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Text File  |  1995-08-30  |  3KB  |  165 lines

  1. # VFX1 Headgear MechWarrior II Custom Map File by FORTE Technologies, Inc.
  2. #
  3. # This map file allows you to look around the cockpit (Pilot view) by holding
  4. # the bottom CyberPuck Button down.  Remember that the "/" key (by default)
  5. # will recenter the torso and the pilot's view.
  6. throttle {
  7.     - vfx1  Puck_Up/Down
  8. }
  9. legs_pan_delta {
  10.     + vfx1  Puck_Left/Right
  11. }
  12. torso_pan {
  13.     + vfx1  Left/Right
  14.     - vfx1  Puck_BottomBtn
  15. }
  16. torso_tilt {
  17.     - vfx1  Up/Down
  18.     - vfx1  Puck_BottomBtn
  19. }
  20. pilot_pan {
  21.     + vfx1  Left/Right
  22.     + vfx1  Puck_BottomBtn
  23. }
  24. eyepoint_pan_delta {
  25.     + vfx1  Left/Right
  26.     + vfx1  Puck_BottomBtn
  27. }
  28. pilot_tilt {
  29.     - vfx1  Up/Down
  30.     + vfx1  Puck_BottomBtn
  31. }
  32. track_height_delta {
  33.     - vfx1  Up/Down
  34.     + vfx1  Puck_BottomBtn
  35. }
  36. zoom_factor_minus {
  37.     + keyboard      Z
  38.     + keyboard      Shift
  39. }
  40. zoom_factor_plus {
  41.     + keyboard      Z
  42.     - keyboard      Shift
  43. }
  44. track_distance_plus {
  45.     + keyboard      Z
  46.     + keyboard      Shift
  47. }
  48. track_distance_minus {
  49.     + keyboard      Z
  50.     - keyboard      Shift
  51. }
  52. torso_tilt_reset {
  53.     + keyboard      Keypad5
  54. }
  55. pilot_tilt_reset {
  56.     + keyboard      Keypad5
  57. }
  58. torso_pan_reset {
  59.     + keyboard      Keypad5
  60. }
  61. pilot_pan_reset {
  62.     + keyboard      Keypad5
  63. }
  64. glance_left {
  65.     + keyboard      Home
  66. }
  67. eyepoint_pan_minus {
  68.     + keyboard      Home
  69. }
  70. glance_right {
  71.     + keyboard      PageUp
  72. }
  73. eyepoint_pan_plus {
  74.     + keyboard      PageUp
  75. }
  76. jumpjet_enabled {
  77.     + keyboard      J
  78. }
  79. jumpjet_fire_forward {
  80.     + keyboard      GreyHome
  81. }
  82. jumpjet_enabled {
  83.     + keyboard      GreyHome
  84. }
  85. jumpjet_fire_backward {
  86.     + keyboard      GreyEnd
  87. }
  88. jumpjet_enabled {
  89.     + keyboard      GreyEnd
  90. }
  91. jumpjet_fire_left {
  92.     + keyboard      GreyInsert
  93. }
  94. jumpjet_enabled {
  95.     + keyboard      GreyInsert
  96. }
  97. jumpjet_fire_right {
  98.     + keyboard      GreyPageUp
  99. }
  100. jumpjet_enabled {
  101.     + keyboard      GreyPageUp
  102. }
  103. weapon_fire {
  104.     + vfx1  Puck_TopBtn
  105. }
  106. weapon_cycle {
  107.     + keyboard      Enter
  108. }
  109. weapon_fire_group_1 {
  110.     + keyboard      NUMLock
  111. }
  112. weapon_fire_group_2 {
  113.     + keyboard      GreySlash
  114. }
  115. weapon_fire_group_3 {
  116.     + keyboard      GreyStar
  117. }
  118. advance_target {
  119.     + vfx1  Puck_MiddleBtn
  120. }
  121. throttle_plus {
  122.     + keyboard      GreyPlus
  123. }
  124. throttle_minus {
  125.     + keyboard      GreyMinus
  126. }
  127. legs_pan_minus {
  128.     + keyboard      GreyLeftArrow
  129. }
  130. legs_pan_plus {
  131.     + keyboard      GreyRightArrow
  132. }
  133. torso_pan_minus {
  134.     + keyboard      End
  135. }
  136. torso_pan_plus {
  137.     + keyboard      PageDown
  138. }
  139. torso_tilt_plus {
  140.     + keyboard      GreyUpArrow
  141. }
  142. torso_tilt_minus {
  143.     + keyboard      GreyDownArrow
  144. }
  145. weapon_fire {
  146.     + keyboard      KeypadEnter
  147. }
  148. weapon_cycle {
  149.     + keyboard      Delete
  150. }
  151. legs_pan_minus {
  152.     + keyboard      GreyDelete
  153. }
  154. jumpjet_enabled {
  155.     + keyboard      GreyDelete
  156. }
  157. legs_pan_plus {
  158.     + keyboard      GreyPageDown
  159. }
  160. jumpjet_enabled {
  161.     + keyboard      GreyPageDown
  162. }
  163. # analog count = 8
  164. # discrete count = 41
  165.