// context: Color names. They are used in a drop list where the player can select the house color for his side in a multiplayer game, so the player can identify his units.
Color:Gold
"Gold"
END
Color:Red
"Red"
END
Color:MordorRed
"Mordor Red"
END
Color:Blue
"Blue"
END
Color:GondorBlue
"Gondor Blue"
END
Color:Green
"Green"
END
Color:RohanGreen
"Elven Green"
END
Color:Black
"Sauron Black"
END
Color:Orange
"Orange"
END
Color:SkyBlue
"Cyan"
END
Color:Purple
"Purple"
END
Color:Pink
"Fairy Pink"
END
// context: Team names. They are used in a drop list where the player can select his team for a multiplayer game
Team:0
"-"
END
Team:1
"1"
END
Team:2
"2"
END
Team:3
"3"
END
Team:4
"4"
END
Team:AI
"CPU"
END
// context:
// context: Example text. DO NOT REQUIRE TRANSLATION
MSG:Testing
"Mary had a little lamb, it's fleece as white as snow."
END
MSG:Test2
"And everywhere that Mary when, the lamb was sure to go."
END
//context:
GUI:MustHaveAdminRights
"You must have administrative rights to install a patch."
END
GUI:Age
// context: Title for the age verification box on the login screen
"Age"
END
GUI:Month
// context: The month title on the Age Verification Box
"Month (MM)"
END
GUI:Day
// context: The Day of the month
"Day (DD)"
END
GUI:Year
// context: The Year
"Year (YYYY)"
END
GUI:RandomSide
// context: used on the player tooltip located on the Internet Lobby screen if that player plays as the random side
"Random"
END
GUI:BuddyAddReq
// context: message to user that someone wants to add them to their buddy.
"Battle for Middle-earth(tm) II user wants to add a buddy"
END
GUI:ControlBarBack
// context: button located on the control bar when the user is in oberver mode and has selected a side to "Watch"
"BACK"
END
APT:ExitWithoutSaving
"Are you sure you want to exit without saving?"
END
APT:AreYouSureYouWantToRestart
"Are you sure you want to restart?"
END
APT:AreYouSureYouWantToRestartMessage
"Are you sure you want to restart?"
END
APT:AreYouSureYouWantToSurrenderMessage
"Are you sure you want to surrender?"
END
APT:AreYouSureYouWantToForfeitMessage
"Are you sure you want to forfeit?"
END
APT:WorldMapTutorial
// In Battle Movie tutorial, button to show WorldMap movie
"WORLD MAP"
END
APT:ArmiesTutorial
// In Battle Movie tutorial, button to show Armies movie
"ARMIES"
END
APT:HeroesTutorial
// In Battle Movie tutorial, button to show Heroes movie
"HEROES"
END
APT:CastlesTutorial
// In Battle Movie tutorial, button to show Castles movie
"CASTLES"
END
APT:SpecialPowersTutorial
// In Battle Movie tutorial, button to show SpecialPowers movie
"SPECIAL POWERS"
END
APT:Moves&AttacksTutorial
"MOVES & ATTACKS"
END
APT:Bases&UnitsTutorial
"BASES & UNITS"
END
APT:VeterancyTitle
"Experience"
END
APT:VeterencyTitle
"Experience"
END
APT:VeterancyTutorial
"EXPERIENCE"
END
APT:VeterencyTutorial
"EXPERIENCE"
END
APT:BattleFought
// Context Verterancy screen header.
"Battles Fought"
END
APT:RenameInstructions
// If we rename units on Verterancy, this will be instructions.
" "
END
APT:EnemiesThisBattle
// Context Verterancy screen header.
"Enemies Defeated in this Battle"
END
APT:TotalEnemiesDefeated
// Context Verterancy screen header.
"Total Enemies Defeated"
END
APT:Bases&UnitsTitle
"Bases & Units"
END
APT:Moves&AttacksTitle
"Moves & Attacks"
END
APT:WorldMapTitle
// In Battle Movie tutorial, title for WorldMap movie
"World Map"
END
APT:ArmiesTitle
// In Battle Movie tutorial, title for Armies movie
"Armies"
END
APT:HeroesTitle
// In Battle Movie tutorial, title for Heroes movie
"Heroes"
END
APT:CastlesTitle
// In Battle Movie tutorial, title for Castles movie
"Castles"
END
APT:SpecialPowersTitle
// In Battle Movie tutorial, title for SpecialPowers movie
"Special Powers"
END
APT:BattleSchoolTitle
// In Battle Movie section, original title
"Battle School"
END
APT:Send
"SEND"
END
APT:LoadSaveGame
// context: Headline in the load/save menu
"LOAD/SAVE GAME"
END
APT:LoadGame
// context: Load button located on the load/save menu
"LOAD"
END
APT:HeaderLoadSavedGame
// context: Headline located on the load/save menu
"LOAD SAVED GAME"
END
APT:HeaderLoadSavedReplay
// context: Headline located on the load/save menu
"LOAD SAVED REPLAY"
END
APT:HeaderSaveGame
// context: Headline located on the load/save menu
"SAVE GAME"
END
APT:HeaderSaveReplay
// context: Headline located on the load/save menu
"SAVE REPLAY"
END
APT:BattleSchool
// button name for main menu
"BATTLE SCHOOL"
END
APT:LoadScreenPlayers
// Context column on game loading screen
"Player"
END
APT:SaveGame
// context: Save button located on the load/save menu
"SAVE"
END
APT:Save
// context: Headline of save menu
"SAVE"
END
APT:SaveGameProgress
// Title when saving a game
"Save Progress"
END
APT:SaveGameMultiplayerConfirmationTitle
// Title in message box when opponent requests saving a multiplayer game
"Save Request"
END
APT:ConfirmMultiplayerSave
// Text in message box when opponent requests saving a multiplayer game and there is no overwrite. Text _can_ have a %s where the filename will be inserted.
"Your opponent would like to save the session. Do you agree?"
END
APT:ConfirmMultiplayerSaveWithOverwrite
// Title in message box when opponent requests saving a multiplayer game and there will be a file overwrite. Text _can_ have a %s where the filename will be inserted.
"Your opponent would like to save the session.\nThis will overwrite the previous save game with the name '%s'.\nDo you agree?"
END
APT:MultiplayerSaveDenied
// Text in message box when opponent denied request to save a multiplayer game.
"Your opponent rejected your save game request."
END
APT:MultiplayerSaveDeniedAutoDenied
"The other player is busy and cannot save now, they should be able to save momentarily."
END
APT:MultiplayerSaveDeniedNoSpace
"The other player cannot save because they are out of hard drive space."
END
APT:GameSelectorTab
// context: One of the selection buttons to choose between Skirmish (=Game) and Replay loading in load/save menu
"GAME"
END
APT:ReplaySelectorTab
// context: One of the selection buttons to choose between Skirmish (=Game) and Replay loading and Campaign/Skirmish/Replay loading in load/save menu
"REPLAY"
END
APT:Replays
// context: Replay selection button on the Main Menu
"REPLAYS"
END
APT:CampaignSelectorTab
// context: One of the selection buttons to choose between Campaign/Skirmish/Replay loading in load/save menu
"CAMPAIGN"
END
APT:SkirmishSelectorTab
// context: One of the selection buttons to choose between Campaign/Skirmish/Replay loading in load/save menu
"SKIRMISH"
END
APT:HeaderSavedFiles
// context: Lable above saved files list box in the load/save menu
"Saved Files"
END
APT:HeaderAutoSave
// context: Lable above auto save selection box in the load/save menu
"Auto Save"
END
APT:NameFile
// context: Lable before file name in the load/save menu
"Name File"
END
APT:Mission
// context: Lable above column in load/save menu
"Mission"
END
APT:OverwriteSaveConfirmation
// context: The user has selected to overwrite a save game or replay file, this is an "are you sure" confirmation dialog box message
"Overwrite existing file?"
END
APT:SavingWait
// context: Message to inform user that a game save is in progress
"Saving..."
END
APT:SavingWaitOnMultiplayer
// fcontext: Message to inform user that a game save request has been sent to other player in multiplayer game
"Waiting for opponent to accept save request..."
END
APT:ConnectionSettings
// context: Connection Settings heading in quickmatch screen
"Connection Settings"
END
APT:MaxPing
// context: Connection Settings in quickmatch screen
"Max Ping"
END
APT:DisconnectMenu
// context: Disonnect menu title
"DISCONNECT MENU"
End
APT:MaxDisconnects
// context: Connection Settings heading in quickmatch screen
"Max Disconnects"
END
APT:LoadGameConfirmation
// context: The user has selected to load a game or replay, this confirmation dialog box asks them if they are sure they want to proceed because all the current game data will be lost
"Current game data will be lost. Load saved file?"
END
APT:DeleteGameConfirmation
// context: In the load/save screen, this confirmation dialog box asks the user if they are sure they want to delete a save game or replay file
"Are you sure you would like to delete the selected file?"
END
APT:ConfirmationOk
// context: Ok button text for confirmation dialog (message box)
"OK"
END
APT:ConfirmationCancel
// context: Cancel button text for confirmation dialog (message box)
"CANCEL"
END
APT:MainMenuLoadGame
// context: Load game button located on the Main Menu
"LOAD GAME"
END
APT:MenuBasicTutorial
// context: Basic Tutorial button located on the Main Menu
"BASIC\nTUTORIAL"
END
APT:MenuAdvancedTutorial
// context: Advanced Tutorial button located on the Main Menu
"ADVANCED\nTUTORIAL"
END
APT:MenuStrategicTutorial
// context: War of the Ring Tutorial button located on the Main Menu
"WAR OF THE RING\nTUTORIAL"
END
APT:MenuTutorials
// context: Main Tutorials button on the Main Menu
"TUTORIALS"
END
GUI:MainMenuLoadGame
// SKB:REMOVE context: Load game button located on the Main Menu
"Load Game"
END
APT:LoadReplay
// context: load replay button located on the Main Menu
"LOAD REPLAY"
END
APT:MultiplayerMaps
// context: Title in Quick match screen
"MULTIPLAYER MAPS"
END
APT:GameMode
// context: "Game Mode" label in Quickmatch screen
"GAME MODE"
END
APT:MapType
// context : label in host game screen
"MAP TYPE"
END
APT:MapTitle
"MAP TITLE"
END
APT:Color
// context: "Color" header in player matrix.
"Color"
END
APT:ColorCAPS
// context: "Color" header in player matrix.
"COLOR"
END
APT:ConnectionSpeed
// context: title of label in quickmatch screen
"Connection Speed"
END
APT:LadderHeader
// context: "# of players" label in quickmatch screen
"Ladder"
END
APT:FindGames
// context: button on Tournament that starts the searching for players
//was "FIND GAMES"
"JOIN GAME"
END
APT:Side
// context: "Side" label in the quickmatch screen
"Army"
END
APT:PlayGame
// context: "Play Game" button in quickmatch screen
"PLAY GAME"
END
APT:Objectives
// context: Headline in objectives menu in-game
"OBJECTIVES"
END
APT:ObjectivesNone
// context: Objectives menu in-game, if no objectives available
"No objectives available"
END
APT:PlayerStatus
// context: Headline in player status screen
"Game Info"
END
APT:HeaderClans
// context: On clans tab, prompt to enter clan name.
"Enter Clan Tag:"
END
APT:HeaderPlayerName
// context: Table header for column in player status screen
"Player Name"
END
APT:HeaderFaction
// context: Table header for column in player status screen
"Army"
END
APT:HeaderFactionCaps
"ARMY"
END
APT:HeaderTeam
// context: Table header for column in player status screen
"Team"
END
APT:HeaderStatus
// context: Table header for column in player status screen
"Status"
END
APT:HeaderResources
// context: Table header for column in tribute screen
"Resources"
END
APT:HeaderTributeInstructions
// context: Table header for column in tribute screen
"Distribute resources to send to your teammates."
END
APT:CustomGameLobby
// context: Title on LanLobby screen
"OPEN PLAY LOBBY"
END
APT:CommandPointLimit
"Command Point Limit"
END
APT:CurrentMapName
"Current Map Name"
END
APT:FilterProfanity
"Filter Profanity"
END
APT:InitialBuildings
"Initial Buildings"
END
APT:InitialNumberOfPeons
"Initial Number of Peons"
END
APT:InitialNumberOfUnits
"Initial Number of Units"
END
APT:InitialResources
"Initial Resources"
END
APT:InitialSpellPoints
"Initial Power Points"
END
APT:LobbyGameTypeTiltle
"Lobby Game Type Tiltle"
END
APT:LobbyMapTiltle
"Current Map"
END
APT:Map
"Map"
END
APT:TabMap
//Tab button name for Multiplayer setup
"MAP"
END
APT:TabRules
//Tab button name for Multiplayer setup
"RULES"
END
APT:TabChat
//Tab button name for Multiplayer setup
"CHAT"
END
APT:TabClans
//Tab button name for Multiplayer setup
//Do not change without updating ErrorMissingClanAffiliation
"CLANS"
END
APT:HeaderPlayers
//Player List header in Clans and Chat in Multiplayer setup
"Players"
END
APT:HeaderClanName
//Clan List header in Multiplayer setup
"Clan Tag"
END
APT:HeaderChat
//Chat window header in Multiplayer setup
"Chat"
END
APT:Clan
//Sub-Header for list box in Multiplayer setup
"Clan"
END
APT:NoCreatedHeroes
"No Created Heroes"
END
APT:Ping
"Ping"
END
APT:Players
"Players"
END
APT:Rules
"Rules"
END
APT:ShroudSettings
"Shroud Settings"
END
APT:Status
"Status"
END
APT:PlayerName
// context: Playername on LanLobby screen
"Player\nName"
END
APT:ClassTitle
"CLASS"
END
APT:TypeTitle
"TYPE"
END
APT:GameSetup
// context: Lanlobby screen
"GAME SETUP"
END
APT:GameSpeed
// context: LanLobby screen
"GAME SPEED"
END
APT:HostGame
// context: LanLobby screen
"CREATE GAME"
END
URL:LotrHome
// For some reason, the escaped version no longer works.
// For some reason, the escaped version no longer works.
//"http:\/\/www.ea.com\/global\/legal\/tos.jsp"
"http://www.ea.com/global/legal/tos.jsp"
END
GUI:ChatRoom1
"War of the Ring"
END
GUI:ChatRoom2
"War of the Ring (2)"
END
APT:LobbyRoom
"Lobby Room"
END
APT:Stats
"STATS"
END
GUI:LobbyRoom1
"Game Chat"
END
GUI:LobbyRoom2
"1v1"
END
GUI:LobbyRoom3
"2v2"
END
GUI:LobbyRoom4
"5+ Player"
END
GUI:LobbyRoom5
"Free for All"
END
GUI:LobbyRoom6
"Tournament"
END
GUI:LobbyRoom7
"Clans"
END
GUI:LobbyRoom8
"Off Topic Chat"
END
GUI:LobbyRoom9
"War of the Ring"
END
GUI:LobbyRoom10
"Game Chat (2)"
END
GUI:LobbyRoom11
"1v1 (2)"
END
GUI:LobbyRoom12
"2v2 (2)"
END
GUI:LobbyRoom13
"5+ Player (2)"
END
GUI:LobbyRoom14
"Free for All (2)"
END
GUI:LobbyRoom15
"Tournament (2)"
END
GUI:LobbyRoom16
"Clans (2)"
END
GUI:LobbyRoom17
"Off Topic Chat (2)"
END
GUI:LobbyRoom18
"War of the Ring (2)"
END
GUI:LastReplay
// context: Autogenerated filename for the last replay that's automatically saved
"Last Replay"
END
GUI:DefaultReplayFileName
// context: File name that is used for replay if user does not enter a filename. Needs to contain a %d where a number will be inserted to allow multiple files.
"Replay %d"
END
GUI:ControlBarMoneyDisplay
// context: string used when we display the money on the control bar.
"$ %d"
END
GUI:Player
// context: The label of the player on the score screen.
"Player"
END
APT:Player
// context: The label of the player on the score screen.
"Player"
END
APT:MultiplayerGameSaved
"The game has been saved.\nDo you want to leave the game for now? Your opponent has to agree."
END
APT:MultiplayerExitWaiting
"Waiting on opponent's decision about leaving the game..."
END
APT:MultiplayerExitOverruled
"Your opponent refused to exit the game right now"
END
APT:RefreshNATFailed
"Firewall detection failed. You may want to retry later. If you see this happen frequently, you may want to set up your firewall to use the port forwarding feature."
END
APT:RefreshNATSucceeded
"Firewall detection succeeded."
END
APT:WaitForRefreshNATcomplete
"Please wait for refresh NAT to be completed."
END
GUI:GameSaved
"Game Saved"
END
GUI:ErrorSavingGame
// context: used in the message box that tells the user there's been an error saving his game
"Error saving game '%s'"
END
GUI:ErrorLoadingGame
// context: used in the message box that tells the user there's been an error saving his game
"Error loading game '%s'"
END
GUI:ReducedColor
// context: Checkbox on Options menu to use 16-bit color instead of default 32-bit - for future use only.
"16-Bit Color"
END
TOOLTIP:ReducedColor
// context: Checkbox on Options menu - for future use only.
"Improves performance but reduces visual quality"
END
GUI:SelectAMapLowerCase
// context: minor title on the map select screens
"Select Map"
END
GUI:SaveAndExit
// context: Button label on the score screen
"SAVE AND EXIT"
END
GUI:PerSideWinPercentage
// context: win percentage for USA/China/GLA on Online Welcome Screen
"%d%% %ls"
END
GUI:WinnersToday
// context: win percentage title on Online Welcome Screen
"TODAY'S WINNERS"
END
GUI:WinnersLastWeek
// context: win percentage title on Online Welcome Screen
"LAST WEEK'S WINNERS"
END
MOTD:NumPlayersHeading
// context: header printed at top of Message Of The Day on the Online Welcome Screen
"Welcome to Battle for Middle-earth Online.\nThere are currently %d players online."
END
GUI:Shadows2D
// context: Checkbox on the Advance Display Options menu
"2D Shadows"
END
TOOLTIP:Shadows2D
// context: Checkbox on the Advance Display Options menu
"Toggle showing 2D shadows in game. Turn off for improved performance"
END
GUI:Shadows3D
// context: Checkbox on the Advance Display Options menu
"3D Shadows"
END
TOOLTIP:Shadows3D
// context: Checkbox on the Advance Display Options menu
"Toggle showing 3D shadows in game. Turn off for improved performance"
END
GUI:CloudShadows
// context: Checkbox on the Advance Display Options menu
"Cloud Shadows"
END
TOOLTIP:CloudShadows
// context: Checkbox on the Advance Display Options menu
"Toggle showing cloud shadows on terrain. Turn off for improved performance"
END
GUI:GroundLighting
// context: Checkbox on the Advance Display Options menu
"Extra Ground Lighting"
END
TOOLTIP:GroundLighting
// context: Checkbox on the Advance Display Options menu
"Toggle showing detailed lighting on terrain. Turn off for improved performance"
END
GUI:SmoothWater
// context: Checkbox on the Advance Display Options menu
"Smooth Water Borders"
END
TOOLTIP:SmoothWater
// context: Checkbox on the Advance Display Options menu
"Toggle smoothing of water borders. Turn off for improved performance"
END
GUI:ExtraAnimations
// context: Checkbox on the Advance Display Options menu
"Extra Animations"
END
TOOLTIP:ExtraAnimations
// context: Checkbox on the Advance Display Options menu
"Toggle showing optional animations like tree sway. Turn off for improved performance"
END
GUI:NoDynamicLOD
// context: Checkbox on the Advance Display Options menu
"Disable Dynamic LOD"
END
TOOLTIP:NoDynamicLOD
// context: Checkbox on the Advance Display Options menu
"Disable automatic detail adjustment. Turn off for improved performance"
END
GUI:UnlockMaxFPS
// context: Checkbox on the Advance Display Options menu
"Uncapped FPS"
END
TOOLTIP:UnlockMaxFPS
// context: Checkbox on the Advance Display Options menu
"Allows frame rates above 30. Affects game speed so only recommended for benchmarks"
END
GUI:TreeSway
// context: Checkbox on the Advance Display Options menu - for future use only.
"Tree Animation"
END
TOOLTIP:TreeSway
// context: Checkbox on the Advance Display Options menu - for future use only.
"Toggle tree animations. Turn off for improved performance"
END
GUI:TankTreads
// context: Checkbox on the Advance Display Options menu - for future use only.
"Vehicle Tracks"
END
TOOLTIP:TankTreads
// context: Checkbox on the Advance Display Options menu - for future use only.
"Toggle marks left by vehicles. Turn off for improved performance"
END
GUI:WaterWaves
// context: Checkbox on the Advance Display Options menu - for future use only.
"Water Waves"
END
TOOLTIP:WaterWaves
// context: Checkbox on the Advance Display Options menu - for future use only.
"Toggle wave animations on shorelines. Turn off for improved performance"
END
GUI:BuildupAnimations
// context: Checkbox on the Advance Display Options menu - for future use only.
"Buildup Animations"
END
TOOLTIP:BuildupAnimations
// context: Checkbox on the Advance Display Options menu - for future use only.
"Show additional animations during structure construction. Turn off for improved performance"
END
TOOLTIP:Skirmish/dumSkirmishProfileMain
// context: Main stat window on the Skirmish Profile Screen
"Overall statistics accumulated for all armies player has used"
END
TOOLTIP:Skirmish/dumSkirmishProfileA
// context: Picture for Gondor on the Skirmish Profile Screen
"Overall statistics accumulated for Gondor"
END
TOOLTIP:Skirmish/dumSkirmishProfileB
// context: Picture for Rohan on the Skirmish Profile Screen
"Overall statistics accumulated for Rohan"
END
TOOLTIP:Skirmish/dumSkirmishProfileC
// context: Picture for Isengard on the Skirmish Profile Screen
"Overall statistics accumulated for Isengard"
END
TOOLTIP:Skirmish/dumSkirmishProfileD
// context: Picture for Mordor on the Skirmish Profile Screen
"Overall statistics accumulated for Mordor"
END
GUI:AdvancedOptionsToggleOnOff
"Toggle On/Off - Off to improve performance"
END
GUI:PerformanceTestingMessage
// context: Shown at main menu the first time the game is run. We run a test to determine best settings for the system.
// For future usage.
"Please wait while we test your system performance to determine optimal settings."
END
GUI:PerformanceTestingTitle
// context: Shown at main menu the first time the game is run. We run a test to determine best settings for the system.
// For future usage.
"Testing System Performance"
END
GUI:Custom
"Custom"
END
GUI:CurrentLossStreak
"Current Loss Streak"
END
GUI:IgnoreSm
// context: Button to ignore a messages from a Buddy/player
"Ignore"
END
GUI:AcceptSm
// context: Button to accept the selected game options
"ACCEPT"
END
GUI:EasyCaps
// context: Difficulty Popup
"EASY"
END
GUI:MediumDifficultyCaps
// context: Medium difficulty setting
"MEDIUM"
END
GUI:HardCaps
// context: Difficulty Popup
"HARD"
END
TOOLTIP:AdvanceOptionsAccept
// context: located on the Advance Options Menu
"Accept the changes made to the Advance Display Options"
END
TOOLTIP:AdvanceOptionsCancel
// context: located on Advanced Display Options Menu
"Exit the Advance Display Options Menu without making your changes"
END
GUI:BehindBuilding
// context: Checkbox on the Advance Display Options menu
"Behind Buildings"
END
TOOLTIP:BehindBuilding
// context: Checkbox on the Advance Display Options menu
"Toggle showing units behind buildings. On can be slower"
END
GUI:AddCash
// context: Floating text used when gaining cash via supply depots or hacking. %d gets replaced with actual numeric amount in code
"+%d"
END
GUI:LoseCash
// context: Floating text used when losing cash via hacking. %d gets replaced with actual numeric amount in code
"-%d"
END
GUI:TRAINING
// context: Main Menu button to launch the player into the training mission
"TRAINING"
END
GUI:CHINA_Caps
// context: All Caps String for the China buttons
"CHINA"
END
GUI:RestartConfirmationTitle
// context: in-game options menu, Restart confirmation title
"RESTART?"
END
GUI:SurrenderConfirmationTitle
// context: in-game options menu, Surrender confirmation title
"SURRENDER?"
END
TOOLTIP:StartPositionN
// context: a tool tip to describe the starting position of player N
"Start Position for player %d"
END
TOOLTIP:TooltipNotEnoughMoneyToBuild
// context: Appended to button descriptions for building units, structures, or upgrades that you can't afford.
"Insufficient funds"
END
TOOLTIP:TooltipNoMoreCommandPoints
// context: Appended to button descriptions for building units, structures, or upgrades that you can't build due to being out of command points.
"No more command points available"
END
TOOLTIP:TooltipCannotPurchaseBecauseQueueFull
// context: Appended to button descriptions when you can't build a unit or upgrade because your build queue is full.
"Build queue full"
END
TOOLTIP:TooltipCannotBuildUnitBecauseParkingFull
// context: Appended to button descriptions when aircraft must have a free parking space in order to build.
// context: Message that's displayed to the user ingame when they toggle showing units behind buildings
"Heat signature behind buildings OFF"
END
GUI:HideBehindBuildings
// context: Message that's displayed to the user ingame when they toggle hiding units behind buildings
"Heat signature behind buildings ON"
END
GUI:DetailsSetToLowest
// context: Message that's displayed to the user ingame when they toggle their graphics settings to the lowest
"Low graphics detail"
END
GUI:ReturnGraphicsToPreviousSettings
// context: Message that's displayed to the user ingame when they toggle their graphics settings back to their previous settings
"Setting your graphic details to their previous settings"
END
GUI:BeaconLabel
// context: A beacon is a like a visual reminder flag that the player can place in the map. There, he can input some text to warn him or his teammates of an event or action.
"Type message:"
END
ERROR:D3DFailurePrompt
//context: message box we put up if user has DirectX 8.0 or other problem with video card.
"DirectX Error"
END
ERROR:D3DFailureMessage
//context: message box we put up if user has DirectX 8.0 or other problem with video card.
"Please make sure you have DirectX 9.0 or higher installed. Also verify that your video card meets the minimum requirements, and that you do not have hardware acceleration disabled in the Display control panel."
END
GUI:ErrorStartingGame
// context: Title for the error popup starting a game KEEP SHORT!!!!!!!!!
"ERROR STARTING GAME"
END
GUI:TooManyPlayers
// context: specific starting game error where too many players have been selected for the current map
"This map only supports %d players."
END
GUI:SandboxWarning
// context: specific starting game warning that sandbox will be enabled
"Clicking Start again will start a sandbox game."
END
GUI:CantFindMap
// context: specific starting game error where the map can't be found
"Cannot find the map. Is it corrupted?"
END
GUI:Beacon
// context: A beacon is a like a visual reminder flag that the player can place in the map. There, he can input some text to warn him or his teammates of an event or action.
"Beacon"
END
GUI:EACopyright
// context: Copyright notice. Please check with legal department for its correct translation.
"⌐ 2004 ELECTRONIC ARTS INC. ALL RIGHTS RESERVED."
END
GUI:DeleteBeacon
// context: Beacons can be placed and removed from the map
"Delete\nBeacon"
END
GUI:BeaconPlaced
// context: A warning message to the players that certain player has placed a beacon.
"A Beacon was placed by %ls."
END
GUI:BeaconPlacementFailed
// context: Error message. If for any reason the beacon can not be placed in the requested spot, the player will be warned with this message.
"Cannot place Beacon here"
END
GUI:TooManyBeacons
// context: Warning message. The player has placed too many beacons and he cannot place any more.
"Cannot place any more Beacons"
END
GUI:Blank
// context: DO NOT TRANSLATE. We sometimes need to draw no text so we use this
""
END
APT:Date
"Date"
END
APT:Time
"Time"
END
GUI:EA
// context: EA = Electronic Arts
"EA"
END
GUI:Multiplayer
// SKB:TO DELETE context: Main Menu Multiplayer button
"MULTIPLAYER"
END
GUI:TestBrowser
// context: DO NOT NEED TRANSLATION.
"Test Browser"
END
GUI:GameName
// context: Multiplayer game name (not to be confused with the player name)
"Game Name:"
END
APT:GameName
// context: Multiplayer game name (not to be confused with the player name)
"Game Name"
END
APT:CreatePassword
// text above text field for user to add a password to an online game
"Game Password (Optional)"
END
GUI:NoFileSelected
// context: Error message Title. Shown when a player does not select a filename to load/save/delete.
"PLEASE SELECT A FILE"
END
GUI:PleaseSelectAFile
// context: Help text requesting the player to select a file from the list. Could be any file, a map, a replay, a saved game, etc...
"Please select a file."
END
GUI:NewSaveGame
// context: Contents of a list box row the player selects that means hitting the save button will save the game to a new file
"**NEW SAVE FILE**"
END
GUI:NewSaveReplayFile
// context: Contents of a list box row the player selects that means hitting the save button will save the replay to a new file
"** NEW REPLAY **"
END
GUI:AutoSaveName
// context: Text displayed instead of user-supplied description for auto save games
// %ls will be replaced with name of current or just-completed map.
"Auto Save for %ls"
END
GUI:DefaultSaveFileName
// context: File name that is used for save games if user does not enter a filename. Needs to contain a %d where a number will be inserted to allow multiple files.
"Saved Game %d"
END
GUI:EnterSaveDesc
// context: Message prompting the user to enter a description for a save game file when saving
"Enter game description"
END
GUI:TimeAM
// context: Time label AM, first 12 hours of the day
"am"
END
GUI:TimePM
// context: Time labelPM, last 12 hours of the day
"pm"
END
GUI:OverwriteSaveConfirmation
// context: The user has selected to overwrite a save game, this is an "are you sure" confirmation dialog box message
"Overwrite existing file?"
END
GUI:LoadGameConfirmation
// context: The user has selected to load a game, this confirmation dialog box asks them if they are sure they want to proceed because all the current game data will be lost
"Current game data will be lost. Load saved game?"
END
GUI:MissionSave
// context: label for a save game that was automatically saved by the system inbetween missions
"Mission Start - %s %d"
END
GUI:Buildings
// context: Score screen: Buildings lost or destroyed
"Buildings"
END
GUI:DeleteFile
// context: Dialog requesting confirmation permision to delete a file
"DELETE FILE?"
END
GUI:AreYouSureDelete
// context: Dialog requesting confirmation permision to delete a file
"Are you sure you would like to delete the selected file?"
END
GUI:CopyFileToDesktop
// context: Dialog requesting confirmation permision to copy a file, This is a title, please keep it short
"COPY REPLAY TO DESKTOP?"
END
GUI:AreYouSureCopy
// context: Dialog requesting confirmation permision to copy a file
"Are you sure you want to copy this file to the Desktop? This will overwrite any file with the same name."
END
GUI:ErrorCopyingFile
// context: Dialog error message for the user
"THERE WAS AN ERROR COPYING THE FILE."
END
GUI:SaveReplay
// context: Button to save a replay of the current game
"SAVE REPLAY"
END
GUI:SaveAndContinue
// context: On score screen after a user completes a mission in a campaign. This is a label for a button
"CONTINUE"
END
GUI:LoadReplay
// SKB:REMOVE context: Button for loading Replays. A replay is a fully recorded session of a previous game, and it allows the player to watch the game again as an observer.
"LOAD REPLAY"
END
GUI:DeleteReplay
// context: Button to delete a game replay file
"DELETE REPLAY"
END
GUI:CopyReplay
// context: Button to make a copy of a game replay file
"COPY REPLAY"
END
GUI:OverwriteReplayTitle
// context: Title of popup asking if we want to save over an existing replay
"OVERWRITE REPLAY"
END
GUI:OverwriteReplay
// context: Popup asking if we want to save over an existing replay
"Overwrite Replay?"
END
GUI:ErrorDeletingFile
// context: Dialog error message for the user
"THERE WAS AN ERROR DELETING THE FILE."
END
GUI:ShortDescription
// context: Short description the host can enter for the game
"Short description of the game:"
END
GUI:LadderNameAndSize
// Context: ladder name and size. Example: 'Test Ladder (1v1)'
"%ls (%dv%d)"
END
GUI:InvalidLadderPassword
"Invalid ladder password."
END
GUI:EnterLadderPassword
"Enter ladder password:"
END
GUI:LadderName
// context: This is the name of a player clasification table on a tournament
"Ladder Name:"
END
GUI:LadderPassword
// context: The user will have to enter a password in order to be allowd to view the clasification of a tournament
"Ladder Password"
END
GUI:LadderURL
// context: ladder information. Provides the link to the Web where the ladder is hosted
"Homepage: %hs"
END
GUI:LadderHasPassword
// context: ladder information. Ladders can be private and password protected.
"This Ladder is password protected."
END
GUI:LadderMinWins
// context: ladder information. Tournament/ladders have requirements in order to restrict access to player with certain level. You must have a min number to wins to participate on this ladder.
"Minimum wins required: %d"
END
GUI:LadderMaxWins
// context: ladder information. Tournament/ladders have requirements in order to restrict access to player with certain level. You cannot particpate on this ladder if your wins exceed the amount noted.
"Maximum wins allowed: %d"
END
GUI:LadderFactions
// context: ladder information. Tournament/ladders have requirements in order to restrict access to player with certain level. In this case only certain sides of the game are allowed.
"Allowed army factions:"
END
GUI:LadderRandomFactions
// context: ladder information.Tournament/ladders have requirements in order to restrict access to player with certain level. In this case a players must play random sides.
"Random army factions:"
END
GUI:LadderMaps
// context: ladder information. Tournament/ladders have requirements in order to restrict access to player with certain . Only shown maps are played.
"Allowed maps:"
END
GUI:LadderRandomMaps
// context: ladder information. Tournament/ladders have requirements in order to restrict access to player with certain level. In this case a random map is selected, so the player can not choose what map to play.
"Random maps:"
END
GUI:AllowObservers
// context: Check box to allow Observers to join a game and watch how other users play. This is only for multiplayer and only available at the time the match is created.
"Allow Observers"
END
GUI:CreateGame
// context: Button to go to the Create a MULTIPLAYER game screen
"CREATE GAME"
END
GUI:AmericaAllies
//DO NOT TRANSLATE
// context: Used in the Score Screen to designate the score for the allies (in team matches)
"USA Allies"
END
GUI:ChinaAllies
//DO NOT TRANSLATE
// context: Used in the Score Screen to designate the score for the allies (in team matches)
"China Allies"
END
GUI:GLAAllies
//DO NOT TRANSLATE
// context: Used in the Score Screen to designate the score for the allies (in team matches)
"GLA Allies"
END
GUI:AmericaEnemies
//DO NOT TRANSLATE
// context: Used in the Score Screen to designate the score for the enemies (in team matches)
"USA Enemies"
END
GUI:ChinaEnemies
//DO NOT TRANSLATE
// context: Used in the Score Screen to designate the score for the enemies (in team matches)
"China Enemies"
END
GUI:GLAEnemies
//DO NOT TRANSLATE
// context: Used in the Score Screen to designate the score for the enemies (in team matches)
"GLA Enemies"
END
GUI:EndCampaign
// context: Button in the menu to quit a campaign
"End Campaign"
END
GUI:Continue
// context: Button in the menu to return to the game and continue
"Continue"
END
GUI:Save
// context: Button use in several menus and screens to save a file. Tha file could be anything, a game, a replay, a campaign, etc
"Save"
END
GUI:ConfirmDelete
// context: The user has chosed to delete a save game file, this is a confirmation of that delete operation
"Are you sure you want to delete this game?"
END
APT:Delete
// context: Delete a save game file
"DELETE"
END
APT:Select
// Button to select a profile in skirmish
"SELECT"
END
APT:ChangeProfilePopHeader
// Title to popup where we chance the active profile.
"Change Active Profile"
END
APT:ChangeProfileInstructions
// Instructions on how to change a profile.
"Select existing profile from list and then press the Select button."
END
APT:AddProfilePopHeader
// Title to popup where we chance the active profile.
"Add New Profile"
END
APT:AddProfileInstructions
// Instructions on how to change a profile.
"Enter a new profile name. Statistics are kept for each profile."
END
APT:DeleteProfilePopHeader
// Title to popup where we chance the active profile.
"Delete Selected Profile"
END
APT:DeleteProfileInstructions
// Instructions on how to Delete a profile.
"Select profile from list and then press the Delete button to remove profile data. When you are finished, press Done."
END
APT:ProfileName
// Column header for changing an active Profile or deleting them.
"Profile Name"
END
GUI:DeleteGame
// SKB:TO DELETE context: Delete a save game file
"Delete"
END
GUI:GameSaveComplete
// context: Message displayed after a game has been successfully saved
"*** Game Saved ***"
END
GUI:ReplaySaveComplete
// context: Message displayed after a replay has been successfully saved
"*** Replay Saved ***"
END
GUI:ReplaySaveError
// context: Message displayed after a replay has been successfully saved
"*** ERROR With Saving Replay ***"
END
APT:ReplaySaveCompleteMessageBox
// context: Text for message boxed displayed after a replay has been successfully saved after a game
"Replay saved successfully"
END
APT:ReplaySaveErrorMessageBox
// context: Text for message boxed displayed after a replay has not been saved after a game
"Error with saving replay"
END
GUI:Retry
// context: Button use in error dialogs to go back and try to resume the the normal function of the game, also used to
"PLAY AGAIN?"
END
GUI:MainMenu
// context: Main Menu screen title
"EXIT"
END
APT:MainMenu
// context: Main Menu screen title
"MAIN MENU"
END
GUI:RecentSave
// context: Load the last saved game
"Recent Save"
END
GUI:GetUpdate
// context: Button to connect to our servers and get the last update of the game
"Get Update"
END
APT:DirectConnect
// context: Button to set a direct TCP/IP connection with other user over a LAN or Internet knowing their IP address
"Direct Connect"
END
//
GUI:DirectConnect
// SKB:TO DELETE context: Button to set a direct TCP/IP connection with other user over a LAN or Internet knowing their IP address
"Direct Connect"
END
GUI:WorldBuilder
// context: The name of Battle for Middle-earth map editor
"Middle-earth Builder"
END
GUI:WorldBuilderLoadFailed
// context: Error dialog shown when Worldbuilder editor fails to execute
"Middle-earth Builder failed to load."
END
GUI:DontUseAccount
// context: Use to allow the user to select a different account with the matching service
"Don't Use Account"
END
GUI:UseAccount
// context: Use to allow the user to select the displayed account with the matching service
"Use Account"
END
GUI:Score
// context: Final score. Used in the stats screen
"Score"
END
GUI:ScoreScreen
// context: Screen at the end of a game where the stats of the match are displayed
"Score Screen"
END
GUI:Rehost
// context: Host a game again with the same settings.
"PLAY AGAIN?"
END
GUI:UnitsBuilt
//context: Used in the Score screen to show how many units were built by a certain side
"Units\nCreated"
END
GUI:UnitsLost
//context: Used in the Score screen to show how many units were lost by a certain side
"Units\nLost"
END
GUI:UnitsKilled
//context: Used in the Score screen to show how many units from a certain side were kill
"Units\nDestroyed"
END
GUI:BuildingsBuilt
//context: Used in the Score screen to show how many buildings were built by a certain side
"Buildings\nConstructed"
END
GUI:BuildingsLost
//context: Used in the Score screen to show how many units were lost by a certain side
"Buildings\nLost"
END
GUI:BuildingsKilled
//context: Used in the Score screen to show how many units from a certain side were destroyed
"Buildings\nDestroyed"
END
GUI:ResourcesCollected
// context: Used in the Score screen to show how much money was collected
"Supplies\nCollected"
END
GUI:QuitPopupTitle
// context: Dialog to confirm if the user wants exit the game
"EXIT?"
END
GUI:QuitPopupMessage
// context: Dialog to confirm if the user wants exit the game
"Are you sure you want to exit?"
END
GUI:MaxSelectionSize
// context: information tooltip displayed ingame to inform the user that he has reached the limit of units that he can select at once
"You can only select %d units at one time."
END
GUI:MessagesOn
// context: tooltip text informing that the messages are enabled and can be used in the game
"Messages Enabled."
END
GUI:MissionDescription
// context: Brief text describing the objective of the mission
"Mission Description"
END
GUI:MOTD
// context: MOTD stands for Message Of The Day - used only in online games
"Message Of The Day"
END
GUI:DesyncTitle
// context: Error message in multiplayer games to inform ther players that the game can not continue because of discrepancies in the data between the diferent player machines
"Out of Synch"
END
GUI:DesyncText
// context: Error message in multiplayer games to inform the players that the game can not continue because of discrepancies in the data between the diferent player machines
"Battle for Middle-earth has gone out of synch with the other game particpants. It is possible that the other players have modified their game versions. This game cannot continue."
END
GUI:LadderDetails
// context: right-click menu for Open Play game listbox
"Ladder Info"
END
GUI:Ladder
// context: Players tournament stats and results
"Ladder"
END
GUI:SystemMaps
// context: SKB: To Remove. Button to list the official maps of the game
"Official Maps"
END
GUI:UserMaps
// SKB: To Remove context: Button to list the maps created by users and installed in the system
"Unofficial Maps"
END
GUI:HTTPProxy
// context: Text entry to set the HTTP proxy to use when connecting to Battle for Middle-earth Online
"HTTP Proxy:"
END
GUI:WinPercent
// context: label for win percentage for this player
"%d%%"
END
GUI:WaitingToBeginConnection
// context: Status of NAT/Firewall negotiation. Waiting for our turn to start this connection.
"Waiting to begin"
END
GUI:NetgearDelay
// context: Status of NAT/Firewall negotiation. Waiting for the other to initiate contact.
"Send Delay"
END
GUI:WaitingForManglerResponse
// context: Status of NAT/Firewall negotiation. Waiting for a response from a server that tells us what our NAT'd IP address is.
"Waiting for external Internet Provider response"
END
GUI:WaitingForMangledPort
// context: Status of NAT/Firewall negotiation. Waiting for this player to send us the proper port number to use.
"Waiting for port number"
END
GUI:WaitingForResponse
// context: Status of NAT/Firewall negotiation. Waiting for the other player to tell us that they saw our port probe.
"Waiting for probe response"
END
GUI:ReceivedPorts
// context: Status of NAT/Firewall negotiation. Have received port number for both my target and myself.
"Have received port numbers"
END
GUI:ConnectionDone
// context: Status of NAT/Firewall negotiation. Our connection to this player is completed.
"Connection is completed"
END
GUI:ConnectionFailed
// context: Status of NAT/Fireall negotiation. Our connection to this other player failed.
"Connection has failed"
END
GUI:UnknownConnectionState
// context: Status of NAT/Firewall negotiation. Don't know what state we are in.
"Status of NAT/Firewall is unknown"
END
GUI:Ok
// context: Accept button
"OK"
END
GUI:Yes
// context: Confirmation Button
"YES"
END
GUI:No
// context: Negative button
"NO"
END
GUI:Cancel
// context: Button to abort an action
"CANCEL"
END
GUI:Back
// context: Button to go back to the previous menu/screen
"BACK"
END
APT:Back
// context: Button to go back to the previous menu/screen
"BACK"
END
GUI:Logout
// context: Button to go back to the main menu from the online welcome screen
"MAIN MENU"
END
GUI:CancelMapSelect
// context: Button to cancel the selection of a map
"CANCEL"
END
GUI:Accept
// context: Button to accept the selected game options
"ACCEPT"
END
GUI:Defaults
// context: Button on the game Options screen
"DEFAULTS"
END
GUI:Deny
// context: Button to reject the selected map
"Reject"
END
GUI:Victory
// context: Score screen message. Shows that last game won
"Victory"
END
APT:EndVictorious
// context: Popup screen at end of game telling you you won
"VICTORIOUS"
END
APT:EndDefeat
// context: Popup screen at end of game telling you you list
"DEFEATED"
END
APT:EndGameOver
// context: Popup screen at end of game telling you (an observer) game is over
"GAME OVER"
END
GUI:Add
// context: Button to add a Buddy to your Buddys list
"Add"
END
GUI:Delete
// context: Button to delet a Buddy to your Buddys list
"Remove"
END
GUI:RemoveIgnore
// context: Button to receive the messages from a Buddy/player if you previously ignore them
"Remove Ignore"
END
GUI:Play
// context: Button to start a game
"Play Game"
END
GUI:Stats
// context: Button to go to the stats window
"Persona"
END
GUI:GetMapPack
// context: Button to connect to our server and download a set of maps
"Download Map Pack"
END
GUI:Defeat
// context: Score screen message. Shows that last game was lost
"Defeat"
END
GUI:YouAreVictorious
// context: Congratulation message for the winner at the end of a match
"You are Victorious!"
END
GUI:YouHaveBeenDefeated
// context: Informative message for the loser at the end of a match
"You have been Defeated"
END
GUI:PlayerHasBeenDefeated
// context: Informative message for all players indicating that some player has been defeated
"%ls has been Defeated"
END
GUI:GameOver
// context: Informative message for the observer at the end of a match
"Game Over"
END
GUI:PlayerAlive
// context: in-game status of players in multiplayer games. The player is still playing
"Playing"
END
GUI:PlayerDead
// context: in-game status of players in multiplayer games. The player has been defeated
"Defeated"
END
GUI:PlayerObserver
// context: in-game status of players in multiplayer games. The player is in the game
"Observing"
END
GUI:PlayerObservingAll
// context: When cycling through different players while observing, this message will come up when global observer mode is selected.
"Observing all players"
END
GUI:PlayerObservingSpecificHuman
// context: When cycling through different players while observing, this message will come up for the specific player we are now observing.
// context: The format requires two parts and looks like: "Observing PlayerName(Faction)" Ex: "Observing MornessAlpha(Rohan)"
// NOTE: First %s is the player's name (MornessAlpha). Second %s is the faction name (Rohan)."
"Observing %s(%s)"
END
GUI:PlayerObserverGone
// context: in-game status of players in multiplayer games. The player has left the game
"AWOL"
END
GUI:PlayerGone
// context: in-game status of players in multiplayer games. The player has left the game
"AWOL"
END
GUI:Loading
// context: Title of the GameSpy loading screen.
"LOADING"
END
GUI:PlayerName
// context: Name of the player
"Player Name"
END
GUI:Info
// context: Information about the player
"Player Info"
END
GUI:Players
// context: List of players in a game or lobby
"Players"
END
GUI:Players:
// context: List of players in a game or lobby
"Players:"
END
GUI:GameOptions
// context: Button to go to the game options screen
"GAME OPTIONS"
END
GUI:GameOptions:
// context: List of game options
"Game Options:"
END
GUI:GameName:
// context: Games can be named by their creators
"Game:"
END
GUI:MapName:
// context: Name of the selected map in a game
"Map:"
END
GUI:Preview
// context: Small thumbnail picture of the map
"Map Preview"
END
GUI:SelectMap
// context: Button to use the selected map
"SELECT MAP"
END
GUI:SelectAMap
// context: Button to use the selected map
"SELECT MAP"
END
APT:SelectAGame
// context: Button to go to the game selection screen
"Select Game"
END
GUI:SelectAGame
// SKB:TO DELETE context: Button to go to the game selection screen
"SELECT GAME"
END
GUI:MatchMe
// context: Button to start a quick match
"MATCH ME"
END
GUI:PersonalInfo
// context: Button for personal info for quick match
"Personal Info"
END
GUI:MultiplayerMaps
// context: title for a section in quickmatch menu
"Multiplayer Maps"
END
GUI:BetterMatch
// context: better match text label in quickmatch menu
"Better Match"
END
GUI:MoreGames
// context: more available games text label in quickmatch menu
"Faster Search"
END
GUI:ExitQuickMatch
"Exit"
END
GUI:Start
// context: Button to start a game
"PLAY GAME"
END
GUI:Stop
// context: various UI buttons (Tournament, for example)
"STOP"
END
GUI:Observer
// context: Text to indicate that a slot in a game is occupied by an observer user
"Observer"
END
GUI:Host
// context: Button to create and host a multiplayer game
"CREATE GAME"
END
GUI:Join
// context: Button to join a multiplayer game
"JOIN GAME"
END
GUI:Games
// context: List of multiplayer games available
"Games"
END
GUI:LocaleSelect
// context: Online locale selection popup dialog. (Locale in the meaning of Country)
"SELECT YOUR LOCALE"
END
GUI:Command&ConquerGenerals
// context: simple ... the name of the our Game
"The Battle for Middle-earth(tm) II"
END
GUI:FullGameName
// context: simple ... the name of the our Game
"The Lord of the Rings(tm), The Battle for Middle-earth(tm) II"
END
GUI:SinglePlayer
// context: Button in the main menu to go to the single player & Skirmish missions
"SOLO PLAY"
END
APT:Online
// context: Button in the main menu to go to the internet multiplayer games
"ONLINE"
END
APT:Network
// context: Button in the main menu to go to the network games screen
"NETWORK"
END
GUI:Online
// SKB:DELETE context: Button in the main menu to go to the internet multiplayer games
"ONLINE"
END
GUI:Network
// SKB:DELTE context: Button in the main menu to go to the network games screen
"NETWORK"
END
GUI:DebugMultihead
// context: DO NOT TRANSLATE. Used internally for running game multiheaded on same machine.
"Multiheaded"
END
GUI:SendDelay
// context: Firewall setting for certain brands of firwalls (network protection devices) that require to be the last ones to join a game.
"Send Delay"
END
GUI:FirewallRefresh
// context: Refresh the information about NAT (Network Address Translation)
"Refresh NAT"
END
GUI:Exit
// context: Button in the main menu to exit the game
"EXIT GAME"
END
GUI:X
// context: DO NOT TRANSLATE. Used as check mark in the selection boxes.
"X"
END
APT:Skirmish
// context: Button to play Skirmish mode. Skirmish is a single player mode in which the player can fight against 1 to 7 computer controlled opponents as if it were a networked game
"SKIRMISH"
END
GUI:Skirmish
// SKB:DELETE context: Button to play Skirmish mode. Skirmish is a single player mode in which the player can fight against 1 to 7 computer controlled opponents as if it were a networked game
"SKIRMISH"
END
GUI:Campaign
// context: Button to play the Single player missions arranged in 3 Campaigns, CHINA, GLA and USA
"CAMPAIGN"
END
GUI:ClickToDisplayGameInfo
""
END
GUI:GameInfo
// context: Display information about the game
"Game Info"
END
GUI:StartGame
// context: Button to start a game
"PLAY GAME"
END
APT:Options
// context: Button on the main menu to go to the Options Screen
"OPTIONS"
END
APT:Settings
// Sub title in options screen plus buttons to get there.
"SETTINGS"
END
APT:AdvancedSettings
// Sub title in cutom graphics screen plus buttons to get there.
"CUSTOM SETTINGS"
END
APT:AdvancedSettings_Shadow_Shader_Notice
"Shadows set to High will only function with Terrain and Shaders set to High. The game has made the necessary adjustments."
// context: Options screen - Check box to enable/disable 3D sound
"3D Sound"
END
GUI:ScrollSpeed
// context: Options screen - Setting to adjust the screen displacement speed
"Scroll Speed"
END
APT:AlternateMouse
// context: Options screen - Option use alternate mouse
"Alternate Mouse Setup"
END
APT:DoubleClickGuard
// context: Options screen - Option use double click guard
"Double Click Guard"
END
APT:ShowUnitDecals
"Show Unit Decals"
END
TOOLTIP:Options/tooltipShowUnitDecals
"Toggle to display the icon \n for selected units in game"
END
APT:EnableHealthBars
"Show All Health Bars"
END
TOOLTIP:Options/tooltipEnableHealthBars
"Enable health bars for all units"
END
GUI:Controls
// context: Options screen - Header for section
"Game Options"
END
GUI:Chat
// context: Options screen - Header for section
"Chat"
END
GUI:Strategic
// Button to go into strategic game (War of the ring)
"WAR OF THE RING"
END
GUI:Resolution
// ccb:remove
// context: Options screen - Setting to adjust the resolution
"Resolution"
END
//GUI:1024X768
//"1024x768"
//END
GUI:InGameDiplomacy
// context: in game diplomancy heading
"Diplomacy"
END
GUI:Resolution0
//context: DO NOT TRANSLATE
"1024x768"
END
//GUI:800X600
//"800x600"
//END
GUI:Resolution1
//context: DO NOT TRANSLATE
"800x600"
END
//GUI:640X480
//"640x480"
//END
GUI:Resolution2
//context: DO NOT TRANSLATE
"640x480"
END
GUI:Detail
// ccb:remove
// context: Options screen - Setting to adjust the amount of graphic detail in the game
"Detail"
END
GUI:UltraHigh
// context: Options screen - Ultra High detail setting
"Ultra High"
END
GUI:High
// context: Options screen - High detail setting
"High"
END
GUI:Medium
// context: Options screen - Medium detail setting
"Medium"
END
GUI:Low
// context: Options screen - Low detail setting
"Low"
END
GUI:VeryLow
// context: Options screen - Very Low detail setting
"Very Low"
END
GUI:Easy
// context: Difficulty Popup
// REMOVE
"Easy"
END
GUI:MediumDifficulty
// context: Medium difficulty setting
// REMOVE
"Medium"
END
GUI:Hard
// context: Difficulty Popup
// REMOVE
"Hard"
END
GUI:SelectDifficulty
// context: Difficulty Popup
// REMOVE
"SELECT DIFFICULTY"
END
APT:EasyDifficulty
// context: Difficulty Popup
"EASY"
END
APT:MediumDifficulty
// context: Medium difficulty setting
"MEDIUM"
END
APT:HardDifficulty
// context: Difficulty Popup
"HARD"
END
APT:DifficultyTitle
// context: Difficulty Popup title
"SELECT DIFFICULTY"
END
GUI:Random
// context: Random selection of faction/color in the multiplayer join screen
"Random"
END
GUI:???
//context: DO NOT TRANSLATE
"???"
END
GUI:None
// context: No player in the slot
"None"
END
GUI:Team
// context: Row header for the Team selection slots
"Team"
END
GUI:Faction
// context: Row header for the Faction selection Slots
"Army"
END
GUI:AntiAliasing0
// context: Setting OFF for the Full screen antialiasing option
"Off"
END
GUI:AntiAliasing1
// context: Setting LOW for the Full screen antialiasing option
"Low"
END
GUI:AntiAliasing2
// context: Setting High for the Full screen antialiasing option
"High"
END
GUI:IPAddresses
// context: Box to set the IP Address to which a player want to connect in a LAN enviroment
"LAN IP:"
END
GUI:OnlineIPAddresses
// context: Box to set the IP Address to which a player want to connect in an Online enviroment
"Online IP:"
END
GUI:MinPointPercent
// context: Quickmatch screen. Minimun points required for an opponent to meet the match criteria as a percentage
"Min Win Percent Required:"
END
GUI:MaxPointPercent
// context: Quickmatch screen. Maximum points required for an opponent to meet the match criteria as a percentage
"Max Win Percent Allowed:"
END
GUI:AllowableMaps
// context: on the Quickmatch Screen, title describing the allowable maps listbox
"Allowable Maps"
END
GUI:QuickMatchTitle
"Tournament"
END
GUI:ConnectionSpeed
// context: In a search for a game this is the maximun ping that the player wants (PING is a term used in internet to identify the time in miliseconds that it takes to send a minimun message from a computer until it receives an answer frokm the receiver. Normally it is not translated and the term stays as PING)
"Connection Speed"
END
GUI:NumPlayers
// context: Number of players in a game
"Players:"
END
GUI:PlayersVersusPlayers
// context: the %d variables are replaced by the number of players as in: 2 v 2
"%d vs %d"
END
GUI:TimeInMilliseconds
// context: the %d is replace by the ping time, and the ms stays for the abreviate form of miliseconds, as in: 100 ms
"%d ms"
END
GUI:MaxDisconnects
// context: Max disconnects until a game is terminated. If a player creates artificial disconnects in the connection, looking for a draw in the game, our server will count them. In a search for a game, a player can select not to play against other player with too many disconnects. This is the meaning of this field, the amount of maximun disconnect you want to allow.
"Max Disconnects Allowed:"
END
GUI:Confirm
// context: Verification dialog
"Are you sure?"
END
GUI:MapPreview
// context: label above the map preview window (no punctuation - it's a label)
"Map Preview"
END
GUI:NothingSelected
// context: Notification dialog
"Nothing selected."
END
GUI:SelectedAcrossScreen
// context: Notification dialog. It refers to the amount of units or buildings selected in the visible ingame screen
"Selected across screen."
END
GUI:SelectedAcrossMap
// context: Notification dialog. It refers to the amount of units or buildings selected in the whole map.
"Selected across map."
END
GUI:Rank1Required
//DO NOT TRANSLATE
"RANK REQUIRED - 1 Star General"
END
GUI:Rank3Required
//DO NOT TRANSLATE
"RANK REQUIRED - 3 Star General"
END
GUI:Rank8Required
//DO NOT TRANSLATE
"RANK REQUIRED - 5 Star General"
END
GUI:Experience
// context: label above the experience bar on the Experience Screen
"Experience"
END
GUI:RemainingSkillPoints
// context: label on experience screen telling the user how many skill poitns they have left to spend
"Points"
END
//context:
TOOLTIP:PlayerCreatedName
// context: on the game info popup on the LAN lobby screen. When mousing over the Game name, this tooltip is displayed
"Name of the player that created the game"
END
TOOLTIP:HTTPProxy
// context: HTTP proxy tooltip for patch checking (options menu)
"Set an HTTP Proxy to use for Battle for Middle-earth Online"
END
TOOLTIP:PlayerSetting
// context: located on the Quickmatch setup menu
"Choose to match with a 1 vs. 1 or Team Game"
END
TOOLTIP:Ping
// context: located on the Quickmatch setup menu
"Choose your tolerance of the opponent connection speed"
END
TOOLTIP:Disconnect
// context: located on the Quickmatch setup menu
"Choose your tolerance of the total opponent disconnects"
END
TOOLTIP:Ladder
// context: located on the Quickmatch setup menu
"Choose the ladder on which you'd like to play"
END
TOOLTIP:QuickMatchStatus
// context: located on the Quickmatch setup menu
"Tournament will attempt to match you based on skill level, PC spec, etc"
END
TOOLTIP:SendDelay
//context: located on the options menu
"For Firewall Users Only. (Please Consult the Manual)"
END
TOOLTIP:RefreshNat
//context: located on the options menu
"Click after changing firewall setup or ISP"
END
TOOLTIP:OnlineIP
//context: located on the options menu
"IP Address used to connect to Battle for Middle-earth Online"
END
TOOLTIP:LanIP
//context: located on the options menu
"IP Address used to connect with players in network games"
END
TOOLTIP:Vote
// context: located in the disconnecting screen and allows for a player to vote out someone
"Click to vote player out of game in order for you to continue"
END
TOOLTIP:GamesBeingformed
// context: located in the disconnecting screen and allows for a player to vote out someone
"Your connection speed to this games players"
END
TOOLTIP:NameButton
// context: located in the disconnecting screen and allows for a player to sort by name
"Sort by game name"
END
TOOLTIP:EmoteText
// context: located in the disconnecting screen and allows for a player to enter text
"Left click to enter text"
END
TOOLTIP:AsianText
// context: located in the player's info
"Click to toggle Asian chat, etc."
