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README.105
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1996-03-17
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SU-27 FLANKER V1.05 READ ME FILE 03/17/96 CCN
(c) 1996 Strategic Simulations, Inc. A Mindscape Company.
This interim upgrade is provided to upgrade your current version of Su-27 Flanker to V1.05.
Please note that while all the files provided by this upgrade will indeed bring you to
Version 1.05, the "About Flanker" pull-down menu selection will still have V1.04 listed.
The difference between Version 1.04 and Version 1.05 is the addition of a new SHPLIB.LBB
file dated 03-12-96 at 9:23a.
This self-extracting archive will place all of the new files into their correct
directories provided that you run the PATCH.BAT file from the Su-27 Flanker
home directory with the PATCH105.EXE file also located in the directory.
To install:
1) Copy the PATCH.BAT and PATCH105.EXE files to your Su-27 Flanker home directory
2) Run the PATCH.BAT file.
3) Do not run the PATCH105.EXE file by itself or the files will not recurse to their
proper directory locations.
4. ****IMPORTANT**** Delete your SU27.INI file from the Su-27 Flanker home directory.
A new SU27.INI file will be created after you set your new options in the game.
5. Run Su-27 Flanker and set your options and preferences from the FILE pull-down menu
of the Mission Editor.
File Locations
The Su-27 home directory i.e. C:\PROGRAM FILES\SU-27 FLANKER is where a majority
of the files need to be replaced for this patch to work properly. Here is a
directory inventory of the files contained in the V1.05 patch:
SU27 DIRECTORY (HOME DIRECTORY)
SU27 EXE 479,232 03-08-96 9:59a SU27.EXE
SW00 IMG 309,251 02-09-96 3:29p SW00.IMG
SW01 IMG 99,693 02-09-96 3:30p SW01.IMG
SW02 IMG 102,885 02-09-96 3:30p SW02.IMG
SW03 IMG 58,881 03-03-96 12:59p SW03.IMG
SW04 IMG 60,344 02-09-96 3:30p SW04.IMG
SW05 IMG 301,725 02-09-96 3:30p SW05.IMG
SW06 IMG 90,308 02-09-96 3:30p SW06.IMG
SW07 IMG 94,516 02-09-96 3:31p SW07.IMG
FS LBB 206,940 02-20-96 6:14p FS.LBB
FSIM LBB 470,016 03-08-96 9:59a FSIM.LBB
SHPLIB LBB 1,432,218 03-12-96 9:23a SHPLIB.LBB
\MISSION SUBDIRECTORY
GENERAL2 MIS 4,541 01-17-96 3:02p GENERAL2.MIS
PILOT_5 MIS 5,034 01-17-96 3:15p PILOT_5.MIS
SHIP1 MIS 1,485 01-30-96 3:13p SHIP1.MIS
S_LEAD_4 MIS 4,784 01-12-96 3:17p S_LEAD_4.MIS
T_PINP MIS 4,866 01-30-96 3:02p T_PINP.MIS
T_RWY MIS 4,819 01-30-96 3:20p T_RWY.MIS
LOWLEVEL TRK 27,884 01-08-96 7:27p LOWLEVEL.TRK
\JOYSTICK\TRSTMSTR\FLCS_TQS SUBDIRECTORY
SU27FLCS B50 370 02-09-96 9:44a SU27FLCS.B50
SU27TQS2 B50 2,733 02-13-96 6:40p SU27TQS2.B50
SU27TQS3 B50 2,733 02-13-96 6:39p SU27TQS3.B50
LOADTQS3 BAT 26 02-07-96 6:08p LOADTQS3.BAT
SU27TQS3 M50 3,094 10-30-95 4:26a SU27TQS3.M50
\JOYSTICK\TRSTMSTRWCS_MK2 SUBDIRECTORY
SU27WCS2 ADV 2,679 02-08-96 7:12p SU27WCS2.ADV
SU27WCS2 MDF 2,472 02-08-96 7:12p SU27WCS2.MDF
NEW FEATURES AND BUG FIXES
MISSION EDITOR
1. Preferences: the OK button now saves all the pages not only the current
one.
2. Check the Rearview Mirrors tick box in the Details page to enable the
mirrors (no mirrors by default). Note that using the mirrors may slow down the operation of
the program a little bit.
3. The Other page in the Preferences property sheet allows you to
enable/disable the autoswitching to resolution 640x480x256 when running the simulation module.
