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SECBASE.O
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1995-09-06
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1,292 lines
O 1.1
/*
# GENERATED BY LEVMAP v 2.01.00
# (c) Yves BORCKMANS 1995
#
# GENTIME Wed Sep 06 23:49:50 1995
#
# AUTHOR Agustin Leon
#
# Original MAP by LUCAS ARTS
#
#
# GENERAL LEVEL INFORMATION
# =========================
*/
LEVELNAME SECBASE
/*
# 3D OBJECTS
# ==========
*/
PODS 5
POD: MOUSEBOT.3DO # 00
POD: KYL3DO.3DO # 01
POD: DEATH.3DO # 02
POD: TIELO-3.3DO # 03
POD: IMPLOGO.3DO # 04
/*
# SPRITES
# =======
*/
SPRS 22
SPR: OFFCFIN.WAX # 00
SPR: STORMFIN.WAX # 01
SPR: ILIFE.WAX # 02
SPR: IREVIVE.WAX # 03
SPR: IARMOR.WAX # 04
SPR: INTDROID.WAX # 05
SPR: COMMANDO.WAX # 06
SPR: PROBE.WAX # 07
SPR: BOBAFETT.WAX # 08
SPR: REEYEES.WAX # 09
SPR: PHASE2.WAX # 10
SPR: REMOTE.WAX # 11
SPR: BOSSK.WAX # 12
SPR: KELL.WAX # 13
SPR: EWOK86.WAX # 14
SPR: PHASE3X.WAX # 15
SPR: IDPLANS.WAX # 16
SPR: GAMGUARD.WAX # 17
SPR: TABLE.WAX # 18
SPR: TALLIT1.WAX # 19
SPR: LIT1.WAX # 20
SPR: EMSCULP.WAX # 21
/*
# FRAMES
# ======
*/
FMES 16
FME: IENERGY.FME # 00
FME: IGOGGLES.FME # 01
FME: IAUTOGUN.FME # 02
FME: ICHARGE.FME # 03
FME: IMEDKIT.FME # 04
FME: IBATTERY.FME # 05
FME: IPOWER.FME # 06
FME: IDETS.FME # 07
FME: ICANNON.FME # 08
FME: IPLAZMA.FME # 09
FME: IMSLS.FME # 10
FME: IFUSION.FME # 11
FME: IMINES.FME # 12
FME: IMORTAR.FME # 13
FME: ISHELLS.FME # 14
FME: IST-GUNU.FME # 15
/*
# SOUNDS
# ======
*/
SOUNDS 0
/*
# OBJECT DEFINITIONS
# ==================
*/
OBJECTS 201
/* 0 : PLAYER */
CLASS: SPIRIT DATA: 0 X: 96.00 Y: -4.00 Z: 296.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: PLAYER
EYE: TRUE
SEQEND
/* 1 : SAFE */
CLASS: SAFE DATA: 0 X: 240.00 Y: 12.00 Z: 552.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 1
/* 2 : MOUSEBOT.3DO */
CLASS: 3D DATA: 0 X: 96.00 Y: 0.00 Z: 412.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: MOUSEBOT
SEQEND
/* 3 : IENERGY.FME */
CLASS: FRAME DATA: 0 X: -8.00 Y: 0.00 Z: 400.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: ITEM ENERGY
SEQEND
/* 4 : SAFE */
CLASS: SAFE DATA: 0 X: 80.00 Y: 0.00 Z: 272.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
/* 5 : OFFCFIN.WAX */
CLASS: SPRITE DATA: 0 X: 164.00 Y: 0.00 Z: 596.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: I_OFFICERY
SEQEND
/* 6 : KYL3DO.3DO */
CLASS: 3D DATA: 1 X: 120.00 Y: 20.00 Z: 384.00 PCH: 0.00 YAW: 90.50 ROL: 0.00 DIFF: 2
SEQ
LOGIC: KEY
PAUSE: TRUE
VUE: SB_LAND.VUE "CONST01"
SEQEND
/* 7 : IGOGGLES.FME */
CLASS: FRAME DATA: 1 X: 52.00 Y: 0.00 Z: 400.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: GOGGLES
SEQEND
/* 8 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 164.00 Y: 22.00 Z: 484.00 PCH: 0.00 YAW: 92.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 9 : IAUTOGUN.FME */
CLASS: FRAME DATA: 2 X: 96.00 Y: 0.00 Z: 392.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: AUTOGUN
SEQEND
/* 10 : ICHARGE.FME */
CLASS: FRAME DATA: 3 X: 120.00 Y: 24.00 Z: 484.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: SUPERCHARGE
SEQEND
/* 11 : ILIFE.WAX */
CLASS: SPRITE DATA: 2 X: 296.00 Y: 24.00 Z: 280.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: LIFE
LOGIC: ANIM
SEQEND
/* 12 : IREVIVE.WAX */
CLASS: SPRITE DATA: 3 X: 188.00 Y: 24.00 Z: 536.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: REVIVE
LOGIC: ANIM
SEQEND
/* 13 : IARMOR.WAX */
CLASS: SPRITE DATA: 4 X: 24.00 Y: 0.00 Z: 400.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 14 : IMEDKIT.FME */
CLASS: FRAME DATA: 4 X: 8.00 Y: 0.00 Z: 384.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: MEDKIT
SEQEND
/* 15 : INTDROID.WAX */
CLASS: SPRITE DATA: 5 X: 56.00 Y: -8.00 Z: 404.00 PCH: 0.00 YAW: 92.00 ROL: 0.00 DIFF: 3
