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INI File  |  1998-03-05  |  2KB  |  121 lines

  1. [INTERFACE]
  2. Origin = GERMAN
  3. Blueprint = PanzerIV
  4. Caption = PzKpfw IV ausf. J
  5. Icon = G44
  6. Label = Pz IV/J
  7. Date = 4403
  8.  
  9. [UNIT]
  10. Type = TANK
  11. Model1 = PanzIVJ
  12. Model2 = PzIVSm,60
  13. Model3 = TankTiny,240
  14. RegGroup = 1037
  15. Scale = 20.0
  16. Length = 5.9
  17. Width = 3.2
  18. Height = 2.7
  19. View1 = 0.0,-0.65,-0.45
  20. View2 = -0.6,-0.15,1.65
  21. ViewParent1 = Turret
  22. ViewParent2 = Body
  23. ThreatVal = 60
  24.  
  25. [VEHICLE]
  26. Wheels = 8
  27. Throttle = 20000.0
  28. Speed = 38.0
  29. OffRoad = 16
  30. RevSpeed = 25.0
  31. Steering = 40.0
  32. BodyMass = 25.0
  33. SpringMin = -0.25
  34. SpringMax = 0.25
  35. SpringVal = 0.2
  36. Damper = 0.2
  37. WheelRadius = 0.3
  38. WheelMass = 1.4
  39. TreadLinkCnt = 24
  40. TreadLinkSize = 0.35
  41.  
  42. [AFV]
  43. FrontArmor = 80.0
  44. SideArmor = 35.0
  45. RearArmor = 20.0
  46. FrontTurret = 80.0
  47. SideTurret = 38.0
  48. RearTurret = 30.0
  49. TopArmor = 15.0
  50. ArmorSloped = FALSE
  51.  
  52. [WEAPON1]
  53. Type = PROJECTILE
  54. Object = Gun
  55. TraverseObj = Turret
  56. TraverseSpeed = 12
  57. ElevateObj = Gun
  58. ElevateMin = -8.0
  59. ElevateMax = 20.0
  60. Velocity = 750
  61. Mass = 6.8
  62. Caliber = 75
  63. Recoil = TRUE
  64. Projectile1 = AP
  65. Projectile2 = HE
  66. View = 0.3,0.0,0.2
  67. APAmmo = 52
  68. HEAmmo = 35
  69.  
  70.  
  71. [WEAPON2]
  72. Type = PROJECTILE
  73. Object = CoaxMGun
  74. Parent = Gun
  75. Invisible = TRUE
  76. Location = 0.0,0.0,0.0
  77. Velocity = 500
  78. Mass = 0.1
  79. Projectile1 = SLUG
  80. Rate = 10
  81. View = 0.0,0.0,0.0
  82.  
  83. [WEAPON3]
  84. Type = PROJECTILE
  85. Object = MGun
  86. TraverseSpeed = 75
  87. TraverseMin = -30.0;
  88. TraverseMax = 30.0;
  89. ElevateMin = -11.0
  90. ElevateMax = 28.0
  91. Velocity = 700
  92. Mass = 0.1
  93. Projectile1 = SLUG
  94. Rate = 10
  95. View = 0.0,-0.3,0.05
  96.  
  97. [HI_RES_TURRET]
  98. LoResMat = TurTop
  99. LoResName = TurTop
  100. HiResMat = TurretTop
  101. HiRes = 0,0,255,255
  102.  
  103. [TEXTURE]
  104. Texture = Texture
  105. BodyBack = 64,64,191,127
  106. bodyFrnt1 = 0,239,64,255
  107. BodyLLwr = 64,128,191,159
  108. BodyLUpr = 64,160,191,175
  109. bodyTop = 0,0,63,127
  110. CupHatch = 224,96,255,127
  111. CuplSide = 0,224,63,239
  112. DrvWhl = 224,64,255,95
  113. FrntBox = 0,192,63,223
  114. RdWhl = 224,0,255,31
  115. Roller = 224,32,255,64
  116. side = 64,0,191,63
  117. tread = 224,140,255,255
  118. TurSide = 64,175,191,207
  119. TurTop = 0,128,63,191
  120. WheelGrp = 63,208,224,235
  121. Solid = 2,2,2,2