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PC Gamer 13
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1995-12_Disc_13.iso
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josephin
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undrgrnd.blk
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Text File
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1995-09-07
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19KB
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453 lines
I3D DEMO block database file version: 2.0
Objective1 : Grid_A
Objective2 : Grid_B
Objective3 : _____________
Objective4 : _____________
Background color index: 60
Shadow color index : 52
Highlight color index : 68
Floor color index : 32
Ceiling color index : 54
Initial Shading : 1
Number of panel defs : 119
Number of block defs : 114
Number of sfx defs : 22
Number of floor defs : 6
Number of speech defs : 18
Number of cookie defs : 6
Number of magic boxes : 13
CD Background Track : 6 13
Player start x : 3
Player start y : 20
Player start heading : 192
Player Eye Level Inc : 160
Reset Health : 1
Reset Kills : 1
Reset Time : 1
Shot Fired : 1
Player Initial Health : 100
Wall Height(960 norm) : 320
Player Start Armour : 1
Mission Monitored : 1
Mission Time : 900
Number of guns : 7
Gun type 1 : 1
Ammo : 500
Max Ammo : 500
Spray : 1
Wind Up : 0
State : 0
Strength : 1
Splat Effect : -1
Cocking Sound : -1
Firing Sound : 3
Gun type 2 : 2
Ammo : 0
Max Ammo : 500
Spray : 2
Wind Up : 1
State : 1
Strength : 2
Splat Effect : -1
Cocking Sound : -1
Firing Sound : 1
Gun type 3 : 4
Ammo : 3000
Max Ammo : 3000
Spray : 10
Wind Up : 20
State : 0
Strength : 500
Splat Effect : -1
Cocking Sound : 8
Firing Sound : 5
Gun type 4 : 3
Ammo : 200
Max Ammo : 500
Spray : 2
Wind Up : 0
State : 0
Strength : 10
Splat Effect : -1
Cocking Sound : -1
Firing Sound : 2
Gun type 5 : 5
Ammo : 20
Max Ammo : 500
Spray : 3
Wind Up : 0
State : 0
Strength : 2
Splat Effect : -1
Cocking Sound : -1
Firing Sound : 35
Gun type 6 : 6
Ammo : 0
Max Ammo : 500
Spray : 3
Wind Up : 0
State : 1
Strength : 4
Splat Effect : -1
Cocking Sound : -1
Firing Sound : 48
Gun type 7 : 7
Ammo : 3000
Max Ammo : 3000
Spray : 5
Wind Up : 0
State : 1
Strength : 500
Splat Effect : -1
Cocking Sound : -1
Firing Sound : 49
# Define Floors here
# 0 = lobby 1 = first floor hall 2=second floor hall 3=basement 4=second floor room
# top_x top_y bottom_x bottom_y
#
0 1 38 20
0 24 28 53
0 54 28 76
0 73 31 103
32 80 51 103
29 45 64 79
# Speech Interaction Here
0 0 33 24
0 1 33 24
0 2 33 11
1 0 34 25
1 1 34 25
1 2 34 11
2 0 35 26
2 1 35 26
2 2 35 11
3 0 36 27
3 1 37 28
3 2 38 29
4 0 36 27
4 1 37 28
4 2 38 29
5 0 39 30
5 1 39 30
5 2 39 31
# Define Cookie here
#
1 0 0 2 0 -1
8 -1 0 -1 0 1
14 1000 0 -1 0 4
-1 -1 1 -1 1 -1
-1 -1 1 -1 2 -1
2 -1 1 -1 -1 -1
# Define Majic Boxes Here
# Proximity: 1 means local 0 means all blocks of this type
# Usable: 1 means infinite 2 means once
# timer block is the block that gets activated when the timer expires
# if t_prox is set then the timer activates blocks near the player on expiration
# x y heading map floor sound block proximity delay t_block t_prox usable
#
-1 -1 -1 -1 -1 -1 100 0 1 106 0 2
14 26 -1 -1 -1 19 -1 -1 15 61 2 1