END
TOOLTIP:NonAsianText
// context: located in the player's info
"Click to toggle Non Asian chat, etc."
END
TOOLTIP:ExperienceToLevel
// context: progress bar tooltip that informs the user as to how much more experience until they level.
"Experience to next level"
END
KEYBOARD:Shift+
// context: Tooltip to indicate the player to pres Shift and another key simultaneously
"Shift+"
END
KEYBOARD:Alt+
// context: Tooltip to indicate the player to pres Alt and another key simultaneously
"Alt+"
END
KEYBOARD:Ctrl+
// context: Tooltip to indicate the player to pres Ctrl and another key simultaneously
"Ctrl+"
END
TOOLTIP:Brightness
// context: on the Options Menu
"Adjust the brightness of the game"
END
TOOLTIP:ScrollSpeed
// context: Located on the Options menu, Adjusts the scroll speed when you move the mouse to teh side of the map.
"Adjust map scroll speed"
END
//TOOLTIP:SendDelay
// context: Located on Options Menu. THis option is to be used with some firewalls.
//"Forces a delayed port probe; see readme.txt for a list of firewalls this should be used with"
//END
//TOOLTIP:RefreshNat
// context: located on the Options Menu
//"NAT Refresh - Forces a redetection of your NAT behavior. Use this when you change ISP's, firewalls or NAT devices, routers, etc."
//END
TOOLTIP:OptionsAccept
// context: located on Options Menu
"Accept the changes made and exit the Options Menu"
END
TOOLTIP:OptionsCancel
// context: located on Options Menu
"Exit the Options Menu without making your changes"
END
TOOLTIP:OptionsDefaults
// context: located on Options Menu
"Reset the options to the default settings"
END
TOOLTIP:ScienceCost
// context: Tooltip part that's used to makeup the command bar build tooltips cost for the science
"Cost: %d"
END
TOOLTIP:AbilityCost
// context: Tooltip part that's used to makeup the command bar build tooltips rank required for a hero to use a power
"Power acquired at Level: %d"
END
TOOLTIP:ScienceCostUnavailable
// context: A mission script has made this science unpurchasable (for now).
"Cost: Unavailable"
END
TOOLTIP:ScienceDisabled
// context: A mission script has made this science unusable
"Power unavailable"
END
TOOLTIP:BuildDisabled
// context: shown in the tooltip for units or structures that have been disabled by a mission script
"Unavailable"
END
TOOLTIP:Cost
// context: Tooltip part that's used to makeup the command bar build tooltips
"Cost: %d"
END
TOOLTIP:CostFree
// Context: Tooltip part that's displayed when the cost to build a unit is zero
"Cost: FREE"
END
TOOLTIP:CommandPoints
// context: Tooltip part that's used to makeup the command bar build tooltips
"Command Points: %d"
END
TOOLTIP:Shortcut
// context: Tooltip part that's used to label the command bar shortcut key
"Shortcut: %s"
END
TOOLTIP:StructureVeterancy
// context: Tooltip part that's used to label the command bar shortcut key
"Structure Level Required: %s"
END
TOOLTIP:Rank
// Used to display a unit's rank in the in-game help text
"Level: %d / Maximum Level: %d"
END
TOOLTIP:MaxHealth
// Used to display a unit's maximum health in the in-game help text
"Health: %d"
END
TOOLTIP:MeleeDamage
// Used to display a unit's melee damage in the in-game help text
"Melee Damage: %d"
END
TOOLTIP:RangedDamage
// Used to display a unit's ranged damage in the in-game help text
"Ranged Damage: %d"
END
TOOLTIP:BattlesFought
// Used to display the unit's number of battle's fought in the in-game help text
"Battles Fought: %d"
END
TOOLTIP:AlreadyUpgradedDefault
// context: Default message when you highlight an upgrade that has already been purchased -- so you can't buy it again!
"This upgrade has already been purchased"
END
TOOLTIP:HasConflictingUpgradeDefault
// context: Default message when you highlight an upgrade that you can't purchase due to mutually-exclusive conflict (you bought another upgrade so you can't buy this one).
"This unit cannot receive this upgrade"
END
TOOLTIP:SupplyWarehouse
// context: Displayed when mousing over a SupplyWarehouse in game. Tells the player how much cash is left
"\n$%d remain"
END
TOOLTIP:LobbyPlayers
// context: number of players in the lobby. The lobby is a list ofplayers acctually connected to the server, and waiting to join a game to play
"Players currently in the Game Lobby"
END
TOOLTIP:StartWorldBuilder
// context: Button to execute the Map editor of the game called World Builder
"Start the World Builder editor"
END
TOOLTIP:GetUpdate
// context: Information dialog. From time to time EA will upgrade the game, and the players connected to internet will be notified with this dialog.
"Download game update"
END
TOOLTIP:DownloadProgress
//context: Download progress bar tooltip
"Download Progress"
END
TOOLTIP:GetMapPack
// context: Information dialog. From time to time EA will upgrade the map sets of the game, and the players connected to internet will be notified with this dialog.
"Download new map pack"
END
TOOLTIP:Skirmish
// context: Tooltips are small help messages that pops up whenever the player mouses over a button, object or info that requires explanation. This paricular one is shows up when the player move over the Skirmish Game button in the Main Menu
"Enter Skirmish setup menu"
END
TOOLTIP:Online
// context: This paricular one is shows up when the player move over the Internet button
"Click to join Battle for Middle-earth Online. Test your skills against opponents from around the world!"
END
TOOLTIP:Network
// context: This paricular one is shows up when the player move over the Network button
"Click to Join the Network Lobby. Test your mettle against your friends over a Local Area Network"
END
TOOLTIP:Options
// context: This paricular one is shows up when the player move over the Options button
"Click to modify the game options. You may adjust your video, audio and game preferences"
END
TOOLTIP:Exit
// context: This particular one is shows up when the player move over the Exit button
"Exit Battle for Middle-earth"
END
TOOLTIP:ExitGame
// context: Help text for the exit button
"Exit Battle for Middle-earth"
END
TOOLTIP:LoadGame
// context: Help text for the load button
"Click to load the selected game"
END
TOOLTIP:MapPreviewWindow
// context: Help text for the map preview window
"Map previews can give you a leg up on the battle to come. Make sure to look for your Supply Docks & Tech Buildings. You may also choose your starting point"
END
TOOLTIP:SaveGame
// context: Help text for the save game button
"Click to save your game in progress"
END
TOOLTIP:AcceptButton
// context: Help text for the accept button
"Accept your current choice"
END
TOOLTIP:CopyReplayToDesktop
// context: Help text to the save replay button
"Copy selected Replay file to your Desktop"
END
TOOLTIP:ProviderType
// context: Help text for the audio source selection box
"Select your Audio Provider"
END
TOOLTIP:SpeakerType
// context: Help text for the speaker configuration selection box
"Select your Speaker Configuration"
END
TOOLTIP:LANPlayer
// context: DO NOT TRANSLATE
"%ls@%ls"
END
TOOLTIP:Resolution
// context: Help text for the screen resolution selection box
"Pick a screen resolution for your game. The higher the resolution, the slower your game is likely to play"
END
TOOLTIP:CommandCategory
// context: Help text for the key groups in the keyboard configuration screen
"Pick a category of keyboard command"
END
TOOLTIP:CommandDescription
// context: Help text for the description of the functionality of the selected command
"The description of your selected command"
END
TOOLTIP:StartPosition
// context: Used to set your starting position
"Starting Position"
END
TOOLTIP:SelectMap
// context: Used to select the map
"Select the battlefield you would like to use"
END
//TOOLTIP:Vote
// context: DO NOT TRANSLATE YET - Displays the number of votes to kick that player.
//"Cast vote to remove player"
//END
TOOLTIP:NumberOfVotes
// context: DO NOT TRANSLATE YET - Used to select the map
"Votes cast to remove player"
END
TOOLTIP:QuitMultiplayerGame
// context: Exits from a multiplayer game
"Exit to game menus"
END
TOOLTIP:RestartGame
// context: Help text for the Restart button
"Restart game with same preferences"
END
TOOLTIP:Help
// context: DO NOT TRANSLATE YET - Used to bring up the help menu
""
END
TOOLTIP:StartLocation
// context:Used to indicate map starting locations
"Starting position"
END
TOOLTIP:ReturnToGame
// context: Help text for the Resume button
"RETURN TO GAME"
END
TOOLTIP:CommandList
// context: Help text for the available commands in the seleccted keyboard category
"Available commands for the current category"
END
TOOLTIP:CurrentHotkey
// context: Help text for the displayed hotkey
"Displays the current Hotkey for this command"
END
TOOLTIP:AssignHotkey
// context: Help text for the enter key box
"Enter your new command Hotkey here"
END
TOOLTIP:AssignHotkeyCurrent
// context: Help text for the key assigment box
"The command this Hotkey is currently assigned to"
END
TOOLTIP:AssignButton
// context: help text for the assign key button
"Assigns your chosen Hotkey command"
END
TOOLTIP:ResetAll
// context: Help text for the Reset to Default keyboard button
"Resets all of your keyboard Hotkeys to default"
END
TOOLTIP:BackButton
// context: Help for the Back button
"Return to previous menu"
END
TOOLTIP:ProviderSelect
// context: Help text for the select Audio Provider button
"Select the 3-D Audio Provider. The game has already chosen your optimal set up but you may manually change if you prefer"
END
TOOLTIP:SpeakerSelect
// context: Help text for the Speaker configuration button
"Select your speaker setup. The game has already chosen your optimal set up but you may manually change if you prefer"
END
TOOLTIP:DontUseAccount
// context: Used on the login screen for Online play.
"Log in without using your Battle for Middle-earth Online Account"
END
TOOLTIP:CommunicatorButton
// context: Communicator button help text
"Contact your buddies"
END
TOOLTIP:SortBuddies
// context: Help Test for the buddies button to sort the buddies to the top of the game's list
"Sort Buddies to the top of the game list"
END
//TOOLTIP:NameButton
// context: Help text for the Game Name Button. The Game Name Button sorts the list of games by their names
//"Sort by Game Name"
//END
TOOLTIP:PingButton
// context: Help text for the ping Button. The ping button sorts the list of games by ping response
"Sort by Ping"
END
TOOLTIP:EmoteButton
// context: Button that will cause your chat text to appear as if it was an emotion rather as a spoken word.
"Emote"
END
TOOLTIP:UseAccount
// context: Used on the Login screen for Online play to toggle using a gamespy account
"Join Battle for Middle-earth Online"
END
TOOLTIP:Login
// context: The button that's clicked once all information has been entered to login
"Join Battle for Middle-earth Online"
END
TOOLTIP:CreateAccount
// context: used on the Login Screen to take the user to a webpage to setup an account
"Create a new Battle for Middle-earth Online account"
END
TOOLTIP:TOS
// context: button to show the terms of service "TOS"
"View the Service Terms agreement"
END
TOOLTIP:RememberInfo
// context: The checkbox whether to remember the player's login info or not.
"Remember login info. Not recommended for computers with multiple users"
END
TOOLTIP:Back
// context: used on every menu screen to take you back to the previous window
"Return to previous screen"
END
TOOLTIP:ProgressToNextRank
// context: used on the Stat screen to indicate the progress until the next rank
"Progress until the next Level is acheived"
END
TOOLTIP:SetLocale
// context: Tooltip for the set locale button on the Myinfo Screen
"Change your current Locale selection"
END
TOOLTIP:DeleteAccount
// context: on myinfo screen, Prompt the user whether or not they'd like to delete their current gamespy account
"Delete your current account"
END
//TOOLTIP:AsianText
// context: on myinfo screen, toggle displaying asian text or not
//"Toggle Asian text in chat lobby"
//END
//TOOLTIP:NonAsianText
// context: on myinfo screen, toggle displaying non-asian text or not
//"Toggle Non-Asian text in chat lobby"
//END
APT:ReplayMissionBttn
// Button on campaign continuation menu.
"REPLAY MISSION"
END
APT:NextMissionBttn
// Button on campaign continuation menu.
"NEXT MISSION"
END
APT:CampaignNextMission
// Text on campaign continuation menu.
"Next Mission:"
END
APT:CampaignFailedMission
// Text on campaign continuation menu.
"Failed Mission:"
END
GUI:RestartMission
// context: button to restart a game with the same settings than the game before
"RESTART MISSION"
END
GUI:ExitMission
// context: button to restart a game with the same settings than the game before
"EXIT MISSION"
END
GUI:OlderReplayVersionTitle
// context: Title for the Message box prompting the user that the reply that's selected is older then the version of the game.
"OLDER REPLAY VERSION"
END
GUI:OlderReplayVersion
// context: Message box message prompting the user that the reply that's selected is older then the version of the game.
"Once a patch has been applied, loading a Replay from a previous patch may no longer work. Continue to load?"
END
APT:OlderReplayVersion
// context: Message box message prompting the user that the reply that's selected is older then the version of the game.
"Once a patch has been applied, loading a Replay from a previous patch may no longer work. Continue to load?"
END
GUI:LowTextureDetail
// context: Checkbox on Options Screen
"Low Texture Detail"
END
TOOLTIP:LowTextureDetail
// context: tooltip for the checkbox on the options screen
"Use Low Resolution Textures"
END
GUI:Audio
// context: heading on the Options menu above the Audio options!
"AUDIO"
END
GUI:LANLobby
// context: title for the Lan Lobby menu
"LAN LOBBY"
END
GUI:InsertCDPrompt
// This is the prompt for the 'Insert the CD' box.
"Missing CD"
END
GUI:InsertCDMessage
// This is the more detailed message for the 'Insert the CD' box.
"Please insert the first game CD."
END
GUI:Credits
// context: Button label on the main screen that takes the user to the credits
"CREDITS"
END
GUI:AreYouSureDeleteAccount
// context: prompt re-assuring that the user wants to delete their account
"Are you sure you want to permanantly delete your account and all your saved statistics?"
END
GUI:NonAsianText
// context: on myinfo screen, toggle displaying asian text or not
"Non-Asian Text"
END
GUI:AsianText
// context: on myinfo screen, toggle displaying asian text or not
"Asian Text"
END
GUI:DeleteAccount
// context: on Myinfo Screen. Prompt the user whether or not they'd like to delete their current gamespy account
"DELETE ACCOUNT"
END
GUI:SetLocale
// context: used on the stat screen when displaying a user's own stats online, Set locale button prompts to set their locale
"SET LOCALE"
END
GUI:Side
// context: heading for the player's side on the load screen
"Army"
END
GUI:WinLoss
// context: win loss heading
"Win/Loss"
END
GUI:FavSide
// context: heading for the player's favorite side
"Favorite Army"
END
GUI:Discons
// context: heading for the player's disconnects
"Disconnects"
END
GUI:Progress
// context: the progress bar's headings
"Progress"
END
GUI:Rank
// context: Label for the rank Icon
"Rank"
END
GUI:GainRank
// context: Floating text used when gaining ranks via treasures. %d gets replaced with actual numeric amount in code
"+%d Rank"
END
GUI:TotalBuddys
// context: Label for the Total Buddys
"Total Buddys"
END
GUI:PlayerStatistics
// context: the title that will have a player's name and location added to it on the stats screen
"%hs, from %ls"
END
GUI:BuildingsKilledStat
// context: Label for the total number of buildings destroyed
"Buildings Killed"
END
GUI:BuildingsBuiltStat
// context: Label for the total number of buildings built
"Buildings Built"
END
GUI:BuildingsLostStat
// context: Label for the total number of buildings lost
"Buildings Lost"
END
GUI:TotalBuilt
// context: Label for the Total number of units built
"Total Built"
END
GUI:TotalDeaths
// context: Label for the total deaths a player has
"Total Deaths"
END
GUI:TotalKills
// context: Label for the total kills the player has
"Total Kills"
END
GUI:FavoriteUnit
// context: Label for the player's favorite Unit
"Favorite Unit"
END
GUI:FavoriteSide
// context: Label for the Favorite Side the player uses
"Favorite Army"
END
GUI:CareerWins
// context: label for the total number of wins the player has accrued
"Career Wins"
END
GUI:CareerLosses
// context: label for the total number of loses the player has
"Career Losses"
END
GUI:CurrentWinStreak
"Current Win Streak"
END
GUI:CarrerWinPercent
"Career Win Percentage"
END
GUI:Loses
// context: label for the total number of loses the player has
"Losses"
END
GUI:Wins
// context: label for the total number of wins the player has accrued
"Wins"
END
GUI:TotalDesyncs
// context: label for the total number of desyncs the player has
"Desyncs"
END
GUI:TotalDisconnects
// context: label for the total number of disconnects the player has
"Disconnects"
END
GUI:QMWinStreak
// context: label for the most number of Tournament games this player has won in a row
"Tournament win streak"
END
GUI:WinStreak
// context: label for the most number of games this player has won in a row
"Win Streak"
END
GUI:LossStreak
// context: label for the most number of games this player has lost in a row
"Loss Streak"
END
GUI:WinPercentLabel
// context: label for win percentage for this player
"Win Percent"
END
GUI:BestWinStreak
// context: label for the most number of games this player has won in a row
"Best Win Streak"
END
GUI:LastLadder
// context: label for the last ladder on which this player has played
"Last Ladder"
END
GUI:GamesPlayed
// context: label for the total number of games a player has played
"Games Played"
END
GUI:TOS
// context: the terms of service button label
"SERVICE TERMS"
END
GUI:RememberInfo
// SKB:REMOVE context: the checkbox to remember the player's info
"Remember my Info"
END
GUI:HostWantsToStart
// context: The player who hosts the game wants to start the game. This message is displayed in the chat window of the multiplayer lobby. Please keep this tied to GUI:Accept
"The Host wants to start. Press the Accept button."
END
GUI:PlayerNoMap
// context: %ls is a code variable that gets replaced by a player name who does not have a map. The Map name will replace the second %ls variable. Please note that the order for this names will be always this, the first %ls will be always replaced by the Player name and the second %ls will be always replaced by the map name.This message is displayed in the chat window of the multiplayer lobby.
"%ls does not have the map %ls."
END
GUI:LocalPlayerNoMap
// context: %ls will be replaced by the player name. As there is only one variable in the string the %ls can be placed anywhere in the translated string. This message is displayed in the chat window of the multiplayer lobby.
"You do not have the map %ls."
END
GUI:PlayerNoMapWillTransfer
// context: %ls is a code variable that gets replaced by a player name who does not have a map. The Map name will replace the second %ls variable. Please note that the order for this names will be always this, the first %ls will be always replaced by the Player name and the second %ls will be always replaced by the map name.This message is displayed in the chat window of the multiplayer lobby.
"%ls does not have the map %ls. It will be transferred at game start."
END
GUI:LocalPlayerNoMapWillTransfer
// context: %ls will be replaced by the player name. As there is only one variable in the string the %ls can be placed anywhere in the translated string. This message is displayed in the chat window of the multiplayer lobby.
"You do not have the map %ls. It will be transferred to you at game start."
END
GUI:CouldNotTransferMap
// context: error message shown if map transfer at game start fails
"Unable to transfer the map. The game cannot start"
END
GUI:CouldNotTransferHero
// context: error message shown if hero transfer at game start fails
"Unable to transfer the hero data. The game cannot start."
END
GUI:Status
"Status"
END
APT:FileTransferLoadingTitle
"Transferring Files"
END
MapTransfer:CurrentFile
// context: the file currently being transfered before loading the multiplayer game
"Current file: %ls"
END
MapTransfer:Timeout
// context: minute/second countdown to abort map transfer
"Abort in %d:%2.2d"
END
MapTransfer:Preparing
// context: map transfer status
"Preparing..."
END
MapTransfer:Sending
// context: map transfer status
"Sending..."
END
MapTransfer:Recieving
// context: map transfer status
"Receiving..."
END
MapTransfer:Done
// context: map transfer status
"Done"
END
GUI:NeedMorePlayers
// context: The host needs at least one other player for a multiplayer game. This message is displayed in the chat window of the multiplayer lobby.
"You need more player(s) to start the game"
END
GUI:NotifiedStartIntent
// context: The player who hosts the game wants to start the game. This message is displayed in the chat window of the multiplayer lobby.
"Host wants to start game but cannot because one or more others are not ready!"
END
GUI:HostLeft
// context: the host has left the game. But the game continues. Some other player will take his place as host. This message is displayed in the chat window of the multiplayer lobby.
"The host left the game but the battle for Middle-earth will continue"
END
GUI:HostLeftTitle
// context: the host has left the game. But the game continues. Some other player will take his place as host. This message is displayed in the chat window of the multiplayer lobby.
"HOST HAS LEFT"
END
GUI:WidenSearch
// context: Quickmatch - The quick match server is making a wider search for opponents.
"WIDEN SEARCH"
END
GUI:QMAborted
// context: Quickmatch - The player aborted the search before finding an opponent
"Matching aborted"
END
GUI:DrawScrollAnchor
// context: option menu - This will display the scroll window bar on screen
"Draw scroll anchor"
END
GUI:MoveScrollAnchor
// context: option menu - Select where to place the anchor scroll bar
"Move scroll anchor"
END
GUI:GroupRoom1
// context: online chat channel name
"Lobby 1"
END
GUI:GroupRoom2
// context: online chat channel name
"Lobby 2"
END
GUI:GroupRoom3
// context: online chat channel name
"Lobby 3"
END
GUI:LobbyJoined
// context: message shown when joining online chat channel. Do not translate the %ls!
"You have joined %ls."
END
GUI:Email
// context: Email entry box in login
"Email"
END
GUI:NoLadder
// context: Ladder selection boxes
"No Ladder"
END
GUI:ChooseLadder
// context: Ladder selection boxes
"Choose A Ladder"
END
GUI:UnknownLadder
// context: game info listboxes
"Unknown Ladder"
END
GUI:WOLLogin
// context: Screen Title for the Internet game login screen
"BATTLE FOR MIDDLE-EARTH ONLINE LOG IN"
END
GUI:PleaseEnterWOLInfo
// context: DO NOT TRANSLATE
"Please enter info"
END
GUI:Username
// context: box to type your username for login (player name)
"Nickname"
END
GUI:Password
// context: box to type your password for login
"Password"
END
GUI:Server
// context: select box for connecting to a specific server.
"Server"
END
GUI:AutoLogin
// context: switch box. When checked the player will log in automaticaly
"Auto Login in the Future"
END
GUI:RememberPassword
// context: Switch box. When checked the program will keep the password and the user will not have to type it again in the future.
"Remember My Password"
END
GUI:Login
// context: Login button. Accept the username and paswword and login into the sever
"LOGIN"
END
GUI:CreateAccount
// context: Button to go to the create online account screen.
"CREATE ACCOUNT"
END
GUI:TryAgain
// context: Retry button.
"Try Again"
END
GUI:QuickMatch
// context: Tournament button. Quickmatch is a service where the server looks for a similar stats player online, then sets up a game, and it matches them.
"QUICKMATCH"
END
GUI:DisplayOptions
// ccb:remove
// context: Heading for the display options on the options menu
"DISPLAY OPTIONS"
END
GUI:AudioOptions
// context: heading for the Audio options on the options menu
"Audio Options"
END
GUI:AudioHardware
"Hardware Accelerated Audio"
END
GUI:AudioSurround
"Surround Sound"
END
TOOLTIP:CheckAudioHardware
"Check this box to enable hardware acceleration for Audio"
END
TOOLTIP:AudioSurround
"Check this box if you have surround sound speakers"
END
GUI:NetworkOptions
// context: heading for the Network options on the options menu
"Networking"
END
GUI:SocketError
// context:The user has lost his connection to the network and is being told to check their connection.
"Failed trying to communicate with the network, check your connection."
END
GUI:NetworkError
// context: Message box header indicating that this is a network error message
"NETWORK ERROR"
END
GUI:BrightnessSlider
// context: slide bar to adjust the brightness of the screen.
// please don't make this excessively long!
"Brightness"
END
GUI:SaveGame
// context: Button to save the current game
"SAVE GAME"
END
GUI:LoadGame
// context: button to load a saved game
"LOAD GAME"
END
GUI:LoadSave
// context: button label to go to the save game and load game sub menu
"LOAD/SAVE"
END
APT:GoodCampaign
// context: button label to start good campaign
"GOOD CAMPAIGN"
END
GUI:GoodCampaign
"Good Campaign"
END
APT:EvilCampaign
// context: button label to start Evil campaign
"EVIL CAMPAIGN"
END
GUI:EvilCampaign
"Evil Campaign"
END
APT:ContinueCampaign
// context: button label to start Continue campaign
"CONTINUE CAMPAIGN"
END
APT:LoadCampaign
// context: button label to start Load campaign
"LOAD CAMPAIGN"
END
CAMPAIGN:GOOD
// Context: Name of good campaign e.g. for save file descriptions
"Good Campaign"
END
CAMPAIGN:EVIL
// Context: Name of evil campaign e.g. for save file descriptions
"Evil Campaign"
END
APT:GameHost
"GAME HOST"
END
GUI:FirewallPopUpTitle
// context: Title text for xp sp2 firewall message
"Firewall Detected"
END
GUI:FirewallPopUpMessage
// context: Text describing the xp sp2 firewall
"This computer has the Windows XP SP2 firewall enabled. An entry must be added to the firewall exemption list to play The Battle for Middle-earth(tm) II. Do you want the game to automatically add this entry?"
END
GUI:FirewallNoAdminTitle
// context: Can't add us to the XP2 firewall exempt list. Need admin access.
"Error"
END
GUI:FirewallNoAdminMessage
// context: Can't add us to the XP2 firewall exempt list. Need admin access.
"The game could not add itself to the Windows XP SP2 firewall application exemption list because you do not have administrator privileges. Please run the game once from an Administrator account (see the README file for more details)."
END
GUI:ValidateDisplayModeTitle
// Context: title of the help box presented to the user when a new display mode is selected
"Validate Display Mode"
END
GUI:ValidateDisplayModeMessage
// Context: message displayed to the user to allow them to accept or revert their new display mode settings
"Do you wish to keep the current display mode?\nThe display mode will automatically revert in 10 seconds"
END
GUI:SaveTime
// context: label immediately preceeding a time for a save game file description
"Time"
END
GUI:SaveDate
// context; label immediately preceeding a date for a save game file description
"Date"
END
GUI:Help
// context: Help button
"Help"
END
GUI:HelpDescription
// context: Switch box to enable/disable help text/tooltips
"Display help dialog"
END
GUI:ReturnToGame
// context: button to return to the game from the pause menu
"RETURN TO GAME"
END
GUI:NewGame
// context: Button to create a new game
"New Game"
END
GUI:RestartGame
// context: button to restart a game with the same settings than the game before
"RESTART GAME"
END
GUI:Surrender
// context: button to Surrender and become an observer in a multiplayer game
"SURRENDER"
END
GUI:MatchingProgress
// context: Message informing that the Quickmatch server is looking for an opponent
// Check the context of these things before changing them. This is a caption.
// The following text is *not* appropriate:
//"Tournament is searching for your optimal opponent..."
"Tournament Progress"
END
GUI:Player'sName
// context: opponent player's name
"Opponent's Name"
END
GUI:LadderWins
// context: Number of wins of a player in this ladder
"Ladder Wins"
END
GUI:LadderLosses
// context: Number of losses of a player in this ladder
"Ladder Losses"
END
GUI:LadderPoints
// context: Points of a player in this ladder
"Ladder Points"
END
GUI:Disconnects
// context: Number of times that this player had a disconnect in a game of this ladder
"Disconnects"
END
GUI:LadderRank
// context: Player rank in this ladder
"Ladder Rank"
END
GUI:AllTimeWins
// context: Overall wins of a player
"All-Time Wins"
END
GUI:AllTimeLosses
// context: Total number og game that this player did lose
"All-Time Losses"
END
GUI:AllTimePoints
// context: total points won by this player
"All-Time Rank Points"
END
GUI:AllTimeDisconnects
// context: Total count of disconnects for this player
"All-Time Disconnects"
END
GUI:HighestRank
// context: Best rank this player ever had
"All-Time Highest Rank"
END
GUI:Honor
// context: Special honors won by the player
"Battle Honors"
END
GUI:LastUpdated
// context: date last time that the player profile was updated
"Player Profile Last Updated"
END
GUI:WOLIconKey
// context: DO NOT TRANSLATE
"Icon Key"
END
GUI:WOLWelcome
// context: Welcome message
"Welcome to Battle for Middle-earth Online, %hs"
END
GUI:MyInfo
// context: to display player info
"MY PERSONA"
END
GUI:Buddies
// context: chat board
"COMMUNICATOR"
END
GUI:BuddiesTab
// context:This is the tab on the communicator that brings up the buddy list.
"Buddies"
END
GUI:Community
// context: global forums
"Community"
END
GUI:SortAlpha
// context: Open Play - sort games alphanumerically by his name
"Name"
END
GUI:SortPing
// context: Open Play - sort games by ping time
"Connection"
END
GUI:SortBuddies
// context: Open Play - sort games with your buddies (Buddys) to the top of the list
"Buddies"
END
GUI:GSRank0
"Level 0"
END
GUI:GSRank1
"Level 1"
END
GUI:GSRank2
"Level 2"
END
GUI:GSRank3
"Level 3"
END
GUI:GSRank4
"Level 4"
END
GUI:GSRank5
"Level 5"
END
GUI:GSRank6
"Level 6"
END
GUI:GSRank7
"Level 7"
END
GUI:GSRank8
"Level 8"
END
GUI:GSRank9
"Level 9"
END
GUI:GSErrorTitle
// context: error dialog. An error occur in the chat room
""
END
GUI:GSNoLoginInfoAll
"Please enter your email, nickname, and password. Then, click on Login or Create Account."
END
GUI:GSNoLoginInfoEmailNickname
"Please enter your email and nickname. Then, click on Login or Create Account."
END
GUI:GSNoLoginInfoEmailPassword
"Please enter your email and password. Then, click on Login or Create Account."
END
GUI:Any
// context: on Tournament screen, Any is the default setting so the option doesn't matter
"Any"
END
GUI:GSNoLoginInfoNicknamePassword
"Please enter your nickname and password. Then, click on Login."
END
GUI:GSNoLoginInfoEmail
"Please enter your email. Then, click on Login or Create Account."
END
GUI:GSNoLoginInfoNickname
"Please enter your nickname. Then, click on Login or Create Account."
END
GUI:GSNoLoginInfoPassword
"Please enter your password. Then, click on login."
END
GUI:GSDisconnected
// context: error message. The player has been diconnected from the chat due to an error/timeout
"You have been disconnected from the chat server."
END
GUI:GSDisconReason1
// context: the player name is already in use in the chat server.
"That nickname has already been taken. Please choose another"
END
GUI:GSDisconReason2
// context: nickname selected violates the chat rules
"That nickname is invalid. Please choose another"
END
GUI:GSDisconReason3
// context: player lost connection with the chat server
"Lost connection to The Battle for Middle-earth(tm) II Online."
END
GUI:GSDisconReason4
// context: player can not connect to the chat server
"Could not connect to The Battle for Middle-earth(tm) II Online."
END
GUI:GSDisconReason5
// context: the player tried to connect to the chat server but took too long
"Login process has timed out. Please check your internet connection"
END
GUI:GSDisconReason6
// context: player name is not registered. Player names must be registered and it must have a valid email address associated to them.
"That nickname/email combo does not exist. If you want to create an account, click on Create Account."
END
GUI:GSDisconReason7
// context: email alias does not exist or has a bad format
"That email is invalid"
END
GUI:GSDisconReason8
// context: player typed in a wrong password
"That password is incorrect. Please try again."
END
GUI:GSDisconReason9
// context: profile has bad data
"Bad profile."
END
GUI:GSDisconReason10
// context: corrupt profile has been deleted
"Profile has been deleted."
END
GUI:GSDisconReason11
// context: Buddys server rejected player conection
"Buddy server connection was refused"
END
GUI:GSDisconReason12
// context: Buddy server failed to authorize player login request
"Buddy server authorization failed"
END
GUI:GSDisconReason13
// context: the player entered a non valid serial number during install
"Serial number is invalid. Please try another"
END
GUI:GSDisconReason14
// context: Windows registry entries have been altered
"Registry is corrupt and has been altered"
END
GUI:GSDisconReason15
// context: player's serial number has been banned for abusive use.
"Serial number is banned."
END
GUI:GSDisconReason16
// context: failed login attempt
"A profile with that nickname already exists."
END
GUI:GSDisconReason17
// context: failed login attempt
"That password is incorrect. Please try again"
END
GUI:GSDisconReason18
// context: failed login attempt
"A profile with that nickname already exists."
END
GUI:GSDisconReason19
// context: failed login attempt
"Server error - cannot create account."
END
GUI:GSDisconReason20
// context: Lost connection with Buddy server. Will also disconnect from peer server. Message should coincide with GUI:GSGPDisconReason7
"The connection was closed. Please try again."
END
GUI:GSDisconReason21
// context: FESL forced to terminate the online connection due to duplicate account (cd key).
"Lost connection to The Battle for Middle-earth(tm) II due to duplicate account (same cd-key)."
// Following GameSpy Buddy Disconnect reasons map to gp.h's GPErrorCode
GUI:GSGPDisconReason0
// context: GP_GENERAL
"Unknown connection error has occured. Please try again."
END
GUI:GSGPDisconReason1
// context: GP_PARSE
"A parsing error has occured. Please try again."
END
GUI:GSGPDisconReason2
// context: GP_NOT_LOGGED_IN
"You are currently not logged in. Please try again."
END
GUI:GSGPDisconReason3
// context: GP_BAD_SESSKEY
"Bad session key. Please try again."
END
GUI:GSGPDisconReason4
// context: GP_DATABASE
"There was a database error. Please try again."
END
GUI:GSGPDisconReason5
// context: GP_NETWORK
"There was a network error. Please try again."
END
GUI:GSGPDisconReason6
// context: GP_FORCED_DISCONNECT
"There was a forced disconnect. Please try again."
END
GUI:GSGPDisconReason7
// context: GP_CONNECTION_CLOSED
"The connection was closed. Please try again."
END
GUI:GSGPDisconReason256
// context: GP_LOGIN
"Unknown login error."
END
GUI:GSGPDisconReason257
// context: GP_LOGIN_TIMEOUT
"Login timed out."
END
GUI:GSGPDisconReason258
// context: GP_LOGIN_BAD_NICK
"Bad nickname. This nickname is currently not associated with this email account."
END
GUI:GSGPDisconReason259
// context: GP_LOGIN_BAD_EMAIL
"The EA account associated with this name does not exist."
END
GUI:GSGPDisconReason260
// context: GP_LOGIN_BAD_PASSWORD
"Bad password. Please enter the correct password associated with this account."
END
GUI:GSGPDisconReason261
// context: GP_LOGIN_BAD_PROFILE
"Bad profile."
END
GUI:GSGPDisconReason262
// context: GP_LOGIN_PROFILE_DELETED
"Login profile was deleted."
END
GUI:GSGPDisconReason263
// context: GP_LOGIN_CONNECTION_FAILED
"Connection failed."
END
GUI:GSGPDisconReason264
// context: GP_LOGIN_SERVER_AUTH_FAILED
"Login server authentication failed."
END
GUI:GSGPDisconReason265
// context: GP_LOGIN_BAD_UNIQUENICK
"Bad unique nickname. Doesn't exist for this account."
END
GUI:GSGPDisconReason266
// context: GP_LOGIN_BAD_PREAUTH
"Bad pre-authentication."
END
GUI:GSGPDisconReason512
// context: GP_NEWUSER
"Unknown new user error."
END
GUI:GSGPDisconReason513
// context: GP_NEWUSER_BAD_NICK
"New User Error: Invalid nickname. Try again."
END
GUI:GSGPDisconReason514
// context: GP_NEWUSER_BAD_PASSWORD
"New User Error: Invalid password. Try again."
END
GUI:GSGPDisconReason515
// context: GP_NEWUSER_UNIQUENICK_INVALID
"New User Error: Unique nickname is invalid. Try something else."
END
GUI:GSGPDisconReason516
// context: GP_NEWUSER_UNIQUENICK_INUSE
"New User Error: Unique nickname is already in use. Try something else."
END
GUI:JoinFailedRoomFull
// context: failure to join a chat room or game being hosted
"Failed to join - the room is full."
END
GUI:JoinFailedInviteOnly
// context: failure to join a chat room or game being hosted
"Failed to join - the room is invitation only."
END
GUI:JoinFailedBannedFromRoom
// context: failure to join a GameSpy chat room or game being hosted
"Failed to join - you have been banned from the room"
END
GUI:JoinFailedBadPassword
// context: failure to join a GameSpy chat room or game being hosted
"Failed to join - incorrect password"
END
GUI:JoinFailedAlreadyInRoom
// context: failure to join a GameSpy chat room or game being hosted
"Failed to join - you are already in a room"
END
GUI:JoinFailedNoConnection
// context: failure to join a GameSpy chat room or game being hosted
"Failed to join - no connection to chat server"
END
GUI:JoinFailedCRCMismatch
// context: failure to join a GameSpy chat room or game being hosted
"Failed to join - the game is a different version"
END
GUI:JoinFailedUnknownLadder
// context: failure to join a GameSpy chat room or game being hosted
"Failed to join - the game is using an unknown ladder"
END
GUI:JoinFailedGameInPlay
// context: failure to join a GameSpy chat room or game being hosted
"Failed to join - the game is already in progress"
END
GUI:JoinFailedGeneralError
// context: failure to join a GameSpy chat room or game being hosted
"Failed to join - the error code is %d"
END
GUI:JoinFailedDefault
// context: failure to join a GameSpy chat room or game being hosted
"FAILED TO JOIN ROOM"
END
GUI:NoGameSelected
// context: failed to join a game because none is selected
"Select a game to join first."
END
GUI:GSKicked
// context: the room administrator has kicked the player from the chat room
"You were kicked from the room"
END
GUI:GSKickedGameStarted
// context: the room administrator has kicked the player from the chat room because the game has started
"The game has started."
END
GUI:GSKickedGameFull
// context: the room administrator has kicked the player from the chat room because the game is full
"The game is full."
END
GUI:GSFailedToHost
// context: we were unable to connect to the master server list when trying to host
"Could not host the game"
END
GUI:NATNegotiationFailed
// context: NAT/Firewall negotiation at start of Internet Games
"The Battle for Middle-earth(tm) II is unable to connect to other player(s). If the problem persists, and you have a NAT or Firewall device or software:\n Click on the Refresh NAT button in the options menu. If you have a DLink device, click the Send Delay button in the options menu. If you are still unable to connect, consider opening a port in your firewall. Consult the manual and readme for details."
END
GUI:GPErrorTitle
// context: An error occured downloading the friends list
"BUDDY ERROR"
END
GUI:GPNoCommunicator
// context: PLAYTEST ONLY - an error message stating that the communicator is disabled
"The Communicator is not available in the Multiplayer Playtest."
END
GUI:GPDisconnected
// context: Player has been disconnected from a Buddy server.
"You have been disconnected from the buddy server. Would you like to reconnect?"
END
GUI:GPNoProfile
// context: You have to use a profile in orde to be able to store friend lists
"You did not log in using a Profile. No Buddy information is available."
END
GUI:PSErrorTitle
// context: Profiles are stored online in our permanent servers.
"PERSISTENT STORAGE ERROR"
END
GUI:PSCannotConnect
// context: Profiles are stored online in our permanent servers.
"Could not connect to the persistent storage server"
END
GUI:Error
// context: various error dialog box titles
"Error"
END
GUI:EREGError
// context: Could not find the EA Ereg2 application in the installed directory.
"The EA registration application could not be found in the install directory. Registration is required for online play."
END
GUI:RuleChangeWarning
"The game host has changed the following rule:"
END
GUI:RuleResetWarning
"The game host has reset the rules to their defaults"
END
Buddy:MatchingNotification
// context: used to popup the status of a buddy. %hs is replaced by the Buddy's name
"%hs is playing Tournament"
END
Buddy:StagingNotification
// context: used to popup the status of a buddy. %hs is replaced by the Buddy's name
"%hs is setting up a game"
END
Buddy:LoadingNotification
// context: used to popup the status of a buddy. %hs is replaced by the Buddy's name
"%hs is starting a game"
END
Buddy:PlayingNotification
// context: used to popup the status of a buddy. %hs is replaced by the Buddy's name
"%hs is playing a game"
END
Buddy:Offline
// context: player's Buddy is not playing the game now.
"Offline"
END
Buddy:CantTalkToIngameBuddy
// context: used to remind the user that you can't talk with other buddies in the same game if you are dead.
// this is to prevent cheating.
"You cannot send messages to buddies in your game if you are observing."
END
Buddy:Online
// context: player's Buddy is logged in the game now.
"Online"
END
Buddy:Chatting
// context: player's Buddy is connected to the chat room with the name X.
"Chatting"
END
Buddy:Staging
// context: player's Buddy is in a staging room.
"Staging"
END
Buddy:Loading
// context: player's Buddy is loading a game in %ls (%ls is replaced by a chat room name)
"Loading"
END
Buddy:Playing
// context: player's Buddy is playing a game in %ls (%ls is replaced by a chat room name)
"Playing"
END
Buddy:Matching
// context: player's Buddy is trying to find a match in the Quickmatch lobby
"Matching"
END
Buddy:Disconnected
// context: used to popup a warning when the user is disconnected from the buddy server
"You have been disconnected\nfrom the buddy list."
END
Buddy:MultipleOnlineNotification
// context: used to popup the status of a buddy.
"You have buddies online"
END
Buddy:OnlineNotification
// context: used to popup the status of a buddy.
"Now online"
END
Buddy:OfflineNotification
// context: used to popup the status of a buddy.
"Now offline"
END
Buddy:AddNotification
// context: used to popup the status of a buddy. %hs is replaced by the Buddy's name
"%hs has requested to be put on your friends list."
END
Buddy:MessageNotification
// context: used to popup the status of a buddy. %hs is replaced by the Buddy's name
"%hs: %s..."
END
Buddy:MessageDisconnected
// context: used to popup a warning when the user is disconnected from the buddy server
"You have been disconnected\nfrom the buddy list."
END
Buddy:SelectBuddyToChat
// context: used to remind the user to select a buddy for chatting
"Select Buddy to chat"
END
Buddy:BuddyRequest
"Buddy Request"
END
Buddy:FriendRequestSent
"%hs has been invited to join you buddy list."
END
GUI:Close
// context: Select box Close in the multiplayer Open Play slots for players
"Close"
END
GUI:Com/Tac
// context: DO NOT TRANSLATE
"Com/Tac"
END
GUI:MoneySymbol
// context: DO NOT TRANSLATE
"$"
End
GUI:$$$
// context: DO NOT TRANSLATE
"$$$"
END
GUI:CloseExpScreen
"Done"
END
TOOLTIP:CloseExpScreen
"Return to Game"
END
GUI:OverchargeExhausted
// context: Power plants can increase power for a limited time. This message is displayed when the time expires.
"Overcharge exhausted."
END
GUI:NotEnoughMoneyToBuild
// context: warning to the player when he is low in money.
"You do not have enough resources to build that."
END
GUI:NotEnoughMoneyToUpgrade
// context: warning to the player when he is low in money.
"You do not have enough resources for that upgrade."
END
GUI:ProductionQueueFull
// context: warning to the player when all the production queue for this bldg is full
"The unit's production queue is full."
END
GUI:UnitMaxedOut
// context: warning to the player when he already has the max of that unit type
"You already have the maximum for this unit."
END
GUI:Level
"Level"
END
GUI:Tac
// context: DO NOT TRANSLATE
"Tac"
END
GUI:Strat
// context: DO NOT TRANSLATE
"Strat"
END
GUI:Units
"Units"
END
GUI:Struct
// context: structure
"Struct"
END
GUI:Waypt
// context: Waypoint
"Waypt"
END
GUI:WOLStatus
// context: DO NOT TRANSLATE
"Battle for Middle-earth Online Status"
END
GUI:Disconnect
// context: button to disconnect from the game
"DISCONNECT"
END
GUI:Open
// context: Open slot.
"Open"
END
GUI:Closed
// context: Closed slot.
"Closed"
END
// context: Difficulty setting for the AI ( Artificial inteligence)
GUI:AIDifficulty
"Computer Difficulty"
END
GUI:EasyAI
"Easy"
END
GUI:MediumAI
"Medium"
END
GUI:HardAI
"Hard"
END
GUI:BrutalAI
"Brutal"
END
// context:
GUI:AddBuddy
// context: Button to add a Buddy to your list of Buddys
"Add Buddy"
END
GUI:RemoveBuddy
// context: Button to remove a Buddy from your list of Buddys
"Remove Buddy"
END
GUI:Hide
// context: Hide the buddy list
"BACK"
END
GUI:Slower
// context: Speed setting for replays
"Slower"
END
GUI:Faster
// context: Speed setting for replays
"Faster"
END
GUI:Pause
// context: Button like in a video for replays
"Pause"
END
GUI:Menu
// context: Alternate title for the Pause menu, when it appears during unpausable multiplayer game
"Menu"
END
GUI:NextFrame
// context: Button like in a video for replays
"Next Frame"
END
GUI:ReplaySaved
// context: This is in a popup window that shows for a second when a user saves a replay. This is to let them know that the replay was saved successfully.
"Replay Saved"
END
GUI:ReplayMenu
// context: Button to load a game replay
"LOAD"
END
GUI:AntiAliasing
// context: toggle box for enable/disable full screen antialiasing
"Anti-Aliasing"
END
GUI:Load
// context: button to load game/replay
"LOAD"
END
GUI:ScreenCapture
// context: message to the user to inform that a screen grab has been saved in %s (%s will be replaced by a folder path)
"Screen Captured to '%s'"
END
GUI:ScreenshotCapture
// context: screen capture button
"Screen Capture"
END
GUI:ScreenshotCaptureDescription
// context: screen capture button tooltip
"Take a snapshot of the game screen"
END
GUI:Null
// context: DO NOT TRANSLATE
""
END
GUI:CRCMismatch
// context: when a multiplayer game losses syncronization data between the different players this message is displayed on screen in a dialog box. (CRC is a checksum term frecuently used in computers)
"Game has detected a mismatch. This means the multiplayer game has lost synchronization data between the players. It is possible that your opponent has modified their version of the game."
END
GUI:CRCMismatchReplay
// context: when a multiplayer game REPLAY loses syncronization data between the different players this message is displayed on screen in a dialog box. (CRC is a checksum term frequently used in computers)
"Replay has encountered a mismatch. This means the information in this replay can differ greatly from the original game as you continue watching."
END
GUI:KeyboardOptions
// context: Button to go to the keyboard options screen
"Keyboard Options"
END
GUI:CustomizeKeyboard
// context: Button to go to the keyboard customization screen
"Customize Keyboard"
END
GUI:Category
// context: category of keys. Keys are grouped by functionality
"Category"
END
GUI:Description
// context: key functionality description
"Description"
END
GUI:Commands
// context: Available commands
"Commands"
END
GUI:CurrentHotkey
// context: current key assigment
"Current Hotkey"
END
GUI:AssignNewHotkey
// context: button to assign a new key
"Assign New Hotkey"
END
GUI:CurrentlyAssignedTo
// context: current key assigment
"Currently Assigned To"
END
GUI:Assign
// context: button to assign a new key
"Assign"
END
GUI:ResetAll
// context: button to return to the default key assigments
"Reset All"
END
GUI:Reset
// context: button to return to the default key assigment
"Reset"
END
GUI:ResetHonors
// context: button to reset battle honors to empty in skirmish
"Reset Honors"
END
// Quickmatch messages
QM:JOININGQMCHANNEL
// context: Player is joining to the Tournament chat channel
"Joining Tournament..."
END
QM:WORKING
// context: %d is replaced for the number of players actually available in the quickmatch channel
"There are %d players currently attempting to match..."
END
QM:POOLSIZE
// context: %d is replaced for the number of playes acctually available in the quickmatch channel
"There are %d players currently attempting to match..."
END
QM:LOOKINGFORBOT
// context: server is looking to connect to the program that will match the player with an opponent
"Looking for the Battle for Middle-earth Online MatchMaker..."
END
QM:SENTINFO
// context: the game sent info related to the player
"Game info has been sent..."
END
QM:WIDENINGSEARCH
// context: the Quickmatch bote is making a wider search for players
"Widening search for opponents closest to your preferences..."
END
QM:MATCHED
// context: the quickmatch bot found a match for the player
"Excellent, a match has been found..."
END
QM:INCHANNEL
// context: Player is in the chat channel
"In channel..."
END
QM:NEGOTIATINGFIREWALLS
// context: Server is translating firewall languages
"Negotiating firewalls..."
END
QM:STARTINGGAME
// context: The match is starting
"Starting the game..."
END
QM:COULDNOTFINDBOT
// context: The player computer can not connect to the matching service
"Could not find the MatchMaker"
END
QM:COULDNOTFINDCHANNEL
// context: The player computer can not connect to the matching channel
"Could not find Tournament channel"
END
QM:COULDNOTNEGOTIATEFIREWALLS
// context: The server was unable to decipher the firewalls protocol
"Could not negotiate firewalls"
END
QM:STOPPED
// context: Quickmatch has been stopped due to errors
"Quickmatch aborted"
END
QM:WaitingForPlayerToJoin
// context: player's game is waiting for the opponent to join the game
"Waiting for opponent to join"
END
QM:FindingGameChannel
// context: player's game is searching for the opponent's game
"Finding opponent's game"
END
QM:JoinedGameChannel
// context: player's game joined the opponent's game
"Joined opponent's game"
END
QM:PlayerJoined
// the opponent has join to the game
"Opponent joined"
END
QM:LookingForMatchChannel
// context: player's game is searching for the quickmatch channel
"Looking for Tournament channel"
END
QM:NoMatchChannel
// context: Player's computer couldn't fin the quickmatch channel
"No match Tournament channel found"
END
QM:JoinedMatchChannel
// context: Player's computer joined the quickmatch channel
"Tournament channel joined"
END
QM:NoMatchingBot
// context: player's computer couldn't find the matching service
"MatchMaker not found"
END
QM:GameNotFound
// context: player's computer couldn't find the opponent's game
"Tournament could not find your opponent's game not found"
END
QM:TimeoutOtherPlayer
// context: player's computer timed out waiting for the opponent to join the game
"Tournament timed out waiting for opponent to join the game"
END
// Version strings
Version:Format4
// context: TRANSLATE ONLY THE WORD Build. DO NOT MODIFY THE VARIABLES
"%d.%02d.%d Build %d %c%c"
END
Version:Format3
// context: TRANSLATE ONLY THE WORD Version. DO NOT MODIFY THE VARIABLES
"Version %d.%02d.%d"
END
Version:Format2
// context: TRANSLATE ONLY THE WORD Version. DO NOT MODIFY THE VARIABLES
"Version %d.%02d"
END
Version:BuildTime
// context: DO NOT TRANSLATE
"%ls %ls"
END
Version:BuildMachine
// context: DO NOT TRANSLATE
"Build machine: %ls"
END
Version:BuildUser
// context: DO NOT TRANSLATE
"By %ls"
END
//context:
GUI:SandboxMode
// context: message shown when starting a multiplayer game with less than 2 teams
"Entering sandbox mode..."
END
GUI:NeedStartSpots
// context: error message shown when all players do not have a starting position when attempting to start a multiplayer game.
"All players must be assigned starting positions."
END
// FTP messages
// comment: FTP - File Transfer Protocol messages
GUI:CannotConnectToServservTitle
// context: title of dialog box to inform the player that we can't get a list of servers
"CANNOT CONNECT"
END
GUI:CannotConnectToServserv
// context: message to inform the player that we can't get a list of servers
"Unable to establish a connection with The Battle for Middle-earth(tm) II servers. Please check your internet connection"
END
GUI:PatchAvailable
// context: Message to inform the player that there is a game update (patch) available
"UPDATE AVAILABLE"
END
GUI:MustPatchForOnline
// context: Message to the player to inform him that he MUST update the game
"You must download the Update to play The Battle for Middle-earth(tm) II Online."
END
GUI:CanPatchForOnline
// context: Courtesy request
"Would you like to download the Update?"
END
GUI:CheckingForPatches
// context: the programm is checking if there is any new game update available
"Checking for Updates. Please wait...\nPress OK to abort"
END
GUI:DownloadErrorTitle
// context: There was an error while transfering the patch file to the player computer
"DOWNLOAD ERROR"
END
GUI:DownloadSuccessTitle
// context: Patch download has succed
"DOWNLOAD SUCCESS"
END
GUI:DownloadSuccess
// context: Patch download has succed
"Download completed without errors"
END
GUI:DownloadSuccessMustQuit
// context: Message asking the player to exit the game so the patch can be applied
"Click OK to exit Battle for Middle-earth and apply the Update"
END
GUI:DownloadBytesRatio
// context: Only translate the word BYTES. Do not remove the %d variables. This indicates how many bytes has been transfered of the total count.
"%d / %d bytes"
END
GUI:DownloadTimeLeft
// context: Only translate the word REMAINING. Do not remove the %d variables. This indicates how many bytes are left to finish the transfer.
"%d:%02d:%02d remaining"
END
GUI:DownloadUnknownTime
// context: DO NOT TRANSLATE
"???"
END
FTP:StatusIdle
// context: The FTP is not transfering data
"Idle"
END
FTP:UnknownError
// context: An unknown error occur while transfering the file
"Unknown Error"
END
FTP:NoSuchServer
// context: Player computer can not find the file server
"No Such Server"
END
FTP:CouldNotConnect
// context: Player computer can not connect to the file server
"Could Not Connect"
END
FTP:LoginFailed
// context: Error message. The login to the file server failed
"Login Failed"
END
FTP:NoSuchFile
// context: Error message. Can not find the patch file
"No Such File"
END
FTP:LocalFileOpenFailed
// context: Error message. The file has been transfered but the computer can not acces the locally stored file
"Local File Open Failed"
END
FTP:TCPError
// context: Internet TCP protocol error
"TCP Error"
END
FTP:DisconnectError
// context: Error Message the computer disconnected befor the end of the transaction
"Disconnect Error"
END
FTP:StatusConnecting
// context: Connnecting to the file server
"Connecting"
END
FTP:StatusLoggingIn
// context: login into the file server
"Logging In"
END
FTP:StatusFindingFile
// context: locating the file in the file server
"Finding File"
END
FTP:StatusQueryingResume
// context: Looking for the starting point in the file to resume a broken download
"Querying to Resume Download"
END
FTP:StatusDownloading
// context: Transfering the file to the player computer
"Downloading"
END
FTP:StatusDisconnecting
// context: disconnecting from the file server
"Disconnecting"
END
FTP:StatusFinishing
// context: finishing the file transaction
"Finishing"
END
FTP:StatusDone
// context: File transfer completed
"Done"
END
FTP:StatusNone
// context: No status available
"None"
END
// comment:
// Battle for Middle-earth Online messages
// context: Battle for Middle-earth Online messages
WOL:InternalError
"Battle for Middle-earth Online Internal Error"
END
WOL:ServerBan
"Sorry, you've been banned from Battle for Middle-earth Online. Please review the Service Terms"
END
WOL:DisconnectedError
"Sorry, you've been banned from Battle for Middle-earth Online. Please review the Service Terms"
END
WOL:NoServers
"Battle for Middle-earth Online not found"
END
WOL:LoginTimeout
"Timed out waiting to join Battle for Middle-earth Online"
END
WOL:NoMatchChannel
"No match channel found"
END
WOL:NoMatchbot
"No MatchMaker found"
END
WOL:BadMatchParams
"Bad match parameters"
END
WOL:ChatErrorNickInUse
"That nickname is already in use"
END
WOL:ChatErrorBadPass
"Incorrect password for that name"
END
WOL:ChatErrorNoneSuch
"No such user or channel"
END
WOL:ChatErrorConNetDown
"Network connection is down"
END
WOL:ChatErrorConLookupFailed
"DNS lookup failed."
END
WOL:ChatErrorConError
"Fatal network error occurred"
END
WOL:ChatErrorTimeout
"Timeout occurred."
END
WOL:ChatErrorMustPatch
"You must get the latest Update before joining Battle for Middle-earth Online"
END
WOL:ChatErrorStatusError
"Internal status error"
END
WOL:ChatErrorUnknownResponse
"Unknown response"
END
WOL:ChatErrorChannelFull
"Channel is full"
END
WOL:ChatErrorChannelExists
"Channel already exists"
END
WOL:ChatErrorChannelDoesNotExist
"Channel does not exist"
END
WOL:ChatErrorBadChannelPassword
"Bad channel password"
END
WOL:ChatErrorBanned
"Sorry, you've been banned from Battle for Middle-earth Online. Please review the Service Terms"
END
WOL:ChatErrorNotOper
"Cannot perform that operation"
END
WOL:ChatErrorAccountDisabled
"Your account has been disabled."
END
WOL:ChatErrorSerialBanned
"Your serial number has been banned. Please review the Service Terms"
END
WOL:ChatErrorSerialDup
"Your serial is already in use"
END
WOL:ChatErrorSerialUnknown
"Your serial is invalid"
END
WOL:NetUtilErrorGeneric
"Generic NetUtil error"
END
WOL:NetUtilErrorBusy
"Busy"
END
WOL:NetUtilErrorTimeout
"Timeout"
END
WOL:NetUtilErrorInvalidField
"Invalid field"
END
WOL:NetUtilErrorCantVerify
"Can't verify"
END
WOL:NetUtilFinished
"Finished"
END
WOL:UnknownError
"Unknown error"
END
WOL:CouldNotCreateChannel
"Could not create channel"
END
WOL:ErrorTitle
"Battle for Middle-earth Online Error"
END
WOL:LoginErrorTitle
"Login Error"
END
WOL:CreatingChannel
"Creating channel"
END
WOL:ChannelClosed
"Channel has closed"
END
WOL:BadChannelPassword
"Bad channel password"
END
WOL:ChannelFull
"Channel full"
END
WOL:BannedFromChannel
"You've been banned from the channel"
END
WOL:CannotJoinChannel
"Cannot join channel"
END
WOL:NoWOLAPI
"Shared Internet Components have not been installed."
