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- ################################################################################
- #
- # Generic Game Settings
- #
- ################################################################################
- #
- #
- #-----------------------------------------------------------------------
- #
- # Action Points Consumption for Each type of Action
- #
- #-----------------------------------------------------------------------
- #
- 20 # AP_CAST_SPELL = 20;
- 3 # AP_WALK = 3;
- 2 # AP_RUN = 2;
- 1 # AP_TURN = 1;
- 2 # AP_CROUCH = 2;
- 2 # AP_STAND = 2;
- 2 # AP_OPEN_DOOR = 2;
- 4 # AP_DROP_ITEM = 4;
- 4 # AP_PICKUP_ITEM = 4;
- 10 # AP_THROW_ITEM = 10;
- 10 # AP_USE_MEDIKIT = 10;
- 15 # AP_USE_SCANNER = 15;
- 10 # AP_JUMP = 10;
- 15 # AP_THROW_GRENADE = 15;
- 4 # AP_HALF_TURN = 4;
- 15 # AP_TO_CLEAR_JAMMED_WEAPON = 15;
- 10 # AP_HAND_TO_HAND_ROUND = 10;
- 2 # AP_TO_USE_SWITCH = 2;
- 10 # AP_TO_USE_KEY = 10;
- 10 # AP_TO_BOARD_DISEMBARK = 10;
- 12 # AP_WHEN_ON_FIRE = 12
- 18 # AP_WHEN_BROKEN = 18
- #
- #-----------------------------------------------------------------------
- #
- # Other Miscellaneous Data Fields
- #
- #-----------------------------------------------------------------------
- #
- 20 # OCCASIONAL_SOUND_PERCENT = 20;
- 40 # OCCASIONAL_MOVEMENT_SOUND = 40;
- 120 # FULL_JUMP_FUEL = 120;
- 24 # MAX_JUMP_DISTANCE = 24;
- 5 # FLY_FRAMES_PER_CELL = 5;
- 40 # POWER_ARMOR_RATING = 40;
- 110 # TERMINATOR_ARMOR_RATING = 110;
- 110 # BLOOD_THIRSTER_ARMOR_RATING = 110;
- 30 # DEAMONIC_ARMOR_RATING = 30;
- 0 # PRIMATIVE_ARMOR_RATING = 0;
- 0 # HORROR_ARMOR_RATING = 0;
- 60 # ARMOR_DICE = 60;
- 20 # JUMP_PIXELS_PER_FRAME = 20;
- 200 # CHARCTER ANIMATION DELAY
- 400 # VEHICLE ANIMATION DELAY
- 1000 # LOOPING EFFECTS DELAY
- 1000 # FIRE ANIMATION DELAY
- 1 # CHARACTER_FIRE_TRANSPARENCY
- 8 # MISSLE_DRAW_OFFSET pixels per missile piece
- 9950 # WEAPON_JAM_PERCENT = 9950 which is 99.5%
- 3 # SCAN_FREQUENCY = 5
- 5 # COVER_SEARCH_RADIUS 3
- 60000 # DIALOG_AUTO_CLOSE_TIME
- 50 # POINT_BLANK_BALISTIC_SKILL_BONUS = 50
- 5 # POINT_BLANK_RANGE = 5
- 35 # MINIMUM_OVERWATCH_SHOT_PERCENT = 35
- 20 # MULTIPLE_SELECT_DRAG_TOLERANCE = 20 (In Pixels)
- 10 # STANDING_GUARD_POST_RADIUS = 10
- 10 # MAX_DEAMON_FLY_DISTANCE = 10
- 80 # SPELL_LOOPING_VOLUME = 80 (Percentage)
- 30 # PERCENT_OF_CHAOS_IN_SECONDARY_QUADRENT = 30;
- 5 # NUMBER_OF_RANDOM_CRATES = 5 // D5 + 1
- #
- #-----------------------------------------------------------------------
- #
- # VEHICLE_WALK_TRANSITION_FRAME
