18 Are you sure you want to end this scenario? All unsaved changes will be lost.
19 No Teammates
20 standard
21 tight
22 lead-trail
23 split
24 1
25 2
26 3
27 4
28 5
29 6
30 8
31 10
32 12
40 300
41 5000
42 10000
43 15000
44 20000
45 25000
46 30000
47 35000
48 40000
49 45000
50 was not able to locate the CD-ROM.
51 You must have the CD-ROM to play this game.
60 .
61 and
62 near
63 off
64 far off
65 left wing
66 tail
67 right wing
70 poor
71 limited
72 average
73 good
74 excellent
75 surprised
76 jumped
77 met head-on
78 were jumped by
79 were surprised by
90 Major Defeat
91 Minor Defeat
92 Draw
93 Minor Victory
94 Major Victory
100 Early Strategic Bombing
101 German Offensive
102 Major German Offensive
103 Long Range Strategic Bombing
104 Preparation for Invasion
105 Overlord: D-Day Invasion
106 Fighting Across France
107 Battle of the Bulge
108 Siegfried Line
109 Advance Into Germany
110 Early 1943
111 Late 1943
112 Early 1944
113 Summer 1944
114 Winter 1944/45
115 Spring 1945
116 Summer 1945
117 Fall 1945
120 Show Data
121 Hide Data
122 Compare To
123 Extremely Quick
124 Quick
125 Average
126 Slow
127 Sluggish
128 Stall Speed
129 Max. Speed
130 Safe Dive Max.
131 Acceleration
132 Snap Turn
133 Climb (ft/min)
134 Show Takeoff
135 Show In Flight
136 Show Maneuver
137 Show Escape
140 Ready
141 Tired
142 Exhausted
143 I Can't Fly, Sir.
144 I'm wounded.
145 I was killed in action.
146 I was captured after being shot down.
147 I'm still evading capture in enemy territory.
148 I am missing in action.
149 I desperately need to rest.
150 There are no more airplanes available.
160 Easiest
161 Easier
162 Normal
163 Tougher
164 Toughest
170 Lt
171 Hpt
172 Maj
173 Obr
174 Gen
175 Lt
176 Cpt
177 Maj
178 Col
179 Gen
180 P.O
181 F.L
182 S.L
183 G.C
184 A.C
200 P-47C
201 P-47D-1
202 P-47D-15
203 P-47D-25
204 P-47D-30
205 P-47D-35
206 P-47M
207 P-51B
208 P-51C
209 P-51D-5
210 P-51D-10
211 P-51D-15
212 P-51D-25
213 P-38J-15
214 P-38J-25
215 B-17F
216 B-17G
217 B-24D
218 B-24H
219 B-26B-4
220 B-26B-10
221 Typhoon
222 Tempest
223 Spitfire IXc
224 Spitfire IXe
225 Spitfire XIVe
226 Meteor
227 Bf 109G-6
228 Bf 109G-10
229 Bf 109G-14
230 Bf 109K-4
231 Bf 110G-2
232 Me 410
233 Fw 190A-4
234 Fw 190A-6
235 Fw 190A-8
236 Fw 190D-9
237 Fw 190D-12
238 Fw 190D-13
239 Ta 152
240 Me 262A-1a
241 Me 262A-1b
242 Me 163
243 Do 335
244 Ju 88C
245 He 162
300 The G-14 has a better top speed and climb rate.
301 The K-4 has better firepower, top speed, and climb rate.
302 The MK-108 30mm cannon in our Bf 109K-4 fighters are being replaced with the more reliable MK-103 model.
303 The A-6 has improved outboard wing cannon at the cost of slightly less acceleration.
304 The A-8 has larger nose-mounted machine guns at the cost of slightly lower top speed.
305 Though it gives up the outer wing cannon, the D-9 has an inline engine for improved top speed and high altitude performance.
