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- Allie's Playhouse
- System
- verside
- Arial
- arial
- Arial
- (Zpath&"
- showNames
- "level1"
- "practice"
- saveAs
- initGame
- 4game, points, roundNum, result
- ci <= 8
- table
- sortLevel1
- "level2"
- sortLevel2
- -- Create list
- 8 questions
- "cat"
- "elephant"
- "dog"
- "frog"
- "cow"
- "pig"
- "sheep"
- "rooster"
- 4Zpath
- tbkMCIchk("
- &"animals1.wav alias
- ","",1)
- samples","")
- R("close
- I","")
- showNames
- "cat"
- "elephant"
- "dog"
- "frog"
- "cow"
- "pig"
- "sheep"
- "rooster"
- hideNames
- 4mystName, game, points, waitTime, try, sound
- "results"
- -- GAME
- -- Good answer
- ("stop
- ","")
- playWin
- allieWin
- -- Wrong
- ","")
- playLose2
- allieLose
- -- blink correct
- 3 tries
- rePlay
- -- Practice
- AnimalSpeech
- --
- playSound
- ","")
- 9804","",1)
- 9804
- 41745","",1)
- 41745
- 43603","",1)
- 43603
- 46904","",1)
- 46904
- 60870","",1)
- 60870
- 69959","",1)
- 69959
- 75760","",1)
- 75760
- 97190","",1)
- enterpage
- showNames
- hideNames
- leavePage
- buttonup
- playSound
- enterpage
- open
- animals1.wav alias animals1
- tbkMCIchk
- set animals1 time format samples
- tbkMCIchk
- Zpath
- leavePage
- close animals1
- tbkMCI
- showNames
- elephant
- sheep
- rooster
- hideNames
- elephant
- sheep
- rooster
- buttonup
- results
- results
- stop animals1
- tbkMCI
- (NplayWin
- qdallieWin
- stop animals1
- tbkMCI
- playLose2
- allieLose
- uplayLose
- allieLose
- rePlay
- AnimalSpeech
- playSound
- rooster
- sheep
- elephant
- mystName
- points
- waitTime
- sound
- playSound
- stop animals1
- tbkMCI
- play animals1 from 0 to 9804
- tbkMCIchk
- play animals1 from 9804 to 41745
- tbkMCIchk
- play animals1 from 41745 to 43603
- tbkMCIchk
- play animals1 from 43603 to 46904
- tbkMCIchk
- play animals1 from 46904 to 60870
- tbkMCIchk
- play animals1 from 60870 to 69959
- tbkMCIchk
- play animals1 from 69959 to 75760
- tbkMCIchk
- play animals1 from 75760 to 97190
- tbkMCIchk
- rooster
- sheep
- elephant
- sound
- level1
- :PHYSSIZE
- a cat
- elephant
- elephant
- elephant
- :PHYSSIZE
- elephant
- an elephant
- :PHYSSIZE
- a dog
- :PHYSSIZE
- a frog
- d $ I
- :PHYSSIZE
- a pigephant
- sheep
- sheep
- sheep
- :PHYSSIZE
- sheep
- a sheep
- rooster
- rooster
- rooster
- :PHYSSIZE
- rooster
- a rooster
- :PHYSSIZE
- a cowt
- :PHYSSIZE
- results
- buttonUp
- buttonUp
- Excellent!
- You scored 19 points
- out of 24.ect.t time... points
- allieplay
- 4game
- replay
- goofy sound here
- buttonUp
- buttonUp
- replay
- :PHYSSIZE
- alliel1
- :PHYSSIZE
- alliel2
- :PHYSSIZE
- alliewin
- :PHYSSIZE
- 4game
- replay
- -- say goofy thing
- allieSpeech
- buttonUp
- buttonUp
- replay
- allieSpeech
- alliel1
- :PHYSSIZE
- alliel2
- :PHYSSIZE
- alliewin
- :PHYSSIZE
- level1
- playhous.ico
- 4zpath, level
- "c:\toolbook\playhous\"
- .sbk"
- (Zpath&"
- tbkMCIchk("
- &yesno.wav alias winlose","",1)
- samples","",1)
- lalliecom.
