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Text File | 1996-03-31 | 29.3 KB | 1,215 lines |
- INF 1.0
-
- /* Dynamics for BIOHAZRD mission by Michael Messer */
-
- LEVELNAME SECBASE
-
- ITEMS 117
-
- /***************************************************************************/
- /* Doors... */
- /***************************************************************************/
-
- item: sector name: ext_door.N
- seq
- class: elevator morph_move1
- event_mask: 48
- angle: 270
- speed: 32
- stop: @0 hold
- stop: @16 4
- seqend
-
- item: sector name: ext_door.E
- seq
- class: elevator morph_move1
- event_mask: 48
- angle: 0
- speed: 32
- stop: @0 hold
- stop: @16 4
- seqend
-
- item: sector name: ext_door.NE
- seq
- class: elevator morph_move1
- event_mask: 48
- angle: 316.5
- speed: 32
- key: yellow
- stop: @0 hold
- stop: @16 4
- seqend
-
- item: sector name: ext_door.S
- seq
- class: elevator morph_move1
- event_mask: 48
- angle: 90
- speed: 32
- stop: @0 hold
- stop: @16 4
- seqend
-
- item: sector name: ext_door.W
- seq
- class: elevator morph_move1
- event_mask: 48
- angle: 180
- speed: 32
- stop: @0 hold
- stop: @16 4
- seqend
-
- item: sector name: ext_low
- seq
- class: elevator inv
- event_mask: 0
- speed: 3
- stop: @0 hold
- message: 0 ext_low.switch(5) done
- stop: @32 8
- seqend
-
- item: line name: ext_low.switch num: 5
- seq
- class: trigger switch1
- client: ext_low
- seqend
-
- item: sector name: red_door
- seq
- class: elevator morph_move1
- event_mask: 0
- angle: 180
- speed: 24
- stop: 0 hold
- stop: 7 terminate
- seqend
-
- item: sector name: blue_door
- seq
- class: elevator inv
- event_mask: 48
- speed: 8
- key: blue
- stop: @0 hold
- stop: @15 6
- seqend
-
- item: sector name: yellow_door
- seq
- class: elevator door
- key: yellow
- seqend
-
- item: sector name: airlock2
- seq
- class: elevator inv
- event_mask: 48
- speed: 24
- stop: @0 hold
- message: 0 airlock1 clear_bits 1 6144
- message: 0 conveyor5 clear_bits 1 6144
- stop: @2 0
- message: 1 airlock1 set_bits 1 6144
- message: 1 conveyor5 set_bits 1 6144
- stop: @15 3
- seqend
-
- /***************************************************************************/
- /* Jan's ship... */
- /***************************************************************************/
-
- item: sector name: complete
- seq
- class: elevator scroll_wall
- event_mask: 0
- stop: @0 hold
- message: 1 complete complete 0
- stop: @1 hold
- stop: @2 1
- message: 2 Jans_ship wakeup
- stop: @3 0
- page: 3 landing1.voc
- message: 4 complete complete 1
- stop: @4 complete
- seqend
-
- item: sector name: drop.point
- seq
- class: elevator scroll_floor
- event_mask: 0
- stop: @0 1
- stop: @0 3
- page: 1 m12jan02.voc
- stop: @0 3
- page: 2 takeoff1.voc
- stop: @0 0
- page: 3 takeoff2.voc
- stop: @0 terminate
- seqend
-
- item: sector name: drop.point
- seq
- class: trigger
- event_mask: 4
- master: off
- client: complete
- seqend
-
- item: sector name: bridge2W
- seq
- class: elevator scroll_wall
- stop: @0 3
- stop: @0 0
- message: 1 drop.point wakeup
- stop: @0 terminate
- seqend
-
- /***************************************************************************/
- /* Conveyor belts... */
