{Elevator} # ZSElev02.int ; Generic Elevator
- {270}{}{Lockbox} # DITubBox.int ; Tubby's box of inventory
- {271}{}{Lockbox} # DIFlkBox.int ; Flick's box of inventory
- {272}{}{Tandi} # SHTandi.int ; Tandi the talking head in the NCR2 area
- {273}{}{Spear Trap} # ATSrTrp0.int ; Arroyo Spear Trap for Caves (50)
- {274}{}{Spear Trap} # ATSrTrp1.int ; Arroyo Spear Trap for Caves (50)
- {275}{}{Spear Trap} # ATSrTrp2.int ; Arroyo Spear Trap for Caves (50)
- {276}{}{Spear Trap} # ATSrTrp3.int ; Arroyo Spear Trap for Caves (50)
- {277}{}{Spear Trap} # ATSrTrp4.int ; Arroyo Spear Trap for Caves (50)
- {278}{}{Spear Trap} # ATSrTrp5.int ; Arroyo Spear Trap for Caves (50)
- {279}{}{Spear Trap} # ATSrTrp6.int ; Arroyo Spear Trap for Caves (50)
- {280}{}{Spear Trap} # ATSrTrp7.int ; Arroyo Spear Trap for Caves (50)
- {281}{}{Spear Trap} # ATSrTrp8.int ; Arroyo Spear Trap for Caves (50)
- {282}{}{Spear Trap} # ATSrTrp9.int ; Arroyo Spear Trap for Caves (50)
- {283}{}{Spear Trap} # ATSrTrpA.int ; Arroyo Spear Trap for Caves (50)
- {284}{}{Spear Trap} # ATSrTrpB.int ; Arroyo Spear Trap for Caves (50)
- {285}{}{Spear Trap} # ATSrTrpC.int ; Arroyo Spear Trap for Caves (50)
- {286}{}{Spear Trap} # ATSrTrpD.int ; Arroyo Spear Trap for Caves (50)
- {287}{}{Spear Trap} # ATSrTrpE.int ; Arroyo Spear Trap for Caves (50)
- {288}{}{Spear Trap} # ATSrTrpF.int ; Arroyo Spear Trap for Caves (50)
- {289}{}{Ghost Cave One} # GstCav1.int ; Modoc Ghost Cave 1
- {290}{}{Ghost Cave Two} # GstCav2.int ; Modoc Ghost Cave 2
- {291}{}{Ghost Farm} # GstFarm.int ; Modoc Ghost Farm
- {292}{}{Modoc Brahmin Field} # ModBrah.int ; Modoc Brahmin Field
- {293}{}{Modoc Garden} # ModGard.int ; Modoc Garden
- {294}{}{Modoc Inn} # ModInn.int ; Modoc Inn
- {295}{}{Modoc Main} # ModMain.int ; Modoc Main
- {296}{}{Modoc Shit} # ModShit.int ; Modoc under the shitter
- {297}{}{Mod Well} # ModWell.int ; Modoc Well
- {298}{}{Ncr Area 2} # ncr2.int ; NCR area 2
- {299}{}{Arroyo Gardens} # ArGarden.int ; Arroyo Gardens map script
- {300}{}{Gecko} # ACGecko.int ; generic Gecko creature
- {301}{}{Broc Flower} # AIBroc.int ; Arroyo Broc Flower
- {302}{}{Xander Root} # AIXander.int ; Arroyo Xander Root
- {303}{}{Brahmin} # ZCBrahmn.int ; Generic Brahmin
- {304}{}{Balthas Wife} # mcBalWif.int ; Modoc Balthas wife
- {305}{}{Brahmin} # mcBrahmn.int ; Modoc brahmin
- {306}{}{Wild Dog} # mcAtkDog.int ; Modoc Attack Dog
- {307}{}{Rocks} # miDclRks.int ; Modoc Rocks in front of the death claw cage
- {308}{}{Rocks} # miShtRks.int ; Modoc Rocks under the shitter
- {309}{}{Wall Safe} # miWalSfe.int ; Modoc Farrel's wall safe
- {310}{}{Coin Bag} # miCoinBg.int ; Modoc Coin bags at the bottom of the well
- {311}{}{Toilet} # miToilet.int ; ; Modoc Toliet
- {312}{}{Box} # miLstFnd.int ; Modoc Lost and Found at Rose's
- {313}{}{Jordan} # ACJordan.int ; Jordan. Trains player in Melee
- {314}{}{Aunt Morlis} # ACMorlis.int ; Aunt Morlis. Has flint to give player
- {315}{}{Lucas} # ACFist.int ; Standing Fist. Trains player in Unarmed
- {316}{}{Feargus} # ACEric.int ; Whiny person asking to fix the well
- {317}{}{Well} # ASWell.int ; Arroyo Well. It's broken. Fix w/ Repair
- {318}{}{Gruthar} # OCGrutha.int ; Vault 13 Gruthar Deathclaw leader
- {319}{}{Map Script} # Kladwtwn.int ; Map script for Klamath Downtown
- {320}{}{Skeeter} # SCSkeete.int ; Skeeter dialog script for NCR Entrance area
- {321}{}{Nagor} # ACNagor.int ; You cousin who has lost his dog
- {322}{}{Smoke} # ACDog.int ; Nagor's dog Smoke
- {323}{}{Ncr Area 1} # Ncr1.int ; Ncr area 1 map
- {324}{}{Ncr Area 3} # Ncr3.int ; Ncr area 3 map
- {325}{}{Ncr Area 4} # Ncr4.int ; Ncr area 4 map
- {326}{}{Ncr Area Entrance} # Ncrent.int ; Ncr area Entrance map
- {327}{}{Mikey} # SCMikey.int ; NCR Lizard Dealer
- {328}{}{Mikey's box} # SIMbox.int ' NCR Mikey's inventory box. (off Screen)
- {329}{}{Emitter} # WSEmit1a.int ; Emitter, Level 1, Section A (Sierra Base)
- {330}{}{Emitter} # WSEmit1b.int ; Emitter, Level 1, Section B (Sierra Base)
- {331}{}{Emitter} # WSEmit1c.int ; Emitter, Level 1, Section C (Sierra Base)
- {332}{}{Emitter} # WSEmit1d.int ; Emitter, Level 1, Section D (Sierra Base)
- {333}{}{Emitter} # WSEmit1e.int ; Emitter, Level 1, Section E (Sierra Base)
- {334}{}{Emitter} # WSEmit2a.int ; Emitter, Level 2, Section A (Sierra Base)
- {335}{}{Emitter} # WSEmit2b.int ; Emitter, Level 2, Section B (Sierra Base)
- {336}{}{Emitter} # WSEmit2c.int ; Emitter, Level 2, Section C (Sierra Base)
- {337}{}{Emitter} # WSEmit2d.int ; Emitter, Level 2, Section D (Sierra Base)
- {338}{}{Emitter} # WSEmit3a.int ; Emitter, Level 3, Section A (Sierra Base)
- {339}{}{Emitter} # WSEmit3b.int ; Emitter, Level 3, Section B (Sierra Base)
- {340}{}{Force Field} # WSFeld1a.int ; F. Field, Level 1, Section A (Sierra Base)
- {341}{}{Force Field} # WSFeld1b.int ; F. Field, Level 1, Section B (Sierra Base)
- {342}{}{Force Field} # WSFeld1c.int ; F. Field, Level 1, Section C (Sierra Base)
- {343}{}{Force Field} # WSFeld1d.int ; F. Field, Level 1, Section D (Sierra Base)
- {344}{}{Force Field} # WSFeld1e.int ; F. Field, Level 1, Section E (Sierra Base)
- {345}{}{Force Field} # WSFeld2a.int ; F. Field, Level 2, Section A (Sierra Base)
- {346}{}{Force Field} # WSFeld2b.int ; F. Field, Level 2, Section B (Sierra Base)
- {347}{}{Force Field} # WSFeld2c.int ; F. Field, Level 2, Section C (Sierra Base)
- {348}{}{Force Field} # WSFeld2d.int ; F. Field, Level 2, Section D (Sierra Base)
- {349}{}{Force Field} # WSFeld3a.int ; F. Field, Level 3, Section A (Sierra Base)
- {350}{}{Force Field} # WSFeld3b.int ; F. Field, Level 3, Section B (Sierra Base)
- {351}{}{Klaxon} # WSKlaxon.int ; Changes lights to Flashing w/ Sierra on Alert
- {352}{}{Buster} # SCBuster.int ; Buster gun dealer at NCR entrance
- {353}{}{Bookshelf} # SIShelf1.int ; Busters shelves where items are kept
- {354}{}{Bookshelf} # SIShelf2.int ; Busters shelves where items are kept
- {355}{}{Bookshelf} # SIShelf3.int ; Busters shelves where items are kept
- {356}{}{Raider} # ECRaider.int ; Random Encounter Raider
- {357}{}{Peasant} # ECPeasnt.int ; Random Encounter Peasant
- {358}{}{Merchant} # ECMrchnt.int ; Random Encounter Merchant
- {359}{}{Guard} # ECGuard.int ; Random Encounter Gaurd
- {360}{}{Rawhide Patron} # SCRawpat.int ; Rawhide patron in NCR Entrance
- {361}{}{Floor} # WTElFlr2.int ; Electric Floor on Level 2 Sierra Base
- {362}{}{Plasma Trap} # WTPlTrp0.int ; Plasma Trap for Sierra Base(-30)
- {363}{}{Plasma Trap} # WTPlTrp1.int ; Plasma Trap for Sierra Base(-30)
- {364}{}{Terminal} # WSPwrDwn.int ; Power Switch for the Sierra Base
- {365}{}{Bulletin Board} # KSBboard.int ; Klamath bulletin board
- {366}{}{Gate} # ASCrlDr.int ; Arroyo Corral Gate
- {367}{}{Goo} # ATGoo.int ; Goo in the Garden Map
- {368}{}{Door} # KSCVDoor.int ; Door in Klamath Rat Caves
- {369}{}{Door} # KSMalldr.int ; Door in Klamall..get key from Slim or Dog
- {370}{}{} # ZCGecko.int ; Generic gecko
- {371}{}{} # ZCLGecko.int ; Generic Golden Gecko
- {372}{}{Map Script} # 2ndSt.int ; 2nd Street Map Script
- {373}{}{Map Script} # ChopShop.int ; Chop Shop Map Script
- {374}{}{Map Script} # GeckPwpl.int ; Gecko Power Plant Map Script
- {375}{}{Map Script} # GeckTunl.int ; Gecko Tunnels Map Script
- {376}{}{Map Script} # KlaCnyn.int ; Klamath Canyon Map Script
- {377}{}{Map Script} # MBase12.int ; Military Base Level 1,2 Map Script
- {378}{}{Map Script} # MBase34.int ; Military Base Level 3,4 Map Script
- {379}{}{Map Script} # MBClose.int ; Military Base Closed Map Script
- {380}{}{Map Script} # ModShit.int ; Map Script for Modoc Shitter
- {381}{}{Map Script} # NCR1.int ; Map Script for NCR1
- {382}{}{Map Script} # NCR2.int ; Map Script for NCR2
- {383}{}{Map Script} # NCR3.int ; Map Script for NCR3
- {384}{}{Map Script} # NCR4.int ; Map Script for NCR4
- {385}{}{Map Script} # NCREx.int ; Map Script for NCR Exit
- {386}{}{Map Script} # Stable.int ; Map Script for Stables
- {387}{}{Map Script} # V13_Orig.int ; Map Script for Original Vault 13
- {388}{}{Map Script} # V13Ent.int ; Map Script for Vault 13 Entrance
- {389}{}{Map Script} # V15_Orig.int ; Map Script for Original Vault 15
- {390}{}{Map Script} # V15Ent.int ; Map Script for Vault 15 Entrance
- {391}{}{Map Script} # Vault13.int ; Map Script for Vault 13
- {392}{}{Map Script} # Vault15.int ; Map Script for Vault 15
- {393}{}{Map Script} # VaultNec.int ; Map Script for Necropolis Vault
- {394}{}{Map Script} # VCtyVlt.int ; Map Script for Vault City Vault
- {395}{}{Map Script} # Virgin.int ; Map Script for Virgin (these still exist?)