306 MW-50 engine boost systems are being installed on our Fw 190D-9 fighters for improved acceleration.
307 The D-13 removes the two outboard cannon but has better high-altitude performance, top speed, and acceleration.
308 The 262A-1b is fitted to carry the new R4M rocket launchers.
309 The D-1 can carry more ammunition and has more cockpit armor protection.
310 The D-15 has a stronger engine, a more efficient propeller, and can carry air-to-ground rockets.
311 The P-47D-25 has a bubble canopy for better pilot visibility.
312 The P-47D-30 has a K-14 gyro gunsight and corrects a rudder problem from the D-25 model.
313 The P-47D-35 can carry the new HVAR air-to-ground rocket.
314 The P-47M has a more powerful supercharger for higher speed and ceiling.
315 The J-25 has boosted ailerons for improved rate of roll and dive flaps to help avoid dangerous overspeed dives.
316 The D-10 model carries two extra machine guns, a bubble canopy for better pilot visibility, and a more powerful engine.
317 The D-15 model has a K-14 gyro gunsight and can carry air-to-ground rockets.
318 The D-25 model can carry the new HVAR air-to-ground rocket, and pilots get G-suits.
319 The IXe replaces the light .303 calibre guns with .50 calibre machine guns.
320 The XIVe has a much more powerful engine and better top speed, climb rate, and acceleration, but is slightly less maneuverable.
321 Our Typhoons are being upgraded with a more efficient four-blade propeller.
322 The Hawker Tempest has better performance in all areas.
323 Our Tempests are being upgraded to carry the K-14 gyro gunsight.
324 We are upgrading to the
325 from our older
326 model.
327 Aircraft Upgrade
328 Equipment Upgrade
329 The Fw 190A-4 doesn't turn or accelerate as well as our 109G-6, but it is fast, tough, and very heavily armed.
330 The Me 262A-1a jet has heavy firepower and an amazing top speed of 540 MPH but lacks maneuverability and acceleration.
331 The He-162 jet has an amazing top speed of 562 MPH but is structurally weak.
332 The Me 262A-1a jet has an amazing top speed of 540 MPH but lacks good acceleration at lower speeds.
333 The Ta 152 has sparkling high-altitude top speed and performance but is sluggish at lower altitudes.
334 The Do 335 is built tough with better top speed and has extremely heavy firepower at the cost of climb performance.
335 The P-38 has a better climb rate, more power and turning ability at low altitudes, but less firepower and dive performance.
336 The P-51B Mustang has better maneuverability and climb rate but half the firepower. Mustangs will be used mainly for air combat while Thunderbolts mainly for ground attack.
337 The P-51B Mustang has better dive performance and top speed at low altitudes, but less firepower. Mustangs will be used mainly for air combat while Lightnings mainly for ground attack.
338 The P-47D-30 Thunderbolt is less maneuverable but has better dive performance, rate of roll, and significantly greater firepower.
339 The P-47M Thunderbolt is less maneuverable but has better dive performance, rate of roll, and significantly greater firepower.
340 The Hawker Typhoon is used mainly for ground attack, while the Spitfire is used mainly for air combat.
341 The Meteor is tough, with an impressive top speed of 493 MPH and extremely heavy firepower but has lower acceleration and rate of climb.
342 The Meteor has much better high-altitude performance and an impressive top speed of 493 MPH but has a lower rate of climb.
343 Re-Equip with New Aircraft Model?
344 We can re-equip to the
345 fighter from our
346 types.