- ","",1)
- showNames
- "level1"
- "practice"
- "results"
- saveAs
- ("close
- ","")
- tbkBitmap("
- (kid")
- initGame
- 4game, points, roundNum,
- , try
- ci <= 8
- table
- sortLevel1
- "level2"
- sortLevel2
- shuffleCards
- -- Create list
- 8 questions
- "cat"
- "elephant"
- "dog"
- "frog"
- "cow"
- "pig"
- "sheep"
- "rooster"
- 4mystName,
- sound
- -- Main
- Loop
- -- After 8
- , give
- -- Play the mystery
- ("stop
- playSound
- rePlay
- ZcardOrder
- ci <= 8
- 75,840
- 2145,840
- 4200,840
- 6255,840
- 75,3630
- 2145,3630
- 4200,3630
- 6255,3630
- -- Winner,
- anim
- "Congratulations!"&
- k&"All your answers were correct."
- allieComments congratulations
- --
- >= 19
- "Excellent!"&
- k&"You scored"&&
- k&"out
- excellent
- >= 15
- "Very Good!"&
- veryGood
- >= 11
- >= 7
- "Fair!"&
- 3 &&"
- g >= 0
- 24."&
- k&"Better luck
- I..."
- better
- status kid
- displayKid
- replay
- enterbook
- sortLevel1
- saveAs
- rePlay
- leaveBook
- shuffleCards
- results
- initGame
- keyDown
- enterbook
- c:\toolbook\playhous\
- playhous.sbk
- Zpath
- playhous.sbk
- open
- Zpath
- yesno.wav alias winlose
- tbkMCIchk
- set winlose time format samples
- tbkMCIchk
- open
- Zpath
- alliecom.wav alias allie
- tbkMCIchk
- set allie time format samples
- tbkMCIchk
- zpath
- level
- showNames
- level1
- buttonup
- practice
- results
- saveAs
- showNames
- level1
- buttonup
- practice
- results
- leaveBook
- showNames
- level1
- buttonup
- practice
- results
- close winlose
- tbkMCI
- close allie
- tbkMCI
- close kid
- tbkBitmap
- initGame
- level1
- sortLevel1
- level2
- sortLevel2
- shuffleCards
- table
- points
- roundNum
- result
- sortLevel1
- elephant
- sheep
- rooster
- questions
- result
- Yresults
- stop winlose
- tbkMCI
- playSound
- playSound
- playSound
- playSound
- playSound
- playSound
- playSound
- playSound
- mystName
- questions
- roundNum
- sound
- rePlay
- stop winlose
- tbkMCI
- playSound
- sound
- shuffleCards
- elephant
- sheep
- rooster
- result
- table
- cardOrder
- results
- stop winlose
- tbkMCI
- results
- Congratulations!
- All your answers were correct.
- results
- ]EallieComments
- Excellent!
- You scored
- points
- out of 24.
- results
- ]EallieComments
- Very Good!
- You scored
- points
- out of 24.
- results
- ]EallieComments
- Good!
- You scored
- points
- out of 24.
- results
- ]EallieComments
- Fair!
- You scored
- points
- out of 24.
- results
- ]EallieComments
- You scored
- points
- out of 24.
- Better luck next time...
- results
- ]EallieComments
- buttonup
- practice
- better
- veryGood
- excellent
- results
- congratulations
- points
- level
- status kid window
- tbkBitmap
- displayKid
- keyDown
- replay
- level1
- sortLevel1
- level2
- sortLevel2
- shuffleCards
- table
- points
- roundNum
- result
- sortLevel1
- elephant
- sheep
- rooster
- questions
- result
- Yresults
- stop winlose
- tbkMCI
- playSound
- playSound
- playSound
- playSound
- playSound
- playSound
- playSound
- playSound
- mystName
- questions
- roundNum
- sound
- rePlay
- stop winlose
- tbkMCI
- playSound
- sound
- shuffleCards
- elephant
- sheep
- rooster
- result
- table
- cardOrder
- results
- stop winlose
- tbkMCI
- results
- congratulations!
- All your answers were correct.
- ]EallieComments
- results
- ]EallieComments
- Excellent!
- You scored
- points
- out of 24.
- results
- ]EallieComments
- Very Good!
- You scored
- points
- out of 24.
- results
- ]EallieComments
- Good!
- You scored
- points
- out of 24.
- results
- ]EallieComments
- Fair!
- You scored
- points
- out of 24.
- results
- ]EallieComments
- You scored
- points
- out of 24.
- Better luck next time...
