This list shows you the changes that have been implemented in patch v29354.
Net code/Technical Changes
- Improved Keyboard input for more responsive player controls.
- Fix for the "Send Challenge" bug.
- Fixed several memory leaks.
- Fix to the "2 Commander" exploit and the associated crash.
- Fix to the Client crash, which occurred when a Player was in the UCS Screen when a map changed.
- Enabled MipMaps for High Detail textures.
- The Particle system speed has been increased due to use of MipMaps.
- Fixed 32Bit MipMap generation.
- Fixed a problem when Terminals were not correctly rendered.
- Fixed a Warehouse (Terminal) Crash.
- Fixed a "bomb-detector" crash that sometimes occurred after a player disarmed a bomb.
- Improved Joystick support. All joystick options can now be defined in the "In Game Options" menu.
- Camera interpolation for Soldier model is now much smoother.
- Fixed a crash which occurred during weapon change.
- Fixed a crash caused by switching from Single player to Multiplayer.
- Crash fix for Windows ME/98 on Asian language versions.
Soldier
- Fixed a Medi-Kit anomaly (was not decreasing charges correctly on use).
- Removed an imbalance with the Medi-Kit Healing and its Pickups.
- Parachutes won't open automatically upon exiting a vehicle.
- Fixed a "vanishing Crosshair" problem.
- Protection afforded by Body Armour has been updated.
- Fixed the "self-refilling" Med-Kit exploit
- Fixed the bug where a Soldier's head would disappear during weapon-change.
- Fixed the incorrect colours in the Engineer Kit.
- Bombs can no longer be disarmed while running.
- Fixed the one-click repair exploit.
- Fixed head position; you should not be able to look 'through' the ground anymore
- The solder will now stop moving during voting.
- New terminal feature added; players can now spawn with a weapon drawn, chosen via a 'Personal Inventory Radio' button. (Only during the Pre-Round setup)
- Fixed the Invisible Parachute bug.
- Fixed a Wall hack (it is now no longer possible to run through walls).
- The jump animation has been optimised.
- Fixed another bug where the soldier's head would disappear when either changing or dropping weapons while zoomed-in.
- Added a new soldier head to the UCS.
- Aligned the Bomb detector correctly to the soldier's hand
- The Toolkit readout for a vehicle's proper health was incorrectly displayed, this has now been fixed.
- When in a prone position the Soldier's head should no longer appear in front of the camera.
- The camera is now ground-aligned when in the prone position
- In order to combat spawn camping, players will now spawn with temporary invulnerability.
- Rocket launchers can now be used from the prone position
- Players can now press "G" to drop their Parachutes during flight. This only works once per drop.
- Removed movement glitches.
- Removed jump glitch, which resulted in the soldier being idle after jumping.
- Fixed several diving problems.
- Fixed an auto-rotation bug which occurred while crouching with a long-range weapon.
- Resupply works correctly on all vehicles now.
- Fixed a problem where the player stood up in the Vehicle when using AGS
- Fixed several appearances of the "angel-animations". (The standard arms-outstretched pose for character models)
- Fixed a bug with the sniper kit, where a pistol and knife would appear, while the player was 'invisible' and changing weapons.
- The Soldier will no longer change stance when reloading.
- Fixed a bug where the cloaking process would not abort, when the sniper kit is deselected.
Commander Mode/Player Map
- Fixed multiplayer commander mode camera.
- The map now correctly shows the position the player is facing.
- Due to player feedback, the "You are now the Commander" message has been removed.
- Fixed a bug where only the Commander was able to use Vehicles after a map restarted.
- Fixed a bug where a player could not leave the commander mode when running
- Fixed a Bug where team members were shown as "killed" in the Commander mode when they left the area of interest.
- Changed alignment, size and opacity of the Commander Attack icons
- Due to player feedback, the "Map Check" message has been removed.
- Commander initialisation volume has been decreased.
- Commander tasks will now be deleted upon a player's death.
- Disabled fog in the Commander mode.
