- Music and other commercial media removed for magazine release
Cinema 1.6
Changes from Cinema 1.5:
- Max's face & hair finally finished I think
- AK and sniper rifle use different ammo again
- Added a stock to the MP5K, as per a request on the forums
- Gave Mona a bit more distance to her various cartwheels and flips
- Removed ~2 dB of bass from the Desert Eagle and minigun firing sounds
- Slight changes to the hud icons for the Micro Uzis, the pump shotgun and the MP5Ks.
- Increased damage and spread on Micro Uzis
- Slightly upped ROF of dual MP5Ks
- Lowered player HP from 250 to 175
- Lowered all enemy HP by 20
- Redid Max's jacket skin, ugly jacket glitch almost completely gone now
- Played with Max's standing animation
- Additional sounds for when enemies scream in pain after being shot
- New BT track: Type O Negative - I Don't Wanna Be Me
- Added new weapon slot, slot 7, moved minigun to new weapon slot. YOU MUST GO INTO THE COMBAT PORTION OF THE CONTROL SETUP MENUS AND DEFINE A KEY FOR SLOT 7 TO USE THE MINIGUN.
- Pistol whip melee attack replaced with brass knuckles
- Bullet time regeneration mechanics reworked. Base bullet time is 60 seconds, regenerating from empty to full in 35 seconds. Each kill you get in bullet time will give you either 6 or 9 seconds of bullet time, depending on enemy difficulty.
- New muzzle flashes from the Payned Action mod
Cinema 1.5
Changes from Cinema 1.4:
- Disarm attack: the disarm attack, as can be guessed, allows you to disarm your opponents. Do this while standing in front of them for the greatest effect.. which would be you actually taking their gun. ;) Doing it from the side or whatnot will still disarm the enemy, though more often than not the weapon will fall to the ground.
- Beretta and Uzi use same ammo type
- AK and sniper(not the Dragunov, the other sniper rifle) use same ammo type
- Custom Mossberg 590 replaces pump shotgun
- Sniper rifle bullet penetration disabled as to make "The Genius of the Hole" completable.
- M4 renamed to M4A3, burst fire slowed down VERY slightly, overall ROF increased slightly. Magazine of M4 on hud extended to an acceptable length for how many rounds it holds.
- Max's face skin redone, used the same base face again.. end user should notice few differences
- Bald spot that appears on Max's head should now be fixed
- Huge white line in the back of Max's coat should now be fixed
- New bullet time music tracks.. don't know the name of the first one, sampled it from sources one usually wouldn't sample music from. Cartoons, anyone? Second one is my own arrangement of Filter & Crystal Method - Can't You Trip Like I Do
- Misc bullet time changes and fixes, in the interest of preventing the player being pinned into a corner with a spinning camera ;) not quite there yet, but working better
- Hud graphics and new skins somewhat redone due to corruption caused by the nasty compression that happens with the dds format
- Added a confirmation dialog to the three menu choices for starting a new game of (x) skill. Got tired of accidentally clicking them and having to wait for the game to load just so I could go start the game I wanted to start in the first place. ;)
- Removed crappier bullet time/shootdodge sound that was present in 1.4.. sorry about that ;)
Cinema 1.4
Changes from Cinema 1.3.1:
- Minigun spins. The animation is quite jerky during incredibly slow motion, but it does spin and isn't noticibly bad from the typical perspective of the game.
- Shootdodge rewritten
- Bullet time values changed, 100% effiency is gained after two kills, to prevent cinematic angles from getting horribly repetitive
- MP5 replaced with MP5K, same goes for dual MP5s.
- Ingrams replaced with Micro Uzis
- Sawed-off replaced with Colt Anaconda
- All bullets appear during paused games
- Slides on Berettas work to a certain degree
- Sniper rifle damage increased slightly.. (this is the Steyr SSG damage, the rifle only used by the sniper at Max's apartment and by Vinnie's mobster during 'A Mob War')
- Max can now do backflips (replaces backwards roll)
- Animation for drawing a two handed weapon reverted back to original, as it looked strange to cock a shotgun or a minigun.. on the other hand, it looked cool to cock the M4, the MP5, the AK, et cetera..
- Cinematic death camera on enemies activates more often. Activates during BT peak, like most everything else. Camera is skippable, so it doesn't get in the way too much.
- Coat bunching bug with getweapon animation fixed
- Various fixes to the level items of some of the new weapons. Bug where you could pick up a second silenced pistol without having a first one fixed.
- A bit more control over movement while in midair
- Striker projectile modified, more like a flak cannon now
- Max's skin touched up AGAIN
- Desert Eagle re-done again, still two-tone silver/black, actually looks good this time. ;)
- New version of menu art
- Touchups to most/all weapon skins
- Cursor transparency bug in graphic novel mode fixed
- Smoke effect on body armor shots re-added
Cinema 1.3.1
Changes from Cinema 1.3:
- Desert Eagle reskinned two-tone silver/black
- Most widescreen bugs fixed (hopefully)
- Camerapaths.txt crashbug fixed
- Shades/NoShades commands fixed
Cinema 1.3
Changes from Cinema 1.2:
- Minigun reworked. New firing and spindown sound, new model by The Punisher (frank_castle@the-punisher.de). Spindown sound always plays when appropriate. Damage and ROF tweaks as well. Works much like the minigun from Terminator 2.
