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- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
- // Copyright (C) 1999-2003 Forgotten
- // Copyright (C) 2004 Forgotten and the VBA development team
-
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2, or(at your option)
- // any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software Foundation,
- // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- // LangSelect.cpp : implementation file
- //
-
- #include "stdafx.h"
- #include "vba.h"
- #include "LangSelect.h"
-
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
-
- /////////////////////////////////////////////////////////////////////////////
- // LangSelect dialog
-
-
- LangSelect::LangSelect(CWnd* pParent /*=NULL*/)
- : CDialog(LangSelect::IDD, pParent)
- {
- //{{AFX_DATA_INIT(LangSelect)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- }
-
-
- void LangSelect::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(LangSelect)
- DDX_Control(pDX, IDC_LANG_STRING, m_langString);
- DDX_Control(pDX, IDC_LANG_NAME, m_langName);
- //}}AFX_DATA_MAP
- }
-
-
- BEGIN_MESSAGE_MAP(LangSelect, CDialog)
- //{{AFX_MSG_MAP(LangSelect)
- ON_BN_CLICKED(ID_CANCEL, OnCancel)
- ON_BN_CLICKED(ID_OK, OnOk)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
-
- /////////////////////////////////////////////////////////////////////////////
- // LangSelect message handlers
-
- void LangSelect::OnCancel()
- {
- EndDialog(FALSE);
- }
-
- void LangSelect::OnOk()
- {
- m_langString.GetWindowText(theApp.languageName);
- EndDialog(TRUE);
- }
-
- BOOL LangSelect::OnInitDialog()
- {
- CDialog::OnInitDialog();
-
- char lbuffer[10];
- if(GetLocaleInfo(LOCALE_SYSTEM_DEFAULT, LOCALE_SABBREVLANGNAME,
- lbuffer, 10)) {
- m_langName.SetWindowText(lbuffer);
- } else {
- m_langName.SetWindowText("???");
- }
-
- if(!theApp.languageName.IsEmpty())
- m_langString.SetWindowText(theApp.languageName);
-
- m_langString.LimitText(3);
-
- CenterWindow();
-
- return TRUE; // return TRUE unless you set the focus to a control
- // EXCEPTION: OCX Property Pages should return FALSE
- }
-