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PC Gamer 3.15
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1998-06_Disc_3.15.iso
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pnzrcmdr
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PanzerIVJ.VDF
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INI File
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1998-03-05
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2KB
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121 lines
[INTERFACE]
Origin = GERMAN
Blueprint = PanzerIV
Caption = PzKpfw IV ausf. J
Icon = G44
Label = Pz IV/J
Date = 4403
[UNIT]
Type = TANK
Model1 = PanzIVJ
Model2 = PzIVSm,60
Model3 = TankTiny,240
RegGroup = 1037
Scale = 20.0
Length = 5.9
Width = 3.2
Height = 2.7
View1 = 0.0,-0.65,-0.45
View2 = -0.6,-0.15,1.65
ViewParent1 = Turret
ViewParent2 = Body
ThreatVal = 60
[VEHICLE]
Wheels = 8
Throttle = 20000.0
Speed = 38.0
OffRoad = 16
RevSpeed = 25.0
Steering = 40.0
BodyMass = 25.0
SpringMin = -0.25
SpringMax = 0.25
SpringVal = 0.2
Damper = 0.2
WheelRadius = 0.3
WheelMass = 1.4
TreadLinkCnt = 24
TreadLinkSize = 0.35
[AFV]
FrontArmor = 80.0
SideArmor = 35.0
RearArmor = 20.0
FrontTurret = 80.0
SideTurret = 38.0
RearTurret = 30.0
TopArmor = 15.0
ArmorSloped = FALSE
[WEAPON1]
Type = PROJECTILE
Object = Gun
TraverseObj = Turret
TraverseSpeed = 12
ElevateObj = Gun
ElevateMin = -8.0
ElevateMax = 20.0
Velocity = 750
Mass = 6.8
Caliber = 75
Recoil = TRUE
Projectile1 = AP
Projectile2 = HE
View = 0.3,0.0,0.2
APAmmo = 52
HEAmmo = 35
[WEAPON2]
Type = PROJECTILE
Object = CoaxMGun
Parent = Gun
Invisible = TRUE
Location = 0.0,0.0,0.0
Velocity = 500
Mass = 0.1
Projectile1 = SLUG
Rate = 10
View = 0.0,0.0,0.0
[WEAPON3]
Type = PROJECTILE
Object = MGun
TraverseSpeed = 75
TraverseMin = -30.0;
TraverseMax = 30.0;
ElevateMin = -11.0
ElevateMax = 28.0
Velocity = 700
Mass = 0.1
Projectile1 = SLUG
Rate = 10
View = 0.0,-0.3,0.05
[HI_RES_TURRET]
LoResMat = TurTop
LoResName = TurTop
HiResMat = TurretTop
HiRes = 0,0,255,255
[TEXTURE]
Texture = Texture
BodyBack = 64,64,191,127
bodyFrnt1 = 0,239,64,255
BodyLLwr = 64,128,191,159
BodyLUpr = 64,160,191,175
bodyTop = 0,0,63,127
CupHatch = 224,96,255,127
CuplSide = 0,224,63,239
DrvWhl = 224,64,255,95
FrntBox = 0,192,63,223
RdWhl = 224,0,255,31
Roller = 224,32,255,64
side = 64,0,191,63
tread = 224,140,255,255
TurSide = 64,175,191,207
TurTop = 0,128,63,191
WheelGrp = 63,208,224,235
Solid = 2,2,2,2