END
WOL:OldWOLAPI
"Shared Internet Components need to be updated. Please install from the Battle for Middle-earth disc"
END
WOL:BadRegistry
"Battle for Middle-earth Registry is corrupt"
END
WOL:GotPing
"Received ping of %dms. The lower the ping, the better the connection"
END
WOL:ServerListAndVersion
"Fetching server list"
END
WOL:GettingPings
"Getting pings. The lower the ping, the better the connection"
END
WOL:Connecting
"Connecting"
END
WOL:JoinedChannel
"You joined %ls"
END
WOL:LeftChannel
"You left %ls"
END
WOL:UserKicked
"%ls kicked %ls out of %ls"
END
WOL:BeginIgnoreList
"Begin Ignore List"
END
WOL:IgnoredUser
" %ls"
END
WOL:EndIgnoreList
"End Ignore List"
END
WOL:DownloadPatchNow
"Would you like to download the Update at this time?"
END
// context:
// context: Battle for Middle-earth Online find/page strings
WOL:FindInChannel
"%ls is in %s"
END
WOL:FindInChannelOtherServer
"%ls is in %s on %s"
END
WOL:FindOffline
"%ls is not logged in"
END
WOL:FindHiding
"%ls is not responding to search"
END
WOL:FindNotInChannel
"%ls is not in a channel"
END
WOL:FindNotInChannelOtherServer
"%ls is on %s"
END
// context:
// context: Battle for Middle-earth Online channel names (Channels are gruops where the people can join for chat in the lobby)
WOL:Lob_49_0
"Main Lobby"
END
WOL:Lob_49_1
"Alternate"
END
WOL:Lob_49_2
"Reality"
END
WOL:Lob_41_0
"Tournament"
END
WOL:UnknownServer
"unknown server"
END
WOL:UnknownChannel
"unknown channel"
END
// context:
//context: Battle for Middle-earth Online buddy strings (buddy = friend) %ls is replaced by a player name
WOL:BuddyOffline
"%ls is offline"
END
WOL:BuddyMatching
"%ls is Player Tournament"
END
WOL:BuddyNotInChan
"%ls is online"
END
WOL:BuddyInGame
"%ls is playing a game"
END
WOL:BuddyInChat
"%ls is chatting in %ls"
END
WOL:BuddyGameSetup
"%ls is in %ls"
END
WOL:BuddyMatchingOtherServer
"%ls is playing on %ls"
END
WOL:BuddyNotInChanOtherServer
"%ls is online on %ls"
END
WOL:BuddyInGameOtherServer
"%ls is playing a game on %ls"
END
WOL:BuddyInChatOtherServer
"%ls is chatting in %ls on %ls"
END
WOL:BuddyGameSetupOtherServer
"%ls is in %ls on %ls"
END
WOL:BuddyHiding
"%ls is hiding"
END
// context:
// comment: Battle for Middle-earth Online locale strings ( locale is the country where the player is )
WOL:Locale00
// context: Player location. Nationality Unknown
"Unknown"
END
// context: Player location. Nationality
WOL:Locale01
"Other Location"
END
WOL:Locale02
"Argentina"
END
WOL:Locale03
"Australia"
END
WOL:Locale04
"Austria"
END
WOL:Locale05
"Belgium"
END
WOL:Locale06
"Brazil"
END
WOL:Locale07
"Canada"
END
WOL:Locale08
"China"
END
WOL:Locale09
"Denmark"
END
WOL:Locale10
"Finland"
END
WOL:Locale11
"France"
END
WOL:Locale12
"Germany"
END
WOL:Locale13
"Greece"
END
WOL:Locale14
"Ireland"
END
WOL:Locale15
"Israel"
END
WOL:Locale16
"Italy"
END
WOL:Locale17
"Japan"
END
WOL:Locale18
"Korea"
END
WOL:Locale19
"Malaysia"
END
WOL:Locale20
"Mexico"
END
WOL:Locale21
"Netherlands"
END
WOL:Locale22
"New Zealand"
END
WOL:Locale23
"Norway"
END
WOL:Locale24
"Philippines"
END
WOL:Locale25
"Poland"
END
WOL:Locale26
"Portugal"
END
WOL:Locale27
"Russia"
END
WOL:Locale28
"Singapore"
END
WOL:Locale29
"South Africa"
END
WOL:Locale30
"Spain"
END
WOL:Locale31
"Sweden"
END
WOL:Locale32
"Switzerland"
END
WOL:Locale33
"Taiwan"
END
WOL:Locale34
"Thailand"
END
WOL:Locale35
"Turkey"
END
WOL:Locale36
"United Kingdom"
END
WOL:Locale37
"United States"
END
// context:
// comment:
// END Battle for Middle-earth Online
Chat:Everyone
// context: chat to be seen by everyone in the game
"Everyone Views"
END
Chat:Allies
// context: chat to be seen only by your allies in the game
"Only Allies View"
END
Chat:Observers
// context: chat to be seen only by observers
"Observers View"
END
Chat:Console
// context: special development/mod community interface for entering console commands
"ENTER CONSOLE COMMAND:"
END
GUI:Clear
// context: Clear the chat window
"CLEAR"
END
GUI:Color
// Color header
"Color"
END
// Begin LAN
LAN:GameStartTimerPlural
// context: the %d variable is replace by the number of seconds
"%d..."
END
LAN:GameStartTimerSingular
// context: the %d variable is replace by the number of seconds. Okay, people editing the string file: let's think for a second. This label says "Singular". The one above says "Plural". Let's not say "second(s)" here, OK?
"%d..."
END
LAN:HostNotResponding
// context: Error. The host computer is not responding and the clients are quiting the game
"Game exited; the host was not responding."
END
LAN:PlayerDropped
// context: Player %ls (replaced by the player name) has lost connection.
"%ls dropped; player was not responding."
END
LAN:NeedMorePlayers
// context: player needs more than %d (number of players) to start this kind of game
"You need more than %d player(s) to start a game."
END
LAN:NeedMoreTeams
// context: player needs more than 1 team to play a network game
"You need more than 1 team to start a game."
END
LAN:TooManyPlayers
// context: the map has a limit of %d (number of players) players.
"This map only supports up to %d players."
END
LAN:OK
// context: Close informative dialog button
"OK"
END
LAN:ErrorNoGameSelected
// context: the action requires that a game is selected first
"Please select a game first."
END
LAN:ErrorTimeout
// context: Connection timed out before completion
"Connection timed out."
END
LAN:ErrorGameFull
// context: the game you are trying to connect is full
"This game is full."
END
LAN:ErrorDuplicateName
// context: ther is another player in the game with the same name
"Duplicate name already in game."
END
LAN:ErrorCRCMismatch
// context: when a multiplayer game losses syncronization data between the different players this message is displayed on screen in a dialog box. (CRC is a checksum term frecuently used in computers)
"Game has detected a mismatch. This means the multiplayer game has lost synchronization data between the players. It is possible that your opponent has modified their version of the game."
END
LAN:ErrorGameStarted
// context: the game you are trying to connect has already started
"Sorry, this game has already started."
END
LAN:ErrorGameExists
// context: player is trying to create a game but there is a game in the lobby with the same name
"A game of the same name already exists."
END
//LAN:ErrorGameGone
// context: Error. The game the player was traying to connect has disapeared from the lobby
//"Game has dissappeared."
//END
LAN:ErrorGameGone
// context: Error. The game the player was traying to connect has disapeared from the lobby
"Game has already started"
END
LAN:ErrorBusy
// context: Error. There is an opeeration waiting for completion
"Another operation is pending."
END
LAN:ErrorUnknown
// context: Error message.
"Unknown error"
END
LAN:JoinFailed
// context: Error when trying to join a game. The game might be canceled.
"JOIN FAILED"
END
LAN:HostCanceledGame
// Context : Host stops the countdown to start a game
"The host has cancelled the countdown."
END
LAN:NoMapSelected
// context: User does not have a map selected and presses play gameà
"Unable to start game. No map selected."
END
LAN:HostCanceledGameBecausePlayerLeave
"The countdown has stopped because a player has left the game."
END
LAN:CountdownStoppedGeneric
"The countdown has stopped because the game settings have changed."
END
// End LAN
Network:PlayerLeft
// context: Player %ls (player name) has exit the game
"%ls left the game."
END
INI:MissingDisplayName
// context: DEBUG information. The name of a certain object (%s) is not listed in the INI files of the game
"MISSING DisplayName for Object '%S'"
END
INI:FactionDefault
// context: User settings. Default side for the player when playing in network/online
"Default Army"
END
INI:FactionObserver
// context: Join a game not as a player but as an observer
"Tournament will attempt to match players of similar ladder rank and connection speed. Left click this button to remove these limits and match with any player"
"Click to explore your Persona Information. You may view your rank, points, wins, losses, Battle Honors, etc."
END
TOOLTIP:CustomMatch
// context: Joins the Open Play lobby.
"Click to join the Open Play Lobby to meet and chat with other players"
END
TOOLTIP:EnterPassword
// context: Enter a password.
"Please enter a password"
END
TOOLTIP:Quickmatch
// context: Joins quickmatch.
"Click to begin Tournament. Tournament will attempt to automatically match you with your closest skill level and preferences"
END
TOOLTIP:GameLobbys
// context: Select your game lobby.
""
END
TOOLTIP:ClearButton
// context: Clears text from the txt entry field.
"Clear the chat text window"
END
TOOLTIP:Disconnectbutton
// context: Disconnects from current game.
"Click to disconnect from your current game. Disconnect will be counted toward your overall total"
END
TOOLTIP:playersonline
// context: List of players currently online.
"List of players currently on Battle for Middle-earth Online"
END
TOOLTIP:WidenSearch
// context: Widens the QM search.
"Click to widen your opponent search criteria. The more specific your criteria is, the more difficult it can be to find an opponent"
END
TOOLTIP:Emote
// context: Emote.
""
END
TOOLTIP:JoinGame
// context: Joins the selected game.
"Click to join the selected game"
END
TOOLTIP:BuddyButton
// context: DO NOT TRANSLATE
"Sort game list by Buddies"
END
TOOLTIP:matchingprogress
// context: displays progress of QM matching.
"You can watch as Tournament searches for your best match. Keep your fingers crossed!"
END
TOOLTIP:CancelButton
// context: Cancels
"Click to cancel the current operation"
END
TOOLTIP:resizewindows
// context: Resizes the custom game windows
"Click and drag vertically to change the size of your Game List window vs. your Chat window"
END
TOOLTIP:CreateGame
// context: Create a game.
"Create a new game. The game will be displayed in the Game List window for other players to join"
END
TOOLTIP:ChatWindow
// context: The chat window.
"Type and press Enter in the Text Entry box below to send messages to this Chat window. Other players can read and respond"
END
TOOLTIP:StopSearch
// context: Stops the search.
"Abort your current search"
END
//comment:
TOOLTIP:StartSearch
// context: Starts the search.
"Begin searching"
END
TOOLTIP:UnknownGame
// context: game listbox in custom lobby when a garbled game is highlighted
"Unknown game"
END
TOOLTIP:textentrybox
// context: enter your chat txt here
"Type and press Enter in this Text Entry box to send messages to the Chat window above"
END
TOOLTIP:PlayersInLobby
// context: players listbox in custom lobby when no player is highlighted
"Current players in your lobby"
END
TOOLTIP:LocalPlayer
// context: players listbox in custom lobby
"Current player %s"
END
TOOLTIP:buddies
"Sort game list by Buddies"
END
TOOLTIP:AddToBuddies
"Add a player to your list of Buddies"
END
TOOLTIP:BuddyPlayer
// context: players listbox in custom lobby
"Your buddy %s"
END
TOOLTIP:ProfiledPlayer
// context: DO NOT TRANSLATE. Players listbox in custom lobby
"%s"
END
TOOLTIP:GenericPlayer
// context: DO NOT TRANSLATE. Players listbox in custom lobby
"%s"
END
TOOLTIP:IgnoredModifier
// context: added after player name in player listbox in custom lobby
" (ignored)"
END
TOOLTIP:PlayerInfo
// context: players listbox in custom lobby. DO NOT ALTER THE ORDER OF THE VARIABLES AND DO NOT REMOVE THE \n. \n is the 'new line' control character
"\nRegion: %s\n%d wins/%d losses"
END
TOOLTIP:StagingPlayerInfo
// context: players listbox in game setup screen. DO NOT ALTER THE ORDER OF THE VARIABLES AND DO NOT REMOVE THE \n. \n is the 'new line' control character
// context: players listbox in game setup screen. DO NOT ALTER THE ORDER OF THE VARIABLES AND DO NOT REMOVE THE \n. \n is the 'new line' control character
// context: game listbox in custom lobby. DO NOT REMOVE THE \n. \n is the 'new line' control character
"\nLadder: %s"
END
TOOLTIP:LadderName
// context: game listbox in custom lobby
"Ladder: %s"
END
TOOLTIP:UnknownLadder
// context: game listbox in custom lobby. DO NOT REMOVE THE \n. \n is the 'new line' control character
"\nUnknown ladder"
END
TOOLTIP:NoLadder
// context: game listbox in custom lobby. DO NOT REMOVE THE \n. \n is the 'new line' control character
"\nNo ladder"
END
TOOLTIP:InvalidGameVersionSingleLine
// context: game listbox in custom lobby
// the second sentence is unneccesary. You can never join the game to begin with.
//"This game version is different from yours. You will encounter errors if you play in this game"
"This game version is different"
END
TOOLTIP:InvalidGameVersion
// context: game listbox in custom lobby. DO NOT REMOVE THE \n. \n is the 'new line' control character
// the second sentence is unneccesary. You can never join the game to begin with.
//"\nGame version is different. You will encounter errors if you play in this game"
"\nGame version is different"
END
TOOLTIP:GameInfoMap
// context: game listbox in custom lobby. DO NOT REMOVE THE \n. \n is the 'new line' control character
"\nMap: %s\nPlayers:"
END
TOOLTIP:GameInfoPlayer
// context: game listbox in custom lobby. DO NOT REMOVE THE \n. \n is the 'new line' control character
"\n %s (%d/%d)"
END
TOOLTIP:FreeForAll
// context: Help text: Free for all is a game where nobody can ally with other players and there is no restrictions.
"Free For All. No teams/allies allowed"
END
TOOLTIP:ListOfPlayers
// context: Header help text. Below this header the player names in the game are listed
"Players in the current game"
END
TOOLTIP:MapName
// context: Help text for the map name. Points that the displayed name is the name of the actual selected map
"Currently selected map"
END
TOOLTIP:GameName
// context: Help text for the game name. Points that the displayed name is the name of the actual selected game
"Name of the game"
END
TOOLTIP:StartGame
// comment:
// context: starts a multiplayer game
"Begin a multiplayer game"
END
TOOLTIP:IgnoreButton
// comment:
"Ignore player"
END
TOOLTIP:closeButton
// comment: ????? DO NOT TRANSLATE
""
END
TOOLTIP:GameOptions
// context: Help text. Tells the user that what he is pointing at are the enabled options of the game
"Options currently enabled in the game"
END
TOOLTIP:Crates
// context: Help text . Bonus crates are left behind when some units are destroyed. They provide extra resources, armor, or fire power to the player who captures it.
// context: description of the fellowship icon, which appears next to a user's name that has preordered the game
"This player is part of the Fellowship Club and a founding elder of the game community"
END
TOOLTIP:PasswordIcon
// context: description of the password icon, which appears near any locked game in the online custom join game screen
"This game requires a password to join"
END
TOOLTIP:UserMapIcon
"The current map in not an official map"
END
TOOLTIP:AdvSetting
"The game is using modified rules. You can see non standard rules being used on the Rules tab below."
END
TOOLTIP:GameStarted
"Game has already started."
END
TOOLTIP:MpSaveGame
"You have previously played and saved this game. The host of the game is ready for you to join. Select to continue the game."
END
//TOOLTIPS
// Tooltips
//////Options Menu Tooltips
TOOLTIP:QuitMenu/Resume/TheButton
"Click here to continue your game"
END
TOOLTIP:QuitMenu/Options/TheButton
"Click here to change your audio and video settings"
END
TOOLTIP:QuitMenu/Save/TheButton
"Click here to save your progress"
END
TOOLTIP:QuitMenu/Load/TheButton
"Click here to load a saved game"
END
TOOLTIP:QuitMenu/Restart/TheButton
"Click here to restart this mission"
END
TOOLTIP:QuitMenu/ExitMission/TheButton
"Click here to exit out of the current game"
END
TOOLTIP:QuitMenu/Surrender/WOTRSurrender
"Click here to surrender the match"
END
TOOLTIP:QuitMenu/Forfeit/WOTRForfeit
"Click here to surrender the battle"
END
///////Skirmish Menu Tooltips
TOOLTIP:Skirmish/tooltipName
"Nicknames of players joining game"
END
TOOLTIP:Skirmish/tooltipArmy
"Names of armies joining game"
END
TOOLTIP:Skirmish/tooltipMapInfo
"Detail about map selected"
END
TOOLTIP:Skirmish/tooltipHero
"Select your hero and AI hero for battle"
END
TOOLTIP:Skirmish/tooltipHandicap
"Change your handicap - smaller the number the weaker your army"
END
TOOLTIP:Skirmish/tooltipTeam
"Teams that are joining game. \n Teams of the same numbers are allies"
END
TOOLTIP:Skirmish/tooltipColor
"House colors of armies joining game"
END
TOOLTIP:Skirmish/tooltipGameSpeed
"Adjust the speed of your game"
END
TOOLTIP:Skirmish/tooltipLevelUpBar
"Skirmish progress for this player. \n 1 point for defeating an Easy enemy, \n 2 points for a Medium enemy, \n 3 points for a Hard enemy \nand 4 points for a map with a maximum number of Hard enemies"
END
TOOLTIP:Skirmish/tooltipStatsBox
// context: tooltip for the stats box in the skirmish menu
"Game statistics for current player"
END
TOOLTIP:Skirmish/tooltipPortrait
// context: tooltip over the image of the currently selected army
"These maps are not officially sanctioned by EA and are created by players.\n When you download a new map it will appear in this map list"
END
// comment: Building construction information messages
DOZER:ConstructionComplete
// context: The %s is replaced by the building name
"Construction Complete: %s"
END
DOZER:RepairComplete
"Repair Operation Complete."
END
UPGRADE:TestBaseUpgrade
"Testing Base Upgrade"
END
UPGRADE:UpgradeComplete
// context: The %s is replaced by the upgrade name
"Upgrade Complete: %s"
END
GUI:CantBuildRestrictedTerrain
// context: Terrain is too roughed to build in it
"The terrain prevents you from building here."
END
GUI:CantBuildNotFlatEnough
// context: Terrain is too roughed to build in it
"The terrain is not flat enough to build here."
END
GUI:CantBuildObjectsInTheWay
// context: Terrain is not suitable to build
"You cannot build there because there are obstacles in the way."
END
GUI:CantBuildTooCloseToSupplies
// context: Supply centers can't be too close to supply sources
"You cannot build there because it is too close to a source of supplies."
END
GUI:CantBuildNoClearPath
// context: There is no path for the dozer to reach the construction site
"Unit cannot reach construction site."
END
GUI:CantBuildShroud
// context: Before you can build the player must reveal the fog of war in the area
"You must explore there before building."
END
GUI:CantBuildThere
// context: The terrain is not suitable to build structures on it
"You can't build here."
END
// comment:
// comment: Rally point is the path and destination for every unit that exits a building. This path and destination can be set by the user.
GUI:RallyPointObjectsInTheWay
"Unable to set rally point, object(s) are in the way of the destination."
END
GUI:RallyPointNoPath
"Unable to set rally point."
END
GUI:RallyPointSet
//context: %s is replaced by the building name which the player set the rally point
"%s rally point set."
END
GUI:GlobalRallyPointSet
//context: When user orders all buildings to set the same rally point.
"Rally point set for all buildings."
END
GUI:ErrorNoMoreCommandPoints
// context: used when player tries to click on a build-units button, but doesn't have enough command points to build the unit
"Not enough command points."
END
GUI:ErrorNoMoreMoney
// context: used when player tries to click on a build-units button, but doesn't have enough cash to build the unit/upgrade/whatever
"Insufficient funds."
END
// context: DO NOT TRANSLATE
GUI:MouseType
"Mouse Type"
END
GUI:Com
"EAPIM"
END
GUI:CONTROL
"Control"
END
GUI:INFORMATION
"Information"
END
GUI:INTERFACE
"Interface"
END
GUI:SELECTION
"Selection"
END
GUI:TAUNT
"Taunt"
END
GUI:MISC
"Misc"
END
GUI:DEBUG
"Debug"
END
GUI:Cheer
"Cheer"
END
// context:
GUI:CheerDescription
// context: Help text for the 'Cheer' command.
"Commands your forces to exult over your great deeds."
END
GUI:Deploy
// context: Help text for the 'Deploy' icon.
"Deploy Object"
END
GUI:DeployDescription
// context: Help text for the 'Deploy' icon.
"Deploy selected object(s)."
END
GUI:Guard
// context: Help text for the 'Guard' icon (a shield image).
"Guard"
END
GUI:GuardDescription
// context: Help text for the 'Guard' icon.
"Set the selected object(s) into 'guard area' mode."
END
GUI:CreateFormation
"Create Formation"
END
GUI:CreateFormationDescription
// context: Help text for the 'Create formation' icon.
"Create a formation of the selected units and they will retain it as they move."
END
GUI:Follow
// context: Help text for the 'Follow' icon.
"Follow"
END
GUI:FollowDescription
// context: Help text for the 'Follow' command.
"Toggle follow state of selected object(s)."
END
GUI:ToggleControlBar
// context: Help text for the 'Minimize/Maximize control bar' icon.
"Toggle Control Bar"
END
GUI:ToggleControlBarDescription
// context: Help text for the 'Toggle Control Bar' command.
"Toggles the in game control bar on/off."
END
GUI:ToggleLetterbox
// context: It toggles the display Letterbox mode. The aspect ratio of the screen changes into the 16:9 aspect ratio with two black bars at the top and bottom of the screen.
"Toggle Letter Box"
END
GUI:ToggleLetterboxDescription
// context: Help text for the 'Toggle Letter Box' command.
"Toggles Letterbox Mode on/off."
END
GUI:Scatter
// context: Help text for the 'Scatter units' icon/command.
"Scatter"
END
GUI:ScatterDescription
// context: Help text for the 'Scatter' command.
"Scatter selected object(s)."
END
GUI:StopObject
// context: Help text for the 'Stop' icon.
"Stop Object"
END
GUI:StopObjectDescription
// context: Help text for the 'Stop Object' command.
"Stop the selected object(s)."
END
GUI:AttackMoveObject
// context: Help text for the 'AttackMove' icon.
"Attack Move Object"
END
GUI:AttackMoveObjectDescription
// context: Help text for the 'AttackMove Object' command.
"Attack Move the selected object(s)."
END
GUI:GoToRadarEvent
// context: This command moves the player screen to last event recorded in the radar map
"Go to Radar Event"
END
GUI:GoToRadarEventDescription
// context: Help text for the 'Go to Radar Event' command.
"Center the tactical view on the last radar event."
END
// comment: Command. Player can assign Bookmarks for camera positions over the map
GUI:SaveView1
"Set Bookmark 1"
END
GUI:SaveView1Description
// context: help text for 'Set Bookmark X' command
"Set view bookmark map position 1."
END
GUI:SaveView2
"Set Bookmark 2"
END
GUI:SaveView2Description
// context: help text for 'Set Bookmark X' command
"Set view bookmark map position 2."
END
GUI:SaveView3
"Set Bookmark 3"
END
GUI:SaveView3Description
// context: help text for 'Set Bookmark X' command
"Set view bookmark map position 3."
END
GUI:SaveView4
"Set Bookmark 4"
END
GUI:SaveView4Description
// context: help text for 'Set Bookmark X' command
"Set view bookmark map position 4."
END
GUI:SaveView5
"Set Bookmark 5"
END
GUI:SaveView5Description
// context: help text for 'Set Bookmark X' command
"Set view bookmark map position 5."
END
GUI:SaveView6
"Set Bookmark 6"
END
GUI:SaveView6Description
// context: help text for 'Set Bookmark X' command
"Set view bookmark map position 6."
END
GUI:SaveView7
"Set Bookmark 7"
END
GUI:SaveView7Description
// context: help text for 'Set Bookmark X' command
"Set view bookmark map position 7."
END
GUI:SaveView8
"Set Bookmark 8"
END
GUI:SaveView8Description
// context: help text for 'Set Bookmark X' command
"Set view bookmark map position 8."
END
// comment: Command to go to the bookmarked camera position over the map
GUI:ViewView1
"View Bookmark 1"
END
GUI:ViewView1Description
// context: help text for 'View Bookmark X' command
"View bookmarked map position 1."
END
GUI:ViewView2
"View Bookmark 2"
END
GUI:ViewView2Description
// context: help text for 'View Bookmark X' command
"View bookmarked map position 2."
END
GUI:ViewView3
"View Bookmark 3"
END
GUI:ViewView3Description
// context: help text for 'View Bookmark X' command
"View bookmarked map position 3."
END
GUI:ViewView4
"View Bookmark 4"
END
GUI:ViewView4Description
// context: help text for 'View Bookmark X' command
"View bookmarked map position 4."
END
GUI:ViewView5
"View Bookmark 5"
END
GUI:ViewView5Description
// context: help text for 'View Bookmark X' command
"View bookmarked map position 5."
END
GUI:ViewView6
"View Bookmark 6"
END
GUI:ViewView6Description
// context: help text for 'View Bookmark X' command
"View bookmarked map position 6."
END
GUI:ViewView7
"View Bookmark 7"
END
GUI:ViewView7Description
// context: help text for 'View Bookmark X' command
"View bookmarked map position 7."
END
GUI:ViewView8
"View Bookmark 8"
END
GUI:ViewView8Description
// context: help text for 'View Bookmark X' command
"View bookmarked map position 8."
END
GUI:BookmarkXSet
// comment: Mesage to user when they set a bookmark, it. 'Bookmark #2 set.' or 'Bookmark #8 set'.
"Bookmark #%d set."
END
GUI:CenterBase
// context: It centers view over the player's base
"Center Base"
END
GUI:CenterBaseDescription
// context: help text for 'Center Base' command
"Center the view about the player's base."
END
GUI:SelectNone
// context: command unselect everything
"Select None"
END
GUI:SelectAll
// context: command select all units
"Select All"
END
GUI:SelectAllDescription
// context: help text for 'Select all' command
"Selects all military units."
END
GUI:SelectNextUnit
// context: command select next object
"Next Object"
END
GUI:SelectNextUnitDescription
// context: help text for 'Next Object' command
"Select the next object."
END
GUI:SelectPrevUnit
// context: command select previous object
"Previous Object"
END
GUI:SelectPrevUnitDescription
// context: help text for 'Previous Object' command
"Select the previous unit."
END
GUI:SelectNextWorker
// context: command select next worker
"Next Worker"
END
GUI:SelectNextWorkerDescription
// context: help text for 'Next Worker' command
"Select the next Worker."
END
GUI:SelectPrevWorker
// context: command select previous worker
"Previous Worker"
END
GUI:SelectPrevWorkerDescription
// context: help text for 'Previous Worker' command
"Select the previous Worker."
END
GUI:TypeSelect
// context: command to select units by type
"Type Select"
END
GUI:TypeSelectDescription
// context: help text for 'Type Select' command
"Selects units by type. Double left click a unit to select all of the same type."
END
GUI:SelectHeroDescription
"Select a Hero"
END
GUI:SelectHero
"Select Hero"
END
APT:MyHeroSubTitle
"SELECT HERO"
END
APT:MyHeroes
// Context: Button name for My Heroes section in the Main Menu
"MY HEROES"
END
APT:DistributeAttributePoints
// In create a hero customize screen
"Distribute Attribute Points"
END
APT:Quit
// Context: Button on the Main Menu allowing the player to close the game
"QUIT"
END
// comment: Player can create Teams and then use them as if they were a single unit
GUI:CreateTeam0
// context: Command to Create Team X
"Create Team 0"
END
GUI:CreateTeam0Description
// context: Help text for 'Create Team X' command
"Creates team 0 from currently selected units."
END
GUI:CreateTeam1
// context: Command to Create Team X
"Create Team 1"
END
GUI:CreateTeam1Description
// context: Help text for 'Create Team X' command
"Creates team 1 from currently selected units."
END
GUI:CreateTeam2
// context: Command to Create Team X
"Create Team 2"
END
GUI:CreateTeam2Description
// context: Help text for 'Create Team X' command
"Creates team 2 from currently selected units."
END
GUI:CreateTeam3
// context: Command to Create Team X
"Create Team 3"
END
GUI:CreateTeam3Description
// context: Help text for 'Create Team X' command
"Creates team 3 from currently selected units."
END
GUI:CreateTeam4
// context: Command to Create Team X
"Create Team 4"
END
GUI:CreateTeam4Description
// context: Help text for 'Create Team X' command
"Creates team 4 from currently selected units."
END
GUI:CreateTeam5
// context: Command to Create Team X
"Create Team 5"
END
GUI:CreateTeam5Description
// context: Help text for 'Create Team X' command
"Creates team 5 from currently selected units."
END
GUI:CreateTeam6
// context: Command to Create Team X
"Create Team 6"
END
GUI:CreateTeam6Description
// context: Help text for 'Create Team X' command
"Creates team 6 from currently selected units."
END
GUI:CreateTeam7
// context: Command to Create Team X
"Create Team 7"
END
GUI:CreateTeam7Description
// context: Help text for 'Create Team X' command
"Creates team 7 from currently selected units."
END
GUI:CreateTeam8
// context: Command to Create Team X
"Create Team 8"
END
GUI:CreateTeam8Description
// context: Help text for 'Create Team X' command
"Creates team 8 from currently selected units."
END
GUI:CreateTeam9
// context: Command to Create Team X
"Create Team 9"
END
GUI:CreateTeam9Description
// context: Help text for 'Create Team X' command
"Creates team 9 from currently selected units."
END
GUI:SelectTeam0
// context: Command to Select Team X
"Select Team 0"
END
GUI:SelectTeam0Description
// context: Help text for 'Select Team X' command
"Select members of team 0."
END
GUI:SelectTeam1
// context: Command to Select Team X
"Select Team 1"
END
GUI:SelectTeam1Description
// context: Help text for 'Select Team X' command
"Select members of team 1."
END
GUI:SelectTeam2
// context: Command to Select Team X
"Select Team 2"
END
GUI:SelectTeam2Description
// context: Help text for 'Select Team X' command
"Select members of team 2."
END
GUI:SelectTeam3
// context: Command to Select Team X
"Select Team 3"
END
GUI:SelectTeam3Description
// context: Help text for 'Select Team X' command
"Select members of team 3."
END
GUI:SelectTeam4
// context: Command to Select Team X
"Select Team 4"
END
GUI:SelectTeam4Description
// context: Help text for 'Select Team X' command
"Select members of team 4."
END
GUI:SelectTeam5
// context: Command to Select Team X
"Select Team 5"
END
GUI:SelectTeam5Description
// context: Help text for 'Select Team X' command
"Select members of team 5."
END
GUI:SelectTeam6
// context: Command to Select Team X
"Select Team 6"
END
GUI:SelectTeam6Description
// context: Help text for 'Select Team X' command
"Select members of team 6."
END
GUI:SelectTeam7
// context: Command to Select Team X
"Select Team 7"
END
GUI:SelectTeam7Description
// context: Help text for 'Select Team X' command
"Select members of team 7."
END
GUI:SelectTeam8
// context: Command to Select Team X
"Select Team 8"
END
GUI:SelectTeam8Description
// context: Help text for 'Select Team X' command
"Select members of team 8."
END
GUI:SelectTeam9
// context: Command to Select Team X
"Select Team 9"
END
GUI:SelectTeam9Description
// context: Help text for 'Select Team X' command
"Select members of team 9."
END
GUI:ViewTeam0
// context: Command to Select Team X
"Center Team 0"
END
GUI:ViewTeam0Description
// context: Help text for 'Select Team X' command
"Select and center view about team 0."
END
GUI:ViewTeam1
// context: Command to Select and Center the View over Team X
"Center Team 1"
END
GUI:ViewTeam1Description
// context: Help text for 'Center Team X' command
"Select and center view about team 1."
END
GUI:ViewTeam2
// context: Command to Select and Center the View over Team X
"Center Team 2"
END
GUI:ViewTeam2Description
// context: Help text for 'Center Team X' command
"Select and center view about team 2."
END
GUI:ViewTeam3
// context: Command to Select and Center the View over Team X
"Center Team 3"
END
GUI:ViewTeam3Description
// context: Help text for 'Center Team X' command
"Select and center view about team 3."
END
GUI:ViewTeam4
// context: Command to Select and Center the View over Team X
"Center Team 4"
END
GUI:ViewTeam4Description
// context: Help text for 'Center Team X' command
"Select and center view about team 4."
END
GUI:ViewTeam5
// context: Command to Select and Center the View over Team X
"Center Team 5"
END
GUI:ViewTeam5Description
// context: Help text for 'Center Team X' command
"Select and center view about team 5."
END
GUI:ViewTeam6
// context: Command to Select and Center the View over Team X
"Center Team 6"
END
GUI:ViewTeam6Description
// context: Help text for 'Center Team X' command
"Select and center view about team 6."
END
GUI:ViewTeam7
// context: Command to Select and Center the View over Team X
"Center Team 7"
END
GUI:ViewTeam7Description
// context: Help text for 'Center Team X' command
"Select and center view about team 7."
END
GUI:ViewTeam8
// context: Command to Select and Center the View over Team X
"Center Team 8"
END
GUI:ViewTeam8Description
// context: Help text for 'Center Team X' command
"Select and center view about team 8."
END
GUI:ViewTeam9
// context: Command to Select and Center the View over Team X
"Center Team 9"
END
GUI:ViewTeam9Description
// context: Help text for 'Center Team X' command
"Select and center view about team 9."
END
// comment:
GUI:LocalIPDesc
// context: IP address of the player computer
"Local IP"
END
GUI:RemoteIPDesc
// context: IP address of the opponent computer
"Remote IP"
END
// context: DO NOT TRANSLATE - DEBUG INFO ONLY
GUI:SaveCamera
"Save camera in replays"
END
GUI:UseCamera
"Use saved camera in replays"
END
GUI:Mute
// context: title above mute buttons in in-game diplomacy screen. MUST BE SHORT - SPACE IS LIMITED
"Mute"
END
GUI:NeedHumanPlayers
// context: The host is (and any other humans are) observers. At least one human must be willing to play.
"You need a non-observer human player to start the game."
END
GUI:NeedWOTREnemy
"You need an enemy to start a War of the Ring game."
END
Mouse:Windows
"Windows Cursor"
END
Mouse:W3D
"W3D Cursor"
END
Mouse:Poly
"Polygon Cursor"
END
Mouse:DX8
"DX8 Cursor"
END
// context:
// comment: Mouse cursors names
Mouse:Heal
// context: Heal cursor
"Get Healed"
END
Mouse:GetRepaired
// context: Repair Cursor
"Get Repaired"
END
Mouse:Dock
// context: Dock cursor. Certain units can dock in buildings to load/unload goods
"Dock"
END
Mouse:DoRepair
// context: Repair Cursor
"Repair"
END
Mouse:ResumeConstruction
// context: Cusor to command the Dozer to resume the construction of a structure
"Resume Construction"
END
Mouse:Enter
// context: Cursor to order units to enter buildings/transports
"Enter"
END
Mouse:SetRallyPoint
// context: A Rally point is a predefine path that the units follow when they came out of buildings. This is a curso to define the end of that path
"Set Rally Point"
END
Mouse:DisguiseAsVehicle
// context: Cursor to order a unit to disguise as other
"Disguise As This!"
End
Mouse:Invalid
// contest: Invalid command cursor.
"INVALID"
END
Mouse:PlaceBeacon
// context: Place a Becon cursor (Beacon is like Post-It note in the map for the player)
"Place Beacon"
END
// comment:
// context: DO NOT TRANSLATE
SCRIPT:TestString
"This is like a test string, dude."
END
SCRIPT:LongTestString
"This is like a really long test string, dude. It makes sure that the word wrap and the spacing works."
// context: deploy the seige ramp from the siege tower
"Retract"
END
CONTROLBAR:ToolTipSiegeDeploy
// context: deploy the seige ramp from the siege tower
"Retract from wall"
END
CONTROLBAR:SiegeRetract
// context: retract ramp back into the siege tower
"&Retract"
END
CONTROLBAR:ToolTipSiegeRetract
// context: retract ramp back into the siege tower
"Retract from wall"
END
CONTROLBAR:ObsPlayerLabel
// context: player name/team text on the observer control bar
"%ls (Team %ls)"
END
CONTROLBAR:ObserveNextPlayer
// Context: help text title for the observe next player button
"Observe Next Player"
END
CONTROLBAR:ObserveNextPlayerDescription
// Context: help text description for the observe next player button
"View the game from the perspective of the next player"
END
CONTROLBAR:ObservePriorPlayer
// Context: help text title for the observe prior player button
"Observe Previous Player"
END
CONTROLBAR:ObservePriorPlayerDescription
// Context: help text description for the observe prior player button
"View the game from the perspective of the previous player"
END
CONTROLBAR:OrRequirement
// context: For the command button of building a strategy center. Inserted into the building requirements list in the tooltip
"or"
END
CONTROLBAR:GeneralsPromotion
// context: part of the tooltip where the requirements to build a unit are listed. This is to signify that this unit requires an upgrade from the generals powers menu.
"Battle for Middle-earth Promotion"
END
CONTROLBAR:UpgradeRequired
// context: part of the tooltip where the requirements to build a unit are listed. This signifies that the unit is missing one or more upgrades."
"Upgrade Missing (design spec required!)"
END
CONTROLBAR:GeneralsExp
// context:tooltip header for the Battle for Middle-earth experience bar.
"Battle for Middle-earth Experience"
END
CONTROLBAR:GeneralsExpDescription
// context:tooltip description for the Battle for Middle-earth experience bar.
"This meter shows how close you are to reaching your next level."
END
CONTROLBAR:BriefingHistory
// context: Button to go to the chat window in Solo play, when it displays a history of mission briefings
"Mission Briefings"
END
CONTROLBAR:BriefingHistoryDescription
// context: Help text for the communicator button in Solo play, when it displays a history of mission briefings
"Click to see mission briefings."
END
CONTROLBAR:Power
// tooltip for the power
"Power"
END
CONTROLBAR:PowerDescription
// tooltip for the power
"Current Power: %d\nRequired Power: %d"
END
CONTROLBAR:Money
// tooltip for the Money
"Resources"
END
CONTROLBAR:MoneyDescription
// tooltip for the money
"This is the amount of resources that you have."
END
CONTROLBAR:EvilPlayerExperienceMenu
"Powers Menu"
END
CONTROLBAR:EvilPlayerExperienceMenuDescription
"Increase the Power of the One Ring.\n Destroy units to gain new powers"
END
CONTROLBAR:GoodPlayerExperienceMenu
"Powers Menu"
END
CONTROLBAR:GoodPlayerExperienceMenuDescription
"Increase the Power of the Evenstar.\n Destroy units to gain new powers"
END
CONTROLBAR:UpDown
"Show/Hide Toggle"
END
CONTROLBAR:UpDownDescription
"Toggles whether the control bar is shown or hidden."
END
CONTROLBAR:Demoralize
"Demoralize"
END
CONTROLBAR:GrabPassenger
"Grab &Weapon"
END
CONTROLBAR:EntFindRock
"Find a &Rock"
END
CONTROLBAR:TrollFindRock
"Find a &Rock"
END
CONTROLBAR:TrollFindTastyOrc
"F&ind an Orc to Eat"
END
CONTROLBAR:TrollFindOrcToHold
"Find an Orc to Hold"
END
CONTROLBAR:GrabBuildingChunk
"Grab &Building Chunk"
END
CONTROLBAR:GrabAndEatPassenger
"Eat Unit"
END
CONTROLBAR:SpecialAbilityIgnite
"&Ignite"
END
CONTROLBAR:SpecialAbilityFlamingSword
"F&laming Sword"
END
CONTROLBAR:SpecialAbilityFireWhip
"Fire &Whip"
END
CONTROLBAR:SpecialAbilityBalrogScream
"Screa&m"
END
CONTROLBAR:SpecialAbilityBalrogBreath
"B&reathe Fire"
END
CONTROLBAR:SpecialAbilityBalrogWings
"Wing&s"
END
CONTROLBAR:KnifeFighter
"Knife Figh&ter"
END
CONTROLBAR:ToolTipKnifeFighter
"Requires Level 2 \n left click to activate \n Alternate melee attack \n +20% Armor"
END
CONTROLBAR:DwarfToss
"Grab Gi&mli"
END
CONTROLBAR:SwoopAttack
"Swoop Attack"
End
CONTROLBAR:ChargeAttack
"&Charge Attack"
END
CONTROLBAR:ToolTipSpecialAbilityChargeAttack
"Order Mumakil to trample the enemy \n Left click icon then left click on target"
END
CONTROLBAR:Guard
"&Guard"
END
CONTROLBAR:GuardUnit
"Guard &Unit"
END
CONTROLBAR:GuardWithoutPursuit
"Guard &Close"
END
CONTROLBAR:GuardFlyingUnitsOnly
"Guard Ai&r"
END
CONTROLBAR:AttackMove
"&Attack Move"
END
CONTROLBAR:Stop
"&Stop"
END
CONTROLBAR:Waypoints
"&Waypoint"
END
CONTROLBAR:CancelBuild
"&Cancel Build"
END
CONTROLBAR:Contaminate
"&Contaminate"
END
CONTROLBAR:Bloodthirsty
"Blood&thirsty"
END
CONTROLBAR:ToolTipBloodthirsty
"Order this unit to kill a friendly unit \n to gain combat experience \n Left click icon then left click on target units"
END
CONTROLBAR:UnderConstructionDesc
"Building: %.0f%%"
END
CONTROLBAR:CouncilDesc
"Building: %.0f%%"
END
CONTROLBAR:PlantShield
// context: When the Gondor Tower Shield Guard plants his shield into the ground to enter defensive mode.
"&Plant Shield"
END
CONTROLBAR:RaiseShield
// context: When the Gondor Tower Shield Guard raises his shield from the ground to be able to move faster.
"&Raise Shield"
END
CONTROLBAR:ToolTipPlantShield
// context: Tooltip description when the Gondor Tower Shield Guard plants his shield into the ground to enter defensive mode.
"Plants shield into ground to improve defense. Speed greatly reduced."
END
CONTROLBAR:ToolTipRaiseShield
// context: Tooltip description when the Gondor Tower Shield Guard raises his shield from the ground to be able to move faster.
"Removes shield from ground to move normally."
END
// context: Units and Structures Names. Please consult the UNITS & Structures Document for more information.
CONTROLBAR:Evacuate
"Evacuate"
End
CONTROLBAR:ExecuteRailedTransport
"Transport"
END
CONTROLBAR:StructureExit
"E&xit Structure"
END
CONTROLBAR:SpawnOrcs
"Spawn Orcs"
END
CONTROLBAR:RainOfFire
"Rain of Fire"
END
CONTROLBAR:TransportExit
"Exit Transport"
END
CONTROLBAR:SetRallyPoint
"&Rally Point"
END
CONTROLBAR:Sell
"Demolish"
END
CONTROLBAR:Options
"In game Menu"
END
CONTROLBAR:OptionsDescription
"Pause the game to change options, \n save, load, restart \n or exit"
END
CONTROLBAR:MultiPlayerOptionsDescription
"Click here to to \n change your options \n or to exit"
END
CONTROLBAR:EnemyRank
"Enemy Power"
END
CONTROLBAR:EnemyRankDescription
"Track your opponents power level"
END
CONTROLBAR:Objectives
"Objectives"
END
CONTROLBAR:ObjectivesDescription
"Your current campaign goals"
END
CONTROLBAR:PlayerStatus
"Objectives"
END
CONTROLBAR:PlayerStatusDescription
"View Player Status and Tribute"
END
CONTROLBAR:Resources
"Resources"
END
CONTROLBAR:ResourcesDescription
"Collected resources available to spend on \n units, structures and upgrades"
END
CONTROLBAR:ResourceMultiplier
"Resource Multiplier"
END
CONTROLBAR:ResourceMultiplierDescription
"Resource bonuses"
END
CONTROLBAR:CommandPoints
"Command Points"
END
CONTROLBAR:CommandPointsDescription
"Current population/unit population cap"
END
CONTROLBAR:CommandPointsLivingWorld
"Command Points"
END
CONTROLBAR:CommandPointsLivingWorldDescription
"Unit population cap"
END
CONTROLBAR:MaxEvenstarPower
"Power of the Evenstar"
END
CONTROLBAR:MaxEvenstarPowerDescription
"Number of Power Points you can spend on abilities"
END
CONTROLBAR:MaxRingPower
"Power of the One Ring"
END
CONTROLBAR:MaxRingPowerDescription
"Number of Power Points you can spend on abilities"
END
CONTROLBAR:IdleWorker
"Idle worker"
END
// context:
CONTROLBAR:TooltipSetRallyPoint
"Set rally point."
END
CONTROLBAR:IdleWorkerDescription
// context: Help text for IDLE button. THe idle button looks for workers in idle state so the player can assign them tasks.
"Click to select the next idle worker."
END
CONTROLBAR:Beacon
// context: A Beacon is like a Post-It note that the player can place in a map
"Beacon"
END
CONTROLBAR:BeaconDescription
// context: Help text for the place a beacon icon
"Click to place a beacon."
END
CONTROLBAR:Communicator
// context: Button to go to the chat window
"Communicator"
END
CONTROLBAR:CommunicatorDescription
// context: Help text for the communicator button
"Click to open the Battle for Middle-earth Messenger."
// comment: Units, Structures & Objects names. They are displayed when the player mouse over the object and pasuses a bit on it.For the Units and Side specific structures you'll find information in the documentation we supplied you. However there is some notes for the ones we thought were unclear.
//"A single line of text should be no longer than this one." ///////////////////
SCRIPT:MBTutorial_Objective01
"Learn camera and unit controls."
End
SCRIPT:MBTutorial_Objective02
"Defeat the goblins at the first camp."
End
SCRIPT:MBTutorial_Objective03
"Defeat all goblins at the remaining camps."
End
SCRIPT:MBTutorial_Objective04
"Destroy the spider lairs."
End
SCRIPT:MBTutorial_Objective05
"Capture the outpost."
End
SCRIPT:MBTutorial_Objective06
"Build a fortress."
End
SCRIPT:MBTutorial_Objective07
"Build a base."
End
SCRIPT:MBTutorial_Objective08
"Build walls and wall defenses."
End
SCRIPT:MBTutorial_Objective09
"Build an army."
End
SCRIPT:MBTutorial_Objective10
"Defend the base."
End
SCRIPT:MBTutorial_BonusObjective01
"Learn about objectives."
End
SCRIPT:MBTutorial_MissionText01
"Welcome to the White Mountains."
End
SCRIPT:MBTutorial_MissionText02
"We must rid this pass of goblins."
End
SCRIPT:MBTutorial_MissionText03
"To pan around, hold down the right mouse button and move your mouse around."
End
SCRIPT:MBTutorial_MissionText04
"You can also use the arrow keys on your keyboard to do this."
End
SCRIPT:MBTutorial_MissionText05
"To select the soldiers left click on them with your cursor."
End
SCRIPT:MBTutorial_MissionText06
"Move the soldiers into the camp by right clicking on the ground in the spotlight up ahead."
End
SCRIPT:MBTutorial_MissionText07
"Spotlights will help guide you through this mission."
End
SCRIPT:MBTutorial_MissionText08
"Goblins have been raiding these camps. Lead the soldiers into battle against the goblins."
End
SCRIPT:MBTutorial_MissionText09
"Next you'll need to know how to select an army."
End
SCRIPT:MBTutorial_MissionText10
"In order to select multiple battalions quickly, click and hold the left mouse button down on empty space and drag your mouse over the units you wish to select."
End
SCRIPT:MBTutorial_MissionText11
"Try selecting the battalions in those spotlights by using the selection box method."
End
SCRIPT:MBTutorial_MissionText12
"Move those units up to the spotlight ahead by right clicking on the ground with them selected."
End
SCRIPT:MBTutorial_MissionText13
"Select your army again using the selection box method."
End
SCRIPT:MBTutorial_MissionText14
"Now issue them an attack command by right clicking on the Goblins. The red attack cursor will indicate which units are enemy to you."
End
SCRIPT:MBTutorial_MissionText15
"Issue your attack order by selecting your units and right clicking on the enemy goblins."
End
SCRIPT:MBTutorial_MissionText16
"Other camps are being attacked and need support."
End
SCRIPT:MBTutorial_MissionText17
"The Palantir is that object located at the bottom left of your screen. It has a variety of useful buttons and information such as the mini-map."
End
SCRIPT:MBTutorial_MissionText18
"The Mini-Map is an overhead view of the entire map. Currently the mini-map is being flashed with the two camps you need to help."
End
SCRIPT:MBTutorial_MissionText19
"White flashes inform you of objective locations. While a red flash would indicate where your forces are being attacked."
End
SCRIPT:MBTutorial_MissionText20
"On the Palantir is the Objectives Menu. Click on the Objective button now to see what your current objective is."
End
SCRIPT:MBTutorial_MissionText21
"There are two types of Objectives, Main Objectives and Bonus Objectives. Main Objectives appear in white text and need to be accomplished in order to complete a mission."
End
SCRIPT:MBTutorial_MissionText22
"Bonus Objectives appear in green text. You may choose to complete them, but they won't count against you if you don't."
End
SCRIPT:MBTutorial_MissionText23
"An Objective with a check mark in its box is an objective you've completed."
End
SCRIPT:MBTutorial_MissionText24
"To exit the Objectives Screen, click on the Resume Game button at the bottom."
End
SCRIPT:MBTutorial_MissionText25
"Now, move your army to those camps and help eliminate the goblins."
End
SCRIPT:MBTutorial_MissionText26
"The other camp is still under attack."
End
SCRIPT:MBTutorial_MissionText27
"All the camps are now secure and the road between them is safe."
End
SCRIPT:MBTutorial_MissionText28
"We need to set up a larger camp, but we'll need a great deal of land with which to do so."
End
SCRIPT:MBTutorial_MissionText29
"Up ahead is such an expanse of land, but it is held by Spider Lairs."
End
SCRIPT:MBTutorial_MissionText30
"Destroy those lairs and we should be able to establish a new camp here."
End
SCRIPT:MBTutorial_MissionText31
"When a lair is destroyed, it will leave behind rubble. You will also need to destroy the rubble or else the lair will rebuild itself."
End
SCRIPT:MBTutorial_MissionText32
"You may have noticed that after you destroyed the lairs, they left some treasure behind for you to collect."
End
SCRIPT:MBTutorial_MissionText33
"To capture this outpost, select a battallion and right click on the flag next to the outpost."
End
SCRIPT:MBTutorial_MissionText34
"While the building is being captured its current flag will lower and our flag will rise in its place."
End
SCRIPT:MBTutorial_MissionText35
"The outpost will now provide further resources for our army."
End
SCRIPT:MBTutorial_MissionText36
"We sent a builder your way to construct our new camp."
End
SCRIPT:MBTutorial_MissionText37
"Select a Builder by left clicking on it."
End
SCRIPT:MBTutorial_MissionText38
"You'll notice that a menu appears on the right hand side of the screen. This menu contains all the buildings that are currently available to build."
End
SCRIPT:MBTutorial_MissionText39
"We'll need a fortress. To build a fortress left click on the fortress button which is flashing now."
End
SCRIPT:MBTutorial_MissionText40
"In order to place down a building, left click anywhere on the land. For the purposes of this camp, place your fortress on the spotlight."
End
SCRIPT:MBTutorial_MissionText41
"Fortresses can produce more builders should the need arise. Fortresses can also build heroes, such as our Lord Boromir."
End
SCRIPT:MBTutorial_MissionText42
"They also have upgrades available to them, but we'll get to that another time."
End
SCRIPT:MBTutorial_MissionText43
"Now that we have a fortress built, we'll need an economy to fund our base."
End
SCRIPT:MBTutorial_MissionText44
"Select a builder and have it build a farm on the spotlight in the upper left. You'll notice that as you're placing the farm it has a percentage attached to it. This percentage will tell you how productive it will be given its current placement on land."
End
SCRIPT:MBTutorial_MissionText45
"Mountains, oceans, rivers, or other impassable areas will take away from the productivity of a farm. The resources our farms produce can be tracked by the number at the bottom left of the Palantir."
End
SCRIPT:MBTutorial_MissionText46
"Farms contribute to your army's command point limit. So the more farms you build, the more battalions you can command."
End
SCRIPT:MBTutorial_MissionText47
"Command Points are tracked by the number at the bottom right of the Palantir."
End
SCRIPT:MBTutorial_MissionText48
"Select the builder again and build a barracks on the next spotlight."
End
SCRIPT:MBTutorial_MissionText49
"The barracks will be able to produce soldiers and tower guard."
End
SCRIPT:MBTutorial_MissionText50
"Build an archery range on the other spotlight."
End
SCRIPT:MBTutorial_MissionText51
"The archery range will be able to produce archers and Ithilien rangers."
End
SCRIPT:MBTutorial_MissionText52
"Now our base will need fortifications."
End
SCRIPT:MBTutorial_MissionText53
"In order to fortify our base, we'll need to set up wall spans. Wall spans begin with wall hubs, which can be built from either our fortress or from our builders."
End
SCRIPT:MBTutorial_MissionText54
"In order to build them from the fortress, click on the build plot highlighted."
End
SCRIPT:MBTutorial_MissionText55
"Click on the wall hub button to begin building it now."
End
SCRIPT:MBTutorial_MissionText56
"Select the wall hub to bring up a build wall button."
End
SCRIPT:MBTutorial_MissionText57
"Click that button and move your cursor to the spotlight to the right. As you move your mouse you'll see a see-through wall. This is how your wall will look when you've finished building it."
End
SCRIPT:MBTutorial_MissionText58
"To build it, left click on the ground at the spotlight."
End
SCRIPT:MBTutorial_MissionText59
"Click on the wall hub you just built in the spotlight and build another wall off to the south. Another spotlight is set up showing you where your wall should end."
End
SCRIPT:MBTutorial_MissionText60
"Select the next build plot highlighted on the fortress and build a wall span to the spotlight to the right. Then build to the next spotlight in the north."
End
SCRIPT:MBTutorial_MissionText61
"Next we will need to build wall defenses."
End
SCRIPT:MBTutorial_MissionText62
"You may upgrade a wall with structures such as arrow towers, trebuchets, gates or wall hubs."
End
SCRIPT:MBTutorial_MissionText63
"What we really need right now are the trebuchets. Select any wall segment and build a trebuchet upgrade on it."
End
SCRIPT:MBTutorial_MissionText64
"Build 2 battalions of Gondor soldiers from the barracks."
End
SCRIPT:MBTutorial_MissionText65
"Now build two battalions of Gondor archers from the archery range."
End
SCRIPT:MBTutorial_MissionText66
"We'll need a Hero to lead our troops. Heroes can be purchased from the fortress. If your heroes should fall in battle, they can be revived from the fortress as well."
End
SCRIPT:MBTutorial_MissionText67
"To summon a Hero, select your fortress and click on the heroes button. This will bring up a menu of all the current heroes you're allowed to build. Right now Boromir is residing in our fortress."
End
SCRIPT:MBTutorial_MissionText68
"Click on his portrait to summon him."
End
SCRIPT:MBTutorial_MissionText69
"Heroes in general have an array of special powers and abilites that make them unique and vital for a strong army. Select Boromir now."
End
SCRIPT:MBTutorial_MissionText70
"You will find a hero's abilities on the palantir. Some are passive abilities which are always enabled such as Boromir's leadership ability."
End
SCRIPT:MBTutorial_MissionText71
"Other powers can be set to autocast by right clicking its button in the palantir. You will see its outline sparkle when this is enabled."
End
SCRIPT:MBTutorial_MissionText72
"Right click on Boromir's Horn of Gondor ability to set it to autocast."
End
SCRIPT:MBTutorial_MissionText73
"Our army is built and Gondor's new fortress is complete. You've learned all the basics of building and controlling a base and an army."
End
SCRIPT:MBTutorial_MissionText74
"SCOUT: The goblins, they're here! A large force has gathered and is moving towards this very spot."
End
SCRIPT:MBTutorial_MissionText75
"You will have to defend this base as you've done before with the camps."
End
SCRIPT:MBTutorial_MissionText76
"Remember, select your army and right click on the enemy units to issue attack orders. You can select one battalion at a time and issue them attack orders to specific enemy battalions."
End
SCRIPT:MBTutorial_MissionText77
"Victory is ours! Great job my lord! That ought to send those Goblins back to their caves."
End
SCRIPT:MBTutorial_MissionText78
"Come back when you're ready to finish them off by playing through the Advanced Tutorial."
//"A single line of text should be no longer than this one." ///////////////////
SCRIPT:MATutorial_Objective01
"Learn stances."
End
SCRIPT:MATutorial_Objective02
"Issue a formation preview order to an army."
End
SCRIPT:MATutorial_Objective03
"Capture the shipwright."
End
SCRIPT:MATutorial_Objective04
"Build a transport and garrison it."
End
SCRIPT:MATutorial_Objective05
"Attack-move on the enemy camp."
End
SCRIPT:MATutorial_Objective06
"Use powers to kill the goblins and move past the wall."
End
SCRIPT:MATutorial_Objective07
"Use fire to destroy the enemy camp."
End
SCRIPT:MATutorial_Objective08
"Destroy the goblin base."
End
SCRIPT:MATutorial_MissionText01
"Welcome back to the White Mountains. As you can see we've been very busy here, \n but the goblin attacks have yet to stop."
End
SCRIPT:MATutorial_MissionText02
"The goblins seem to be coming from across the river. I suggest \n we take the fight to their base!"
End
SCRIPT:MATutorial_MissionText03
"Before we move forward, I would like to teach you some \n of the tactics that our battalions have been working on."
End
SCRIPT:MATutorial_MissionText04
"Each battalion can enter a particular attack mode, or what we refer to as stances. These stances can boost their power or defense. Click on the Gondor soldier battalion in the spotlight."