- /***************************************************************************/
-
- item: sector name: conveyor0
- seq
- class: elevator scroll_floor
- speed: 16
- angle: 0
- slave: conveyor1
- seqend
-
- item: sector name: conveyor2
- seq
- class: elevator scroll_floor
- speed: 16
- angle: 0
- seqend
-
- item: sector name: conveyor3
- seq
- class: elevator scroll_floor
- speed: 16
- angle: 270
- seqend
-
- item: sector name: conveyor5
- seq
- class: elevator scroll_floor
- speed: 16
- angle: 270
- slave: conveyor4
- seqend
-
- item: sector name: conveyor4
- seq
- class: elevator inv
- event_mask: 0
- stop: @0 hold
- stop: @10 4
- message: 0 convey_door(0) done
- message: 0 conveyor5(1) done
- seqend
-
- item: line name: convey_door num: 0
- seq
- class: trigger switch1
- client: conveyor4
- event_mask: 16
- seqend
-
- item: line name: conveyor5 num: 1
- seq
- class: trigger standard
- client: conveyor4
- event_mask: 16
- seqend
-
- item: sector name: hall_bridge4
- seq
- class: elevator scroll_floor
- speed: 16
- angle: 0
- seqend
-
- item: sector name: hall_bridge5
- seq
- class: elevator scroll_floor
- speed: 16
- angle: 0
- seqend
-
- item: sector name: hall_bridge6
- seq
- class: elevator scroll_floor
- speed: 16
- angle: 0
- seqend
-
- item: sector name: hall_bridge7
- seq
- class: elevator scroll_floor
- speed: 16
- angle: 0
- seqend
-
- item: sector name: hall_bridge8
- seq
- class: elevator scroll_floor
- speed: 16
- angle: 0
- seqend
-
- item: sector name: hall_bridge9
- seq
- class: elevator scroll_floor
- speed: 16
- angle: 0
- seqend
-
- item: sector name: hall_bridgeA
- seq
- class: elevator scroll_floor
- speed: 16
- angle: 0
- seqend
-
- item: sector name: hall_bridgeB
- seq
- class: elevator scroll_floor
- speed: 16
- angle: 270
- seqend
-
- item: sector name: hall_door
- seq
- class: elevator inv
- event_mask: 48
- speed: 24
- stop: @0 hold
- message: 0 hall_bridge1 clear_bits 1 6144
- message: 0 hall_bridge2 clear_bits 1 6144
- message: 0 hall_bridge3 clear_bits 1 6144
- message: 0 hall_bridge4 clear_bits 1 6144
- stop: @2 0
- message: 1 hall_bridge1 set_bits 1 6144
- message: 1 hall_bridge2 set_bits 1 6144
- message: 1 hall_bridge3 set_bits 1 6144
- message: 1 hall_bridge4 set_bits 1 6144
- stop: @7 3
- seqend
-
- item: sector name: convey_switch
- seq
- class: elevator scroll_wall
- event_mask: 0
- speed: 16384
- angle: 90
- stop: @0 .15
- stop: @64 .15
- stop: @128 .15
- stop: @192 .15
- seqend
-
- item: line name: convey_switch num: 8
- seq
- class: trigger switch1
- client: convey_switch
- seqend
-
- item: sector name: convey_switch
- seq
- class: elevator scroll_floor
- event_mask: 0
- stop: @0 hold
- stop: @0 0
- message: 1 piston_sound1 master_off
- message: 1 conveyor_sound1 master_off
- message: 1 conveyor_sound2 master_off
- message: 1 conveyor_sound3 master_off
- message: 1 hall_bridge4 master_off
- message: 1 hall_bridge5 master_off
- message: 1 hall_bridge6 master_off
- message: 1 hall_bridge7 master_off
- message: 1 hall_bridge8 master_off
- message: 1 hall_bridge9 master_off
- message: 1 hall_bridgeA master_off
- message: 1 hall_bridgeB master_off
- message: 1 conveyor0 master_off
- message: 1 conveyor2 master_off
- message: 1 conveyor3 master_off
