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GameStar Special 2004 March
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OverloadReadMe.txt
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2004-01-28
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| |_| |\ V / | |___| _ <| |__| |_| / ___ \| |_| |
\___/ \_/ |_____|_| \_\_____\___/_/ \_\____/
AN UNREAL TOURNAMENT 2003 MODIFICATION
---------------------------------------------
OVERLOAD VERSION 120 RELEASE NOTES
LAST UPDATED: 4 JUL 2003
http://overload.beyondunreal.com/
Copyright 2003 Team Fusion
---------------------------------------------
---------------------------------------------
REQUIREMENTS
Overload requires at least version 2225 of
Unreal Tournament 2003 to be installed. To
obtain the latest UT2003 patch, visit
http://www.unrealtournament2003.com/
---------------------------------------------
---------------------------------------------
INSTALLATION
PLEASE READ THE REQUIREMENTS IN THE SECTION
ABOVE BEFORE ATTEMPTING TO INSTALL OVERLOAD
To install the .UT2MOD version of Overload
on a Windows machine, simply double-click
the .ut2mod installer file, and follow the
instructions on-screen.
If this does not work, obtain the non-UT2MOD
version of Overload from the Overload site:
http://overload.beyondunreal.com
To install, the .ZIP version of Overload,
extract it to your Unreal Tournament 2003
directory, keeping directory names intact.
---------------------------------------------
---------------------------------------------
SINGLE PLAYER (BOTMATCH)
Overload now features full bot support!
To play Overload against bots, use the
'Instant Action' menu in UT2003. Select
the map, number of bots, starting goal health
and regeneration value and press 'play' to
start the game.
---------------------------------------------
---------------------------------------------
FINDING OVERLOAD SERVERS
To find other Overload servers, use the
'custom' tab in the UT2003 server browser,
and select 'Overload' from the dropdown list.
---------------------------------------------
---------------------------------------------
RUNNING A SERVER
To change settings on an Overload server, use
the following items in your UT2003.ini...
Under [Overload.OverloadGame]
MaxHealth=3000 ; Max Goal Health
Regen=10 ; Goal Health Regen (/sec)
Heal=1.00 ; Friendly Fire Heal Multiplier
ShieldTime=20 ; Shield Duration
QuadJump=False ; Enable/Disable QuadJump
If you want to edit these values by using
them in your server's command line, please
note that...
To disable goal health regeneration completely,
you must use...
?Regen=-1
To disable healing of own goal by shooting it,
you must use...
?Heal=-1.00
To enable QuadJump from the command line, use
?QuadJump=1
... or to disable it, use...
?QuadJump=-1
To modify your server's Overload map list,
edit the values under the
[Overload.OverloadMapList] section of your
UT2003.ini. Below is an example.
[Overload.OverloadMapList]
MapNum=1
Maps=OVL-Trioxide
Maps=OVL-Frostbite
Maps=OVL-TwinTombs
Maps=OVL-Maul
Maps=OVL-Baleth
If you have any further questions about
running an Overload Server, or wish to
report a bug, please contact
raptor@beyondunreal.com, or post on the
Overload forums at
http://overload.beyondunreal.com
---------------------------------------------
---------------------------------------------
GAMEPLAY
Overload is a team-based modification for
Epic Games' Unreal Tournament 2003. The aim
of the game in an Overload match is to deplete
the enemy goal's health by shooting it. Once
a goal's health reaches zero, the goal
'overloads', and the attacking team scores a
point. The goal is to score the most points
by overloading the enemy's goal, while keeping
your own goal safe.
But there's a twist -- both teams' goals
regenerate their health by 10 points every
second by default, and team-mates can shoot
their own goal to regenerate its health You'll
need to play as a team if you want to break
through the enemy's defences and overload
their goal, while keeping your own goal safe!
Note: At the start of a new game or new round,
the goals will be surrounded by an inpenetrable
shield, which blocks all damage. After 30
seconds, this shield will go down, allowing the
goals to be damaged.