End
SCRIPT:MATutorial_MissionText05
"The stances button is located on the palantir. If you click on it, it will bring up a menu with 3 stances to choose from."
End
SCRIPT:MATutorial_MissionText06
"The Battle Stance is the default stance for all units and renders no bonuses or penalties to a unit's abilities."
End
SCRIPT:MATutorial_MissionText07
"The Aggressive Stance will increase a unit's offensive capabilities while decreasing their defensive capabilities."
End
SCRIPT:MATutorial_MissionText08
"The Hold Ground Stance will greatly increase a unit's defensive capabilities while decreasing their offensive capabilities."
End
SCRIPT:MATutorial_MissionText09
"Set the battalion you have selected into its Aggressive Stance by clicking on the Aggressive Stance button."
End
SCRIPT:MATutorial_MissionText10
"Now let's have our army form up into a battle line."
End
SCRIPT:MATutorial_MissionText11
"Select multiple battalions and move your cursor over to the spotlight."
End
SCRIPT:MATutorial_MissionText12
"Now press and hold both the right and left mouse buttons and drag your mouse. You'll notice that a formation preview will display on the ground. Once you release the mouse buttons, your units will form up into this battle line."
End
SCRIPT:MATutorial_MissionText13
"We must take our army across the river and over to the enemy's base. In order to do so we will need a shipwright."
End
SCRIPT:MATutorial_MissionText14
"There's a shipwright to the East of here along the river."
End
SCRIPT:MATutorial_MissionText15
"Move a battalion to the shipwright and capture it. Remember to capture it by right clicking on the flag while having a battalion selected."
End
SCRIPT:MATutorial_MissionText16
"Selecting the shipwright will bring up options of different types of vessels you may purchase."
End
SCRIPT:MATutorial_MissionText17
"The transport will ferry your troops across large bodies of water."
End
SCRIPT:MATutorial_MissionText18
"Battleships will help destroy enemy ships that impede your way."
End
SCRIPT:MATutorial_MissionText19
"Gondor has sent naval reinforcments. Let's join up with them. Select the shipwright and click on the Transport to begin building one."
End
SCRIPT:MATutorial_MissionText20
"Now select your battalion and right click on the Transport. You'll notice that your cursor changes to a garrison icon. Other structures in Middle-earth can be garrisoned as well, so keep an eye out for that icon."
End
SCRIPT:MATutorial_MissionText21
"Great, now move your transport into the spotlight to join up with the rest of the Gondor convoy."
End
SCRIPT:MATutorial_MissionText22
"GONDOR OFFICER: A fell beast! Watch out!"
End
SCRIPT:MATutorial_MissionText23
"GONDOR OFFICER: It destroyed one of the Transports! Hurry, get to the beach quickly!"
End
SCRIPT:MATutorial_MissionText24
"GONDOR OFFICER: Engage those Corsair ships! Send them to the bottom of the river!"
End
SCRIPT:MATutorial_MissionText25
"In order to deploy your units from a Transport, select the Transport and give it a move order on land."
End
SCRIPT:MATutorial_MissionText26
"There's one of their camps up ahead. Issue an Attack-move order and that should take care of them."
End
SCRIPT:MATutorial_MissionText27
"To issue an Attack-move order, select your army and press the A key on your keyboard. This will change your cursor to an Attack-move cursor."
End
SCRIPT:MATutorial_MissionText28
"Then, right click on the ground in the spotlight behind the camp. This will send your army on a path of destruction to that point, killing every enemy they encounter."
End
SCRIPT:MATutorial_MissionText29
"It appears as though the goblins have retreated over that wall. Unfortunately goblins are able to scale walls by climbing them whereas we are not, nor do we have any siege weapons to take down those walls."
End
SCRIPT:MATutorial_MissionText30
"We'll have to call in for greater powers to help us progress."
End
SCRIPT:MATutorial_MissionText31
"At your disposal is a list of powers that can be purchased from the Evenstar icon located on the palantir. Click on the Evenstar icon now."
End
SCRIPT:MATutorial_MissionText32
"As you can see, all the powers are tiered, which means you have to purchase the lower costing powers in order to access the more expensive powers."
End
SCRIPT:MATutorial_MissionText33
"In order to purchase a power, you must have an amount of power points equal to or greater than the number associated with that power."
End
SCRIPT:MATutorial_MissionText34
"Go ahead and purchase the Arrow Volley and Earthquake powers. They are currently the only powers available to buy."
End
SCRIPT:MATutorial_MissionText35
"To exit, click the Accept button at the bottom of the screen."
End
SCRIPT:MATutorial_MissionText36
"Every time you buy a new power, it will appear on the left hand side of your screen just above the palantir."
End
SCRIPT:MATutorial_MissionText37
"Now back to the battle. Left click on the Arrow Volley power and move your cursor over the goblins."
End
SCRIPT:MATutorial_MissionText38
"To use the power, left click on the ground."
End
SCRIPT:MATutorial_MissionText38b
"To use the power, left click on the ground."
End
SCRIPT:MATutorial_MissionText39
"Keep in mind that certain powers such as Arrow Volley can only be cast in areas that are visible to you."
End
SCRIPT:MATutorial_MissionText40
"Now to get past these walls. Unfortunately the gate is in disrepair and cannot be opened, so we'll have to destroy these walls."
End
SCRIPT:MATutorial_MissionText41
"The Earthquake power will deal a significant amount of damage to these walls and should be enough to clear our path."
End
SCRIPT:MATutorial_MissionText42
"Left click on the Earthquake power now and left click underneath those walls to cast it."
End
SCRIPT:MATutorial_MissionText43
"Continue north along the path and be wary of any camps you encounter."
End
SCRIPT:MATutorial_MissionText44
"ITHILIEN RANGER: Milord, we are glad you have come. We've been keeping an eye on this Goblin camp and have set up a trap for them. All we need to do is set the forest ablaze around them and it should spread into their camp."
End
SCRIPT:MATutorial_MissionText45
"Fire has become a valuable asset as of late. Unfortunately in our enemy's hands it could be a serious danger."
End
SCRIPT:MATutorial_MissionText46
"Select the rangers who have joined you and have them volley their arrows into the spotlights. This will start a fire there and you'll be able to watch it spread into the enemy's base."
End
SCRIPT:MATutorial_MissionText47
"That was the last of their camps, their main base is just to the west."
End
SCRIPT:MATutorial_MissionText48
"There's their main base. It appears as though those tunnels are how they've been traveling through these mountains."
End
SCRIPT:MATutorial_MissionText49
"One thing to note about their tunnels is that when destroyed, you must also destroy the rubble they leave behind. Otherwise the tunnels will spring forth once more and the Goblins will be able to use them yet again."
End
SCRIPT:MATutorial_MissionText50
"If we completely destroy their tunnels and their fortress, that should put a stop to them infesting these mountains once and for all."
End
SCRIPT:MATutorial_MissionText51
"Their fortress is killing our army. Use your Earthquake power again on their fortress and it should take down their defenses."
End
SCRIPT:MATutorial_MissionText52
"Victory is ours! The goblin threat has been eliminated once and for all in this mountain pass. Minas Tirith will be pleased to hear of our victory and may sleep safely knowing this pass is once again controlled by Gondor."
End
SCRIPT:MATutorial_MissionText53
"And you, milord, are now ready to vanquish more evil from Middle-earth. Take with you all that you have learned and try a campaign, a skirmish versus the AI, or a multiplayer match online against your friends!"
End
//////////////////////////////// Good Campaign /////////////////////////////////
///////////////////////// GOOD RIVENDELL MISSION TEXT //////////////////////////
///////// A single line of text should be no longer than this one. /////////////
SCRIPT:Objective_G01_01
"Bring Glorfindel and his elves to Rivendell."
END
SCRIPT:Complete_G01_01a
"Glorfindel has arrived at Rivendell."
END
SCRIPT:Objective_G01_02
"Warn Elrond of the approaching goblin army."
END
SCRIPT:Complete_G01_02a
"Elrond has been warned of the approaching goblin army."
END
SCRIPT:Objective_G01_03
"Defend Rivendell from attack."
END
SCRIPT:Complete_G01_03a
"Rivendell has been defended."
END
SCRIPT:Objective_G01_04
"Destroy the goblin base to the South."
END
SCRIPT:Complete_G01_04a
"The goblin base has been destroyed."
END
SCRIPT:Objective_G01_05
"The House of Elrond must not fall."
END
SCRIPT:Objective_G01_06
"Train a battalion of Lorien Warriors from your barracks."
END
SCRIPT:Complete_G01_06a
"Lorien Warriors have been trained at the barracks."
END
SCRIPT:Objective_G01_07
"Gloin must reach level 2."
END
SCRIPT:Complete_G01_07a
"Gloin has reached level 2."
END
SCRIPT:Announcement_G01_01
"Defend Rivendell from the hordes of goblins. \nThe House of Elrond must not fall."
END
SCRIPT:Announcement_G01_02
"Find Elrond and warn him of the incoming goblin invasion."
END
SCRIPT:Announcement_G01_03
"Slay the giant before it destroys Rivendell."
END
SCRIPT:Announcement_G01_04
"Ride out and destroy the Goblin encampment to the south."
END
SCRIPT:Announcement_G01_05
"Build a Lorien Warrior battalion from your barracks."
END
SCRIPT:Announcement_G01_06
"You can build more units from this Elven Barracks."
END
SCRIPT:Announcement_G01_07
"You can garrison a tower by giving a unit a move order into the tower."
END
SCRIPT:Announcement_G01_08
"Arwen has returned with the Rivendell Lancers."
END
SCRIPT:Announcement_G01_09
"The eagles have joined the fight."
END
SCRIPT:Announcement_G01_10
"Use the eagles to slay the Wyrm."
END
SCRIPT:Hint_G01_01
"Aid your fellow elves against the encroaching goblins."
END
SCRIPT:Hint_G01_02
"You can build more figher battalions from your barracks."
END
SCRIPT:Hint_G01_03
"The Mallorn Tree produces resources that you can use to buy units."
END
SCRIPT:Hint_G01_04
"Some Lorien Archers have arrived to the west."
END
SCRIPT:Hint_G01_05
"These Lorien Archers will aid us greatly."
END
SCRIPT:Hint_G01_06
"Select a power from the palantir."
END
SCRIPT:Hint_G01_07
"Goblins are attacking from the West."
END
SCRIPT:Hint_G01_08
"More Goblins are attacking from the West."
END
SCRIPT:Hint_G01_09
"ELF OFFICER: Sir look! It's the Eagles!"
END
SCRIPT:Hint_G01_10
"You can now build Lorien Archers from the Elven Barracks."
END
SCRIPT:Hint_G01_11
"ELF OFFICER: A Wyrm! We must destroy it!"
END
SCRIPT:Dialog_G01_01
"ARWEN: We've destroyed a goblin encampment to the West of here."
END
SCRIPT:Dialog_G01_02
"ARWEN: As we returned we noticed more goblins setting up a camp to the South, on the other side of the river!"
END
SCRIPT:Dialog_G01_03
"GLOIN: What brings ya back so soon elf?"
END
SCRIPT:Dialog_G01_04
"GLORFINDEL: The goblins have come down from the mountains! They are approaching from the South!"
END
SCRIPT:Dialog_G01_05
"ELROND: I sensed this day was coming."
END
SCRIPT:Dialog_G01_06
"ELROND: Long has Rivendell been safe from the servants of darkness. Its sanctity must not be lost!"
END
SCRIPT:Dialog_G01_07
"GLOIN: Goblins? I'll take care of the filthy wretches."
END
SCRIPT:Dialog_G01_08
"GLOIN: What of the archers hunting to the west? Or Lady Arwen collecting Athelas?"
END
SCRIPT:Dialog_G01_10
"ELF OFFICER: Sound the alarm! Goblins are coming, they're just beyond the river!"
END
///////////////////////// GOOD HIGH PASS MISSION TEXT //////////////////////////
///////// A single line of text should be no longer than this one. /////////////
SCRIPT:OBJECTIVE_G02_01
"Establish a base at the High Pass."
End
SCRIPT:ANNOUNCEMENT_G02_01
"We must establish a base here, for who knows what danger lurks beyond."
End
SCRIPT:COMPLETED_G02_01
"Base established in the High Pass."
End
SCRIPT:OBJECTIVE_G02_01A
"Build a Mallorn Tree."
End
SCRIPT:ANNOUNCEMENT_G02_01A
"Build a Mallorn Tree to bolster our economy."
End
SCRIPT:COMPLETED_G02_01A
"Mallorn Tree has been built."
End
SCRIPT:OBJECTIVE_G02_01B
"Build an Elven Barracks."
End
SCRIPT:ANNOUNCEMENT_G02_01B
"Build a barracks to train more warriors and archers."
End
SCRIPT:COMPLETED_G02_01B
"Barracks have been built."
End
SCRIPT:OBJECTIVE_G02_01C
"Build a Green Pasture."
End
SCRIPT:ANNOUNCEMENT_G02_01C
"Build a Green Pasture to train Rivendell Lancers."
End
SCRIPT:COMPLETED_G02_01C
"Green Pasture has been built."
End
SCRIPT:OBJECTIVE_G02_01D
"Build a Battle Tower."
End
SCRIPT:ANNOUNCEMENT_G02_01D
"Build a Battle Tower to defend our base."
End
SCRIPT:COMPLETED_G02_01D
"Battle Tower built."
End
SCRIPT:OBJECTIVE_G02_01E
"Add a Watch Tower to Fortress."
End
SCRIPT:ANNOUNCEMENT_G02_01E
"Select a Fortress Build Plot and construct a Watch Tower, so we can better defend our base."
End
SCRIPT:COMPLETED_G02_01E
"Watch Tower added to Fortress."
End
SCRIPT:OBJECTIVE_G02_01F
"Train Lorien Archers and Rivendell Lancers."
End
SCRIPT:ANNOUNCEMENT_G02_01F
"Train Lorien Archers from the barracks and Rivendell Lancers from the Pasture and we can venture into the pass."
End
SCRIPT:COMPLETED_G02_01F
"Archers and Rivendell Lancers trained."
End
SCRIPT:OBJECTIVE_G02_02
"Rescue Haldir."
End
SCRIPT:COMPLETED_G02_02
"Haldir rescued."
End
SCRIPT:ANNOUNCEMENT_G02_02
"Haldir is trapped on a bluff to the north. Rescue him."
END
SCRIPT:OBJECTIVE_G02_03
"Destroy the Goblin Camp."
End
SCRIPT:ANNOUNCEMENT_G02_03
"Destroy the Goblin Camp and drive them from the pass."
End
SCRIPT:COMPLETED_G02_03
"Goblin Camp Destroyed."
End
SCRIPT:OBJECTIVE_G02_04
"Kill the Watcher in the Water."
END
SCRIPT:ANNOUNCEMENT_G02_04
"Kill the Watcher in the Water, lest it lay waste to our forces."
END
SCRIPT:COMPLETED_G02_04
"The Watcher in the Water has been killed."
END
SCRIPT:OBJECTIVE_G02_B01
"Destroy all Goblin Tunnels."
END
SCRIPT:COMPLETED_G02_B01
"All Goblin Tunnels have been destroyed."
END
SCRIPT:OBJECTIVE_G02_B02
"Destroy all Giant Fissures."
END
SCRIPT:COMPLETED_G02_B02
"All Giant Fissures have been destroyed."
END
SCRIPT:OBJECTIVE_G02_B03
"Kill all Mountain Giants."
END
SCRIPT:COMPLETED_G02_B03
"All of the Mountain Giants have been killed."
END
SCRIPT:MGHighPass_HaldirScout01
"ELF SCOUT: Haldir is trapped by the Goblins. Save him!"
END
SCRIPT:MGHighPass_HaldirHint01
"ELF SCOUT: Haldir is facing imminent defeat. Save him now!"
END
SCRIPT:MGHighPass_CampHint01
"The Watcher is defeated, but the goblin camp still stands. Destroy the camp."
END
SCRIPT:MGHighPass_Haldir01
"The Ice Tower blocks this route. Find another way through."
END
///////////////////////// GOOD ETTENMOORS MISSION TEXT /////////////////////////
///////// A single line of text should be no longer than this one. /////////////
SCRIPT:OBJECTIVE_G03_01
"Reach the elven settlement."
END
SCRIPT:ANNOUNCEMENT_G03_01
"Reach the elven settlement before it's too late."
END
SCRIPT:HINT_G03_01
"Reach elven settlement before it's too late!"
END
SCRIPT:COMPLETION_G03_01
"Elven settlement reached."
END
SCRIPT:OBJECTIVE_G03_02
"Drive the goblins from the elven settlement"
END
SCRIPT:ANNOUNCEMENT_G03_02
"Drive the Goblins from the settlement and save the elves."
END
SCRIPT:HINT_G03_02
"The elves are close to defeat. Drive the goblins from the settlement and save them."
END
SCRIPT:COMPLETION_G03_02
"The goblins have been driven from the elven settlement."
END
SCRIPT:OBJECTIVE_G03_03
"Free the dormant Entmoot."
END
SCRIPT:ANNOUNCEMENT_G03_03
"Free the dormant Entmoot and use Ents to crush the goblins."
END
SCRIPT:HINT_G03_03
"Free the dormant Entmoot and use Ents to crush the goblins."
END
SCRIPT:COMPLETION_G03_03
"Entmoot freed."
END
SCRIPT:OBJECTIVE_G03_04
"Slay the Goblin King."
END
SCRIPT:ANNOUNCEMENT_G03_04
"Slay the Goblin King."
END
SCRIPT:HINT_G03_04
"Slay the Goblin King."
END
SCRIPT:COMPLETION_G03_04
"The Goblin King has been slain."
END
SCRIPT:OBJECTIVE_G03_05
"Destroy the Goblin King's stronghold."
END
SCRIPT:ANNOUNCEMENT_G03_05
"Destroy the Goblin King's stronghold and prevent evil from claiming these lands again."
END
SCRIPT:COMPLETION_G03_05
"The Goblin King's stronghold has been destroyed."
END
SCRIPT:OBJECTIVE_G03_B01
"Destroy 8 Goblin Tunnels."
END
SCRIPT:ANNOUNCEMENT_G03_B01
"Destroy all the Goblin Tunnels to limit the enemy's movement."
END
SCRIPT:COMPLETION_G03_B01
"8 Goblin Tunnels have been destroyed."
END
SCRIPT:OBJECTIVE_G03_B02
"Destroy the Mountain Troll and Giant Drum."
END
SCRIPT:ANNOUNCEMENT_G03_B02A
"That drum summons Mountain Giants. Kill the troll before he reaches it."
END
SCRIPT:ANNOUNCEMENT_G03_B02B
"Destroy the giant drum."
END
SCRIPT:COMPLETION_G03_B02
"The troll and giant drum have been destroyed."
END
SCRIPT:OBJECTIVE_G03_B03
"Destroy the Goblin Sentry Towers."
END
SCRIPT:ANNOUNCEMENT_G03_B03
"The Goblins have set up Sentry Towers. Destroy them."
END
SCRIPT:COMPLETION_G03_B03
"The Goblin Sentry Towers have been destroyed."
END
SCRIPT:MGEttenmoors_Haldir01
"Reach the elven encampment. Haldir will rejoin you later."
END
SCRIPT:MGEttenmoors_Archers01
"Lorien Archers have joined your party."
END
SCRIPT:MGEttenmoors_Archers02
"Lorien Archers have joined your party."
END
SCRIPT:MGEttenmoors_Warriors01
"Help save the elven encampment!"
END
SCRIPT:MGEttenmoors_Dozer01
"Use Builders to establish a base."
END
SCRIPT:MGEttenmoors_Captain01
"ELF CAPTAIN: If the troll reaches that drum they'll bring the giants down upon us!"
END
SCRIPT:MGEttenmoors_Captain02
"ELF CAPTAIN: Kill the Troll and free the dormant Entmoot."
END
SCRIPT:MGEttenmoors_GoblinKing01
"Kill the Goblin King!"
END
SCRIPT:MGEttenmoors_GoblinKing02
"Goblin King Killed!"
END
SCRIPT:MGEttenmoors_Hint01
"Use Ents or Gloin's Slam to bring down this wall much faster."
END
//////////////////////// GOOD BLUE MOUNTAINS MISSION TEXT //////////////////////
///////// A single line of text should be no longer than this one. /////////////
SCRIPT:OBJECTIVE_G04_01
"Slay the dragon."
End
SCRIPT:ANNOUNCEMENT_G04_01
"Find and slay the dragon in his lair."
End
SCRIPT:HINT_G04_01
"Find and slay the Dragon in his lair."
End
SCRIPT:COMPLETION_G04_01
"The dragon has been slain."
End
SCRIPT:OBJECTIVE_G04_02
"Build a Fortress inside the cave."
END
SCRIPT:ANNOUNCEMENT_G04_02
"Build a Fortress inside the Cave to protect it from the dragon's assault."
END
SCRIPT:HINT_G04_02
"Build a Fortress inside the Cave to protect it from the dragon's assault."
END
SCRIPT:COMPLETION_G04_02
"A Fortress has been built inside the cave"
END
SCRIPT:OBJECTIVE_G04_B01
"Eliminate all Spider Lairs."
END
SCRIPT:ANNOUNCEMENT_G04_B01
"Eliminate the Spider Lairs that infest this cave."
END
SCRIPT:HINT_G04_B01
"Eliminate the Spider Lairs that infest this cave."
END
SCRIPT:COMPLETION_G04_B01
"All Spider lairs have been eliminated."
END
SCRIPT:OBJECTIVE_G04_B02a
"Use the Mine Shaft."
END
SCRIPT:ANNOUNCEMENT_G04_B02a
"Use the Mine Shaft to reach the battle more quickly."
END
SCRIPT:HINT_G04_B02a
"Use the Mine Shaft to reach the battle more quickly."
END
SCRIPT:COMPLETION_G04_B02a
"The Mine Shaft has been used."
END
SCRIPT:OBJECTIVE_G04_B02
"Build two Mine Shafts."
END
SCRIPT:ANNOUNCEMENT_G04_B02
"Build two Mine Shafts, one in the cave, one outside, to reach the battle more quickly."
END
SCRIPT:HINT_G04_B02
"Build two Mine Shafts, one in the cave, one outside, to reach the battle more quickly."
END
SCRIPT:COMPLETION_G04_B02
"Two Mine Shafts have been built."
END
SCRIPT:OBJECTIVE_G04_B03
"Demolish the citadel door."
END
SCRIPT:ANNOUNCEMENT_G04_B03
"Demolish the citadel door to gain an alternate route into the city."
END
SCRIPT:HINT_G04_B03
"Demolish the citadel door to gain an alternate route into the city."
END
SCRIPT:COMPLETION_G04_B03
"The Citadel door has been demolished."
END
SCRIPT:OBJECTIVE_G04_B04
"Eliminate all Fire Drake Lairs that infest this cavern."
END
SCRIPT:ANNOUNCEMENT_G04_B04
"Eliminate the Fire Drake Lairs."
END
SCRIPT:HINT_G04_B04
"Eliminate the Fire Drake Lairs that infest this Dungeon."
END
SCRIPT:COMPLETION_G04_B04
"All Fire Drake Lairs have been eliminated."
END
SCRIPT:MGBlueMountain_MissionHint04FleeInside
"The dragon attacks, but we lack the forces to defend our camp. Flee inside the cave."
END
SCRIPT:MGBlueMountain_MissionHint04BaseAttack
"Our base is under attack."
END
SCRIPT:MGBlueMountain_MissionHint05BuildInside
"Build inside the Mountain to protect your buildings from the dragon."
End
SCRIPT:MGBlueMountain_MissionHint06Resources
"Use Dwarven Riches to increase the speed at which your mineshaft produces resources."
End
SCRIPT:MGBlueMountain_MissionHint07RallyCall
"Use Rallying Call to strengthen your troops in battle."
End
SCRIPT:MGBlueMountain_MissionHint11Demolisher
"Construct a Demolisher to break down the door."
End
SCRIPT:MGBlueMountain_MissionHint12DemolisherB
"Use your demolisher to knock down the citadel gates."
End
//////////////////////// GOOD GREY HAVENS MISSION TEXT /////////////////////////
///////// A single line of text should be no longer than this one. /////////////
SCRIPT:GOODGreyHavensOpenText01
"The Corsairs of Umbar have blockaded the Grey Havens of Mithlond."
END
SCRIPT:GOODGreyHavensOpenText-ClearHavens
"Clear all enemies out of the Grey Havens."
END
SCRIPT:GOODGreyHavensTextHint-ClearHavensComplete
"All enemy forces have been cleared out of the Grey Havens."
END
SCRIPT:GOODGreyHavensTextHint-ReclaimShipyards
"Send units to the docks and right-click on the banners to capture the Shipwrights."
"You have completed your fleet of Elven Warships."
END
SCRIPT:GOODGreyHavensTextHint-UpgradeShips
"Select your Battleship, then click the flashing button to upgrade the armor and endurance of your naval vessels."
END
SCRIPT:GOODGreyHavensTextHint-BuildStormShip
"Storm ships explode when they collide into an enemy ship, causing great damage to all nearby units, both friend and foe. Build a Storm Ship from your Shipwright."
"LORD ELROND: Elves of the Golden Wood - hear me! We must cast out the shadow\n in the forest! Our allies from Mirkwood and Erebor will heed our \nsignal. Galadrim, to battle!"
END
SCRIPT:SUBTITLE_MGDolGu_Elf102
"ELVEN WARRIOR: King Thranduil has arrived with reinforcements!"
END
SCRIPT:SUBTITLE_MGDolGu_Thranduil01
"KING THRANDUIL: The Elves of the Northern Wood will not cower from the Darkness! Elves, Ents - follow my lead!"
END
SCRIPT:SUBTITLE_MGDolGu_Elf103
"ELVEN WARRIOR: It's King Dain! He's come to help us!"
END
SCRIPT:SUBTITLE_MGDolGu_Dain01
"KING DAIN: The Dwarves of the mountain stand with you on this day! Dwarf and Elf, let us stand united against the shadow!"
END
SCRIPT:SUBTITLE_MGDolGu_Glorfindel01
"GLORFINDEL: The Black Riders have returned! And they lead a great host of Mordor against us!"
END
SCRIPT:SUBTITLE_MGDolGu_ElfOfficer08
"ELVEN OFFICER: What? An army of Mordor has emerged from the forest!"
END
SCRIPT:SUBTITLE_MGDolGu_Elrond04
"LORD ELROND: We must now stand firm! It is in fear that our\n enemy seeks to divide us! Elves, Dwarves, and Men...slay the \n enemy to the last!"
END
SCRIPT:SUBTITLE_MGDolGu_ElfOfficer026
"ELVEN OFFICER: Our hearts must not falter - vanquish the hordes of Mordor!"
END
SCRIPT:SUBTITLE_MGDolGu_Elrond05
"LORD ELROND: It is done! The great darkness has been purged from these woods! May the valor shown this day endure in song for all the days to follow."
////////////////////////// EVIL LORIEN MISSION TEXT ////////////////////////////
///////// A single line of text should be no longer than this one. /////////////
SCRIPT:EvilLorienOpenText
"Build up your base and raise an army to destroy Lothlorien."
END
SCRIPT:EvilLorienHintText_BuildCave
"Left-click one of your Builders, then left-click the flashing Goblin Cave button on the right edge of the screen."
END
SCRIPT:EvilLorienHintText_BuildCaveComplete
"You have successfully built the Goblin Cave."
END
SCRIPT:EvilLorienHintText_BuildCaveReminder
"Left-click one of your Builders, then left-click the flashing Goblin Cave button on the build interface to the right."
END
SCRIPT:EvilLorienHintText_BuildHordes
"Now, left-click the Goblin Cave and build two Goblin hordes by left-clicking on the highlighted buttons."
END
SCRIPT:EvilLorienHintText_BuildHordesReminder
"Build two goblin hordes from your Goblin Cave."
END
SCRIPT:EvilLorienHintText_BuildHordesComplete
"You have created two Goblin Hordes."
END
SCRIPT:EvilLorienHintText_BuildTunnel
"Left-click a Builder and create a second Tunnel. Tunnels generate resources and increase the number of units you can command."
END
SCRIPT:EvilLorienHintText_BuildTunnelReminder
"Select a Builder and build a second Tunnel."
END
SCRIPT:EvilLorienHintText_BuildTunnelComplete
"The second Tunnel is complete."
END
SCRIPT:EvilLorienHintText_TunnelGarrison
"Tunnels are linked in a network that can move units instantly across the map. Select a unit, then right-click on a tunnel to garrison the units inside."
END
SCRIPT:EvilLorienHintText_TunnelTeleport
"Then, select your destination Tunnel and click on the units in the Tunnel to deploy them."
END
SCRIPT:EvilLorienHintText_TunnelTeleportReminder
"Select your units, then right-click on a Tunnel to garrison the units inside."
END
SCRIPT:EvilLorienHintText_TunnelSpreadOut
"Tunnels will generate more resources the farther they are from each other. Place them in clear areas and spread them out to maximize your resource income."
END
SCRIPT:EvilLorienHintText_BuildFissure
"Select one of your Builders, then build a Fissure from the interface on the right."
END
SCRIPT:EvilLorienHintText_BuildFissureReminder
"Select a builder to create a Fissure."
END
SCRIPT:EvilLorienHintText_BuildFissureComplete
"The Fissure is complete."
END
SCRIPT:EvilLorienHintText_UpgradeFissure
"Select your newly-built Fissure, then click the Upgrade button."
END
SCRIPT:EvilLorienHintText_UpgradeFissureReminder
"Select the Fissure and upgrade it."
END
SCRIPT:EvilLorienHintText_UpgradeFissureComplete
"The Fissure has been upgraded."
END
SCRIPT:EvilLorienHintText_BuildTrolls
"Select your Fissure and build a Cave Troll."
END
SCRIPT:EvilLorienHintText_BuildTrollsReminder
"Build a Cave Troll from your Fissure."
END
SCRIPT:EvilLorienHintText_BuildTrollsComplete
"The Cave Troll has been created."
END
SCRIPT:EvilLorienHintText_BuildFortressUpgrades
"Select the build plots around the base of your Fortress, and build\n two defensive upgrades."
"Click the One Ring Button in the lower left to purchase powers."
END
SCRIPT:EvilLorienHintText_CastSpells
"The Powers along the left recharge over time. When a power glows, left-click the power to use it. Some powers require you to left-click on the target you wish to use the power on."
END
SCRIPT:EvilLorienHintText_ReviveHeroes
"One of your Heroes has fallen in battle. To revive him, select your fortress, left-click the hero menu button, then select the hero to revive."
END
SCRIPT:EvilLorienHintText_ReviveHeroesReminder
"Revive your fallen hero at the Fortress."
END
SCRIPT:EvilLorienHintText_AllBuildersDead
"All of your Builders have been eliminated. Select your fortress to create new Builders."
END
SCRIPT:EvilLorienHintText_AllBuildersDeadReminder
"Create new Builders from your fortress."
END
SCRIPT:OBJECTIVE_SPELorien_01
"Build a Goblin Cave."
END
SCRIPT:Complete_SPELorien_01
"The Goblin Cave has been built."
END
SCRIPT:OBJECTIVE_SPELorien_02
"Build two goblin hordes from the Cave."
END
SCRIPT:Complete_SPELorien_02
"Two goblin hordes have been built."
END
SCRIPT:OBJECTIVE_SPELorien_03
"Build a Tunnel."
END
SCRIPT:Complete_SPELorien_03
"The Tunnel has been built."
END
SCRIPT:OBJECTIVE_SPELorien_04
"Build a Fissure."
END
SCRIPT:Complete_SPELorien_04
"The Fissure has been built."
END
SCRIPT:OBJECTIVE_SPELorien_05
"Upgrade the Fissure to build Trolls."
END
SCRIPT:Complete_SPELorien_05
"The Fissure has been upgraded."
END
SCRIPT:OBJECTIVE_SPELorien_06
"Build a Cave Troll from the upgraded Fissure."
END
SCRIPT:Complete_SPELorien_06
"A Cave Troll has been built."
END
SCRIPT:OBJECTIVE_SPELorien_07
"Build up your fortress defenses with 2 upgrades."
END
SCRIPT:Complete_SPELorien_07
"The fortress has been upgraded."
END
SCRIPT:OBJECTIVE_SPELorien_08
"Cross the river and destroy the two elven treehouses."
END
SCRIPT:Complete_SPELorien_08
"The treehouses have been destroyed."
END
SCRIPT:OBJECTIVE_SPELorien_09
"Destroy the stronghold of Lothlorien, Caras Galadhon."
END
SCRIPT:Complete_SPELorien_09
"Caras Galadhon has been destroyed."
END
SCRIPT:BONUS_SPELorien_01
"Free all 3 Giants."
END
SCRIPT:BONUS_SPELorien_02
"Build a Tunnel on the far side of the river."
END
SCRIPT:BONUS_SPELorien_03
"Revive your fallen hero at the fortress."
END
SCRIPT:SUBTITLE_MELorie_MouthOfSauron01
"THE MOUTH OF SAURON: The raid upon Lorien has long been in the waiting."
END
SCRIPT:SUBTITLE_MELorie_MouthOfSauron016
"THE MOUTH OF SAURON: The Elves have tricked and cursed our forces in these parts. Today, that will end!"
END
SCRIPT:SUBTITLE_MELorie_MouthOfSauron017
"THE MOUTH OF SAURON: So! Is this Celeborn and his elf-witch \n leading their people in their dramatic finale? How endearing! Kill them!"
END
SCRIPT:SUBTITLE_MELorie_MouthOfSauron018
"THE MOUTH OF SAURON: The elf-witch Galadriel and her foolish\n mate grace us with their prescence - such exquisite pleasure their \n deaths shall bring!"
END
SCRIPT:SUBTITLE_MELorie_Galadriel004
"LADY GALADRIEL: You shall feel my wrath, foul minions of Sauron!"
END
SCRIPT:SUBTITLE_MELorie_Cele005
"LORD CELEBORN: By the light of Elbereth, you will perish!"
END
SCRIPT:SUBTITLE_MELorie_MouthOfSauron014
"THE MOUTH OF SAURON: There! The stronghold of Lorien, Caras Galadhon! Raze it to the ground!"
END
SCRIPT:SUBTITLE_MELorie_GoblinOfficer067
"GOBLIN OFFICER: The elven stronghold still stands! Level it to the earth and be done with it!"
END
/////////////////////// EVIL GREY HAVENS MISSION TEXT //////////////////////////
///////// A single line of text should be no longer than this one. /////////////
SCRIPT:BONUS_SPEGH_01
"Capture the Outpost."
END
SCRIPT:EvilGreyHavensGKArrival
"Gorkil the Goblin King has arrived!"
END
SCRIPT:EvilGreyHavensOpenText
"Signal your allies. Capture the beach. Destroy the Grey Havens."
END
SCRIPT:OBJECTIVE_SPEGH_01
"Capture the shipwright."
END
SCRIPT:Complete_SPEGH_01
"The shipwright has been captured."
END
SCRIPT:OBJECTIVE_SPEGH_02
"Construct three Corsair Black Ships."
END
SCRIPT:Complete_SPEGH_02
"Three Black Ships have been constructed."
END
SCRIPT:OBJECTIVE_SPEGH_03
"Sink the elven convoys fleeing the Grey Havens."
END
SCRIPT:Complete_SPEGH_03
"All elven convoys have been intercepted and destroyed."
END
SCRIPT:OBJECTIVE_SPEGH_04
"Destroy the elven Battle Towers defending the beach."
END
SCRIPT:Complete_SPEGH_04
"The Battle TOwers have been destroyed."
END
SCRIPT:OBJECTIVE_SPEGH_05
"Defend the transports."
END
SCRIPT:Complete_SPEGH_05
"The transports have been defended."
END
SCRIPT:OBJECTIVE_SPEGH_06
"Defeat the elves defending the beach."
END
SCRIPT:Complete_SPEGH_06
"The elves defending the beach have been defeated."
END
SCRIPT:OBJECTIVE_SPEGH_07
"Destroy the three fortresses."
END
SCRIPT:Complete_SPEGH_07
"The fortresses have been destroyed."
END
SCRIPT:EvilGreyHavensHintText_CaptureObj
"Capture the shipwright with the Corsairs."
END
SCRIPT:EvilGreyHavensHintText_Capture
"Select the Corsairs of Umbar, then right click on the flag next to the shipwright to capture it."
END
SCRIPT:EvilGreyHavensHintText_BuildFleetObj
"Construct a fleet of three Corsair Black Ships."
END
SCRIPT:EvilGreyHavensHintText_BuildBattleship
"Select the shipwright and click the 'Build Black Ship' button to begin constructing your fleet."
END
SCRIPT:EvilGreyHavensHintText_InfoBattleship
"The Corsair Black Ship is your primary naval attack unit. Use them to sink enemy ships and defend your own."
END
SCRIPT:EvilGreyHavensHintText_BuildBombardShip
"Select the shipwright and click the 'Build Bombardment Ship' button to construct the Bombardment Ship."
END
SCRIPT:EvilGreyHavensHintText_InfoBombardship01
"Bombardment ships are powerful siege weapons that can be used to attack structures over long distances."
END
SCRIPT:EvilGreyHavensHintText_InfoBombardship02
"Use your Bombardment Ships to destroy the Fortresses inside the Grey Havens."
END
SCRIPT:EvilGreyHavensHintText_InfoFireship01
"Fire Ships will ram enemy vessels and explode on contact. Be wary however, they will sink friend and foe alike."
END
SCRIPT:EvilGreyHavensHintText_CapOutpost
"We're running low on supplies. Capturing that outpost will supply us with more resources."
END
SCRIPT:EvilGreyHavensHintText_CapOutpostComplete
"We've captured the outpost and plundered some booty."
END
SCRIPT:EvilGreyHavensHintText_ElvishConvoy01
"Use the Black Ships to sink any elven ships in the area."
END
SCRIPT:EvilGreyHavensHintText_ElvishConvoy02
"The elves are fleeing the Grey Havens. Send them to the bottom of the sea!"
END
SCRIPT:EvilGreyHavensHintText_ElvishConvoy03
"More elven transports are fleeing. Find them and destroy them."
END
SCRIPT:EvilGreyHavensHintText_ElvishConvoy04
"The Elves have begun escorting their transports with warships of their own."
END
SCRIPT:EvilGreyHavensHintText_ElvishConvoy05
"Their transports are destroyed and we've trapped them inside the Grey Havens. Soon the invasion shall commence."
END
SCRIPT:EvilGreyHavensHintText_BombardTowers
"The elves have set up Battle Towers along the beach to the Northwest. Build a Bombardment Ship to destroy them."
////////////////////////////"To build a WhiteTower, left click on button"
////////////////////////////END
CONTROLBAR:ToolTipGondorBuildWhiteTower
"Build Gondor WhiteTower"
END
CONTROLBAR:ToolTipGondorWall
"Build Gondor Wall"
END
CONTROLBAR:ToolTipGondorBuildFarm
"Provides food as a resource \n Food Bonus: Reduces the cost of Cavalry"
END
CONTROLBAR:ToolTipGondorBuildBarracks
"Trains Soldiers and Tower Guards"
END
CONTROLBAR:ToolTipGondorBuildMarketPlace
"Marketplace creates economy upgrades"
END
CONTROLBAR:ToolTipGondorBuildHseHeal
"To build a House of Healing, left click on button"
END
CONTROLBAR:ToolTipGondorBuildBlackSmith
"Upgrades weapons and armor"
END
CONTROLBAR:ToolTipBattleTowerUpgrade
"Defensive structure"
END
CONTROLBAR:ToolTipPosternGateUpgrade
"Enemies cannot enter"
END
// Rohan Buildings
OBJECT:LBBRIDGE
"Lothlorien Bridge"
END
OBJECT:LBTREEHOUSE
"Lothlorien Tree House"
END
CONTROLBAR:ConstructRohanArmory
"Build Rohan Armor&y"
END
CONTROLBAR:ConstructRohanBarracks
"Build Rohan &Barracks"
END
CONTROLBAR:ConstructRohanWell
"Build Rohan We&ll"
END
CONTROLBAR:ConstructRohanWatchTower
"Build Rohan Watch&Tower"
END
CONTROLBAR:ConstructRohanArcherRange
"Build &Rohan Archery Range"
END
CONTROLBAR:ConstructRohanStable
"Build Rohan &Stable"
END
CONTROLBAR:ConstructRohanFarm
"Build Rohan &Farm"
END
CONTROLBAR:ConstructRohanStatue
"Build Rohan Sta&tue"
END
CONTROLBAR:ConstructRohanGoldenHall
"Build Rohan Golden Hall"
END
CONTROLBAR:ConstructRohanWall
"Build Rohan Wall"
END
CONTROLBAR:ToolTipRohanArmory
"Weapon and armor upgrades"
END
CONTROLBAR:ToolTipRohanBarracks
"To build a barracks, left click on button"
END
CONTROLBAR:ToolTipRohanWell
"Units near well auto-heal if not under attack \n Reduces the cost of infantry"
END
CONTROLBAR:ToolTipRohanWatchTower
"To build a WatchTower, left click on button"
END
CONTROLBAR:ToolTipRohanArcherRange
"Trains and upgrades Yeoman and Elven archers"
END
CONTROLBAR:ToolTipRohanStable
"Trains and upgrades Rohirrim"
END
CONTROLBAR:ToolTipRohanFarm
"Provides food as a resource \n Creates peasants \n Reduces the cost of Cavalry"
END
CONTROLBAR:ToolTipRohanStatue
"Leadership bonus to nearby troops \n Price of Heroes is reduced \n +50% Armor, +200% Combat Experience"
END
CONTROLBAR:ToolTipRohanGoldenHall
"Defensive structure. Revives fallen heroes"
END
CONTROLBAR:DescriptionRohanFlagTower
"Grants a bonus to nearby troops \n +50% Armor +125% Damage"
END
OBJECT:RohanFlagTowerDescription
"Grants a bonus to nearby troops \n +50% Armor +125% Damage"
END
// Mordor Buildings
CONTROLBAR:ToolTipConstructMordorBase
"Build a Mordor Base"
END
CONTROLBAR:ConstructMordorBase
// context: Build Mordor Base
"Build Base"
END
CONTROLBAR:ConstructMordorOrcPit
"Build Or&c Pit"
END
CONTROLBAR:BuildMordorWorker
"Orc &Laborer"
END
CONTROLBAR:ConstructMordorOrcFletcher
"Build Fletcher"
END
CONTROLBAR:ConstructMordorTrollCage
"Build &Troll Cage"
END
CONTROLBAR:ConstructMordorSiegeWorks
"Build &Great Siege Works"
END
CONTROLBAR:ConstructMordorHaradrimPalace
"Buil&d Haradrim Palace"
END
CONTROLBAR:ConstructMordorMumakilPen
"Build &Mumakil Pen"
END
CONTROLBAR:ConstructSlaughterHouse
"Build Slaughte&r House"
END
CONTROLBAR:ConstructLumberMill
"Build L&umber Mill"
END
CONTROLBAR:ConstructFurnace
"Build Furna&ce"
END
CONTROLBAR:ConstructMordorUmbarTavern
"Build Ta&vern"
END
CONTROLBAR:ToolTipMordorOrcPit
"Trains Orc Warriors and Orc Archers"
END
CONTROLBAR:ToolTipMordorOrcFletcher
"To build a Fletcher, left click on button"
END
CONTROLBAR:ToolTipMordorTrollCage
"Trains Mountain, Drummer, and Attack Trolls"
END
CONTROLBAR:ToolTipordorSiegeWorks
"Builds siege weapons"
END
CONTROLBAR:ToolTipMordorHaradrimPalace
"Trains Haradrim and Easterlings"
END
CONTROLBAR:DescriptionToolTipMordorHaradrimPalace
"Trains Haradrim and Easterlings"
END
CONTROLBAR:ToolTipMordorMumakilPen
"Trains Mumakil"
END
CONTROLBAR:ToolTipSlaughterHouse
"Generates resources based on available terrain Increases command point limit by 50 \n Reduces the cost of Trolls and Mumakil"
END
CONTROLBAR:ToolTipLumberMill
"Harvests resources from nearby trees"
END
CONTROLBAR:ToolTipFurnace
"Generates resources based on available terrain Increases command point limit by 50"
END
CONTROLBAR:ToolTipMordorUmbarTavern
"To build a Tavern, left click on button"
END
CONTROLBAR:ConstructUpgradeDiscount
"Discount"
END
CONTROLBAR:ToolTipConstructUpgradeDiscount
"Provides a discount on future purchases"
END
// Isengard Buildings
CONTROLBAR:ConstructIsengardUrukPit
"Build Uruk Pi&t"
END
CONTROLBAR:ConstructIsengardWargPit
"Build Wa&rg Pit"
END
CONTROLBAR:ConstructIsengardSiegeWorks
"Build Sie&ge Works"
END
CONTROLBAR:ConstructIsengardArmory
"Build &Armory"
END
CONTROLBAR:ConstructIsengardBattleTower
"&Lookout Tower"
END
CONTROLBAR:ToolTipBuildIsengardBattleTower
"Defensive arrow tower \n Can be garrisoned with archers for greater damage output"
END
CONTROLBAR:ToolTipIsengardUrukPit
"Trains Isengard infantry units"
END
CONTROLBAR:ToolTipIsengardUrukPit_EvilAmonHen
"Trains Isengard infantry units"
END
CONTROLBAR:ToolTipIsengardWargPit
"Trains Warg Riders"
END
CONTROLBAR:ToolTipIsengardSiegeWorks
"Builds Siege Weapons"
END
CONTROLBAR:ToolTipIsengardArmory
"Researches weapon and armor upgrades"
END
// Elven Buildings
CONTROLBAR:ConstructElvenFarm
"Build Farm"
END
CONTROLBAR:ToolTipElvenFarm
"To build a Farm, left click on button"
END
// Wild Buildings
CONTROLBAR:ConstructWildMineShaft
"Build &Tunnel"
END
CONTROLBAR:ToolTipConstructWildMineShaft
"Generates resources based on available terrain Provides access to the tunnel network \n Increases command point limit by 50"
END
CONTROLBAR:ConstructWildLumberMill
"Build L&umber Mill"
END
CONTROLBAR:ToolTipConstructWildLumberMill
"Harvests resources from nearby trees \n Reduces the cost of buildings"
END
CONTROLBAR:ConstructWildGoblinCave
"Build Goblin &Cave"
END
CONTROLBAR:ToolTipConstructWildGoblinCave
"Trains Goblin Warriors and Goblin Archers"
END
CONTROLBAR:ConstructWildGoblinFissure
"Build Fissu&re"
END
CONTROLBAR:ToolTipConstructWildGoblinFissure
"Trains Half-Troll Marauders, Cave Trolls, and Giants."
END
CONTROLBAR:ConstructWildWildSpiderPit
"Build Spi&der Pit"
END
CONTROLBAR:ToolTipConstructWildWildSpiderPit
"Trains and upgrades Spiderlings and Goblin Spider Riders."
END
CONTROLBAR:ConstructWildFortress
"Build &Fortress"
END
CONTROLBAR:ToolTipConstructWildFortress
"Recruits Builders and Heroes"
END
CONTROLBAR:ConstructWildTreasureTrove
"Build Treasure Tro&ve"
END
CONTROLBAR:ToolTipConstructWildTreasureTrove
"Research weapon and armor upgrades"
END
//Wild Units
CONTROLBAR:ConstructWildPorter
"Bui&lder"
END
CONTROLBAR:ToolTipConstructWildPorter
"Builds structures"
END
// Ent Buildings
CONTROLBAR:ConstructEntMoot
"Build Ent &Moot"
END
CONTROLBAR:ToolTipEntMoot
"Recruits Ents"
END
// Evil Spells
CONTROLBAR:WarChant
"War Chant"
End
CONTROLBAR:ToolTipWarChant
"Target allies gain +50% Damage \n and +50% Armor \n Left click icon then left click on target units \n Does not stack"
End
CONTROLBAR:TooltipPalantirVision
"Spy on the enemy forces"
END
CONTROLBAR:TooltipFarSeeing
"Spy on the enemy forces"
END
CONTROLBAR:TooltipEnshroudingMist
"Friendly units within the mist become stealthed \n Significantly reduces enemy Armor and Damage \n Left click icon and left click on target area"
END
CONTROLBAR:Industry
"Industry"
End
CONTROLBAR:ConstructGondorSentryTower
"Build Battle Tower"
END
CONTROLBAR:ToolTipGondorBuildSentryTower
"Sentry Tower will fire at enemy units"
END
CONTROLBAR:ConstructRohanSentryTower
"Sentry Tower"
END
CONTROLBAR:ToolTipRohanBuildSentryTower
"Sentry Tower will fire at enemy units"
END
CONTROLBAR:ConstructEvilSentryTower
"Sentry Tower"
END
CONTROLBAR:ToolTipEvilBuildSentryTower
"Sentry Tower will fire at enemy units"
END
//EVIL SPELLS
CONTROLBAR:SpecialAbilitySarumanFireball
"Fi&reball"
END
CONTROLBAR:ToolTipSpecialAbilitySarumanFireball
"Requires Level 2 \n Throws a ball of energy \n Left click icon then left click on target"
END
CONTROLBAR:ToolTipIndustry
"Selected structure's resource output is permanently raised to 300% \n Left click icon then left click on target resource structure"
End
CONTROLBAR:FueltheFires
"Fuel the Fires"
End
CONTROLBAR:ToolTipFueltheFires
"+100% resources from harvesting trees \n Passive power"
End
CONTROLBAR:PlusCommandPoints
"+100 Command Points"
End
CONTROLBAR:ToolTipPlusCommandPoints
"Allows for a larger army \n Passive power"
END
CONTROLBAR:Scavenger
"Scavenger"
End
CONTROLBAR:ToolTipScavenger
"All kills earn extra resources \n Passive power"
END
CONTROLBAR:Devastation
"Devastation"
End
CONTROLBAR:ToolTipDevastation
"Trees are instantly turned into resources \n Left click icon then left click on target forest"
END
CONTROLBAR:FreezingRain
"Freezing Rain"
End
CONTROLBAR:ToolTipFreezingRain
"Temporarily covers the map in rain \n All enemy units lose their leadership bonuses \n Left click to activate"
END
CONTROLBAR:Plus1Nazgul
"+1 Nazgul"
End
CONTROLBAR:ToolTipPlus1Nazgul
"Gives control of an extra Nazgul"
END
CONTROLBAR:Taint
"Tainted Land"
End
CONTROLBAR:ToolTipTaint
"Taints an area of terrain \n All ally units gain +50% Damage and +50% Armor \n Left click icon then left click on target area \n Does not stack"
END
CONTROLBAR:Earthquake
"Earthquake"
End
CONTROLBAR:ToolTipEarthquake
"Creates an Earthquake on an area of terrain, causing heavy damage to structures \n Left click icon then left click on target area"
END
CONTROLBAR:Conquer
"Conquer"
End
CONTROLBAR:ToolTipConquer
"Spawn a foundation plot.\n Left click icon then left click on target"
END
CONTROLBAR:EyeofSauron
"Eye of Sauron"
End
CONTROLBAR:ToolTipEyeofSauron
"Summons the Eye of Sauron \n Reveals stealthed enemies \n Allies gain +50% Damage, +50% Armor, and earn experience twice as fast \n Left click icon then left click on target area"
END
CONTROLBAR:Darkness
"Darkness"
End
CONTROLBAR:ToolTipDarkness
"Temporarily covers the entire map in darkness All ally units gain +50% Damage and +50% Armor \n Left click to activate \n Does not stack"
END
CONTROLBAR:CalltheHorde
"Call the Horde"
End
CONTROLBAR:ToolTipCalltheHorde
"Increased Orc and Goblin Production Speed \n Left click to activate"
END
CONTROLBAR:SummonBalrog
"Summon Balrog"
End
CONTROLBAR:ToolTipSummonBalrog
"Summons the Balrog \n Left click icon then left click on pathable location"
END
CONTROLBAR:SummonCrebain
"Summons a murder of Crebain"
END
CONTROLBAR:ToolTipSummonCrebain
"Reveals the nearby shroud and detects stealth \n Left click icon then left click on pathable location"
END
CONTROLBAR:SummonLurker
"Summon Watcher"
End
CONTROLBAR:ToolTipSummonLurker
"Summons the Watcher \n Left click icon then left click on pathable location"
END
// Good Spells
CONTROLBAR:Heal
"Heal"
End
CONTROLBAR:ToolTipHeal
"Heals units, replaces 1 dead man per battalion \n Left click icon then left click on target units"
END
CONTROLBAR:DwarvenRiches
"Dwarven Riches"
END
CONTROLBAR:TooltipDwarvenRiches
"Selected structure's resource output is permanently raised to 300% \n Left click icon then left click on target resource structure"
END
CONTROLBAR:Rebuild
"Rebuild"
End
CONTROLBAR:TooltipRebuild
"Heals structures \n Left click icon then left click on target structures"
End
CONTROLBAR:Draft
"Draft"
End
CONTROLBAR:ToolTipDraft
"All peasants become armed \n Left click to activate"
END
CONTROLBAR:ElvenGifts
"Elven Gifts"
End
CONTROLBAR:ToolTipElvenGifts
"Heroes gain +50% damage \n Passive power"
END
CONTROLBAR:SummonElvenAllies
"Summon Elven Allies"
End
CONTROLBAR:ToolTipSummonElvenAllies
"Summons a group of Lorien Warriors \n Left click icon then left click on pathable location"
"Summons a group of Rohirrim \n Left click icon then left click on pathable location"
END
CONTROLBAR:CloudBreak
"Cloud Break"
End
CONTROLBAR:ToolTipCloudBreak
"Cancels Freezing Rain or Darkness \n Stuns enemy units \n Left click to activate"
END
CONTROLBAR:ElvenWood
"Elven Wood"
End
CONTROLBAR:ToolTipElvenWood
"Creates lush terrain \n All ally units gain +50% Armor \n All enemy units lose their leadership bonuses \n Does not affect Heroes \n Left click icon then left click on target area"
END
CONTROLBAR:SummonEntAllies
"Summon Ent Allies"
End
CONTROLBAR:ToolTipEntAllies
"Summons several Ents to the battlefield \n Left click icon then left click on pathable location"
END
CONTROLBAR:Anduril
"Anduril"
End
CONTROLBAR:ToolTipAnduril
"Aragorn gains +100% Damage \n Passive power"
END
CONTROLBAR:SummonArmyoftheDead
"Summon Army of the Dead"
End
CONTROLBAR:ToolTipSummonArmyoftheDead
"Summons the Army of the Dead \n Left click icon then left click on pathable location"
END
CONTROLBAR:SummonEagleAllies
"Summon Eagle Allies"
End
CONTROLBAR:ToolTipSummonEagleAllies
"Summons Giant Eagles \n Left click icon then left click on target area"
END
CONTROLBAR:SummonDunedainAllies
"Summon Dunedain Allies"
End
CONTROLBAR:ToolTipSummonDunedainAllies
"Summons a group of Dunedain Rangers \n Left click icon then left click on pathable location"
END
CONTROLBAR:MenOfDaleAllies
"Summon Men Of Dale Allies"
End
CONTROLBAR:TooltipMenOfDaleAllies
"Summons the Men of Dale \n Left click icon then left click on pathable location"
END
CONTROLBAR:SummonSpiderlings
"Summon Spiderlings"
End
CONTROLBAR:ToolTipSummonSpiderlings
"Summons a group of Spiderlings \n Left click icon then left click on pathable location"
END
CONTROLBAR:SummonTomBombadil
"Summon Tom Bombadil"
END
CONTROLBAR:TooltipSummonTomBombadil
"Summons Tom Bombadil \n Left click icon then left click on pathable location"
END
CONTROLBAR:SummonHobbitAllies
"Summon Hobbit Allies"
END
CONTROLBAR:TooltipSummonHobbitAllies
"Summons a group of hobbits \n Left click icon then left click on pathable location"
END
CONTROLBAR:RallyingCall
"Rallying Call"
END
CONTROLBAR:TooltipRallyingCall
"Targeted allies gain +50% Damage and +50% Armor \n Left click icon then left click on target units \n Does not stack"
END
CONTROLBAR:LoneTower
"Lone Tower"
END
CONTROLBAR:TooltipLoneTower
"Summons a defensive tower \n Left click icon then left click on pathable location"
END
CONTROLBAR:ArrowVolley
"Arrow Volley"
END
CONTROLBAR:TooltipArrowVolley
"Launches a volley of arrows anywhere on the map \n Left click icon then left click on target area"
END
CONTROLBAR:Bombard
"Barrage"
END
CONTROLBAR:TooltipBombard
"Bombard target area with devastating artillery \n Left click icon then left click on target area"
END
CONTROLBAR:Undermine
"Undermine"
END
CONTROLBAR:TooltipUndermine
"Places a Mine Shaft anywhere on the map \n Mine Shaft becomes immediately connected to tunnel network \n Left click icon then left click on visible location"
END
OBJECT:UndermineMineShaft
"Provides access to the tunnel network"
END
// comment: \n is a control character set that stands for new line
LABEL:FORMATION
// context: this the Hotkey letter gets drawn next to a unit that is part of a moving formation.. the F is for formation in English. If changed needs to match the desired Hot key
"F"
END
CONTROLBAR:TestBaseUpgrade
"Base upgrade."
END
CONTROLBAR:TooltipTestBaseUpgrade
"Test base upgrade."