- {396}{}{Still} # Kstill.int ; Script for still in Klamath
- {397}{}{Bar Customer} # Kcggcust.int ; Script for Klamath golden gecko customer
- {398}{}{Bar Customer} # Kcbhcust.int ; Script for Klamath buckner house customer
- {399}{}{Vortis} # SCVortis.int ; Script for Vortis slave pen dude in NCR entrance
- {400}{}{Bath Attendant} # Kcbgirl.int ; Script for Klamath bath girl
- {401}{}{Slaves} # SCSlaves.int ; Script for NCR Entrance slaves
- {402}{}{Scorpion} # Kcscorp.int ; Script for Klamath scorpions on the graze map
- {403}{}{Brahmin} # Kcbrahmn.int ; Script for Klamath brahmin on the graze map
- {404}{}{Car} # ZSDrvCar.int ; Drivable Car for the player
- {405}{}{Table} # diVicTbl.int ; Den, table that Vic works at
- {406}{}{Map Script} # Klagraz.int ; Map Script for Klamath graze map
- {407}{}{Map Script} # CarDesrt.int ; Car Out of Gas Desert Map
- {408}{}{Map Script} # GeckSetl.int ; Map Script for Gecko Settlememt
- {409}{}{Map Script} # VCtyCtyd.int ; Map Script for Vault City Courtyard
- {410}{}{Corvega} # Kscorveg.int ; Klamath broken car with fuel injection
- {411}{}{Map Script} # KlaToxCv.int ; Klamath Toxic Caves Map Script
- {412}{}{Metal Door} # SISlvdor.int ; Slave pen door in NCR Entrance
- {413}{}{Map Script} # RndDsrt.int ; Random Encounter Desert Map Script
- {414}{}{Map Script} # RndCoast.int ; Random Encounter Coast Map Script
- {415}{}{Map Script} # RndMnt.int ; Random Encounter Mountain Map Script
- {416}{}{Lockbox} # Kidbox.int ; Klamath dunton inventory box
- {417}{}{Lockbox} # Kibbox.int ; Klamath buckner inventory box
- {418}{}{Lockbox} # Kisbox.int ; Klamath sajag inventory box
- {419}{}{Ratch} # SCRatch.int ; Ncr entrance JUNK dealer
- {420}{}{Boxer} # ncBoxer.int ; New Reno Generic Boxer
- {421}{}{Pete McKneely} # ncMcKnee.int ; New Reno Mike McKneely
- {422}{}{Evan Hollyfeld} # ncHollyf.int ; New Reno Evan Hollyfeld
- {423}{}{Masticator} # ncTyson.int ; New Reno Mike Tyson
- {424}{}{Scientist} # ncScient.int ; New Reno Generic Scientist
- {425}{}{Merk} # SCMerk.int ; Merk an NCR mob type guy
- {426}{}{Fan} # ncBoxFan.int ; New Reno Boxing Fan
- {427}{}{Drug Dealer} # ncDrgDlr.int ; New Reno Drug Dealer
- {428}{}{Casino Patron} # ncCasPat.int ; New Reno Casino Patron
- {429}{}{Pimp} # ncPimp.int ; New Reno Generic Pimp
- {430}{}{Junkie} # ncJunkie.int ; New Reno Generic Junkie
- {431}{}{Furniture} # stuff.int ; signals critters on steal attempt
- {432}{}{Floor} # trespass.int ; same as stuff only for an area
- {433}{}{Ground} # ATDeath.int ; Spatial telling the player about Nagor dead
- {434}{}{Holodisk} # SIFakhlo.int ; Fake holodisk you get from Merk in NCR.
- {435}{}{Lenny} # SCLenny.int ; Lenny a guy in NCR Entrance
- {436}{}{Box} # SCPtbox.int ; Players temp box to hold his stuff for the fight with lenny
- {437}{}{Prostitute} # ncProsti.int ; New Reno Prostitute with billions of messages
- {438}{}{Slave} # ncSlave.int ; New Reno Slaves
- {439}{}{Rico} # ncRico.int ; New Reno Rico, Monte's thug
- {440}{}{Porn Actress} # ncActres.int ; New Reno Porn Actress
- {441}{}{Fluffer} # ncFluffe.int ; New Reno Porn Fluffer/Extra
- {442}{}{Map Script} # Klacanyn.int ; Map script for Klamath Canyon
- {443}{}{Wolf} # ECWlfPck.int ; Military Base Wolf Pack
- {444}{}{Generator} # ESPwrGen.int ; Military Base Power Generator
- {445}{}{Door} # ESLkDor.int ; Military Base Locked Door (-30)
- {446}{}{Super Mutant} # ECGenMut.int ; Military Base Generic Mutant
- {447}{}{Salvatore's Man} # ncSalMen.int ; New Reno Salvatore's Men
- {448}{}{Bishop's Man} # ncBisMen.int ; New Reno Bishop's Men
- {449}{}{Mordino's Man} # ncMorMen.int ; New Reno Mordino's Men
- {450}{}{Wright's Child} # ncWriTee.int ; New Reno Wright's Sons & Daughters
- {451}{}{Casino Bouncer} # ncCasBou.int ; New Reno Generic Casino Bouncer
- {452}{}{Mira} # SCMira.int ; NCR entrance bartender
- {453}{}{New Reno Virgin Street} # NewR1.int ; New Reno Map Virgin Street
- {454}{}{New Reno 2nd Street} # NewR2.int ; New Reno Map 2nd Street
- {455}{}{New Reno Commercial Row} # NewR3.int ; New Reno Map Commercial Row
- {456}{}{New Reno East Side} # NewR4.int ; New Reno Map East Side
- {457}{}{New Reno Stables} # NewRSt.int ; New Reno Map Stables
- {458}{}{New Reno Chop Shop} # NewRCS.int ; New Reno Map Chop Shop
- {459}{}{New Reno Gologtha} # NewRGo.int ; New Reno Map Gologtha
- {460}{}{New Reno Bishop Basement} # NewRBa.int ; New Reno Map Bishop Basement
- {461}{}{Holodisk} # EIOutDsk.int ; Military Base Holodisk (Outside)
- {462}{}{Holodisk} # EILv1Dsk.int ; Military Base Holodisk (Level 1)
- {463}{}{Holodisk} # EILv2Dsk.int ; Military Base Holodisk (Level 2)
- {464}{}{Holodisk} # EILv3Dsk.int ; Military Base Holodisk (Level 3)
- {465}{}{Holodisk} # EILv4Dsk.int ; Military Base Holodisk (Level 4)
- {466}{}{Guard} # SCGteGrd.int ; Ncr gate guard
- {467}{}{Mine Cart} # ESMinCrt.int ; Military Base Mine Cart to explode on door
- {468}{}{Melchior} # ECMelchr.int ; Melchoir the Magnificent (psuedo-mage)
- {469}{}{Mutated Beast} # ECMutRat.int ; Mutated Rats in Military Base
- {470}{}{FEV Goo} # ETGoo.int ; FEV Goo in the Military Base
- {471}{}{Guard Captain} # SCGGCap.int ; NCR Entrance Gate guard captain
- {472}{}{Slave Overseer} # SCslvovr.int ; NCR Entrance slave overseer
- {473}{}{Melchior's Pet} # ECMelPet.int ; Melchior's Pets
- {474}{}{Slaver Guard} # SCslvgrd.int ; Slaver Guard in NCR Entrance
- {475}{}{Door} # SIclsdor.int ; Closing door
- {476}{}{Terminal} # SITerm.int ; Slave pen terminals NCR Entrance
- {477}{}{Slot Machine} # ziSlots.int ; Generic Slot Machine
- {478}{}{Child} # ncWriChi.int ; New Wright children
- {479}{}{Sheb} # ncSheb.int ; New Reno Sheb
- {480}{}{Guard} # SCMrkGrd.int ; Merk's guards NCR Entrance and council
- {481}{}{Emitter} # SIEmtr.int ; Emitter in NCR Entrance
- {482}{}{Force Field} # SIFField.int ; Force field in NCR Entrance
- {483}{}{Sulik} # Kcsulik.int ; Sulik from Klamath
- {484}{}{Dr. Henry} # SCHenry.int ; Henry NCR Entrance
- {485}{}{Guard} # SCCarGrd.int ; Carlson's guards NCR2
- {486}{}{Carlson Guards Attack} # STCaratk.int ; Carlson's guards attack spatial
- {487}{}{Carlson's Gate Guards} # SCcgtgrd.int ; Carlson's gate Guards
- {488}{}{Prisoner} # VCOutPrs.int ; Vault City Outsider Prisoner (Generic)
- {489}{}{Prisoner} # VCCitPrs.int ; Vault City Citizen Prisoner (Generic)
- {490}{}{Citizen} # VCGenFam.int ; Vault City Generic Family
- {491}{}{Amenities Aid} # VCAmAid.int ; Vault City Amenities Aid
- {492}{}{Desk Guard} # GCRDesk.int ; Gecko Reactor Desk Guard
- {493}{}{Ghoul Worker} # GCRGhoul.int ; Gecko Reactor Ghoul Worker
- {494}{}{Glowing One} # GCRGlow.int ; Gecko Glowing One
- {495}{}{Ghoul Guard} # GCRGuard.int ; Gecko Red Door Guard
- {496}{}{Robot} # GCRobot.int ; Gecko Reactor Robot
- {497}{}{Ghoul} # GCFolk.int ; Gecko Townsfolk
- {498}{}{Worshipper} # GCWorshp.int ; Gecko Worshippers
- {499}{}{Harold} # GCHarold.int ; Harold in Gecko
- {500}{}{Officer} # GCPACOff.int ; Gecko Powered Armor Com Officer
- {501}{}{Toto} # SCToto.int ; Toto hlper bot in NCR 1
- {502}{}{Dorothy} # SCDoroth.int ; Dorothy Repair chick in NCR 1
- {503}{}{Townsperson} # ncPerson.int ; New Reno Generic Townsperson/Citizen
- {504}{}{Ghoul Guard} # GCYGuard.int ; Gecko Yellow Door Guard
- {505}{}{Ghoul Guard} # GCGuard.int ; Gecko Generic Guard
- {506}{}{Gond} # SCGond.int ; Ranger Guard, NCR 1
- {507}{}{Duppo} # SCDuppo.int ; Stockman's yard store owner
- {508}{}{Stuff} # SIdtbl.int ; Duppo's tables in shop
- {509}{}{Bob} # SCsalbob.int ; Salt Beef Bob NCR 3
- {510}{}{Casino Girl} # ziDceGrl.int ; Generic Casino Girl with Dice Game
- {511}{}{Casino Girl} # niDceGrl.int ; New Reno Casino Girl with Dice Game
- {512}{}{Magic Eight Ball} # zi8Ball.int ; EPA Magic 8 Ball
- {513}{}{Brahmin} # ncAngBra.int ; New Reno Angry Brahmin
- {514}{}{Slot Machine} # niMcGSlt.int ; New Reno McGee's Slot Machine
- {515}{}{Old Man McGee} # ncMcGee.int ; New Reno Old Man (Bobby) McGee
- {516}{}{Three Card Monte} # nc3Monte.int ; New Reno Three Card Monte
- {517}{}{Algernon} # ncAlgern.int ; New Reno Algernon
- {518}{}{Bill} # ncBill .int ; New Reno Bill (Trees Lounge)
- {519}{}{Bodyguard} # ncBisGrd.int ; New Reno Bishop's Bodyguards
- {520}{}{John Bishop} # ncBishop.int ; New Reno John Bishop
- {521}{}{Casino Machine} # niCasMac.int ; New Reno Casino Machine
- {522}{}{Chop Shop Boy} # ncChpBoy.int ; New Reno Chop Shop Boys
- {523}{}{Chris Wright} # ncChrWri.int ; New Reno Chris Wright
- {524}{}{Cody} # ncCody .int ; New Reno Cody
- {525}{}{Corsican Bother} # ncCorBro.int ; New Reno Corsican Bothers
