Please support my efforts by registering this program. Thank you!
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Changes From Last Version
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Note: You MUST delete any version of 4Corners prior to 2.0.
Failure to do so is not dangerous, just that 4Corners will show
up double it's size in the Palm Info screen, and you won't really be playing the
latest version.
- Improved color, background color is selectable (on color enabled PalmOS devices only).
- Heart/Diamond card numbers are now red (on color enabled PalmOS devices only).
- Decreased overall program size from last release.
- Bug fixes to correct card movement, and other minor issues.
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Overview
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NOTE: In the UNREGISTERED version, the game starts over everytime you play it. Statistics are not saved, and there is a shareware notice. Please consider registering.
The object of the game is to move all of the cards to the four corners
in increasing order, while folling suit.
The game begins with 5 cards being dealt in a "cross" and one card placed in a random corner. This card becomes the "corner card". The other 3 corners must begin with the
same card number.
The corners are built upward (increasing numbers) while the five "cross" cards are built downwards (decreasing numbers). Kings and Aces are wrap-around (ie Q-K-A-2 or 2-A-K-Q). Corner piles must follow suit, while the "cross" piles do not have to follow
suit.
Along the bottom of the screen there are 3 piles. From left to right: the draw pile, the handcard, and the discardpile.
The handcard and the tops of the discardpile and "cross" piles are always available
to be played. If one of the "cross" piles becomes empty, then any top card from one of the other "cross" piles or a card from the discard or handcard pile may be moved there. The game is won by moving all 52 cards to the corner piles.
Double tapping on a card will move it to it's appropriate corner.
If the card can not be moved to a corner, then double tapping will open the "Peek at the Cards" window which shows you the cards hidden in that pile. (Note this does not work with the Corner Piles and only the top 12 cards of the Discard Pile are shown)
Note: The "cross" piles can have a maximum of 13 cards in them.
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Disclaimer
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Even though I have tried my best to make a quality program that does no harm, sometimes sneaky little bugs rear their ugly heads. Thus, I can not be held accountable for data loss or harm done to you or your PalmPilot. I also can not be held accountable if your boss catches you playing this game at work ;-)
4Corners Solitaire, the PalmOS(tm) game, is Copyright 2000 by James Lee.
--> This program may NOT be redistributed on any type of media without the express consent of the author <--