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karst.exe
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Karst_ReadMe.txt
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2003-07-18
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___________________________________________________________________
Karst - Version 0.9
18-July-2003
A BF1942 map by amaccann, aka montoya
e-mail: montoya@redbrick.dcu.ie
___________________________________________________________________
Tools Used:
___________________________________________________________________
Madbull's bf1942 Editor
Editor42, version 0.2, 0.3
GMakeRFA
Battlecraft1942 (for the randomised terrain)
3D Studio Max
Photoshop
Supported Game Modes:
___________________________________________________________________
Conquest
Co-Op (bots)
Installation Instructions:
___________________________________________________________________
Extract the rar file into:
"C:\<< directory path >>\EA Games\Battlefield 1942\Mods\bf1942\Archives\bf1942\levels"
directory, or wherever you installed the game to.
Release Notes:
___________________________________________________________________
This is simple meatgrinder map featuring Germans and Russians.
The Russians paradrop into the map and must take and hold a nearby
Village and Train Depot. They must also destory a Radar Station situated
in the countryside, on a small hill outpost. The station can only be
destroyed using detonation packs, so teamwork is essential to force
the Germans back. The germans must hold out and reduce the Russian
ticks to zero.
There are some altered skins for the vehicles, that's about
as far as the new stuff goes :) Well, apart from the destroyable buildings.
The bot logic is based around the Omaha Beach logic, and provides
a good competitive co-op game (it gets tough when you force the Germans
back to the Radar Station. It's not perfect, so please don't mail me
complaining about the bots running into walls etc.
___________________________________________________________________
If you notice any real bugs, problems, or game imbalances let
me know through my e-mail, and I'll fix them when the problem arises.
Enjoy the map!