- message: 1 conveyor5 master_off
- stop: @0 0
- message: 2 convey_switch master_off
- stop: @0 terminate
- seqend
-
- item: sector name: piston_sound1
- seq
- class: elevator move_fc
- stop: @0 0
- stop: @1 0
- sound: 1 0
- sound: 2 door2-2.voc
- sound: 3 0
- slave: piston_sound2
- seqend
-
- item: sector name: conveyor_sound1
- seq
- class: elevator move_fc
- stop: @0 0
- stop: @1 0
- sound: 1 0
- sound: 2 machine1.voc
- sound: 3 0
- seqend
-
- item: sector name: conveyor_sound2
- seq
- class: elevator move_fc
- stop: @0 0
- stop: @1 0
- sound: 1 0
- sound: 2 machine1.voc
- sound: 3 0
- seqend
-
- item: sector name: conveyor_sound3
- seq
- class: elevator move_fc
- stop: @0 0
- stop: @1 0
- sound: 1 0
- sound: 2 machine1.voc
- sound: 3 0
- seqend
-
- /***************************************************************************/
- /* Acid flow... */
- /***************************************************************************/
-
- item: sector name: acid_pool
- seq
- class: elevator scroll_wall
- event_mask: 0
- speed: 192
- angle: 0
- seqend
-
- item: sector name: drip1
- seq
- class: elevator scroll_floor
- event_mask: 0
- speed: 48
- angle: 151
- seqend
-
- item: sector name: drip2
- seq
- class: elevator scroll_floor
- event_mask: 0
- speed: 48
- angle: 209
- seqend
-
- item: sector name: acid_pool
- seq
- class: elevator scroll_floor
- event_mask: 0
- speed: 8
- angle: 180
- seqend
-
- item: sector name: spill1
- seq
- class: elevator scroll_floor
- event_mask: 0
- speed: 8
- angle: 180
- seqend
-
- item: sector name: spill2
- seq
- class: elevator scroll_floor
- event_mask: 0
- speed: 8
- angle: 180
- seqend
-
- item: sector name: low_acid
- seq
- class: elevator scroll_wall
- event_mask: 0
- speed: 160
- angle: 0
- class: elevator scroll_floor
- event_mask: 0
- speed: 2
- angle: 180
- seqend
-
- item: sector name: start_drip
- seq
- class: elevator scroll_floor
- angle: 0
- speed: 32
- seqend
-
- item: sector name: drip_left
- seq
- class: elevator scroll_floor
- angle: 344
- speed: 32
- seqend
-
- item: sector name: drip_right
- seq
- class: elevator scroll_floor
- angle: 16
- speed: 32
- seqend
-
- item: sector name: right_turn0
- seq
- class: elevator scroll_floor
- angle: 200
- speed: 32
- seqend
-
- item: sector name: right_turn1
- seq
- class: elevator scroll_floor
- angle: 180
- speed: 32
- seqend
-
- item: sector name: right_turn2
- seq
- class: elevator scroll_floor
- angle: 159
- speed: 32
- seqend
-
- item: sector name: right_turn3
- seq
- class: elevator scroll_floor
- angle: 125
- speed: 32
- seqend
-
- item: sector name: right_turn4
- seq
- class: elevator scroll_floor
- angle: 90
- speed: 32
- seqend
-
- item: sector name: right_turn5
- seq
- class: elevator scroll_floor
- angle: 61
- speed: 32
- seqend
-
- item: sector name: right_turn6
- seq
- class: elevator scroll_floor
- angle: 33
- speed: 32
- seqend
-
- item: sector name: right_turn7
- seq
- class: elevator scroll_floor
- angle: 20
- speed: 32
- seqend
-
- item: sector name: left_turn0
- seq
- class: elevator scroll_floor
- angle: 160
- speed: 32
- seqend
-
- item: sector name: left_turn1
- seq
- class: elevator scroll_floor
- angle: 180
- speed: 32
- seqend
-