14 10 -1 -1 -1 19 -1 -1 15 61 2 1
7 75 -1 -1 -1 19 -1 -1 15 61 2 1
16 63 -1 -1 -1 19 -1 -1 15 61 2 1
44 74 -1 -1 -1 19 -1 -1 15 66 2 1
43 82 -1 -1 -1 19 -1 -1 15 66 2 1
-1 -1 -1 -1 -1 19 61 1 -1 -1 -1 1
-1 -1 -1 -1 -1 19 66 3 -1 -1 -1 1
-1 -1 -1 -1 -1 -1 100 0 -1 -1 -1 2
-1 -1 -1 -1 -1 20 -1 -1 -1 -1 -1 1
-1 -1 -1 -1 -1 21 -1 -1 -1 -1 -1 1
-1 -1 -1 -1 -1 32 -1 -1 -1 -1 -1 1
# Blocks go here
# BLOCK SHAPE FLAGS N_WALL E_WALL S_WALL W_WALL CEIL FLOOR T_W T_S T_H LIGHT SFX FLAGS2 STEP MISC
#
#StaticBlock named: 'Default'
0 0 0 -1 -1 -1 -1 55 56 128 7 128 1 -1 0 -1 -1
#StaticBlock named: 'Cave Wall'
1 1 2 16 16 16 16 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Terminal'
2 1 2 17 17 17 17 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Console Wall'
3 1 2 8 8 8 8 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Blank Lab Wall'
4 1 2 42 42 42 42 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Numbered Lab Wall'
5 1 2 43 43 43 43 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Signed Lab Wall'
6 1 2 44 44 44 44 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Concrete Wall'
7 1 2 15 15 15 15 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'N/S Grill'
8 1 3 41 41 41 41 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'E/W Grill'
9 1 3 41 41 41 41 7 42 128 7 128 1 -1 0 -1 -1
#StaticBlock named: '\ Concrete'
10 5 2 15 15 15 15 58 15 128 7 128 0 -1 0 -1 -1
#StaticBlock named: '/ Concrete'
11 6 2 15 15 15 15 58 15 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Basement E B 1'
12 1 18 17 17 29 17 7 42 128 7 128 0 14 10 -1 -1
#StaticBlock named: 'Basement E B 2'
13 1 18 17 17 28 17 7 42 128 7 128 0 9 10 -1 -1
#StaticBlock named: 'First E B 1'
14 1 18 29 29 29 29 7 42 128 7 128 0 14 10 -1 1
#StaticBlock named: 'First E B 2'
15 1 18 28 28 28 28 7 42 128 7 128 0 9 10 -1 1
#StaticBlock named: 'Second E B 1'
16 1 18 29 29 29 29 7 42 128 7 128 0 14 10 -1 2
#StaticBlock named: 'Second E B 2'
17 1 18 28 28 28 28 7 42 128 7 128 0 9 10 -1 2
#StaticBlock named: 'Third E B 1'
18 1 18 29 29 29 29 7 42 128 7 128 0 14 10 -1 3
#StaticBlock named: 'Third E B 2'
19 1 18 28 28 28 28 7 42 128 7 128 0 9 10 -1 3
#StaticBlock named: 'Forth E B 1'
20 1 18 29 29 29 29 7 42 128 7 128 0 14 10 -1 4
#StaticBlock named: 'Forth E B 2'
21 1 18 28 28 28 28 7 42 128 7 128 0 9 10 -1 4
#StaticBlock named: 'Fifth E B 1'
22 1 18 29 29 29 29 7 42 128 7 128 0 14 10 -1 5
#StaticBlock named: 'Fifth E B 2'
23 1 18 28 28 28 28 7 42 128 7 128 0 9 10 -1 5
#StaticBlock named: 'Six E B 1'
24 1 18 29 29 29 29 7 42 128 7 128 0 14 10 -1 6
#StaticBlock named: 'Six E B 2'
25 1 18 28 28 28 28 7 42 128 7 128 0 9 10 -1 6
#StaticBlock named: 'EB 1-1'
26 1 18 29 46 29 29 7 42 128 7 128 0 14 10 -1 7
#StaticBlock named: 'EB 1-2'
27 1 18 28 46 28 28 7 42 128 7 128 0 9 10 -1 7
#StaticBlock named: 'EB 2-1'
28 1 18 46 29 46 29 7 42 128 7 128 0 14 10 -1 8
#StaticBlock named: 'EB 2-2'
29 1 18 28 28 46 28 7 42 128 7 128 0 9 10 -1 8
#StaticBlock named: 'EB 3-1'
30 1 2 29 29 29 29 7 42 128 7 128 0 -1 8 -1 -1
#StaticBlock named: 'EB 3-2'
31 1 2 28 28 28 28 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'EB 4-1'
32 1 2 29 29 29 29 7 42 128 7 128 0 -1 8 -1 -1
#StaticBlock named: 'EB 4-2'