347 Our Spitfires are being upgraded to carry the K-14 gyro gunsight.
400 Pilot
401 Copilot
402 Bombardier
403 Navigator
404 Radioman
405 Gunner #1
406 Gunner #2
407 Gunner #3
408 Gunner #4
409 Gunner #5
410 Gunner
411 is
412 OK
413 wounded
414 dead
500 Light MG
501 20mm Flak
502 Quad 20mm Flak
503 37mm Flak
504 Twin 37mm Flak
505 88mm Flak
506 .50 cal. MG
507 Quad .50 MG
508 37mm AAA
509 40mm AAA
510 Hard Building
511 Bunker
512 Building
513 Hangar
514 Tower
515 Tugboat
516 Barge
517 Locomotive
518 Boxcar
519 Boxcar
520 Artillery Gun
521 Tank
522 Infantry Squad
523 Truck
524 Motorcycle
525 Parked Airplane
526 Pontoon Bridge
527 Supply Depot
528 V1 Rocket
600 M76
601 M47
602 Napalm
604 M66
605 M65
606 M64
607 M57
608 M59 AP
609 M58 AP
610 1000MC
611 500MC
612 250MC
613 500SAP
614 250SAP
615 SC1000
616 SD500
617 SD250
618 SD100
619 SD50
621 M-10 rocket
622 HVAR rocket
623 3 inch rocket
624 WGR.21 rocket
625 R4M rocket
627 20mm gun pod
628 Twin 20mm gun pod
629 Twin 20mm gun pod
630 Twin 20mm gun pod
631 37mm gun pod
632 50mm gun pod
700 This indicates your guns are ready to fire
701 Click to ready your guns (or press ENTER to cycle)
702 Click to ready your guns (or press RETURN to cycle)
703 The blank area indicates you have no fixed guns
704 This indicates your rockets are ready to launch
705 Click to ready your rockets (or press ENTER to cycle)
706 Click to ready your rockets (or press RETURN to cycle)
707 The blank area indicates you have no rockets
708 This indicates your bombs are ready to drop
709 Click to ready your bombs (or press ENTER to cycle)
710 Click to ready your bombs (or press RETURN to cycle)
711 The blank area indicates you have no bombs
1000 Gabby with the Poles
1001 I Fly for Germany
1002 Melee Over France
1003 Marauder Disaster
1004 Hub Zemke's First Kills
1005 Meat on the Table
1006 Rescuing a Straggler
1007 Massacre at Schweinfurt
1008 Lightnings Surprised
1009 Medal of Honor
1010 Little Chiefs Lufbery
1011 Mustangs Over Berlin
1012 Zemke in Trouble
1013 Anderson's One on One
1014 Preddy's Turkey Shoot
1015 Robin Olds Bags Two
1016 Jet's First Bomber Kill
1017 Storm Fighter Slaughter
1018 Komet Intercept
1019 Komet Fighters
1020 The Death of Nowotny
1021 Yeager's Second Best Day
1022 Clash of the New Breeds
1023 Wolf Pack on the Prowl
1024 The New Spitfires
1025 Galland's Last Mission
2000 I'm in good shape. No damage to report, Sir.
2001 Just a little minor damage, Sir.
2002 Got some damage, Sir, but nothing too serious.
2003 I've got some problems here, Sir.
2004 I'm in big trouble, Sir!
2005 Structural Damage:
2006 My fuel line is on fire! The fire might go out... or it might blow sky high!
2007 Oxygen systems out.
2008 I need to get below 13,000 feet so I can breathe!
2009 No engine power left!
2010 My airplane is so shot up it's about to fall apart!
2011 Engine
2012 I'm wounded.
2013 My landing gear has dropped down and is causing major aerodynamic drag. I can't retract it.
2014 Wing spars are severely damaged. Better keep maneuvers to 4G or less or else the wings will rip off!
2015 I've got a
2016 severe
2017 fuel leak
2018 and I'm trailing smoke
2019 Ailerons are severely damaged. Banking is very slow.
2020 Elevators are shot up. I can't climb vertically or pull out of a vertical dive.
2021 My throttles are damaged. I can't get the engine to respond to full power.
2022 Wing spars are damaged. Keeping maneuvers to 4G or less will avoid further damage.
2023 My rudder is damaged. It's tough to maneuver.
2024 Ailerons are damaged. I can't bank very well.
2025 The tail structure on my airplane is all shot up. If it gets hit again I'm history.
2026 Flaps are disabled. Low-speed turning is hampered.
2027 Gunsight is knocked out.
2028 Bombsight is knocked out.
2029 My radio is dead.
2030 Release mechanism is knocked out. I can't drop bombs.
2031 Are you sure you want me to leave the battle?
2032 Sorry Sir I can't get out yet. Must face away from the enemy and gain speed and distance.
2033 x
2034 Climb +
2035 Dive
2036 Level
2037 The CHANGE in altitude you have set with the flight stick (in units of 300 feet)
2038 Your altitude measured in feet
2039 lb
2040 bomb
2041 mission
2042 kill
2043 STAY HOME
2044 Click on pilots below to add them to the mission.
2045 Then click 'Done' when you are finished.
2046 is set to stay home.
2047 Click his picture to add him to the mission.
2048 Keep clicking to cycle through armament
2049 choices or to return to 'stay home'.
2050 :
2051 Load:
2052 lbs.
2053 range
2054 Destroyed
2055 Damage
2056 MPH
2057 STALL
2058 SPIN
2059 MAIN TARGET
2060 Place the cursor over any part of the screen and a description will appear here.
2061 Shows damage and ammunition levels. Click for full report.
2062 No
2063 Dmg
2064 Am
2065 Lt
2068 My engine
2069 Engine fire extinguished...
2070 has stopped burning.