SEQ
LOGIC: INT_DROID
SEQEND
/* 16 : IBATTERY.FME */
CLASS: FRAME DATA: 5 X: 8.00 Y: 0.00 Z: 416.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: BATTERY
SEQEND
/* 17 : DEATH.3DO */
CLASS: 3D DATA: 2 X: 8.00 Y: -4.00 Z: 400.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: UPDATE
FLAGS: 16
D_YAW: 50
SEQEND
/* 18 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 172.00 Y: 0.00 Z: 580.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: TROOP
SEQEND
/* 19 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 164.00 Y: 0.00 Z: 580.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 20 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 148.00 Y: 0.00 Z: 580.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 21 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 156.00 Y: 0.00 Z: 580.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: TROOP
SEQEND
/* 22 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 144.00 Y: 0.00 Z: 280.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 23 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 96.00 Y: 24.00 Z: 424.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: TROOP
SEQEND
/* 24 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 108.00 Y: 24.00 Z: 424.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 25 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 120.00 Y: 24.00 Z: 424.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: TROOP
SEQEND
/* 26 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 132.00 Y: 24.00 Z: 424.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 27 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 144.00 Y: 0.00 Z: 324.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: TROOP
SEQEND
/* 28 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 144.00 Y: 24.00 Z: 424.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: TROOP
SEQEND
/* 29 : MOUSEBOT.3DO */
CLASS: 3D DATA: 0 X: 184.00 Y: 0.00 Z: 456.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: MOUSEBOT
SEQEND
/* 30 : COMMANDO.WAX */
CLASS: SPRITE DATA: 6 X: 184.00 Y: 0.00 Z: 416.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: COMMANDO
SEQEND
/* 31 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 144.00 Y: 0.00 Z: 352.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: TROOP
SEQEND
/* 32 : IENERGY.FME */
CLASS: FRAME DATA: 0 X: 136.00 Y: 0.00 Z: 272.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: ITEM ENERGY
SEQEND
/* 33 : IENERGY.FME */
CLASS: FRAME DATA: 0 X: 152.00 Y: 0.00 Z: 272.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: ITEM ENERGY
SEQEND
/* 34 : IENERGY.FME */
CLASS: FRAME DATA: 0 X: 96.00 Y: -4.00 Z: 268.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: ITEM ENERGY
SEQEND
/* 35 : IENERGY.FME */
CLASS: FRAME DATA: 0 X: 144.00 Y: 0.00 Z: 272.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: ITEM ENERGY
SEQEND
/* 36 : IENERGY.FME */
CLASS: FRAME DATA: 0 X: 92.00 Y: -4.00 Z: 268.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: ITEM ENERGY
SEQEND
/* 37 : IREVIVE.WAX */
CLASS: SPRITE DATA: 3 X: 164.00 Y: 0.00 Z: 612.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: REVIVE
LOGIC: ANIM
SEQEND
/* 38 : IARMOR.WAX */
CLASS: SPRITE DATA: 4 X: 176.00 Y: 0.00 Z: 408.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 39 : IARMOR.WAX */
CLASS: SPRITE DATA: 4 X: 184.00 Y: 0.00 Z: 408.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 40 : IARMOR.WAX */
CLASS: SPRITE DATA: 4 X: 192.00 Y: 0.00 Z: 408.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 41 : IENERGY.FME */
CLASS: FRAME DATA: 0 X: 136.00 Y: 0.00 Z: 608.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: ITEM ENERGY
SEQEND
/* 42 : IENERGY.FME */
