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Text File  |  1995-10-20  |  1KB  |  56 lines

  1. REM          ╔════════════════════════════════════╗
  2. REM          ║       FLCS macro file (v2.0)       ║
  3. REM          ║                for                 ║
  4. REM          ║ DESCENT 2 by Interplay Productions ║
  5. REM          ║        and Parallax Software       ║  
  6. REM          ╚════════════════════════════════════╝
  7.  
  8. ~Weapons
  9. ~═══════
  10. Fire_Primary = LCTL
  11. Fire_Secondary = SPC
  12. Laser_Cannon = 1
  13. Vulcan_Cannon = 2
  14. Spreadfire_Cannon = 3
  15. Plasma_Cannon = 4
  16. Fusion_Cannon = 5
  17. Concussion_Missile = 6
  18. Homing_Missile = 7
  19. Proximity_Bombs = 8
  20. Smart_Missile = 9
  21. Mega_Missile = 10
  22. Drop_Bomb = b
  23.  
  24. ~Movement
  25. ~════════
  26. Forward = a
  27. AfterBurner = s
  28. Reverse = z
  29. Slide_Left = KP1
  30. Slide_Right = KP3
  31. Slide_Up = KP-
  32. Slide_Down = KP+
  33. Roll_Right = KP9
  34. Roll_Left = KP7
  35.  
  36. ~Multiplayer
  37. ~═══════════
  38. Kill_List = F7
  39. Team_IDs = F6
  40. Taunt_Macro1 = F9
  41. Taunt_Macro2 = F10
  42. Taunt_Macro3 = F11
  43. Taunt_Macro4 = F12
  44.  
  45. ~Misc
  46. ~════
  47. Rear_View = r
  48. Fire_Flare = f
  49. Automap = TAB
  50. Headlight = h
  51. Energy_Transfer = t
  52. Drop_Marker = F4
  53. Cycle_Primary = ,
  54. Cycle_Secondary = .
  55.  
  56.