- #
- #-----------------------------------------------------------------------
- #
- # DELETED VEHICLE
- 0 # N
- 0 # NE
- 0 # E
- 0 # SE
- 0 # S
- 0 # SW
- 0 # W
- 0 # NW
- # VTYPE_ULTRA_RHINO
- 5 # N
- 5 # NE
- 5 # E
- 5 # SE
- 5 # S
- 5 # SW
- 5 # W
- 5 # NW
- # VTYPE_ULTRA_PREDATOR
- 5 # N
- 5 # NE
- 5 # E
- 5 # SE
- 5 # S
- 5 # SW
- 5 # W
- 5 # NW
- # VTYPE_ULTRA_LAND_SPEEDER
- 5 # N
- 5 # NE
- 5 # E
- 5 # SE
- 5 # S
- 5 # SW
- 5 # W
- 5 # NW
- # VTYPE_ULTRA_DREADNOUGHT
- 5 # N
- 5 # NE
- 5 # E
- 5 # SE
- 5 # S
- 5 # SW
- 5 # W
- 5 # NW
- # VTYPE_CHAOS_RHINO
- 5 # N
- 5 # NE
- 5 # E
- 5 # SE
- 5 # S
- 5 # SW
- 5 # W
- 5 # NW
- # VTYPE_CHAOS_PREDATOR
- 5 # N
- 5 # NE
- 5 # E
- 5 # SE
- 5 # S
- 5 # SW
- 5 # W
- 5 # NW
- # VTYPE_CHAOS_DREADNOUGHT
- 5 # N
- 5 # NE
- 5 # E
- 5 # SE
- 5 # S
- 5 # SW
- 5 # W
- 5 # NW
- #
- #-----------------------------------------------------------------------
- #
- # Multiplayer Choose Units Menu
- # Total number of allowed squad types
- #
- #-----------------------------------------------------------------------
- #
- 1 # TERMINATOR_SQUAD = 1
- 3 # TACTICAL_SQUAD = 3
- 2 # ASSULT_SQUAD = 2
- 2 # DEVASTATOR_SQUAD = 2
- #
- 3 # CHAOS_SQUAD = 3
- 2 # CHAOS_KHORNE_SQUAD = 2
- 1 # CHAOS_TERMINATOR_SQUAD = 1
- 3 # CHAOS_CULTIST_SQUAD = 3
- #
- 1 # LIBRARIAN_SQUAD = 1
- 1 # TECHMARINE_SQUAD = 1
- 1 # APOTHECARY_SQUAD = 1
- 1 # CHAPLAIN_SQUAD = 1
- 1 # CAPTAIN_SQUAD = 1
- #
- 1 # CHAOS_LORD_SQUAD = 1
- 1 # CHAOS_CHAPLAIN_SQUAD = 1
- 1 # CHAOS_SORCERER_SQUAD = 1
- 1 # CHAOS_BLOOD_THIRSTER_SQUAD = 1
- 1 # CHAOS_BLOOD_LETTER_SQUAD = 1
- 1 # CHAOS_FLESH_HOUND_SQUAD = 1
- 1 # CHAOS_LORD_OF_CHANGE_SQUAD = 1
- 1 # CHAOS_FLAMER_SQUAD = 1
- 1 # CHAOS_PINK_HORROR_SQUAD = 1
- 0 # CHAOS_BLUE_HORROR_SQUAD = 0
- #
- # Total number of allowed vehicle types
- #
- 2 # VTYPE_ULTRA_RHINO = 2
- 2 # VTYPE_ULTRA_PREDATOR = 2
- 2 # VTYPE_ULTRA_LAND_SPEEDER = 2
- 2 # VTYPE_ULTRA_DREADNOUGHT = 2
- 2 # VTYPE_CHAOS_RHINO = 2
- 2 # VTYPE_CHAOS_PREDATOR = 2
- 2 # VTYPE_CHAOS_DREADNOUGHT = 2
- #
- #-----------------------------------------------------------------------
- #
- # Option Screen Defaults
- #
- #-----------------------------------------------------------------------
- #
- 1 # Movies ON/OFF
- 1 # Music ON/OFF
- 1 # Combat Voices ON/OFF
- 0 # Grid ON/OFF
- 1 # Show Paths ON/OFF
- 1 # Point Save ON/OFF
- 0 # Auto Cut Level ON/OFF
- 1 # Show Unit Animations ON/OFF
- 3 # Combat Resolution (1 = 640x480, 2 = 800x600, 3 = 1024x768)
- 100 # Music Volume
- 100 # Sound Effects Volume