CLASS: FRAME DATA: 0 X: 192.00 Y: 0.00 Z: 608.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: ITEM ENERGY
SEQEND
/* 43 : OFFCFIN.WAX */
CLASS: SPRITE DATA: 0 X: 216.00 Y: 0.00 Z: 240.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: I_OFFICERR
SEQEND
/* 44 : IENERGY.FME */
CLASS: FRAME DATA: 0 X: 104.00 Y: -4.00 Z: 268.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: ITEM ENERGY
SEQEND
/* 45 : IENERGY.FME */
CLASS: FRAME DATA: 0 X: 100.00 Y: -4.00 Z: 268.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: ITEM ENERGY
SEQEND
/* 46 : COMMANDO.WAX */
CLASS: SPRITE DATA: 6 X: 192.00 Y: 0.00 Z: 416.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: COMMANDO
SEQEND
/* 47 : COMMANDO.WAX */
CLASS: SPRITE DATA: 6 X: 176.00 Y: 0.00 Z: 416.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: COMMANDO
SEQEND
/* 48 : PROBE.WAX */
CLASS: SPRITE DATA: 7 X: 232.00 Y: 6.00 Z: 600.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: PROBE_DROID
SEQEND
/* 49 : PROBE.WAX */
CLASS: SPRITE DATA: 7 X: 192.00 Y: 0.00 Z: 240.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: PROBE_DROID
SEQEND
/* 50 : PROBE.WAX */
CLASS: SPRITE DATA: 7 X: 168.00 Y: 0.00 Z: 240.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: PROBE_DROID
SEQEND
/* 51 : PROBE.WAX */
CLASS: SPRITE DATA: 7 X: 144.00 Y: 0.00 Z: 240.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: PROBE_DROID
SEQEND
/* 52 : PROBE.WAX */
CLASS: SPRITE DATA: 7 X: 264.00 Y: 6.00 Z: 600.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: PROBE_DROID
SEQEND
/* 53 : BOBAFETT.WAX */
CLASS: SPRITE DATA: 8 X: 96.00 Y: 0.00 Z: 432.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: BOBA_FETT
SEQEND
/* 54 : INTDROID.WAX */
CLASS: SPRITE DATA: 5 X: 56.00 Y: -8.00 Z: 396.00 PCH: 0.00 YAW: 92.00 ROL: 0.00 DIFF: 3
SEQ
LOGIC: INT_DROID
SEQEND
/* 55 : IPOWER.FME */
CLASS: FRAME DATA: 6 X: 140.00 Y: 24.00 Z: 260.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: POWER
SEQEND
/* 56 : IPOWER.FME */
CLASS: FRAME DATA: 6 X: 188.00 Y: 24.00 Z: 548.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: POWER
SEQEND
/* 57 : IDETS.FME */
CLASS: FRAME DATA: 7 X: 132.00 Y: 24.00 Z: 288.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: DETONATORS
SEQEND
/* 58 : IDETS.FME */
CLASS: FRAME DATA: 7 X: 128.00 Y: 24.00 Z: 288.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: DETONATORS
SEQEND
/* 59 : REEYEES.WAX */
CLASS: SPRITE DATA: 9 X: 184.00 Y: 12.00 Z: 352.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: REE_YEES
SEQEND
/* 60 : REEYEES.WAX */
CLASS: SPRITE DATA: 9 X: 200.00 Y: 12.00 Z: 352.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: REE_YEES
SEQEND
/* 61 : ICANNON.FME */
CLASS: FRAME DATA: 8 X: 196.00 Y: -5.00 Z: 532.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: CANNON
SEQEND
/* 62 : IPLAZMA.FME */
CLASS: FRAME DATA: 9 X: 196.00 Y: -5.00 Z: 540.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: PLASMA
SEQEND
/* 63 : IMSLS.FME */
CLASS: FRAME DATA: 10 X: 196.00 Y: -5.00 Z: 524.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: MISSILES
SEQEND
/* 64 : PHASE2.WAX */
CLASS: SPRITE DATA: 10 X: 104.00 Y: 0.00 Z: 472.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: D_TROOP2
SEQEND
/* 65 : IREVIVE.WAX */
CLASS: SPRITE DATA: 3 X: 111.00 Y: 24.00 Z: 266.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: REVIVE
LOGIC: ANIM
SEQEND
/* 66 : IFUSION.FME */
CLASS: FRAME DATA: 11 X: 88.00 Y: 24.00 Z: 284.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: FUSION
SEQEND
/* 67 : IMINES.FME */
CLASS: FRAME DATA: 12 X: 144.00 Y: 24.00 Z: 284.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: MINES
SEQEND
/* 68 : IMORTAR.FME */
CLASS: FRAME DATA: 13 X: 84.00 Y: 24.00 Z: 280.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: MORTAR