- item: sector name: left_turn2
- seq
- class: elevator scroll_floor
- angle: 201
- speed: 32
- seqend
-
- item: sector name: left_turn3
- seq
- class: elevator scroll_floor
- angle: 235
- speed: 32
- seqend
-
- item: sector name: left_turn4
- seq
- class: elevator scroll_floor
- angle: 270
- speed: 32
- seqend
-
- item: sector name: left_turn5
- seq
- class: elevator scroll_floor
- angle: 299
- speed: 32
- seqend
-
- item: sector name: left_turn6
- seq
- class: elevator scroll_floor
- angle: 327
- speed: 32
- seqend
-
- item: sector name: left_turn7
- seq
- class: elevator scroll_floor
- angle: 340
- speed: 32
- seqend
-
- item: sector name: up_down.pool
- seq
- class: elevator scroll_floor
- event_mask: 0
- speed: 2
- angle: 315
- class: elevator scroll_wall
- event_mask: 0
- speed: 160
- angle: 0
- class: elevator move_floor
- event_mask: 0
- speed: .2
- stop: @0 0
- stop: @1 0
- seqend
-
- item: sector name: up_down0
- seq
- class: elevator move_floor
- event_mask: 0
- speed: 3
- stop: @0 0
- stop: @17 0
- seqend
-
- item: sector name: up_down1
- seq
- class: elevator move_floor
- event_mask: 0
- speed: 4
- stop: @0 0
- stop: @17 0
- seqend
-
- item: sector name: up_down2
- seq
- class: elevator move_floor
- event_mask: 0
- speed: 5
- stop: @0 0
- stop: @17 0
- seqend
-
- item: sector name: up_down3
- seq
- class: elevator move_floor
- event_mask: 0
- speed: 6
- stop: @0 0
- stop: @17 0
- seqend
-
- item: sector name: run-off
- seq
- class: elevator scroll_floor
- speed: 2
- angle: 315
- seqend
-
- /***************************************************************************/
- /* Vault door... (leads to hangars) */
- /***************************************************************************/
-
- item: sector name: vault_door
- seq
- class: elevator morph_spin1
- event_mask: 0
- speed: 12
- center: -94 228
- stop: 0 hold
- message: 0 vault_room(21) done
- message: 0 vault_room(19) done
- stop: -100 hold
- message: 1 vault_room(21) done
- message: 1 vault_room(19) done
- sound: 1 door3-1.voc
- sound: 2 door3-2.voc
- sound: 3 door3-1.voc
- seqend
-
- item: line name: vault_room num: 19
- seq
- class: trigger switch1
- client: vault_door
- master: off
- seqend
-
- item: line name: vault_room num: 21
- seq
- class: trigger switch1
- client: vault_door
- master: off
- seqend
-
- /* The sequence of letters shown at the various stops is as follows: */
- /* */
- /* stop 0: letter "L" is shown */
- /* stop 1: letter "3" is shown */
- /* stop 2: letter "A" is shown */
- /* stop 3: letter "R" is shown */
- /* stop 4: letter "K" is shown */
- /* stop 5: letter "F" is shown */
- /* stop 6: letter "O" is shown */
- /* stop 7: letter "D" is shown */
- /* */
- /* The proper code key combinations are as follows: */
- /* */
- /* code key 1: D O F */
- /* code key 2: F K R */
- /* code key 3: O K A */
- /* code key 4: K A L */
- /* code key 5: 3 L D */
-
- item: sector name: comb3
- seq
- class: elevator scroll_wall
- event_mask: 0
- speed: 32767
- angle: 0
- stop: @0 hold
- stop: @16 hold
- stop: @32 hold
- stop: @48 hold
- stop: @64 hold
- stop: @80 hold
- message: 5 dummy1 next_stop
- stop: @96 hold
- message: 6 dummy1 prev_stop
- stop: @112 hold
- seqend
-
- item: sector name: comb2