2071 Coolant leak!
2072 is overheating.
2073 is leaking coolant.
2074 I should go easy on the throttle or else the engine will seize up.
2075 has just quit
2076 due to overheating
2077 I'm just a glider now!
2078 I must bail out before I crash!
2079 Engine seizure!
2080 Engine shut down...
2081 Bail Out
2082 Minor engine fire
2083 Ignore Fire
2084 Shut Engine Down
2085 has caught fire. It's not too serious yet, but I should
2086 avoid using emergency power and should
2087 try a vertical dive to help put out the flames.
2088 try to fly in a straight line so I can fight the fire.
2089 I could shut the engine down to avoid risk of the fire spreading.
2090 I could ignore the fire unless it gets worse. It might go out safely.
2091 Major engine fire!
2092 Bail Out
2093 My engine is engulfed in flames! I'd better
2094 shut it down or
2095 bail out before the whole thing explodes!
2096 Shutting down the engine will help put out the fire, but I might explode before it goes out!
2097 Fuel line fire!
2098 My fuel line is on fire! Flames are burning into the cockpit! I should bail out!
2099 Blackout!
2100 Airplane turning too hard... losing... consciousness...
2101 Reinforcements
2102 Enemy Reinforcements!
2103 Need some help with these bandits?
2104 More enemy fighters have joined the battle.
2105 Fuel line fire extinguished...
2106 My fuel line has stopped burning. That was a close one...
2107 Going down!
2108 I'm too slow and lack power to maintain controlled flight. I must bail out before I crash!
2109 Low-Airspeed Stall!
2110 Regain Control
2111 I'm too slow to maintain controlled flight!
2112 I'm at
2113 feet and about to dive 900 feet.
2114 Spinning out of Control!
2115 I'm in an uncontrollable spin and my rudder is too shot up to regain control!
2116 Uncontrolled Spin!
2117 I've lost control and my airplane is spinning!
2118 feet and about to dive 1200 feet.
2119 Crew:
2120 Ceiling:
2121 Cockpit View:
2122 Poor
2123 Fair
2124 Good
2125 Blind Spot:
2126 Large
2127 Slim
2128 Tiny
2129 None
2130 Rate of Roll:
2131 Sustained Turn Drag:
2132 Hit Points:
2133 Armor: Cockpit
2134 Fuel
2135 Engine
2136 Fixed-Forward Guns:
2137 Firepower:
2138 (ammo
2139 Altitude
2140 Done
2141 ft.
2142 Click to see your weapons (or press BACKSPACE key)
2143 Click to see your weapons (or press DELETE key)
2144 Buttons that scroll the map
2145 Click to move the flight stick a little to the left
2146 Click to bank your airplane to the left
2147 Click to bank your airplane to the right
2148 Click to move the flight stick a little to the right
2149 Click to see flight controls (or press BACKSPACE key)
2150 Click to see flight controls (or press DELETE key)
2151 Click if you do not want to fire (or press SPACEBAR)
2152 Click to make your airplane fly forward (or press SPACEBAR)
2153 Major Fire!
2154 My airplane is engulfed in flame! I have to bail out...
2155 Dead Engine!
2156 My engine has quit. I have to ditch my airplane...
2157 Out of fuel!
2158 All of my fuel has leaked out. I have to ditch my airplane...
2159 Disengaging...
2160 We're clear of danger. Thanks for the cover, little friends!
2161 Escaped!
2162 Enemy bombers have reached a safe distance from us and are disengaging.
2163 Bombs away! Impact in
2164 turns.
2165 When playing at the skill level of Colonel or higher, you cannot move your airplanes out of order. Generally the best pilots move last, so they can react to other pilots' moves.
2166 Airframe Overstress Alert!
2167 Do It
2168 Cancel Move
2169 Low Airspeed Alert!
2170 My wings are already damaged and if I pull this high-G turn my airplane might rip apart. Are you sure you want this?
2171 If I do this maneuver I'll be so low on airspeed that I'll lose control of the airplane. Are you sure you want this?
2172 Are you sure you want to wrap up the dogfight?
2173 Wrap Up
2174 The computer will take over and quickly finish up the combat automatically. At any time you can regain control of the action by clicking the mouse.