SEQEND
/* 69 : IMSLS.FME */
CLASS: FRAME DATA: 10 X: 132.00 Y: 24.00 Z: 260.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 3
SEQ
LOGIC: MISSILES
SEQEND
/* 70 : ISHELLS.FME */
CLASS: FRAME DATA: 14 X: 136.00 Y: 24.00 Z: 260.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: SHELLS
SEQEND
/* 71 : IPOWER.FME */
CLASS: FRAME DATA: 6 X: 188.00 Y: 24.00 Z: 524.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: POWER
SEQEND
/* 72 : IREVIVE.WAX */
CLASS: SPRITE DATA: 3 X: 108.00 Y: 0.00 Z: 360.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: REVIVE
LOGIC: ANIM
SEQEND
/* 73 : IREVIVE.WAX */
CLASS: SPRITE DATA: 3 X: 312.00 Y: 14.00 Z: -88.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: REVIVE
LOGIC: ANIM
SEQEND
/* 74 : IARMOR.WAX */
CLASS: SPRITE DATA: 4 X: 112.00 Y: 0.00 Z: 520.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 75 : IARMOR.WAX */
CLASS: SPRITE DATA: 4 X: 104.00 Y: 0.00 Z: 520.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 76 : IARMOR.WAX */
CLASS: SPRITE DATA: 4 X: 96.00 Y: 0.00 Z: 520.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 77 : ICHARGE.FME */
CLASS: FRAME DATA: 3 X: 96.00 Y: 0.00 Z: 396.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: SUPERCHARGE
SEQEND
/* 78 : IARMOR.WAX */
CLASS: SPRITE DATA: 4 X: 192.00 Y: 0.00 Z: 560.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 79 : REMOTE.WAX */
CLASS: SPRITE DATA: 11 X: 192.00 Y: -6.50 Z: 532.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: REMOTE
SEQEND
/* 80 : SAFE */
CLASS: SAFE DATA: 0 X: 184.00 Y: 0.00 Z: 424.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
/* 81 : SAFE */
CLASS: SAFE DATA: 0 X: 144.00 Y: 0.00 Z: 532.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
/* 82 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 180.00 Y: 0.00 Z: 580.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 83 : COMMANDO.WAX */
CLASS: SPRITE DATA: 6 X: 152.00 Y: 0.00 Z: 604.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: COMMANDO
SEQEND
/* 84 : COMMANDO.WAX */
CLASS: SPRITE DATA: 6 X: 176.00 Y: 0.00 Z: 604.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: COMMANDO
SEQEND
/* 85 : IAUTOGUN.FME */
CLASS: FRAME DATA: 2 X: 88.00 Y: 24.00 Z: 280.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: AUTOGUN
SEQEND
/* 86 : ICANNON.FME */
CLASS: FRAME DATA: 8 X: 84.00 Y: 24.00 Z: 284.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 3
SEQ
LOGIC: CANNON
SEQEND
/* 87 : COMMANDO.WAX */
CLASS: SPRITE DATA: 6 X: 112.00 Y: 2.00 Z: 248.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: COMMANDO
SEQEND
/* 88 : COMMANDO.WAX */
CLASS: SPRITE DATA: 6 X: 104.00 Y: 2.00 Z: 248.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: COMMANDO
SEQEND
/* 89 : COMMANDO.WAX */
CLASS: SPRITE DATA: 6 X: 96.00 Y: 2.00 Z: 248.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: COMMANDO
SEQEND
/* 90 : COMMANDO.WAX */
CLASS: SPRITE DATA: 6 X: 88.00 Y: 2.00 Z: 248.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: COMMANDO
SEQEND
/* 91 : MOUSEBOT.3DO */
CLASS: 3D DATA: 0 X: 72.00 Y: 2.00 Z: 224.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: MOUSEBOT
SEQEND
/* 92 : OFFCFIN.WAX */
CLASS: SPRITE DATA: 0 X: 204.00 Y: 4.00 Z: 272.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: I_OFFICERB
SEQEND
/* 93 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 368.00 Y: 14.00 Z: 372.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 94 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 168.00 Y: 4.00 Z: 288.00 PCH: 0.00 YAW: 92.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: TROOP
SEQEND
/* 95 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 168.00 Y: 4.00 Z: 280.00 PCH: 0.00 YAW: 92.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: TROOP