- results
- buttonup
- practice
- better
- veryGood
- results
- excellent
- congratulations
- points
- level
- status kid window
- tbkBitmap
- displayKid
- keyDown
- replay
- w0p0p
- w0pp2p77
- qwrsw
- wxw7pw
- xssw7w3s
- sww0p
- 7ws7s
- 7ww4r
- 7wsspsp
- rw7ww0
- pwsxx
- pwwswx7sp
- sw0wwp
- 7x{w7
- prxx80
- w7ww7ww
- pqpw!
- xwqqw7
- 77rws
- 87p0s
- wwxssxs
- wswxx
- wwpww
- 7w'sx
- ww0ws
- ww8swws'
- swwpw7wx
- '0twx?
- wpw7wsw
- wwswrw&
- x7ppw
- swx7ww&
- 7ww7ww!
- wrw7xsc
- wwp!w
- 4x'Gw
- wswsx
- pwx7p
- prw7s
- wpw7ww
- psrwps
- sw0Hw
- X7wwqs{wx
- 8s710'
- s3107
- wwpprpp
- wwppwpp
- wqwwp
- xwwx"
- wGw0sw
- w7pwx
- xqqw{
- 71sqs
- sw7ww8
- x1s{w
- w7781sw
- qssw7
- w7qsxs
- !p00p01'
- !!q1p
- !spps
- 17!!pp1p0
- 1w!71
- 779377
- sw70s0
- 178sp70s
- 9y;[9
- EEtww
- 33s738
- ss373
- 3s3sx7
- u23r2
- S72s3
- s3s8s
- 8s073#?
- !#'3s738
- #73#?
- 71#s7
- p7323
- 3x7s7!
- 1p3'73
- '!#33
- 373#33
- 070!p
- 002s'373r
- w230'
- r727!
- p001w
- !!0 0
- 3x3qw
- 7783_
- 1wsu#
- 2383$
- s593y
- 50sy7
- 919q1
- 19yy117
- 1yy911
- 119ys
- 7qxw?
- wqwqq
- 771rr
- 77sww
- q!sws
- p0wwsw
- #swqws
- w7q077w077
- !@7ww
- x7wq!w
- x77ww
- wssww7
- wx77wws
- 7w8sx
- Swqwsw7
- 7787331
- 173w7
- 83s37
- 11918
- 119y9
- "'w"
- '""'""r'
- f`""
- ff`*
- ff`*
- ff`*
- ff`*
- ff`*
- ff`*
- ff`*
- ff`*
- ff`*
- ff`*
- ff`*
- `"" f`*
- ** f
- ** f
- ff`*
- ff`*
- ff`*
- ff`*
- ff`*
- ff`*
- ff`*
- ff`*
- ff`*
- ff`*
- ff`*
- "'w"
- oCS\ f
- 4Zpath
- playhouse
- .tbk")
- default
- buttonup
- buttonup
- playhous.tbk
- default
- playhouse
- Zpath
- :PHYSSIZE
- xyoffset
- item1
- item2
- p2 +
- p2 +
- buttondown
- buttonup
- buttondown
- item2
- item1
- xyoffset
- buttonup
- item2
- item1
- 8460,5580
- practice
- 4game
- "practice"
- "play"
- showNames
- buttonup
- buttonup
- practice
- showNames
- :PHYSSIZE
- xyoffset
- item1
- item2
- p2 +
- p2 +
- buttondown
- buttonup
- buttondown
- item2
- item1
- xyoffset
- buttonup
- item2
- item1
- 8460,2220
- "play"
- "practice"
- hideNames
- initGame
- buttonUp
- buttonUp
- practice
- hideNames
- j^initGame
- :PHYSSIZE
- xyoffset
- item1
- item2
- p2 +
- p2 +
- buttondown
- buttonup
- buttondown
- item2
- item1
- xyoffset
- buttonup
- item2
- item1
- 8445,3255
- 8445,3255
- "Help!!!"
- buttonup
- buttonup
- Help!!!