4. The Debriefing feature now works properly.
5. MiG-31 Foxhound aircraft are now available. You will now be able to place them as ground
objects and dog fight etc. against them, and "may the lord have mercy upon you soul!" They are
very, very lethal! They are modelled correctly and have the two new types of missiles carried
only by this type of aircraft. Enjoy!
FLIGHT MODULE
1. You can padlock to ground targets by using '*' on the keypad. To
accomplish this, superimpose the targeting marker on the HUD with
the desired target. Padlocking to ground targets is applicable
only to unguided rockets, cannon, and unguided bombs. The onboard
computer remembers the position of the padlocked target within 1.5-2
minutes, which is generally enough to pass by, make a turn and attack
the target.
2. The pilot's field of view has been increased to 240 degrees (4 to 8
o'clock).
3. You cannot be hit any more by AAMs or SAMs without prior warning of your
aircraft being painted when flying in formation.
4. Use RIGHT SHIFT with the function keys (F2, ... F8) to cycle through
friendly objects (a/c, SAM sites, ships, weapons), and LEFT SHIFT for
enemy objects. You can also use combinations such as LSHIFT+CTRL+Fn and
RSHIFT+CTRL+Fn to cycle through in reverse order.
5. You can use the target selection key/button (Tilde) in close air combat
(CAC, Helmet, FI0, LMA mode) to cycle through and padlock to visible
aircraft, if any.
6. Radar detection range now depends on the target aspect angle.
7. GAI aircraft can spot targets visually if the threat is within 10 km
range. To let them see beyond 10 km, place an EWR station nearby.
8. Min detection range for both EWR stations is 10 km.
9. Dogfight view (F9). You can watch any two aircraft dogfighting. To do
this, select the first aircraft in either the Outside (F2) or Outside+
(F5) View then use the F9 key to cycle through the other aircraft which
fall within 10 km range from the first aircraft. In this view you can
only zoom in and out with the keypad keys Grey_* and Grey_/. To cancel
the Dogfight view, hit any function key (F1,.. F8). You can also use
RIGHT SHIFT + F9 to cycle through friendly aircraft and LEFT SHIFT + F9
to cycle through enemy aircraft.
10. The CCIP pipper no longer jumps when dive bombing.
11. Unguided rockets now can be deployed in mountaneous areas more
effectively (no more multiple passes except the first one, which is
obligatory).
12. AI aircraft use their guns more effectively.
13. Momentary Cockpit View. You can use the '0' key on the keypad (KP_0)
to quickly jump into the cockipt from ANY external view to see the
instruments and then automatically return to the initial view. While
holding the KP_0 key down you can use the head movement keys on the
keypad as usual.
14. Requestor boxes now show up in proper resolution.
15. Missiles don't "pass through" and explode behind objects any more.
(Kh-35 and Kh-31, in particular)
16. With the keypad keys, use CTRL rather than SHIFT to increase the
rotation speed 4 times in external views.
17. Rearview Mirrors (see #2 above under MISSION EDITOR). The following additional files are
required in Flanker's home directory:
SW05.IMG
SW06.IMG
SW07.IMG
18. No more problems with deploying flaps, gear, CapsLock, etc. Please, find attached the
"correct" files for the Thrustmaster WCSII and F-16 FLCS joystick SU27WCS2.ADV, SU27WCS2.MDF,
and SU27FLCS.B50. SU27TQS2.B50 has been revised to fix an error from the original file that
was on the CD. A third FLCS/TQS configuration is also provided as SU27TQS3.B50. Use them as
examples to adjust your own joystick configuration files.
Note that some commands (Tab, CapsLock, W, and others) in these files require specifying a code
when depressing the corresponding key and when releasing it. Such commands should generate the
Right Shift code prior to the required action itself. For example:
BTN 3 /P /N RSFT ToggleLock /R /N ToggleLock
Here, when you push the Lock-On button it generates Right Shift (RSFT) then the command itself (TAB).
Upon release, this button generates only the TAB code.
19. New key: 0 = BackSpace = CapsLock
20. The ECM light and functions correctly now.
AND FINALLY
Thanks for your time and please enjoy the new features included in this free patch.
Special thanks to Marek Paul and Mike Joseph for all their hard work in getting the files out to
our Beta test sites. Also a personal thanks to all of my Beta testers who provided me with valuable
information throughout the test cycle. I'm sorry we couldn't reply personally to all your replies but they
were all read and used.
We are currently working on V1.1 Windows 95 and the DOS version which will have some really cool new features.
For and on behalf of the Mindscape, SSI and Eagle Dynamics SU-27 Flanker R&D teams, thanks for your interest
and support of this product.