- {526}{}{Eldridge} # ncEldrid.int ; New Reno Eldridge
- {527}{}{Ethyl Wright} # ncEthWri.int ; New Reno Ethyl Wright
- {528}{}{Father Tully} # ncFTully.int ; New Reno Father Tully
- {529}{}{HumperdumperDIDO} # ncHumper.int ; New Reno HumperdumperDIDO
- {530}{}{Lil' Jesus Mordino} # ncLilJes.int ; New Reno Lil' Jesus Mordino
- {531}{}{Jagged Jimmy J} # ncJimmyJ.int ; New Reno Jagged Jimmy J
- {532}{}{Keith Wright} # ncKeiWri.int ; New Reno Keith Wright
- {533}{}{Lee Anne Bishop} # ncLABish.int ; New Reno Lee Anne Bishop
- {534}{}{Pretty Boy Lloyd} # ncLloyd.int ; New Reno Pretty Boy Lloyd
- {535}{}{Mason} # ncMason.int ; New Reno Mason
- {536}{}{Guard} # ncMyrGrd.int ; New Reno Myron's Guards
- {537}{}{Myron} # nhMyron.int ; New Reno Myron (Talking Head)
- {538}{}{Nikki} # ncNikki.int ; New Reno Darlin' Nikki
- {539}{}{Orville Wright} # ncOrvill.int ; New Reno Orville Wright
- {540}{}{Pit Boss} # ncPitBos.int ; New Reno Generic Pit Boss
- {541}{}{Renesco the Rocket-Man} # ncRenesc.int ; New Reno Renesco the Rocket-Man
- {542}{}{Researcher} # ncResear.int ; New Reno Stables Researcher
- {543}{}{Boss Salvatore} # ncSalvat.int ; New Reno Boss Salvatore
- {544}{}{Stuart Little} # ncStuLit.int ; New Reno Stuart Little (Agent)
- {545}{}{T-Ray} # ncTRay .int ; New Reno T-Ray
- {546}{}{Bitch} # ncBitch.int ; New Reno Corsican Brothers Bitches
- {547}{}{Wright Child} # ncWriPly.int ; New Reno Wright Children Playing
- {548}{}{NCR Police} # SCCop.int ; NCR cop
- {549}{}{Oswald} # SCOswald.int ; Raider Oswald captive NCR 1
- {550}{}{Dusty} # SCDusty.int ; Dusty bartender in NCR 1
- {551}{}{Jules} # ncJules.int ; New Reno Jules
- {552}{}{Miss Kitty} # ncKitty.int ; New Reno Miss Kitty
- {553}{}{Bartender} # ncBarten.int ; New Reno Bartender
- {554}{}{Deputy Karl} # SCKarl.int ; NCR Deputy
- {555}{}{Cell Door} # SIKdoor.int ; NCR Cell door
- {556}{}{Big Jesus Mordino} # ncBigJes.int ; New Reno Big Jesus Mordino
- {557}{}{Hoss} # SCHoss.int ; Hoss, bully NCR 1 map
- {558}{}{Mutagenic Serum} # SIMserum.int ; Mutagenic Serum
- {559}{}{Box} # niSalBox.int ; New Reno Salvatore Bartender Shop Inventory
- {560}{}{Box} # niMorBox.int ; New Reno Mordino Bartender Shop Inventory
- {561}{}{Box} # niBisBox.int ; New Reno Bishop Bartender Shop Inventory
- {562}{}{Box} # niTmpBox.int ; New Reno Personal Inventory Swap Box
- {563}{}{Doctor Jubilee} # SCDocJub.int ; Doctor Jubilee NCR Map 1
- {564}{}{Door} # GSYDoor.int ; Yellow Door in Gecko Reactor
- {565}{}{Door} # GSRDoor.int ; Red Door in Gecko Reactor
- {566}{}{Bookcase} # SIdshelf.int ; Bookshelf for the Doc NCR 1
- {567}{}{Sheriff Dumont} # SCsherif.int ; Sheriff in NCR map 1
- {568}{}{Elise} # SCElise.int ; Elise in NCR map 1 ranger leader chick
- {569}{}{Ranch Hand} # SCwrHand.int ; Westin Ranch Hand NCR 3
- {570}{}{Felix} # SCFelix.int ; Westin's forman on NCR 3
- {571}{}{Westin} # SCWestin.int ; Westin big dude on NCR 3
- {572}{}{Rondo} # SCRondo.int ; Rondo Ranger NCR 1
- {573}{}{Robodog} # SCRobo.int ; Robodog NCR 1
- {574}{}{Stairs} # NIBissta.int ; New Reno Bishop's stairs
- {575}{}{Hal} # SCHal.int ; Hal, Drive Leader
- {576}{}{Gunther} # SCGunthr.int ; Gunther Tandi's assistant NCR 2
- {577}{}{Brahmin} # ECCrtBra.int ; Random Encounter Brahmin for carts
- {578}{}{Caravan Master} # ECCvnMst.int ; Random Encounter Caravan Master
- {579}{}{Caravan Driver} # ECCvnDrv.int ; Random Encounter Caravan Driver
- {580}{}{Caravan Guard} # ECCvnGrd.int ; Random Encounter Caravan Guard
- {581}{}{Raider} # ECRadLdr.int ; Random Encounter Raider Leader
- {582}{}{Mobster} # ECMobstr.int ; Random Encounter Mobster (Outside New Reno)
- {583}{}{Hunter} # ECHntLdr.int ; Random Encoutner Hunting Party Leader
- {584}{}{Hunter} # ECHunter.int ; Random Encounter Hunting Party
- {585}{}{Ranger} # ECRanger.int ; Random Encounter NCR Rangers (Patrol)
- {586}{}{Mercenary} # ECMercs.int ; Random Encounter Mercenaries
- {587}{}{Mercenary} # ECMrcLdr.int ; Random Encounter Mercenary Leader
- {588}{}{Raider} # ECRadGrp.int ; Random Encounter Raider Party
- {589}{}{Caravan Driver} # ECRndDrv.int ; Random Encounter Other Caravan Driver
- {590}{}{Caravan Guard} # ECRndGrd.int ; Random Encounter Other Caravan Guard
- {591}{}{Patrol Guard} # ECVltPat.int ; Random Encounter Vault City Patrols
- {592}{}{Patrol Captain} # ECVltCpt.int ; Random Encounter Vault City Patrol Capt.
- {593}{}{Farmer} # ECFarmer.int ; Random Encounter Farmer
- {594}{}{Brahmin} # ECBraHrd.int ; Random Encounter Brahmin Herd
- {595}{}{Brahmin} # ECLedBra.int ; Random Encounter Lead Brahmin
- {596}{}{Traveler} # ECTrvlr.int ; Random Encounter Traveler
- {597}{}{Patrol Guard} # ECGhlPat.int ; Random Encounter Ghoul Patrol
- {598}{}{Patrol Captain} # ECGhlCpt.int ; Random Encounter Ghoul Patrol Capt.
- {599}{}{Patrol Guard} # ECMutPat.int ; Random Encounter Mutant Patrol
- {600}{}{Patrol Captain} # ECMutCpt.int ; Random Encounter Mutant Patrol Capt.
- {601}{}{Brahmin Driver} # ECBraDrv.int ; Random Encounter Brahmin Driver
- {602}{}{Rustler} # ECBraRst.int ; Random Encounter Brahmin Rustler
- {603}{}{Squatter} # ECSquatr.int ; Random Encounter Squatters
- {604}{}{Abolitionist} # ECAbolst.int ; Random Encounter Abolitionist
- {605}{}{Bootlegger} # ECMonShn.int ; Random Encounter Moonshine Runner
- {606}{}{Super Mutant} # ECRogMut.int ; Random Encounter Rogue Super Mutants
- {607}{}{Fisherman} # ECFshrmn.int ; Random Encounter Fisherman
- {608}{}{Slaver} # ECSlaver.int ; Random Encounter Slaver
- {609}{}{Trapper} # ECTrappr.int ; Random Encounter Trapper
- {610}{}{Carlson's Kid} # SCCarkid.int ; Carlson's kid NCR map 2
- {611}{}{Carlson} # SCCarlsn.int ; Carlson NCR 2
- {612}{}{} # Animfrv.int ; Animate forever
- {613}{}{Officer Jack} # SCOfjack.int ; Officer Jack NCR 1
- {614}{}{The Enlightened One} # SCEnlOne.int ; The Enlightened One NCR 1
- {615}{}{Door} # diDoor.int ; Den Auto Closing Door
- {616}{}{Computer} # GsTerm.int ; Gecko robot control terminal
- {617}{}{Brahmn} # SCBrahmn.int ; NCR Map 4 Brahmin.
- {618}{}{Deathclaw} # SCDthcla.int ; NCR Map 4 Deathclaw.
- {619}{}{Exit Grid} # SIExit.int ; NCR Map 4 Exit Grid control
- {620}{}{Computer} # SSComp.int ; NCR Map 1 computer terminal that blows up
- {621}{}{Feargus} # SCFergus.int ; NCR Map 2
- {622}{}{Ariel} # OCAriel.int ; Vault 13 Ariel
- {623}{}{Fannie Mae} # RCFannie.int ; Fannie Mae the hooker in Redding
- {624}{}{Computer Terminal} # OCComptr.int ; Computer terminal in Vault 13
- {625}{}{Dalia} # OCDalia.int ; Dalia in Vault 13
- {626}{}{Dar} # OCDar.int ; Dar Deathclaw guard Vault 13
- {627}{}{Dave} # OCDave.int ; Dave NPC in Vault 13
- {628}{}{Gordon} # OCGordon.int ; Gordon the shrine temple dude
- {629}{}{Out of Business Sign} # ziClosed.int ; Generic "Out of Business" signs
- {630}{}{Reactor Control Machinery} # gsReactr.int ; Script to animate reactor
- {631}{}{Jimmy} # OCJimmy.int ; Jimmy guy in computer room Vault 13
- {632}{}{Joseph} # OCJoseph.int ; The Doctor in Vault 13
- {633}{}{Matt} # OCMatt.int ; Matt prisonner in Vault 13
- {634}{}{} # RCFitRat.int ; Redding Fighting Molerats
- {635}{}{Map Script} # RedMEnt.int ; Redding Mine Entrance Map Script
- {636}{}{V13 map script} # vault13.int ; Vault13 map script
- {637}{}{Sandy} # OCSandy.int ; Sandy Vault 13 child.
- {638}{}{Box} # ziTmpBox.int ; Generic Temporary swap box
- {639}{}{Thearn} # OCThearn.int ; Vault 13 Guard Thearn.
- {640}{}{Box} # miGriBox.int ; Modoc Grisham Merchant box
- {641}{}{Box} # miJoBox.int ; Modoc Jo Merchant box
- {642}{}{Valdis} # OCValdis.int ; Valdis guard in Vault 13
- {643}{}{Computer Terminal} # OSvdrcmp.int ; Door computer vault 13 entrance
- {644}{}{Metal Locker} # OILocker.int ; Metal locker in Vault 13
- {645}{}{Footlocker} # OIftlkr.int ; Footlocker in Vault 13
- {646}{}{Deathclaw Guard} # OCgrunt.int ; Generic Vault 13 Deathclaw guard
- {647}{}{Goris} # OCGoris.int ; Goris possible party NPC vault 13
- {648}{}{Box} # miBalBox.int ; Modoc Balthas Merchant box
- {649}{}{Metal Locker} # siLocker.int ; Guard's lockers in NCR 1
- {650}{}{Cheater} # Cheater.int ; Cheater Character
- {651}{}{V15 map Script} # vault15.int ; Vault 15 map script
- {652}{}{Phil} # bcPhil.int ; Phil the secret vault 15 entrance guard
- {653}{}{Bill} # bcBill.int ; Bill in Vault 15 Entrance
- {654}{}{Butcher} # mcButchr.int ; Slaughter house guys in Modoc
- {655}{}{Dalia} # bcDalia.int ; Guard who guards a trail and shows up in v13
- {656}{}{John} # bcJohn.int ; Vault 15 guy entrance
- {657}{}{Jones} # BCJones.int ; Vault 15 doctor
- {658}{}{Karla} # BCKarla.int ; Karla Vault 15 guard.