- 66 # Unit Animation Speed % (see CHARCTER ANIMATION DELAY and VEHICLE ANIMATION DELAY for worst case value)
- 66 # Effect Animation Speed % (see LOOPING EFFECTS DELAY for worst case value)
- #
- #-----------------------------------------------------------------------
- #
- # Campaign Map Filenames
- # These files must be saved with the campaign flag set to TRUE in the Scenario Builder
- #
- #-----------------------------------------------------------------------
- #
- Chapter01.MAP
- Chapter02.MAP
- Chapter03.MAP
- Chapter04.MAP
- Chapter05.MAP
- Chapter06.MAP
- Chapter07.MAP
- Chapter08.MAP
- Chapter09.MAP
- Chapter10.MAP
- Chapter11.MAP
- Chapter12.MAP
- Chapter13.MAP
- Chapter14.MAP
- Chapter15.MAP
- #
- #-----------------------------------------------------------------------
- #
- # Campaign End Mission Wave Filenames
- # Use "none" for no wave file to be played
- #
- #-----------------------------------------------------------------------
- #
- none
- none
- VOMISH03.wav
- none
- none
- none
- none
- none
- none
- none
- none
- none
- none
- none
- none
- #
- #-----------------------------------------------------------------------
- #
- 5 # RANGE THAT DEFINES A COHERENT FORCE FOR THE AI
- #
- #----------------------------------------------------------------------
- # AI DELTA PRIORITY WEIGHTS FOR EACH SPELL
- #
- 0 # EW_SPELL_HELL_FIRE = 0;
- 0 # EW_SPELL_LIGHTNING_ARC = 0;
- 0 # EW_SPELL_GATE = 0;
- 0 # EW_SPELL_ASSAIL = 0;
- 0 # EW_SPELL_DISPLACEMENT = 0;
- 0 # EW_SPELL_MACHINE_CURSE = 0;
- 0 # EW_SPELL_SCAN = 0;
- 8 # EW_SPELL_QUICKENING = 8;
- 0 # EW_SPELL_STRENGTH_OF_MIND = 0;
- 0 # EW_SPELL_SMITE = 0;
- 8 # EW_SPELL_IRON_ARM = 8;
- 0 # EW_SPELL_SALAMANDER = 0;
- 0 # EW_SPELL_TELEPORT = 0;
- 0 # EW_SPELL_PSYCHIC_SHIELD = 0;
- 0 # EW_SPELL_DESTROY_DAEMON = 0;
- 0 # EW_SPELL_HOLOCAUST = 0;
- 0 # EW_SPELL_SCOURGE = 0;
- 0 # EW_SPELL_PURGE = 0;
- 0 # EW_SPELL_AURA_OF_FIRE = 0;
- 0 # EW_SPELL_VORTEX = 0;
- 0 # EW_SPELL_STORM_OF_WRATH = 0;
- 0 # EW_SPELL_AURA_OF_FORTITUDE = 0;
- 0 # EW_SPELL_PINK_FIRE_OF_TZEENTCH = 0;
- 0 # EW_SPELL_BOLT_OF_CHANGE = 0;
- 0 # EW_SPELL_TZEENTCH_FIRE_STORM = 0;
- #
- # -------------------------------------------------------
- # AI PRIORITY
- # -------------------------------------------------------
- 12 # EW_SPECIAL_CHARACTER = 12;
- 12 # EW_VEHICLE = 12;
- 8 # EW_TERMINATOR = 8;
- 8 # EW_HEAVY_WEAPON = 8;
- 4 # EW_REGULAR = 4;
- 1 # EW_CULTIST = 1;
- #
- #
- 200 # AI_COMMAND_INFINATE_LOOP_COUNTER_WATER_MARK = 200 DON'T MESS WITH THIS IT CAN CRIPPLE THE AI
- #
- #