END
// MEN OF THE WEST UNITS
CONTROLBAR:ConstructGondorArcherHorde
"Gondor Ar&chers"
END
CONTROLBAR:ConstructGondorRangerHorde
"Ithilien &Rangers"
END
CONTROLBAR:ConstructGondorFighterHorde
"Gon&dor Soldiers"
END
CONTROLBAR:ConstructGondorShieldGuardHorde
"Gondor &Tower Guards"
END
CONTROLBAR:ConstructGondorKnightHorde
"Gondor &Knights"
END
CONTROLBAR:ConstructGondorTrebuchet
"T&rebuchet"
END
CONTROLBAR:ConstructGondorPorter
"Builder"
END
CONTROLBAR:ConstructGondorFireArrowPorter
"Gondor Fire Arrows Porter"
END
CONTROLBAR:ConstructGondorSwordsPorter
"Gondor Forged Blades Porter"
END
CONTROLBAR:ConstructGondorHeavyArmorPorter
"Gondor Heavy Armor Porter"
END
CONTROLBAR:ConstructGondorKnightShieldPorter
"Gondor Knight Shield Porter"
END
CONTROLBAR:ConstructFireStoneGondorPorter
"Gondor Fire Stones Porter"
END
CONTROLBAR:ConstructGarrisonUpgrade
"Battle Tower and Keep Archers"
END
CONTROLBAR:ConstructIronOreUpgrade
"&Iron Ore"
END
CONTROLBAR:ConstructNumenorStoneworkUpgrade
"Numenorian Stonework"
END
CONTROLBAR:ConstructReinforcedGateUpgrade
"Reinforced Gate"
END
CONTROLBAR:ConstructGrandHarvestUpgrade
"&Grand Harvest"
END
CONTROLBAR:ConstructSiegeMaterialsUpgrade
"Siege &Materials"
END
CONTROLBAR:ConstructGondorSilverTreeBanner
"White Tree Banner Carrier"
END
CONTROLBAR:ConstructRohanRohirrimHorde
"&Rohirrim"
END
CONTROLBAR:ToolTipBuildGondorSilverTreeBanner
"Upgrades a battalion to Level 2 \n Can only be applied to a Level 1 battalion"
END
CONTROLBAR:ToolTipBuildGondorFireArrowPorter
"Can upgrade 1 group of archers"
END
CONTROLBAR:ToolTipBuildGondorFighterHorde
"Strong vs. Pikemen"
END
CONTROLBAR:ToolTipBuildGondorArcherHorde
"Strong vs. Swordsmen"
END
CONTROLBAR:ToolTipBuildGondorRangerHorde
"Requires Level 2 Archery Range \n Strong vs. Swordsmen and Monsters"
"Requires Level 2 \n Order Guardians to charge the enemy \n Guardians gain +50% Damage and +50% Armor \n Causes meta impact \n Left click icon then left click on target"
END
// ISENGARD UNITS
CONTROLBAR:ConstructIsengardUrukHai
"U&ruk-hai"
END
CONTROLBAR:ConstructIsengardCrossbowmen
"Uruk &Crossbowmen"
END
CONTROLBAR:ConstructIsengardPikemen
"Uruk &Pikemen"
END
CONTROLBAR:ConstructIsengardWildmanHorde
"&Wildmen of Dunland"
END
CONTROLBAR:ConstructIsengardWargRider
"&Warg Riders"
END
CONTROLBAR:ConstructIsengardSiegeBallista
"Siege Ba&llista"
END
CONTROLBAR:ConstructIsengardSiegeLadder
"Siege Ladder"
END
CONTROLBAR:ConstructIsengardBerserker
"Uru&k Berserker"
END
CONTROLBAR:ConstructIsengardBatteringRam
"Batte&ring Ram"
END
CONTROLBAR:ConstructIsengardExplosiveMine
"Explosive &Mine"
END
CONTROLBAR:ConstructIsengardBannerCarrier
"Banner Carrier"
END
CONTROLBAR:ConstructIsengardPorter
"Bui&lder"
END
CONTROLBAR:ConstructIsengardForgedBladesPorter
"Forged Blades Porter"
END
CONTROLBAR:ConstructIsengardHeavyArmorPorter
"Heavy Armor &Porter"
END
CONTROLBAR:ConstructIsengardFireArrowPorter
"Fire Arro&ws Porter"
END
CONTROLBAR:ToolTipBuildIsengardUrukHai
"Strong vs. Pikemen"
END
CONTROLBAR:ToolTipBuildIsengardCrossbowmen
"Strong vs. Swordsmen"
END
CONTROLBAR:ToolTipBuildIsengardPikemen
"Strong vs. Cavalry"
END
CONTROLBAR:ToolTipBuildIsengardWildmanHorde
"Strong vs. Pikemen and Structures"
END
CONTROLBAR:ToolTipBuildIsengardWargRider
"Strong vs. Archers"
END
CONTROLBAR:ToolTipBuildIsengardSiegeBallista
"Requires Level 3 Siege Works \n Strong vs. Structures and Siege Equipment"
END
CONTROLBAR:ToolTipBuildIsengardSiegeLadder
"Requires Level 2 Siege Works \n Used by Uruk infantry to scale castle walls"
END
CONTROLBAR:ToolTipBuildIsengardBerserker
"Requires Level 2 Uruk Pit \n Strong vs. Swordsmen and Pikemen"
END
CONTROLBAR:ToolTipBuildIsengardBatteringRam
"Breaks down castle gates and enemy structures"
END
CONTROLBAR:ToolTipBuildIsengardExplosiveMine
"Requires Level 2 Siege Works \n Blast structures, castle walls, and gates"
END
CONTROLBAR:ToolTipBuildIsengardBannerCarrier
"Requires Level 2 Armory \n Increases a horde to Level 2"
"Requires Level 4 \n Allies near Boromir gain \n +50% Damage, +50% Armor, \n and earn experience twice as fast \n \n Passive ability Does not stack"
END
CONTROLBAR:ToolTipWarSpeech
"Allies near Theoden gain \n +50% Damage, +50% Armor, \n and earn experience twice as fast \n \n Passive ability Does not stack"
END
CONTROLBAR:LastStand
"Last Stand"
END
CONTROLBAR:ToolTipLastStand
"Will continue to fight after health is depleted"
END
CONTROLBAR:GenericMountTooltip
"Left click to switch between \n mounted and on foot"
END
CONTROLBAR:ToolTipSummonEntAllies
"Summons Ents \n Left click icon then left click on pathable location"
END
CONTROLBAR:KingsFavor
"King's Favo&r"
END
CONTROLBAR:ToolTipKingsFavor
"Requires Level 6 \n Targeted units gain experience \n Left click icon then left click on target units"
END
CONTROLBAR:GloriousCharge
"Glorious &Charge"
END
CONTROLBAR:ToolTipGloriousCharge
"Requires Level 4 \n Theoden and nearby cavalry take only 10% of normal damage \n Theoden must be mounted to use ability \n Left click to activate"
END
CONTROLBAR:TheodenMount
"&Mount / Dismount"
END
CONTROLBAR:ToolTipTheodenMount
"Left click to mount horse \n +25% Armor vs. Footmen and Cavalry \n -50% Armor vs. Archers and Pikes \n 100% more damage from archers and spearmen"
END
CONTROLBAR:EowynMount
"&Mount / Dismount"
END
CONTROLBAR:ToolTipEowynMount
"Requires Level 3 \n Left click to switch between \n mounted and on foot"
END
CONTROLBAR:Leap
"&Leap Attack"
END
CONTROLBAR:ToolTipLeap
"Requires Level 2 \n Gimli jumps to a location causing area-effect damage \n Left click icon then left click on target area"
END
CONTROLBAR:AxeThrow
"Axe &Throw"
END
CONTROLBAR:ToolTipAxeThrow
"Powerful ranged attack against a single target \n Left click icon then left click on target"
END
CONTROLBAR:Slayer
"Slaye&r"
END
CONTROLBAR:ToolTipSlayer
"Requires Level 5 \n Gimli gains +200% Damage and Double Attack Speed \n Left click to activate"
END
CONTROLBAR:ToggleFaramirWeapons
"&Toggle Weapon"
END
CONTROLBAR:ToolTipToggleFaramirWeapons
"Left click to toggle between bow and sword"
END
CONTROLBAR:ToggleDamrodWeapons
"&Toggle Weapon"
END
CONTROLBAR:ToolTipToggleDamrodWeapons
"Left click to toggle between bow and sword"
END
CONTROLBAR:SpecialPowerRallyRangers
"Rally Rangers"
END
CONTROLBAR:TooltipSpecialPowerRallyRangers
"Rally Rangers"
END
CONTROLBAR:SpecialPowerDeadlySniper
"Use Damrod as sniper"
END
CONTROLBAR:TooltipSpecialPowerDeadlySniper
"Deadly Sniper"
END
CONTROLBAR:ToggleLurtzWeapon
"&Toggle Weapon"
END
CONTROLBAR:ToolTipToggleLurtzWeapon
"Left click to toggle between bow and sword"
END
CONTROLBAR:SpecialAbilityLurtzCripple
"&Cripple"
END
CONTROLBAR:ToolTipSpecialAbilityLurtzCripple
"Pins enemy hero in place \n Can only use with bow equipped \n Left click icon then left click on target"
END
CONTROLBAR:SpecialAbilityLurtzCarnage
"Ca&rnage"
END
CONTROLBAR:ToolTipSpecialAbilityLurtzCarnage
"Requires Level 3 \n Lurtz gains +100% Damage and +50% Armor \n Can only use with sword equipped \n Left click to activate"
END
CONTROLBAR:ToggleHorseBow
"Alternate weapon"
END
CONTROLBAR:ToolTipToggleHorseBow
"Toggle between bow and sword"
END
CONTROLBAR:ToggleFormation
"Change For&mation"
END
CONTROLBAR:ToggleSkirmishFormation
"Skir&mish Formation"
END
CONTROLBAR:ToolTipToggleSkirmishFormation
"+300% Damage \n -75% Armor"
END
CONTROLBAR:ToggleHaradrimLineFormation
"Line For&mation"
END
CONTROLBAR:ToolTipToggleHaradrimLineFormation
"Haradrim Line For&mation"
END
CONTROLBAR:ToggleAmbushFormation
"Ambush For&mation"
END
CONTROLBAR:ToggleWedgeFormation
"Wedge For&mation"
END
CONTROLBAR:ToggleLineFormation
"Line For&mation"
END
CONTROLBAR:ToolTipToggleWedgeFormation
"+25% Damage \n -25% Armor"
END
CONTROLBAR:ToolTipToggleLineFormation
"Default Line For&mation"
END
CONTROLBAR:TogglePorcupineFormation
"Porcupine For&mation"
END
CONTROLBAR:ToolTipTogglePorcupineFormation
"-40% Speed \n +25% Armor \n Bonus damage vs cavalry"
END
CONTROLBAR:ToggleBlockFormation
"Shield Wall For&mation"
END
CONTROLBAR:ToolTipToggleBlockFormation
"-40% Speed \n +25% Armor"
END
CONTROLBAR:ToggleElvenWarriorWeapons
"Al&ternate Weapon"
END
CONTROLBAR:ToggleRohirrimWeapons
"Al&ternate Weapon"
END
CONTROLBAR:ToggleGondorRangerWeapons
"Alterna&te Weapon"
END
CONTROLBAR:ToolTipToggleElvenWarriorWeapons
"Left click to switch weapons"
END
CONTROLBAR:ToolTipToggleRohirrimWeapons
"Left click to switch weapons"
END
CONTROLBAR:ToolTipToggleGondorRangerWeapons
"Left click to switch Weapons"
END
CONTROLBAR:PorterGiveUpgrade
"Give &Upgrade"
END
CONTROLBAR:ToolTipPorterGiveUpgrade
"Auto-deliver Upgrade"
END
CONTROLBAR:BannerGoCombine
"&Combine"
END
CONTROLBAR:tooltipBannerGoCombine
"Auto-combine with the closest horde"
END
CONTROLBAR:WizardBlast
"&Wizard Blast"
END
CONTROLBAR:ToolTipWizardBlast
"Close range attack that blasts back enemies \n Left click icon then left click on target"
END
CONTROLBAR:WordofPower
"Wo&rd of Power"
END
CONTROLBAR:ToolTipWordofPower
"Requires Level 10 \n Sends out a shockwave that kills surrounding enemies \n Left click to activate"
END
CONTROLBAR:Shadowfax
"&Mount / Dismount"
END
CONTROLBAR:Mount
"&Mount / Dismount"
END
CONTROLBAR:ToolTipMount
"Left click to mount horse \n When mounted +25% Armor vs. Footmen and Cavalry \n When mounted -50% Armor vs. Archers and Pikemen \n When mounted 100% more damage from archers and pikemen"
END
CONTROLBAR:ToolTipShadowfax
"Requires Level 5 \n Left click to switch between \n mounted and on foot"
END
CONTROLBAR:UseSword
"Use Swo&rd"
END
CONTROLBAR:ToolTipUseSword
"Left click to switch to melee mode"
END
CONTROLBAR:PhialofGaladriel
"&Phial of Galadriel"
END
CONTROLBAR:ToolTipPhialofGaladriel
"Causes enemy units to flee \n Left click to activate"
END
CONTROLBAR:PalantirVision
"Vision of the Palantir"
END
CONTROLBAR:FarSeeing
"Far Seeing"
END
CONTROLBAR:EnshroudingMist
"Enshrouding Mist"
END
CONTROLBAR:TheOneRing
"The One Ring"
END
CONTROLBAR:ToolTipTheOneRing
"Become invisible \n But beware the Eye of Sauron"
END
CONTROLBAR:FryingPan
"Frying Pan"
END
CONTROLBAR:ToolTipFryingPan
"Powerful melee attack \n Left click icon then left click on target"
END
CONTROLBAR:ElvenCloak
"Elven &Cloak"
END
CONTROLBAR:ToolTipElvenCloak
"Becomes invisible when standing still \n Left click to activate"
END
CONTROLBAR:EomerMount
"&Mount / Dismount"
END
CONTROLBAR:ToolTipEomerMount
"Left click to mount horse \n+25% Armor vs. Footmen and Cavalry \n-50% Armor vs. Archers and Pikes\n100% more damage from archers and spearmen"
END
CONTROLBAR:IstariLight
"&Istari Light"
END
CONTROLBAR:ToolTipIstariLight
"Requires Level 7 \n Beam of light that damages enemies \n Left click icon then left click on target"
END
CONTROLBAR:LightningSword
"Ligh&tning Sword"
END
CONTROLBAR:ToolTipLightningSword
"Requires Level 2 \n Shoots out lightning bolts from Gandalf's sword \n Left click icon then left click on target"
END
CONTROLBAR:ThrowSpear
"Spear Thro&w"
END
CONTROLBAR:ToolTipThrowSpear
"Requires Level 5 \n Powerful ranged attack against a single target \n Left click icon then left click on target"
END
CONTROLBAR:HornofGondor
"Ho&rn of Gondor"
END
CONTROLBAR:ToolTipHornofGondor
"Requires Level 2 \n Stun enemies with terror \n Left click to activate"
END
CONTROLBAR:WoundingArrow
"&Wounding Arrow"
END
CONTROLBAR:ToolTipWoundingArrow
"Requires Level 2 \n Single ranged attack that causes target to flee \n Left click icon then left click on target"
END
CONTROLBAR:CaptainofGondor
"&Captain of Gondor"
END
CONTROLBAR:ToolTipCaptainofGondor
"Requires Level 7 \n Give targeted units experience \n Left click icon then left click on target units"
"Defensive Arrow Tower \n Can be garrisoned with archers for extra damage output"
END
CONTROLBAR:SpeechCraft
"Spee&ch Craft"
END
CONTROLBAR:ToolTipSpeechCraft
"Requires Level 5 \n Give targeted units experience \n Left click icon then left click on target units"
END
CONTROLBAR:Dominate
"Wormto&ngue"
END
CONTROLBAR:ToolTipDominate
"Requires Level 4 \n Temporarily gain control of targeted enemies \n Left click icon then left click on target enemies"
END
CONTROLBAR:Disguise
"D&isguise"
END
CONTROLBAR:ToolTipDisguise
"Requires Level 4 \n Disguise as a normal Rohirrim \n Left click to activate"
END
CONTROLBAR:Smite
"Smi&te"
END
CONTROLBAR:ToolTipSmite
"Powerful ranged attack against a single target \n Left click icon then left click on target"
END
CONTROLBAR:ShieldMaiden
"Shie&ld Maiden"
END
CONTROLBAR:ToolTipShieldMaiden
"Requires Level 5 \n Eowyn gains +65% Armor \n Left click to activate"
END
CONTROLBAR:ToggleTrebWeapon
"Bomba&rd"
END
CONTROLBAR:ToolTipToggleTrebWeapon
"Left click to automatically fire at enemies"
END
CONTROLBAR:NoAutoAcquire
"Halt Auto Acqu&ire"
END
CONTROLBAR:ToolTipNoAutoAcquire
"Left click not to fire automatically"
END
CONTROLBAR:AutoAcquire
"Auto Acqu&ire"
END
CONTROLBAR:ToolTipAutoAcquire
"Left click to automatically fire at enemies"
END
CONTROLBAR:ConstructRohanPeasant
"Rohan &Peasants"
END
CONTROLBAR:ToolTipBuildRohanPeasant
"Repairs buildings"
END
CONTROLBAR:ToolTipSpecialAbilityDwarfToss
"Throws Gimli among the enemy"
END
CONTROLBAR:TooltipSwoopAttack
"Dives through a group of units"
End
CONTROLBAR:SplitHorde
"Split horde"
End
CONTROLBAR:TooltipSplitHorde
"Split combo horde"
End
CONTROLBAR:GarrisonExit
"Evacuate"
END
CONTROLBAR:ToolTipStructureExit
// context: Appears when you mouse over the Evacuate cameo on any garrisonable structure
"Order this unit to exit"
END
CONTROLBAR:ToolTipTransportExit
// context: Appears when you mouse over the Evacuate cameo on any transport
"Order this unit to exit"
END
CONTROLBAR:ToolTipGarrisonEvacuate
"Order all units to evacuate"
END
CONTROLBAR:TransportEvacuate
"E&vacuate"
END
CONTROLBAR:ToolTipEvacuate
"Order all units to exit"
END
CONTROLBAR:ToolTipRailedTransport
""
END
CONTROLBAR:ToolTipGuard
"Guard a specific location. Pursue targets if necessary"
END
CONTROLBAR:ToolTipGuardUnit
"Guard another unit"
END
CONTROLBAR:ToolTipGuardWithoutPursuit
"Guard a specific location. Do not pursue targets."
END
CONTROLBAR:ToolTipGuardFlyingUnitsOnly
"Attack airborne units within range"
END
CONTROLBAR:TooltipSpawnOrcs
"Spawn orcs from the ground"
END
CONTROLBAR:TooltipRainOfFire
"Fire rains from the sky"
END
CONTROLBAR:RepairStructure
"Repair S&tructure"
END
CONTROLBAR:ToolTipRepairStructure
"Repair a structure"
END
CONTROLBAR:DeployMine
"&Deploy Mine"
END
CONTROLBAR:ToolTipDeployMine
"Deploy a powerful explosive"
END
CONTROLBAR:ToolTipAttackMove
// context: Appears when you mouse over the Attack Move cameo on all units
"Attack all the enemies encountered en route to the destination."
END
CONTROLBAR:ToolTipCommandStop
// context: Appears when you mouse over the Stop cameo on all units
"Stop"
END
CONTROLBAR:ToolTipWayPoints
// context: Appears when you mouse over the Waypoint cameo on all units
"Click to set waypoints"
END
CONTROLBAR:ToolTipCancelConstruction
// context: Appears when you mouse over the Cancel Construction cameo on any structure currently being built
"Cancel construction"
END
CONTROLBAR:ArwenMount
"&Mount / Dismount"
END
CONTROLBAR:GlorfindelMount
"&Mount / Dismount"
END
CONTROLBAR:ToolTipArwenMount
"Left click to mount horse"
END
// stealth messages
// context: One of *my* units has just uncovered a stealth *enemy* unit
MESSAGE:StealthDiscovered
"Enemy stealth unit discovered."
END
MESSAGE:StealthNeutralized
// context: One of *my* stealth units has just been unvocered by an *enemy* unit
"Stealth ability neutralized."
END
// comment: Thing Template Display Names, These are generated based off the name of the object and are used for the mouse over tooltips in the game world
ThingTemplate:EuropeanTowerBridge01
"Bridge"
END
ThingTemplate:BridgeTowerConcreteRight02
"Bridge"
END
ThingTemplate:IndustrialBridgeTower01
"Bridge"
END
ThingTemplate:Crypt01
"Crypt"
END
// NEW INTERFACE ADDITIONS
TOOLTIP:Campaign1
// context: tooltip for the campaign button located on the main menu
"Campaign 1"
END
TOOLTIP:Campaign2
// context: tooltip for the campaign button located on the main menu
"Campaign 2"
END
TOOLTIP:Campaign3
// context: tooltip for the campaign button located on the main menu
"Campaign 3"
END
GUI:InternetDisconnectionMenuHeader
"Disconnection Menu"
END
GUI:InternetDisconnectionMenuHeaderCaps
"DISCONNECTION MENU"
END
APT:DisconnectRules
"One or more players has disconnected from the game. The player(s) may return to continue play; however it is possible that the player(s) are attempting to circumvent proper win/loss ladder reporting. If you wish to file a grievance, click on the 'Report Cheaters' link within the game ladder web page"
END
GUI:InternetDisconnectionMenuBody2
""
END
GUI:Setup
// context: Button on the Quickmatch Screen that will show the setup options
"SETUP"
END
GUI:PlayerInfo
// context: Button on the QUickmatch Screen that will show the player info
"PLAYER INFO"
END
GUI:Persona
// context: Button to go to the stats window
"PERSONA"
END
GUI:TextureLow
//context: Set the level of quality for the textures to Low Quality
"Low Quality (faster)"
END
GUI:GameSpeed
//context: Options setting to control the speed of the game
"Game Speed:"
END
GUI:SlowGameSpeed
//context: Slow setting for the Game Speed Control
"Slow"
END
GUI:MediumGameSpeed
//context: Medium setting for the Game Speed Control
"Medium"
END
GUI:FastGameSpeed
//context: Fast setting for the Game Speed Control
"Fast"
END
GUI:FetchingPlayerInfo
// context: on the player info screen, we are waiting for info from the server. This must be short.
"Updating..."
END
GUI:GameTypeScenario
// context: GameType Combo box on quickmatch screen
"Scenario"
END
GUI:GameTypeHeadToHead
// context: GameType Combo box on quickmatch screen
"Head to Head"
END
GUI:TooltipNoMoreCommandPoints
//displayed in game to notify player when they have reached their //command point limit
"The Lord of the Rings(tm); The Return of the King(tm)"
END
CREDITS:NewLineThanks3
"production team and cast."
END
CREDITS:BingThanks
"As always, a special thanks to Bing Gordon.\n Your guidance and support is very much appreciated."
END
CREDITS:TonyThanks
"Special thanks to Tony Castle for his\n feedback and suggestions"
END
CREDITS:NewLineDirectedby
"Directed by"
END
CREDITS:NewLineBasedon
"Based on the books by J.R.R. Tolkien"
END
CREDITS:NewLineProducers
"Producers"
END
CREDITS:NewLineExecProducers
"Executive Producers"
END
CREDITS:NewLineScreenplay
"Screenplay"
END
CREDITS:NewLineDirectorofPhotography
"Director of Photography"
END
CREDITS:NewLineProductionDesigner
"Production Designer"
END
CREDITS:NewLineFilmEd
"Film Editor"
END
CREDITS:NewLineCoProd
"Co-Producers"
END
CREDITS:NewLineCast
"Cast"
END
CREDITS:NewLineMusic
"Music"
END
CREDITS:NewLineSpecialFX
"Special Effects"
END
CREDITS:NewLineSeniorExec1
"Senior Executive Vice President"
END
CREDITS:NewLineSeniorExec2
"Worldwide Licensing and Merchandising"
END
CREDITS:NewLineSeniorExec3
"New Line Cinema"
END
CREDITS:NewLineCreativeDir
"Vice President, Creative Services"
END
CREDITS:NewLineCreativeServices
"Creative Services"
END
CREDITS:NewLineExecMusic
"Executive in Charge of Music"
END
CREDITS:NewLineWeta1
"Weta Workshop Creative Supervisor"
END
CREDITS:NewLineWeta2
"Special Make-up, Creatures, Armour and Minatures"
END
CREDITS:NewLineArtist
"Artist & Conceptual Designer"
END
CREDITS:NewLineSpecialAssets
"Special Assets Coordinator"
END
CREDITS:NewLineAssitantBA
"Assistant to Barrie Osborne"
END
CREDITS:NewLinePostProd
"Post Production Supervisors"
END
CREDITS:NewLine1stassistantEd
"1st Assistant Editor"
END
CREDITS:NewLineSpecialFXDir
"Special Effects Director"
END
CREDITS:NewLineVFX
"VFX Art Director"
END
CREDITS:NewLineManagerPostProd
"Manager, Post Production Services"
END
CREDITS:SpecialThanks
"Special Thanks"
END
CREDITS:Intel
"Pentium and the Intel Inside logo are trademarks or \n registered trademarks of Intel Corporation or its \n subsidiaries in the United States and other countries."
END
CREDITS:ThankYou1
"Thank you for playing"
END
CREDITS:ThankYou2
"The Battle for Middle-earth"
END
CREDITS:AndySerkis
"And featuring Andy Serkis as Gollum"
END
CREDITS:BasedOn
"Based on the books by J.R.R. Tolkien"
END
CREDITS:Alphabetical
"(in alphabetical order)"
END
CREDITS:THX
"THX is a trademark or registered trademark of THX Ltd. All rights reserved."
END
////////////
////////////END OF CREDITS
////////////
GUI:AgeFailedTitle
"Age Requirement Notice"
END
GUI:AgeFailed
"You must be 13 years of age or older to play this game online."
END
GUI:AdditionalLocalizationManagement
"Additional Localization Management"
END
APT:PalantirResources
"1000"
END
APT:PalantirResourceMultiplier
"x23"
END
APT:PalantirCommandPoints
"102/200"
END
APT:RankLabel
// Context: On hero UI, it is the value of the hero's rank
"Level: %d"
END
TOOLTIP:LadderRankUnavailable
// context: string displayed as player's ladder rank when their ladder rank is unknown
"--"
END
APT:1v1RankLabel
"1v1 Rank:"
END
APT:2v2RankLabel
"2v2 Rank:"
END
APT:HeroRank
// Context: Used to not display a string until code desides to use HeroRankLabel.
" "
END
APT:CostModifierUpgrade
// Context: Used to not display a string until code decides to set it
" "
END
APT:PalantirRegionName
// Context: Used to not display a string until code decides to set it
" "
END
APT:PalantirRegionBonus
// Context: Used to not display a string until code decides to set it
" "
END
APT:PalantirTimeRemaining
// Context: Used to label the timer progress bar in the palantir for selected objects with time limited lifespans
"Time Remaining"
END
APT:LivingWorldRegionDefendedNotice
// Context: Used to display the name of the region just 'defended' in the living world
"%s defended!"
END
APT:LivingWorldRegionTakenNotice
// Context: Used to display the name of the region just 'taken' in the living world
"%s taken!"
END
APT:LivingWorldRegionEscapedNotice
// Context: Used to display the name of the region just 'escaped' in the living world
"Escaped %s!"
END
APT:LivingWorldRegionSavedSamAndFrodoNotice
// Context: Used to display the 'Saved Sam and Frodo' notice in the living world
"Saved Sam & Frodo!"
END
APT:LivingWorldRegionFrodoFoundNotice
// Context: Used to display the 'Frodo found' notice in the living world
"Frodo found!"
END
APT:LivingWorldRegionFoundTheOneRingNotice
// Context: Used to display the 'Found the One Ring' notice in the living world
"Found the One Ring!"
END
APT:LivingWorldRegionConqueredNotice
// Context: Used to display the name of the region just conquered in the living world
"%s conquered!"
END
GUI:GOLD_DISCOUNT
// Context: used to display upgrade discount modifier in palantir
"Gold Bonus -%d%%"
END
GUI:PORTERDiscount
// Context: used to display upgrade discount modifier in palantir
"Upgrade cost -%d%%"
END
GUI:INFANTRYDiscount
// Context: used to display infantry discount modifier in palantir
"Infantry cost -%d%%"
END
GUI:MACHINE_DISCOUNT
// Context: used to display Dwarven machine discount modifier in palantir
"Machine cost -%d%%"
END
GUI:FOOD_DISCOUNT
// Context: used to display cavalry discount modifier in palantir
"Food Bonus -%d%%"
END
GUI:CAVALRYMONSTERDiscount
// Context: used to display cavalry discount modifier in palantir
"Food Bonus -%d%%"
END
GUI:STEEL_DISCOUNT
// Context: used to display cavalry discount modifier in palantir
"Steel Bonus -%d%%"
END
GUI:HERO_DISCOUNT
// Context: used to display cavalry discount modifier in palantir
"Hero Bonus -%d%%"
END
GUI:WOOD_DISCOUNT
// Context: used to display cavalry discount modifier in palantir
"Wood Bonus -%d%%"
END
GUI:WATER_DISCOUNT
// Context: used to display cavalry discount modifier in palantir
"Water Bonus -%d%%"
END
GUI:UPGRADE_DISCOUNT
// Context: used to display the upgrade discount modifier in the palantir
"Upgrade Bonus -%d%%"
END
GUI:STRUCTURE_WALL_DISCOUNT
// Context: used to display the structure/wall discount modifier in the palantir
// Context: used to display infantry discount modifier in palantir
"Unit cost -%d%%"
END
GUI:UnitBuildTime
"Unit Build Time -%d%%"
END
GUI:Slaughter_Discount
"Decomission \n Bonus +%d%%"
END
GUI:Corsair_Discount
"Corsair Discount -%d%%"
END
///SCORE SCREENS
APT:YourArmy
"Your Army"
END
APT:Survived
"Survived"
END
APT:TotalVictory
"Total Victory"
END
APT:TotalVictoryCaps
"TOTAL VICTORY"
END
APT:VictoryCaps
"VICTORY"
END
APT:SurvivedCaps
"SURVIVED"
END
APT:FirstTrained
"First Trained"
END
APT:UnitCurrentLevel
"Unit Current Level"
END
APT:MissionEnemiesVanquished
"Mission Enemies Vanquished"
END
APT:CampaignEnemiesVanquished
"Campaign Enemies Vanquished"
END
APT:MissionsCompleted
"Missions Completed"
END
APT:BattleStats
"BATTLE STATISTICS"
END
APT:BonusObjectives
"BONUS OBJECTIVES"
END
APT:HeroVeterancy
"HERO EXPERIENCE"
END
APT:UnitVeterancy
"UNIT EXPERIENCE"
END
APT:TerritoryBonus
"TERRITORY BONUS"
END
APT:TotalScore
"Total Score"
END
APT:Rating
"Rating"
END
APT:Victory
"Victory"
END
// Time formatting for time line screen. Format uses "s" for seconds, "m" for minutes, "h" for hours and "d" for days. Don't repeat letters (like "mm").
APT:TimeMinuteSecond
"m:s"
END
// Time formatting for time line screen. Format uses "s" for seconds, "m" for minutes, "h" for hours and "d" for days. Don't repeat letters (like "mm").
APT:TimeHoursMinute
"h:m"
END
// Time formatting for time line screen. Format uses "s" for seconds, "m" for minutes, "h" for hours and "d" for days. Don't repeat letters (like "mm").
APT:TimeDaysHoursMinute
"d:h:m"
END
// Textual description of time format set above by APT:TimeMinuteSecond
APT:TimeDescriptionMinuteSecond
"Minutes:Seconds"
END
// Textual description of time format set above by APT:TimeHoursMinute
APT:TimeDescriptionHoursMinute
"Hours:Minutes"
END
// Textual description of time format set above by APT:TimeDaysHoursMinute
// Context: Title placed at the top of the screen when the spell store is open
"Powers"
END
APT:SpellStoreSpellPointsLabel
// Context: Label for the spell purchase points in the spell store
"POWER POINTS TO SPEND:"
END
APT:ExitSpellStore
// Context: Text label for the spell store exit button
"CLOSE"
END
APT:SpellHelpText
" "
END
APT:SpellDescription
" "
END
APT:Null
// context: DO NOT TRANSLATE
""
END
APT:None
// context: DO NOT TRANSLATE
""
END
APT:DisplayOptions
"Display Options"
END
APT:Resolution
"Resolution"
END
APT:Detail
"Detail"
END
APT:WarnHighGraphicSettings
"Increasing graphic setting above the default may cause performance problems on your machine."
END
APT:WarnHighGraphicResolution
"Increasing graphic resolution above the default may cause performance problems on your machine."
END
APT:WarnHighGraphicDetail
"Increasing any graphic detail above the default may cause performance problems on your machine."
END
APT:Warning
"Warning"
END
APT:Brightness
"Brightness"
END
APT:Advanced
"Advanced Details"
END
APT:RotateMapWithPlayer
"Rotate mini-map with camera"
END
APT:Default
"RESET TO DEFAULTS"
END
APT:Controls
"Controls"
END
APT:ScrollSpeed
"Scroll Speed"
END
APT:AlternativeMouseSetUp
"Alternate Mouse Setup"
END
APT:Networking
"Networking"
END
Apt:GameLobby
// context: Title for Lan lobby screen
"OPEN PLAY LOBBY"
END
APT:onlineRegister
"REGISTER"
END
APT:OnlineDeleteNickname
"DELETE NICKNAME"
END
GUI:SureDeleteNickname
// context - delete an existing nickname on online login screen.
"Are you sure you wish to delete this nickname?"
END
APT:OnlineRefresh
// Context: Refresh button to refresh online games list.
"REFRESH NOW"
END
APT:OnlineIP
"Online IP"
END
APT:PortNum
"Port Number"
END
APT:PortNumHelp
"(between 8088 and 65535)"
END
APT:Firewall
"Firewall"
END
APT:SendDelay
"Send Delay"
END
APT:RefreshNat
//context: for the Options (online) screen button
"REFRESH NAT"
END
APT:DisplayForeignLanguage
"Display Foreign Language"
END
APT:TurnOffMessengerInGame
"Turn Off Messenger in game"
END
APT:FilterLanguage
"Filter Language"
END
APT:AudioControls
"Audio Controls"
END
APT:Music
"Music"
END
APT:SoundFx
"Sound FX"
END
APT:Voice
"Voice"
END
APT:Ambient
"Ambient"
END
APT:Movie
"Movie"
END
APT:AudioType
"Audio Type"
END
APT:EAX3
"EAX3"
END
APT:Eax3NotSupported
"Your soundcard is not EAX3 compatible"
END
APT:HighAudioQuality
// Context: Check box indicating if we should use best quality audio.
"High Audio Quality"
END
APT:ErrorEAX3On
// Context: Error message displayed when a user checks the EAX3 box on, but the EAX3 provider cannot be turned on
// DO NOT REMOVE THE \n. \n is the 'new line' control character
// Not final text
"Could not initialize EAX3. Please check the following:\nYour sound card fully supports EAX3\nYour sound card is properly connected and operating properly\nYou have the latest sound drivers\nReverting to software 3D support"
END
APT:ErrorEAX3Off
// Context: Error message displayed when a user checks the EAX3 box OFF, but there was an error (unlikely)
// Not final text
"Error switching 3D sound providers."
END
APT:AcceptChanges
"ACCEPT CHANGES"
END
APT:ResetSettings
"RESET SETTINGS"
END
APT:CustomGraphics
"CUSTOM GRAPHICS"
END
APT:Graphics
//Subheader for graphics settings presets in Settings screen
"Graphics"
END
APT:ToggleOptionsInfo
"TOGGLE OPTIONS INFO"
END
APT:AnisotropicTextureFiltering
"Anisotropic Texture Filtering"
END
APT:TerrainLighting
"Terrain Lighting"
END
APT:3DShadows
"3D Shadows"
END
APT:2DShadows
"2D Shadows"
END
APT:Clouds
"Clouds"
END
APT:SmoothWaterBorder
"Smooth Water Border"
END
APT:ShowProps
"Show Props"
END
APT:ShowAnimations
"Show Animations"
END
APT:HeatEffects
"Heat Effects"
END
APT:DisableDynamicLOD
"Dynamic LOD"
END
APT:TextureDetail
"Texture Detail"
END
APT:ParticleCap
"Particle Cap"
END
APT:Rank
"Rank:"
END
APT:PointsColon
"Points:"
END
APT:CurrentLevel
"Level:"
END
APT:CurrentLevelFormat
"Level: %s"
END
APT:CurrentLevelNumFormat
"Level: %d"
END
APT:CurrentRankStringFormat
"Current Rank: %s"
END
APT:Ladder
"Ladder:"
END
APT:Clan
"Clan:"
END
APT:GamesInProgress
"Games In Progress"
END
APT:PlayersOnline
"Players Online"
END
APT:Gondor
"Gondor"
END
APT:Men
"Men"
END
APT:Wild
"Wild"
END
APT:Dwarves
"Dwarves"
END
APT:Rohan
"Rohan"
END
APT:Isengard
"Isengard"
END
APT:Mordor
"Mordor"
END
APT:GondorCaps
"GONDOR"
END
APT:RohanCaps
"ROHAN"
END
APT:IsengardCaps
"ISENGARD"
END
APT:MordorCaps
"MORDOR"
END
APT:MenCaps
"MEN"
END
APT:WildCaps
"WILD"
END
APT:DwarvesCaps
"DWARVES"
END
APT:ArmyWinPercentages
"ARMY WIN PERCENTAGES"
END
APT:CommunityWinPercentages
//context: online home title for section with the four armies win percentages... used to be Army Win Percentages
"COMMUNITY WIN PERCENTAGES"
END
APT:PlayerHistory
"%s's Play History"
END
APT:VeryLowResourcesNum
"Very Low"
END
APT:LowResourcesNum
"Low"
END
APT:MediumResourcesNum
"Medium"
END
APT:HighResourcesNum
"High"
END
APT:VeryHighResourcesNum
"Very High"
END
APT:SkirmishSetup
"SKIRMISH SETUP"
END
APT:SkirmishProfileCreated
"Skirmish Profile Created"
END
APT:SkirmishProfileCreatedColon
"Skirmish Profile Created:"
END
APT:TotalCareerWins
"Total Career Wins"
END
APT:TotalCareerWinsColon
"Total Career Wins:"
END
APT:TotalCareerLosses
"Total Career Losses"
END
APT:TotalCareerLossesColon
"Total Career Losses:"
END
APT:TotalTimePlayed
// context: On skirmish, number of days and hours user has played with this profile:
"Total Time Played"
END
APT:TotalTimePlayedColon
"Total Time Played:"
END
APT:NextLevel
"Next Level:"
END
APT:NextLevelMain
"Next Level:"
END
APT:NoNextLevel
"Next Level: --"
END
APT:ProfileStats
"PROFILE STATS"
END
APT:TotalCareerGames
"Total Career Games"
END
APT:TotalCareerGamesColon
"Total Career Games:"
END
APT:Remove
"REMOVE"
END
APT:ProfileCreatedColon
"Profile Created:"
END
APT:OverallCareerWinsColon
"Overall Career Wins:"
END
APT:ProfileCreatedNum
""
END
APT:OverallCareerLossesColon
"Overall Career Losses:"
END
APT:CurrentWinStreakColon
"Current Win Streak:"
END
APT:BestWinStreakColon
"Best Win Streak:"
END
APT:CurrentLossStreakColon
"Current Loss Streak:"
END
APT:WorstLossStreakColon
"Worst Loss Streak:"
END
APT:PlayerNameColon
"Player Name:"
END
APT:PlayerNicknameColon
"Player Nickname:"
END
APT:FavoriteSideColon
"Favorite Army:"
END
APT:TotalGamesPlayedColon
"Total Games Played:"
END
APT:CareerLadderGames1vs1Colon
"Career Games Played On 1 vs 1 Ladder:"
END
APT:CareerLadderGames2vs2Colon
"Career Games Played On 2 vs 2 Ladder:"
END
APT:HighestRankColon
"Highest Rank on 1 vs 1 Ladder:"
END
APT:HighestRank2Colon
"Highest Rank on 2 vs 2 Ladder:"
END
APT:CareerDisconnectsColon
"Career Disconnects:"
END
APT:Wins
"Wins:"
END
APT:Losses
"Losses:"
END
APT:Win
"Win"
END
APT:Loss
"Loss"
END
APT:CurrentStreakStrFormat
"Current %s Streak:"
END
APT:WorstLossStreak
"Worst Loss Streak"
END
APT:DashDash
"--"
END
APT:NextRankNumFormat
"Next Level: %d Points"
END
APT:NextLevelNumFormat
"Next Level: %d Points"
END
APT:NextLevelNumFormatForOnePoint
"Next Level: %d Point"
END
APT:CurrentSide
"Current Army:"
END
APT:OFFICIALWEBSITE
"OFFICIAL WEBSITE"
END
APT:OnlineProfile
"PLAYER PROFILE"
END
APT:OnlineEAAccountName
"EA Account Name"
END
APT:WinsNumFormat
"%d Points"
END
APT:WinsNumFormatForOnePoint
"%d Point"
END
APT:NewProfile
"CREATE NEW"
END
APT:DeleteProfile
"DELETE"
END
APT:ChangeProfile
"CHANGE"
END
APT:NameAlreadyUsed
"Profile Already Used"
END
APT:NameAlreadyUsedMessage
"Please Select A Unique Profile"
END
APT:OK
"OK"
END
APT:TimePlayed
"%d D, %d H"
END
APT:ChangePlayerProfile
"Change Player Profile"
END
GUI:TEST
"This is Just a Test\nThis is a test of the emergency broadcast system to see if the text\ntyping system is working at all or notbecause I would like to get this working so I can\ngo home for the day"
END
//context:
GUI:AllPlayersMustSelectStartPosition
"All players must be assigned to a start position."
END
GUI:AllPlayerPositionsMustBeOccupied
"All player positions must be occupied."
END
SCRIPT:AI_Debug_AttackChange
"Attack Urgency has changed: "
END
SCRIPT:AI_Debug_AttackUrgency
"Attack Urgency: "
END
SCRIPT:AI_Debug_DefenseChange
"Defense Urgency has changed: "
END
SCRIPT:AI_Debug_DefenseUrgency
"Defense Urgency: "
END
SCRIPT:AI_Debug_EconomicUrgency
"Economic Urgency: "
END
SCRIPT:AI_Faction_Gondor
"Gondor Player"
END
SCRIPT:AI_Faction_Rohan
"Rohan Player"
END
SCRIPT:AI_Faction_Isengard
"Isengard Player"
END
SCRIPT:AI_Faction_Mordor
"Mordor Player"
END
SCRIPT:AI_Attack_Launched
"ATTACK LAUNCHED"
END
// context: "MAP EVIL Osgiliath.map" Text
MAP:EvilOsgiliathIntroduction
"Destroy the forces of Gondor. \n Collect the heads of 100 fallen human warriors."
END
SCRIPT:HeadsCounter
"Heads Collected: "
END
// context: objective text for skirmishes
SCRIPT:Skirmish_Build_Base
"Build up your castle and army."
END
SCRIPT:Skirmish_Citadel
"Select a citadel for hero options."
END
SCRIPT:Skirmish_Close_Gates
"Select a gate for the option to close it."
END
SCRIPT:Skirmish_Expand
"Move units to camp flags to capture them then \n select the flag for the option to build there."
END
SCRIPT:Skirmish_Defeat_Enemy
"Destroy all enemy units and buildings to win."
END
//;SCRIPT:Command Point Counter1
//;"Gondor1 Command Points: "
//;END
//;SCRIPT:Command Point Counter2
//;"Gondor2 Command Points: "
//;END
//;SCRIPT:Command Point Counter3
//;"Gondor3 Command Points: "
//;END
APT:SoloPlay
// context: On main menu, select Solo Player (Single) game
"SOLO PLAY"
END
APT:Multiplayer
// context: Main Menu Multiplayer button
"MULTIPLAYER"
END
APT:Cancel
// context: Button to abort an action
"CANCEL"
END
APT:Exit
// context: Button to return from a screen.
"EXIT"
END
APT:ExitGameMessage
//context: the message that comes up when you exit the game from the main menu
"Thank you for playing"
END
APT:CreateGame
// context: Button to go to the Create a MULTIPLAYER game screen
"CREATE GAME"
END
APT:JoinGame
// context: Button to join a multiplayer game
"JOIN GAME"
END
APT:OpenPlayJoinGameTitle
"JOIN GAME"
END
APT:JoinPassword
// Context û Title on enter a password when user joins a custom online game
// that has a password
"Game Password"
END
APT:CustomGames
// context: Custom game list for mulitplayer games.
"GAMES"
END
APT:ConnectingTitle
// Headline in online custom game connection dialog
"Connecting..."
End
APT:PlayerList
// context: Show list of players in a multiplayer lobby
"PLAYERS"
END
APT:Email
// context: Label for user to enter email address on online login screen
"EMAIL"
END
APT:Nickname
// context: Label for user to enter online name.
"Nickname"
END
APT:NicknameNoCaps
// context: Label for user to enter lan name
"Nickname"
END
APT:Password
// context: Label for user to enter password.
"Password"
END
APT:GamePassword
// context: Label for user to enter password.
"Game Password (Optional)"
END
APT:Login
// context: button for user to press to login to online.
"LOGIN"
END
APT:LoginTOS
" "
END
APT:LogoffConfirmationTitle
// context: Message box title when signing off of BFME Online
"Log Off Confirmation"
END
APT:LogoffConfirmationMsg
// context: Message to show the user when exiting BFME Online
"Are you sure you want to log off The Battle for Middle-earth(tm) II Online?"
END
APT:CreateAccount
// context: button for user to press to create a new online account
"CREATE ACCOUNT"
END
APT:ServiceTerms
// context: button for user to press to read service terms agreement.
"SERVICE TERMS"
END
APT:LessDetail
//context: Switch to simple online mode in online home.
"LESS DETAIL"
END
APT:Profile
//context: Select Online Profile from online shell.
"PROFILE"
END
APT:MoreDetail
//context: Switch to Advanced online mode in online home.
"MORE DETAIL"
END
APT:Chat
//context: button to go to chat in online lobby
"CHAT"
END
APT:GlobalChat
// format for chat message that goes out to everyone
"<Global> %s"
END
APT:TeamChat
// format for chat message that goes out to your team
"<Team> %s"
END
APT:ObserverChat
// format for chat message that goes out to observers
"<Observer> %s"
END
APT:SelfChat
// format for chat message that goes out to yourself
"<Self> %s"
END
APT:PrivateChat
// format for chat message that goes out to the selected people.
"<Private> %s"
END
APT:OpenPlay
//context: button to go to CustomMatch in LAN
"OPEN PLAY"
END
APT:Tournament
//context: Tab to see tournament mode.
"TOURNAMENT"
END
APT:Strategic
"WAR OF THE RING"
END
APT:WarOfTheRing
"WAR OF THE RING"
END
APT:WarOfTheRingLobby
"WAR OF THE RING LOBBY"
END
APT:ScenarioDescription
"Scenario Description"
END
APT:TerritoryDescription
"Territory Description"
END
APT:BattleType
// Rules for MP game
"Battle Type"
END
APT:AutoResolveType
// Rules for MP game
"Auto Resolve Type"
END
APT:TurnClockTime
"Turn Clock Time"
END
APT:TotalTurns
"Total Turns"
END
APT:VictoryCondition
"Victory Condition"
END
APT:EnemyArmyInfo
"Enemy Army Info"
END
APT:FogOfWar
"Fog of War"
END
APT:OpenPlayLobbyTitle
"OPEN PLAY LOBBY"
END
APT:StrategicLobbyTitle
"WAR OF THE RING LOBBY"
END
APT:SortGameName
//context: name for button that sorts game names in Open Play
"GAME NAME"
END
APT:SortGameType
//context: name for button that sorts gametype in Open Play
"GAME TYPE"
END
APT:SortNumPlayers
//context: name for button that sorts players in Open Play
"PLAYERS"
END
APT:SortPing
//context: name for button that sorts ping in Open Play
"PING"
END
APT:MutePlayer
//context: name of title for in game Player Status list
"MUTE"
END
APT:QuickMatch
//context: button to go to QuickMatch in online lobby
"TOURNAMENT"
END
APT:Searching
//context: title of popup in quick match that searches for players
"SEARCHING"
END
APT:SearchingForPlayersMessage
//context: message for popup in quick match that searches for players
"Searching for hobbitses..."
END
APT:WidenSearch
//context: text for widen search button in popup
"WIDEN SEARCH"
END
APT:PlayersFound
//context: title of popup in quick match
"PLAYERS FOUND"
END
APT:PlayersFoundMessage
"Hooray, Hobbitses! Players have been found!"
END
APT:OfficialSite
//context: button to go to WebSite in online lobby
"OFFICIAL WEB SITE"
END
APT:Friends
//context: Online Chat, show friends in player list.
"FRIENDS"
END
APT:Ignore
//context: Online Chat, show Ignore in player list.
"IGNORE"
END
APT:UnIgnore
//context: Online Chat, show Ignore in player list.
"UN-IGNORE"
END
APT:Channel
//context: Online Chat, select a channel
"CHANNEL"
END
APT:RememberInfo
// context: the checkbox to remember the player's info
"Remember my Info"
END
APT:Home
// context: goto home screen in the Online Shell
"HOME"
END
Apt:OfficialMaps
// context: Button to list the official maps of the game
"Official Maps"
END
Apt:HeadToHead
// context: Button to list the Head to Head maps
"Head To Head"
END
Apt:Scenario
// context: Button to list the scenario maps of the game
"Scenario"
END
Apt:PlayerMadeMaps
// context: Field in combo box to show player made maps
"Player Made Maps"
END
APT:UserMaps
// context: Button to list the maps created by users and installed in the system
"USER MAPS"
END
APT:StartGame
// context: Button to start a game
"PLAY"
END
APT:LevelSelect
// context: Button to bring up a Level Load menu
"LOAD LEVEL"
END
APT:Campaign
// conxtext: Mainmenu, button to show Campaign menu
"CAMPAIGN"
END
APT:CampaignScore
"Campaign Score"
END
APT:CampaignTotal
"Campaign Total"
END
APT:Load
// context: MainMenu, button to bring up load game menu
"LOAD"
END
APT:ResumeGame
// context: Button to Resume a game from pause menu.
"RESUME GAME"
END
APT:QuitMenuSave
// context: button label to go to the save game sub menu
"SAVE"
END
APT:QuitMenuLoad
// context: button label to go to the load game sub menu
"LOAD"
END
APT:DisconnectQuitGame
// context: When diconnect screen comes up, this allows you to quit the game.
"QUIT GAME"
END
APT:Restart
// context: button to restart a game with the same settings than the game before
"RESTART"
END
APT:ExitMission
// context: Exit the current mission
"EXIT"
END
APT:Forfeit
// context: Forfeit an RTS battle in the WOTR mode
"FORFEIT"
END
APT:Surrender
// context: Surrender in an WOTR game
"SURRENDER"
END
APT:Credits
// context: Main menu goto the credits
"CREDITS"
END
APT:Tutorial
// context: Tutorial button on solo play menu
"TUTORIAL"
END
// GOOD Living World
SCRIPT:MORIAMOVE
"Left click your Heroes, then right click to move them."
END
SCRIPT:ISENGARDMOVE
"Left click your units, then right click to move them."
// The text for the palantir and region bubbles to be displayed for the last mission
"Win Campaign"
END
LW:DefeatedMissionTextGood
// Delayed text to display in livingworld when coming out of a mission in defeat, for the good side
"You have been defeated, but do not give up hope. Try again."
END
LW:DefeatedMissionTextEvil
// Delayed text to display in livingworld when coming out of a mission in defeat, for the evil side
"You have failed. Try again."
END
// GENERAL Living World text
LW:ListSeparator
// Context: used to separate a list of items. Didn't know if ", " is localized. Can be replaced by "\n" if it's a problem.
", "
End
LW:NoBonus
// Context: displayed when there is no bonus for a region or territory (usually after "Bonuses: ")
"none"
End
LW:AttackRepelledTitle
// Context: shown as the title of a message box when you try to attack a region, but the enemy has a larger force and you are forced to defend.
"Attack Repelled!"
End
LW:AttackRepelledSummaryText
// Context: shown as the summary text of a message box when you try to attack a region, but the enemy has a larger force and you are forced to defend.
// After the text comes a bunch of LW:AttackRepelledItemText entries.
"The enemy's overwhelming forces have pushed back some of your attacks!\n\n"
End
LW:AttackRepelledItemText
// Context: shown as the item text of a message box when you try to attack a region, but the enemy has a larger force and you are forced to defend.
// The first argument is the hero's name. The second argument is the region that they are forced to defend.
"%ls will remain in %ls.\n"
End
LW:AllyDefeatedTitle
// Context: the title of a message that appears when an ally has been defeated on the world map.
"ALLIED PLAYER ELIMINATED!"
End
LW:AllyDefeatedText
// Context: the text of a message that appears when an ally has been defeated on the world map.
// The first argument is the name of the allied player.
"Your ally, %ls, has been eliminated from the game.\n\nAny remaining armies and structures will be dissolved, and all claimed territories will be abandoned."
End
LW:EnemyDefeatedTitle
// Context: the title of a message that appears when an enemy has been defeated on the world map.
"ENEMY PLAYER ELIMINATED!"
End
LW:EnemyDefeatedText
// Context: the text of a message that appears when an enemy has been defeated on the world map.
// The first argument is the name of the enemy player.
"Your enemy, %ls, has been eliminated from the game.\n\nAny remaining armies and structures will be dissolved, and all claimed territories will be abandoned."
End
LW:UnifiedRegionTitle
// Context: shown as the title of a message box when a player has unified a region (collection of territories) on the world map.
// The first argument is the name of the region.
"REGION UNIFIED!"
End
LW:UnifiedRegionText
// Context: shown as the text of a message box when a player has unified a region (collection of territories) on the world map.
// The first argument is the name of the region. The second is the string describing the bonuses acquired (ex: "+5% attack, +10% defense").
"You have claimed all the territories of the region of %ls.\n\nUniting this region grants you a bonus of %ls"
End
LW:HeroCutOffTitle
// Context: shown as the title of a message box when a hero has no immediate retreat options.
// First argument is the hero's name.
"HERO ARMY STRANDED!"
End
LW:HeroCutOffTextNearest
// Context: shown as the title of a message box when a hero has no immediate retreat options and will go to the closest allied region.
// First arg is hero name, second is the region in which they will reappear
"Your Hero army has been defeated in battle and does not have any available retreat locations.\n\n%ls will respawn in the closest allied territory of %ls."
End
LW:HeroCutOffTextHomeBase
// Context: shown as the title of a message box when a hero has no immediate retreat options and will go to the player's home base.
// First argument is hero name, second is the region in which they will reappear
"Your Hero army has been defeated in battle and does not have any available retreat locations.\n\n%ls will respawn at your capital in %ls."
End
LW:UnitUpgradeListHeader
// Context: shown to list a list of upgrades that a unit has, if there are any.
// The first argument will be replaced by a list of upgrades.
"Upgrades: %ls"
End
LW:ReinforcementsArrived
"Reinforcements have arrived."
End
LW:RegionBonusArmy
// region army bonus text
"+%d Command Points"
End
LW:RegionBonusResource
// region resource bonus text
"+%d%% Resource Multiplier"
End
LW:RegionLegendaryBonus
// region legendary bonus text
"+%d Power Points"
End
LW:RegionAttackBonus
// region attack bonus text
"+%d%% Attack Bonus"
End
LW:RegionDefenseBonus
// region defense bonus text
"+%d%% Defense Bonus"
End
LW:RegionExperienceBonus
// region experience bonus text
"+%d%% Experience Bonus"
End
// Note: Everyone but the designers call a region a single place, and a territory a collection of regions. Designers do the opposite, and their way is how it goes in game. So silly.
LW:TerritoryBonusHeader
// Blank for now
""
End
LW:TerritoryPartOfRegion
"\n\nTerritory of Region: %ls"
End
LW:UnifiedRegionBonus
"\nUnified Region Bonus: %ls"
End
LW:TerritoryRhun
// Large world territory made up of multiple regions
"Eliminate enemy players by conquering their capital territory."
END
LWScenario:WOTRObjectives002
"Eliminate enemy players by conquering all of their territories."
END
LWScenario:WOTRObjectives003
"Rule the lands of Middle-earth by conquering 20 territories."
END
LWScenario:WOTRObjectives004
"Rule the lands of Middle-earth by conquering 30 territories."
END
LWScenario:WOTRObjectives005
"Rule the lands of Middle-earth by conquering all territories."
END
LWScenario:WOTRObjectives006
"Take control of all the strongholds in Middle-earth by conquering Dol Guldur, Erebor, Helm's Deep, Isengard, Minas Morgul, Minas Tirith, and Rivendell."
END
LWScenario:WOTRScenarioFiction001
"This is a freeform game with no preset starting locations or claimed territories."
END
LWScenario:WOTRScenarioFiction002
"This is a freeform game with no preset starting locations"
END
LWScenario:WOTRScenarioFiction003
"Each player has a preset starting location."
END
LWScenario:WOTRScenarioFiction004
"Each player has a preset starting location and a number of claimed territories."
END
LWScenario:WOTRScenarioFiction005
"This game has no preset starting locations or claimed territories for each player. A team must have control of all territories listed in the objectives at the same time to win this scenario."
END
LWScenario:WOTRScenarioFiction006
"This is a freeform game with no preset starting locations or claimed territories that takes place in only the northern lands of Middle-earth."
END
LWScenario:WOTRScenarioFiction007
"This is a freeform game with no preset starting locations or claimed territories that takes place in only the southern lands of Middle-earth."
END
LWScenario:WOTRScenario0001
"War of the Ring"
END
LWScenario:WOTRScenario001
"War of the Ring"
END
LWScenario:WOTRScenario001Description
"Game Type: Capital Assault\n# Of Players: 2-6\nObjective: Eliminate enemy players by conquering their capitals.\nThis is a freeform game with no preset starting locations or claimed territories."
END
LWScenario:WOTRScenario002
"War of the Ring (6)"
END
LWScenario:WOTRScenario002Description
"Game Type: Capital Assault\n# Of Players: 6\nObjective: Eliminate enemy players by conquering their capital territory.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario003
"War of the Ring (5)"
END
LWScenario:WOTRScenario003Description
"Game Type: Capital Assault\n# Of Players: 5\nObjective: Eliminate enemy players by conquering their capital territory.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario004
"War of the Ring (4)"
END
LWScenario:WOTRScenario004Description
"Game Type: Capital Assault\n# Of Players: 4\nObjective: Eliminate enemy players by conquering their capital territory.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario005
"War of the Ring (3)"
END
LWScenario:WOTRScenario005Description
"Game Type: Capital Assault\n# Of Players: 3\nObjective: Eliminate enemy players by conquering their capital territory.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario006
"War of the Ring (2)"
END
LWScenario:WOTRScenario006Description
"Game Type: Capital Assault\n# Of Players: 2\nObjective: Eliminate enemy players by conquering their capital territory.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario007
"War of the Ring (6, T)"
END
LWScenario:WOTRScenario007Description
"Game Type: Capital Assault\n# Of Players: 6\nObjective: Eliminate enemy players by conquering their capital territory.\nEach player has a preset starting location and a number of claimed territories."
