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Chip: Die 66 BEsten Computer
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Chip_Special-66_Computer-Spiele_auf_CD-ROM.iso
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denk
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quark
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_quark.exe
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QUARK.HLP
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1991-05-04
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5KB
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156 lines
Quark
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%(c) 1991 Daniel Egnor
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Quark is a strategic battle of wits played on a PC computer.
It is played with 32 pieces per player on a 16 by 16 board.
Two people may play, one player may play against the computer,
or the computer may play itself as a sort of 'demo'. At the
beginning of the game, clicking on the red and blue bars at the
right of the screen will toggle the respective players between
human and computer control. To begin the game click on 'Ok'.
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When it is your turn the mouse pointer will be the color of
your pieces, red or blue. You may then rotate your pieces
or issue several system commands.
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Clicking the left button on a piece you own will rotate the
piece 90 degrees to the left. Clicking the right button will
similarly rotate the piece 90 degrees to the right. The middle
button, if present, will rotate the piece 180 degrees. You may
not alter your opponent's pieces in any way. Any number of
pieces may be rotated.
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When you are done rotating your pieces click on 'Ok'. This will
signal the end of your turn. 'Exit' quits the program and
returns you to DOS or whatever. 'Reset' places the board in its
starting configuration. 'About' displays this screen. 'Save'
places the game on disk for later recovery with 'Reload'.
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The objective is to capture all of your opponent's pieces. When
this happens a message will be displayed. Click on 'Ok' to start
a new game at that point or 'Exit' to quit.
%
%Daniel Egnor
%102 Enfield Center Rd.
%Ithaca, NY 14850
%jhsx@cornellf.tn.cornell.edu on Internet .. until July 1991.
%[73707,3340] on Compuserve -- or (607) 277-4161 voice phone.
%
%Click on 'Ok' for the rules of the game ...
%
$R1R0201
$R2R0301
$R3R0401
$R4R0501
$R4L1201
$R3L1301
$R2L1401
$R1L1501
***
Rules
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When you are completed rotating all of your pieces and click on
'Ok' each piece of yours will do something depending on what the
square immediately adjacent to it in the direction the piece has
been rotated to point towards is: a piece pointing at a blank
square will move into it. If a piece is pointing at a piece of
the same color or at the wall the piece will do nothing and stay
where it is. All of the following pieces will not take action:
$R4L0106
$R4L0107
$R4U0108
$B4R0507
$B4L0607
$B3D0506
$B3U0608
$R1R1106
$R2D1206
$R3L1207
$R4U1107
$B2R1607
If it is pointing at a piece of your opponents' it will attack.
Pieces' strengths in attacking are exponential; from darkest to
lightest, the strengths are 1, 2, 4, and 8. When the sum of the
strengths of all the pieces of yours which are pointing at a
particular enemy piece are greater than the strength of the
attacked piece the attacked piece disappears.
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A stalemate (the others are valid captures by Blue)
$B4R0213
$R4L0313
$B4R0614
$R3U0714
$B1R0115
$B4L0315
$R4R0215
$R3D1014
$B1D1013
$B1U1015
%Click on 'Ok' for more information ...
$B1L1114
$B2R0914
$B3R1413
$B3R1414
$B3R1415
$R1U1513
$R2L1514
$R2L1515
$B1R0201
$B2R0301
$B3R0401
$B4R0501
$B4L1201
$B3L1301
$B2L1401
$B1L1501
***
Stuff
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There are two strength indicators at the right side of the
screen. The simplest are the red and blue bars with the
controller (human or computer) written on them. These bar
graphs range from all red or blue (at the beginning of the
game) to all grey (when that player has lost). These bars
merely represent the combined strength of all pieces still
owned by each player.
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The box above the strength bars initially contains eight
pieces for each of the four strength levels and both players,
thus representing the 32 pieces initially owned by each
player. As pieces of various strengths are captured the
appropriate pieces will disappear from the right of the rows
of pieces, thus giving a diagram of the quantity and type
of pieces owned by each player.
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The indicators may be used to compare strengths-'see who's
winning'-or to easily determine which, if any, pieces were
lost during a turn.
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Quark uses 4 files: QUARK.EXE, QUARK.HLP, QUARK.INI, and
QUARK.SAV. QUARK.EXE is, obviously, the main compiled
program. Incidentally, Quark was written in Turbo Pascal 6.0
(tm) by Borland. You're reading what's in QUARK.HLP now.
QUARK.SAV is the file updated when you click on 'Save' and read
when you click on 'Reload'. QUARK.INI is the initial config-
uration of the board.
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To make your own initial configuration, first put both players
to 'human' and move things around until the board is as you
would like to have it start. Click on 'Save', then 'Exit'.
In DOS, rename QUARK.INI to QUARK.OLD (in case you want it
back); then copy QUARK.SAV to QUARK.INI. When you then reload
Quark it will start with your initial configuration. Of course,
that big gothic 'Quark' in the middle of the board may cover
part of it up, but that's just cosmetic.
%
%Click on 'Ok' to return to game ...
$B1U0201
$R2L0301
$B3D0401
$R4R0501
$R4L1201
$B3U1301
$R2R1401
$B1D1501
***