SEQEND
/* 96 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 168.00 Y: 4.00 Z: 272.00 PCH: 0.00 YAW: 92.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 97 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 168.00 Y: 4.00 Z: 264.00 PCH: 0.00 YAW: 92.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 98 : INTDROID.WAX */
CLASS: SPRITE DATA: 5 X: 192.00 Y: -4.00 Z: 288.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: INT_DROID
SEQEND
/* 99 : INTDROID.WAX */
CLASS: SPRITE DATA: 5 X: 216.00 Y: -4.00 Z: 288.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: INT_DROID
SEQEND
/* 100 : BOSSK.WAX */
CLASS: SPRITE DATA: 12 X: 192.00 Y: 12.00 Z: 368.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: BOSSK
SEQEND
/* 101 : REEYEES.WAX */
CLASS: SPRITE DATA: 9 X: 192.00 Y: 12.00 Z: 352.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: REE_YEES
SEQEND
/* 102 : IFUSION.FME */
CLASS: FRAME DATA: 11 X: 348.00 Y: 24.00 Z: 280.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: FUSION
SEQEND
/* 103 : KELL.WAX */
CLASS: SPRITE DATA: 13 X: 296.00 Y: 50.00 Z: 280.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: KELL
SEQEND
/* 104 : PROBE.WAX */
CLASS: SPRITE DATA: 7 X: 256.00 Y: 0.00 Z: 256.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: PROBE_DROID
SEQEND
/* 105 : PROBE.WAX */
CLASS: SPRITE DATA: 7 X: 256.00 Y: 0.00 Z: 200.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: PROBE_DROID
SEQEND
/* 106 : PROBE.WAX */
CLASS: SPRITE DATA: 7 X: 368.00 Y: 0.00 Z: 200.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: PROBE_DROID
SEQEND
/* 107 : PROBE.WAX */
CLASS: SPRITE DATA: 7 X: 256.00 Y: 0.00 Z: 328.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: PROBE_DROID
SEQEND
/* 108 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 360.00 Y: 14.00 Z: 8.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: TROOP
SEQEND
/* 109 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 360.00 Y: 14.00 Z: -56.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: TROOP
SEQEND
/* 110 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 360.00 Y: 14.00 Z: 72.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 111 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 264.00 Y: 14.00 Z: 72.00 PCH: 0.00 YAW: 90.50 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 112 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 264.00 Y: 14.00 Z: 8.00 PCH: 0.00 YAW: 90.50 ROL: 0.00 DIFF: 1
SEQ
TYPE: TROOP
SEQEND
/* 113 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 264.00 Y: 14.00 Z: -56.00 PCH: 0.00 YAW: 90.50 ROL: 0.00 DIFF: 3
SEQ
TYPE: TROOP
SEQEND
/* 114 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 368.00 Y: 14.00 Z: 392.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: TROOP
SEQEND
/* 115 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 368.00 Y: 14.00 Z: 352.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 116 : COMMANDO.WAX */
CLASS: SPRITE DATA: 6 X: 368.00 Y: 14.00 Z: 416.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: COMMANDO
SEQEND
/* 117 : COMMANDO.WAX */
CLASS: SPRITE DATA: 6 X: 368.00 Y: 14.00 Z: 424.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: COMMANDO
SEQEND
/* 118 : COMMANDO.WAX */
CLASS: SPRITE DATA: 6 X: 176.00 Y: 24.00 Z: 536.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: COMMANDO
SEQEND
/* 119 : IARMOR.WAX */
CLASS: SPRITE DATA: 4 X: 224.00 Y: 12.00 Z: 360.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 120 : IARMOR.WAX */
CLASS: SPRITE DATA: 4 X: 224.00 Y: 12.00 Z: 376.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 121 : IARMOR.WAX */
