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- // -*- C++ -*-
- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
- // Copyright (C) 1999-2003 Forgotten
- // Copyright (C) 2004 Forgotten and the VBA development team
-
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2, or(at your option)
- // any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software Foundation,
- // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- // WavWriter.h: interface for the WavWriter class.
- //
- //////////////////////////////////////////////////////////////////////
-
- #if !defined(AFX_WAVWRITER_H__BE6C9DE9_60E7_4192_9797_8C7F55B3CE46__INCLUDED_)
- #define AFX_WAVWRITER_H__BE6C9DE9_60E7_4192_9797_8C7F55B3CE46__INCLUDED_
-
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
-
- #include <mmreg.h>
-
- class WavWriter
- {
- private:
- FILE *m_file;
- int m_len;
- long m_posSize;
-
- public:
- WavWriter();
- ~WavWriter();
-
- bool Open(const char *name);
- void SetFormat(const WAVEFORMATEX *format);
- void AddSound(const u8 *data, int len);
-
- private:
- void Close();
- };
-
- #endif // !defined(AFX_WAVWRITER_H__BE6C9DE9_60E7_4192_9797_8C7F55B3CE46__INCLUDED_)
-