33 1 2 28 28 28 28 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'EB 5-1'
34 1 2 29 29 29 29 7 42 128 7 128 0 -1 8 -1 -1
#StaticBlock named: 'EB 5-2'
35 1 2 28 28 28 28 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'EB 6-1'
36 1 2 29 29 29 29 7 42 128 7 128 0 -1 8 -1 -1
#StaticBlock named: 'EB 6-2'
37 1 2 28 28 28 28 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Console Blank 1'
38 1 2 7 7 7 7 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Console Map 1'
39 1 2 12 12 12 12 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Console Map 2'
40 1 2 13 13 13 13 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Console Blink 1'
41 1 2 9 9 9 9 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Console Blink 2'
42 1 2 10 10 10 10 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Console Smoke'
43 1 2 11 11 11 11 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Railing'
44 2 11 0 -1 0 -1 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'E/W Console 1'
45 2 2 9 -1 9 -1 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'E/W Console 2'
46 2 2 10 -1 10 -1 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'N/S Console 1'
47 3 2 -1 9 -1 9 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'N/S Console 2'
48 3 2 -1 10 -1 10 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Door 1'
49 2 18 18 -1 18 -1 7 42 128 7 128 0 1 10 -1 10
#StaticBlock named: 'Door 2'
50 2 3 19 -1 19 -1 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Door 3'
51 2 3 20 -1 20 -1 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Door 4'
52 2 1 21 -1 21 -1 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Door 5'
53 2 17 22 -1 22 -1 7 42 128 7 128 0 2 10 -1 10
#StaticBlock named: 'B Door 0'
54 1 2 14 14 14 14 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'B Door 1'
55 1 18 1 1 1 1 7 42 128 7 128 0 1 10 -1 11
#StaticBlock named: 'B Door 2'
56 1 3 2 2 2 2 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'B Door 3'
57 1 3 3 3 3 3 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'B Door 4'
58 1 3 4 4 4 4 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'B Door 5'
59 1 1 5 5 5 5 7 42 128 7 128 0 -1 4 19 -1
#ActorBlock named: 'Globe'
60 4 3 30 109 0 0 0 0 128 7 128 1 -1 0 -1 -1
#StaticBlock named: 'E Door 1'
61 2 18 23 23 23 23 7 42 128 7 128 0 1 2 -1 10
#StaticBlock named: 'E Door 2'
62 2 3 24 -1 24 -1 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'E Door 3'
63 2 3 25 -1 25 -1 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'E Door 4'
64 2 1 26 -1 26 -1 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'E Door 5'
65 2 1 27 -1 27 -1 7 42 128 7 128 0 2 0 -1 10
#StaticBlock named: 'V E Door 1'
66 3 18 -1 23 -1 23 7 42 128 7 128 0 1 2 -1 10
#StaticBlock named: 'V E Door 2'
67 3 3 -1 24 -1 24 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'V E Door 3'
68 3 3 25 25 -1 25 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'V E Door 4'
69 3 1 -1 26 -1 26 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'V E Door 5'
70 3 1 -1 27 -1 27 7 42 128 7 128 0 2 0 -1 -1
#StaticBlock named: 'V Door 1'
71 3 18 -1 18 -1 18 7 42 128 7 128 0 1 10 -1 10
#StaticBlock named: 'V Door 2'
72 3 3 -1 19 -1 19 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'V Door 3'