CLASS: SPRITE DATA: 4 X: 224.00 Y: 12.00 Z: 392.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 122 : ILIFE.WAX */
CLASS: SPRITE DATA: 2 X: 272.00 Y: 10.00 Z: 536.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: LIFE
LOGIC: ANIM
SEQEND
/* 123 : ILIFE.WAX */
CLASS: SPRITE DATA: 2 X: 188.00 Y: 10.00 Z: 348.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: LIFE
LOGIC: ANIM
SEQEND
/* 124 : ILIFE.WAX */
CLASS: SPRITE DATA: 2 X: 196.00 Y: 10.00 Z: 348.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: LIFE
LOGIC: ANIM
SEQEND
/* 125 : REMOTE.WAX */
CLASS: SPRITE DATA: 11 X: 60.00 Y: -4.00 Z: 328.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: REMOTE
SEQEND
/* 126 : IST-GUNU.FME */
CLASS: FRAME DATA: 15 X: 48.00 Y: 0.00 Z: 332.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: RIFLE
SEQEND
/* 127 : IST-GUNU.FME */
CLASS: FRAME DATA: 15 X: 48.00 Y: 0.00 Z: 324.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: RIFLE
SEQEND
/* 128 : IST-GUNU.FME */
CLASS: FRAME DATA: 15 X: 48.00 Y: 0.00 Z: 316.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: RIFLE
SEQEND
/* 129 : IST-GUNU.FME */
CLASS: FRAME DATA: 15 X: 48.00 Y: 0.00 Z: 308.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: RIFLE
SEQEND
/* 130 : REMOTE.WAX */
CLASS: SPRITE DATA: 11 X: 60.00 Y: -4.00 Z: 312.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: REMOTE
SEQEND
/* 131 : EWOK86.WAX */
CLASS: SPRITE DATA: 14 X: 100.00 Y: 2.00 Z: 200.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SCENERY
LOGIC: ANIM
SEQEND
/* 132 : COMMANDO.WAX */
CLASS: SPRITE DATA: 6 X: 348.00 Y: 24.00 Z: 276.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: COMMANDO
SEQEND
/* 133 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 180.00 Y: 0.00 Z: 588.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: TROOP
SEQEND
/* 134 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 172.00 Y: 0.00 Z: 588.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 135 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 164.00 Y: 0.00 Z: 588.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: TROOP
SEQEND
/* 136 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 156.00 Y: 0.00 Z: 588.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 137 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 148.00 Y: 0.00 Z: 588.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: TROOP
SEQEND
/* 138 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 108.00 Y: 24.00 Z: 436.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: TROOP
SEQEND
/* 139 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 132.00 Y: 24.00 Z: 436.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: TROOP
SEQEND
/* 140 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 120.00 Y: 24.00 Z: 436.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 141 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 144.00 Y: 24.00 Z: 436.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: TROOP
SEQEND
/* 142 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 96.00 Y: 24.00 Z: 436.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: TROOP
SEQEND
/* 143 : SAFE */
CLASS: SAFE DATA: 0 X: 224.00 Y: 12.00 Z: 352.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
/* 144 : SAFE */
CLASS: SAFE DATA: 0 X: 312.00 Y: 12.00 Z: 212.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
/* 145 : IARMOR.WAX */
CLASS: SPRITE DATA: 4 X: 276.00 Y: 14.00 Z: 412.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 146 : IPLAZMA.FME */
CLASS: FRAME DATA: 9 X: 128.00 Y: 24.00 Z: 260.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 3
SEQ
LOGIC: PLASMA
SEQEND
/* 147 : TIELO-3.3DO */
CLASS: 3D DATA: 3 X: 272.00 Y: -2.00 Z: 80.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
/* 148 : TIELO-3.3DO */