- {659}{}{V15 Secrect entrance map} # V15sent.int ; Vault 15 secret entrance map
- {660}{}{Rebecca} # BCRebecc.int ; Vault 15 Rebecca
- {661}{}{Door} # miDoor.int ; Modoc Doors
- {662}{}{Death Claw} # mcDthClw.int ; Modoc Rose's "Chicken"
- {663}{}{Roberta} # bcRobert.int ; Roberta Vault 15 Entrace
- {664}{}{Sara} # bcSara.int ; Sara vault 15 Entrance
- {665}{}{Zeke} # bcZeke.int ; Zeke vault 15 Entrance mayor dude
- {666}{}{Brahmin} # bcBrahmn.int ; Generic Brahmin in Vault15 Entrance
- {667}{}{Wood Door} # BiEntDr.int ; Trapped Vault15 entrance door
- {668}{}{Chrissy} # BCCrissy.int ; Crissy, Rebecca's daughter
- {669}{}{Darion} # BCDarion.int ; Big bad dude in Vault 15
- {670}{}{Darion's Guard} # BCDargrd.int ; Darion's guard in Vault 15
- {671}{}{Darion's Dog} # BCDardog.int ; Darion's dog in Vault 15
- {672}{}{Cassidy} # VCCasidy.int ; Cassidy the bar person in Vault City
- {673}{}{Well} # miWell.int ; Modoc Well
- {674}{}{Mole Rat} # mcMolRat.int ; Modoc Shitter Mole Rat
- {675}{}{Brahmin Chunk} # miBraMea.int ; Modoc Brahmin Chunks
- {676}{}{Brahmin} # mcKilBra.int ; Modoc Slaughterhouse brahmin
- {677}{}{Elevator Door} # bsElev.int ; Elevator door in V15sent
- {678}{}{Dog} # mcKilDog.int ; Modoc Dog that hangs out at the slaughter house
- {679}{}{Rat} # mcRat.int ; Modoc Garden Rat
- {680}{}{Sun Spot} # ziSunSpt.int ; Generic Sun Spot
- {681}{}{Bess} # mcBess.int ; Modoc Bess the Brahmin
- {682}{}{Box} # miJkyBox.int ; Modoc Jerky box
- {683}{}{Craps Dealer} # zcCrpDel.int ; Craps Dealer
- {684}{}{Vault 15 Guard} # bcGenGrd.int ; Vault 15 Khan Guard
- {685}{}{Slag} # mcSlag.int ; Modoc Generic Slag
- {686}{}{Rug} # mtRug.int ; Modoc Spacial Script for Rug
- {687}{}{Child} # mcChild.int ; Modoc Child
- {688}{}{Aileen} # hcAileen.int ; Aileen in Broken Hills
- {689}{}{Guard} # hcBnkGrd.int ; Bank Guard in Broken Hills
- {690}{}{Doc Holiday} # hcDoc.int ; Doc in Broken Hills
- {691}{}{Henchman} # hcencha.int ; Henchman A in Broken Hills
- {692}{}{Henchman} # hcenchb.int ; Henchman B in Broken Hills
- {693}{}{Woman} # hcfemale.int ; Female in Broken Hills
- {694}{}{Francis} # hcFranci.int ; Francis in Broken Hills
- {695}{}{Frank} # hcFrank.int ; Frank in Broken Hills
- {696}{}{Ghoul} # hcGhoul.int ; Ghoul in Broken Hills
- {697}{}{Liz} # hcLiz.int ; Liz in Broken Hills
- {698}{}{Man} # hcmale.int ; Male in Broken Hills
- {699}{}{Manson} # hcManson.int ; Manson in Broken Hills
- {700}{}{Marcus} # hcMarcus.int ; Marcus in Broken Hills
- {701}{}{Miner} # hcMiners.int ; Miners in Broken Hills
- {702}{}{Mutant} # hcMutant.int ; Mutant in Broken Hills
- {703}{}{Bill} # hcOutfit.int ; Outfitter in Broken Hills
- {704}{}{Phil} # hcPhil.int ; Phil the bartender in Broken Hills
- {705}{}{Steve} # hcSteve.int ; Steve in Broken Hills
- {706}{}{Supervisor} # hcSuper.int ; Supervisor in Broken Hills
- {707}{}{Zaius} # hcZaius.int ; Zaius in Broken Hills
- {708}{}{Jacob} # hcJacob.int ; Jacob in Broken Hills
- {709}{}{Chemistry Set} # hchems.int ; Chemistry Set in Broken Hills
- {710}{}{Prop} # miGstPrp.int ; Modoc Ghost Farm Prop
- {711}{}{Door} # bssdor1.int ; Shack doors on V15sEnt map
- {712}{}{Computer} # BSComp1.int ; Library Computer Vault 15
- {713}{}{Chad} # hcchad.int ; Chad from Broken Hills
- {714}{}{Spore Plant} # ECPlant.int ; Random Encounter Spore Plant
- {715}{}{Gecko} # ECGecko.int ; Random Encounter Gecko
- {716}{}{Radscorpion} # ECScorp.int ; Random Encounter Scorpions
- {717}{}{} # ECRat.int ; Random Encounter Rats
- {718}{}{Warrior} # ECWarPty.int ; Random Encounter War Party
- {719}{}{Cannibal} # ECCanibl.int ; Random Encounter Cannibals
- {720}{}{Outcast} # ECOutCst.int ; Random Encounter Outcasts
- {721}{}{Holy Person} # ECHlyPpl.int ; Random Encounter Holy People
- {722}{}{Nomad} # ECNomad.int ; Random Encounter Nomads
- {723}{}{Homeless Person} # ECHomles.int ; Random Encounter Homeless
- {724}{}{Bandit} # ECBandit.int ; Random Encounter Bandit
- {725}{}{Robber} # ECRobber.int ; Random Encounter Robber
- {726}{}{Highwayman} # ECHiwymn.int ; Random Encounter Highwaymen
- {727}{}{Slaver} # ECSlvRun.int ; Random Encounter Slavers on a Slave Run
- {728}{}{Slave} # ECSlave.int ; Random Encounter Slaves
- {729}{}{Partier} # ECRavPty.int ; Random Encounter Rave Party
- {730}{}{Mantis} # ECMantis.int ; Random Encounter Mantis
- {731}{}{Brahmin} # ECBrahmn.int ; Random Encounter Brahmin
- {732}{}{Dog} # ECWldDog.int ; Random Encounter Wild Dogs
- {733}{}{Computer} # BSComp2.int ; Darion's computer terminal Vault15
- {734}{}{Computer} # BSComp3.int ; Force field computer terminal
- {735}{}{Computer Terminal} # BSComp4.int ; Force Field control computer by entrance Vault 15
- {736}{}{Computer} # BSComp5.int ; Computer at the Power area. Vault 15
- {737}{}{Power Generator} # BSPower.int ; Power Generator in Vault 15
- {738}{}{Force Field} # BSField.int ; Force Field in Vault 15
- {739}{}{Peasant} # mcPeasan.int ; Modoc Peasant Person
- {740}{}{Emitter} # bsEmtr.int ; Emitter in Vault 15
- {741}{}{Vault Door} # osv13dr.int ; Vault 13 Door
- {742}{}{Security Door} # osDoor1.int ; Vault 13 Door that shows deathclaws
- {743}{}{Bess Encounter} # rndBess.int ; Random Encounter for Bess outside of modoc
- {744}{}{Bess} # ECBess.int ; Bess in Bess's Encounter (she's dead jim)
- {745}{}{Brahmin} # ECBesCow.int ; One of the Brahmin in Bess's herd
- {746}{}{Angela Bishop} # ncAngBis.int ; New Reno Angela Bishop
- {747}{}{Tommy "The Balls"} # ncTommy.int ; New Reno Tommy the Balls (YEAH! OUR HERO)
- {748}{}{Safe} # niABisSf.int ; New Reno Angela Bishop's Safe
- {749}{}{Safe} # niMrBSf.int ; New Reno Mr. Bishop's Safe
- {750}{}{Safe} # niMrsBSf.int ; New Reno Mrs. Bishop's Safe
- {751}{}{Safe} # niOWriSf.int ; New Reno Orville Wright's Safe
- {752}{}{Grave} # niPriGrv.int ; New Reno Pritchard's Grave
- {753}{}{Dresser} # niWridrs.int ; New Reno Richard Wright's Dresser
- {754}{}{Grave} # niWriGrv.int ; New Reno Righard Wright's Grave
- {755}{}{Still} # niWriSti.int ; New Reno Wright Stills
- {756}{}{Ramirez} # ncRamire.int ; New Reno Ramirez
- {757}{}{Cave 1 Random Encounter Map} # cave01.int ; Cave 1 Random Encounter Map
- {758}{}{Box} # niRenBox.int ; New Reno Renesco Box
- {759}{}{Door} # niDoor.int ; New Reno Door
- {760}{}{Cave 2 Random Encounter Map} # cave02.int ; Cave 2 Random Encounter Map
- {761}{}{Cave 3 Random Encounter Map} # cave03.int ; Cave 3 Random Encounter Map
- {762}{}{Cave 4 Random Encounter Map} # cave04.int ; Cave 4 Random Encounter Map
- {763}{}{Cave 2 Random Encounter Map} # cave02.int ; Cave 2 Random Encounter Map
- {764}{}{Door} # VIEntDor.int ; Vault City Entrance Door
- {765}{}{Map Script} # VCtyDwtn.int ; Vault City Downtown Map script
- {766}{}{Trap Door} # miTrpDor.int ; Modoc Ghost Farm Trap Door
- {767}{}{Lockbox} # Hilbox.int ; Broken Hills Liz inventory box
- {768}{}{Room} # ntLydRom.int ; New Reno Lloyd Room
- {769}{}{Thomas Moore} # VCMoore.int ; Thomas Moore from Vault City
- {770}{}{Door} # ZILckDor.int ; Generic Locked Door (-20)
- {771}{}{Locker} # niLydBox.int ; New Reno Lloyd's Loot Box
- {772}{}{Manhole} # niManhol.int ; New Reno Manhole to Lloyd's Loot
- {773}{}{Grave} # niLydGrv.int ; New Reno Lloyd's Loot Grave
- {774}{}{Supply Guard} # VCSupGrd.int ; Vault City Supply Guard Martin
- {775}{}{Map Script} # broken1.int ; Map Script for Broken Hills Map 1
- {776}{}{Map Script} # rndexcow.int ; Map Script for Low Luck encounter
- {777}{}{Mad Brahmin} # eccowbmb.int ; The cows that blow
- {778}{}{Hakeswill} # RCHakes.int ; Hakeswill from Redding
- {779}{}{Redding Downtown} # REDDown.int ; Redding Downtown map script
- {780}{}{Map Script} # BHRndDst.int ; Broken Hills Caravan Desert Map
- {781}{}{Map Script} # BHRndMtn.int ; Broken Hills Caravan Mountain Map
- {782}{}{Lou} # RCLou.int ; Lou from Redding
- {783}{}{Arthur} # ECArthur.int ; Arthur the leader of the Special Encounter knights
- {784}{}{Robin} # ECRobin.int ; Robin one of the Knights with Arthur
- {785}{}{Bedemir} # ECBedemi.int ; Bedemir one of the Knights with Arthur
- {786}{}{Sir Launcelot} # ECSirLau.int ; Sir Launcelot one of the Knights with Arthur
- {787}{}{Galahad} # ECGalaha.int ; Galahad one of the knights iwth Arthur
- {788}{}{Ben Wade} # RCWade.int ; Ben Wade from Radding
- {789}{}{Athabaska Dick} # RCDick.int ; Athabaska Dick from Redding
- {790}{}{Widow Rooney} # RCRooney.int ; Widow Rooney from Redding
- {791}{}{Townsperson} # RCGenPes.int ; Generic Townsperson in Redding
- {792}{}{Stanwell} # RCStanwl.int ; Stannwell from Redding
- {793}{}{Savinelli} # RCSavine.int ; Savinelli from Redding
- {794}{}{Marge} # RCMarge.int ; Marge LeBarge from Redding
- {795}{}{Madam Modjeska} # RCModjes.int ; Madam Modjeska from Redding
- {796}{}{James Hoffy} # RCHoffy.int ; James Hoffy, Caravan Master for Redding
- {797}{}{Map Script} # Rndholy1.int ; Random Encounter Holy Knights 1 map
- {798}{}{Patsy} # ECPatsy.int ; Arthur's horse HOLY 1 encounter
- {799}{}{Concorde} # ECConcor.int ; Concord Launcelot's horse.
- {800}{}{Eric} # ECEric.int ; Robin's horse
- {801}{}{John} # ECJohn.int ; Bedemir's horse
- {802}{}{Joshua} # ECJoshua.int ; Joshua Robin's minstrel
- {803}{}{Ladder} # miLadder.int ; Modoc Shitter Ladder
- {804}{}{Big Head} # ecBHead.int ; Big Head special encounter
- {805}{}{Black Hero} # ecBlkHro.int ; Black Hero model
- {806}{}{Red Heroine} # ecRedHro.int ; Red Heroine model
- {807}{}{Set} # ecSet.int ; Set in Cafe of Broken Dreams
- {808}{}{Tandi} # ecTandi.int ; Tandi in Cafe of " "
- {809}{}{White Hero} # ecWhro1.int ; White Hero Model 1 " " "
- {810}{}{White Hero} # ecWhro2.int ; White Hero Model 2 " " "
- {811}{}{White Heroine} # ecWheon1.int ; White Heroine Model 1
- {812}{}{Box} # NiJulBox.int ; New Reno Jules Shop Inventory Box
- {813}{}{Box} # niEldBox.int ; New Reno Eldridge Shop Box
- {814}{}{Box} # niEldBx2.int ; New Reno Eldridge Shop Box (For Made Men)
- {815}{}{Map Script} # rndholy2.int ; Hi-Luck random Holy knight encounter 2
- {816}{}{Vorpal Rat} # ECVorRat.int ; Vorpal Rat for Holy Knight 2
- {817}{}{Dog} # ECPDog.int ; Pariah Dog... not good to have following you around
- {818}{}{Drill Seargant} # CCDrill.int ; Drill Seargant in Colusa/Nevarro
- {819}{}{Guard} # CCGuard.int ; Guard in Colusa/Nevarro
- {820}{}{Technician} # CCTech.int ; Technician in Colusa/Nevarro
- {821}{}{Commander} # CCMandr.int ; Commander in Colusa Nevarro
- {822}{}{Chris} # CCChris.int ; Chris the gas station attendant in Colusa
- {823}{}{Quarter Master} # CCMaster.int ; Quarter Master in Colusa/Nevarro
- {824}{}{Guard} # CCGGuard.int ; Gate Guard in Colusa/Nevarro
- {825}{}{Grave} # ntLydGrv.int ; New Reno Lloyd's Loot Grave (Spacial Script)
- {826}{}{Car} # ntCar1.int ; New Reno Stolen Car Seed Spacial 1
- {827}{}{Car} # ntCar2.int ; New Reno Stolen Car Seed Spacial 2
- {828}{}{Grave} # niMorGrv.int ; New Reno Mordino Stash Grave
- {829}{}{Robed Figure} # EcBridge.int ; Bridge guy special encounter
- {830}{}{Cattle Buyer} # SCdrvpay.int ; Cattle drive from NCR to redding.