2175 Are you sure you want to end the battle?
2176 Sorry Sir, not all aircraft are able to disengage at this time.
2177 You can attempt to disengage individual pilots with the 'Disengage' menu command.
2178 Disengaged...
2179 Forces have broken contact. The battle is over.
2180 Wingman
2181 Enemy
2182 has reached a safe distance from the enemy and is disengaging.
2183 has reached a safe distance from us and is disengaging.
2184 To whom should I transfer?
2185 Shot down by
2186 Downed
2187 Bailed out.
2188 Wounded.
2189 damage.
2190 Destroyed.
2191 Heavily damaged.
2192 Damaged.
2193 AXIS
2194 ALLIES
2195 It was
2196 .
2197 I was flying in
2198 formation with my group of
2199 at
2200 feet
2201 my
2202 My pilots had
2203 training.
2204 We
2205 a
2206 formation of
2207 their
2208 Their pilots had
2209 Enemy aircraft spotted
2210 We will attack on planned intercept course.
2211 Enemy fighters! Incoming!
2212 Fight!
2213 We've caught them by surprise!
2214 Attack!
2215 Enemy fighters! We've been caught totally by surprise!
2216 Enemy ground units spotted, Sir. Should we attack?
2217 We have reached the target, Sir, and are commencing our attack run...
2218 Bombers are approaching target...
2219 Fighters are low on fuel and must return to base. Bombers will fly on.
2220 Free to Attack
2221 We are now free to attack any ground targets we can find.
2222 We'll spot them best if we fly below five thousand feet.
2223 is engulfed in flames! I'd better
2224 shut it down or
2225 bail out!
2226 has a minor fire
2227 (I shouldn't use emergency power
2228 and
2229 (I
2230 should try a vertical dive to put out the flames
2231 , and
2232 is overheating and trailing smoke
2233 is leaking coolant and smoke
2234 (go easy on throttle or else it might seize up)
2235 has stopped running.
2236 is sputtering badly.
2237 is running rough.
2238 is otherwise running OK.
2239 is OK.
2240 Flight stick: Click and drag to maneuver (or use ARROW keys). Then click the GO button.
2241 00 ft
2242 Turn
2243 Movement
2244 Combat
2245 Information about the pilot you're moving.
2246 This shows how many G's your airplane is pulling (higher number is tighter turn)
2247 .50 calibre M2
2248 20mm Hisp. Sz.
2249 20mm Hisp. Sz. V
2250 .303 calibre Bren
2251 7.9mm MG-17
2252 20mm MG-FF
2253 20mm MG-151
2254 13mm MG-131
2255 30mm MK-108
2256 30mm MK-103
2257 15mm MG-151
2258 37mm Bk 3.7
2259 50mm Bk 5
2260 If you see any enemies with large red crosshairs on them, you can click on them to attack. Otherwise, just click and drag the control stick to set your maneuver. Then click the GO button to move (or press SPACEBAR).
2261 That airplane has already moved, so you can't jump to his cockpit. (You can press the TAB key to cycle through airplanes that have not yet moved.)
2262 You can't get a shot at that airplane.
2263 You're not able to target that unit.
2264 That's a friendly ground unit, Sir. You don't want to shoot at him.
2265 You can't shoot yet. The small crosshairs means you must move first to get within range. Click the GO button to move.
2266 Either click on a red crosshairs to fire, or click the HOLD FIRE button in the lower right.
2267 You cannot drop bombs on an airplane in flight.
2268 When playing at the skill level of Colonel or higher, you cannot move your airplanes out of order. Generally the best pilots move last, so they can react to other pilots' moves.
2269 That airplane belongs to another player who is on your side.
2270 -
2271 group)
2272 ,
2273 Took off and assembled.
2274 aborted mission due to mechanical problems.
2275 Landed at base.
2276 Bombers arrived over target and dropped bombs.
2277 Broke off from bomber escort due to low fuel and headed for base.
2278 split off formation with
2279 Escort duty abandoned!
2280 Encountered
2281 Spotted
2282 Surprise-attacked
2283 Surprised by
2284 Jumped by
2285 at
2286 No losses to either side
2287 Avoided contact
2288 They got away from us
2289 Outran them
2290 Casualties:
2291 Attacked ground target.
2292 Time
2293 Altitude
2294 PAUSE
2295 RESUME
2296 HEAD HOME
2297 BREAK OFF
2298 INFO
2299 Mission Abort!
2300 Sorry Sir, I've developed engine trouble. I'll have to turn back.
2301 climbing to
2302 diving to
2303 Are you sure?
2304 Leave Bombers
2305 Cancel Split
2306 If our fighters leave the bombers we will lose contact with the bombers, and it's dangerous for them out here. Headquarters will not be happy.
