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- Short: Connect 4 game using MUI (with source)
- Author: Giles Burdett <layabouts@the-giant-sofa.demon.co.uk>
- Uploader: Giles Burdett <layabouts@the-giant-sofa.demon.co.uk>
- Type: game/think
- Requires: MUI (tested with 3.8), Lamp.mcc
-
-
- An incomplete but still very playable version of Connect 4.
- Try it! You might like it! ;-)
-
-
- Changes since last release:
-
- - changes to button layout throughout GUI
- - changed code to use SDI_compiler.h so that Connect 4 can
- now be compiled using any compiler, not just vbcc
- - fixed a small problem where Connect 4 would try to use the
- game icon when in an iconified state, even if no such icon
- was found
- - improved speed of graphics remapping
- - better looking gameboard graphic
- - improved speed when clearing pieces for a new game on chunky
- displays (P96 and CGFX)
- - computer player at level 2 is now more careful than before
- - safer loading of preferences file
- - reduced code size for address book handling
-
-
- Features:
-
- - Nice MUI interface with colourful graphics
- - Player address book - save your player names for the next time you play
- - Turn indicator - coloured lights next to player names show whose go it is
- - AI - computer players you can go head to head with
-
-
- Known bugs:
-
- - None :)
-
-
- Source:
-
- - This is my first MUI program, so it's not what you'd call the most
- sophisticated example of MUI programming. But hey, it works! ;-)
- Take a look if you're at all curious...
- - You're welcome to make use of any code contained in this archive
- for your own projects
-
-
- Thanks to:
-
- - Pete Ross <WullieW@ntlworld.com> for helping me beta test Connect 4,
- providing smaller graphics files, and for drawing a very cool icon!
-
-
-
- Giles Burdett
- http://www.the-giant-sofa.demon.co.uk
-