- {831}{}{Map Script} # RndBridg.int ; Random Bridge encounter
- {832}{}{Mysterious Stranger} # ECMstStr.int ; Mysterious Stranger
- {833}{}{Mad Brahmn} # ECgcwbmb.int ; Generic Cow bomb
- {834}{}{} # ECYakuza.int ; Random Encounter Yakuza
- {835}{}{} # ECWilder.int ; Random Encounter Wilder
- {836}{}{Dog} # ncWriDog.int ; New Reno Wright Dog
- {837}{}{Box} # niRamBox.int ; New Reno Box to be delivered to Ramirez
- {838}{}{} # ECUniPat.int ; Unity Patrol Random Encounter
- {839}{}{} # ECTravlr.int ; Random Encounter Travler
- {840}{}{Smoke} # KtSmoke.int ; displays message about smoke smell in Duntons
- {841}{}{Trader} # ECTrader.int ; Random Encounter Trader
- {842}{}{Scavenger} # ECScaven.int ; Random Encounter Scavenger
- {843}{}{Merchant} # FCMercha.int ; San Fran Air bag merchant
- {844}{}{Peasant} # FCBadPea.int ; San Fran Bad Peasants
- {845}{}{Arroyo Temple} # ARTemple.int ; Arroyo Temple map script
- {846}{}{Dock Worker} # FCDokWrk.int ; San Fran Dock Worker
- {847}{}{Peasant} # FCGudPea.int ; San Fran Good Peasants
- {848}{}{Shi Guard} # FCShiGrd.int ; San Fran Shi Guard
- {849}{}{Warrior} # ACTemVil.int ; Temple challenge person
- {850}{}{Door} # AITemDor.int ; Temple doors that lock at the challenge
- {851}{}{Klint} # ACKlint.int ; Klint the guardian of the temple exit
- {852}{}{Crops} # AICrops.int ; Crops that die after a period of time
- {853}{}{Shi Lab Tech} # FCslabte.int ; San Fran Shi Lab techs
- {854}{}{Child} # FCSkids.int ; San Fran Shi Kids
- {855}{}{Ghoul} # GCWander.int ; wandering ghouls in Gecko
- {856}{}{Dr Fung} # FCDrFung.int ; San Fran Dr Fung
- {857}{}{Jul} # OCJul.int ; Vault 13 Denmother Guard
- {858}{}{Kerith} # OCKerith.int ; Vault 13 Den Mother
- {859}{}{Chest} # AITemCst.int ; Temple Chest to hold the players things
- {860}{}{Ghoul} # GCRGhul.int ; Reactor ghoul that doesn't move
- {861}{}{} # ECRaiBow.int ; Random Encounter Gays
- {862}{}{} # ECMstAmy.int ; Random Encounter Master's Army
- {863}{}{Prospector} # ECProspe.int ; Random Encounter Prospector
- {864}{}{} # ECPrsGng.int ; Random Encounter Press Gang
- {865}{}{Nomad Chief} # ECNomChf.int ; Random Encounter Nomad Chief
- {866}{}{Hubologist} # ECElRon.int ; Hubologist Patrol
- {867}{}{Crazy} # ECCrazy.int ; Crazies from Random Encounter
- {868}{}{Claim Jumper} # ECClmJmp.int ; Random Encounter Claim Jumpers
- {869}{}{Cannibal} # ECCanbal.int ; Random Encounter Cannibals
- {870}{}{Nomad Shamon} # ECNomSha.int ; Random Encounter Nomad Shamon
- {871}{}{Marauder} # ECMaradr.int ; Random Encounter Marauder
- {872}{}{Rogue} # ECRogue.int ; Random Encounter Rogue
- {873}{}{Hermit} # ECHermit.int ; Random Encounter Hermit
- {874}{}{} # ECGangs.int ; Random Encounter Gangs
- {875}{}{Caravan Master} # ECMstKla.int ; Random Encounter Klamath Caravan Master
- {876}{}{Caravan Master} # ECMstDen.int ; Random Encounter Den Caravan Master
- {877}{}{Caravan Master} # ECMstNew.int ; Random Encounter New Reno Caravan Master
- {878}{}{Caravan Master} # ECMstRed.int ; Random Encounter Redding Caravan Master
- {879}{}{Caravan Master} # ECMstBro.int ; Random Encounter Broken Hills Caravan Master
- {880}{}{Caravan Master} # ECMstGec.int ; Random Encounter Gecko Caravan Master
- {881}{}{Caravan Master} # ECMstSan.int ; Random Encounter San Fran Caravan Master
- {882}{}{Caravan Master} # ECMstNCR.int ; Random Encounter NCR Caravan Master
- {883}{}{Caravan Master} # ECMstV15.int ; Random Encounter Vault 15 Caravan Master
- {884}{}{Farmer's Wife} # ECFrmWfe.int ; Random Encounter Farmer's wife
- {885}{}{Farmer's Kid} # ECFrmKid.int ; Random Encounter Farmer's Kid
- {886}{}{Homesteader} # ECHomest.int ; Random Encounter Homesteader
- {887}{}{Homesteader's Wife} # ECHomwfe.int ; Random Encounter Homesteader's Wife
- {888}{}{Homesteader's Kid} # ECHomKid.int ; Random Encounter Homesteader's Kid
- {889}{}{Caravan Master} # ECMstVC.int ; Random Encounter Vault City Caravan Master
- {890}{}{} # ECAlien.int ; Random Encounter Alien
- {891}{}{} # ECDthclw.int ; Random Encounter Deathclaws
- {892}{}{} # ECFloatr.int ; Random Encounter Floater
- {893}{}{} # ECCentur.int ; Random Encounter Centaurs
- {894}{}{Enclave Patrolman} # ECElvPat.int ; Random Encounter Enclave Patrol
- {895}{}{Merc Captain} # icMrcCpt.int ; Raiders Merc Captain
- {896}{}{Merc Raider} # icMerc.int ; Raiders Merc
- {897}{}{"Shadow-Who-Walks"} # icScout.int ; Raiders Scout
- {898}{}{Safe} # iiSafe.int ; Raiders Safe
- {899}{}{} # raiders1.int ; Raiders 1 Enterance
- {900}{}{} # raiders2.int ; Raiders 2 Caves
- {901}{}{} # HSCellDr.int ; Broken Hills bank/jail door
- {902}{}{Box} # niTRyBox.int ; New Reno Chop Shop T-Ray Box
- {903}{}{President Richardson} # qhPrzRch.int ; Enclave President Richardson talking head.
- {904}{}{Howitzer} # WIHowitz.int ; Howitzer in the Sierra Base
- {905}{}{Door} # WIEntDor.int ; Entrance to Sierra Base Door
- {906}{}{Baby Deathclaw} # OCBabDth.int ; Baby Deathclaws in Vault 13
- {907}{}{Dangerous Dan} # RCMcGrew.int ; Dangerous Dan McGrew from redding
- {908}{}{Doc Johnson} # RCDrJohn.int ; Painless Doc Johnson (breaks Jet)
- {909}{}{Sheriff Marion} # RCMarion.int ; Sheriff Earl Marion
- {910}{}{Mayor Ascorti} # RCAscort.int ; Mayor Ascorti of Redding
- {911}{}{Nording} # RCNord.int ; Nording, the payoff man for Stanwell
- {912}{}{Velani} # RCVelani.int ; Velani, the payoff man for Savinelli
- {913}{}{Ferndown} # RCFern.int ; Ferndown, the payoff man for Wade
- {914}{}{The Dragon} # FCDragon.int ; The Dragon, San Fran
- {915}{}{Stable Boy} # mcSblBoy.int ; Modoc Stable Boy
- {916}{}{Trader} # mcTrader.int ; Modoc Trader
- {917}{}{Townsperson} # mcPerson.int ; Modoc Townspeople
- {918}{}{Slag} # mcSlgExt.int ; Ghost Farm Slag Exit Guard
- {919}{}{Slag} # mcSlgGrd.int ; Ghost Farm Slag Enterance Guard
- {920}{}{Lo Pan} # FCLoPan.int ; Lo Pan in San Fran.
- {921}{}{Badger} # FCBadger.int ; Badger in San Fran.
- {922}{}{Josh} # RCJosh.int ; Josh Laurance of Redding
- {923}{}{Caminetto} # RCCamint.int ; Caminetto in bar fight in redding
- {924}{}{Bette} # RCBette.int ; Blasphemous Bette in bar fight in redding
- {925}{}{Gun Merchant} # FCGunmer.int ; San Fran's gun Merchant
- {926}{}{Door} # ZIWodDor.int ; Generic Wooden Door
- {927}{}{Door} # ZIMtlDor.int ; Generic Metal Door
- {928}{}{Emitter} # SSEmtN2.int ; Emitter in NCR area 2
- {929}{}{Rat God} # ZCRatGod.int ; Rat God in Klamath
- {930}{}{} # ECBox.int ; Random box that has stuff in it.
- {931}{}{Kaga} # ECKaga1.int ; Random Encounter Kaga 1
- {932}{}{Kaga} # ECKaga2.int ; Random Encounter Kaga 2
- {933}{}{Kaga} # ECKaga3.int ; Random Encounter Kaga 3
- {934}{}{Kaga} # ECKaga4.int ; Random Encounter Kaga 4
- {935}{}{Kaga} # ECKaga5.int ; Random Encounter Kaga 5
- {936}{}{Bounty Hunter} # ECBHunter.int ; Random Encounter Bounty Hunter
- {937}{}{Computer} # VIMedCom.int ; Vault City Medical Computer
- {938}{}{Computer} # VICenCom.int ; Vault City Central Computer
- {939}{}{Computer} # VIAloCom.int ; Vault City Allocation Computer
- {940}{}{Darrow} # VCDarrow.int ; Vault City Sub-Amenities Officer Darrow
- {941}{}{Farrell} # VCFarrel.int ; Vault City Sub-Amenities Officer Farrell
- {942}{}{Bar Patron} # VCBarPat.int ; Vault City Bar Patron
- {943}{}{Vault Citizen} # VCWrkCit.int ; Vault City Working Citizen
- {944}{}{Vault Servant} # VCSlave.int ; Vault City Slave
- {945}{}{Ventilation Shaft} # VIShft2b.int ; Vault City Ventilation Shaft 2B
- {946}{}{Charlie} # VCCharli.int ; Vault City Puking Charlie
- {947}{}{Coolant Control Panel} # GSValve.int ; Gecko Coolant Control Panel
- {948}{}{Poo} # ziBraPoo.int ; Generic BRAHMIN SHIT!!! YES YES YES
- {949}{}{Grant} # scWesGrd.int ; Westin's Force Field Guard
- {950}{}{Emitter} # SSEmiWes.int ; Westin's Force Field Emitter
- {951}{}{Emitter} # SSEmiWe1.int ; Westin's force field on the other map.
- {952}{}{Computer Terminal} # SICmpWes.int ; Westin's computer terminal for the field.
- {953}{}{Emperor Terminal v8.8} # FSEmpTer.int ; Computer Terminal in San Fran
- {954}{}{Vice President Bird} # QCBird.int ; Enclave, Vice President Bird
- {955}{}{Martin} # QCMartin.int ; Enclave, Martin Frobishner, V13 spokesman
- {956}{}{Ken Lee} # FCKenLee.int ; Ken Lee in San Francisco
- {957}{}{Sgt. Granite} # QCGranit.int ; Sgt. Granite of the Enclave Patrol
- {958}{}{Frank Horrigan} # QCFrank.int ; Secret Service Agent Frank (End Boss)
- {959}{}{Map Script} # GeckJunk.int ; Map Script for Gecko Junkyard
- {960}{}{Map Script} # GeckTunl.int ; Map Script for Gecko Tunnels
- {961}{}{Door} # SSFrgDor.int ; Fergus's Door script
- {962}{}{Door} # SSGunDor.int ; Gunther's Door script to Tandi
- {963}{}{Door} # SSFlxDor.int ; Felix's Door script
- {964}{}{Rope} # SSRope.int ; Rope.. for you to climb
- {965}{}{Emitter} # SSEmiEnt.int ; Emitter in Ncr Entrance
- {966}{}{Dr. Curling} # QCCurlng.int ; Dr. Charles Curling, Chem Corps.