- seq
- class: elevator scroll_wall
- event_mask: 0
- speed: 32767
- angle: 0
- stop: @0 hold
- stop: @16 hold
- stop: @32 hold
- stop: @48 hold
- stop: @64 hold
- message: 4 dummy1 next_stop
- stop: @80 hold
- message: 5 dummy1 prev_stop
- stop: @96 hold
- stop: @112 hold
- seqend
-
- item: sector name: comb1
- seq
- class: elevator scroll_wall
- event_mask: 0
- speed: 32767
- angle: 0
- stop: @0 hold
- stop: @16 hold
- stop: @32 hold
- stop: @48 hold
- message: 3 dummy1 next_stop
- stop: @64 hold
- message: 4 dummy1 prev_stop
- stop: @80 hold
- stop: @96 hold
- stop: @112 hold
- seqend
-
- item: line name: combination num: 0
- seq
- class: trigger
- event_mask: 16
- client: comb1
- seqend
-
- item: line name: combination num: 3
- seq
- class: trigger
- event_mask: 16
- client: comb2
- seqend
-
- item: line name: combination num: 2
- seq
- class: trigger
- event_mask: 16
- client: comb3
- seqend
-
- item: sector name: dummy1
- seq
- class: elevator scroll_floor
- event_mask: 0
- stop: @0 0
- stop: @1 0
- message: 1 comb1 goto_stop 2
- message: 1 comb2 goto_stop 6
- stop: @2 0
- stop: @3 hold
- stop: @4 hold
- stop: @5 hold
- message: 5 vault_room(19) master_off
- message: 5 vault_room(21) master_off
- stop: @6 hold
- message: 6 vault_room(19) master_on
- message: 6 vault_room(21) master_on
- page: 6 door-04.voc
- stop: @7 hold
- message: 7 dummy1 prev_stop
- stop: @8 hold
- message: 8 dummy1 prev_stop
- stop: @9 hold
- message: 9 dummy1 prev_stop
- stop: @10 terminate
- seqend
-
- /***************************************************************************/
- /* Lifts... */
- /***************************************************************************/
-
- item: sector name: elev_left
- seq
- class: elevator move_fc
- event_mask: 52
- speed: 32
- stop: @0 hold
- stop: @128 hold
- seqend
-
- item: sector name: elev_right
- seq
- class: elevator move_fc
- event_mask: 52
- speed: 32
- stop: @0 hold
- stop: @128 hold
- seqend
-
- item: sector name: hangar_liftA
- seq
- class: elevator move_floor
- event_mask: 52
- speed: 12
- stop: @0 hold
- stop: @-16 hold
- seqend
-
- item: sector name: hangar_liftB
- seq
- class: elevator move_floor
- event_mask: 52
- speed: 12
- stop: @0 hold
- stop: @-16 hold
- seqend
-
- item: sector name: elev_low
- seq
- class: elevator move_fc
- event_mask: 52
- speed: 32
- stop: @0 hold
- stop: @-56 hold
- seqend
-
- /***************************************************************************/
- /* Maze stuff... */
- /***************************************************************************/
-
- item: sector name: open_maze
- seq
- class: elevator scroll_floor
- event_mask: 4
- stop: @0 hold
- stop: @0 1
- message: 1 cant_walk1(17) clear_bits 1 2049
- message: 1 cant_walk1(17) clear_bits 3 2
- message: 1 cant_walk2(0) clear_bits 1 2049
- message: 1 cant_walk2(0) clear_bits 3 2
- message: 1 cant_walk2(1) clear_bits 1 1024
- message: 1 cant_walk2(3) clear_bits 1 1024
- message: 1 cant_walk2(4) clear_bits 1 1024
- message: 1 cant_walk2(5) clear_bits 1 1024
- message: 1 cant_walk2(28) clear_bits 1 1024
- message: 1 cant_walk2(29) clear_bits 1 1024
- stop: @0 terminate
- seqend
-
- item: sector name: aciddoor
- seq
- class: elevator inv
