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- // Sprite definitions (for 8-bit display)
-
-
- // 1 Fire explosion particle (yellow --> orange)
-
- // PARTICLE/GLOW: fWIDTH fHEIGHT fMAXSCALE iRED iGREEN iBLUE iALPHA
- // SPRITE: fWIDTH fHEIGHT iLEFT iTOP iRIGHT iBOTTOM fMAXSCALE
-
-
- PARTICLE
- 2.0 2.0 2.0 255 248 0 255
- 2.0 2.0 2.0 255 248 0 220
- 2.0 2.0 2.0 255 220 0 200
- 2.0 2.0 2.0 255 190 0 180
- 2.0 2.0 2.0 255 170 0 160
- 2.0 2.0 2.0 224 155 25 140
- 2.0 2.0 2.0 160 140 50 120
- 2.0 2.0 2.0 130 130 90 100
- 2.0 2.0 2.0 100 100 100 80
- 2.0 2.0 2.0 48 48 48 60
- HANG
-
-
- // 2 Railgun trail particle
-
- PARTICLE
- 3.0 3.0 1.0 240 240 255 255
- 3.0 3.0 1.0 224 224 255 200
- 3.0 3.0 1.0 208 208 255 150
- 3.0 3.0 1.0 176 176 255 100
- 3.0 3.0 1.0 128 128 255 50
- 3.0 3.0 1.0 96 96 255 15
- HANG
-
-
- // 3 Railgun blast particle
-
- PARTICLE
- 3.0 4.0 2.0 240 240 255 255
- 3.0 4.0 2.0 224 224 255 200
- 3.0 4.0 2.0 208 208 255 150
- 3.0 4.0 2.0 176 176 255 100
- 3.0 4.0 2.0 128 128 255 50
- 3.0 4.0 2.0 96 96 255 15
- HANG
-
-
- // 4 Spark Particle (white --> yellow)
-
- PARTICLE
- 2.0 2.0 1.0 255 255 224 255
- 2.0 2.0 1.0 255 255 200 220
- 2.0 2.0 1.0 255 255 153 190
- 2.0 2.0 1.0 255 255 100 160
- 2.0 2.0 1.0 255 255 50 120
- HANG
-
-
- // 5 Flame sprite animation
-
- SPRITE
- 8.0 8.0 3.0 256 64 272 80 255
- 8.0 8.0 3.0 272 64 288 80 240
- 8.0 8.0 3.0 288 64 304 80 225
- 8.0 8.0 3.0 304 64 320 80 190
- 8.0 8.0 3.0 320 64 336 80 155
- 8.0 8.0 3.0 336 64 352 80 110
- 8.0 8.0 3.0 352 64 368 80 75
- 8.0 8.0 3.0 368 64 384 80 40
- STOP
-
-
- // 6 Smoke sprite animation
-
- SPRITE
- 4.0 4.0 3.0 256 80 264 88 255
- 4.0 4.0 3.0 264 80 272 88 225
- 4.0 4.0 3.0 272 80 280 88 190
- 4.0 4.0 3.0 280 80 288 88 140
- 4.0 4.0 3.0 288 80 296 88 100
- 4.0 4.0 3.0 296 80 304 88 70
- 4.0 4.0 3.0 304 80 312 88 50
- 4.0 4.0 3.0 312 80 320 88 30
- STOP
-
- //PARTICLE
- // 3.0 3.0 1.0 255 255 128 255
- // 3.0 3.0 1.0 255 255 0 210
- // 3.0 3.0 1.0 192 192 80 160
- // 3.0 3.0 1.0 160 160 160 110
- // 3.0 3.0 1.0 128 128 128 60
- //HANG
-
-
- // 7 Shot sprite
-
- SPRITE
- 8.0 8.0 1.0 256 176 264 184 255
- HANG
-
-
- // 8 Vulcan shot sprite
-
- SPRITE
- 8.0 8.0 1.0 256 160 272 176 255
- HANG
-
-
- // 9 Rail shot sprite
-
- SPRITE
- 32.0 32.0 2.0 256 128 288 160 255
- 32.0 32.0 2.0 288 128 320 160 255
- 32.0 32.0 2.0 320 128 352 160 225
- 32.0 32.0 2.0 352 128 384 160 185
- STOP
-
-
- // 10 Explosion sprite
-
- SPRITE
- 64.0 64.0 4.0 0 0 64 64 255
- 64.0 64.0 4.0 64 0 128 64 255