73 3 3 -1 20 -1 20 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'V Door 4'
74 3 1 -1 21 -1 21 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'V Door 5'
75 3 17 22 22 -1 22 7 42 128 7 128 0 2 2 -1 10
#StaticBlock named: 'Anim Console Cube'
76 1 2 9 9 9 9 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Diag Map 1'
77 5 2 12 12 12 12 55 56 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Diag Map 2'
78 6 2 13 13 13 13 55 56 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Red Console'
79 1 2 45 45 45 45 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Door Button 1-1'
80 1 18 14 14 14 14 7 3 128 7 128 0 10 11 -1 12
#StaticBlock named: 'Door Button 1-2'
81 1 2 1 1 1 1 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Door Button 2-1'
82 1 18 14 14 14 14 7 4 128 7 128 0 10 11 -1 12
#StaticBlock named: 'Door Button 2-2'
83 1 2 1 1 1 1 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Termanim'
84 1 2 47 47 47 47 7 42 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Termexit'
85 1 2 50 50 50 50 7 42 128 7 128 0 -1 0 -1 -1
#ActorBlock named: 'Steve'
86 4 39 59 0 4 192 0 0 128 7 128 0 16 0 -1 -1
#ActorBlock named: 'Jase'
87 4 39 74 0 4 192 0 0 128 7 128 0 19 0 -1 -1
#ActorBlock named: 'Jon'
88 4 39 89 0 4 192 0 0 128 7 128 0 20 0 -1 -1
#ActorBlock named: 'Raz'
89 4 39 104 0 4 192 0 0 128 7 128 0 21 0 -1 -1
#ActorBlock named: 'Steve Die 1'
90 4 3 71 0 0 0 0 0 128 7 128 0 -1 0 -1 -1
#ActorBlock named: 'Steve Die 2'
91 4 3 72 0 0 0 0 0 128 7 128 0 -1 0 -1 -1
#ActorBlock named: 'Steve Die3'
92 4 3 73 0 0 0 0 0 128 7 128 0 -1 4 40 -1
#ActorBlock named: 'Jase Die1'
93 4 3 86 0 0 0 0 0 128 7 128 0 -1 0 -1 -1
#ActorBlock named: 'Jase Die2'
94 4 3 87 0 0 0 0 0 128 7 128 0 -1 0 -1 -1
#ActorBlock named: 'Jase Die3'
95 4 3 88 0 0 0 0 0 128 7 128 0 -1 4 40 -1
#ActorBlock named: 'Jon Die1'
96 4 3 101 0 0 0 0 0 128 7 128 0 -1 0 -1 -1
#ActorBlock named: 'Jon Die2'
97 4 3 102 0 0 0 0 0 128 7 128 0 -1 0 -1 -1
#ActorBlock named: 'Jon Die3'
98 4 3 103 0 0 0 0 0 128 7 128 0 -1 4 40 -1
#ActorBlock named: 'Bullet'
99 4 3 51 0 0 0 0 0 128 7 128 1 5 0 -1 -1
#ActorBlock named: 'Raz Die1'
100 4 3 116 0 0 0 0 0 128 7 128 0 -1 0 -1 -1
#ActorBlock named: 'Raz Die2'
101 4 3 117 0 0 0 0 0 128 7 128 0 -1 0 -1 -1
#ActorBlock named: 'Raz Die3'
102 4 3 118 0 0 0 0 0 128 7 128 0 -1 4 40 -1
#ActorBlock named: 'Blast1'
103 4 3 51 0 0 0 0 0 128 7 128 1 -1 0 -1 -1
#ActorBlock named: 'Blast2'
104 4 3 52 0 0 0 0 0 128 7 128 1 -1 0 -1 -1
#ActorBlock named: 'Blast3'
105 4 3 53 0 0 0 0 0 128 7 128 1 -1 0 -1 -1
#ActorBlock named: 'Blast4'
106 4 3 54 0 0 0 0 0 128 7 128 1 -1 0 -1 -1
#StaticBlock named: 'Empty Stone'
107 0 0 -1 -1 -1 -1 16 16 128 7 128 1 -1 0 -1 -1
#StaticBlock named: 'Empty Stone Light'
108 0 0 -1 -1 -1 -1 45 16 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Empty Office'
109 0 0 -1 -1 -1 -1 55 56 128 7 128 1 -1 0 -1 -1
#StaticBlock named: 'Empty Office Light'
110 0 0 -1 -1 -1 -1 57 56 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Empty Green'
111 0 0 -1 -1 -1 -1 58 15 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'Empty Green Light'
112 0 0 -1 -1 -1 -1 55 15 128 7 128 0 -1 0 -1 -1
#StaticBlock named: 'End Of Level'