- event_mask: 48
- speed: 24
- stop: @0 hold
- message: 0 cant_breathe1 clear_bits 1 6144
- message: 0 cant_breathe2 clear_bits 1 6144
- stop: @2 0
- message: 1 cant_breathe1 set_bits 1 6144
- message: 1 cant_breathe2 set_bits 1 6144
- stop: @7 3
- seqend
-
- item: sector name: escape_maze
- seq
- class: elevator morph_move2
- event_mask: 0
- angle: 180
- speed: 32
- slave: test2
- stop: 0 hold
- message: 0 escape_room(1) done
- message: 0 see_escape(31) set_bits 1 1
- message: 0 test2(9) clear_bits 1 1
- stop: 0 0
- message: 1 see_escape(31) clear_bits 1 1
- message: 1 test2(9) set_bits 1 1
- stop: 15
- sound: 1 elev2-1.voc
- sound: 2 door1-2.voc
- sound: 3 elev2-1.voc
- seqend
-
- item: line name: escape_room num: 1
- seq
- class: trigger switch1
- entity_mask: *
- client: escape_maze
- seqend
-
- /***************************************************************************/
- /* Rotating bridge... */
- /***************************************************************************/
-
- item: line name: canyon num: 19
- seq
- class: trigger switch1
- event_mask: 48
- client: kill.bridge
- client: bridge
- seqend
-
- item: sector name: kill.bridge
- seq
- class: elevator scroll_floor
- event_mask: 0
- stop: @0 hold
- message: 0 bridge.hub master_on
- stop: @0 hold
- message: 1 bridge.hub master_off
- seqend
-
- item: line name: rotate.switch num: 2
- seq
- class: trigger switch1
- client: bridge.hub
- seqend
-
- item: sector name: bridge.hub
- seq
- class: elevator morph_spin2
- event_mask: 0
- speed: 12
- center: -192 204
- slave: bridge
- slave: secret_switch
- stop: 0 hold
- message: 0 rotate.switch(2) done
- message: 0 secret_switch(2) done
- stop: -90 hold
- message: 1 rotate.switch(2) done
- message: 1 secret_switch(2) done
- stop: -180 hold
- message: 2 rotate.switch(2) done
- message: 2 secret_switch(2) done
- stop: -270 hold
- message: 3 rotate.switch(2) done
- message: 3 secret_switch(2) done
- seqend
-
- item: line name: bridge num: 1
- seq
- class: trigger switch1
- event_mask: 48
- client: bridge
- seqend
-
- item: sector name: bridge
- seq
- class: elevator move_floor
- event_mask: 0
- speed: 8
- stop: @0 hold
- message: 0 kill.bridge next_stop
- message: 0 canyon(19) done
- message: 0 bridge(1) done
- stop: @-62 hold
- stop: @28 1
- seqend
-
- item: line name: secret_switch num: 2
- seq
- class: trigger switch1
- client: bridge.hub
- master: off
- seqend
-
- item: line name: reveal_switch num: 4
- seq
- class: trigger switch1
- client: secret_switch
- seqend
-
- item: sector name: secret_switch
- seq
- class: elevator scroll_ceiling
- event_mask: 0
- stop: @0 hold
- stop: @0 0
- message: 1 secret_switch(2) master_on
- message: 1 bridge.hub(27) clear_bits 1 1
- message: 1 bridge.hub(27) clear_bits 3 14
- stop: @0 terminate
- seqend
-
- /***************************************************************************/
- /* Power generator... */
- /***************************************************************************/
-
- item: sector name: engine0
- seq
- class: elevator morph_spin1
- event_mask: 0
- center: -453 154
- speed: 64
- sound: 2 0
- seqend
-
- item: sector name: engine1
- seq
- class: elevator morph_spin1
- event_mask: 0
