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readme.txt
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README.TXT
Introduction
--------------
If you have questions or comments regarding Worldcraft, or problems
running it, please email:
worldcraft@acdsystems.com
Read WHATSNEW.TXT for info on new features in this version - open it
in notepad after you have finished reading this doc.
Also very important: Use the QBSP.EXE that comes with this version of
Worldcraft. It is specially made to work with Worldcraft's multiple
texture files.
Worldcraft
------------
Worldcraft is a Map editor by Ben Morris, author of the DOOM Construction
Kit.
Worldcraft is a Shareware product. Please support low-cost, independent
software development and register Worldcraft if you use it. See ORDER.TXT
for details.
This is the Quake-enabled version of Worldcraft. It allows you to make maps
for id Software's very cool game, QUAKE. Other games will be supported in
the future, including Raven's HEXEN 2 project and of course, QUAKE 2. Check
the following website for up-to-date information on new features and work
in progress:
http://www.acdsystems.com/worldcraft/
*** NOTE: To run Worldcraft, you must first install Microsoft's ***
*** DirectX3, which is available from the WWW page above ***
As with DCK, I'm always interested in hearing suggestions and bug reports.
If you send a bug report, please include detailed information about
the problem, including:
1. What went wrong: a description of the symptoms
2. Error messages that appeared, if any
3. What you did to 'activate' the bug
4. The brand name and model of your system's video card.
Other Online Worldcraft Resources
-----------------------------------
These resources are third-party; that is, they're not supported by me
directly. They're all really very good sources of information, so check
them out if you're looking for info on Worldcraft and Quake editing.
- The Official Worldcraft Editing Site, by Chris "Autolycus" Bokitch
and Jason "Loki" Vaux:
http://www.planetquake.com/worldcraft/
Thanks also to Chris Bokitch for the Pipes library that comes with
the shareware version of Worldcraft.
- Jazz Mann's Quake Void: Worldcraft and general Quake Editing tips.
http://www.hotr.com/mediak/
Legal stuff
-------------
Worldcraft is a trademark of Ben Morris. Copyright 1996, all rights reserved.
You may use Worldcraft for a period of up to 30 days, after which you must
register Worldcraft or stop using it. YOU ARE LEGALLY BOUND TO REGISTER THE
SOFTWARE IF YOU USE IT FOR MORE THAN 30 DAYS. Please see order.txt for
registration information.
Under no circumstances will Ben Morris be liable for any damages or losses
arising from the use or misuse of this software. If you use this software,
you agree to these terms.
Quake is a trademark of id Software, inc.
Special thanks to
-------------------
- Mark Kusec (mkusec@direct.ca) for the .HLP file authoring and Rowan
Crawford (sumaleth@starfury.apana.org.au) for the user documentation.
- Brian Cozzens (whaleboy@flash.net) for the great splash screen logo.
Check out his QuakeX (Quake eXpansion) site at:
http://www.planetquake.com/quakex/
- Alex Moon (odin@mdn.com) for the Direct3D code to create texture
coordinates from Quake's texture information.
- My beta testers - they are very cool guys - say "hi" to 'em on IRC
#quake and #quakeed:
Avatar ccaird
DarkSpike DRiller
Disruptor EvlGenius
Loki Mithrus
Tanner
- Check out the following excellent URLs:
DarkSpike's QUAKE news & information site, Impulse 1, at:
http://easyweb.easynet.co.uk/~inferno/impulse1/
The QUAKE Stomping Grounds:
http://www.stomped.com/
Blue's QUAKE Rag:
http://www.bluesnews.com/
###