113 0 0 -1 -1 -1 -1 55 5 128 7 128 1 -1 1 -1 -1
# SFX------------------------------------------------------------------------
# -- Flags -- (add up)
# SFX_ONESHOT 1 // SFX runs once and then is done
# SFX_LOOPING 2 // SFX runs in a loop
# SFX_DURABLE 4 // SFX leaves last block
# SFX_MOVEBOUNCE 8 // SFX bounces when hits an obsticle
# SFX_MOVEDIE 16 // SFX dies when hits an obstical
# SFX_HITTER 32 // SFX can hit things
# SFX_MAZESOLVE 64 // SFX moves via the maze solving method
# SFX_ALTERNATE 128 // SFX repeats cycle 0 inbetween odd cycle numbers
# SFX_PERIODIC 256 // SFX counts up then down
#
# BULLET SFX MUST BE 0!
# 95 1 1 2 0 0 0 0 1 99 0 1 4 7 1 -1 0 -1 0 5 1 1 1 5 3 100 99
# BLOCK CYC TCK FLAGS M_X M_Y INC_BLOCK BASE_BLOCK INC_WALL BASE_WALL INC_ANG H T SD TF RF TS RS NS FP SC WC RC ACC INI spo rpo DS WS Objective
#
# SFX 0 - "Shooting" SFX (MUST ALWAYS BE SFX 0!)
-1 1 1 50 191 0 0 99 0 0 0 1 7 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 5 -1 0
# SFX 1 - Standard door open SFX
-1 4 1 5 0 0 1 -1 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
# SFX 2 - Standard door close SFX
-1 4 1 5 0 0 -1 -1 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
# SFX 3 - TV Monitor
130 3 1 2 0 0 0 0 1 54 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
# SFX 4 - Cop
86 4 1 194 0 -32 0 0 3 59 0 5 4 6 7 -1 20 -1 10 2 3 1 7 5 1 68 69 62 63 0
# SFX 5 - "Blast" SFX
-1 4 1 1 0 0 1 103 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
# SFX 6 - "Pop" SFX
-1 3 1 1 0 0 0 0 1 13 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
# SFX 7 - Jase
87 4 2 194 0 -32 0 0 3 74 0 3 4 6 7 -1 20 -1 10 5 3 1 6 5 1 83 84 70 66 0
# SFX 8 - Jon
88 4 2 194 0 -32 0 0 3 89 0 2 4 6 7 -1 20 -1 10 5 3 1 5 5 1 98 99 65 61 0
# SFX 9 - Hall elevator Button press
-1 1 1 5 0 0 -1 -1 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
# SFX 10 - Reactor A Pressed
-1 1 1 5 0 0 1 -1 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 1
# SFX 11 - N/S Computer Console
47 2 5 2 0 0 0 0 1 9 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
# SFX 12 - E/W Computer Console
45 2 5 2 0 0 0 0 1 9 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
# SFX 13 - E/W Computer Console
76 2 5 2 0 0 0 0 1 9 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
# SFX 14 - Hall elevator Button press (The real one)
-1 1 1 5 0 0 1 -1 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
# SFX 15 - Globe
60 11 1 2 0 0 0 109 1 30 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
# SFX 16 - Kill Steve
-1 2 3 5 0 0 1 90 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
# SFX 17 - E/W Computer Console
84 3 3 2 0 0 0 0 1 47 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
# SFX 18 - Raz
89 4 1 194 0 -32 0 0 3 104 0 3 4 5 7 -1 20 -1 10 5 3 1 4 5 1 113 114 67 68 0
# SFX 19 - Kill Jase
-1 2 3 5 0 0 1 93 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
# SFX 20 - Kill Jon
-1 2 3 5 0 0 1 96 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0
# SFX 21 - Kill Raz
-1 2 3 5 0 0 1 100 0 0 0 1 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 -1 -1 -1 -1 0