2307 , commanding officer
2308 Mission Status:
2309 USAAF
2310 R.A.F.
2311 Luftwaffe
2312 Group #
2313 LIEUTENANT
2314 CAPTAIN
2315 MAJOR
2316 COLONEL
2317 GENERAL
2318 Dogfight
2319 Combat Mission
2320 Tour of Duty
2321 player is human.
2322 player is:
2323 Connection:
2324 Human
2325 Computer
2326 Share Computer
2327 Internet
2328 Tour of Duty Settings
2329 Last Name:
2330 Squadron Name:
2331 Yourname
2332 13th Lucky Devils
2333 Show Newsreel
2334 Show Mission Log
2335 Show Results
2336 Sorry, Sir
2337 You must complete the combat phase before you can save the game.
2338 Please complete any firing opportunity before saving the game.
2339 CHOOSE SIDES
2340 Airbrake indicator
2341 Maximum emergency power indicator
2342 This is the pitch & bank indicator
2343 Battle Map: the dots are aircraft and ground units. Click to scroll.
2344 STALL
2345 Speedometer: speed in miles per hour
2346 (wounded)
2347 mph
2348 oxygen
2349 radio
2350 Click on airplane entries to switch them between heading for home and remaining behind to continue the mission.
2351 These are the pilots and airplanes in the group.
2352 Airplane Pilot Max Speed Ammo Damage
2353 Mission
2354 of
2355 CLICK MOUSE TO CONTINUE
2356 Engine throttle: click and drag upward to increase power
2357 feet
2358 above
2359 below
2360 them
2361 us
2362 at the same altitude
2363 Enemy airplanes!
2364 Attack
2365 Avoid
2366 Looks like
2367 We're on their
2368 o'clock
2369 . Give the order to attack?
2370 bandits coming in on our
2371 :00
2372 . We can fight or run, Sir. Click a maneuver option.
2373 Maneuver Option
2374 Chance to Escape
2375 (enter dogfight)
2376 Climb
2377 Level Run
2378 Dive
2379 Power Dive
2380 (too low)
2381 dismal
2382 very unlikely
2383 unlikely
2384 even
2385 good
2386 very good
2387 excellent
2388 Air to Air
2389 Bomb
2390 Heavy Bomb
2391 Rocket
2392 Rocket & Bomb
2393 Fire Bomb
2394 Napalm
2395 A.P. Bomb
2396 Gun Pack
2397 Gun Pack & Bomb
2398 Gun Pack & Rocket
2399 Rocket
2400 Light Bomb
2401 Re-Equip
2402 Don't Change
2403 Allied air forces have opened up a "second front" against us with a strategic air campaign against western Europe.
2404 We have scored a series of unexpected victories and are now pressing home a renewed attack on England. The second Battle of Britain has begun.
2405 We have undergone a brilliant resurgence, besting the Allies in the air over England itself. The Allied air forces must turn the tide or else face destruction.
2406 The Americans have begun a long-range bombing campaign targeting oil production facilities inside Germany. We must stop them or else watch our armies grind to a halt for lack of fuel.
2407 The western Allies are preparing for an amphibious invasion of northwest France. We must provide cover for our Atlantic Wall defenses against the repeated air attacks coming its way.
2408 Allied troops are coming ashore at Normandy, France. The outcome of this battle will determine the outcome of the war. Air power can make the difference.
2409 We have bottled up the Allied troops near the Normandy beaches for weeks in heavy fighting. But both strategic and tactical Allied air power is being brought to bear - and we must defeat it.
2410 The German army has launched a devastating counterattack in the American sector of the Ardennes forest in western Belgium. Weather is poor, but air power is urgently needed and could tip the balance of victory.
2411 The German army has held firm on our western border at the fortified Siegfried line. Air power is needed to firm up the defense.
2412 The Allied attacks on German industries and cities are relentless. We must turn them back or surely lose the war.
2413 While the Western Allied armies build up for the eventual invasion of France, the air forces have opened up a "second front" against Germany with a strategic air campaign against occupied western Europe.