- 8460,2220
- help animals
- buttonup
- buttonup
- animals
- item1
- item2
- p2 +
- p2 +
- buttondown
- buttonup
- buttondown
- item2
- item1
- xyoffset
- buttonup
- item2
- item1
- 8460,5580
- practice
- 4game
- "practice"
- "play"
- showNames
- buttonup
- buttonup
- practice
- showNames
- :PHYSSIZE
- xyoffset
- item1
- item2
- p2 +
- p2 +
- buttondown
- buttonup
- buttondown
- item2
- item1
- xyoffset
- buttonup
- item2
- item1
- 8460,2220
- "play"
- "practice"
- hideNames
- initGame
- buttonUp
- buttonUp
- practice
- hideNames
- j^initGame
- :PHYSSIZE
- xyoffset
- item1
- item2
- p2 +
- p2 +
- buttondown
- buttonup
- buttondown
- item2
- item1
- xyoffset
- buttonup
- item2
- item1
- 8445,3255
- "Help!!!"
- buttonup
- buttonup
- Help!!!
- 8445,3255
- 4zpath, level
- "c:\toolbook\playhous\"
- .sbk"
- (Zpath&"
- tbkMCIchk("
- &yesno.wav alias winlose","",1)
- samples","",1)
- lalliecom.
- ","",1)
- showNames
- "level1"
- "practice"
- "results"
- saveAs
- ("close
- ","")
- tbkBitmap("
- (kid")
- initGame
- 4game, points, roundNum,
- , try
- ci <= 8
- table
- sortLevel1
- "level2"
- sortLevel2
- shuffleCards
- -- Create list
- 8 questions
- "cat"
- "elephant"
- "dog"
- "frog"
- "cow"
- "pig"
- "sheep"
- "rooster"
- 4mystName,
- sound
- -- Main
- Loop
- -- After 8
- , give
- -- Play the mystery
- ("stop
- playSound
- rePlay
- ZcardOrder
- ci <= 8
- 75,840
- 2145,840
- 4200,840
- 6255,840
- 75,3630
- 2145,3630
- 4200,3630
- 6255,3630
- -- Winner,
- anim
- "congratulations!"&
- k&"All your answers were correct."
- allieComments
- --
- >= 19
- "Excellent!"&
- k&"You scored"&&
- k&"out
- excellent
- >= 15
- "Very Good!"&
- veryGood
- >= 11
- >= 7
- "Fair!"&
- & &&"
- Z >= 0
- t &&"
- 24."&
- k&"Better luck
- I..."
- better
- status kid
- displayKid
- replay
- enterbook
- sortLevel1
- saveAs
- rePlay
- leaveBook
- shuffleCards
- results
- initGame
- keyDown
- enterbook
- c:\toolbook\playhous\
- playhous.sbk
- Zpath
- playhous.sbk
- open
- Zpath
- yesno.wav alias winlose
- tbkMCIchk
- set winlose time format samples
- tbkMCIchk
- open
- Zpath
- alliecom.wav alias allie
- tbkMCIchk
- set allie time format samples
- tbkMCIchk
- zpath
- level
- showNames
- level1
- buttonup
- practice
- results
- saveAs
- showNames
- level1
- buttonup
- practice
- results
- leaveBook
- showNames
- level1
- buttonup
- practice
- results
- close winlose
- tbkMCI
- close allie
- tbkMCI
- close kid
- tbkBitmap
- initGame
- level1
- sortLevel1
- level2
- sortLevel2
- shuffleCards
- table
- points
- roundNum
- result
- sortLevel1
- elephant
- sheep
- rooster
- questions
- result
- Yresults
- stop winlose
- tbkMCI
- playSound
- playSound
- playSound
- playSound
- playSound
- playSound
- playSound
- playSound
- mystName
- questions
- roundNum
- sound
- rePlay
- stop winlose
- tbkMCI
- playSound
- sound
- shuffleCards
- elephant
- sheep
- rooster
- result
- table
- cardOrder
- results
- stop winlose
- tbkMCI
- results
- congratulations!
- All your answers were correct.
- results
- ]EallieComments
- Excellent!
- You scored
- points
- out of 24.
- results
- ]EallieComments
- Very Good!
- You scored
- points
- out of 24.
- results
- ]EallieComments
- Good!
- You scored
- points
- out of 24.
- results
- ]EallieComments
- Fair!
- You scored
- points
- out of 24.
- results
- ]EallieComments
- You scored
- points
- out of 24.
- Better luck next time...
- results
- ]EallieComments
- buttonup
- practice
- better
- veryGood
- excellent
- results
- congratulations
- points
- level
- status kid window
- tbkBitmap
- displayKid
- keyDown
- replay
-