CLASS: 3D DATA: 3 X: 352.00 Y: -2.00 Z: 80.00 PCH: 0.00 YAW: 90.50 ROL: 0.00 DIFF: 1
/* 149 : TIELO-3.3DO */
CLASS: 3D DATA: 3 X: 352.00 Y: -2.00 Z: 16.00 PCH: 0.00 YAW: 90.50 ROL: 0.00 DIFF: 1
/* 150 : TIELO-3.3DO */
CLASS: 3D DATA: 3 X: 272.00 Y: -2.00 Z: 16.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
/* 151 : TIELO-3.3DO */
CLASS: 3D DATA: 3 X: 272.00 Y: -2.00 Z: -48.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
/* 152 : TIELO-3.3DO */
CLASS: 3D DATA: 3 X: 352.00 Y: -2.00 Z: -48.00 PCH: 0.00 YAW: 90.50 ROL: 0.00 DIFF: 1
/* 153 : PHASE3X.WAX */
CLASS: SPRITE DATA: 15 X: 312.00 Y: 14.00 Z: -92.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: D_TROOP3
SEQEND
/* 154 : IREVIVE.WAX */
CLASS: SPRITE DATA: 3 X: 104.00 Y: 0.00 Z: 464.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: REVIVE
LOGIC: ANIM
SEQEND
/* 155 : IREVIVE.WAX */
CLASS: SPRITE DATA: 3 X: 332.00 Y: 14.00 Z: -80.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
LOGIC: REVIVE
LOGIC: ANIM
SEQEND
/* 156 : IPLAZMA.FME */
CLASS: FRAME DATA: 9 X: 320.00 Y: 14.00 Z: -72.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 3
SEQ
LOGIC: PLASMA
SEQEND
/* 157 : IMSLS.FME */
CLASS: FRAME DATA: 10 X: 304.00 Y: 14.00 Z: -72.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 3
SEQ
LOGIC: MISSILES
SEQEND
/* 158 : ICANNON.FME */
CLASS: FRAME DATA: 8 X: 312.00 Y: 14.00 Z: -72.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 3
SEQ
LOGIC: CANNON
SEQEND
/* 159 : IDPLANS.WAX */
CLASS: SPRITE DATA: 16 X: 292.00 Y: 14.00 Z: -80.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: PLANS
SEQEND
/* 160 : INTDROID.WAX */
CLASS: SPRITE DATA: 5 X: 24.00 Y: -8.00 Z: 384.00 PCH: 0.00 YAW: 92.00 ROL: 0.00 DIFF: 3
SEQ
LOGIC: INT_DROID
SEQEND
/* 161 : INTDROID.WAX */
CLASS: SPRITE DATA: 5 X: -8.00 Y: -8.00 Z: 384.00 PCH: 0.00 YAW: 92.00 ROL: 0.00 DIFF: 3
SEQ
LOGIC: INT_DROID
SEQEND
/* 162 : INTDROID.WAX */
CLASS: SPRITE DATA: 5 X: -8.00 Y: -8.00 Z: 416.00 PCH: 0.00 YAW: 92.00 ROL: 0.00 DIFF: 3
SEQ
LOGIC: INT_DROID
SEQEND
/* 163 : INTDROID.WAX */
CLASS: SPRITE DATA: 5 X: 24.00 Y: -8.00 Z: 416.00 PCH: 0.00 YAW: 92.00 ROL: 0.00 DIFF: 3
SEQ
LOGIC: INT_DROID
SEQEND
/* 164 : INTDROID.WAX */
CLASS: SPRITE DATA: 5 X: 0.00 Y: -8.00 Z: 408.00 PCH: 0.00 YAW: 92.00 ROL: 0.00 DIFF: 3
SEQ
LOGIC: INT_DROID
SEQEND
/* 165 : INTDROID.WAX */
CLASS: SPRITE DATA: 5 X: 16.00 Y: -8.00 Z: 408.00 PCH: 0.00 YAW: 92.00 ROL: 0.00 DIFF: 3
SEQ
LOGIC: INT_DROID
SEQEND
/* 166 : INTDROID.WAX */
CLASS: SPRITE DATA: 5 X: 16.00 Y: -8.00 Z: 392.00 PCH: 0.00 YAW: 92.00 ROL: 0.00 DIFF: 3
SEQ
LOGIC: INT_DROID
SEQEND
/* 167 : INTDROID.WAX */
CLASS: SPRITE DATA: 5 X: 0.00 Y: -8.00 Z: 392.00 PCH: 0.00 YAW: 92.00 ROL: 0.00 DIFF: 3
SEQ
LOGIC: INT_DROID
SEQEND
/* 168 : MOUSEBOT.3DO */
CLASS: 3D DATA: 0 X: -8.00 Y: 0.00 Z: 376.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: MOUSEBOT
SEQEND
/* 169 : MOUSEBOT.3DO */
CLASS: 3D DATA: 0 X: 24.00 Y: 0.00 Z: 376.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: MOUSEBOT
SEQEND
/* 170 : MOUSEBOT.3DO */
CLASS: 3D DATA: 0 X: -8.00 Y: 0.00 Z: 424.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: MOUSEBOT
SEQEND
/* 171 : MOUSEBOT.3DO */
CLASS: 3D DATA: 0 X: 24.00 Y: 0.00 Z: 424.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: MOUSEBOT
SEQEND
/* 172 : COMMANDO.WAX */
CLASS: SPRITE DATA: 6 X: 100.00 Y: 0.00 Z: 360.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: COMMANDO
SEQEND
/* 173 : OFFCFIN.WAX */
CLASS: SPRITE DATA: 0 X: 296.00 Y: 14.00 Z: 576.00 PCH: 0.00 YAW: 92.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: COMMANDO
SEQEND
/* 174 : OFFCFIN.WAX */
CLASS: SPRITE DATA: 0 X: 304.00 Y: 14.00 Z: 592.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: COMMANDO
SEQEND