2414 The German Luftwaffe has scored a series of unexpected victories and is now pressing home a renewed attack on England. The second Battle of Britain has begun.
2415 The German Luftwaffe has undergone a brilliant resurgence, besting the Allies in the air over England itself. The Allied air forces must turn the tide or else face destruction.
2416 Allied High Command has decided to use the bomber force for long-range strikes against industrial targets inside Germany. Oil refinery and aircraft production facilities are primary targets.
2417 As the American Air Force extends the range of its bombing raids deep into industrial Germany, the RAF will support them with fighters and continue its short-range daylight strikes against coastal targets.
2418 The western Allies are preparing for the largest amphibious invasion the world has ever seen. Air forces will knock out key targets behind the German defenses on the coast of Western France to weaken the defenses.
2419 The Germans have bottled up the Allied troops near the Normandy beaches for weeks in heavy fighting. The Allies must break out and push east across France.
2420 The German army has held firm on their country's western border at the fortified Siegfried line. Air power is needed to break through.
2421 The end of the war is near. German army units are retreating deep into Germany itself.
2422 Heavy Casualties!
2423 We are so fatigued and have lost so many pilots that our squadron has been ordered to stand down until replacements arrive.
2424 Keen Eyes
2425 Hero
2426 Crack Shot
2427 Ace
2428 Gifted Flyer
2429 Continue Play
2430 Stop
2431 Would you like to fly another mission? Regardless of your choice, you will first be given the chance to save the game.
2432 No rockets carried
2433 No bombs carried
2434 These are your weapons. Click to arm.
2435 Ammo:
2436 .5
2437 Empty
2438 JAMMED
2439 Safed
2440 Armed
2441 CLICK ON TARGET TO FIRE
2442 ALREADY FIRED
2443 NO TARGETS
2444 This is what your airplane looks like
2445 Blaze
2446 Away
2447 Burst
2448 Snap
2449 Shot
2450 Rockets
2451 Bombs
2452 This is how many bullets you are set to fire
2453 Gun
2454 Rocket
2455 Bomb
2456 Click (or press ENTER) to switch between guns, rockets, and bombs (if carried)
2457 Click (or press RETURN) to switch between guns, rockets, and bombs (if carried)
2458 Begin
2459 You have no other players on your side.
2460 I lack the power to maintain controlled flight.
2461 Not Enough Power!
2462 My airplane is too low on power to keep flying. I have to ditch...
2463 DESTROYED
2464 Crash Warning!
2465 If I do this maneuver I won't be able to pull up in time before crashing! Are you sure you want this?
3000 About Over the Reich...
3001 File
3002 Save Game
3003 Stop Game
3004 Quit
3005 Pilot
3006 Suggest a Move
3007 Disengage...
3008 Full Squadron Disengage...
3009 Jettison External Armaments
3010 Quickly Finish Combat...
3011 Transfer Airplane to Internet Wingman...
3012 Battlemap
3013 Change Zoom
3014 Sky Background
3015 Faster Movement
3016 Show Altitude Color Code Circles
3017 Show Altitude Values
3018 Autoscroll
3019 Options
3020 Show Video
3021 Show Defensive Gunnery Video
3022 Computer Suggests Moves
3023 Cursor Help
3024 Indicate Phases With Message
3025 Control Stick Locks
3026 Sound On
3027 Background Battle Music
3028 Special
3029 Show Network Radio Window
3030 Show Airplane Database
3031 LIEUTENANT : The simplest level. Everyone should start off as a LIEUTENANT to get the hang of the game and then work up to higher levels.
3032 CAPTAIN : So you've tackled the basics and want more. CAPTAIN introduces banking of wings, slip maneuvers, and realistic firing arcs and engine power.
3033 MAJOR : Think you can push the envelope without ripping your wings off? Try MAJOR with G limits, stalls, blind spots, gun burst control, and altitude at Mission scale.
3034 COLONEL : Introduces a highly realistic system of phased movement, initiative, and tailing. For experienced players only!
3035 GENERAL : Can you can handle a screaming 500 MPH dive from 30,000 feet? Only real pilots dare try this level! GENERAL level adds the third dimension at the combat level: climbs, dives, and altitude.
3036 Click insignia to choose level. Current setting is