- M4 Carbine fires in 3 round bursts rather than full auto
- M4/Minigun 5.56x45 ammo capacity increased to 600
- Ingram sound touched up
- Desert Eagle reskinned black
- Minor tweaks to the new blood code
- Bullet time music drumroll reintroduced, only plays on first loop of music
- Normal level music returns after bullet time is turned off
- Various animation tweaks and fixes
- Max cocks weapons when you select them
- Pixel shader bug fixed
- Texture problems on Max fixed, except that the alpha texture for the eyelash won't seem to stick, as in when I export the model, the alpha field isn't exported. Perhaps the kf2 exporter in MS3D needs to be updated?
- Bullet time and shootdodge game speeds tweaked a bit
- Added the two bonus DMW maps
- Various audio bugs fixed
- Minor changes to a few text strings in the game
- Max's left and right rolls made easier to clear obstacles
- Basic texturing done on sunglasses for Max and Mona
- Camera effect added when Max pulls a new weapon out at bullet time peak
- Minor touchups to the Max skin
- Added a new bullet time track, Crystal Method - Name Of The Game. This track and E.S. Posthumus - Pompeii are both used as bullet time tracks. Activate once, get one, activate again, get the other.
- Minor menu mods, font coloring, mouse cursor, et cetera
- Made Ingram shots do 1 more point of damage and fire in a very slightly smaller spread
- New console commands:
- Shades: adds sunglasses to male character
- NoShades: removes sunglasses from male character
- FemShades: adds sunglasses to female character
- NoFemShades: removes sunglasses from female character
- Letterbox: sets game to widescreen and disables HUD
- Fullscreen: returns game to fullscreen
- SaveInv: saves current inventory
- RestoreInv: restores saved inventory
- Ragdoll: sets player ragdolls enabled
- Rag10: ragdoll w/ force, 10m jump
- Rag20: ragdoll w/ force, 20m jump
- Rag30: ragdoll w/ force, 30m jump
- Ragreset: resets player ragdoll, restores inventory saved with SaveInv
Cinema 1.2
Changes from Cinema 1.1:
- Minigun! The minigun fires the same 5.56 ammo that the M4 Carbine fires, and can be picked up when you pick up the Striker. Yeah, it sounds funny, but give it a try. Credit to D. Proctor for model.
- Grenade launcher removed
- Addition of NoClip and Clip console commands.
- Bullet whiz sounds on close proximity bullet flybys
- Silenced Berettas alert enemies if you're very close to them when firing
- Beretta made 20% more accurate
- Minor tweaks to performance of most weapons under bullet time in relation to ROF
- Pump shotgun fires slightly faster
- Pump shotgun shot is in a slightly tighter area
- MP5 ROF increased about 10%
- Dual MP5 bullet spread tightened slightly
- Reduced the flying of enemies when killed by grenades by 33%
- Lots of sound fixes. No more crackling weapon sounds.
- Bullet time is no longer disabled on shootdodges
- Fade time between speeds during shootdodges increased by 0.2 seconds
- Fade time on shootdodge getup animations decreased by 0.4 seconds
- Updates to the new Max skin. Max now wears leather gloves and has a slightly longer (about at the knees) coat. Updates were also done to the neckline on Max's haircut.
- Updates to the new Mona skin. Mona's gloves have been darkened, and her sunglasses have been resized to actually fit her head this time. Eyes from prostitute removed.
- Damage multiplier of headshots on enemies wearing helmets increased to the same level of damage as would be done for a chest shot
- Angle for using items decreased from 130 degrees to 45 degrees
- Cinematic skip blocking time decreased from 4 seconds to 1 second
- Fastest bullet time speed rasied to 0.35 from 0.3
- Slowest bullet time speed raised to 0.05 from 0.04
- Bullet time speed change blend time increased to 0.3 from 0.2
- Minor hud changes
- Resume added back to the main menu. Oops.
- Sounds of various weapons updated. New sound for the Desert Eagle, the silenced Berettas, and the Striker. Oh, and for the minigun, of course.
- Filesize of Cinema.mp2m decreased about 9 megs
If you'd like to use any part of this mod for one of your own projects, you are required to ask permission first. You can ask either on the 3DR forums or by e-mailing me at rich@envision7.com
NO PORTION OF THIS MODIFICATION MAY BE USED WITHOUT MY EXPRESS, WRITTEN PERMISSION IN ANY MOD CONSIDERED FOR SUBMISSION TO THE OFFICIAL MAX PAYNE 2 MOD COMPETITION
Due to recent theft of material in Cinema, the above stipulations will now be enforced..
Any copyrighted material in this modification is used under the intention of making no profit
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CREDITS
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Music:
Main menu music is an 11 second loop of an untitled piece off of the unreleased Boondock Saints soundtrack
BT music #1 is E.S. Posthumus - Pompeii
BT music #2 is The Crystal Method - Name Of The Game
BT music #3 is a sample from Samurai Jack
BT music #4 is Filter & The Crystal Method - Can't You Trip Like I Do
BT music #5 is Type O Negative - I Don't Wanna Be Me
Meshes, skins and art that I didn't make myself:
M134 Minigun mesh and skin by The Punisher
MP5K mesh originally from Urban Terror, a Quake 3 conversion http://www.urbanterror.net, skin by me
Anaconda mesh and skin by Darkhunter, c0p-k1LL3r, Svugg and The Lama
Micro Uzi mesh and skin by "The Public Enemy Team," not sure who these guys are, have a feeling the model I used was already a conversion from something else.
Mossberg 590 by Ope and Creeping_Jesus, second pistol grip and minor skin coloration by me
Menu art by my good friend Xealous, check out his work at http://www.xealous-xfx.com
Muzzle flashes taken from Payned Action by "ANB_Seth." I'm not sure if he actually made these, or if they're from a MP1 mod, the dates on some of the files are about five months before MP2 was released.