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- // -*- C++ -*-
- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
- // Copyright (C) 1999-2003 Forgotten
- // Copyright (C) 2004 Forgotten and the VBA development team
-
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2, or(at your option)
- // any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software Foundation,
- // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- #ifndef GBA_CHEATS_H
- #define GBA_CHEATS_H
-
- struct CheatsData {
- int code;
- int size;
- int status;
- bool enabled;
- u32 address;
- u32 value;
- u32 oldValue;
- char codestring[20];
- char desc[32];
- };
-
- extern void cheatsAdd(const char *,const char *,u32,u32,int,int);
- extern void cheatsAddCheatCode(const char *code, const char *desc);
- extern void cheatsAddGSACode(const char *code, const char *desc, bool v3);
- extern void cheatsAddCBACode(const char *code, const char *desc);
- extern bool cheatsImportGSACodeFile(const char *name, int game, bool v3);
- extern void cheatsDelete(int number, bool restore);
- extern void cheatsDeleteAll(bool restore);
- extern void cheatsEnable(int number);
- extern void cheatsDisable(int number);
- extern void cheatsSaveGame(gzFile file);
- extern void cheatsReadGame(gzFile file);
- extern void cheatsSaveCheatList(const char *file);
- extern bool cheatsLoadCheatList(const char *file);
- extern void cheatsWriteMemory(u32 *, u32, u32);
- extern void cheatsWriteHalfWord(u16 *, u16, u16);
- extern void cheatsWriteByte(u8 *, u8);
- extern int cheatsCheckKeys(u32,u32);
- extern int cheatsNumber;
- extern CheatsData cheatsList[100];
- #endif // GBA_CHEATS_H
-