/* 175 : OFFCFIN.WAX */
CLASS: SPRITE DATA: 0 X: 336.00 Y: 14.00 Z: 592.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: COMMANDO
SEQEND
/* 176 : OFFCFIN.WAX */
CLASS: SPRITE DATA: 0 X: 344.00 Y: 14.00 Z: 576.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: COMMANDO
SEQEND
/* 177 : OFFCFIN.WAX */
CLASS: SPRITE DATA: 0 X: 336.00 Y: 14.00 Z: 560.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: COMMANDO
SEQEND
/* 178 : OFFCFIN.WAX */
CLASS: SPRITE DATA: 0 X: 304.00 Y: 14.00 Z: 560.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: COMMANDO
SEQEND
/* 179 : IMPLOGO.3DO */
CLASS: 3D DATA: 4 X: 320.00 Y: 14.00 Z: 576.00 PCH: 0.00 YAW: 90.50 ROL: 0.00 DIFF: 2
SEQ
LOGIC: UPDATE
FLAGS: 16
D_YAW: 50
SEQEND
/* 180 : COMMANDO.WAX */
CLASS: SPRITE DATA: 6 X: 328.00 Y: 14.00 Z: 504.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: COMMANDO
SEQEND
/* 181 : GAMGUARD.WAX */
CLASS: SPRITE DATA: 17 X: 288.00 Y: 14.00 Z: 496.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: G_GUARD
SEQEND
/* 182 : TABLE.WAX */
CLASS: SPRITE DATA: 18 X: 304.00 Y: 14.00 Z: 472.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: SCENERY
SEQEND
/* 183 : TABLE.WAX */
CLASS: SPRITE DATA: 18 X: 344.00 Y: 14.00 Z: 504.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: SCENERY
SEQEND
/* 184 : TALLIT1.WAX */
CLASS: SPRITE DATA: 19 X: 296.00 Y: 14.00 Z: 512.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: SCENERY
SEQEND
/* 185 : LIT1.WAX */
CLASS: SPRITE DATA: 20 X: 344.00 Y: 14.00 Z: 464.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: SCENERY
SEQEND
/* 186 : EMSCULP.WAX */
CLASS: SPRITE DATA: 21 X: 320.00 Y: 14.00 Z: 608.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: SCENERY
SEQEND
/* 187 : BOSSK.WAX */
CLASS: SPRITE DATA: 12 X: 304.00 Y: 14.00 Z: 464.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: BOSSK
SEQEND
/* 188 : REEYEES.WAX */
CLASS: SPRITE DATA: 9 X: 312.00 Y: 14.00 Z: 496.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: REE_YEES
SEQEND
/* 189 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 352.00 Y: 14.00 Z: 472.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 190 : REMOTE.WAX */
CLASS: SPRITE DATA: 11 X: 36.00 Y: -4.00 Z: 320.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: REMOTE
SEQEND
/* 191 : REMOTE.WAX */
CLASS: SPRITE DATA: 11 X: 24.00 Y: -4.00 Z: 360.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: REMOTE
SEQEND
/* 192 : IARMOR.WAX */
CLASS: SPRITE DATA: 4 X: 216.00 Y: 12.00 Z: 568.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* 193 : PROBE.WAX */
CLASS: SPRITE DATA: 7 X: 248.00 Y: 6.00 Z: 600.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: PROBE_DROID
SEQEND
/* 194 : PROBE.WAX */
CLASS: SPRITE DATA: 7 X: 264.00 Y: 6.00 Z: 568.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: PROBE_DROID
SEQEND
/* 195 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 360.00 Y: 14.00 Z: -40.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 3
SEQ
TYPE: TROOP
SEQEND
/* 196 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 264.00 Y: 14.00 Z: -40.00 PCH: 0.00 YAW: 90.50 ROL: 0.00 DIFF: 3
SEQ
TYPE: TROOP
SEQEND
/* 197 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 264.00 Y: 14.00 Z: 24.00 PCH: 0.00 YAW: 90.50 ROL: 0.00 DIFF: 3
SEQ
TYPE: TROOP
SEQEND
/* 198 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 264.00 Y: 14.00 Z: 88.00 PCH: 0.00 YAW: 90.50 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 199 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 360.00 Y: 14.00 Z: 88.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND
/* 200 : STORMFIN.WAX */
CLASS: SPRITE DATA: 1 X: 360.00 Y: 14.00 Z: 24.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 2
SEQ
TYPE: TROOP
SEQEND