- Commander can see assigned tasks only when in Commander mode
Weapons/Items
- Several Weapon Parameters have been corrected.
- Sniper rifle damage has been slightly reduced.
- Increased prices of all sniper rifles.
- The range of machine pistols has been slightly increased.
- Increased recoil on all sniper rifles.
- Heavy machine gun accuracy has been slightly improved.
- Sniper rifles are now slightly less accurate.
- The Steyr TMP is now less accurate.
- Changed the pricing on the G11 and G36.
- OICW and AK74, both do more damage.
- The price, accuracy and ammo count for the AUG and L65A1 has been adjusted.
- Infrared goggles are now more expensive.
- Price of the Freedom Arms and Glock18 has been adjusted.
- Assault rifle pricing has now been adjusted. (Mainly on AK and M4 carbines)
- All pistols are now less accurate and follow the same rules as rifles.
- Adjusted pivot points in Launcher Animation. Grenades and Launchers now follow the hands correctly
- The Steyr TMP now has new "suppressed" sound effects.
- New Weapon: M4 SOPMOD
- Sound effects: Flash bang volume has been decreased.
Vehicles
- Enemy vehicles are no longer visible on the radar.
- Fixed a Problem where you accidentally changed Camera modes if Scope was activated in a Vehicle (entered Vehicle in 3rd Person, left in 1st Person)
- Vehicles that topple onto their sides or roofs will no longer exhibit 'jumping'.
- Tank steering has been improved.
- Tanks should no longer get stuck on little objects.
- Added Scopes to most vehicles.
- Added Night vision and Infrared to the respective vehicles.
- Damage from rocket launchers used against tanks has been rebalanced.
- Improved speed of tank gun shells.
- The accuracy of all tank machine guns has been improved.
- Fixed the mobile spawn point/Hook exploit.
- Fixed a spawn issue when more than one mobile respawn unit was present
- PVCF machinegun and Blackhawk machinegun have had their damage increased.
Helicopters/Jets
- "Hooked" vehicles will no longer sink into the ground.
- "Heat-seeker lock" is now working correctly.
- Fixed a crash which occurred when player used the hook.
- Dropping bombs will no longer destroy the plane which deployed them.
- Added a "nose-cam" to all Helicopters and Jets.
- Jets now have a "Missile Warning" sound.
- Helicopter prices have been adjusted.
- Fixed unrealistic rope behaviour, when hooking vehicles.
- SU-37 Flanker has now had its name correctly changed to the SU-34 Flanker.
- Changed default joystick settings for aircraft
- Changed price of the Comanche.
Multiplayer
- Fixed the Score table for Deathmatch.
- New Map, Bone Mountain, added.
- Added Configurable Team Cash functionality.
- "Time change at end of round" works correctly now.
- Player can now see how and when server settings are changed.
- Score table fix: A player won't find him/herself in two teams at the same time anymore.
- Fixed a bug where kill messages showed the wrong unit name.
- Fixed: Floating Terminal at CP -Echo- in Silver Eye
- Fixed: Plattenbau HQ Flag now works.
- Changed co-ordinates to center the player map in "Bone Mountain" and "Plattenbau".
- Auto-team deactivated by default (Server setting, can be altered by Admin)
- New: Auto team now only works on join and team change.
- New: Auto Team Leveling on Death setting: levels teams if unbalanced by x players.
- Prepared Server for ingame serveradmin controlls: Kick, Ban, Restart, ChangeMap, Weather
- Implemented new Kill Messages: Plex [AK 47] Udett
Misc
- Corrected typo in Options menu
- Umlauts will appear correct when pressing "Tab"
- End screen will appear after 2 seconds now (or on mouse click)
- Vote menu won't perform Stop Movement any longer if being transported.
- Added New Splash screen.
- Lowered the resistance of wooden fences, it is possible to shoot through them now.
- Time display in the Vote menu works correctly now.
Single Player
- Single player: Removed redundant code which would create a save game called "current" upon loading a campaign
- Fixed a bug where upon creating a new campaign the player skill would not be reset.