- 64.0 64.0 4.0 128 0 192 64 255
- 64.0 64.0 4.0 192 0 256 64 255
- 64.0 64.0 4.0 0 64 64 128 255
- 64.0 64.0 4.0 64 64 128 128 255
- 64.0 64.0 4.0 128 64 192 128 255
- 64.0 64.0 4.0 192 64 256 128 255
- 64.0 64.0 4.0 0 128 64 192 255
- 64.0 64.0 4.0 64 128 128 192 255
- 64.0 64.0 4.0 128 128 192 192 255
- 64.0 64.0 4.0 192 128 256 192 255
- 64.0 64.0 4.0 0 192 64 256 255
- 64.0 64.0 4.0 64 192 128 256 255
- 64.0 64.0 4.0 128 192 192 256 255
- STOP
-
-
-
- // 11 Rocket explosion sprite
-
- SPRITE
- 48.0 48.0 1.5 256 0 288 32 255
- 48.0 48.0 1.5 288 0 320 32 255
- 48.0 48.0 1.5 320 0 352 32 255
- 48.0 48.0 1.5 352 0 384 32 255
- 48.0 48.0 1.5 256 32 288 64 255
- 48.0 48.0 1.5 288 32 320 64 255
- 48.0 48.0 1.5 320 32 352 64 255
- 48.0 48.0 1.5 352 32 384 64 255
- STOP
-
-
- // 12 Missile/Rocket glow
-
- GLOW
- 48.0 48.0 2.0 255 255 212 128
- HANG
-
-
- // 13 Hellfire sprite
-
- SPRITE
- 32.0 32.0 4.0 272 160 288 176 255
- HANG
-
-
- // 14 Mini rocket explosion sprite
-
- SPRITE
- 32.0 32.0 4.0 256 96 288 128 255
- 32.0 32.0 4.0 288 96 320 128 255
- 32.0 32.0 4.0 320 96 352 128 255
- 32.0 32.0 4.0 352 96 384 128 255
- STOP
-
-
- // 15 Explosion glow
-
- GLOW
- 100.0 100.0 2.0 255 255 212 255
- 160.0 160.0 2.0 255 255 212 240
- 172.0 172.0 2.0 255 255 212 224
- 170.0 170.0 2.0 255 255 212 208
- 180.0 180.0 2.0 255 255 212 192
- 170.0 170.0 2.0 255 255 212 176
- 160.0 160.0 2.0 255 255 212 140
- 150.0 150.0 2.0 255 255 212 100
- 140.0 140.0 2.0 255 255 212 60
- 120.0 120.0 2.0 255 255 212 20
- STOP
-
-
- // 16 Rail shot sprite
-
- SPRITE
- 32.0 32.0 2.0 256 128 288 160 255
- 32.0 32.0 2.0 288 128 320 160 255
- 32.0 32.0 2.0 320 128 352 160 225
- 32.0 32.0 2.0 352 128 384 160 185
- LOOP
-
-
- // 17 - 24 is a series of particles for shot trails
-
- PARTICLE
- 3.0 3.0 2.0 255 255 50 255
- HANG
-
- PARTICLE
- 3.0 3.0 2.0 255 255 20 220
- HANG
-
- PARTICLE
- 3.0 3.0 2.0 255 232 0 200
- HANG
-
- PARTICLE
- 3.0 3.0 2.0 255 224 0 180
- HANG
-
- PARTICLE
- 3.0 3.0 2.0 255 210 0 160
- HANG
-
- PARTICLE
- 3.0 3.0 2.0 245 190 25 140
- HANG
-
- PARTICLE
- 3.0 3.0 2.0 234 185 50 120
- HANG
-
- PARTICLE
- 3.0 3.0 2.0 225 175 90 100
- HANG
-
- // 25 -- A particle explosion sprite
-
- SPRITE
- 40.0 40.0 2.0 256 192 288 224 255
- 40.0 40.0 2.0 288 192 320 224 255
- 40.0 40.0 2.0 320 192 352 224 245
- 40.0 40.0 2.0 352 192 384 224 230
- 40.0 40.0 2.0 256 224 288 256 215
- 40.0 40.0 2.0 288 224 320 256 200
- 40.0 40.0 2.0 320 224 352 256 185
- 40.0 40.0 2.0 352 224 384 256 170
- STOP
-