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- // -*- C++ -*-
- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
- // Copyright (C) 1999-2003 Forgotten
- // Copyright (C) 2004 Forgotten and the VBA development team
-
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2, or(at your option)
- // any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software Foundation,
- // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- #ifndef VBA_FLASH_H
- #define VBA_FLASH_H
-
- extern void flashSaveGame(gzFile gzFile);
- extern void flashReadGame(gzFile gzFile, int version);
- extern u8 flashRead(u32 address);
- extern void flashWrite(u32 address, u8 byte);
- extern u8 flashSaveMemory[0x20000];
- extern void flashSaveDecide(u32 address, u8 byte);
- extern void flashReset();
- extern void flashSetSize(int size);
-
- extern int flashSize;
- #endif // VBA_FLASH_H
-