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constantattack.per
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Text File
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2001-05-21
|
2KB
|
70 lines
;Svede
; This AI file is used for the Picts and Jutes in my Battle of Mount Badon Scenario for an ES competition.
; ============== GROUPS
(defrule
(true)
=>
(set-strategic-number sn-minimum-boar-hunt-group-size 4)
(set-strategic-number sn-maximum-town-size 25)
(set-strategic-number sn-camp-max-distance 30)
(set-strategic-number sn-mill-max-distance 30)
(set-strategic-number sn-percent-enemy-sighted-response 100)
(set-strategic-number sn-enemy-sighted-response-distance 100)
(set-strategic-number sn-blot-exploration-map 0)
(disable-self)
)
; ============== ATTACK GROUPS
(defrule
(true)
=>
(set-strategic-number sn-task-ungrouped-soldiers 1)
(set-strategic-number sn-percent-attack-soldiers 100)
(set-strategic-number sn-number-explore-groups 0)
(disable-self)
)
; ============== VILLAGER ASSIGNMENT
(defrule
(true)
=>
(set-strategic-number sn-percent-civilian-explorers 0)
(set-strategic-number sn-percent-civilian-builders 0)
(set-strategic-number sn-percent-civilian-gatherers 0)
(set-strategic-number sn-cap-civilian-explorers 0)
(set-strategic-number sn-cap-civilian-gatherers 0)
(set-strategic-number sn-food-gatherer-percentage 0)
(set-strategic-number sn-gold-gatherer-percentage 0)
(set-strategic-number sn-stone-gatherer-percentage 0)
(set-strategic-number sn-wood-gatherer-percentage 0)
(set-strategic-number sn-maximum-gold-drop-distance 0)
(set-strategic-number sn-maximum-stone-drop-distance 0)
(set-strategic-number sn-maximum-food-drop-distance 0)
(disable-self)
)
; ============== ATTACKING
(defrule
(game-time > 200)
=>
(attack-now)
(enable-timer 7 0)
(disable-self)
(chat-local-to-self "first attack")
)
(defrule
(timer-triggered 7)
=>
(attack-now)
(disable-timer 7)
(enable-timer 7 0)
(chat-local-to-self "other attacks")
)