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- // -*- C++ -*-
- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
- // Copyright (C) 1999-2003 Forgotten
- // Copyright (C) 2004 Forgotten and the VBA development team
-
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2, or(at your option)
- // any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software Foundation,
- // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- #ifndef VBA_SYSTEM_H
- #define VBA_SYSTEM_H
-
- #include "unzip.h"
-
- #ifndef NULL
- #define NULL 0
- #endif
-
- typedef unsigned char u8;
- typedef unsigned short u16;
- typedef unsigned int u32;
-
- #ifdef _MSC_VER
- typedef unsigned __int64 u64;
- #else
- typedef unsigned long long u64;
- #endif
-
- typedef signed char s8;
- typedef signed short s16;
- typedef signed int s32;
-
- #ifdef _MSC_VER
- typedef signed __int64 s64;
- #else
- typedef signed long long s64;
- #endif
-
- struct EmulatedSystem {
- // main emulation function
- void (*emuMain)(int);
- // reset emulator
- void (*emuReset)();
- // clean up memory
- void (*emuCleanUp)();
- // load battery file
- bool (*emuReadBattery)(const char *);
- // write battery file
- bool (*emuWriteBattery)(const char *);
- // load state
- bool (*emuReadState)(const char *);
- // save state
- bool (*emuWriteState)(const char *);
- // load memory state (rewind)
- bool (*emuReadMemState)(char *, int);
- // write memory state (rewind)
- bool (*emuWriteMemState)(char *, int);
- // write PNG file
- bool (*emuWritePNG)(const char *);
- // write BMP file
- bool (*emuWriteBMP)(const char *);
- // emulator update CPSR (ARM only)
- void (*emuUpdateCPSR)();
- // emulator has debugger
- bool emuHasDebugger;
- // clock ticks to emulate
- int emuCount;
- };
-
- extern void log(const char *,...);
-
- extern bool systemPauseOnFrame();
- extern void systemGbPrint(u8 *,int,int,int,int);
- extern void systemScreenCapture(int);
- extern void systemDrawScreen();
- // updates the joystick data
- extern bool systemReadJoypads();
- // return information about the given joystick, -1 for default joystick
- extern u32 systemReadJoypad(int);
- extern u32 systemGetClock();
- extern void systemMessage(int, const char *, ...);
- extern void systemSetTitle(const char *);
- extern void systemWriteDataToSoundBuffer();
- extern void systemSoundShutdown();
- extern void systemSoundPause();
- extern void systemSoundResume();
- extern void systemSoundReset();
- extern bool systemSoundInit();
- extern void systemScreenMessage(const char *);
- extern void systemUpdateMotionSensor();
- extern int systemGetSensorX();
- extern int systemGetSensorY();
- extern bool systemCanChangeSoundQuality();
- extern void systemShowSpeed(int);
- extern void system10Frames(int);
- extern void systemFrame();
- extern void systemGbBorderOn();
-
- extern bool systemSoundOn;
- extern u16 systemColorMap16[0x10000];
- extern u32 systemColorMap32[0x10000];
- extern u16 systemGbPalette[24];
- extern int systemRedShift;
- extern int systemGreenShift;
- extern int systemBlueShift;
- extern int systemColorDepth;
- extern int systemDebug;
- extern int systemVerbose;
- extern int systemFrameSkip;
- extern int systemSaveUpdateCounter;
-
- #define SYSTEM_SAVE_UPDATED 30
- #define SYSTEM_SAVE_NOT_UPDATED 0
-
- #endif //VBA_SYSTEM_H
-