- center: -471 154
- speed: 64
- sound: 2 0
- seqend
-
- item: sector name: engine2
- seq
- class: elevator morph_spin1
- event_mask: 0
- center: -489 154
- speed: 64
- sound: 2 0
- seqend
-
- item: sector name: engine3
- seq
- class: elevator morph_spin1
- event_mask: 0
- center: -507 154
- speed: 64
- seqend
-
- item: sector name: engine7
- seq
- class: elevator morph_spin1
- event_mask: 0
- center: -453 254
- speed: 64
- sound: 2 0
- seqend
-
- item: sector name: engine6
- seq
- class: elevator morph_spin1
- event_mask: 0
- center: -471 254
- speed: 64
- sound: 2 0
- seqend
-
- item: sector name: engine5
- seq
- class: elevator morph_spin1
- event_mask: 0
- center: -489 254
- speed: 64
- sound: 2 0
- seqend
-
- item: sector name: engine4
- seq
- class: elevator morph_spin1
- event_mask: 0
- center: -507 254
- speed: 64
- seqend
-
- item: line name: sequencer num: 1
- seq
- class: trigger single
- event_mask: 48
- client: sequencer
- text: 450
- seqend
-
- item: sector name: sequencer
- seq
- class: elevator scroll_wall
- event_mask: 0
- angle: 0
- speed: 16384
- stop: 0 hold
- stop: 64 1
- message: 1 complete next_stop
- message: 1 sequencer(1) master_off
- page: 1 m05kyl01.voc
- stop: 128 1
- stop: 192 1
- stop: 128 1
- page: 4 m02jan02.voc
- stop: 192 1
- message: 5 drop.point master_on
- stop: 128 1
- stop: 192 1
- stop: 128 1
- stop: 192 0
- message: 9 sequencer goto_stop 6
- seqend
-
- /***************************************************************************/
- /* Air traffic control... */
- /***************************************************************************/
-
- item: sector name: control_room
- seq
- class: elevator scroll_wall
- event_mask: 0
- angle: 0
- speed: 16384
- stop: 0 .5
- stop: 87 .1
- stop: 44 .1
- stop: 172 .1
- stop: 129 .1
- stop: 215 .1
- stop: 172 .1
- stop: 129 .1
- stop: 87 .1
- stop: 44 .1
- seqend
-
- item: line name: tv_screen num: 2
- seq
- class: trigger standard
- entity_mask: *
- client: kill_tv
- seqend
-
- item: sector name: tv_screen
- seq
- class: elevator change_light
- speed: 1024
- master: off
- slave: control_room
- stop: 1 1.5
- stop: 32 .1
- stop: 1 .3
- stop: 32 .1
- stop: 1 .1
- stop: 32 .1
- stop: 1 .5
- stop: 32 .1
- stop: 1 .2
- stop: 32 .1
- sound: 1 electric.voc
- seqend
-
- item: sector name: kill_tv
- seq
- class: elevator move_floor
- event_mask: 0
- stop: @0 hold
- stop: @1 1
- message: 1 control_room(17) clear_bits 1 1
- message: 1 control_room master_off
- message: 1 tv_screen master_on
- page: 1 ex-small.voc
- stop: @2 terminate
- seqend
-
- item: sector name: window1
- seq
- class: elevator inv
- event_mask: 0
- stop: @0 hold
- stop: @0 0
- message: 1 canyon(42) clear_bits 1 1
- stop: @8 terminate
- seqend
-
- item: line name: window1.switch num: 2
- seq
- class: trigger switch1
- client: window1
- seqend
-
- item: sector name: window2
- seq
- class: elevator inv
- event_mask: 0
- stop: @0 hold
- stop: @0 0
- message: 1 canyon(41) clear_bits 1 1
- stop: @8 terminate
- seqend
-
- item: line name: window2.switch num: 3
- seq
- class: trigger switch1
- client: window2
- seqend
-
- item: line name: control_room num: 19
- seq
- class: trigger switch1
- client: red_door
- key: red
- seqend
-
-