END
LWScenario:WOTRScenario008
"War of the Ring (5, T)"
END
LWScenario:WOTRScenario008Description
"Game Type: Capital Assault\n# Of Players: 5\nObjective: Eliminate enemy players by conquering their capital territory.\nEach player has a preset starting location and a number of claimed territories."
END
LWScenario:WOTRScenario009
"War of the Ring (4, T)"
END
LWScenario:WOTRScenario009Description
"Game Type: Capital Assault\n# Of Players: 4\nObjective: Eliminate enemy players by conquering their capital territory.\nEach player has a preset starting location and a number of claimed territories."
END
LWScenario:WOTRScenario010
"War of the Ring (3, T)"
END
LWScenario:WOTRScenario010Description
"Game Type: Capital Assault\n# Of Players: 3\nObjective: Eliminate enemy players by conquering their capital territory.\nEach player has a preset starting location and a number of claimed territories."
END
LWScenario:WOTRScenario011
"War of the Ring (2, T)"
END
LWScenario:WOTRScenario011Description
"Game Type: Capital Assault\n# Of Players: 2\nObjective: Eliminate enemy players by conquering their capital territory.\nEach player has a preset starting location and a number of claimed territories."
END
LWScenario:WOTRScenario0012
"Sole Survivor"
END
LWScenario:WOTRScenario012
"Sole Survivor"
END
LWScenario:WOTRScenario012Description
"Game Type: Elimination\n# Of Players: 2-6\nObjective: Eliminate enemy players by conquering all of their territories.\nThis is a freeform game with no preset starting locations or claimed territories."
END
LWScenario:WOTRScenario013
"Sole Survivor (6)"
END
LWScenario:WOTRScenario013Description
"Game Type: Elimination\n# Of Players: 6\nObjective: Eliminate enemy players by conquering all of their territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario014
"Sole Survivor (5)"
END
LWScenario:WOTRScenario014Description
"Game Type: Elimination\n# Of Players: 5\nObjective: Eliminate enemy players by conquering all of their territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario015
"Sole Survivor (4)"
END
LWScenario:WOTRScenario015Description
"Game Type: Elimination\n# Of Players: 4\nObjective: Eliminate enemy players by conquering all of their territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario016
"Sole Survivor (3)"
END
LWScenario:WOTRScenario016Description
"Game Type: Elimination\n# Of Players: 3\nObjective: Eliminate enemy players by conquering all of their territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario017
"Sole Survivor (2)"
END
LWScenario:WOTRScenario017Description
"Game Type: Elimination\n# Of Players: 2\nObjective: Eliminate enemy players by conquering all of their territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario018
"Sole Survivor (6, T)"
END
LWScenario:WOTRScenario018Description
"Game Type: Elimination\n# Of Players: 6\nObjective: Eliminate enemy players by conquering all of their territories.\nEach player has a preset starting location and a number of claimed territories."
END
LWScenario:WOTRScenario019
"Sole Survivor (5, T)"
END
LWScenario:WOTRScenario019Description
"Game Type: Elimination\n# Of Players: 5\nObjective: Eliminate enemy players by conquering all of their territories.\nEach player has a preset starting location and a number of claimed territories."
END
LWScenario:WOTRScenario020
"Sole Survivor (4, T)"
END
LWScenario:WOTRScenario020Description
"Game Type: Elimination\n# Of Players: 4\nObjective: Eliminate enemy players by conquering all of their territories.\nEach player has a preset starting location and a number of claimed territories."
END
LWScenario:WOTRScenario021
"Sole Survivor (3, T)"
END
LWScenario:WOTRScenario021Description
"Game Type: Elimination\n# Of Players: 3\nObjective: Eliminate enemy players by conquering all of their territories.\nEach player has a preset starting location and a number of claimed territories."
END
LWScenario:WOTRScenario022
"Sole Survivor (2, T)"
END
LWScenario:WOTRScenario022Description
"Game Type: Elimination\n# Of Players: 2\nObjective: Eliminate enemy players by conquering all of their territories.\nEach player has a preset starting location and a number of claimed territories."
END
LWScenario:WOTRScenario0023
"One To Rule Them All"
END
LWScenario:WOTRScenario023
"One To Rule Them All (20)"
END
LWScenario:WOTRScenario023Description
"Game Type: World Domination\n# Of Players: 2-6\nObjective: Rule the lands of Middle-earth by conquering 20 territories.\nThis is a freeform game with no preset starting locations."
END
LWScenario:WOTRScenario024
"One To Rule Them All (6, 20)"
END
LWScenario:WOTRScenario024Description
"Game Type: World Domination\n# Of Players: 6\nObjective: Rule the lands of Middle-earth by conquering 20 territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario025
"One To Rule Them All (5, 20)"
END
LWScenario:WOTRScenario025Description
"Game Type: World Domination\n# Of Players: 5\nObjective: Rule the lands of Middle-earth by conquering 20 territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario026
"One To Rule Them All (4, 20)"
END
LWScenario:WOTRScenario026Description
"Game Type: World Domination\n# Of Players: 4\nObjective: Rule the lands of Middle-earth by conquering 20 territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario027
"One To Rule Them All (3, 20)"
END
LWScenario:WOTRScenario027Description
"Game Type: World Domination\n# Of Players: 3\nObjective: Rule the lands of Middle-earth by conquering 20 territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario028
"One To Rule Them All (2, 20)"
END
LWScenario:WOTRScenario028Description
"Game Type: World Domination\n# Of Players: 2\nObjective: Rule the lands of Middle-earth by conquering 20 territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario029
"One To Rule Them All (30)"
END
LWScenario:WOTRScenario029Description
"Game Type: World Domination\n# Of Players: 2-6\nObjective: Rule the lands of Middle-earth by conquering 30 territories.\nThis is a freeform game with no preset starting locations."
END
LWScenario:WOTRScenario030
"One To Rule Them All (6, 30)"
END
LWScenario:WOTRScenario030Description
"Game Type: World Domination\n# Of Players: 6\nObjective: Rule the lands of Middle-earth by conquering 30 territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario031
"One To Rule Them All (5, 30)"
END
LWScenario:WOTRScenario031Description
"Game Type: World Domination\n# Of Players: 5\nObjective: Rule the lands of Middle-earth by conquering 30 territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario032
"One To Rule Them All (4, 30)"
END
LWScenario:WOTRScenario032Description
"Game Type: World Domination\n# Of Players: 4\nObjective: Rule the lands of Middle-earth by conquering 30 territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario033
"One To Rule Them All (3, 30)"
END
LWScenario:WOTRScenario033Description
"Game Type: World Domination\n# Of Players: 3\nObjective: Rule the lands of Middle-earth by conquering 30 territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario034
"One To Rule Them All (2, 30)"
END
LWScenario:WOTRScenario034Description
"Game Type: World Domination\n# Of Players: 2\nObjective: Rule the lands of Middle-earth by conquering 30 territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario035
"One To Rule Them All (All)"
END
LWScenario:WOTRScenario035Description
"Game Type: World Domination\n# Of Players: 2-6\nObjective: Rule the lands of Middle-earth by conquering all territories.\nThis is a freeform game with no preset starting locations."
END
LWScenario:WOTRScenario036
"One To Rule Them All (6, All)"
END
LWScenario:WOTRScenario036Description
"Game Type: World Domination\n# Of Players: 6\nObjective: Rule the lands of Middle-earth by conquering all territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario037
"One To Rule Them All (5, All)"
END
LWScenario:WOTRScenario037Description
"Game Type: World Domination\n# Of Players: 5\nObjective: Rule the lands of Middle-earth by conquering all territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario038
"One To Rule Them All (4, All)"
END
LWScenario:WOTRScenario038Description
"Game Type: World Domination\n# Of Players: 4\nObjective: Rule the lands of Middle-earth by conquering all territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario039
"One To Rule Them All (3, All)"
END
LWScenario:WOTRScenario039Description
"Game Type: World Domination\n# Of Players: 3\nObjective: Rule the lands of Middle-earth by conquering all territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario040
"One To Rule Them All (2, All)"
END
LWScenario:WOTRScenario040Description
"Game Type: World Domination\n# Of Players: 2\nObjective: Rule the lands of Middle-earth by conquering all territories.\nEach player has a preset starting location."
END
LWScenario:WOTRScenario041
"Strongholds of Middle-earth"
END
LWScenario:WOTRScenario041Description
"Game Type: Conquest\n# Of Players: 2-6\nObjective: Sieze the strongholds in Dol Guldur, Erebor, Helm's Deep, Isengard, Minas Tirith, Minas Morgul, and Rivendell."
END
LWScenario:WOTRScenario042
"War in the North"
END
LWScenario:WOTRScenario042Description
"Game Type: Capital Assault\n# Of Players: 2\nObjective: Fight for control of the northern lands of Middle-earth."
END
LWScenario:WOTRScenario043
"War in the South"
END
LWScenario:WOTRScenario043Description
"Game Type: Capital Assault\n# Of Players: 2\nObjective: Fight for control of the southern lands of Middle-earth."
END
CONTROLBAR:LW_ToolTip_GenericStronghold
"Structure Type: Fortress \n A permanent stronghold defends this territory."
END
LWScenario:WOTRCapitalAssaultWin001
"You have successfully conquered the capital territory of all players on the opposing team."
END
LWScenario:WOTRCapitalAssaultLose001
"You have failed to defend your capital territory from the players on the opposing team."
END
LWScenario:WOTREliminationWin001
"You have successfully eliminated all players on the opposing team."
END
LWScenario:WOTREliminationLose001
"You have been eliminated from the game by the players on the opposing team."
END
LWScenario:WOTRGenericWin001
"You have successfully led your kingdom to glory and have crushed your enemies in Middle-earth."
END
LWScenario:WOTRGenericLose001
"You have failed to defend your kingdom from slaughter and have succumbed to your enemies in Middle-earth."
END
LWScenario:WOTRGenericWin002
"You have successfully conquered the required territories in Middle-earth."
END
LWScenario:WOTRGenericLose002
"You have failed to conquer the required territories in Middle-earth."
"Select the open build plot in Cair Andros and build a barracks."
End
WOTRTutorial:TrainTroopsCairAndros
"Select the barracks in Cair Andros and train a battalion of troops."
End
WOTRTutorial:InspectArmyCairAndros
"Select the garrison army in Cair Andros and examine its composition by displaying the details panel."
End
WOTRTutorial:MergeGarrisonWithAragorn
"Order the garrison army in Cair Andros to join Aragorn's army in Rohan."
End
WOTRTutorial:MoveAragornToDeadMarshes
"Select Aragorn's army in Rohan and move into the Dead Marshes."
End
WOTRTutorial:TutorialCompletedTitle
"Tutorial Complete"
End
WOTRTutorial:TutorialCompletedText
"Congratulations! You have successfully completed the War of the Ring tutorial."
End
WOTRTutorial:LW_InstructionText01
"Welcome To the War Of The Ring."
End
WOTRTutorial:LW_InstructionText02
"The War Of The Ring is a turn-based strategic game that is played on the living world map."
End
WOTRTutorial:LW_InstructionText03
"Territories that are under your control will be highlighted with your color and territories claimed by your enemies will be highlighted with their respective colors."
End
WOTRTutorial:LW_InstructionText04
"To zoom in and out of the map, push the mouse wheel forward and backward. To scroll through the map, push your cursor towards the edge of the screen to move in that direction."
End
WOTRTutorial:LW_InstructionText05
"A single turn is divided into 3 phases, Tactical, Battle, and Retreat."
End
WOTRTutorial:LW_InstructionText06
"In the Tactical Phase, you will make all your strategic choices regarding the expansion of your kingdom. Structure Construction, Unit Training, and Army Movement are all decided in this phase."
End
WOTRTutorial:LW_InstructionText07
"You can construct new buildings on any open build plot in a territory you control."
End
WOTRTutorial:LW_InstructionText08
"There are four basic structure classes to choose from, Fortress, Barracks, Armory, and Farm."
End
WOTRTutorial:LW_InstructionText09
"To build a new structure, left click on a build plot to bring up the menu that shows all the available buildings that can be constructed. Then left click on the building you want to construct."
End
WOTRTutorial:LW_InstructionText10
"All structures cost a number of turns to build and only one structure per territory can be under construction at a time."
End
WOTRTutorial:LW_InstructionText11
"In the Battle Phase, all conflicts between opposing players are fought. A battle occurs when at least one of your armies and one of your enemyÆs armies end up in the same territory after the planned moves are executed from the tactical phase."
End
WOTRTutorial:LW_InstructionText12
"In the Retreat phase, all Hero armies that are defeated in battle must withdraw to safe territories."
End
WOTRTutorial:LW_InstructionText13
"Command points represent the number of troops you are allowed to train. You can not build more troops than you have command points. Your world command point limit indicates the current population of your empire that inhabits the whole of Middle-Earth."
End
WOTRTutorial:LW_InstructionText14
"You can train new units at any one of your barracks."
End
WOTRTutorial:LW_InstructionText15
"There are four basic unit classes to choose from, Soldier, Archer, Pikeman, and Cavalry."
End
WOTRTutorial:LW_InstructionText16
"To train a new battalion, left click on a barracks to bring up the menu that shows all the available units that can be trained. Then left click on the unit you want to train."
End
WOTRTutorial:LW_InstructionText17
"All battalions cost a number of turns to train and only one set of troops per barracks can be in training at a time."
End
WOTRTutorial:LW_InstructionText18
"All armies are allowed to move to only 1 adjacent territory from their current location per turn. However, the choice of an armyÆs destination depends on the type of army that is being moved."
End
WOTRTutorial:LW_InstructionText19
"There are 2 types of armies under your command, Garrison Armies, and Hero Armies."
End
WOTRTutorial:LW_InstructionText20
"A garrison army is composed of all the troop battalions that reside in a territory."
End
WOTRTutorial:LW_InstructionText21
"To examine the composition of an army, left click to select an army. Then left click on the Selection Details button on the Palantir at the lower left of the screen."
End
WOTRTutorial:LW_InstructionText22
"Garrison armies are used to defend the lands of your empire and can only move between territories that you control."
End
WOTRTutorial:LW_InstructionText23
"To order a garrison army to join a hero army, left click to select a garrison army. Then right click on the desired Hero army to have the battalions of your selected army merge with the Hero forces."
End
WOTRTutorial:LW_InstructionText24
"A Hero army is a group of battalions that are commanded by a special hero that has the ability to lead troops into battle."
End
WOTRTutorial:LW_InstructionText25
"To order a hero army to move into a territory, left click to select a Hero army. Then right click on the desired territory to send your selected Hero army to that location."
End
WOTRTutorial:LW_InstructionText26
"Active battles are indicated by an animated battle marker. To settle the encounter, left click the battle marker."
End
WOTRTutorial:LW_InstructionText27
"This battle screen shows you detailed information about your forces and the enemy forces involved in skirmish in the contested territory."
End
WOTRTutorial:LW_InstructionText28
"You may have up to 3 methods for handling an encounter, Auto-Resolve, Realtime, or Retreat."
End
WOTRTutorial:LW_InstructionText29
"Only the Hero army leaders survive from a lost battle and have the ability to retreat."
End
WOTRTutorial:LW_InstructionText30
"To order a Hero army to retreat, left click to select a defeated Hero army. Then right click on a friendly territory to send your army to that location."
End
WOTRTutorial:LW_InstructionText31
"Good Luck!"
End
WOTRSCRIPT:WOTR_Tutorial003subtitle
"The War Of The Ring is a turn-based strategic game of territory conquest, resource management, and epic confrontations that takes place over the lands of Middle-earth."
END
WOTRSCRIPT:WOTR_Tutorial004subtitle
"The game is played on the living world map."
END
WOTRSCRIPT:WOTR_Tutorial010subtitle
"The game is played as a series of turns that are taken simultaneously by all players."
END
WOTRSCRIPT:WOTR_Tutorial013subtitle
"Each phase must be completed by all players before the game continues to the next phase. When all phases have been completed, the turn is over and a new turn begins."
END
WOTRSCRIPT:WOTR_Tutorial018subtitle
"First, you will focus on structure construction in the tactical phase of this turn."
END
WOTRSCRIPT:WOTR_Tutorial021subtitle
"There are four basic structure classes to choose from, Fortress, Barracks, Armory, and Farm. Each structure class provides a necessary function to a growing empire."
END
WOTRSCRIPT:WOTR_Tutorial024subtitle
"Select the open build plot in Cair Andros and build a barracks."
END
WOTRSCRIPT:WOTR_Tutorial027subtitle
"Once all players have completed the tactical phase, the strategic choices of each player are revealed on the living world map, and the game continues to the next phase."
END
WOTRSCRIPT:WOTR_Tutorial028subtitle
"Since you are not going to construct any more buildings at this time, press the End Phase button to finish the tactical phase."
END
WOTRSCRIPT:WOTR_Tutorial032subtitle
"Since there are not any conflicts at this time, the game will continue to the next phase."
END
WOTRSCRIPT:WOTR_Tutorial034subtitle
"In the Retreat phase, all armies lead by Heroes that are defeated in battle must withdraw to safe territories."
END
WOTRSCRIPT:WOTR_Tutorial035subtitle
"Since you do not have any defeated Hero armies at this time, the game will continue to the next phase."
END
WOTRSCRIPT:WOTR_Tutorial036subtitle
"Now that all phases have been finished, a single turn in War Of The Ring is completed. A new turn begins and you start again at the tactical phase."
END
WOTRSCRIPT:WOTR_Tutorial039subtitle
"The barracks you started to build in the previous turn has been completed and its abilities are now available for you to use."
END
WOTRSCRIPT:WOTR_Tutorial040subtitle
"Next, you will concentrate on unit training in the tactical phase of this turn."
END
WOTRSCRIPT:WOTR_Tutorial042subtitle
"Command points represent the number of troops you are allowed to train. You can not build more troops than you have command points."
END
WOTRSCRIPT:WOTR_Tutorial043subtitle
"Your world command point limit indicates the current population of your empire that inhabits the whole of Middle-earth. It is displayed at the top left corner of the screen."
END
WOTRSCRIPT:WOTR_Tutorial046subtitle
"There are four basic unit classes to choose from, Soldier, Archer, Pikeman, and Cavalry. Each unit class has their own distinct traits and capabilities when fighting the other unit classes."
END
WOTRSCRIPT:WOTR_Tutorial048subtitle
"Select the barracks in Cair Andros and train a battalion of troops."
END
WOTRSCRIPT:WOTR_Tutorial051subtitle
"Since you are not going to train any more units at this time, press the End Phase button to finish the tactical phase."
END
WOTRSCRIPT:WOTR_Tutorial052subtitle
"Again, no conflicts have occurred, so the game will pass through the battle and retreat phases."
END
WOTRSCRIPT:WOTR_Tutorial056subtitle
"The battalion you started to train in the previous turn has been completed and is now available for you to command into battle."
END
WOTRSCRIPT:WOTR_Tutorial057subtitle
"Finally, you will learn army movement in the tactical phase of this turn."
END
WOTRSCRIPT:WOTR_Tutorial063subtitle
"Select the garrison army in Cair Andros and examine its composition by displaying the details panel."
END
WOTRSCRIPT:WOTR_Tutorial064subtitle
"Observe that the battallion you just trained appears here."
END
WOTRSCRIPT:WOTR_Tutorial065subtitle
"From this panel, detailed stats for each battalion in an army can be seen, and commands to the individual battalions themselves can be given."
END
WOTRSCRIPT:WOTR_Tutorial066subtitle
"Garrison armies are used to defend the lands of your empire and can only move between territories that you control. Thus, they cannot takeover neutral territories or invade enemy territories on their own. However, a garrison army can join with a Hero army to strengthen a Hero army's attacking forces."
END
WOTRSCRIPT:WOTR_Tutorial069subtitle
"Order the garrison army in Cair Andros to join Aragorn's army in Rohan."
END
WOTRSCRIPT:WOTR_Tutorial071subtitle
"A Hero army is a group of battalions that are commanded by a special hero that has the ability to lead troops into battle. They can not only move between territories that you control, but are also used to expand the lands of your kingdom by conquering neutral territories and invading enemy territories."
END
WOTRSCRIPT:WOTR_Tutorial075subtitle
"Select Aragorn's army in Rohan and move into The Dead Marshes."
END
WOTRSCRIPT:WOTR_Tutorial077subtitle
"Since you are not going to move any more armies at this time, press the End Phase button to finish the tactical phase."
END
WOTRSCRIPT:WOTR_Tutorial079subtitle
"This time during the battle phase there are encounters with the enemy that must be resolved."
END
WOTRSCRIPT:WOTR_Tutorial082subtitle
"Select the battle marker in Osgiliath to resolve the conflict."
END
WOTRSCRIPT:WOTR_Tutorial083subtitle
"This battle screen shows you detailed information about your forces and the enemy forces involved in the skirmish in the contested territory."
END
WOTRSCRIPT:WOTR_Tutorial085subtitle
"Selecting Auto-Resolve will calculate the winner of the battle automatically based on factors such as the size, unit composition, and experience of the forces involved."
END
WOTRSCRIPT:WOTR_Tutorial086subtitle
"Selecting Realtime will allow you to manually fight the battle in the disputed territory."
END
WOTRSCRIPT:WOTR_Tutorial087subtitle
"Selecting Retreat will allow you to withdraw your forces from the conflict before the battle starts. However, your retreating armies may lose some units in the process."
END
WOTRSCRIPT:WOTR_Tutorial088subtitle
"When the battle has been resolved, ownership of the territory will be awarded to the winner."
END
WOTRSCRIPT:WOTR_Tutorial089subtitle
"For the purposes of the tutorial, all battles will be auto-resolved."
END
WOTRSCRIPT:WOTR_Tutorial090subtitle
"Press the Auto-Resolve button to fight the battle in Osgiliath."
END
WOTRSCRIPT:WOTR_Tutorial091subtitle
"You lost this battle, but not the war. Don't give up."
END
WOTRSCRIPT:WOTR_Tutorial092subtitle
"During the Battle phase there may be multiple conflicts. Each conflict is resolved one at a time."
END
WOTRSCRIPT:WOTR_Tutorial093subtitle
"Select the battle marker in The Dead Marshes to resolve the conflict."
END
WOTRSCRIPT:WOTR_Tutorial095subtitle
"Once all battles have been resolved, the battle phase is over."
END
WOTRSCRIPT:WOTR_Tutorial096subtitle
"Press the End Phase button to finish the battle phase."
END
WOTRSCRIPT:WOTR_Tutorial098subtitle
"Since one of your Hero armies has been defeated in battle, you must withdraw that army to a friendly territory to recover. Only the Hero army leaders survive from a lost battle and have the ability to retreat."
END
WOTRSCRIPT:WOTR_Tutorial100subtitle
"Select Boromir's army in Osgiliath and retreat to one of your territories."
END
WOTRSCRIPT:WOTR_Tutorial102subtitle
"Once all retreat orders have been issued, the retreat phase is over."
END
WOTRSCRIPT:WOTR_Tutorial103subtitle
"Press the End Phase button to finish the retreat phase."
END
WOTRSCRIPT:WOTR_Tutorial104subtitle
"The turn is over, but the battle for Middle-earth has just begun."
END
WOTRSCRIPT:WOTR_Tutorial105subtitle
"This concludes the War Of The Ring tutorial. Follow these simple guidelines and you will soon dominate the whole of Middle-earth."
END
APT:Pause
// Pause menu title
"Pause"
End
APT:PlayersTab
// Text for players in chat list box, online chat window
"PLAYERS"
End
APT:FriendsTab
// Text for players in chat list box, online chat window
"FRIENDS"
End
APT:LanPlayersTab
// Text for players in chat list box, online chat window
"PLAYERS"
End
APT:LanEveryoneTab
// Text for players in chat list box, online chat window
"EVERYONE"
End
APT:AddFriend
// Text for Add Friend button in Online chat window.
"ADD FRIEND"
End
APT:IGNOREPLAYER
// Text for Ignore Player button in online chat window.
"IGNORE PLAYER"
End
APT:RemoveIgnorePlayer
// context: Text for Remove Ignore Player button in online chat window.
"REMOVE IGNORED PLAYER"
END
APT:Messenger
"MESSENGER"
END
APT:AddIgnore
// Text for max ping title in Tournament Screen
"ADD IGNORE"
End
APT:Enter
// Text for 'Enter' button in Apt screens.
"ENTER"
End
APT:RemoveFriend
// Text for remove friend button in chat screen
"REMOVE"
End
APT:RemoveIgnore
// Text for remove Ignore button in chat screen
"REMOVE IGNORE"
End
APT:Name
// Text for 'Name' field in Add Friend/Ingore APT dialog
"Name"
End
APT:CurrentTeam
// In the messenger when showing people in a game, this will
// print what team someone is one. Do not remove %d!!
"Team %d"
END
APT:CurrentTeamNone
// In the messenger when showing people in a game
"No Team"
END
APT:UserName
// Text for 'Username' field in Add Friend/Ingore APT dialog
"Username"
END
APT:UserNameCaps
// Text for 'Username' field in Add Friend/Ingore APT dialog
"USERNAME"
END
APT:Accept
// Text for Accept button in Add Friend/Ingore APT dialog
"ACCEPT"
End
APT:GametypeBattle
// Text for "battle" type games in the online lobby
"Head To Head"
End
APT:GametypeCoOp
// Text for "co-op" type games in the online lobby
"Scenario"
End
APT:StartingResources
// Text for the amount of starting resources type games in the online host game screen
"STARTING RESOURCES"
End
APT:FPS
// Text for the frames per second in the online host game screen
"FPS"
End
APT:RememberPassword
// Text for Remember Password check box in Online Login screen.
"REMEMBER PASSWORD"
End
APT:ViewTermsOfService
// Text for view Terms of Service button.
"VIEW TERMS OF SERVICE"
End
APT:TermsOfService
// Text for the title of the Terms of Service dialog
"TERMS OF SERVICE"
End
APT:ESRBNotice
// notice in pseudo button on Online Login page
"ESRB NOTICE: Game Experience May Change During Online Play"
End
APT:Close
// Text for the Close button in the Terms of Service dialog
"CLOSE"
End
BANNERUI:SummaryTitle
// Displayed as the title of the summary of a "summonable via the banner UI" army in the help text box
"Summon Reinforcements"
End
BANNERUI:SummaryUnitQuantity
// Displayed in the summary of an army via the banner ui to indicate the quantity of a particular unit category. Yes, the double % is correct
"%%d %s"
End
BANNERUI:Ent
// Singluar name of the ent category displayed in the army summary from the banner ui
"Ent"
End
BANNERUI:Ents
// Plural name of the ent category displayed in the army summary from the banner ui
"Ents"
End
BANNERUI:Archer
// Singluar name of the archer category displayed in the army summary from the banner ui
"Archer"
End
BANNERUI:Archers
// Plural name of the archer category displayed in the army summary from the banner ui
"Archers"
End
BANNERUI:Oathbreakers
"Oathbreakers"
END
BANNERUI:Oathbreaker
"Oathbreaker"
END
BANNERUI:Peasant
// Singluar name of the peasant category displayed in the army summary from the banner ui
"Peasant"
End
BANNERUI:Peasants
// Plural name of the peasant category displayed in the army summary from the banner ui
"Peasants"
End
BANNERUI:RohanRohirrim
// Singluar name of the rohirrim category displayed in the army summary from the banner ui
"Rohirrim"
End
BANNERUI:PluralRohanRohirrim
// Plural name of the rohirrim category displayed in the army summary from the banner ui
"Rohirrim"
End
BANNERUI:Soldier
// Singluar name of the soldier category displayed in the army summary from the banner ui
"Soldier"
End
BANNERUI:Soldiers
// Plural name of the soldier category displayed in the army summary from the banner ui
"Soldiers"
End
BANNERUI:Knight
// Singluar name of the knight category displayed in the army summary from the banner ui
"Knight"
End
BANNERUI:Knights
// Plural name of the knight category displayed in the army summary from the banner ui
"Knights"
End
BANNERUI:Uruk
// Singluar name of the uruk category displayed in the army summary from the banner ui
"Uruk"
End
BANNERUI:Uruks
// Plural name of the uruk category displayed in the army summary from the banner ui
"Uruks"
End
BANNERUI:WargRider
// Singluar name of the warg rider category displayed in the army summary from the banner ui
"Warg Rider"
End
BANNERUI:WargRiders
// Plural name of the warg rider category displayed in the army summary from the banner ui
"Warg Riders"
End
BANNERUI:SiegeEquipment
// Singluar name of the siege equipment category displayed in the army summary from the banner ui
"Siege Machine"
End
BANNERUI:PluralSiegeEquipment
// Plural name of the siege equipment category displayed in the army summary from the banner ui
"Siege Machines"
End
BANNERUI:Nazgul
// Singluar name of the nazgul category displayed in the army summary from the banner ui
"Nazgul"
End
BANNERUI:PluralNazgul
// Plural name of the nazgul category displayed in the army summary from the banner ui
"Nazgul"
End
BANNERUI:Orc
// Singluar name of the orc category displayed in the army summary from the banner ui
"Orc"
End
BANNERUI:Orcs
// Plural name of the orc category displayed in the army summary from the banner ui
"Orcs"
End
BANNERUI:Troll
// Singluar name of the troll category displayed in the army summary from the banner ui
"Troll"
End
BANNERUI:Trolls
// Plural name of the troll category displayed in the army summary from the banner ui
"Trolls"
End
BANNERUI:EvilMan
// Singluar name of the evil men category displayed in the army summary from the banner ui
"Evil Man"
End
BANNERUI:EvilMen
// Plural name of the evil men category displayed in the army summary from the banner ui
"Evil Men"
End
BANNERUI:Trebuchet
// Singluar name of the trebuchet category displayed in the army summary from the banner ui
"Trebuchet"
END
BANNERUI:Trebuchets
// Plural name of the trebuchet category displayed in the army summary from the banner ui
"Trebuchets"
END
BANNERUI:Mumakil
// Singluar name of the mumakil category displayed in the army summary from the banner ui
"Mumakil"
END
BANNERUI:PluralMumakil
// Plural name of the mumakil category displayed in the army summary from the banner ui
"Mumakil"
END
BANNERUI:Goblin
// Singluar name of the Goblin category displayed in the army summary from the banner ui
"Goblin"
End
BANNERUI:Goblins
// Plural name of the Goblin category displayed in the army summary from the banner ui
// Singluar name of the Gondor Soldier category displayed in the army summary for WotR
"Gondor Soldier"
End
BANNERUI:GondorFighters
// Plural name of the Gondor Soldier category displayed in the army summary for WotR
"Gondor Soldiers"
End
BANNERUI:GondorArcher
// Singluar name of the Gondor Archer category displayed in the army summary for WotR
"Gondor Archer"
End
BANNERUI:GondorArchers
// Plural name of the Gondor Archer category displayed in the army summary for WotR
"Gondor Archers"
End
BANNERUI:GondorRanger
// Singluar name of the Gondor Ranger category displayed in the army summary for WotR
"Ithilien Ranger"
End
BANNERUI:GondorRangers
// Plural name of the Gondor Ranger category displayed in the army summary for WotR
"Ithilien Rangers"
End
BANNERUI:GondorKnight
// Singluar name of the Gondor Knight category displayed in the army summary for WotR
"Gondor Knight"
End
BANNERUI:GondorKnights
// Plural name of the Gondor Knight category displayed in the army summary for WotR
"Gondor Knights"
End
BANNERUI:Rohirrim
// Singluar name of the Rohirrim category displayed in the army summary for WotR
"Rohirrim"
End
BANNERUI:PluralRohirrim
// Plural name of the Rohirrim category displayed in the army summary for WotR
"Rohirrim"
End
BANNERUI:GondorTowerGuard
// Singluar name of the Gondor Tower Guard category displayed in the army summary for WotR
"Gondor Tower Guard"
End
BANNERUI:GondorTowerGuards
// Plural name of the Gondor Tower Guards category displayed in the army summary for WotR
"Gondor Tower Guards"
End
////////////////////////////////
// Elves
////////////////////////////////
BANNERUI:ElvenLorienWarrior
// Singluar name of the Elven Lorien Warrior category displayed in the army summary for WotR
"Elven Lorien Warrior"
End
BANNERUI:ElvenLorienWarriors
// Plural name of the Elven Lorien Warrior category displayed in the army summary for WotR
"Elven Lorien Warriors"
End
BANNERUI:ElvenLorienArcher
// Singluar name of the Elven Lorien Archer category displayed in the army summary for WotR
"Elven Lorien Archer"
End
BANNERUI:ElvenLorienArchers
// Plural name of the Elven Lorien Archer category displayed in the army summary for WotR
"Elven Lorien Archers"
End
BANNERUI:ElvenMirkwoodArcher
// Singluar name of the Elven Mirkwood Archer category displayed in the army summary for WotR
"Elven Mirkwood Archer"
End
BANNERUI:ElvenMirkwoodArchers
// Plural name of the Elven Mirkwood Archer category displayed in the army summary for WotR
"Elven Mirkwood Archers"
End
BANNERUI:ElvenRivendellLancer
// Singluar name of the Elven Rivendell Lancer category displayed in the army summary for WotR
"Elven Rivendell Lancer"
End
BANNERUI:ElvenRivendellLancers
// Plural name of the Elven Rivendell Lancer category displayed in the army summary for WotR
"Elven Rivendell Lancers"
End
BANNERUI:ElvenMithlondSentry
// Singluar name of the Elven Mithlond Sentry category displayed in the army summary for WotR
"Elven Mithlond Sentry"
End
BANNERUI:ElvenMithlondSentries
// Plural name of the Elven Rivendell Lancer category displayed in the army summary for WotR
"Elven Mithlond Sentries"
End
////////////////////////////////
// Dwarves
////////////////////////////////
BANNERUI:DwarvenGuardian
// Singluar name of the Dwarven Guardian category displayed in the army summary for WotR
"Dwarven Guardian"
End
BANNERUI:DwarvenGuardians
// Plural name of the Dwarven Guardian category displayed in the army summary for WotR
"Dwarven Guardians"
End
BANNERUI:DwarvenAxeThrower
// Singluar name of the Dwarven Axe Thrower category displayed in the army summary for WotR
"Dwarven Axe Thrower"
End
BANNERUI:DwarvenAxeThrowers
// Plural name of the Dwarven Axe Thrower category displayed in the army summary for WotR
"Dwarven Axe Throwers"
End
BANNERUI:DwarvenMenOfDale
// Singluar name of the Dwarven Men Of Dale category displayed in the army summary for WotR
"Men Of Dale"
End
BANNERUI:PluralDwarvenMenOfDale
// Plural name of the Dwarven Men Of Dale category displayed in the army summary for WotR
"Men Of Dale"
End
BANNERUI:DwarvenBattleWagon
// Singluar name of the Dwarven Battle Wagon category displayed in the army summary for WotR
"Dwarven Battlewagon"
End
BANNERUI:DwarvenBattleWagons
// Plural name of the Dwarven Battle Wagon category displayed in the army summary for WotR
"Dwarven Battlewagons"
End
BANNERUI:DwarvenPhalanx
// Singluar name of the Dwarven Phalanx category displayed in the army summary for WotR
"Dwarven Phalanx"
End
BANNERUI:PluralDwarvenPhalanx
// Plural name of the Dwarven Phalanx category displayed in the army summary for WotR
"Dwarven Phalanx"
End
////////////////////////////////
// Mordor
////////////////////////////////
BANNERUI:MordorFighter
// Singluar name of the Mordor Fighter category displayed in the army summary for WotR
"Orc Warrior"
End
BANNERUI:MordorFighters
// Plural name of the Mordor Fighter category displayed in the army summary for WotR
"Orc Warriors"
End
BANNERUI:MordorCorsairsOfUmbar
// Singluar name of the Mordor Corsairs Of Umbar category displayed in the army summary for WotR
"Corsair Of Umbar"
End
BANNERUI:PluralMordorCorsairsOfUmbar
// Plural name of the Mordor Fighter category displayed in the army summary for WotR
"Corsairs Of Umbar"
End
BANNERUI:MordorArcher
// Singluar name of the Mordor Archer category displayed in the army summary for WotR
"Orc Archer"
End
BANNERUI:MordorArchers
// Plural name of the Mordor Archer category displayed in the army summary for WotR
"Orc Archers"
End
BANNERUI:MordorHaradrimArcher
// Singluar name of the Mordor Haradrim Archer category displayed in the army summary for WotR
"Haradrim Archer"
End
BANNERUI:MordorHaradrimArchers
// Plural name of the Mordor Haradrim Archer category displayed in the army summary for WotR
"Haradrim Archers"
End
BANNERUI:MordorMountainTroll
// Singluar name of the Mordor Mountain Troll category displayed in the army summary for WotR
"Mountain Troll"
End
BANNERUI:MordorMountainTrolls
// Plural name of the Mordor Mountain Troll category displayed in the army summary for WotR
"Mountain Trolls"
End
BANNERUI:MordorDrummerTroll
// Singluar name of the Mordor Drummer Troll category displayed in the army summary for WotR
"Drummer Troll"
End
BANNERUI:MordorDrummerTrolls
// Plural name of the Mordor Drummer Troll category displayed in the army summary for WotR
"Drummer Trolls"
End
BANNERUI:MordorAttackTroll
// Singluar name of the Mordor Attack Troll category displayed in the army summary for WotR
"Attack Troll"
End
BANNERUI:MordorAttackTrolls
// Plural name of the Mordor Attack Troll category displayed in the army summary for WotR
"Attack Trolls"
End
BANNERUI:MordorMumakil
// Singluar name of the Mordor Mumakil category displayed in the army summary for WotR
"Mumakil"
End
BANNERUI:PluralMordorMumakil
// Plural name of the Mordor Mumakil category displayed in the army summary for WotR
"Mumakil"
End
BANNERUI:MordorEasterling
// Singluar name of the Mordor Easterling category displayed in the army summary for WotR
"Easterling"
End
BANNERUI:MordorEasterlings
// Plural name of the Mordor Easterling category displayed in the army summary for WotR
"Easterlings"
End
////////////////////////////////
// Isengard
////////////////////////////////
BANNERUI:IsengardFighter
// Singluar name of the Isengard Fighter category displayed in the army summary for WotR
"Uruk-hai"
End
BANNERUI:IsengardFighters
// Plural name of the Isengard Fighter category displayed in the army summary for WotR
"Uruk-hai"
End
BANNERUI:IsengardBeserker
// Singluar name of the Isengard Berserker category displayed in the army summary for WotR
"Berserker"
End
BANNERUI:IsengardBeserkers
// Plural name of the Isengard Berserker category displayed in the army summary for WotR
"Berserkers"
End
BANNERUI:IsengardWildman
// Singluar name of the Isengard Wildman category displayed in the army summary for WotR
"Wildman of Dunland"
End
BANNERUI:IsengardWildmen
// Plural name of the Isengard Wildman category displayed in the army summary for WotR
"Wildmen Of Dunland"
End
BANNERUI:IsengardUrukCrossbow
// Singluar name of the Isengard Uruk Crossbow category displayed in the army summary for WotR
"Uruk Crossbowmen"
End
BANNERUI:IsengardUrukCrossbows
// Plural name of the Isengard Uruk Crossbow category displayed in the army summary for WotR
"Uruk Crossbowmen"
End
BANNERUI:IsengardWargRider
// Singluar name of the Isengard Warg Rider category displayed in the army summary for WotR
"Warg Rider"
End
BANNERUI:IsengardWargRiders
// Plural name of the Isengard Warg Rider category displayed in the army summary for WotR
"Warg Riders"
End
BANNERUI:IsengardPikeman
// Singluar name of the Isengard Pikeman category displayed in the army summary for WotR
"Uruk Pikeman"
End
BANNERUI:IsengardPikemen
// Plural name of the Isengard Pikeman category displayed in the army summary for WotR
"Uruk Pikemen"
End
////////////////////////////////
// Corrupted Wild
////////////////////////////////
BANNERUI:GoblinWarrior
// Singluar name of the Goblin Warrior category displayed in the army summary for WotR
"Goblin Warriors"
End
BANNERUI:GoblinWarriors
// Plural name of the Goblin Warrior category displayed in the army summary for WotR
"Goblin Warriors"
End
BANNERUI:GoblinArcher
// Singluar name of the Goblin Archer category displayed in the army summary for WotR
"Goblin Archers"
End
BANNERUI:GoblinArchers
// Plural name of the Goblin Archer category displayed in the army summary for WotR
"Goblin Archers"
End
BANNERUI:WildSpiderling
// Singluar name of the Wild Spiderling category displayed in the army summary for WotR
"Wild Spiderling"
End
BANNERUI:WildSpiderlings
// Plural name of the Wild Spiderling category displayed in the army summary for WotR
"Wild Spiderlings"
End
BANNERUI:GoblinCaveTroll
// Singluar name of the Goblin Cave Troll category displayed in the army summary for WotR
"Goblin Cave Troll"
End
BANNERUI:GoblinCaveTrolls
// Plural name of the Goblin Cave Troll category displayed in the army summary for WotR
"Goblin Cave Trolls"
End
BANNERUI:GoblinSpiderRider
// Singluar name of the Goblin Spider Rider category displayed in the army summary for WotR
"Goblin Spider Rider"
End
BANNERUI:GoblinSpiderRiders
// Plural name of the Goblin Spider Rider category displayed in the army summary for WotR
"Goblin Spider Riders"
End
BANNERUI:WildMarauder
// Singluar name of the Half-Troll Marauder category displayed in the army summary for WotR
"Half-Troll Marauder"
End
BANNERUI:WildMarauders
// Plural name of the Half-Troll Marauder category displayed in the army summary for WotR
"Half-Troll Marauders"
End
APT:AreYouSureYouWantToExitMessage
// Text prompt of the Exit mission confirm dialog.
"Are you sure you want to exit?"
End
APT:PleaseCreateaProfile
"Create Profile"
End
APT:MessageBoxOk
// Button in generic Ok and Ok/Cancel message boxes.
"OK"
End
APT:MessageBoxCancel
// Button in generic Ok/Cancel message boxes.
"CANCEL"
End
APT:MessageBoxYes
// Button in generic Yes/No message boxes.
"YES"
End
APT:MessageBoxNo
// Button in generic Yes/No message boxes.
"NO"
End
APT:Yes
// Yes for buttons
"YES"
End
APT:No
// No
"NO"
End
GUI:TeamNumber
// Text for Team Number heading in MP loading map screen.
"Team"
End
GUI:ArmyName
// Text for Arm Name Heading in MP loading screen.
"Army"
End
GUI:PlayerProgress
// Text for Progress heading MP loading screen.
"Progress"
End
GUI:VotesReceived
// Number of votes someone has received on disconnect screen to be kicked.
"Votes Received"
End
APT:Kick
// Kick button to kick someone on the disconnect screen.
"KICK"
End
APT:Loading
// Loading heading for load screens
"Loading"
End
APT:OpenGames
// Title in lan lobby for games that user can select to play (also games that are in progress)
"Current Games"
End
APT:ChatLobby
// Title in lan lobby for games that user can see other players.
"Chat Lobby"
End
APT:PlayerNames
// context: the header of the list of players in the current lobby
"Player Names"
END
APT:Score
// Heading for the score screen
"Score"
End
APT:SaveReplay
// Save replay button in score screen
"SAVE REPLAY"
End
APT:UnitsCreated
// Column heading in score screen
"Units Created"
End
APT:UnitsLost
// Column heading in score screen
"Units Lost"
End
APT:UnitsDestroyed
// Column heading in score screen
"Enemy Units Destroyed"
End
APT:StructuresCreated
// Column heading in score screen
"Structures Created"
End
APT:StructuresLost
// Column heading in score screen
"Structures Lost"
End
APT:StructuresDestroyed
// Column heading in score screen
"Enemy Structures Destroyed"
End
APT:ResourcesCollected
// Column heading in score screen
"Resources Collected"
End
APT:RenameThisUnit
"Rename This Unit"
END
TOOLTIP:VerteranHordeMemberName
// Used to modify the name of a member of a horde with a veteran name. <member name> of <horde name>
"%s of %s"
END
APT:ClickOnUnitsToChangeName
"Click on a unit to change the name.\nYou may not rename a hero"
END
APT:UnitsContinuingOn
"UNITS CONTINUING THEIR JOURNEY"
END
TOOLTIP:YouMayNotRenameAHero
"You may not rename a hero"
END
TOOLTIP:ClickToRenameThisUnit
"Click on the icon \nto rename this unit"
END
//MULTIPLAYER MAP NAMES
Map:MAPMPAnfalas
"Anfalas"
END
Map:MAPMPAnorien
"Anorien"
END
Map:MAPMPBelfalas
"Belfalas"
END
Map:MAPMPBlackGate
"Black Gate"
END
Map:MAPWORBuckland
"Buckland"
END
Map:MAPMPCairAndros
"Cair Andros"
END
Map:MAPMPCentralIthilien
"Central Ithilien"
END
Map:MAPMPCrossroads
"Crossroads"
END
Map:MAPMPDagorlad
"Dagorlad"
END
Map:MAPMPDeadMarshes
"Dead Marshes"
END
Map:MAPMPDruadanForest
"Druadan Forest"
END
Map:MAPMPDunharrow
"Dunharrow"
END
Map:MAPMPEastEmnet
"East Emnet"
END
Map:MAPMPEastRohan
"Eastern Rohan"
END
Map:MAPMPEastfold
"Eastfold"
END
Map:MAPMPEavesofFangorn
"Eaves of Fangorn"
END
Map:MAPMPEmynArnen
"Emyn Arnen"
END
Map:MAPMPEmynMuil
"Emyn Muil"
END
Map:MAPMPEnedwaith
"Enedwaith"
END
Map:MAPMPFangorn
"Fangorn Forest"
END
Map:MAPMPFordsofIsen
"Fords of Isen"
END
Map:MAPMPGapofRohan
"Gap of Rohan"
END
Map:MAPMPHalifirien
"Halifirien"
END
Map:MAPMPHarlond
"Harlond"
END
Map:MAPMPHarondor
"Harondor"
END
Map:MAPMPLebennin
"Lebennin"
END
Map:MAPMPMirkwood
"Mirkwood"
END
Map:MAPMPMtDoom
"Mount Doom"
END
Map:MAPMPNearHarad
"Near Harad"
END
Map:MAPMPMouthsofEntwash
"Mouths of the Entwash"
END
Map:MAPMPNorthernIthilien
"Northern Ithilien"
END
Map:MAPMPNurn
"Nurn"
END
Map:MAPMPBrownLands
"Old Brown Lands"
END
Map:MAPMPOsgiliath
"Osgiliath"
END
Map:MAPMPPelargir
"Pelargir"
END
Map:MAPMPRhun
"Rhun"
END
Map:MAPMPRohan
"Rohan"
END
Map:MAPMPSouthernIthilien
"Southern Ithilien"
END
Map:MAPMPWestEmnet
"West Emnet"
END
Map:MAPMPWold
"Wold"
END
Map:MAPMPSHelmsDeep
"Helm's Deep"
END
Map:MAPMPSBlackGate
"Black Gate"
END
Map:MAPMPSIsengard
"Isengard"
END
Map:MAPMPSMinasTirith
"Minas Tirith"
END
Map:MAPMPSOsgiliath
"Osgiliath"
END
Map:MAPMPWestfold
"Westfold"
END
Map:MAPWORArnor
"Arnor"
END
Map:MAPWORBlackGate
"Black Gate"
END
Map:MAPWORCairAndros
"Cair Andros"
END
Map:MAPWORDagorlad
"Dagorlad"
END
Map:MAPWORDeadMarshes
"Dead Marshes"
END
Map:MAPWORDunland
"Dunland"
END
Map:MAPWOREnedwaith
"Enedwaith"
END
Map:MAPWORErebor
"Erebor"
END
Map:MAPWOREttenmoors
"Ettenmoors"
END
Map:MAPWORFangorn
"Fangorn"
END
Map:MAPWORForlindon
"Forlindon"
END
Map:MAPWORGapofRohan
"Gap of Rohan"
END
Map:MAPWORGondor
"Gondor"
END
Map:MAPWORHarad
"Harad"
END
Map:MAPWORHelmsDeep
"Helm's Deep"
END
Map:MAPWORHighPass
"High Pass"
END
Map:MAPWORIronHills
"Iron Hills"
END
Map:MAPWORIsengard
"Isengard"
END
Map:MAPWORIthilien
"Ithilien"
END
Map:MAPWORCelduin
"Celduin River"
END
Map:MAPWORLorien
"Lorien"
END
Map:MAPWORMinasMorgul
"Minas Morgul"
END
Map:MAPWORMinhiriath
"Minhiriath"
END
Map:MAPWORMirkwood
"Mirkwood"
END
Map:MAPWORMordor
"Mordor"
END
Map:MAPWORMountDoom
"Mount Doom"
END
Map:MAPWOROsgiliath
"Osgiliath"
END
Map:MAPWORRedhornPass
"Redhorn Pass"
END
Map:MAPWORRhun
"Rhun"
END
Map:MAPWORRohan
"Rohan"
END
Map:MAPWORShire
"Shire"
END
Map:MAPWORTowerHills
"Tower Hills"
END
Map:MAPMPWeathertop
"Weathertop"
END
Map:MAPWORDolGuldur
"Dol Guldur"
END
Map:MAPWORMinasTirith
"Minas Tirith"
END
Map:MAPWORRivendell
"Rivendell"
END
Map:MAPWorGreyHavens
"Grey Havens"
END
Map:MAPMPUmbar
"Umbar"
END
Map:MAPMPArgonath
"Argonath"
END
Map:MAPMPForochel
"Forochel"
END
Map:MAPMPTournamentMP1
"Tournament Snow"
END
Map:MAPMPWitheredHeath
"Withered Heath"
END
Map:MAPMPHarlindon
"Harlindon"
END
Map:MAPMPGreyMountains
"Grey Mountains"
END
// MP map descriptions
Map:MAPMPHarlindon/Desc
"These Elvish lands are the southern parts of Lindon, lying between the Blue Mountains and the Great Sea."
END
Map:MAPMPGreyMountains/Desc
"A northern range of mountains where Goblins and Dwarves have battled for many ages."
END
Map:MAPMPTournamentMP1/Desc
"A frozen tundra to the far north that makes for an even battleground."
END
Map:MAPMPAnfalas/Desc
"A long shoreland territory of Gondor that lies above the Bay of Belfalas. \nStarting Positions: Camps \nExpansion Points: 7 \nSettlements: 12 \nLairs: Troll \nBuild Restrictions: No Siege Ladders or Towers"
END
Map:MAPMPAnorien/Desc
"The northwestern territory of Gondor that forms the border between Gondor and Rohan.\nStarting Positions: Castles \nExpansion Points: 1 \nSettlements: 8 \nLairs: Troll and Warg"
END
Map:MAPMPBelfalas/Desc
"This territory of Gondor is formed from a large peninsula that juts out into the Bay of Belfalas.\nStarting Positions: Castles \nExpansion Points: 3 \nSettlements: 13 \nLairs: Troll and Goblin"
END
Map:MAPMPBlackGate/Desc
"The northern entrance to the lands of Mordor and the site of the final stand-off between good and evil. \nStarting Positions: Camps\nExpansion Points: 2 \nSettlements: 6 \nLairs: None"
END
Map:MAPMPCairAndros/Desc
"An old Gondor island fortress on the Anduin River, north of the city of Osgiliath.\nStarting Positions: Castles\nExpansion Points: 4\nSettlements: 9\nLairs: Troll and Warg"
END
Map:MAPMPCentralIthilien/Desc
"A land in eastern Gondor, bordering the mountains that divide Gondor from Mordor.\nStarting Positions: Castles\nExpansion Points: 4\nSettlements: 12\nLairs: Troll and Goblin"
END
Map:MAPMPCrossroads/Desc
"The place where the ancient Gondor road to Minas Morgul crosses the Harad road.\nStarting Positions: Castles\nExpansion Points: 6\nSettlements: 10\nLairs: Goblin"
END
Map:MAPMPDagorlad/Desc
"Dark, barren plains lying outside the Black Gate of Mordor.\nStarting Positions: Camps\nExpansion Points: 8\nSettlements: 16\nLairs: Goblin"
END
Map:MAPMPDeadMarshes/Desc
"A haunted swampland, lying just outside Mordor. Gollum led Frodo and Sam through these lands on their way to Mount Doom.\nStarting Positions: Camps\nExpansion Points: 4\nSettlements: 14\nLairs: Goblin \nBuild Restrictions: No Siege Ladders or Towers"
END
Map:MAPMPDruadanForest/Desc
"An old forest at the foot of the White Mountains, to the northwest of Minas Tirith.\nStarting Positions: Castles\nExpansion Points: 4\nSettlements: 16\nLairs: Goblin"
END
Map:MAPMPDunharrow/Desc
"A gathering point for the people of Rohan, located at the foot of the White Mountains. \nStarting Positions: Castles\nExpansion Points: 4\nSettlements: 8\nLairs: Troll, Goblin and Warg"
END
Map:MAPMPEastEmnet/Desc
"The eastern plains of Rohan, dotted with nomadic settlements and farmlands.\nStarting Positions: Castles\nExpansion Points: 4\nSettlements: 8\nLairs: Troll and Warg"
END
Map:MAPMPEastRohan/Desc
"Lush green lands in Eastern Rohan, bisected by the Entwash River.\nStarting Positions: Castles\nExpansion Points: 2\nSettlements: 6\nLairs: Warg"
END
Map:MAPMPEastfold/Desc
"The eastern lands of Rohan, bordering Gondor. \nStarting Positions: Castles\nExpansion Points: 3\nSettlements: 10\nLairs: Troll and Goblin"
END
Map:MAPMPEavesofFangorn/Desc
"The golden lands that lie at the edge of Fangorn Forest. \nStarting Positions: Castles\nExpansion Points: 3\nSettlements: 6\nLairs: Troll and Warg"
END
Map:MAPMPEmynArnen/Desc
"Green, lush lands in central Gondor, bordering the dark mountains that separate Gondor from Mordor in the east.\nStarting Positions: Castles\nExpansion Points: 1\nSettlements: 8\nLairs: Troll and Goblin"
END
Map:MAPMPEmynMuil/Desc
"Dark, rocky labyrinthine hills that Gollum led Frodo and Sam through on their way to Mordor.\nStarting Positions: Castles\nExpansion Points: 2\nSettlements: 8\nLairs: Troll"
END
Map:MAPMPEnedwaith/Desc
"A wide, open land that lies to the west of Rohan.\nStarting Positions: Outposts\nExpansion Points: 8\nSettlements: 16\nLairs: Troll and Goblin\nBuild Restrictions: No Siege Ladders or Towers"
END
Map:MAPMPFangorn/Desc
"A dark and mysterious forest that is the home of Treebeard and the Ents. \nStarting Positions: Castles\nExpansion Points: 4\nSettlements: 10\nLairs: Troll and Goblin"
END
Map:MAPMPFordsofIsen/Desc
"A crossing point of the River Isen, located near Isengard.\nStarting Positions: Castles\nExpansion Points: 2\nSettlements: 8\nLairs: Warg"
END
Map:MAPMPGapofRohan/Desc
"The only large and easily traversable pass between the Misty Mountains and the White Mountains.\nStarting Positions: Castles\nExpansion Points: 6\nSettlements: 12\nLairs: Troll and Goblin"
END
Map:MAPMPHalifirien/Desc
"A tall forested hill lying at the border that separates Gondor from Rohan.\nStarting Positions: Castles\nExpansion Points: 3\nSettlements: 8\nLairs: Warg"
END
Map:MAPMPHarlond/Desc
"The port and docks of Minas Tirith, where Aragorn and the Army of the Dead came ashore during the battle for Minas Tirith.\nStarting Positions: Castles\nExpansion Points: 1\nSettlements: 8\nLairs: Warg and Goblin"
END
Map:MAPMPHarondor/Desc
"Sandy, rocky hills lying to the west of Harad and the south of Gondor.\nStarting Positions: Camps\nExpansion Points: 8\nSettlements: 12\nLairs: Warg\nBuild Restrictions: No Siege Ladders or Towers"
END
Map:MAPMPLebennin/Desc
"This lush, green land in southern Gondor lies where the Anduin River completes its journey into the Bay of Belfalas.\nStarting Positions: Camps\nExpansion Points: 2\nSettlements: 12\nLairs: Troll, Goblin and Warg\nBuild Restrictions: No Siege Ladders or Towers"
END
Map:MAPMPMirkwood/Desc
"A great forest to the east of the Misty Mountains.\nStarting Positions: Castles\nExpansion Points: 0\nSettlements: 12\nLairs: Troll, Goblin and Warg"
END
Map:MAPMPMtDoom/Desc
"In this volcano, the One Ring was forged by Sauron. Here the One Ring was eventually destroyed by the Hobbit Frodo Baggins.\nStarting Positions: Castles\nExpansion Points: 2\nSettlements: 8\nLairs: Troll and Goblin \nBuild Restrictions: No Siege Ladders, Siege Towers or Mumakil"
END
Map:MAPMPNearHarad/Desc
"A barren, desert land that lies south of Mordor. It is the homeland of the Haradrim warriors.\nStarting Positions: Camps\nExpansion Points: 3\nSettlements: 12\nLairs: Goblin\nBuild Restrictions: No Siege Ladders or Towers"
END
Map:MAPMPMouthsofEntwash/Desc
"The wet, marshy land where the Entwash River flows into the Anduin.\nStarting Positions: Castles\nExpansion Points: 6\nSettlements: 11\nLairs: Warg"
END
Map:MAPMPNorthernIthilien/Desc
"The northern lands of Gondor, where Faramir first encountered Frodo and Sam, on their journey to Mordor.\nStarting Positions: Castles\nExpansion Points: 3\nSettlements: 8\nLairs: Troll and Goblin"
END
Map:MAPMPNurn/Desc
"The southern lands of Mordor that surround a great inland sea.\nStarting Positions: Camps\nExpansion Points: 3\nSettlements: 8\nLairs: Troll\nBuild Restrictions: No Siege Ladders or Towers"
END
Map:MAPMPBrownLands/Desc
"A rocky, desolate area that lies to the south of Mirkwood.\nStarting Positions: Castles\nExpansion Points: 6\nSettlements: 16\nLairs: Goblin"
END
Map:MAPMPOsgiliath/Desc
"This Gondor city is the last line of defense between Mordor and Minas Tirith. The Anduin River runs through the center of the city.\nStarting Positions: Camps\nExpansion Points: 4\nSettlements: 12\nLairs: Troll and Goblin\nBuild Restrictions: No Siege Ladders, Siege Towers or Mumakil"
END
Map:MAPMPPelargir/Desc
"An ancient port city of Gondor that lies at the mouth of the Anduin River.\nStarting Positions: Castles\nExpansion Points: 6\nSettlements: 12\nLairs: Goblin and Warg"
END
Map:MAPMPRhun/Desc
"The mysterious Eastern lands of Middle-earth, around the Sea of Rhun. \nStarting Positions: Camps\nExpansion Points: 6\nSettlements: 18\nLairs: Troll"
END
Map:MAPMPRohan/Desc
"A great kingdom in Middle-earth ruled by King Theoden. It is the home of the Rohirrim, the finest horsemen of Middle-earth.\nStarting Positions: Castles\nExpansion Points: 2\nSettlements: 6\nLairs: Troll, Goblin and Warg"
END
Map:MAPMPSouthernIthilien/Desc
"The fertile, wooded lands in southern Gondor.\nStarting Positions: Castles\nExpansion Points: 2\nSettlements: 6\nLairs: Goblin"
END
Map:MAPMPWestEmnet/Desc
"Grassy lands of Rohan, lying between the Entwash and the Isen River. \nStarting Positions: Castles\nExpansion Points: 4\nSettlements: 8\nLairs: Troll, Goblin and Warg"
END
Map:MAPMPWold/Desc
"An old, desolate area to the north of the Summit of Amon Hen.\nStarting Positions: Castles\nExpansion Points: 6\nSettlements: 14\nLairs: Goblin and Warg"
END
Map:MAPMPWestfold/Desc
"A rocky, lightly wooded land in the western region of Rohan.\nStarting Positions: Castles\nExpansion Points: 4\nSettlements: 10\nLairs: Troll, Goblin and Warg"
END
Map:MAPMPSHelmsDeep/Desc
"A 2v2 scenario of the battle of Helm's Deep.\nAll human players required.\n2 players are Rohan inside the fortress of Helm's Deep.\n2 players are Isengard in the field."