---------------------------------------------
---------------------------------------------
OVERLOAD CHANGELOG
VERSION 120
- Added Overload announcer voice, thanks to
Epic Games and AudioGodz.
- Bots less likely to get sidetracked when
attacking goal.
- UT2MOD Installer now adds 'Overload' to
EditPackages.
- Implemented WebAdmin support for setting
Overload-specific rules.
- Fixed custom bots bug.
- Several other minor fixes.
VERSION 111
- New Map: OVL-Haunted by CaSCaDe.
VERSION 110 (PC Gamer Release)
- HUD Icons over the Overload Logo in the HUD
(S) = Shields Up, (!) = Goal Critical.
- Command line parameters no longer prefixed
with 'p'.
- Added countdown when goal shield time is
5 or less.
- Bot support implemented! Hurrah! Bots will
now defend and heal their own goal, and
attack the enemy goal.
- Added announcement "that was a close match"
when winning team score is one greater than
losing team score.
- Changed the way QuadJump is handled -- now
enabled by default, using the Parameter
QuadJump accepting values 1 for yes and -1
for no. INI Variable: QuadJump (boolean).
- Fixed bug where goal could be Overloaded
twice in a short space of time (particularly
apparent in Excessive).
- Fixed bug where goal could be damaged (but
not re-overloaded) if destroyed within ten
seconds of a new round starting.
- Fixed bug where defenders could take credit
for goal destruction.
- Goal shields duration is now configurable
via the rules tab, or via the parameter
pShieldTime. INI Variable: ShieldTime.
- Fixed invisible jump pads bug in OVL-Trioxide.
- Increased strength of base jump pads in
OVL-Trioxide and added antiportals.
- Amp/goal multiplier increased to 1.3 from 1.2.
- Configurable Friendly-Fire heal variable.
Control how much health friendly fire regenerates
using the parameter Heal or the INI Variable
'Heal'. This is a multiplier, set to 1.0 by
default (use -1 to disable healing of own goal).
- Easter egg now works ;).
- Fixed accessed nones when summoning debris
after goal explodes.
- OverloadGame now a subclass of xBombingRun.
- Fixed several other minor bugs.
VERSION 100 (Public Release 1)
- Added finished version of OVL-Baleth.
- Removed version number in HUD (present in
version 0xx).
- Fixed another hole in OVL-Trioxide.
- Changed lighting in Trioxide, and added dust
clouds in sky.
VERSION 077
- Added new goal mesh by Cascade.
- Removed redundant files RapGenerator.usx
and RapGenTex.utx.
- Fixed bug where origDS variable would be
overwritten with the drawscale of the
larger goal shield.
- Fixed origin point bug in OverloadGoal.
- Changed default regen back to 10. Left
Off:Def ratio at 1:1.
VERSION 076
- New Map: OVL-Baleth.
- Fixed bug where goal health regen of 0
would revert to the default (20).
- Fixed hole in Trioxide.
- Fixed wonky jump pads in Trioxide.
- Fixed PhysicsVolume name tag in Frostbite.
- Moved goal shield messages to top
of HUD.
- Losing goal now always explodes at
end of match.
- Changed way points are scored ingame,
to prevent double-goals and pauses
between goal health hitting 0 and points
being scored.
- Goal ambientsound pitch gets higher the
lower the goal's health gets.
- Fixed BlockingVolumes in Frostbite.
- Tweaked color of shield messages -- now
orange/yellow.
VERSION 075
- Added goal shields.
- Added goal smoke.
- Added goal radiation damage.
- Xloc off by default, QuadJump on by
default.
- Added low gravity on Frostbite.
- Added jump pads on Trioxide, Maul.
- Attack:Defend ratio now 1:1.
- Changed default regen to 20.
VERSION 071
- Fixed bug where player could teleport
inside goal.
- Fixed collision volumes and added
adrenaline pickups in OVL-Frostbite.
- Removed references to redundant package
RapGeneratorRed.usx.
- Fixed bug where goal radar didn't work
when player changed teams.
---------------------------------------------