- {967}{}{Bulletin Board} # SSSign.int ; Sign in NCR Entrance
- {968}{}{Mole Rat} # mcMolRat.int ; Ghost Farm Mole Rat
- {969}{}{President's Secretary} # QCPrsSec.int ; President's personal intern (uh sectertary)
- {970}{}{Tom Murray} # QCMurray.int ; Tom Murray, head of AEC
- {971}{}{Sturdy Door} # SSCrpDor.int ; Craps table door in NCR
- {972}{}{Townsperson} # mcPeasan.int ; Modoc Peasant, they attack the farm
- {973}{}{Vault City Council Area} # VCtyCocl.int ; Map Script Vault City Council Area
- {974}{}{Air Purifier} # HSPurify.int ; Air Purifier for Broken Hills
- {975}{}{Rocks} # esEntRks.int ; Military Base Enterance Rocks
- {976}{}{Gambler} # RCGamble.int ; Redding Generic Gamblers
- {977}{}{Spatial Script} # HtCorpse.int ; Spatial Script for Corpses
- {978}{}{SCCheat} # SCCheat.int ; Cheat Character for NCR
- {979}{}{Prisoner} # QCGenPrs.int ; Enclave Generic Prisoner
- {980}{}{Citizen} # QCGenCit.int ; Enclave Generic Citizens
- {981}{}{Guard} # QCGenGrd.int ; Enclave Generic Guards
- {982}{}{Scientist} # QCGenSci.int ; Enclave Generic Scientist
- {983}{}{Terminal} # QIPzlTrm.int ; Enclave terminal in the Puzzle Level
- {984}{}{} # etEnter.int ; Military Base Enterance Spacial Message
- {985}{}{} # etBattle.int ; Military Base Battle Area Spacial Message
- {986}{}{Emitter} # SSEmiEn1.int ; Ncr emitters for ncr entrance on map 1
- {987}{}{Blast Door} # QIBstDr1.int ; Blast Door for Reactor Off to remain closed
- {988}{}{Blast Door} # QIBstDr2.int ; Blast Door for Reactor On to remain closed
- {989}{}{Darrow's Stock} # VIDarBox.int ; Vault City Darrow Shop Inventory
- {990}{}{Door} # HSCrlDr.int ; Jail cell door for Broken Hills
- {991}{}{Super Duper Mutant} # ecTlkMut.int ; Military Base Conversation Mutants
- {992}{}{Chemist} # fcChemst.int ; Chemist in San Francisco
- {993}{}{Grundel} # ecGrunde.int ; Military Base Mouse Hunter
- {994}{}{Kid} # ecMelKid.int ; Some Town USA, Melchior's Kid
- {995}{}{Retinal Scanner} # WIRetScn.int ; Retinal Scanner in the Sieera Base
- {996}{}{Elevator Door} # WIElvDor.int ; Elevator Door in the Seirra Base
- {997}{}{Cybernetic Receptical} # WIBrkBrn.int ; Broken Brain Bot in the Sierra Base
- {998}{}{Wall} # WIScrtDr.int ; Sierra Base Secert Door
- {999}{}{Map Script} # broken2.int ; Map Script for Broken Hills Map 2
- {1000}{}{Farrell's Stock} # VIFarBox.int ; Vault City Farrell Shop Inventory
- {1001}{}{Harry's Stock} # VIHarBox.int ; Vault City Harry Shop Inventory
- {1002}{}{Box} # VICtyBox.int ; Vault City Courtyard Temp Inventory Box
- {1003}{}{Box} # VIDwtBox.int ; Vault City Downtown Temp Inventory Box
- {1004}{}{Derek} # dcDerek.int ; Derek in the Den
- {1005}{}{Tubby's Friend} # dcTubFri.int ; Tubby's Junkie Friends in the Den
- {1006}{}{Gambler} # dcGamble.int ; Gamblers in the Den
- {1007}{}{Slave} # dcSlave.int ; Pen Slaves in the Den
- {1008}{}{Guard} # dcMetRom.int ; Metzger Room Guard in the Den
- {1009}{}{Slaver} # dcPenGrd.int ; Slaver Pen Guard in the Den
- {1010}{}{Lara} # dcLara.int ; Lara in the Den
- {1011}{}{Tyler} # dcTyler.int ; Tyler in the Den
- {1012}{}{Marc} # dcMarc.int ; Marc in the Den
- {1013}{}{Bulletin Board} # diBulBrd.int ; Bulletin Board in the Den
- {1014}{}{Slaver} # dcVicGrd.int ; Vic Guard in the Den
- {1015}{}{Slaver} # dcSlvGrt.int ; Slaver Greeter in the Den
- {1016}{}{Fred} # dcFred.int ; Fred in the Den
- {1017}{}{Box} # diFliBox.int ; Flick Box in the Den
- {1018}{}{Box} # diMomBox.int ; Mom Box in the Den
- {1019}{}{Box} # diSmiBox.int ; Smitty Box in the Den
- {1020}{}{Car Trunk} # ZICrTrnk.int ; generic script for Car Trunk
- {1021}{}{Security Door} # QIPzlDor.int ; Door for the puzzle room in the Enclave
- {1022}{}{Computer Terminal} # FSPhySta.int ; Physics computer station in San Fran
- {1023}{}{Computer Terminal} # FSBioSta.int ; Biology computer station in San Fran
- {1024}{}{Computer Terminal} # FSCheSta.int ; Chemistry computer station in San Fran
- {1025}{}{Lao Chou} # FCLaoCho.int ; Merchant in San Fran
- {1026}{}{} # FIPaper.int ; Scrap Papers that combine should only be put on one of the peaces.
- {1027}{}{} # CSVent.int ; Ventilation shaft for Navarro
- {1028}{}{Map Script} # EncTrp.int ; Map Script for Enclave Trap Rooms
- {1029}{}{Dead Body} # HtBody.int ; Script for dead bodies in Broken Hills
- {1030}{}{Exposed wires} # QIWires.int ; Wires on the ground in the trap room
- {1031}{}{Box} # diMetBox.int ; Metzger Box from Slave Crap
- {1032}{}{Slave} # dcRunSlv.int ; Den Slave Run Fleeing Slaves
- {1033}{}{Slave} # dcAtkSlv.int ; Den Slave Run Hostile Slaves
- {1034}{}{Slaver} # dcRnSlvr.int ; Den Slave Run Slavers
- {1035}{}{Chip} # FCChip.int ; Chip in San Fran no splean
- {1036}{}{Reactor} # QIReactr.int ; Reactor in the Enclave
- {1037}{}{Reactor Computer} # QIRctrCm.int ; Reactor Computer in the Enclave
- {1038}{}{Cash Tender} # RCCshTnd.int ; Redding Cash Tender in the Casino
- {1039}{}{Cash Box} # RICshBox ; Cash Box for the Cash Tender
- {1040}{}{Wanamingo} # RCWanami.int ; Wanamingo
- {1041}{}{Bar Patron} # dcStory1.int ; Story Teller 1 in the Den
- {1042}{}{Bar Patron} # dcStory2.int ; Story Teller 2 in the Den
- {1043}{}{Jail Door} # RIJalDor.int ; Jail Door in Redding
- {1044}{}{Suze} # FCSuze.int ; Suze in San Fran
- {1045}{}{Captain Ron Meyers} # FCRonMey.int ; Captain Ron Meyers
- {1046}{}{Pen Door} # diPenDor.int ; Slave Pen Door in the Den
- {1047}{}{Wanamingo Mine} # RedWan1.int ; Map Script for Wanamingo Mine
- {1048}{}{Wanamingo Mine Entrance} # RedWane.int ; Map Script for Wanamingo Mine Entrance
- {1049}{}{Frog Morton} # RCFrog.int ; Frog Morton
- {1050}{}{Dave H.} # FCDaveh.int ; Dave Handy in San Fran
- {1051}{}{Door} # diVicDor.int ; Vic's Room Door in the Den
- {1052}{}{Door} # diRomDor.int ; Metzger's Room Door in the Den
- {1053}{}{Puking Charlie} # vccharly.int ; Puking Charlie in Vault Courtyard
- {1054}{}{Painting} # SIPaint.int ; Revales Vault 13 on examination.
- {1055}{}{Map Script} # SFChina.int ; San Fran China Map
- {1056}{}{Bartender} # VCCouBar.int ; Vault City Council Area Bartender
- {1057}{}{Box} # VIBarBox.int ; Vault City Slave Sale Inventory Dump
- {1058}{}{Auto-Doc} # VIAutDoc.int ; Vault City Courtyard Auto-Doc
- {1059}{}{} # RIMinEnt.int ; Entrance Back to the Mines
- {1060}{}{Mining Tunnel} # RedMTun.int ; Map Script for Mining Tunnel
- {1061}{}{Robot} # KCRob.int ; Robot on Klamath Canyon
- {1062}{}{} # FiGunTbl.int ; Gun Merchant table in San fran
- {1063}{}{Map Script} # KlaMall.int ; Map Script for Klamath Mall area
- {1064}{}{Map Script} # KlaTrap.int ; Map Script for Klamath Still area
- {1065}{}{Lydia} # VCDwnBar.int ; Vault City Downtown Bartender
- {1066}{}{} # RedDTun.int ; Redding Downtown Tunnels
- {1067}{}{Rocketman} # FCRocMan.int ; Rocket man in San Fran
- {1068}{}{AHS-7} # FCOz7.int ; Oz 7 in San Fran
- {1069}{}{Crockett} # FCCrocke.int ; Crockett in San Fran
- {1070}{}{Amanda} # VCAmanda.int ; Vault City Coutryard Amanda, Joshua's Wife
- {1071}{}{Joshua} # VCJoshua.int ; Vault City Courtyard Joshua, Slave
- {1072}{}{Valerie} # VCMainWk.int ; Valerie, Vic's Daughter and Maintence Worker
- {1073}{}{Teaching System} # VITeach.int ; Vault City Teaching System
- {1074}{}{Crate} # diCrate.int ; Den Crate in Church
- {1075}{}{Peeing Guy} # VCUrine.int ; Peeing Guy in Vault City Council Area
- {1076}{}{Curtis} # VCCurtis.int ; Curtis, Amanda and Joshua's Son
- {1077}{}{Marc} # FCMarc.int ; Marc, Punk in San Fran
- {1078}{}{Computer} # FSElComp.int ; Hubologists computer
- {1079}{}{AHS-9} # FCOz9.int ; Hubologist main dude
- {1080}{}{Guard} # FCElGrd.int ; Hubologist's guards
- {1081}{}{Pile of rocks} # VIRocks.int ; Pile of Rocks w/ Hidden Wrench
- {1082}{}{Door} # VIVltDor.int ; Vault City 2nd floor doors
- {1083}{}{Guard} # dcRebGrd.int ; Den Rebecca Guard
- {1084}{}{Guard} # dcRebDor.int ; Den Rebecca Door Guard
- {1085}{}{Door} # diRebDor.int ; Den Rebecca Door
- {1086}{}{Wanted Sign} # ZSWsign.int ; Generic Wanted Sign
- {1087}{}{Dr. Wong} # FCDrWong.int ; Dr. Wong in San Fran area
- {1088}{}{Table} # FIlaotbl.int ; Lao Cho's stock tables in san Fran
- {1089}{}{Door} # WILv1Dor.int ; Locked Door on Level 1 Entrance # local_vars=8
- {1090}{}{Punk} # FCFemPnk.int ; San Fran Female punk
- {1091}{}{Punk} # FCMalPnk.int ; San Fran Male Punk
- {1092}{}{Ryan} # FCRyan.int ; San Fran Punk Ryan
- {1093}{}{Box} # HIBh1Box.int ; Broken Hills Temp Inventory Box
- {1094}{}{} # FCJuavki.int ; Juan and Vikkin in San Fran Elron Camp
- {1095}{}{Manhole} # HIManHol.int ; Manhole to Basement in Liz's Store
- {1096}{}{Map Script} # SFElronb.int ; Elron Base map Script
- {1097}{}{Ladder} # HILadder.int ; Ladder up to Liz's Store
- {1098}{}{Punching Bag} # WIPnchBg.int ; Punching Bag in the Sierra Depot
- {1099}{}{Door} # WIBayDor.int ; Sierra Base Repair Bay Door
- {1100}{}{Alarm} # GSAlarm.int ; Gecko Reactor alarm
- {1101}{}{Floor Plate} # WIPlTrp2.int ; Plasma Floor Trap Level 2 of Seirra
- {1102}{}{Floor Plate} # WIPlTrp3.int ; Plasma Floor Trap Level 2 of Seirra
- {1103}{}{Floor Plate} # WIPlTrp4.int ; Plasma Floor Trap Level 2 of Seirra
- {1104}{}{Floor Plate} # WIPlTrp5.int ; Plasma Floor Trap Level 2 of Seirra
- {1105}{}{Floor Plate} # WIPlTrp6.int ; Plasma Floor Trap Level 2 of Seirra
- {1106}{}{Floor Plate} # WIPlTrp7.int ; Plasma Floor Trap Level 2 of Seirra
- {1107}{}{Floor Plate} # WIPlTrp8.int ; Plasma Floor Trap Level 2 of Seirra
- {1108}{}{Floor Plate} # WIPlTrp9.int ; Plasma Floor Trap Level 2 of Seirra
- {1109}{}{Floor Plate} # WIPlTrpA.int ; Plasma Floor Trap Level 2 of Seirra
- {1110}{}{Floor Plate} # WIPlTrpB.int ; Plasma Floor Trap Level 2 of Seirra
- {1111}{}{Floor Plate} # WIPlTrpC.int ; Plasma Floor Trap Level 2 of Seirra
- {1112}{}{Floor Plate} # WIPlTrpD.int ; Plasma Floor Trap Level 2 of Seirra
- {1113}{}{Floor Plate} # WIPlTrpE.int ; Plasma Floor Trap Level 2 of Seirra
- {1114}{}{Floor Plate} # WIPlTrpF.int ; Plasma Floor Trap Level 2 of Seirra
- {1115}{}{Emitter} # WSEmit4a.int ; Emitter, Level 4 in Sierra Base
- {1116}{}{Emitter} # WSEmit4b.int ; Emitter, Level 4 in Sierra Base
- {1117}{}{Emitter} # WSEmit4c.int ; Emitter, Level 4 in Sierra Base
- {1118}{}{Force Field} # WSFeld4a.int ; Force Field, Level 4 in Sierra Base
- {1119}{}{Force Field} # WSFeld4b.int ; Force Field, Level 4 in Sierra Base
- {1120}{}{Force Field} # WSFeld4c.int ; Force Field, Level 4 in Sierra Base
- {1121}{}{Hubologist} # FCElrInd.int ; Elron Indoctrinee
- {1122}{}{Computer} # FStnkCmp.int ; Posiden Tanker Computer
- {1123}{}{Bunker Door} # WIBnkDor.int ; Bunker Door for the Sierra Depot
- {1124}{}{Gate} # miGate.int ; Modoc Gate
- {1125}{}{Box} # WITrpBx1.int ; Sierra Base Trapped Box
- {1126}{}{Morton Brother} # RCMorBrs.int ; Morton Brothers, Inc.