END
Map:MAPMPSMinasTirith/Desc
"A 2v2 scenario of the battle of Minas Tirith.\nAll human players required.\n2 players are Gondor inside the city of Minas Tirith.\n2 players are Mordor in The Pelennor Fields."
END
Map:MAPMPSOsgiliath/Desc
"A 2v2 scenario of the battle of Osgiliath.\nAll human players required.\n2 players are Gondor on the west side of the city.\n2 players are Mordor on the east side of the city."
END
Map:MAPMPSIsengard/Desc
"A 2v2 scenario of the battle of Isengard.\nAll human players required.\n2 players are Isengard inside the fortress of Isengard.\n2 players are Rohan outside the castle."
"This ice bay is located at the northernmost part of Eriador."
END
Map:MAPMPArgonath/Desc
"The two mighty statues along the Anduin River were carved in the likeness of the Gondor Kings, Isildur and Anarion. They marked the northern border of Gondor."
END
Map:MAPMPUmbar/Desc
"This great cape is held by the Black Numenoreans who have long feuded with the Men of Gondor."
END
Map:MAPWORArnor/Desc
"This was once the realm of the Great North Kingdom of Men."
END
Map:MAPWORBuckland/Desc
"The Eastern border of the Shire was the home of Merry Brandybuck."
END
Map:MAPWORCairAndros/Desc
"An old Gondor island fortress on the Anduin River, north of the city of Osgiliath."
END
Map:MAPWORDagorlad/Desc
"Also known as the Plain of Victory, Dagorlad is where the War of the Last Alliance took place at the end of the Second Age."
END
Map:MAPWORDolGuldur/Desc
"Sauron's hilltop stronghold in Mirkwood, now led by his Ringwraiths."
END
Map:MAPWORDunland/Desc
"The Eastern regions of the Enedwaith, home of the Wild Men, sworn enemies of Rohan."
END
Map:MAPWOREnedwaith/Desc
"A wide, open land that lies to the west of Rohan."
END
Map:MAPWORErebor/Desc
"The Dwarven fortress within Mount Erebor is the proud domain of King Dain Ironfoot."
END
Map:MAPWOREttenmoors/Desc
"These wild and untamed lands are the domain of Goblins and Trolls."
END
Map:MAPWORFangorn/Desc
"A dark and mysterious forest that is the home of Treebeard and the Ents."
END
Map:MAPWORForlindon/Desc
"The Northern part of the Elf lands of Lindon are bordered by the Blue Mountains and the Great Sea."
END
Map:MAPWORGapOfRohan/Desc
"The only large and easily traversable pass between the Misty Mountains and the White Mountains."
END
Map:MAPWORGondor/Desc
"Founded by Elendil, Gondor is the Southern Kingdom of Men from Numenor."
END
Map:MAPWORGreyHavens/Desc
"The Elven harbor from which the Elves of Middle-earth would pass to the West."
END
Map:MAPWORHarad/Desc
"A barren, desert land that lies south of Mordor. It is the homeland of the Haradrim warriors."
END
Map:MAPWORHarlindon/Desc
"These Elvish lands are the southern parts of Lindon, lying between the Blue Mountains and the Great Sea."
END
Map:MAPWORHelmsDeep/Desc
"This aged stronghold is the site of one of the key battles in the War of the Ring. No enemy had ever defeated the defenders of the walls of the Hornburg."
END
Map:MAPWORHighPass/Desc
"A narrow and dangerous pass through the Misty Mountains east of Rivendell."
END
Map:MAPWORIronHills/Desc
"These hills, rich in Iron, were long held by the Dwarves and Dain Ironfoot."
END
Map:MAPWORIsengard/Desc
"Originally a fortress of Gondor, Isengard was occupied by the corrupted wizard Saruman during the War of the Ring."
END
Map:MAPWORIthilien/Desc
"The fertile, wooded lands in southern Gondor."
END
Map:MAPWORCelduin/Desc
"This great river, also known as the River Running, rose from Erebor and flowed southward until it met the Sea of Rhun."
END
Map:MAPWORLorien/Desc
"This forest, also known as the Golden Wood for its Mallorn Trees, is the home of Galadriel and Celeborn of the elves."
END
Map:MAPWORMinasMorgul/Desc
"Also known as the Tower of Sorcery, this dark fortress was held by the leader of the Ringwraiths during the War of the Ring."
END
Map:MAPWORMinasTirith/Desc
"The City of the Kings lies at the Easternmost edge of the White Mountains. Beyond its walls are The Pelennor Fields, where the great battle between Good and Evil took place during the War of the Ring."
END
Map:MAPWORMinhiriath/Desc
"This Southern part of Eriador lies between the Brandywine River and the Greyflood."
END
Map:MAPWORMirkwood/Desc
"This great forest is the home of the Wood-elves lead by King Thranduil, father of Legolas."
END
Map:MAPWORMordor/Desc
"This inhospitable landscape is the realm of the Dark Lord Sauron. In this region also lies Mount Doom where the One Ring was created and eventually destroyed."
END
Map:MAPWORMountDoom/Desc
"In this volcano, the One Ring was forged by Sauron. Here the One Ring was eventually destroyed by the Hobbit Frodo Baggins."
END
Map:MAPWOROsgiliath/Desc
"This Gondor city is the last line of defense between Mordor and Minas Tirith. The Anduin River runs through the center of the city."
END
Map:MAPWORRedhornPass/Desc
"Redhorn is the great peak in the central Misty Mountains also known as Caradhras. The Fellowship attempted to use this difficult pass during the War of the Ring."
END
Map:MAPWORRhun/Desc
"The mysterious Eastern lands of Middle-earth, around the Sea of Rhun."
END
Map:MAPWORRivendell/Desc
"Rivendell is the hidden sanctuary for the Elves of Eriador. The centerpiece of this city is the House of Elrond."
END
Map:MAPWORRohan/Desc
"A great kingdom in Middle-earth ruled by King Theoden. It is the home of the Rohirrim, the finest horsemen of Middle-earth."
END
Map:MAPWORBlackGate/Desc
"The northern entrance to the lands of Mordor and the site of the final stand-off between good and evil."
END
Map:MAPWORDeadMarshes/Desc
"A haunted swampland, lying just outside Mordor. Gollum led Frodo and Sam through these lands on their way to Mount Doom."
END
Map:MAPWORShire/Desc
"A green, peaceful land. Home of the Hobbits of Middle-earth."
END
Map:MAPWORTowerHills/Desc
"These hills are the home of the ancient Elven towers that held the Elendil Stone, the last of the Palantφri of the North."
END
Map:MAPMPWeathertop/Desc
"The ancient Tower of Amon Sul was built by the North Kingdom to hold one of their three Palantiri. Destroyed by the armies of Angmar, now all that remains is a ring of broken stonework."
END
Map:MAPMPWitheredHeath/Desc
"This desolate region in the Grey Mountains is feared by many to be the breeding ground of dragons."
"Allies near the hearth gain \n +50% Damage and +50% Armor \n Does not stack \n Reduces the Cost of Machines\n 3 Hearths: 10%\n 5 Hearths: 20%\n 7 Hearths: 30%\n10 Hearths: 40%"
END
OBJECT:DwarvenStatueDescription
"Allies near the statue gain \n +50% Damage, +50% Armor, \n and earn experience twice as fast \n Does not stack \n Increases command point limit by 10"
// Heading text for birthdate in Online Login screen.
"BIRTHDATE"
End
APT:YYYYTitle
// Year title for year of birthdate.
"YEAR"
End
APT:DDTitle
// Day title for day of birthdate
"DAY"
End
APT:MMTitle
// Month for month of birthdate in online login.
"MONTH"
End
APT:RememberMe
// Text for remember password check box in Online Login screen.
"REMEMBER PASSWORD"
End
APT:SelectYourLocale
// Title for the Select Your Locale screen in the Online login.
"SELECT YOUR LOCALE"
End
LWA:Fellowship
"The Fellowship"
END
LWA:Elves
"Elves"
END
LWA:Ents
"Ents"
END
LWA:Rohan
"Rohan"
END
LWA:Gondor
"Gondor"
END
LWA:Isengard
"Isengard"
END
LWA:Mordor
"Mordor"
END
LWA:Goblins
"Goblins"
END
LWA:Corsairs
"Corsairs"
END
LWA:Oathbreakers
"Oathbreakers"
END
LWA:Easterlings
"Easterlings"
END
LWA:Haradrim
"Haradrim"
END
LWA:Shire
"The Shire"
END
LWA:Bree
"Bree"
END
LWA:Rivendell
"Rivendell"
END
LWA:Lothlorien
"Lorien"
END
LWA:Moria
"The Mines of Moria"
END
LWA:Isengard_City
"Isengard"
END
LWA:HelmsDeep
"Helm's Deep"
END
LWA:Edoras
"Edoras"
END
LWA:Osgiliath
"Osgiliath"
END
LWA:MinasTirith
"Minas Tirith"
END
LWA:CirithUngol
"Cirith Ungol"
END
LWA:BlackGate
"The Black Gate"
END
LWA:BaradDur
"Barad-dur"
END
LWA:MtDoom
"Mt. Doom"
End
LWA:Fangorn
"Forest of Fangorn"
End
LWA:DeadMarshes
"Dead Marshes"
End
LWA:MenOfTheWest
"Men Of The West"
End
LWA:Dwarves
"Dwarves"
End
LWA:CorruptedWild
"Goblins"
End
LWA:MenOfTheWestGarrison
"Garrison Army"
End
LWA:Army
"Army"
End
LWA:HeroArmy
"Hero Army"
End
LWA:Garrison
"Garrison Army"
End
LWA:MenArmy
"Men Of The West Army"
End
LWA:ElvesArmy
"Elven Army"
End
LWA:DwarvesArmy
"Dwarven Army"
End
LWA:MordorArmy
"Mordor Army"
End
LWA:IsengardArmy
"Isengard Army"
End
LWA:WildArmy
"Goblin Army"
End
LWA:MenHeroArmy
"Men Of The West Hero Army"
End
LWA:ElvesHeroArmy
"Elven Hero Army"
End
LWA:DwarvesHeroArmy
"Dwarven Hero Army"
End
LWA:MordorHeroArmy
"Mordor Hero Army"
End
LWA:IsengardHeroArmy
"Isengard Hero Army"
End
LWA:WildHeroArmy
"Goblin Hero Army"
End
LWA:MenGarrison
"Men Of The West Garrison Army"
End
LWA:ElvesGarrison
"Elven Garrison Army"
End
LWA:DwarvesGarrison
"Dwarven Garrison Army"
End
LWA:MordorGarrison
"Mordor Garrison Army"
End
LWA:IsengardGarrison
"Isengard Garrison Army"
End
LWA:WildGarrison
"Goblin Garrison Army"
End
LWA:CorruptedWildGarrison
"Goblin Garrison Army"
End
APT:ExitTutorial
// Exit Battle School
"EXIT TUTORIAL"
End
/// CINEMATIC SUBTITLES
SUBTITLE:opening_01
"*In the land of Mordor, in the fires of Mt. Doom... DO NOT TRANSLATE ME! NOT USED."
END
// Living world subtitle example
DIALOGEVENT:MGWorld_Openingsubtitle
"*DON'T TRANSLATE! SAMPLE TEXT ONLY. In the land of Mordor, in the fires of Mt. Doom, the Dark Lord Sauron forged a powerful ring. And into this ring, he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all. He used this ring to conquer Middle-earth and enslave its people. But through the encompassing darkness, there was still hope that heroes would arise to challenge Sauron."
END
// Galadriel and Saruman text end
OBJECT:HordeGondorSoldier
"Gondor Soldiers"
END
OBJECT:HordeGondorTowerGuard
"Gondor Tower Guards"
END
OBJECT:HordeGondorArcher
"Gondor Archers"
END
OBJECT:HordeGondorSoldierArcherCombo
"Soldier - Archer"
END
OBJECT:HordeGondorRanger
"Rangers"
END
OBJECT:HordeGondorSoldierRangerCombo
"Soldier - Ranger"
END
OBJECT:HordeGondorSoldierTrebuchetCombo
"Soldier - Trebuchet"
END
OBJECT:HordeGondorTowerGuardTrebuchetCombo
"Tower Guard - Trebuchet"
END
OBJECT:HordeGondorKnight
"Gondor Knights"
END
OBJECT:HordeGondorSoldierKnightCombo
"Soldier - Knight"
END
OBJECT:HordeGondorTowerGuardKnightCombo
"Tower Guard - Knight"
END
OBJECT:HordeGondorTowerGuardArcherCombo
"Tower Guard - Archer"
END
OBJECT:HordeGondorTowerGuardRangerCombo
"Tower Guard - Ranger"
END
OBJECT:HordeRohanRohirrim
"Rohirrim"
END
OBJECT:HordeRohanRohirrimArchers
"Rohirrim Archer"
END
OBJECT:HordeRohanRohirrimPeasantCombo
"Rohirrim - Peasant"
END
OBJECT:HordeRohanRohirrimArcherPeasantCombo
"Rohirrim Archer - Peasant"
END
OBJECT:HordeRohanArcher
"Men of Dale"
END
OBJECT:HordeRohanPeasantArcherCombo
"Peasant - Men of Dale"
END
OBJECT:HordeRohanPeasant
"Peasants"
END
OBJECT:HordeRohanElves
"Lorien Warriors"
END
OBJECT:HordeRohanElvesCombo
"Lorien Warrior Battle Line"
END
OBJECT:HordeOathBreakers
"Oathbreakers"
END
OBJECT:HordeIsengardFighter
"Uruk-hai"
END
OBJECT:HordeIsengardFighterPikemenCombo
"Uruk-hai - Uruk Pikemen"
END
OBJECT:HordeIsengardCrossbowPikemanCombo
"Uruk Crossbow - Uruk Pikemen"
END
OBJECT:HordeIsengardFighterLadderCombo
"Uruk-hai - Ladder"
END
OBJECT:HordeIsengardPikemen
"Uruk Pikemen"
END
OBJECT:HordeIsengardFighterCrossbowCombo
"Uruk-hai - Uruk Crossbow"
END
OBJECT:HordeIsengardCrossbow
"Uruk Crossbowmen"
END
OBJECT:HordeIsengardWargRiders
"Warg Riders"
END
OBJECT:HordeWildMenOfDunland
"Wildmen Of Dunland"
END
OBJECT:HordeMordorOrcs
"Orc Warriors"
END
OBJECT:HordeMordorEasterlings
"Easterlings"
END
OBJECT:HordeMordorArchers
"Orc Archers"
END
OBJECT:HordeCorsairsOfUmbar
"Corsairs Of Umbar"
END
OBJECT:HordeMordorArcherFighterCombo
"Orc Warrior - Orc Archer"
END
OBJECT:HordeMordorHaradrim
"Haradrim Archers"
END
OBJECT:HordeMoriaGoblin
"Goblin Warriors"
END
OBJECT:HordeMordorFighterTowerCombo
"Orc Warrior - Siege Tower"
END
OBJECT:HordeGoblinArchers
"Goblin Archers"
END
OBJECT:HordeGoblinFighters
"Goblin Warriors"
END
OBJECT:HordeGoblinArcherFighterCombo
"Goblin Warrior - Goblin Archer"
END
APT:MMTi
// Context: Login screen indicating you should enter in the month as MM
"(MM)"
END
APT:DDTi
// Context: Login screen indicating you should enter in the day as DD
"(DD)"
END
APT:YYYYTi
// Context: Login screen indicating you should enter in the year as YYYY
"(YYYY)"
END
APT:ExitCredits
// Context exit button on credits screen
"Exit"
END
APT:PlayerLevel
// Context: Players level on loading screen
"Player Level"
END
APT:AcceptCreate
// Context: When user creates an online game, dialog pops up, this is the accept button.
"CREATE"
END
APT:AcceptJoin
// Context: When user joins an online game, dialog pops up for password, this is the accept button.
"JOIN"
END
APT:ScoreContinue
// Context: Continue button on score screen when game is complete
"CONTINUE"
END
APT:OfficialLaddersSite
// Context: Text Label for Official Ladder Web site button in Online Home screen
"Official Ladder Site"
END
APT:OfficialLadderSite
// Context: Text Label for Official Ladder Web site button in Online Home screen
"Official Ladder Site"
END
////////////////////////////////
///////SAVE GAME MAP NAMES//////
////////////////////////////////
Map:MAPEVILAmonHen
"Evil Amon Hen"
END
Map:MAPEVILEdoras
"Evil Edoras"
END
Map:MAPEVILFangorn
"Evil Fangorn"
END
Map:MAPEVILHelmsDeep
"Evil Helm's Deep"
END
Map:MAPEVILIsengard
"Evil Isengard"
END
Map:MAPEVILMinasTirith
"Evil Minas Tirith"
END
Map:MAPEVILNearHarad
"Evil Near Harad"
END
Map:MAPEVILOsgiliath
"Evil Osgiliath"
END
Map:MAPEVILShelobsLair
"Evil Cirith Ungol"
END
Map:MAPEVILSouthernIthilien
"Evil Southern Ithilien"
END
Map:MAPGOODAmonHen
"Good Amon Hen"
END
Map:MAPGOODBlackGate
"Good Black Gate"
END
Map:MAPGOODFangorn
"Good Eaves of Fangorn"
END
Map:MAPGOODHelmsDeep
"Good Helm's Deep"
END
Map:MAPGOODIsengard
"Good Isengard"
END
Map:MAPGOODIthilien
"Good Northern Ithilien"
END
Map:MAPGOODLastAlliance
"Tutorial"
END
Map:MAPGOODLothlorien
"Good Lothlorien"
END
Map:MAPGOODMinasTirith
"Good Minas Tirith"
END
Map:MAPGOODMoria
"Good Moria"
END
Map:MAPGOODOsgiliath
"Good Osgiliath"
END
Map:MAPGOODShelobsLair
"Good Cirith Ungol"
END
Map:MAPSPSEVILWestfold
"Evil Westfold"
END
Map:MAPSPSEVILAnfalas
"Evil Anfalas"
END
Map:MAPSPSEVILAnorien
"Evil Anorien"
END
Map:MAPSPSEVILBelfalas
"Evil Belfalas"
END
Map:MAPSPSEVILBrownLands
"Evil Old Brown Lands"
END
Map:MAPSPSEVILCairAndros
"Evil Cair Andros"
END
Map:MAPSPSEVILCentralIthilien
"Evil Central Ithilien"
END
Map:MAPSPSEVILCrossroads
"Evil Crossroads"
END
Map:MAPSPSEVILDeadMarshes
"Evil Dead Marshes"
END
Map:MAPSPSEVILDruadanForest
"Evil Druadan Forest"
END
Map:MAPSPSEVILDunharrow
"Evil Dunharrow"
END
Map:MAPSPSEVILEastEmnet
"Evil East Emnet"
END
Map:MAPSPSEVILEastRohan
"Evil Eastern Rohan"
END
Map:MAPSPSEVILEavesofFangorn
"Evil Eaves of Fangorn"
END
Map:MAPSPSEVILEmynArnen
"Evil Emyn Arnen"
END
Map:MAPSPSEVILEmynMuil
"Evil Emyn Muil"
END
Map:MAPSPSEVILEnedwaith
"Evil Enedwaith"
END
Map:MAPSPSEVILFordsofIsen
"Evil Fords of Isen"
END
Map:MAPSPSEVILGapofRohan
"Evil Gap of Rohan"
END
Map:MAPSPSEVILHalifirien
"Evil Halifirien"
END
Map:MAPSPSEVILHarlond
"Evil Harlond"
END
Map:MAPSPSEVILLebennin
"Evil Lebennin"
END
Map:MAPSPSEVILMirkwood
"Evil Mirkwood"
END
Map:MAPSPSEVILMouthsofEntwash
"Evil Mouths of the Entwash"
END
Map:MAPSPSEVILNorthernIthilien
"Evil Northern Ithilien"
END
Map:MAPSPSEVILPelargir
"Evil Pelargir"
END
Map:MAPSPSEVILRohan
"Evil Rohan"
END
Map:MAPSPSEVILWestEmnet
"Evil West Emnet"
END
SCRIPT:MapSPSEvilWestEmnetHintText_01
"You've obtained some wargs."
END
Map:MAPSPSGOODAnorien
"Good Anorien"
END
Map:MAPSPSGOODCairAndros
"Good Cair Andros"
END
Map:MAPSPSGOODCentralIthilien
"Good Central Ithilien"
END
Map:MAPSPSGOODCrossroads
"Good Crossroads"
END
Map:MAPSPSGOODDagorlad
"Good Dagorlad"
END
Map:MAPSPSGOODDeadMarshes
"Good Dead Marshes"
END
Map:MAPSPSGOODDruadanForest
"Good Druadan Forest"
END
Map:MAPSPSGOODDunharrow
"Good Dunharrow"
END
Map:MAPSPSGOODEastEmnet
"Good East Emnet"
END
Map:MAPSPSGOODEastRohan
"Good Eastern Rohan"
END
Map:MAPSPSGOODEastfold
"Good Eastfold"
END
Map:MAPSPSGOODEmynArnen
"Good Emyn Arnen"
END
Map:MAPSPSGOODEmynMuil
"Good Emyn Muil"
END
Map:MAPSPSGOODFangorn
"Good Fangorn Forest"
END
Map:MAPSPSGOODHalifirien
"Good Halifirien"
END
Map:MAPSPSGOODHarondor
"Good Harondor"
END
Map:MAPSPSGOODMirkwood
"Good Mirkwood"
END
Map:MAPSPSGOODMouthsofEntwash
"Good Mouths of the Entwash"
END
Map:MAPSPSGOODNearHarad
"Good Near Harad"
END
Map:MAPSPSGOODNurn
"Good Nurn"
END
Map:MAPSPSGOODRhun
"Good Rhun"
END
Map:MAPSPSGOODRohan
"Good Rohan"
END
Map:MAPSPSGOODSouthernIthilien
"Good Southern Ithilien"
END
Map:MAPSPSGOODWestEmnet
"Good West Emnet"
END
Map:MAPSPSGOODWestfold
"Good Westfold"
END
Map:MAPSPSGOODWold
"Good Wold"
END
Map:MAPWORHarlindon
"Harlindon"
END
Map:EP14PWiggs1-Dunland
"Buckland"
END
//////////////////////////////////////////////
////AND NOW IT'S TIME FOR THE BONUS ROUND/////
//////////////////////////////////////////////
BONUSROUND:ROHIRRIMBATTALIONS2
"Bonus: Level up two Rohirrim to Level 2."
END
BONUSROUND:ROHIRRIMBATTALIONS3
"Bonus: Level up two Rohirrim to Level 3."
END
BONUSROUND:ROHIRRIMBATTALIONS4
"Bonus: Level up two Rohirrim to Level 4."
END
BONUSROUND:YEOMANARCHERS2
"Bonus: Level up two Men of Dale Battalions to Level 2."
END
BONUSROUND:YEOMANARCHERS3
"Bonus: Level up two Men of Dale Battalions to Level 3."
END
BONUSROUND:YEOMANARCHERS4
"Bonus: Level up two Men of Dale Battalions to Level 4."
END
BONUSROUND:EOMER2
"Bonus: Level up Eomer to Level 2."
END
BONUSROUND:EOMER3
"Bonus: Level up Eomer to Level 3."
END
BONUSROUND:EOMER4
"Bonus: Level up Eomer to Level 4."
END
BONUSROUND:EOMER5
"Bonus: Level up Eomer to Level 5."
END
BONUSROUND:EOMER6
"Bonus: Level up Eomer to Level 6."
END
BONUSROUND:EOMER7
"Bonus: Level up Eomer to Level 7."
END
BONUSROUND:EOMER8
"Bonus: Level up Eomer to Level 8."
END
BONUSROUND:EOMER9
"Bonus: Level up Eomer to Level 9."
END
BONUSROUND:EOMER10
"Bonus: Level up Eomer to Level 10."
END
BONUSROUND:URUKHAIBATTALIONS2
"Bonus: Level up two Uruk Battalions to Level 2."
END
BONUSROUND:URUKHAIBATTALIONS3
"Bonus: Level up two Uruk Battalions to Level 3."
END
BONUSROUND:URUKHAIBATTALIONS4
"Bonus: Level up two Uruk Battalions to Level 4."
END
BONUSROUND:URUKCROSSBOWBATTALIONS2
"Bonus: Level up two Uruk Crossbow Battalions to Level 2."
END
BONUSROUND:URUKCROSSBOWBATTALIONS3
"Bonus: Level up two Uruk Crossbow Battalions to Level 3."
END
BONUSROUND:URUKCROSSBOWBATTALIONS4
"Bonus: Level up two Uruk Crossbow Battalions to Level 4."
END
BONUSROUND:WARGBATTALIONS2
"Bonus: Level up two Warg Battalions to Level 2."
END
BONUSROUND:WARGBATTALIONS3
"Bonus: Level up two Warg Battalions to Level 3."
END
BONUSROUND:WARGBATTALIONS4
"Bonus: Level up two Warg Battalions to Level 4."
END
BONUSROUND:Faramir2
"Bonus: Level up Faramir to Level 2."
END
BONUSROUND:Faramir3
"Bonus: Level up Faramir to Level 3."
END
BONUSROUND:Faramir4
"Bonus: Level up Faramir to Level 4."
END
BONUSROUND:Faramir5
"Bonus: Level up Faramir to Level 5."
END
BONUSROUND:Faramir6
"Bonus: Level up Faramir to Level 6."
END
BONUSROUND:Faramir7
"Bonus: Level up Faramir to Level 7."
END
BONUSROUND:Faramir8
"Bonus: Level up Faramir to Level 8."
END
BONUSROUND:Faramir9
"Bonus: Level up Faramir to Level 9."
END
BONUSROUND:Faramir10
"Bonus: Level up Faramir to Level 10."
END
BONUSROUND:Saruman2
"Bonus: Level up Saruman to Level 2."
END
BONUSROUND:Saruman3
"Bonus: Level up Saruman to Level 3."
END
BONUSROUND:Saruman4
"Bonus: Level up Saruman to Level 4."
END
BONUSROUND:Saruman5
"Bonus: Level up Saruman to Level 5."
END
BONUSROUND:Saruman6
"Bonus: Level up Saruman to Level 6."
END
BONUSROUND:Saruman7
"Bonus: Level up Saruman to Level 7."
END
BONUSROUND:Saruman8
"Bonus: Level up Saruman to Level 8."
END
BONUSROUND:Saruman9
"Bonus: Level up Saruman to Level 9."
END
BONUSROUND:Saruman10
"Bonus: Level up Saruman to Level 10."
END
BONUSROUND:Trolls2
"Bonus: Level up two Trolls to Level 2."
END
BONUSROUND:Trolls3
"Bonus: Level up two Trolls to Level 3."
END
BONUSROUND:Trolls4
"Bonus: Level up two Trolls to Level 4."
END
BONUSROUND:OrcHordes2
"Bonus: Level up two Orc Hordes to Level 2."
END
BONUSROUND:OrcHordes3
"Bonus: Level up two Orc Hordes to Level 3."
END
BONUSROUND:OrcHordes4
"Bonus: Level up two Orc Hordes to Level 4."
END
BONUSROUND:Mumakil2
"Bonus: Level up two Mumakil to Level 2."
END
BONUSROUND:Mumakil3
"Bonus: Level up two Mumakil to Level 3."
END
BONUSROUND:Mumakil4
"Bonus: Level up two Mumakil to Level 4."
END
//Rohan Skirmish
BONUSROUND:SPSGOODRohanENLIST
"Bonus: Enlist the aid of the Rohan forces in this region."
END
BONUSROUND:SPSGOODRohanGARRISON
"Bonus: Garrison the ruined towers with Men of Dales."
END
BONUSROUND:SPSGOODRohanEOMER
"Bonus: Level up Eomer one level."
END
//EASTERN ROHAN SKIRMISH
BONUSROUND:SPSGOODEASTERNROHANREFUGEE
"Bonus: Save all Rohan Refugees."
END
BONUSROUND:SPSGOODEASTERNROHANFARMS
"Bonus: Build 6 Farms."
END
BONUSROUND:SPSGOODEASTERNROHANEOMER
"Bonus: Level Eomer up one level."
END
//WESTFOLD SKIRMISH
BONUSROUND:SPSGOODWESTFOLDFARMS
"Bonus: Build 6 Farms."
END
BONUSROUND:SPSGOODWESTFOLDEOMER
"Bonus: Level up Eomer one level."
END
//LOTHLORIEN
BONUSROUND:SPSGOODLOTHLORIENLUMBER
"Bonus: Destroy enemy Lumber Mills."
END
BONUSROUND:SPSGOODLOTHLORIENRANK
"Bonus: Increase all heroes to level 3."
END
//EASTFOLD
BONUSROUND:SPSGOODEASTFOLDURUK
"Bonus: Defeat Uruk-hai reinforcement army."
END
BONUSROUND:SPSGOODEASTFOLDHEAVY
"Bonus: Purchase heavy armor for 3 battalions."
END
BONUSROUND:SPSGOODEASTFOLDLEVELUP
"Bonus: Level up 3 battalions."
END
//AMON HEN
BONUSROUND:SPSGOODAMONHENBOROMIR
"Bonus: Save Boromir."
END
//EAVES OF FANGORN
BONUSROUND:FANGORNBONUSCOMBO
"Bonus: Combine a horde of Uruk Crossbowmen with a horde of Uruk-hai."
END
BONUSROUND:SPSGOODEAVESOFFANGORNRESCUE
"Bonus: Rescue Merry and Pippin."
END
BONUSROUND:SPSGOODEAVESOFFANGORNLEVELUP
"Bonus: Level up 3 battalions."
END
//EAST EMNET
BONUSROUND:SPSGOODEASTEMNETWARG
"Bonus: Destroy all Warg Riders that patrol this area."
END
BONUSROUND:SPSGOODEASTEMNETEOMER
"Bonus: Level up Eomer one level."
END
BONUSROUND:SPSGOODEASTEMNETHEAVY
"Bonus: Purchase heavy armor for 3 battalions."
END
//WEST EMNET
BONUSROUND:SPSGOODWESTEMNETEOMER
"Bonus: Level up Eomer one level."
END
BONUSROUND:SPSGOODWESTEMNETHEAVY
"Bonus: Purchase heavy armor for 3 battalions."
END
//DUNHARROW
BONUSROUND:SPSGOODDUNHARROWREINFORCEMENTS
"Bonus: Destroy the Isengard reinforcement army."
END
BONUSROUND:SPSGOODDUNHARROWSHIELDS
"Bonus: Purchase shields for 3 Rohirrim."
END
//FANGORN
BONUSROUND:SPSGOODFANGORNENTS
"Bonus: Make contact with the Ents."
END
BONUSROUND:SPSGOODFANGORNROCKS
"Bonus: Command your Ents to throw rocks."
END
//HELM'S DEEP
BONUSROUND:SPSGOODHELMSDEEPEOMER
"Bonus: Call in Eomer's Army when he arrives."
END
BONUSROUND:SPSGOODHELMSDEEPFIREARROWS
"Bonus: Purchase fire arrows for 3 Archer Battalions."
END
//MOUTHS OF THE ENT WASH
BONUSROUND:SPSGOODMOUTHSOFTHEENTWASHNAZGUL
"Bonus: Destroy the Nazgul in this region."
END
BONUSROUND:SPSGOODMOUTHSOFTHEENTWASHFORGEDBLADES
"Bonus: Purchase forged blades for 3 battalions."
END
//WOLD
BONUSROUND:SPSGOODWOLDGOBLINS
"Bonus: Destroy the Goblins that infest this territory."
END
BONUSROUND:SPSGOODWOLDFORGEDBLADES
"Bonus: Purchase forged blades for 3 battalions."
END
//ISENGARD
BONUSROUND:SPSGOODISENGARDTREEBEARD
"Bonus: Ensure Treebeard survives."
END
//HALIFIRIEN
BONUSROUND:SPSGOODHALIFIRIENEAGLES
"Bonus: Contact the Eagles that dwell in this region."
END
BONUSROUND:SPSGOODHALIFIRIENCOMBINE1
"Bonus: Combine an Archer Battalion with a Peasant Battalion."
END
BONUSROUND:SPSGOODHALIFIRIENCOMBINE2
"Bonus: Combine an Archer Battalion with a Soldier Battalion."
END
//ANORIEN
BONUSROUND:SPSGOODANORIENDESTORY
"Bonus: Destroy the Easterlings in this region."
END
BONUSROUND:SPSGOODANORIENCOMBINE1
"Bonus: Combine a Men of Dale Battalion with a Peasant Battalion. "
END
BONUSROUND:SPSGOODANORIENCOMBINE2
"Bonus: Combine an Archer Battalion with a Soldier Battalion."
END
//DRUADAN FOREST
BONUSROUND:SPSGOODDRUADANFORESTRANK
"Bonus: Level up 5 Battalions."
END
//ITHILIEN
BONUSROUND:SPSGOODITHILIENCAMP
"Build a camp."
END
BONUSROUND:SPSGOODITHILIENSURVIVE
"Frodo and Sam must survive."
END
//EMYN MUIL
BONUSROUND:SPSGOODEMYNMUILTROLLS
"Bonus: Destroy the Mountain Trolls that lurk in this region."
END
BONUSROUND:SPSGOODEMYNMUILFORMATION
"Bonus: Put a Soldier or Tower Guard Battalion in block formation."
END
//MIRKWOOD
BONUSROUND:SPSGOODMIRKWOODELVES
"Bonus: Make contact with the Elves that dwell in this forest."
END
BONUSROUND:SPSGOODMIRKWOODFIREARROWS
"Bonus: Purchase fire arrows for 3 battalions."
END
//OSGILIATH
BONUSROUND:SPSGOODOSGILIATHFARAMIR
"Bonus: Call in Faramir's Army when he arrives."
END
BONUSROUND:SPSGOODOSGILIATHFORMATION
"Bonus: Change the formation of a battalion of infantry."
END
//DEAD MARSHES
BONUSROUND:SPSGOODDEADMARSHESFIREARROWS
"Bonus: Purchase fire arrows for 3 battalions."
END
BONUSROUND:SPSGOODDEADMARSHESSENTRY
"Bonus: Build 4 Sentry Towers."
END
BONUSROUND:SPSGOODDEADMARSHESSCARCE
"Note: Resources are scarce in this region."
END
BONUSROUND:SPSGOODDEADMARSHESCAVALRY
"Note: Cavalry cannot be built."
END
//CAIR ANDROS
BONUSROUND:SPSGOODANDROSNUMENOREAN
"Bonus: Reinforce your castle walls with Numenorean Stonework."
END
BONUSROUND:SPSGOODANDROSBANNERS
"Bonus: Purchase banners for 3 battalions."
END
//SHELOB'S LAIR
BONUSROUND:SPSGOODSHELOBSLAIRFRODO
"Search for Frodo."
END
BONUSROUND:SPSGOODSHELOBSLAIRSAM
"Sam must not die."
END
BONUSROUND:SPSGOODSHELOBSLAIRTREASURE
"Bonus: Find all treasure in Shelob's Lair."
END
BONUSROUND:SPSGOODSHELOBSLAIRWEBBED
"Bonus: Free all the webbed units in Shelob's Lair."
END
BONUSROUND:SPSGOODSHELOBSLAIRPHIAL
"Bonus: Use the Phial."
END
//SOUTHERN ITHILIEN
BONUSROUND:SPSGOODSOUTHERNITHILIENMAKE
"Bonus: Make contact with Gondor Rangers hiding in this region."
END
BONUSROUND:SPSGOODSOUTHERNITHILIENFIREARROWS
"Bonus: Purchase fire arrows for 3 Archer Battalions."
END
//HARONDOR
BONUSROUND:SPSGOODHARONDORDESTROY
"Bonus: Destroy all Harad in this land."
END
BONUSROUND:SPSGOODHARONDORSENTRY
"Bonus: Build 4 Sentry Towers."
END
//EMYN ARNEN
BONUSROUND:SPSGOODEMYNARNENKNIGHTS
"Bonus: Make contact with Gondor Knights hiding in this region."
END
BONUSROUND:SPSGOODEMYNARNENSHIELDS
"Bonus: Purchase shields for 3 Cavalry Battalions."
END
//CENTRAL ITHILIEN
BONUSROUND:SPSGOODCENTRALITHILIENSAVE
"Bonus: Save the friendly Gondor castle in this region."
END
//MINAS TIRITH
BONUSROUND:SPSGOODMINASTIRITHDESTROY
"Destroy all Evil Forces."
END
BONUSROUND:SPSGOODMINASTIRITHRANK
"Bonus: Level any hero to Level 8."
END
//DAGORLAD
BONUSROUND:SPSGOODDAGORLADRANK
"Bonus: Level any hero to Level 10"
END
//NURN
BONUSROUND:SPSGOODNURNRANK
"Bonus: Level any hero to Level 10"
END
//NEAR HARAD
BONUSROUND:SPSGOODNEARHARADRANK
"Bonus: Level any hero to Level 10"
END
//RHUN
BOMUSROUND:SPSGOODRHUNRANK
"Bonus: Level any hero to Level 10"
END
//BLACK GATE
BONUSROUND:SPSGOODBLACKGATE
"Bonus: Keep all heroes alive for the entire battle."
END
///EVIL BONUS ROUND
//ISENGARD
BONUSROUND:SPSEVILISENGARDBUILD
"Bonus: Build 16 buildings."
END
BONUSROUND:SPSEVILISENGARDPURCHASE
"Bonus: Purchase a power."
END
//FANGORN
BONUSROUND:SPSEVILFANGORNGATHER
"Bonus: Gather 20,000 resources."
END
//GAP OF ROHAN
BONUSROUND:SPSEVILGAPOFROHANDESTORY
"Bonus: Destroy the refugee camps."
END
BONUSROUND:SPSEVILGAPOFROHANBUILD
"Bonus: Build 4 Lumber Mills."
END
//EAVES OF FANGORN
BONUSROUND:SPSEVILEAVESOFFANGORNDESTROY
"Bonus: Destroy all Elves and Ents in this region."
END
BONUSROUND:SPSEVILEAVESOFFANGORNBUILD
"Bonus: Build 4 Lumber Mills."
END
//AMON HEN
BONUSROUND:SPSEVILAMONHENRANK
"Bonus: Level up Lurtz to Level 2"
END
BONUSROUND:SPSEVILAMONHENFIND
"Bonus: Find secret allies."
END
//WESTFOLD
BONUSROUND:SPSEVILWESTFOLDEAGLES
"Bonus: Destroy the Eagles dwelling in this region."
END
BONUSROUND:SPSEVILWESTFOLDFIREARROWS
"Bonus: Upgrade 3 Crossbow Hordes with fire arrows."
END
BONUSROUND:SPSEVILWESTFOLDURUKHAI
"Bonus: Command a horde of Uruk Warriors to use their bloodthirsty power on another horde of Uruk Warriors."
END
//ROHAN
BONUSROUND:SPSEVILROHANDESTROY
"Bonus: Destroy the reinforcing Rohan army."
END
BONUSROUND:SPSEVILROHANHEAVY
"Bonus: Upgrade 5 hordes with heavy armor."
END
BONUSROUND:SPSEVILROHANGARRISON
"Bonus: Garrison a ruined tower with an Uruk Crossbow Horde."
END
//EASTERN ROHAN
BONUSROUND:SPSEVILEASTERNROHANDESTROY
"Bonus: Destroy the elves that dwell in this region."
END
BONUSROUND:SPSEVILEASTERNROHANUPGRADE
"Bonus: Upgrade 5 hordes with forged blades."
END
//EDORAS
BONUSROUND:SPSEVILEDORASRAM
"Bonus: Build a Battering Ram."
END
//EAST EMNET
BONUSROUND:SPSEVILEASTEMNETDESTROY
"Bonus: Destroy all patrolling Rohirrim. "
END
BONUSROUND:SPSEVILEASTEMNETUPGRADE
"Bonus: Upgrade 5 hordes with heavy armor."
END
BONUSROUND:SPSEVILEASTEMNETSOLDIERS
"Bonus: Put Easterlings in Porcupine Formation."
END
BONUSROUND:SPSEVILEASTEMNETPIKEMEN
"Bonus: Put Uruk Pikemen in Porcupine Formation."
END
//WEST EMNET
BONUSROUND:SPSEVILWESTEMNETDESTROY
"Bonus: Recruit all the wild wargs in this region. "
END
BONUSROUND:SPSEVILWESTEMNETUPGRADE
"Bonus: Upgrade 5 hordes with heavy armor."
END
BONUSROUND:SPSEVILWESTEMNETSOLDIERS
"Bonus: Put Easterlings in Porcupine Formation. "
END
BONUSROUND:SPSEVILWESTEMNETPIKEMEN
"Bonus: Put Uruk Pikemen in Porcupine Formation. "
END
//BROWN LANDS
BONUSROUND:SPSEVILBROWNLANDSDESTROY
"Bonus: Destroy all the Goblins that lurk in this region."
END
BONUSROUND:SPSEVILBROWNLANDSUPGRADE
"Bonus: Upgrade 5 hordes with forged blades."
END
BONUSROUND:SPSEVILBROWNLANDSTROLLS
"Bonus: Build 3 Trolls."
END
//ANORIEN
BONUSROUND:SPSEVILANORIENWARG
"Bonus: Build 4 hordes of Warg Riders."
END
BONUSROUND:SPSEVILANORIENHARADRIM
"Bonus: Build 5 hordes of Haradrim. "
END
//DUNHARROW
BONUSROUND:SPSEVILDUNHARROWISE
"Bonus: Combine 5 hordes of Crossbowmen with Pikemen or Warriors."
END
BONUSROUND:SPSEVILDUNHARROWMOR
"Bonus: Combine 5 hordes of Archers with Orc Warriors."
END
//DRUADAN FOREST
BONUSROUND:SPSEVILDRUADANFORESTDESTROY
"Bonus: Destroy all the wild Trolls that roam this region."
END
BONUSROUND:SPSEVILDRUADANFORESTISE
"Bonus: Combine 5 hordes of Crossbowmen with Pikemen or Warriors."
END
BONUSROUND:SPSEVILDRUADANFORESTMOR
"Bonus: Combine 5 hordes of Archers with Orc Warriors."
END
//ENEDWAITH
BONUSROUND:SPSEVILENEDWAITHDESTROY
"Bonus: Destroy all Rohan patrols in this region. "
END
BONUSROUND:SPSEVILENEDWAITHUPGRADE
"Bonus: Upgrade 5 hordes with forged blades."
END
//MIRKWOOD
BONUSROUND:SPSEVILMIRKWOODDESTROY
"Bonus: Destroy the Elves that dwell in this region."
END
BONUSROUND:SPSEVILMIRKWOODUPGRADE
"Bonus: Upgrade 5 hordes with heavy armor."
END
//MOUTHS OF THE ENTWASH
BONUSROUND:SPSEVILMOUTHSOFTHEENTWASHDESTROY
"Bonus: Destroy the Ents that dwell in this region."
END
BONUSROUND:SPSEVILMOUTHSOFTHEENTWASHUPGRADE
"Bonus: Upgrade 5 hordes with fire arrows."
END
//NEAR HARAD
BONUSROUND:SPSEVILNEARHARADBUILD
"Bonus: Build a Tribute Cart at a Citadel."
END
BONUSROUND:SPSEVILNEARHARADSEND
"Bonus: Send your Tribute Cart to a camp to buy their loyalty."
END
//SOUTHERN ITHILIEN
BONUSROUND:SPSEVILSOUTHERNITHILIENLOAD
"Bonus: Load a Mumakil with Haradrim."
END
//EMYN MUIL
BONUSROUND:SPSEVILEMYNMUILTAME
"Bonus: Tame the Trolls that live in this region."
END
BONUSROUND:SPSEVILEMYNMUILFORM1
"Bonus: Put Easterlings in Porcupine Formation."
END
BONUSROUND:SPSEVILEMYNMUILFORM2
"Bonus: Put Uruk Pikemen in Porcupine Formation."
END
//CAIR ANDROS
BONUSROUND:SPSEVILCAIRANDROSBUILD
"Bonus: Build 3 Ballistae or Catapults."
END
//DEAD MARSHES
BONUSROUND:SPSEVILDEADMARSHESNOTE
"Note: Siege weapons cannot be built."
END
BONUSROUND:SPSEVILDEADMARSHESBUILD
"Bonus: Build 6 Sentry Towers."
END
//ANFALAS
BONUSROUND:SPSEVILANFALASBUILD
"Bonus: Build 6 slaughterhouses."
END
//OSGILIATH
BONUSROUND:SPSEVILOSGILIATHCOMMAND
"Bonus: Command a Catapult to fire human heads."
END
//CROSSROADS
BONUSROUND:SPSEVILCROSSROADSNAZGUL
"Bonus: Use the Nazgul when he arrives."
END
BONUSROUND:SPSEVILCROSSROADSCOMMAND
"Bonus: Command a Troll to pick up a tree, rock or to eat an orc."
END
BONUSROUND:SPSEVILCROSSROADSBUILD
"Bonus: Build 3 hordes of Warg Riders."
END
//BELFALAS
BONUSROUND:SPSEVILBELFALASPREPARE
"Bonus: Prepare for incoming Gondor reinforcements."
END
BONUSROUND:SPSEVILBELFALASTROLL
"Bonus: Command a Troll to pick up a tree, rock or to eat an orc."
END
BONUSROUND:SPSEVILBELFALASBUILD
"Bonus: Build 3 hordes of Warg Riders."
END
//LEBENNIN
BONUSROUND:SPSEVILLEBENNINDESTROY
"Bonus: Destroy all the bridge guards."
END
BONUSROUND:SPSEVILLEBENNINBUILD
"Bonus: Build the Witch-king."
END
//HARLOND
BONUSROUND:SPSEVILHARLONDDESTROY
"Bonus: Destroy Gondor reinforcements."
END
BONUSROUND:SPSEVILHARLONDBUILD
"Bonus: Build the Witch-king."
END
//EMYN ARNEN
BONUSROUND:SPSEVILEMYNARNENDESTROY
"Bonus: Destroy all enemy Knight patrols."
END
BONUSROUND:SPSEVILEMYNARNENFORM1
"Bonus: Put Easterlings in Porcupine Formation."
END
BONUSROUND:SPSEVILEMYNARNENFORM2
"Bonus: Put Uruk Pikemen in Porcupine Formation. "
END
//PELARGIR
BONUSROUND:SPSEVILPELARGIRLOOT
"Bonus: Loot three treasures by destroying buildings in the city."
END
BONUSROUND:SPSEVILPELARGIRBUILD
"Bonus: Build 6 Sentry Towers."
END
//CENTRAL ITHILIEN
BONUSROUND:SPSEVILCENTRALITHILIENDESTROY
"Bonus: Destroy the Gondor Rangers hiding in this region."
END
BONUSROUND:SPSEVILCENTRALITHILIENFORM1
"Bonus: Put Easterlings in Porcupine Formation."
END
BONUSROUND:SPSEVILCENTRALITHILIENFORM2
"Bonus: Put Uruk Pikemen in Porcupine Formation."
END
//Good Moria
BONUSROUND:ESCAPEMORIA
"Escape Moria."
END
BONUSROUND:FINDTREASURE
"Bonus: Find 5 treasures."
END
BONUSROUND:RANKHEROES2
"Bonus: Level all heroes to level 2."
END
BONUSROUND:PURCHASEAPOWER
"Bonus: Purchase a power."
END
//Good Lothlorien
BONUSROUND:LOTHDEFEND
"Defend Lothlorien from Moria Goblins."
END
BONUSROUND:LOTHSURVIVE
"All fellowship members must survive."
END
BONUSROUND:LOTHLUMBER
"Bonus: Destroy enemy Lumber Mills."
END
BONUSROUND:LOTHRANK3
"Bonus: Level all heroes to level 3."
END
//Good Amon Hen
BONUSROUND:AMONBOROMIR
"Bonus: Save Boromir."
END
//Good Fangorn
BONUSROUND:FANEOMER
"Bonus: Call in Eomer's Army when he arrives."
END
BONUSROUND:FANRESCUE
"Bonus: Rescue Merry and Pippin."
END
BONUSROUND:EAVESFANGORNMNP
"Bonus: Help Merry and Pippin escape."
END
//Good Helm's Deep
BONUSROUND:HELMEOMER
"Call in Eomer's Army when he arrives."
END
//Good Isengard
BONUSROUND:ISESARUMAN
"Bonus: Kill Saruman."
END
BONUSROUND:ISETREEBEARD
"Bonus: Treebeard survives."
END
//Good Osgiliath
BONUSROUND:OSGFARAMIR
"Bonus: Call in Faramir's Army when he arrives."
END
//Good Black Gate
BONUSROUND:BLACKSURVIVE
"Bonus: All heroes survive."
END
//EVIL ISENGARD
BONUSROUND:ISESARUMAN2
"Bonus: Level up Saruman to Level 2."
END
BONUSROUND:ISEELMINATE
"Bonus: Finish the level with 100 Uruks."
END
BONUSROUND:ISEBUILD
"Build 16 buildings."
END
//EVIL FANGORN
BONUSROUND:FANSARUMAN3
"Bonus: Level up Saruman to Level 3."
END
BONUSROUND:FANRESOURCES
"Bonus: Gather 20,000 resources."
END
//EVIL AMON HEN
BONUSROUND:AMONLURTZ2
"Bonus: Level up Lurtz to Level 2."
END
BONUSROUND:AMONSECRET
"Bonus: Find secret allies."
END
//EVIL HELM's DEEP
BONUSROUND:HELMDESTORY
"Destroy Helms Deep."
END
BONUSROUND:HELMHEROES
"Bonus: Kill all enemy heroes."
END
BONUSROUND:HELMDEFENDERS
"Bonus: Destroy the defenders before reinforcements can arrive."
END
//EVIL ITHILIEN
BONUSROUND:ITHCAMP
"Bonus: Take command of the orc camp to the north."
END
//EVIL OSGILIATH
BONUSROUND:OSGENEMY
"Destroy all enemy forces."
END
BONUSROUND:OSGHEAD
"Bonus: Collect the heads of 100 fallen Gondor warriors."
END
//EVIL SHELOB's LAIR
BONUSROUND:SHEORCS
"Bonus: Feed Orcs to Shelob."
END
BONUSROUND:SHEURUKS
"Bonus: Free 10 Uruks."
END
//EVIL MINAS TIRITH
BONUSROUND:MTDESTROY
"Destroy Minas Tirith."
END
BONUSROUND:MTDESTROYHEROES
"Bonus: Destroy all heroes."
END
SCRIPT:MEEdBonus01
"Bonus: Loot the treasures of the dead Rohan kings."
"Select a level 1 power to go in your hero's Current Powers."
END
WIZARD:CahPowersSelectSecondPower
"Select a level 1 power to go into the second slot in your hero's Current Powers."
END
WIZARD:CahPowersSelectNextPower_1
// User can select level 1 or level 3 power.
"Select a level 1 or level 3 power to go into slot %d of your hero's Current Powers."
END
WIZARD:CahPowersSelectNextPower_2
// User can select level 1 3, or 7 3 power.
"Select a level 1, 3, or 7 power to go into slot %d of your hero's Current Powers."
END
WIZARD:CahPowersSelectNextPower_3
// User can selct any power available
"Select any available power to go into slot %d of your hero's Current Powers."
END
WIZARD:CahPowersPalantirFull
"You have now reached your limit of 5 unique powers. You must either upgrade existing powers, or deselect Current Powers and reconfigure."
END
WIZARD:CahPowersUpgradeOrNewPower
"Upgrade a Current Power to reuse a Palantir slot or select from a new power group."
END
WIZARD:CahPowersNoAvailablePowers
"In your current configuration, you may not select any more powers."
END
WIZARD:CahPowersSelectionComplete
"You have successfully filled your hero's available powers. If you are satisfied, press DONE to continue. You may revise these power through the hero selection screen"
END
TOOLTIP:CAH_IS_AVAILABLE
"Power can be selected to be placed in your Current Power list at the next available level."
END
TOOLTIP:CAH_IS_SELECTED
"Power is already in your hero's Current Power list."
END
TOOLTIP:CAH_LEVEL_TOO_LOW
"Power cannot be selected at this low of a level."
END
TOOLTIP:CAH_NEEDS_PREREQ
"Power cannot be selected until all previous powers in its group are selected."
END
TOOLTIP:CAH_PALANTIR_FULL
"Power cannot be added because your Palantir is full. You may be able to upgrade a Current Power."
END
TOOLTIP:CAH_POWER_BOOK_FULL
"All power levels are filled up, you must deselect in order to add another."
END
TOOLTIP:CAH_IN_PALANTIR
"At the current level, this is what will show in this spot on the Palantir."
END
TOOLTIP:CAH_PALANTIR_EMPTY_SLOT
"You have not yet selected a power for this Palantir slot."
END
TOOLTIP:CAH_CURRENT_POWER
"Power is currently selected."
END
TOOLTIP:CAH_NO_CURRENT_POWER
"No power has been selected."
END
APT:PlayerIsReady
// In the messenger show if a player is ready or not.
"Ready"
END
APT:PlayerIsNotReady
// In the messenger show if a player is ready or not.
"Not Ready"
END
APT:PlayerInLobby
// In lan messenger, indicate that player is in the lobby.
"In Lobby"
END
APT:HeaderReady
"Ready"
END
APT:ConnectionName
"NAME"
END
APT:Connections
"CONNECTIONS"
END
APT:FailedConnection
"Failed Connection"
END
APT:AttemptingConnection
"Attempting Connection"
END
APT:ExcellentConnection
"Excellent Connection"
END
APT:GoodConnection
"Good Connection"
END
APT:PoorConnection
"Poor Connection"
END
APT:WaitingConnection
"Waiting to Connect"
END
APT:ConnectionLegend
"LEGEND"
END
APT:ConnectionInstructions
"Use this screen to evaluate peer-to-peer connections between players. A player that is unable to connect to other players will either have 'Failed Connection' or will be taking a long time in 'Attempting Connection'. If the connection does not fix, please use the Messenger to advise the player to adjust firewall or port settings. If the problem cannot be addressed, you may want to kick the player out of the session. 'Waiting to Connect' is not bad, it just means that another connection has not been resolved. Players with a poor ping indicator can also adversely affect game play."
END
GUI:TerrainResourcePercentageClaimable
// Context: Displayed above the mouse cursor while placing a terrain resource claimant type object (like a farm)
"Provides additional experience to nearby troops \n Reduces hero cost by 10% \n Reduces hero recruit time by 10% \n Reduces the cost of builders by 20%"
"Extinguish nearby fire to prevent structure damage"
END
//////////////////////////////////
// Men of the West Object Names //
//////////////////////////////////
Object:MenFortress
"Fortress"
END
Object:TrebuchetExpansion
"Trebuchet Expansion"
END
Object:ArrowTowerExpansion
"Arrow Tower Expansion"
END
Object:GondorCastleWallSegment
"Wall"
END
OBJECT:MenBuildingFoundation
"Expansion Plot"
END
OBJECT:GondorCastleWallArrowTower
"Arrow Tower"
END
OBJECT:GondorCastleWallTrebuchet
"Trebuchet Tower"
END
////////////////////////////////
// Dwarven Structure Tooltips //
////////////////////////////////
CONTROLBAR:ConstructDwarvenFortress
"Build &Fortress"
END
CONTROLBAR:ToolTipConstructDwarvenFortress
"Recruits Builders and Heroes \n Can be upgraded with expansions and improvements"
END
CONTROLBAR:ConstructDwarvenSentryTower
"Build Batt&le Tower"
END
CONTROLBAR:ToolTipConstructDwarvenSentryTower
"Fires axes at nearby enemy units \n Can be garrisoned with ranged units for increased damage output"
END
CONTROLBAR:ConstructDwarvenBarracks
"Build Hall of Wa&rriors"
END
CONTROLBAR:ToolTipConstructDwarvenBarracks
"Trains Guardians and Phalanxes \n Researches Banner Carrier upgrade"
END
CONTROLBAR:ConstructDwarvenHearth
"Build He&arth"
END
CONTROLBAR:ToolTipConstructDwarvenHearth
"Allies near the hearth gain \n +50% Damage and +50% Armor \n Does not stack \n Provides nearby stealth detection \n Reduces the cost of machine units"
END
CONTROLBAR:ConstructDwarvenForgeWorks
"Build For&ge Works"
END
CONTROLBAR:ToolTipConstructDwarvenForgeWorks
"Constructs Battlewagons, Demolishers, and Catapults \n Researches Dwarven unit upgrades"
END
CONTROLBAR:ConstructDwarvenMineShaft
"Build Mine Shaf&t"
END
CONTROLBAR:TooltipConstructDwarvenMineShaft
"Generates resources based on available terrain Provides access to the tunnel network \n Increases command point limit by 50"
END
CONTROLBAR:ConstructDwarvenStatue
"Build Hero&ic Statue"
END
CONTROLBAR:TooltipConstructDwarvenStatue
"Allies near the statue gain \n +50% Damage, +50% Armor, \n and earn experience twice as fast \n Does not stack \n Increases command point limit by 10"
END
CONTROLBAR:ConstructDwarvenArcheryRange
"Build Archer&y Range"
END
CONTROLBAR:TooltipConstructDwarvenArcheryRange
"Trains Axe Throwers and Men of Dale \n Researches Fire Arrows upgrade"
"Provides additional experience to nearby troops \n Reduces hero cost by 10% \n Reduces hero recruit time by 10% \n Reduces the cost of builders by 20%"
// Context: build time for a structure in WotR, when the time is 1 turn.
