home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer 3.13
/
1998-04_Disc_3.13.iso
/
Quake2
/
Jailbrk.zip
/
JAILBRK.TXT
next >
Wrap
Text File
|
1998-01-21
|
7KB
|
144 lines
JailBREAK v1.0
for Quake2!
Coded by David Wallin
(White Noise)
0. Installing & Running
You should have unzipped this file into your quake2\ directory.
The zip already includes the 'Jail' subdirectory in its structure, so make
sure you preserve pathnames when you unzip. To run the game just start quake
with the following command line:
quake2 +set game "jail"
And then you're on your way.
1. What Is Jailbreak?
Jailbreak is a deathmatch mod in the tradition of CTF. There are two
teams, red and blue. Each team has a base, and in his base is a Jail. When
you kill an enemy, he goes to your Jail. Likewise, when you are killed you
will go to their Jail. Once you have team mates in Jail, you can free them
by penetrating the enemy's base and hitting the switch to open the Jail
doors. Other things of note: When your entire team is in Jail, you are all
automatically EXECUTED and each member of the other team's score increases
by the number of players on your team. You will then be spawned out of Jail.
Getting Executed is bad, so try not to let it happen by freeing your teammates.
Fraglimit is measured against your TEAM score, not indidual score. Note that
you also recieve points (frags) for freeing people from jail.
2. New screen elements
Your team picture is included in the upper left hand corner. Look at this
if you are unsure what team you are on. Next to it, on the right, will be
your team's current score. If someone on your team is in Jail, then bars
will appear overtop of your team picture. This means you should go rescue
them.
3. Additional Controls
You can use "/cmd changeteam" at the console to change teams if things
look a little unfair. However, I recommend that you do not abuse this feature
because that just sucks and people will hate you.
A feature for server operators - The file maps.txt is included and
placed in your Quake2 directory. You can add other map names to this file
and they will get randomly loaded. The max number of map names is somewhere
around 16, so try not to go past that. Note that the map name does not
include extension or path. Players in the game can get a list of maps by doing
"/cmd showmaps". Note that if a map already has an exit, maps.txt will be
ignored, and the map defined exit will be used.
To fire the turrets you will need to bind a key to "+use". Spacebar
works well. To get off a turret, hit jump. It is easiest to get off if the
turret is leveled or pointed slightly up.
4. For map makers..
There are a few things to know if you intend to make a map. First
are the special spawn spots. Here is a list of special spawns:
1 = red, 2 = blue
info_team1_start // Spots where team1 starts
info_team2_start // spots where team2 starts
info_team1_jail // Places where team1 members appear in jail
info_team2_jail // same for team2
For the jails, I recommend an enclosed area with a door triggerable with a
switch. You can use the trigger_speaker to play a sound effect when the
button is hit like I have in my map. Another thing that is very important:
I determine if someone is in jail if they are in the LINE OF SIGHT of an
'info_teamX_jail' for their team. The line of sight ray is blocked by windows
and by things which have the MONSTERCLIP flag. This last bit about the monster
clip is important. You must put a MONSTERCLIP brush (preferably with NODRAW
set) in front of the door of the jail. This will act to block the Line of
Sight test for anyone which is standing outside of the door (especially for
when the door has been opened. This keeps people who are out of jail from
being declared that they are IN jail.) The monsterclip flag can be set along
with the different face attributes for a brush. See your specific editor for
details.
Another thing of note: for the switches which free the prisoners, you must
set the spawnflags according to which team you are freeing. For example,
if a switch is freeing team 1 (red team), then set the spawnflags to 1. Like
wise, if you are freeing team 2 (blue) set it to 2. This assures that the
team gets points for doing a jailbreak.
These are the new sounds used in jailbeak:
jail/jailbrk1 - "prison break in red base"
jail/jailbrk2 - "prison break in blue base"
jail/jailbrk3 - easy listening music for the poor souls waiting in jail.
To play a sound, use target_speaker... Go find a tutorial somewhere on using
this. It's pretty easy, but there are a bunch of options. Jailbrk3 is played
as an ambient sound ("attenuation" "3").
I will be releasing the source for my map to aid others in making JailBreak
maps.
5. For server ops
If you are running a jailbreak server, you must put a fraglimit, since this
is the point of the whole game. A good fraglimit is 100 (for a 4v4 game).
Bigger games deserve higher fraglimits.
Also, be sure to see the above section in 'additional controls' which talks
about the maps.txt file. With that you can easy add new maps to your server.
6. Notes
Turrets are flaky. They can sometimes hurt the person riding them,
they are tough to aim, occasionally tough to get off, and sometimes if you
die and respawn too quickly you will appear back on the turret. Use at your
own risk. I am also aware of the 'no frame for xxxx' bug.. I don't think this
is something I can fix - it's a ID left in the game (they've probably fixed it
by now, I just need the newer version of the source). If you get this bug,
don't worry, it will stop printing error messages after a few minutes (heh),
but if you want, you can restart the level and the problem will go away.
7. Credits
Coding, sound, and concept by Dave Wallin (White Noiz)
Thanks to all the people in #staff who helped me test this, and had a definate
impact on the final product. You know who the you are.
Thanks to the makers of Loki's Minion's CTF for the awesome player skins
(and LM CTF!)
Extreme thanks to Ridah for releasing his player controlled Turret code, and
for his work in general in the Quake community.
Also thanks to DeathPain who did the web page, and Tin who made the Jailbreak
logo (site is at www.planetquake.com/rxn/jail/)
Whoever the musician is who wrote "It's only just begun" and the respective
music company.. I downloaded the midi off a music page and I don't
really know who it is, so I can't thank them properly. This is the
song played in the jails.
Also, thanks to Planetquake for all the wonderful services they've provided
me and other similiar Quake fanatics with. ;)
You can email me at dwallin@planetquake.com
The JailBreak page is: www.planetquake.com/rxn/jail/