- {1127}{}{Emitter} # FSEmt1.int ; Force Field emitter 1 in San Fran
- {1128}{}{Emitter} # FSEmt2.int ; Force Field emitter 2 in San Fran
- {1129}{}{Emitter} # FSEmt3.int ; Force Field emitter 3 in San Fran
- {1130}{}{Map Script} # Cave6.int ; Fake Vault 13 Cave map
- {1131}{}{Chet} # VCChet.int ; Illicit Allocations Officer Chet
- {1132}{}{Map Script} # NewRVB.int ; New Reno Helicopter Script Map
- {1133}{}{Vertibird} # nsVertib.int ; New Reno Helicopter Script Vertibird
- {1134}{}{Salvatore Guard} # ncHSSal1.int ; New Reno Helicopter Script Salvatore 1
- {1135}{}{Salvatore Guard} # ncHSSal2.int ; New Reno Helicopter Script Salvatroe 2
- {1136}{}{Soldiers} # ncHSPow1.int ; New Reno Helicopter Script Power Armor 1
- {1137}{}{Soldiers} # ncHSPow2.int ; New Reno Helicopter Script Power Armor 2
- {1138}{}{Crate} # niHSCrat.int ; New Reno Helicopter Script Crate
- {1139}{}{Mr. Handy} # ncHSHand.int ; New Reno Helicopter Script Handy
- {1140}{}{Salvatore Guard} # ncHSGSal.int ; New Reno Helicopter Script Salvatore Guard
- {1141}{}{Spacial Script} # ntHSGrd.int ; New Reno Helicopter Script Guarding Spacial
- {1142}{}{Door} # niEldDor.int ; New Reno Elderidge Door
- {1143}{}{Door} # niSalDor.int ; New Reno Salvatore Door
- {1144}{}{Door} # niMyrDor.int ; New Reno Myron Door
- {1145}{}{} # FcMonst.int ; Monster in the PMS Tanker
- {1146}{}{Map Script} # SFTanker.int ; San Fran Tanker map
- {1147}{}{Slave} # VCSlav2.int ; Vault City Prisoner Slaves
- {1148}{}{Vault Citizen} # VCBarCit.int ; Vault City Bar Patron
- {1149}{}{Door} # niBasDor.int ; New Reno Locking Doors
- {1150}{}{Boxer} # ncFightr.int ; New Reno Boxer Actually Fighting
- {1151}{}{Vault Door} # RIVltDor.int ; Locked Vault Door in Redding
- {1152}{}{Xarn} # CcXarn.int ; Xarn in Navarro
- {1153}{}{Raul} # CcRaul.int ; Raul in Navarro
- {1154}{}{Quincy} # CcQuincy.int ; Quincy in Navarro
- {1155}{}{Quartermaster} # CcQmstr.int ; Quartermaster in Navarro
- {1156}{}{Guard} # CcMedGrd.int ; Med Lab Guard in Navarro
- {1157}{}{Cybernetic Dog} # CcK9.int ; K9 in Navarro
- {1158}{}{Doctor} # CcDoctor.int ; Dr Shreber in Navarro
- {1159}{}{Technician} # CcATech.int ; Air Tech in Navarro
- {1160}{}{Technician} # CcACon.int ; Air Control in Navarro
- {1161}{}{Guard} # CcDrGrd.int ; Door Guard in Navarro
- {1162}{}{Guard} # Ccggbak.int ; Gate Guard Backup in Navarro
- {1163}{}{Guard} # CcGrdca.int ; Guard (combat armor) in Navarro
- {1164}{}{Guard} # CcGrdpa.int ; Guard (power armor) in Navarro
- {1165}{}{Technician} # CcTech1.int ; Com Tech1 in Navarro
- {1166}{}{Technician} # CcTech2.int ; Com Tech2 in Navarro
- {1167}{}{Technician} # CcComp1.int ; Computer Tech1 in Navarro
- {1168}{}{Technician} # CcComp2.int ; Computer Tech2 in Navarro
- {1169}{}{Cave In} # HICaveIn.int ; Broken Hills Caved-In mine
- {1170}{}{Enclave Patroler} # QCEPSqad.int ; Enclave EP Squad (joins player in fighting
- {1171}{}{Blast Door} # QIEndDor.int ; Doors at the End Fight Area
- {1172}{}{Map Script} # EncDet.int ; Map Script for Enclave Detention Center
- {1173}{}{Map Script} # EncDock.int ; Map Script for Enclave Dock
- {1174}{}{Map Script} # EncGd.int ; Map Script for Enclave Guard Barracks
- {1175}{}{Map Script} # EncPres.int ; Map Script for Enclave Presidential Area
- {1176}{}{Map Script} # EncRetr.int ; Map Script for Enclave Reactor Area
- {1177}{}{Map Script} # EncFite.int ; Map Script for Enclave Fight Area
- {1178}{}{Security Robot} # QCSecBot.int ; Enclave Security Robot
- {1179}{}{Poor Box} # niTulBox.int ; New Reno Poor Box
- {1180}{}{Body} # hiDead.int ; Dead body in Broken Hills Tunnels
- {1181}{}{Box} # HiJacBox.int ; Broken Hills Jacob inventory box
- {1182}{}{Box} # HiDocBox.int ; Broken Hills Doc Holliday Inventory box
- {1183}{}{Box} # HiOutBox.int ; Broken Hills Outfitter inventory box
- {1184}{}{Caravan Guard} # RCCvnGrd.int ; Generic Caravan Guard
- {1185}{}{Caravan Driver} # RCCvnDrv.int ; Generic Caravan Driver
- {1186}{}{Ring Announcer} # ncAnounc.int ; New Reno Boxing Anouncer
- {1187}{}{Ring Girl} # ncRngGrl.int ; New Reno Ring Grrrl
- {1188}{}{Boxer} # ncPrzFtr.int ; New Reno Prize Fighter
- {1189}{}{Door} # VIVltDr2.int ; Vault Doors in Vault 8
- {1190}{}{Cheat Character} # ncCheat.int ; New Reno Cheat Character
- {1191}{}{Holodisk} # WIGNNDsk.int ; Sierra Base GNN Transscript
- {1192}{}{Holodisk} # WIMisDsk.int ; Sierra Base Mission Statement Disk
- {1193}{}{Holodisk} # FIElrDsk.int ; Hubologist Holodisk
- {1194}{}{Note} # HINote.int ; Script for Francis/Zaius Note
- {1195}{}{Dogmeat} # ECDogMet.int ; Dog Meat from Special random encounter
- {1196}{}{Cat's Paw Magazine #5} # niCatPw5.int ; New Reno Cat's Paw magazine 5
- {1197}{}{Raiders Map} # niRaiMap.int ; New Reno Raiders Map in Bishop's Safe
- {1198}{}{Pariah Dog} # ECPariah.int ; Pariah Dog in Low Luck encounter
- {1199}{}{Klaxon} # QIKlaxon.int ; Klaxon Lights for Enclave when under alert
- {1200}{}{Mine} # IIMine.int ; Mines in Raiders Cave
- {1201}{}{Pit} # IIPit.int ; Pits in the Raiders Cave
- {1202}{}{Tanker Merchant} # FCTnkGmr.int ; Tanker Gun Merchant San Fran
- {1203}{}{Tanker Bartender} # FCTnkBar.int ; Tanker Bar Tender
- {1204}{}{Tanker Merchant} # FCTnkMer.int ; Tanker Merchant
- {1205}{}{} # FITGunTb.int ; Tanker Gun Mer's table
- {1206}{}{} # FITMerTb.int ; Tanker Merchant's Table
- {1207}{}{Emitter} # FSPemtr1.int ; Palace Emitter 1
- {1208}{}{Emitter} # FSPemtr2.int ; Palace Emitter 2
- {1209}{}{Emitter} # FSPemtr3.int ; Palace Emitter 3
- {1210}{}{Emitter} # FSEmpEmt.int ; Emporor Computer's Force Field
- {1211}{}{Fallout 2 Hintbook} # niF2Hint.int ; New Reno Fallout 2 Hintbook
- {1212}{}{} # csTouch.int ; Script to signal if dude touches container objects (in Navarro)
- {1213}{}{} # csArea.int ; Script to signal if dude enters an area (in Navarro)
- {1214}{}{Guard} # RCAscGrd.int ; Generic Guard for Ascorti's Bar
- {1215}{}{Prospector} # ECLdPros.int ; Random Encounter Lead Prospector
- {1216}{}{Bootleggers} # ECLdBoot.int ; Random Encounter Lead Bootlegger
- {1217}{}{} # csOpen.int ; Script to signal if dude uses door w/o permision (in Navarro)
- {1218}{}{Dan} # hcDan.int ; Dan, Spouse of murdered conspirator.
