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- // -*- C++ -*-
- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
- // Copyright (C) 1999-2003 Forgotten
- // Copyright (C) 2004 Forgotten and the VBA development team
-
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2, or(at your option)
- // any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software Foundation,
- // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- enum DISPLAY_TYPE {
- GDI = 0,
- DIRECT_DRAW = 1,
- DIRECT_3D = 2,
- OPENGL = 3
- };
-
- class IDisplay {
- public:
- IDisplay() {};
- virtual ~IDisplay() {};
-
- virtual bool initialize() = 0;
- virtual void cleanup() = 0;
- virtual void render() = 0;
- virtual void checkFullScreen() { };
- virtual void renderMenu() { };
- virtual void clear()=0;
- virtual bool changeRenderSize(int w, int h) { return true; };
- virtual void resize(int w, int h) {};
- virtual void setOption(const char *option, int value) = 0;
- virtual DISPLAY_TYPE getType() = 0;
- virtual bool isSkinSupported() { return false; }
- virtual int selectFullScreenMode(GUID **) = 0;
- };
-