- {1219}{}{Shitty Comedian} # ncComedi.int ; New Reno Comedian
- {1220}{}{Trashcan Singer} # ncBand.int ; New Reno Trashcan Band
- {1221}{}{Map Script} # ARDead.int ; Destroyed Arroyo Bridge map script
- {1222}{}{} # csGate.int ; Script to signal if dude uses gate w/o permision (in Navarro)
- {1223}{}{Grave} # niWilGrv.int ; New Reno Coffin Willie's Grave
- {1224}{}{Coffin Willie} # ncWillie.int ; New Reno Coffin Willie
- {1225}{}{Keyless entry computer} # FSFobTer.int ; Fob Terminal
- {1226}{}{Keyless entry Door} # FSFobDor.int ; Fob Door
- {1227}{}{Computer} # ccNComp.int ; Navarro Computer
- {1228}{}{Kohl} # vcKohl.int ; Vault City Info Officer Kohl
- {1229}{}{Child} # ECChild.int ; Random Encounter Children
- {1230}{}{Cook} # ccCook.int ; Navarro Cook
- {1231}{}{Turret} # ccTurret.int ; Navarro Turret
- {1232}{}{Brian} # hcBrian.int ; Brian, the Power Technician
- {1233}{}{Generator} # hiPower.int ; Power Generator for Broken Hills
- {1234}{}{Console} # hiConsole.int ; Power Station Console in Broken Hills
- {1235}{}{Giant Ant} # hcAnt1.int ; Standard Broken Hills Ant
- {1236}{}{Giant Ant} # hcAnt2.int ; Broken Hills Ant - Missing Person Quest
- {1237}{}{Door} # csXDoor.int ; Another lousy door script -signals xarn to leave
- {1238}{}{} # htSecret.int ; Spatial for secret area of Broken Hills Mine
- {1239}{}{Box} # niEthBox.int ; New Reno Ethyl Wright Shop Box
- {1240}{}{Eric} # hcEric.int ; Eric the Smelly Boy, Broken Hills
- {1241}{}{} # htFlies.int ; Spatial Flies script for Broken Hills
- {1242}{}{Box} # viRanBox.int ; Randal's Stock Box in Vault City
- {1243}{}{Giant Scorpion} # iiScorp.int ; Raiders Scorpions 2X poison
- {1244}{}{Jane} # RCJane.int ; Redding Jackpot Jane
- {1245}{}{} # VTAloMrk.int ; Spatial Script for Allocation Computer VCity
- {1246}{}{Map Script} # Cave7.int ; Fake Vault 13 map
- {1247}{}{Dermal Pip Boy} # niDermal.int ; New Reno Dermal Pip Boy
- {1248}{}{Pooch} # ncEldDog.int ; New Reno Eldridge Dogs
- {1249}{}{Rattray} # RCRatray.int ; Rattray, Doc Johnson's assistant
- {1250}{}{Spouse} # HCHusWif.int ; Mutant Husband/Wife Broken Hills
- {1251}{}{LoPan Guard} # FCLoGrd.int ; LoPan Guard in San Fran
- {1252}{}{Map Script} # Navarro.int ; Map script for Navarro
- {1253}{}{Door} # VIVltDr3.int ; Vault Door in Vault 8 - Martin
- {1254}{}{Cybernetic Dog} # CcFak9.int ; Fake K-9 Scenery obj
- {1255}{}{Luke} # FCNLuke.int ; Luke in NCR
- {1256}{}{Joshua} # FCDJosh.int ; Joshua BOS in the Den
- {1257}{}{Gate} # iiLockDr.int ; Gates in Raiders area
- {1258}{}{Matt} # FCFmatt.int ; Matt in San Fran BOS
- {1259}{}{Door} # FSBroDor.int ; Brotherhood Door
- {1260}{}{Guard} # hcGrd2.int ; Bank Guard 2 in Broken Hills
- {1261}{}{Door} # QIGeckDr.int ; Door Requiring the player to use the geck
- {1262}{}{Computer} # FSFace.int ; Ace Computer system in San Fran
- {1263}{}{Terminal} # QITurTrm.int ; Generic Enclave Turret Terminal
- {1264}{}{Turret} # QCTurret.int ; Enclave Turrets
- {1265}{}{Chuck Stodgers} # hcChuck.int ; Chuck Stodgers, Broken Hills
- {1266}{}{} # htChuck.int ; Spatial Script for waking up Chuck
- {1267}{}{Terminal} # viTerm.int ; Vault City Vault Terminal
- {1268}{}{Gang Thug} # RCMotGng.int ; Frog Morton's gang
- {1269}{}{Cheater} # ccCheat.int ; Cheat character in Navarro
- {1270}{}{} # FSTnkrdr.int ; Tanker Doors in San Fran
- {1271}{}{Peasant} # OCPeaon.int ; NCR peaons
- {1272}{}{The Lavender Flower} # diRebBok.int ; Den Becky's Book
- {1273}{}{Radscorpion} # hcScorp.int ; Broken Hills Scorpion
- {1274}{}{Professor} # hcProf.int ; Broken Hills Professor
- {1275}{}{Box} # hiPrfBx1.int ; Professor's Box in Broken Hills
- {1276}{}{Box} # hiPrfBx2.int ; Professor's Box in Broken Hills
- {1277}{}{Seymour} # hcSeymore.int ; Seymour the talking Plant/Broken Hills
- {1278}{}{John Sullivan} # hcSulvan.int ; John Sullivan - Broken Hills
- {1279}{}{Lumpy} # hcLumpy.int ; Lumpy the car accident victim - Broken Hills
- {1280}{}{} # BISpyHol.int ; Spy Holodisk for NCR
- {1281}{}{} # SIHisHol.int ; NCR History Holodisk
- {1282}{}{} # SIWesHol.int ; Westin Holodisk
- {1283}{}{Guard} # SCBGrd.int ; Buster's Guard
- {1284}{}{} # SIElnObj.int ; Elise Notify Object
- {1285}{}{} # SIGcaObj.int ; NCR Guard Captain notify obj
- {1286}{}{Typhon} # hcTyphon.int ; Typhon, Son of Set - Broken Hills
- {1287}{}{Bodyguard} # ECBdyGrd.int ; BodyGuard in Vignette
- {1288}{}{Map Script} # GamMovie.int ; Game Movie map
- {1289}{}{Locker} # ziLocker.int ; Generic Locker Script
- {1290}{}{Well} # hiWell.int ; Broken Hills Well
- {1291}{}{Micky} # hcMicky.int ; Mickey the Dwarf - Broken Hills
- {1292}{}{Turret} # WCTurret.int ; Turret for Sierra Depot
- {1293}{}{Old Ghoul} # hcOldGhl.int ; Ghouls in Old-Folks Home - Broken Hills
- {1294}{}{Henchman} # hcHench.int ; Broken Hills Outfitter Henchmen
- {1295}{}{Elmo} # hcElmo.int ; Elmo - Broken Hills
- {1296}{}{Toilet} # niToilet.int ; Toilet - Contains Grenades - New Reno
- {1297}{}{Cross} # niCross.int ; Cross - Golgotha - Buried Cash
- {1298}{}{Plow} # viPlow1.int ; Plow - Vault City
- {1299}{}{Plow} # viPlow2.int ; Plow - Vault City
- {1300}{}{Scorpion} # kcScorpa.int ; Attacking scorpion in klamath
- {1301}{}{Generator} # kcGnratr.int ; Generator player repairs in toxic caves
- {1302}{}{Door} # kcLvatr.int ; Elevator door in toxic caves
- {1303}{}{Door} # SIVDor.int ; Vortis Slave Door
- {1304}{}{Medical Pip Boy} # niMedica.int ; New Reno "Doctor Skill" Upgrade
- {1305}{}{Locker} # niPrstLk.int ; New Reno Prostitute"Locker"
- {1306}{}{Locker} # niBigJLk.int ; New Reno Big Jesus "Locker"
- {1307}{}{Locker} # niMor1Lk.int ; New Reno Mordino No Lock/No Ignore "Locker"
- {1308}{}{Locker} # niBoxrLk.int ; New Reno Boxer "Locker"
- {1309}{}{Locker} # niBis1Lk.int ; New Reno Bishop Family OK "Locker"
- {1310}{}{Locker} # niPornLk.int ; New Reno Porn Actress "Locker"
- {1311}{}{Locker} # niBtchLk.int ; New Reno Bitch "Locker"
- {1312}{}{Locker} # niBis2Lk.int ; New Reno Bishop Family NO IGNORE "Locker"
- {1313}{}{Locker} # niEldrLk.int ; New Reno Eldridge "Locker"
- {1314}{}{Locker} # niWrT1Lk.int ; New Reno Wright Teen NO IGNORE "Locker"
- {1315}{}{Locker} # niOWriLk.int ; New Reno Orville Wright "Locker"
- {1316}{}{Locker} # niWrT2Lk.int ; New Reno Wright Teen FAMILY IGNORE "Locker"
- {1317}{}{Locker} # niMor1Lk.int ; New Reno Mordino FAMILY IGNORE "Locker"
- {1318}{}{Locker} # niMyGdLk.int ; New Reno Myron Guard "Locker"
- {1319}{}{Locker} # niMor2Lk.int ; New Reno Mordino NO IGNORE "Locker"
- {1320}{}{Locker} # niMyrnLk.int ; New Reno Myron "Locker"
- {1321}{}{Locker} # niChp1Lk.int ; New Reno Chop Shop Boy LOCKED "Locker"
- {1322}{}{Locker} # niChp2Lk.int ; New Reno Chop Shop Boy NO-LOCK "Locker"
- {1323}{}{Locker} # niTryLk.int ; New Reno Tray "Locker"
- {1324}{}{Locker} # niMor3Lk.int ; New Reno Mordino locker, no warning
- {1325}{}{Map Script} # rndtoxic.int ; Random Toxic Map
- {1326}{}{You can't see me} # ecirrad.int ; critter that irradates
- {1327}{}{Tin Woodsman} # ecTinWod.int ; Tin Woodsman
- {1328}{}{Map Script} # rndTinWd.int ; Tin Woodsman Map Script
- {1329}{}{Stone Formation} # ecGrdFrv.int ; Guardian of Forever
- {1330}{}{} # rndForvr.int ; Guardian of Forever Rnd Enct Map Script
- {1331}{}{Terminal} # ecGrdTrm.int ; Guardian of Forever Water Chip Terminal
- {1332}{}{Locker} # niEld2Lk.int ; New Reno Eldridge "Locker" HARD LOCK
- {1333}{}{} # SiRagobj.int ; Uhh box that Rondo cares
- {1334}{}{Map Script} # SFCHINA2.int ; China 2 map
- {1335}{}{Security Bot} # WCDedBot.int ; Fighting Bot that does nothing
- {1336}{}{Security Bot} # KCWupass.int ; Klamath Guard Robot under Toxic Caves
- {1337}{}{Locker} # viHarWch.int ; VCty - Harry Watch Script
- {1338}{}{Locker} # viEdWch.int ; VCty - Ed Watch Script
- {1339}{}{Locker} # viAndWch.int ; VCty - Doc Andrew Watch Script
- {1340}{}{Locker} # viLynWch.int ; VCty - Lynette Watch Script
- {1341}{}{Locker} # viGrgWch.int ; VCty - Gregory Watch Script
- {1342}{}{Locker} # viCGWch1.int ; VCty - Prison Door Watch Script
- {1343}{}{Locker} # viCGWch2.int ; VCty - Greeting Watch Script
- {1344}{}{Locker} # viRNWch1.int ; VCty - Randal1 Watch Script
- {1345}{}{Locker} # viRNWch2.int ; VCty - Randal2 Watch Script
- {1346}{}{Locker} # viStkWch.int ; VCty - Stark Watch Script
- {1347}{}{Locker} # viBarWch.int ; VCty - Barkus Watch Script
- {1348}{}{Locker} # viVLWch1.int ; VCty - Valerie1 Watch Script
- {1349}{}{Locker} # viVLWch2.int ; VCty - Valerie2 Watch Script
- {1350}{}{Locker} # viWalWch.int ; VCty - Wallace Watch Script
- {1351}{}{Locker} # viSkvWch.int ; VCty - Greeting Watch Script
- {1352}{}{Locker} # viInWch1.int ; VCty - InGrd Watch Script
- {1353}{}{Locker} # viInWch2.int ; VCty - InGrd Watch Script
- {1354}{}{Locker} # viInWch3.int ; VCty - InGrd Watch Script
- {1355}{}{Locker} # viFamWch.int ; VCty - GenFam Watch Script
- {1356}{}{Locker} # viCsWch1.int ; VCty - Cassidy Watch Script
- {1357}{}{Dock Squatter} # FCDocSqa.int ; San Fran - Doc Squatter
- {1358}{}{Dock Kid} # FCDocKid.int ; San Fran - Doc Kids
- {1359}{}{Map Script} # RndWhale.int ; Random Whale Script
- {1360}{}{Percy Crump} # gcPercy.int ; Percy Crump, Gecko Merchant
- {1361}{}{Box} # giPerBox.int ; Percy's Stock Box
- {1362}{}{Box} # giJnkBox.int ; Gecko Junkyard Temp Inventory Box
- {1363}{}{Door} # niWriDor.int ; New Reno Wright Room Door
- {1364}{}{The Great Ananias} # dcAnan.int ; The Great Ananias, Mummy Master
- {1365}{}{Map Script} # RndUVilg.int ; Unwashed Villager map
- {1366}{}{Unwashed Villager} # ECWash.int ; Unwashed Villagers... Ug You figure out where they go.
- {1367}{}{Spammer} # ECSpammr.int ; Spammer in Unwashed Encounter
- {1368}{}{Map} # eiSanMap.int ; Military Base San Francisco Map
- {1369}{}{Map Script} # RndShutl.int ; Random Shuttle Map
- {1370}{}{Map Script} # rndParih.int ; Random Pariah Map Script
- {1371}{}{Map Script} # rndBHead.int ; Random Big Head map
- {1372}{}{Map Script} # rndcafe.int ; Random Cafe Map
- {1373}{}{Nuka-Cola Machine} # ZINuke.int ; Nuka-Cola Machine
- {1374}{}{Dock} # sfdock.int ; map script for San Fran Dock
- {1375}{}{Door} # ciCrisDr.int ; Chris's Door
- {1376}{}{Land Mine} # rtlndmin.int ; Redding Land Mines
- {1377}{}{Land Mine} # wtlndmin.int ; Sierra Depot Land Mines
- {1378}{}{Your Ex} # ncExSpou.int ; New Reno Ex-Spouse script
- {1379}{}{Mel} # ECMel.int ; Mel that Dogmeat Creates.
- {1380}{}{Vent} # ciVent.int ; Vent into Navarro
- {1381}{}{Kevin} # ccKevin.int ; Kevin in Navarro
- {1382}{}{Alarm} # csAlarm.int ; Navarro base on alert lights
- {1383}{}{Locker} # ciQunWch.int ; Quincy Locker watch script
- {1384}{}{Locker} # ciRulWch.int ; Raul Locker Watch Script
- {1385}{}{Locker} # ciCmdWch.int ; Commanded Locker Watch Script
- {1386}{}{} # SSSign.int ; NCR Statue
- {1387}{}{} # ctFob.int ; Fob EXP Spatial Script
- {1388}{}{} # ctPlans.int ; Vertibird EXP Spatial Script
- {1389}{}{} # ctK9Part.int ; K9 Part EXP Spatial Script
- {1390}{}{} # csArea2.int ; Script to signal if dude enters an area
- {1391}{}{} # csOpen2.int ; Script to signal if dude uses door w/o permision (in Navarro)
- {1392}{}{} # ctSound.int ; Soundproof Room Spatial Script
- {1393}{}{} # csOpen3.int ; Script to signal if dude uses door w/o permis
- {1394}{}{Bootlegger} # ECTlkMon.int ; Talking Moonshiners
- {1395}{}{} # ziWeakLk.int ; Generic Weak Lock Watch Script
- {1396}{}{} # ziMedmLk.int ; Generic Medium Lock Watch Script
- {1397}{}{Carny Kid} # dcCarnKd.int ; Carny Kid - The Den
- {1398}{}{} # ciDocWch.int ; Raul Locker Watch Script
- {1399}{}{} # ziHardLk.int ; Generic Hard Lock Watch Script
- {1400}{}{Mine} # CIMine.int ; Mines in Raiders Cave
- {1401}{}{Locker} # niBisHLk.int ; New Reno Bishop Hard Locker
- {1402}{}{Door} # niBisHDr.int ; New Reno Bishop Hard Locked Door
- {1403}{}{} # ntRicRom.int ; New Reno Richard Wright Room Spacial