CONTROLBAR:LW_Structure_BuildTimeSingular
"\nBuild Time: %d Turn"
END
// Context: build time for a structure in WotR, when the time is more than 1 turn.
CONTROLBAR:LW_Structure_BuildTimePlural
"\nBuild Time: %d Turns"
END
CONTROLBAR:LW_BuildNumberRestriction
"\nNumber allowed in territory: %d"
END
CONTROLBAR:LW_FortRestricted
"\n\nYou cannot build a fortress here since a stronghold already exists in this territory."
END
CONTROLBAR:LW_HeroUnitAlreadyBuilt
// Context: hero is already in the world in an army somewhere, so it can't be built. The %ls argument is the region where it currently is.
"\n\nThis unit is already in your army in %ls"
END
CONTROLBAR:LW_HeroUnitAlreadyBeingTrained
// Context: hero is already being trained somewhere and they're only allowed to be built at 1 place. The %ls is filled with the region name where it's being built.
"\n\nThis unit is already being trained in one of your buildings in %ls."
END
// Context: appended to all the tooltips for buildable units in WOTR, when the build time is 1. There is another form for plural cases below.
CONTROLBAR:LW_Unit_BuildTimeAndCostSingular
"\nBuild Time: %d Turn\nCP: %d"
END
// Context: appended to all the tooltips for buildable units in WOTR, when the time is greater than 1.
CONTROLBAR:LW_Unit_BuildTimeAndCostPlural
"\nBuild Time: %d Turns\nCP: %d"
END
CONTROLBAR:LW_FarmCPBonus
// Context: Shown in help text when building or mousing over farms.
// The first argument is the number of Command Points gained when the building is constructed.
"\nCP Bonus: +%d"
END
///////// MOW Structures /////////
CONTROLBAR:LW_Structure_MenFortress
"Fortress"
END
CONTROLBAR:LW_ToolTipBuild_MenFortress
"Structure Type: Fortress\nDefends territory and recruits heroes\n"
END
CONTROLBAR:LW_ToolTip_MenFortress
"Structure Type: Fortress\nDefends territory and recruits heroes"
END
CONTROLBAR:LW_Structure_GondorBarracks
"Barracks"
END
CONTROLBAR:LW_ToolTipBuild_GondorBarracks
"Structure Type: Barracks\nTrains Men Of The West units\n"
END
CONTROLBAR:LW_ToolTip_GondorBarracks
"Structure Type: Barracks\nTrains Men Of The West units"
END
CONTROLBAR:LW_Structure_GondorBlackSmith
"Blacksmith"
END
CONTROLBAR:LW_ToolTipBuild_GondorBlackSmith
"Structure Type: Armory\nGrants all upgrades to units\n"
END
CONTROLBAR:LW_ToolTip_GondorBlackSmith
"Structure Type: Armory\nGrants all upgrades to units"
END
CONTROLBAR:LW_Structure_GondorFarm
"Farm"
END
CONTROLBAR:LW_ToolTipBuild_GondorFarm
"Structure Type: Farm\nIncreases world command point limit\n"
END
CONTROLBAR:LW_ToolTip_GondorFarm
"Structure Type: Farm\nIncreases world command point limit\n"
END
/////////// MOW Units ////////////
CONTROLBAR:LW_Unit_GondorFighterHorde
"Gondor Soldier Battalion"
END
CONTROLBAR:LW_Unit_GondorFighterHordePlural
"Gondor Soldier Battalions"
END
CONTROLBAR:LW_ToolTipBuild_GondorFighterHorde
"Unit Type: Basic Infantry\nStrong vs. Pikemen\n"
END
CONTROLBAR:LW_ToolTip_GondorFighterHorde
"\nUnit Type: Basic Infantry\nStrong vs. Pikemen"
END
CONTROLBAR:LW_Unit_GondorArcherHorde
"Gondor Archer Battalion"
END
CONTROLBAR:LW_Unit_GondorArcherHordePlural
"Gondor Archer Battalions"
END
CONTROLBAR:LW_ToolTipBuild_GondorArcherHorde
"Unit Type: Basic Archer\nStrong vs. Infantry\n"
END
CONTROLBAR:LW_ToolTip_GondorArcherHorde
"\nUnit Type: Basic Archer\nStrong vs. Infantry"
END
CONTROLBAR:LW_Unit_GondorRangerHorde
"Ithilien Ranger Battalion"
END
CONTROLBAR:LW_Unit_GondorRangerHordePlural
"Ithilien Ranger Battalions"
END
CONTROLBAR:LW_ToolTipBuild_GondorRangerHorde
"Unit Type: Elite Archer\nStrong vs. Infantry\n"
END
CONTROLBAR:LW_ToolTip_GondorRangerHorde
"\nUnit Type: Elite Archer\nStrong vs. Infantry"
END
CONTROLBAR:LW_Unit_GondorTowerGuardHorde
"Gondor Tower Guard Battalion"
END
CONTROLBAR:LW_Unit_GondorTowerGuardHordePlural
"Gondor Tower Guard Battalions"
END
CONTROLBAR:LW_ToolTipBuild_GondorTowerGuardHorde
"Unit Type: Elite Pikemen\nStrong vs. Cavalry\n"
END
CONTROLBAR:LW_ToolTip_GondorTowerGuardHorde
"\nUnit Type: Elite Pikemen\nStrong vs. Cavalry"
END
CONTROLBAR:LW_Unit_GondorKnightHorde
"Gondor Knight Battalion"
END
CONTROLBAR:LW_Unit_GondorKnightHordePlural
"Gondor Knight Battalions"
END
CONTROLBAR:LW_ToolTipBuild_GondorKnightHorde
"Unit Type: Basic Cavalry\nStrong vs. Archers\n"
END
CONTROLBAR:LW_ToolTip_GondorKnightHorde
"\nUnit Type: Basic Cavalry\nStrong vs. Archers"
END
CONTROLBAR:LW_Unit_RohanRohirrimHorde
"Rohirrim Battalion"
END
CONTROLBAR:LW_Unit_RohanRohirrimHordePlural
"Rohirrim Battalions"
END
CONTROLBAR:LW_ToolTipBuild_RohanRohirrimHorde
"Unit Type: Elite Cavalry\nStrong vs. Archers\n"
END
CONTROLBAR:LW_ToolTip_RohanRohirrimHorde
"\nUnit Type: Elite Cavalry\nStrong vs. Archers"
END
/////////// MOW Heroes ///////////
CONTROLBAR:LW_Hero_CreateAHero
"Create-A-Hero"
END
CONTROLBAR:LW_ToolTipBuild_CreateAHero
"Unit Type: Hero\n"
END
CONTROLBAR:LW_ToolTip_CreateAHero
"Unit Type: Hero"
END
CONTROLBAR:LW_Hero_Aragorn
"Aragorn"
END
CONTROLBAR:LW_ToolTipBuild_Aragorn
"Unit Type: Hero Army Leader\n"
END
CONTROLBAR:LW_ToolTip_Aragorn
"Unit Type: Hero Army Leader"
END
CONTROLBAR:LW_Hero_Theoden
"Theoden"
END
CONTROLBAR:LW_ToolTipBuild_Theoden
"Unit Type: Hero Army Leader\n"
END
CONTROLBAR:LW_ToolTip_Theoden
"Unit Type: Hero Army Leader"
END
CONTROLBAR:LW_Hero_Boromir
"Boromir"
END
CONTROLBAR:LW_ToolTipBuild_Boromir
"Unit Type: Hero Army Leader\n"
END
CONTROLBAR:LW_ToolTip_Boromir
"Unit Type: Hero Army Leader"
END
CONTROLBAR:LW_Hero_Gandalf
"Gandalf"
END
CONTROLBAR:LW_ToolTipBuild_Gandalf
"Unit Type: Hero\n"
END
CONTROLBAR:LW_ToolTip_Gandalf
"Unit Type: Hero"
END
CONTROLBAR:LW_Hero_Faramir
"Faramir"
END
CONTROLBAR:LW_ToolTipBuild_Faramir
"Unit Type: Hero\n"
END
CONTROLBAR:LW_ToolTip_Faramir
"Unit Type: Hero"
END
CONTROLBAR:LW_Hero_Eomer
"Eomer"
END
CONTROLBAR:LW_ToolTipBuild_Eomer
"Unit Type: Hero\n"
END
CONTROLBAR:LW_ToolTip_Eomer
"Unit Type: Hero"
END
CONTROLBAR:LW_Hero_Eowyn
"Eowyn"
END
CONTROLBAR:LW_ToolTipBuild_Eowyn
"Unit Type: Hero\n"
END
CONTROLBAR:LW_ToolTip_Eowyn
"Unit Type: Hero"
END
CONTROLBAR:LW_Hero_Frodo
"Frodo"
END
CONTROLBAR:LW_ToolTipBuild_Frodo
"Unit Type: Hero\n"
END
CONTROLBAR:LW_ToolTip_Frodo
"Unit Type: Hero"
END
CONTROLBAR:LW_Hero_Sam
"Sam"
END
CONTROLBAR:LW_ToolTipBuild_Sam
"Unit Type: Hero\n"
END
CONTROLBAR:LW_ToolTip_Sam
"Unit Type: Hero"
END
CONTROLBAR:LW_Hero_Merry
"Merry"
END
CONTROLBAR:LW_ToolTipBuild_Merry
"Unit Type: Hero\n"
END
CONTROLBAR:LW_ToolTip_Merry
"Unit Type: Hero"
END
CONTROLBAR:LW_Hero_Pippin
"Pippin"
END
CONTROLBAR:LW_ToolTipBuild_Pippin
"Unit Type: Hero\n"
END
CONTROLBAR:LW_ToolTip_Pippin
"Unit Type: Hero"
END
//////// Elven Structures ////////
CONTROLBAR:LW_Structure_ElvenFortress
"Elven Fortress"
END
CONTROLBAR:LW_ToolTipBuild_ElvenFortress
"Structure Type: Fortress\nDefends territory and recruits heroes\n"
END
CONTROLBAR:LW_ToolTip_ElvenFortress
"Structure Type: Fortress\nDefends territory and recruits heroes"
END
CONTROLBAR:LW_Structure_ElvenBarracks
"Elven Barracks"
END
CONTROLBAR:LW_ToolTipBuild_ElvenBarracks
"Structure Type: Barracks\nTrains Elven units\n"
END
CONTROLBAR:LW_ToolTip_ElvenBarracks
"Structure Type: Barracks\nTrains Elven units"
END
CONTROLBAR:LW_Structure_ElvenEregionForge
"Eregion Forge"
END
CONTROLBAR:LW_ToolTipBuild_ElvenEregionForge
"Structure Type: Armory\nGrants all upgrades to units\n"
END
CONTROLBAR:LW_ToolTip_ElvenEregionForge
"Structure Type: Armory\nGrants all upgrades to units"
END
CONTROLBAR:LW_Structure_ElvenMallornTree
"Mallorn Tree"
END
CONTROLBAR:LW_ToolTipBuild_ElvenMallornTree
"Structure Type: Farm\nIncreases world command point limit\n"
END
CONTROLBAR:LW_ToolTip_ElvenMallornTree
"Structure Type: Farm\nIncreases world command point limit\n"
// Text for the status tab of the in-game tribute screen
"Status"
END
APT:TributeTab
// Text for the tribute tab of the in-game tribute screen
"Tribute"
END
APT:TributeResetButton
// Reset button text on the in-game tribute screen
"Reset"
END
APT:TributeSendButton
// Send button text on the in-game tribute screen
"Send"
END
APT:TournamentModeDesc
"Tournament Play is a stat tracked mode of play where you compete with other players online to raise your rank in the Overall Online Ladder. No Create-A-Hero, no complex options, just hardcore RTS action."
END
APT:HomeTournamentDesc
"Tournament - Quickly connect to a stat-tracked ladder match against other ranked Tournament competitors."
END
APT:HomeOpenPlayDesc
"Open Play - Browse a list of available games that permit you to take your Created Hero online and set your own customized game Rules."
END
APT:HomeWotrDesc
"War Of The Ring - Begin or continue a turn-based campaign to conquer the lands of Middle-earth and fight against rival factions in realtime tactical or auto-resolved battles."
END
APT:HomeInstructionTitle
"THE LORD OF THE RINGS, THE BATTLE FOR MIDDLE-EARTH II OFFERS THE FOLLOWING MODES FOR ONLINE PLAY"
END
APT:WelcomeMessageTitle
"WELCOME TO THE LORD OF THE RINGS, THE BATTLE FOR MIDDLE-EARTH II"
"Current number of points available to purchase powers"
END
STRATEGICHUD:StatsResourceMultiplierTitle
"Resource Multiplier"
END
STRATEGICHUD:StatsResourceMultiplierHelp
"Current rate of resource production"
END
STRATEGICHUD:StatsAttackBonusTitle
"Attack Bonus"
END
STRATEGICHUD:StatsAttackBonusHelp
"Bonus to the amount of damage dealt by units"
END
STRATEGICHUD:StatsDefenseBonusTitle
"Defense Bonus"
END
STRATEGICHUD:StatsDefenseBonusHelp
"Bonus to the armor value for units"
END
STRATEGICHUD:StatsExperienceBonusTitle
"Experience Bonus"
END
STRATEGICHUD:StatsExperienceBonusHelp
"Bonus to the rate at which units gain experience"
END
STRATEGICHUD:CommandPointsLabel
"CP: %d"
END
STRATEGICHUD:BuildTimeSingularLabel
"Build Time: 1 Turn"
END
STRATEGICHUD:BuildTimePluralLabel
"Build Time: %d Turns"
END
STRATEGICHUD:ToggleSelectionDetailsTitle
"Toggle Selection Details"
END
STRATEGICHUD:ToggleSelectionDetailsHelp
"Show/hide detailed information about the current selection"
END
STRATEGICHUD:CancelArmyMemberMoveTitle
"Cancel Move"
END
STRATEGICHUD:CancelArmyMemberMoveHelp
"Cancel planned move order for current selection"
END
STRATEGICHUD:DisbandArmyMemberTitle
"Disband Unit"
END
STRATEGICHUD:DisbandArmyMemberHelp
"Mark currently selected unit(s) to be disbanded"
END
STRATEGICHUD:UpgradeArmyMemberTitle
"Upgrade Unit"
END
STRATEGICHUD:UpgradeArmyMemberHelp
"Mark currently selected unit(s) to be upgraded"
END
STRATEGICHUD:DemolishStructureTitle
"Demolish Structure"
END
STRATEGICHUD:DemolishStructureHelp
"Mark currently selected structure to be demolished"
END
STRATEGICHUD:HeroArmyName
"%s's Army"
END
STRATEGICHUD:BuildPlotName
"Building Foundation"
END
STRATEGICHUD:BuildPlotHelp
"Construct a building on the foundation"
END
APT:RegionDetailsTerritoryTab
"TERRITORY"
END
APT:RegionDetailsArmiesTab
"ARMIES"
END
APT:RegionDetailsStructuresTab
"STRUCTURES"
END
STRATEGICHUD:RegionBuildPlotsTitle
"Territory Build Plots"
END
STRATEGICHUD:RegionBuildPlotsHelp
"Current number of build plots used/Total number of build plots available"
END
STRATEGICHUD:RegionArmoryPointsTitle
"Territory Armory Capacity"
END
STRATEGICHUD:RegionArmoryPointsHelp
"Current number of units being upgraded/Total number of units that can be upgraded"
END
STRATEGICHUD:RegionCommandPointsTitle
"Territory Command Points"
END
STRATEGICHUD:RegionCommandPointsHelp
"Current territory population/Territory population cap"
END
STRATEGICHUD:RegionCommandPoints2Title
"Territory Command Points"
END
STRATEGICHUD:RegionCommandPoints2Help
"Current territory population"
END
STRATEGICHUD:ArmyCommandPointsTitle
"Army Command Points"
END
STRATEGICHUD:ArmyCommandPointsHelp
"Current army population/Army population cap"
END
STRATEGICHUD:TurnTimeRemaining
// Context: the time remaining for the current WotR turn phase. Displayed above the checklist. The %s is replaced with the time separator character from the system locale.
"%d%s%02d"
END
STRATEGICHUD:WaitMessage
"Waiting for other players..."
END
STRATEGICHUD:SelectedAutoResolveBattleMessage
// Context: message shown after WotR battle prompt
"Battle type selected: Auto-Resolve"
END
STRATEGICHUD:SelectedRTSBattleMessage
// Context: message shown after WotR battle prompt
"Battle type selected: Real-Time"
END
STRATEGICHUD:StartingBattleTitle
// Context: title for "Starting Battle" message box in WotR
"Starting Battle"
END
STRATEGICHUD:OpponentSelectionIsDifferent
// Context: shown in "starting battle" message box when the actual battle type differs from the selected battle type
"%s\nOpponent selection is different\n\n%s\n%s"
END
STRATEGICHUD:BattlePriorityAutoResolve
// Context: shown in "starting battle" message box when the actual battle type differs from the selected battle type
"Battle type priority: Auto-Resolve"
END
STRATEGICHUD:BattlePriorityRTS
// Context: shown in "starting battle" message box when the actual battle type differs from the selected battle type
"Battle type priority: Real-Time"
END
STRATEGICHUD:StartingAutoResolveBattleMessage
// Context: message for "Starting Battle" message box in WotR when starting an auto-resolve battle
"Entering auto-resolve battle..."
END
STRATEGICHUD:StartingRTSBattleMessage
// Context: message for "Starting Battle" message box in WotR when starting an RTS battle
"Entering real-time battle..."
END
STRATEGICHUD:AllEnemiesRetreatedTitle
// Context: title for message box in WotR shown when all enemies have retreated from a battle
"Victorious!"
END
STRATEGICHUD:AllEnemiesRetreatedMessage
// Context: message for message box in WotR shown when all enemies have retreated from a battle
"Summons a defensive tower garrisoned with archers \n Left click icon then left click on pathable location"
END
CONTROLBAR:ArrowVolleyEvil
"Arrow Volley"
END
CONTROLBAR:tooltipArrowVolleyEvil
"Launches a volley of arrows anywhere on the map \n Left click icon then left click on target area"
END
CONTROLBAR:Crebain
"Crebain"
END
CONTROLBAR:TooltipCrebain
"Reveals the shroud and detects stealthed units \n Significantly reduces enemy Armor and Damage \n Left click icon then left click on target area"
END
CONTROLBAR:SummonWild
"Summon Wildmen of Dunland"
END
CONTROLBAR:TooltipSummonWild
"Summons several hordes of Wildmen under the caster's control \n Left click icon then left click on pathable location"
END
CONTROLBAR:DragonAlly
"Summon Dragon"
END
CONTROLBAR:TooltipDragonAlly
"Summons the fire breathing Dragon to the battlefield \n Left click icon then left click on pathable location"
END
CONTROLBAR:DragonStrike
"Dragon Strike"
END
CONTROLBAR:tooltipDragonStrike
"Summons a fire breathing Dragon to fly-by and scorch the battlefield \n Left click icon then left click on target area"
END
CONTROLBAR:Flood
"Flood"
END
CONTROLBAR:TooltipFlood
"Summons a powerful Flood to crush enemy units \n Left click icon then left click on target area"
END
CONTROLBAR:Sunflare
"Sunflare"
END
CONTROLBAR:TooltipSunflare
"Calls a fiery beam of sunlight to scorch the battlefield \n Left click icon then left click on target area"
END
CONTROLBAR:CaveBats
"Cave Bats"
END
CONTROLBAR:TooltipCaveBats
"Reveals the shroud and detects stealthed units \n Significantly reduces enemy Armor and Damage \n Left click icon then left click on pathable location"
END
CONTROLBAR:UntamedAllegiance
"Untamed Allegiance"
END
CONTROLBAR:TooltipUntamedAllegiance
"Cast on a Lair to gain control of the Lair and associated creatures \n Left click icon then left click on target Lair"
END
CONTROLBAR:SummonSpiderlingAllies
"Summon Spiderling Allies"
END
CONTROLBAR:TooltipSummonSpiderlingAllies
"Summons a horde of Spiderlings under the caster's control \n Left click icon then left click on pathable location"
END
CONTROLBAR:AwakenWyrm
"Awaken Wyrm"
END
CONTROLBAR:TooltipAwakenWyrm
"Summons a subterranean Wyrm under the caster's control \n Left click icon then left click on pathable location"
END
CONTROLBAR:WildMenAllies
"Summon Wildmen of Dunland"
END
CONTROLBAR:TooltipWildMenAllies
"Summons several hordes of Wildmen under the caster's control \n Left click icon then left click on pathable location"
"Provides additional experience to nearby troops \n Reduces hero cost by 10% \n Reduces hero recruit time by 10% \n Reduces the cost of builders by 20%"
"Requires Level 10 \n A powerful ray of light that damages targeted units \n Left click icon then left click on target"
END
CONTROLBAR:DreadVisage
"Dread Visage"
END
CONTROLBAR:ToolTipDreadVisage
"Significantly reduces enemy Armor and Damage \n Passive ability"
END
CONTROLBAR:BlackRiderMorgulBlade
"Morgu&l Blade"
END
CONTROLBAR:ToolTipBlackRiderMorgulBlade
"Requires Level 6 \n Targeted enemy becomes crippled and takes poison damage over time \n Left click icon then left click on target"
END
CONTROLBAR:Escape
"Es&cape"
END
CONTROLBAR:TooltipEscape
"Wormtongue becomes stealthed and cannot be attacked"
END
CONTROLBAR:VenomousWords
"&Venomous Words"
END
CONTROLBAR:ToolTipVenomousWords
"Requires Level 3 \n Significantly reduces enemy Armor and Damage \n Left click icon then left click on target units"
END
CONTROLBAR:Backstab
"Back S&tab"
END
CONTROLBAR:ToolTipBackstab
"Requires Level 6 \n High damage melee attack that also poisons targeted enemy \n Left click icon then left click on target"
END
CONTROLBAR:CorrodeAllegiance
"Co&rrode Allegiance"
END
CONTROLBAR:ToolTipCorrodeAllegiance
"Requires Level 10 \n Gain control of targeted enemy hero \n Left click icon then left click on target"
END
CONTROLBAR:TameTheBeast
"&Tame the Beast"
END
CONTROLBAR:ToolTipTameTheBeast
"Requires Level 2 \n Target wargs or warg riders come under Sharku's control \n Left click icon then left click on target"
END
CONTROLBAR:BloodHunt
"Blood Hunt"
END
CONTROLBAR:ToolTipGBloodHunt
"Requires Level 5 \n Nearby allied wargs and warg riders gain +50% Damage and +50% Armor \n Passive ability \n Does not stack"
END
CONTROLBAR:SharkuManEater
"Man Eate&r"
END
CONTROLBAR:ToolTipSharkuManEater
"Requires Level 10 \n Kill target enemy which restores Sharku's health and temporarily grants +50% Damage and +50% Armor \n Left click icon then left click on target enemy \n Does not stack"
END
CONTROLBAR:ElrondFarsight
"Fars&ight"
END
CONTROLBAR:ToolTipElrondFarsight
"Requires Level 6 \n Reveals an area of the map \n Left click icon then left click on target area"
END
CONTROLBAR:ElrondRestoration
"&Restoration"
END
CONTROLBAR:ToolTipElrondRestoration
"Requires Level 10 \n Heals nearby allies and fully refreshes their special ability timers \n Left click to activate"
END
CONTROLBAR:PersonalFlood
"F&lood"
END
CONTROLBAR:ToolTipPersonalFlood
"Requires Level 10 \n Summons a flood that will damage enemies and put out fires \n Left click icon then left click on target"
END
CONTROLBAR:HaldirGoldenArrow
"Golden Arro&w"
END
CONTROLBAR:ToolTipHaldirGoldenArrow
"Requires Level 10 \n A high damage attack that also stuns light-sensitive units \n Left click icon then left click on target"
END
CONTROLBAR:GlorfindelBladeOfPurity
"Blade of Puri&ty"
END
CONTROLBAR:ToolTipGlorfindelBladeOfPurity
"Requires Level 3 \n Glorfindel gains +100% Damage and +100% Armor \n Left click to activate"
END
CONTROLBAR:GlorfindelWindRider
"&Wind Rider"
END
CONTROLBAR:ToolTipGlorfindelWindRider
"Requires Level 6 \n Glorfindel gains +60% speed and Double Armor when mounted \n Left click to activate"
END
CONTROLBAR:GlorfindelStarlight
"Sta&rlight"
END
CONTROLBAR:ToolTipGlorfindelStarlight
"Requires Level 10 \n Nearby allies become healed and gain \n +50% Damage, +50% Armor, \n and earn experience twice as fast \n \n Left click to activate Does not stack "
END
CONTROLBAR:WildWalk
"Wild Walk"
END
CONTROLBAR:ToolTipThranduilWildWalk
"Allows Thranduil to shoot while invisible \n Passive ability"
END
CONTROLBAR:DeadEye
"Dead E&ye"
END
CONTROLBAR:ToolTipDeadEye
"Requires Level 7 \n Temporarily grants an increase to damage \n Left click to activate"
END
CONTROLBAR:ToolTipElvenCloakThranduil
"Requires Level 4 \n Becomes invisible when standing still \n Left click to activate"
END
CONTROLBAR:MoveUnseen
"Move &Unseen"
END
CONTROLBAR:ToolTipMoveUnseen
"Requires Level 3 \n Allows all targeted allies to become temporarily stealthed \n Left click icon then left click on target units"
END
CONTROLBAR:ThornofVengeance
"Thorn of &Vengeance"
END
CONTROLBAR:ToolTipThornofVengeance
"Requires Level 10 \n An extremely powerful single shot attack \n Left click icon then left click on target"
END
CONTROLBAR:DainStubbornPride
"Stubborn Pride"
END
CONTROLBAR:ToolTipDainStubbornPride
"Requires Level 7 \n Grants all nearby allies resistance to fear \n Passive ability"
END
CONTROLBAR:SummonRoyalGuard
"Summon Ro&yal Guard"
END
CONTROLBAR:ToolTipSummonRoyalGuard
"Requires Level 10 \n Summons several battalions of dwarves to Dain's side \n Left click icon then left click on pathable location"
END
CONTROLBAR:MightyRage
"Mighty &Rage"
END
CONTROLBAR:ToolTipMightyRage
"Requires Level 4 \n Heals targeted units \n Targeted units gain +50% Damage and +50% Armor \n Left click icon then left click on target units \n Does not stack"
END
CONTROLBAR:GloinSlam
"Sla&m"
END
CONTROLBAR:ToolTipDwarvenGloinSlam
"Powerful attack that causes meta impact and mass damage to structures \n Left click icon then left click on target"
END
CONTROLBAR:GloinShakeFoundation
"Shake Founda&tion"
END
CONTROLBAR:ToolTipDwarvenGloinShakeFoundation
"Requires Level 4 \n Disables target building \n Automatically opens targeted gate \n Left click icon then left click on target"
END
CONTROLBAR:GloinSmash
"Shatter Hamme&r"
END
CONTROLBAR:ToolTipGloinSmash
"Requires Level 10 \n Causes a small earthquake around Gloin's location \n Left click icon then left click on target"
END
CONTROLBAR:GoblinKingPoisonedStinger
"Poisoned Stinge&r"
END
CONTROLBAR:ToolTipGoblinKingPoisonedStinger
"Requires Level 6 \n Can only use when mounted \n Targeted enemy becomes stunned and takes poison damage over time \n Left click icon then left click on target"
END
CONTROLBAR:GoblinKingSpawnFireDrakes
"&Call From the Deep"
END
CONTROLBAR:TooltipGoblinKingSpawnFireDrakes
"Requires Level 10 \n Summons three Fire Drakes under the caster's control \n Left click icon then left click on pathable location"
END
CONTROLBAR:GoblinKingSkullTotem
"Skull &Totem"
END
CONTROLBAR:TooltipGoblinKingSkullTotem
"Requires Level 2 \n Places a skull totem which will remain on the map until destroyed \n Reveals the nearby shroud, detects stealth, and provides a Damage, Armor, and Experience bonus to nearby allies \n Left click icon then left click on target area"
END
CONTROLBAR:WildShelobInstillTerror
"&Instill Terror"
END
CONTROLBAR:TooltipWildShelobInstillTerror
"Requires Level 3 \n Causes fear in nearby enemies \n Left click to activate"
END
CONTROLBAR:SpecialAbilityWildShelobTunnel
"&Tunnel"
END
CONTROLBAR:ToolTipSpecialAbilityWildShelobTunnel
"Requires Level 10 \n Allows Shelob to tunnel under the ground and emerge at any unshrouded location \n Left click icon then left click on target location"
END
CONTROLBAR:SpecialAbilityFireDrakeInferno
"Infe&rno"
END
CONTROLBAR:ToolTipSpecialAbilityFireDrakeInferno
"Breathes fire over a selected area \n Left click icon then left click on target area"
END
CONTROLBAR:SpecialAbilityFiresOfDoom
"Fi&res of Doom"
END
CONTROLBAR:ToolTipSpecialAbilityFiresOfDoom
"Calls down a hail of molten rock on selected area \n Left click icon then left click on target area"
END
CONTROLBAR:TerribleFury
"&Terrible Fury"
END
CONTROLBAR:TooltipTerribleFury
"Causes fear in nearby enemies \n Left click to activate"
END
CONTROLBAR:SpecialAbilityDrogothFireball
"Fi&reball"
END
CONTROLBAR:ToolTipSpecialAbilityDrogothFireball
"Sends a fireball at selected target \n Left click icon then left click on target"
END
CONTROLBAR:SpecialAbilityWingBlast
"&Wing Blast"
END
CONTROLBAR:ToolTipSpecialAbilityWingBlast
"Requires Level 3 \n Shoots a shockwave of force below Drogoth, causing meta damage to enemies \n Left click icon then left click on target area"
END
CONTROLBAR:SpecialAbilityIncinerate
"In&cinerate"
END
CONTROLBAR:ToolTipSpecialAbilityIncinerate
"Requires Level 10 \n Breathes fire over a selected area \n Left click icon then left click on target area"
END
CONTROLBAR:SpecialAbilityDrogothFireflight
"Fire Fligh&t"
END
CONTROLBAR:ToolTipSpecialAbilityDrogothFireflight
"Requires Level 6 \n Sends a fiery dragon missile at selected target \n Left click icon then left click on target"
END
CONTROLBAR:HourOfTheWitchKing
"Hour of the &Witch-king"
END
CONTROLBAR:ToolTipHourOfTheWitchKing
"Requires Level 10 \n Target enemy's special ability timers are reset to just used \n Left click icon then left click on target"
END
CONTROLBAR:ThunderBolt
"&Thunderbolt"
END
CONTROLBAR:ToolTipThunderBolt
"Requires Level 10 \n Strikes a powerful lighting bolt against targeted enemy \n Left click icon then left click on target"
END
CONTROLBAR:GaladrielTornado
"Nature's &Wrath"
END
CONTROLBAR:TooltipGaladrielTornado
"Summons a destructive tornado onto the battlefield \n Left click icon then left click on target area"
END
CONTROLBAR:ElrondWhirlwind
"&Whirlwind"
End
CONTROLBAR:TooltipElrondWhirlwind
"Requires Level 7 \n Summons a destructive whirlwind onto the battlefield \n Left click icon then left click on target area"
End
CONTROLBAR:ElvenGrace
"A&thelas"
END
CONTROLBAR:TooltipElvenGrace
"Requires Level 2 \n Heals nearby friendly heroes \n Left click to activate"
END
///////////////////////////
// New Stuff Unorganized //
///////////////////////////
APT:TributeDisabledAtStartOfGame
"Resources cannot be transferred within the first 5 minutes of the game"
"Release boiling oil that will burn enemies around the Fortress \n Left click to activate"
End
CONTROLBAR:ToolTipFurnaceUnpack
"Unpack Furnace"
End
CONTROLBAR:ToolTipGlorfindelMount
"Mount and unmount Glorfindel's armored horse"
End
CONTROLBAR:ToolTipGoblinKingBattleFrenzy
"Requires Level 4 \n Allies near the Goblin King gain \n +50% Damage, +50% Armor, \n and earn experience twice as fast \n \n Passive ability Does not stack"
End
CONTROLBAR:ToolTipGoblinKingMount
"Requires Level 3 \n Mount and unmount the Goblin King's scorpion"
End
CONTROLBAR:ToolTipIsengardWargSentryUnleash
"Releases the warg to attack freely"
End
CONTROLBAR:ToolTipKnife
"Powerful melee attack"
End
CONTROLBAR:ToolTipKnightRanger
"Requires Level 3 \n Toggles between Knight and Ranger mode"
End
CONTROLBAR:ToolTipMenLongShotAbility
"The rangers bombard anywhere on the map with a volley of arrows \n Left click icon then left click on target area"
End
CONTROLBAR:ToolTipMithlondSentryZephyrStrike
"This shouldn't be in the game"
End
CONTROLBAR:ToolTipPoisonArrows
"Poison tipped arrows that cause damage over time \n Left click icon then left click on target"
End
CONTROLBAR:ToolTipPurchaseIsengardWargSentry
"Short range defensive warg"
End
CONTROLBAR:ToolTipSharkuWargMount
"Mount and unmount Sharku's warg"
End
CONTROLBAR:ToolTipShelobWebbing
"Cripples enemy units in spider webs"
End
CONTROLBAR:ToolTipSpecialAbilityBatCloud
"Deals small amounts of damage and detects stealth"
"Army's current command points / Maximum command points"
END
STRATEGICHUD:ConstructionOneTurnRemaining
"1 Turn"
END
STRATEGICHUD:ConstructionTurnsRemaining
"%d Turns"
END
STRATEGICHUD:ConstructionTurnsRemainingTooltip
"Construction turns remaining"
END
OBJECT:MordorAttackTroll
"Attack Troll"
End
OBJECT:MordorBarricade
"Barricade"
End
OBJECT:MordorBarricadeExpansion
"Barricade Expansion"
End
OBJECT:MordorBatRamFighter
"Battering Ram"
End
OBJECT:MordorBattleTower
"Battle Tower"
End
OBJECT:MordorCastleWallGate
"Wall Gate"
End
OBJECT:MordorCastleWallHub
"Wall Hub "
End
OBJECT:MordorCastleWallSegment
"Wall"
End
OBJECT:MordorCirithUngolTowerC_Prop
"Cirith Ungol Tower"
End
OBJECT:MordorCorsairsOfUmbar
"Corsairs of Umbar"
End
OBJECT:MordorFortress
"Fortress"
End
OBJECT:MordorFortressBridge
"Fortress Bridge"
End
OBJECT:MordorFortressDescription
"Recruits Builders and Heroes \n Can be upgraded with improvements and expansions"
End
OBJECT:MordorGateWatcherExpansion
"Gate Watchers Expansion"
End
OBJECT:MordorLumberMillDescription
"Harvests resources from nearby trees \n Reduces the Cost of Buildings\n 2 Lumber Mills: 10%\n 3 Lumber Mills: 20%\n 4 Lumber Mills: 30%"
End
OBJECT:MordorMouthOfSauron
"Mouth of Sauron"
End
OBJECT:MordorPagoda
"Pagoda"
End
OBJECT:MordorPagodaDescription
"Pagoda Description"
End
OBJECT:MordorRocks
"Rocks"
End
OBJECT:MordorTavernDescription
"Trains Corsairs of Umbar \n Researches unit upgrades"
End
OBJECT:MordorWallCatapultExpansion
"Catapult Expansion"
End
OBJECT:MoriaAquaduct01
"Moria Aquaduct"
End
OBJECT:MurderOfCrows
"Murder of Crows"
End
OBJECT:NBHDKeepWall
"Keep Wall"
End
OBJECT:NecromancerStatue
"Necromancer Statue"
End
OBJECT:NightGlow
"Glow"
End
OBJECT:Outpost
"Outpost"
End
OBJECT:OutpostDescription
"Capture to generate extra resources"
End
OBJECT:Particle01
"Particle 1"
End
OBJECT:Particle02
"Particle 2"
End
OBJECT:Particle03
"Particle 3"
End
OBJECT:PelennorFieldsBattleDebris01
"Pelennor Fields Debris 1"
End
OBJECT:PelennorFieldsBattleDebris02
"Pelennor Fields Debris 2"
End
OBJECT:PelennorFieldsBattleDebris03
"Pelennor Fields Debris 3"
End
OBJECT:PelennorFieldsBattleDebris04
"Pelennor Fields Debris 4"
End
OBJECT:PelennorFieldsBattleDebris05
"Pelennor Fields Debris 5"
End
OBJECT:PelennorFieldsBattleDebris06
"Pelennor Fields Debris 6"
End
OBJECT:PelennorFieldsBattleDebris07
"Pelennor Fields Debris 7"
End
OBJECT:PelennorFieldsBattleDebris08
"Pelennor Fields Debris 8"
End
OBJECT:PelennorFieldsBattleDebris09
"Pelennor Fields Debris 9"
End
OBJECT:PelennorFieldsBattleDebris10
"Pelennor Fields Debris 10"
End
OBJECT:RBCampFence
"Camp Fence 1"
End
OBJECT:RBCampFence2
"Camp Fence 2 "
End
OBJECT:RBSizeTemplate
"Size Template"
End
OBJECT:Rivendell
"Rivendell "
End
OBJECT:RivendellWalkway
"Rivendell Walkway"
End
OBJECT:RivendellWalkway3
"Rivendell Walkway"
End
OBJECT:RivendellWalkwayCurve
"Rivendell Walkway Curve"
End
OBJECT:RivendellWalkwayRamp
"Rivendall Walkway Ramp"
End
OBJECT:RockFall
"Rock Fall"
End
OBJECT:Rohan
"Rohan"
End
OBJECT:RohanArcherRange
"Rohan Archery Range"
End
OBJECT:RohanArmory
"Rohan Armory"
End
OBJECT:RohanBaseDefenseFoundation
"Rohan Defense Foundation"
End
OBJECT:RohanBattleTower
"Rohan Battle Tower"
End
OBJECT:RohanBuildingFoundation
"Rohan Build Plot"
End
OBJECT:RohanCampKeep
"Rohan Keep"
End
OBJECT:RohanCastleBaseKeep
"Rohan Base Keep"
End
OBJECT:RohanCastleDoor
"Rohan Castle Door"
End
OBJECT:RohanCastleElevator
"Rohan Elevator"
End
OBJECT:RohanCastleGate
"Rohan Castle Gate"
End
OBJECT:RohanCastleTower
"Rohan Castle Tower"
End
OBJECT:RohanCastleWall
"Rohan Castle Wall"
End
OBJECT:RohanFarm
"Farm"
End
OBJECT:RohanGate
"Rohan Gate"
End
OBJECT:RohanGoldenHall
"Rohan Golden Hall"
End
OBJECT:RohanHobbit
"Hobbit"
End
OBJECT:RohanRefugeeCamp
"Refugee Camp"
End
OBJECT:RohanSentryTower
"Rohan Sentry Tower"
End
OBJECT:RohanStable
"Rohan Stables"
End
OBJECT:RohanWall
"Rohan Wall"
End
OBJECT:RohanWallFoundation
"Rohan Wall Foundation"
End
OBJECT:RohanWallTower
"Rohan Wall Tower"
End
OBJECT:RohanWell
"Rohan Well"
End
OBJECT:Rubble
"Rubble"
End
OBJECT:Sarcophagus
"Sarcophagus"
End
OBJECT:Sheep
"Sheep"
End
OBJECT:ShipWright
"Shipwright"
End
OBJECT:ShipWrightDescription
"Capture to build ships"
End
OBJECT:Shire
"Shire"
End
OBJECT:ShireBuilding01
"Shire Building 1"
End
OBJECT:ShireBuilding02
"Shire Building 2"
End
OBJECT:ShireFence01
"Shire Fence 1"
End
OBJECT:ShireFence02
"Shire Fence 2"
End
OBJECT:ShireFence03
"Shire Fence 3"
End
OBJECT:ShireFence04
"Shire Fence 4"
End
OBJECT:ShireHouse
"Shire House"
End
OBJECT:ShireWall
"Shire Wall"
End
OBJECT:ShireWorkPit
"Hobbit Work Pit"
End
OBJECT:SignalFireDescription
"Capture to decrease power recharge times"
End
OBJECT:SkullTotem
"Skull Totem"
End
OBJECT:SpellBookDragonStrikeDragon
"Dragon Strike"
End
OBJECT:SpiderLair
"Spider Lair"
End
OBJECT:TEMP
"Temp"
End
OBJECT:TeslaTank
"Tesla Tank"
End
OBJECT:Test
"Test"
End
OBJECT:Test_CorsairSky
"Corsair Sky"
End
OBJECT:TheGreenDragon
"The Green Dragon Inn"
End
OBJECT:TheOneRing
"The One Ring"
End
OBJECT:TomBombadilHouse
"Tom Bombadil's House"
End
OBJECT:TombColumn
"Tomb Column 1"
End
OBJECT:TombColumn01_Camp
"Tomb Column 2"
End
OBJECT:TowerHills_TowerA
"Tower Hills Tower 1"
End
OBJECT:TowerHills_TowerB
"Tower Hills Tower 2"
End
OBJECT:TowerHills_TowerC
"Tower Hills Tower 3"
End
OBJECT:TreasureChest
"Treasure Chest"
End
OBJECT:Tree01
"Tree"
End
OBJECT:TrollDrum
"Ettenmoors Drum"
End
OBJECT:TrollDrumDescription
"Summons a group of Mountain Giants"
End
OBJECT:VeterancyUpgrade
"Experience Upgrade"
End
OBJECT:VictimWebs
"Webbed Victims"
End
OBJECT:WargSentry
"Isengard Warg Sentry"
End
OBJECT:WeathertopColumn01
"Weathertop Column 1"
End
OBJECT:WeathertopColumn02
"Weathertop Column 2"
End
OBJECT:WeathertopColumn03
"Weathertop Column 3"
End
OBJECT:WeathertopColumn04
"Weathertop Column 4"
End
OBJECT:WeathertopRuin01
"Weathertop Ruin 1"
End
OBJECT:WeathertopRuin02
"Weathertop Ruin 2"
End
OBJECT:WeathertopRuin03
"Weathertop Ruin 3"
End
OBJECT:WeathertopRuin04
"Weathertop Ruin 4"
End
OBJECT:WeathertopStair
"Stairs of Weathertop"
End
OBJECT:WeathertopStatue01
"Weathertop Statue 1"
End
OBJECT:WeathertopStatue02
"Weathertop Statue 2"
End
OBJECT:WeathertopStatue03
"Weathertop Statue 3"
End
OBJECT:WeathertopTrollStatues
"Weathertop Troll Statues"
End
OBJECT:WeathertopWall01
"Weathertop Wall 1"
End
OBJECT:WeathertopWall02
"Weathertop Wall 2"
End
OBJECT:WeathertopWall03
"Weathertop Wall 3"
End
OBJECT:WeathertopWall04
"Weathertop Wall 4"
End
OBJECT:WildCastleWallGate
"Wall Gate"
End
OBJECT:WildCastleWallHub
"Wall Hub"
End
OBJECT:WildCastleWallSegment
"Wall"
End
OBJECT:WildFortressBurrowsExpansion
"Burrows Expansion"
End
OBJECT:WildFortressBurrowsExpansionDescription
"Allows access to the tunnel network"
End
OBJECT:WildLaborer
"Orc Laborer"
End
OBJECT:WildLumberMillDescription
"Harvests resources from nearby trees \n Reduces the Cost of Buildings\n 2 Lumber Mills: 10%\n 3 Lumber Mills: 20%\n 4 Lumber Mills: 30%"
End
OBJECT:WildStructureHole
"Building Rubble \n Will rebuild the structure over time"
End
OBJECT:WildmenBuildingHouse
"Wildmen House 1"
End
OBJECT:WildmenBuildingHouse2
"Wildmen House 2"
End
OBJECT:ladder
"Ladder"
End
OBJECT:mountainsmall
"Small Mountain"
End
OBJECT:proptrack
"Prop Track"
End
OBJECT:step
"Step"
End
OBJECT:wheel
"Wheel"
End
OBJECT:wheel2
"Wheel"
End
OBJECT:GondorKnights
"Gondor Knight"
End
//////////////////////
/// CAH Class Names //
//////////////////////
CreateAHero:ClassName_HeroesOfTheWest
"Hero of the West"
END
CreateAHero:SubClassName_CaptainOfGondor
"Captain of Gondor"
END
CreateAHero:SubClassName_SheildMaiden
"Shield Maiden"
END
CreateAHero:ClassName_Archer
"Elf"
END
CreateAHero:SubClassName_ElvenArcher
"Male Elven Archer"
END
CreateAHero:SubClassName_FemaleElvenArcher
"Female Elven Archer"
END
CreateAHero:ClassName_IstariWizard
"Wizard"
END
CreateAHero:SubClassName_Wanderer
"Wanderer"
END
CreateAHero:SubClassName_Avatar
"Avatar"
END
CreateAHero:SubClassName_Hermit
"Hermit"
END
CreateAHero:ClassName_Dwarf
"Dwarf"
END
CreateAHero:SubClassName_Taskmaster
"Taskmaster"
END
CreateAHero:SubClassName_Sage
"Sage"
END
CreateAHero:ClassName_ServantsOfSauron
"Servant of Sauron"
END
CreateAHero:SubClassName_Troll
"Troll"
END
CreateAHero:SubClassName_OrcRaider
"Orc Raider"
END
CreateAHero:SubClassName_Uruk
"Uruk"
END
CreateAHero:ClassName_CorruptedMan
"Corrupted Man"
End
CreateAHero:SubClassName_CorruptMan2
"Haradrim"
END
CreateAHero:SubClassName_CorruptMan1
"Easterling"
END
CreateAHero:ClassDesc_HeroesOfTheWest
"The free peoples of the western lands have endured centuries of war, and have always been led by men and women of indominable spirit."
End
CreateAHero:ClassDesc_Archer
"Elves are long-lived creatures that spend countless ages mastering the arts of peace and war."
END
CreateAHero:ClassDesc_IstariWizard
"Masters of powers from across Middle-earth, not all sorcerers are of the noble Istari order."
END
CreateAHero:ClassDesc_Dwarf
"The hardiest of all races, dwarves craft lasting weapons and armor from valuable mithril."
END
CreateAHero:ClassDesc_ServantsOfSauron
"Sauron calls all manner of warring creatures to serve his will, and countless masses heed that call."
END
CreateAHero:ClassDesc_CorruptedMan
"The hearts of men are easily corrupted, and many have fallen to the promise of wealth and power."
End
CreateAHero:SubClassDesc_CaptainofGondor
"Valiant leaders of men, equipped with strong armor and a will to lead."
End
CreateAHero:SubClassDesc_ShieldMaiden
"Honored among the rohirrim as fearless and skilled with sword and shield."
End
CreateAHero:SubClassDesc_FemaleElvenArcher
"Excellent archers and the most nimble creatures in all of Middle-earth."
END
CreateAHero:SubClassDesc_MaleElvenArcher
"Elven archers guard the borders of the secretive elven people with grace and accuracy of mystical nature."
End
CreateAHero:SubClassDesc_IstariWizard
"Wanderers search the farthest reaches of Middle-earth for arcane secrets and ancient powers."
End
CreateAHero:SubClassDesc_Avatar
"Avatars weild the profane power of the Istari to change Middle-earth to fit their ends, noble or otherwise."
END
CreateAHero:ClassPowersDesc_Hermit
"Hermits can be found living in solitude in the remote places of the world, where they gather knowledge as they bear witness to the long history of Middle-earth."
End
CreateAHero:SubClassDesc_Taskmaster
"Made strong by the mines but made fearless by ages of war, taskmasters can destroy standing structures with ease."
End
CreateAHero:SubClassDesc_Sage
"Wise and battle-hardened dwarves, sages can lead the way through any gate for their fellow dwarven warriors."
END
CreateAHero:SubClassDesc_Troll
"Trolls are among the strongest creatures in Middle-earth, and are fearsome foes when bent to the will of a master such as Sauron."
END
CreateAHero:SubClassDesc_OrcRaider
"An old, twisted and violent race that is at home on the battlefield."
End
CreateAHero:SubClassDesc_Uruk
"Uruk are strong and hardy, but even more so when thrown into the thick of battle with heavy armor and broad shields."
End
CreateAHero:SubClassDesc_Haradrim
"The men of the Harad, Umbar and Khand have mastered the arts of subterfuge and battle through centuries of war with Gondor."
End
CreateAHero:SubClassDesc_Easterling
"Men from the lands of Rhun and beyond have developed a culture of espionage and war that Sauron has now bent to his will."
"Upgrade this Battle Tower with Forged Blades \n Increases damage done by Axes"
END
CONTROLBAR:Trollfindgoblintothrow
"Pick up Goblin"
END
CONTROLBAR:ToolTipTrollfindgoblintothrow
"Find a Goblin to pick up and throw at the enemy"
END
OBJECT:NaturesWrath
"Tornado"
END
OBJECT:Whirlwind
"Tornado"
END
OBJECT:HordeDunedainRanger
"Dunedain Rangers"
END
CONTROLBAR:StopBombard
"&Stop Bombarding"
END
CONTROLBAR:ToolTipCommandStopBombard
"Left click to stop bombarding"
END
APT:SelectFaction
"Select Faction"
END
APT:Overall
"Overall"
END
OBJECT:BlueMountainFortressGate
"Blue Mountain Fortress Gate"
END
OBJECT:bmgodray
"Mission Objective"
End
OBJECT:FornostSuperWeapon
"Earth Hammer"
END
OBJECT:RivendellMainHouse
"Elrond's House"
END
OBJECT:RivendellGateRightSide
"Eastern Gate"
END
OBJECT:RivendellGate
"Rivendell Front Gate"
End
OBJECT:RivendellGateLeftSide
"Western Gate"
End
OBJECT:GreyHavensTowerA
"Grey Havens Battle Tower"
END
OBJECT:GreyHavensBattleTower
"Grey Havens Battle Tower"
END
OBJECT:ElrondsHouse
"Elrond's House"
END
OBJECT:RivendellBattleTower
"Rivendell Battle Tower"
END
HUD:InstructionalNotificationTitle
//Context: The title text for an instructional in-game notification
"Instructions"
END
HUD:NewObjectiveNotificationTitle
//Context: The title text for a "new objective" in-game notification
"New Objective"
END
HUD:ObjectiveReminderNotificationTitle
//Context: The title text for an objective reminder in-game notification
"Reminder"
END
HUD:ObjectiveCompletedNotificationTitle
//Context: The title text for an "objective completed" in-game notification
"Objective Completed"
END
HUD:HintNotificationTitle
//Context: The title text for a hint in-game notification
"Hint"
END
HUD:NewBonusObjectiveNotificationTitle
//Context: The title text for a "new bonus objective" in-game notification
"New Bonus Objective"
END
HUD:BonusObjectiveCompletedNotificationTitle
//Context: The title text for a "bonus objective completed" in-game notification
"Bonus Objective Completed"
END
HUD:HeroGrantedNotificationTitle
//Context: The title text for a "hero granted" in-game notification
"New Hero"
END
HUD:HeroInitialSpawnMessage
//Context: message displayed whenever a hero is initially built
"%s has arrived"
END
HUD:HeroRespawnMessage
//Context: message displayed whenever a hero is rebuilt
"%s has returned"
END
HUD:HeroDeathMessage
//Context: message displayed whenever a hero has died
"%s has fallen"
END
HUD:HeroEarnedAwardMessage
//Context: message displayed whenever a create-a-hero hero earns an award
"%s has earned %s"
END
TOOLTIP:LackVenomSacks
"Requires Level 3 Spider Pit"
END
OBJECT:Watcher
"The Watcher"
END
OBJECT:Wyrm
"Wyrm"
END
TOOLTIP:LackLevel2EregionForge
"Requires Level 2 Eregion Forge"
END
TOOLTIP:LackLevel3ArcheryRange
"Requires Level 3 Eregion Forge"
END
OBJECT:ElvenCeleborn
"Celeborn"
END
OBJECT:SummonedDragon
"Summoned Dragon"
END
OBJECT:CaveBats
"Cave Bats"
END
CONTROLBAR:Barrage
"Barrage"
END
CONTROLBAR:ToolTipBarrage
"Continuously bombard target area with a volley of projectiles"
END
TOOLTIP:LackClimbWalls
"Requires appropriate level"
END
TOOLTIP:LackOilCasks
"Requires Oil Casks Fortress upgrade"
END
OBJECT:GondorWallGate
"Gate"
END
OBJECT:GondorWallHub
"Wall Hub"
END
OBJECT:IsengardWallHubExpansion
"Wall Hub Expansion"
END
TOOLTIP:LackGondorFireArrowsTechnology
"Requires Level 2 Archery Range"
END
TOOLTIP:LackSilverthornTechnology
"Requires Level 3 Eregion Forge"
END
ToolTip:LackMorgulSorcery
"Requires the Morgul Sorcery upgrade \n Allows the Fortress to launch a giant fireball"
END
ToolTip:LackIronPlating
"Requires the Iron Plating upgrade \n The WizardÆs Tower can shoot several lightning bolts at any location on the map"
END
TOOLTIP:LackDragonNest
"Requires Dragon's Nest Monument"
END
TOOLTIP:LackEagleNest
"Requires Eagle's Nest Monument"
END
CONTROLBAR:ArcherBarrage
"Bomba&rd"
END
CONTROLBAR:ConstructFireDrake
"Summon &Fire Drake"
END
CONTROLBAR:ToolTipBuildFireDrake
"Strong vs. Structures and Swordsmen"
END
CONTROLBAR:HaldirRecruit
"Recruit the agile defender of Lothlorien"
END
CONTROLBAR:HaldirRevive
"Revive the fallen Hero, Haldir"
END
CONTROLBAR:ElrondRecruit
"Recruit the leader of Rivendell"
END
CONTROLBAR:ElrondRevive
"Revive the fallen Hero, Elrond"
END
CONTROLBAR:ArwenRecruit
"Recruit the daughter of Elrond"
END
CONTROLBAR:ArwenRevive
"Revive the fallen Hero, Arwen"
END
CONTROLBAR:ElvenArwenHotkey
"&Arwen"
END
CONTROLBAR:ElvenHaldirHotkey
"&Haldir"
END
CONTROLBAR:ElvenElrondHotkey
"&Elrond"
END
CONTROLBAR:FrodoRecruit
"Recruit the noble hobbit from the Shire"
END
CONTROLBAR:FrodoRevive
"Revive the fallen Hero, Frodo"
END
CONTROLBAR:ElvenFrodoHotkey
"Fro&do"
END
CONTROLBAR:IsengardWormtongueHotkey
"&Wormtongue"
END
CONTROLBAR:IsengardSharkuHotkey
"Shar&ku"
END
CONTROLBAR:IsengardSharkuRecruit
"Recruit the leader of the warg riders"
END
CONTROLBAR:IsengardWormtongueRecruit
"Recruit the spy of Saruman"
END
CONTROLBAR:IsengardSharkuRevive
"Revive the fallen Hero, Sharku"
END
CONTROLBAR:IsengardWormtongueRevive
"Revive the fallen Hero, Wormtongue"
END
CONTROLBAR:ShelobRecruit
"Recruit the spider from the pass of Cirith Ungol"
END
CONTROLBAR:ShelobRevive
"Revive the fallen Hero, Shelob"
END
CONTROLBAR:ShelobHotkey
"&Shelob"
END
CONTROLBAR:BlackRiderRecruit
"Recruit a Nazgul to hunt on horse or foot"
END
CONTROLBAR:BlackRiderRevive
"Revive the fallen Nazgul"
END
CONTROLBAR:BlackRiderHotkey
"&Nazgul"
END
////MISSION DIALOG SUBTITLES MAIN SESSION and PICKUP 1 START////
DIALOGEVENT:MGRiven_Glor001subtitle
"*Goblins!? It cannot be! They've NEVER been so close to Rivendell!"
END
DIALOGEVENT:MGRiven_Glor002subtitle
"*We must warn Elrond!"
END
DIALOGEVENT:MGRiven_Gloi001subtitle
"*What brings you back so soon, elf?"
END
DIALOGEVENT:MGRiven_Glor003subtitle
"*The Goblins have come down from the mountains! They are approaching from the South!"
END
DIALOGEVENT:MGRiven_Elf1001subtitle
"*Goblins!? It cannot be! They've NEVER been so close to Rivendell!"
END
DIALOGEVENT:MGRiven_Elro001subtitle
"*I sensed this day was coming"
END
DIALOGEVENT:MGRiven_Elro002subtitle
"*Man the towers!"
END
DIALOGEVENT:MGRiven_Elf2001subtitle
"*We must warn Lord Elrond! "
END
DIALOGEVENT:MGRiven_Elf1002subtitle
"*Make haste for Rivendell!!"
END
DIALOGEVENT:MGRiven_Gloi002subtitle
"*Goblins? I'LL take care of the filthy wretches! "
END
DIALOGEVENT:MGRiven_Elf1003subtitle
"*We must warn the others so they can prepare the defenses!"
END
DIALOGEVENT:MGRiven_Elf2002subtitle
"*Sound the alarm! Goblins are coming! They are just beyond the river!"
END
DIALOGEVENT:MGRiven_Elro003subtitle
"*Use the towers surrounding the city! We must not let them through!"
END
DIALOGEVENT:MGRiven_Elro004subtitle
"*Long has Rivendell been safe from the Servants of darkness. Its sanctity must not be lost!"
END
DIALOGEVENT:MGRiven_Elro005subtitle
"*Archers! To your towers!"
END
DIALOGEVENT:MGRiven_OffE001subtitle
"*Elves! Move into the towers to Garrison them! We need those defenses!"
END
DIALOGEVENT:MGRiven_OffE002subtitle
"*Elves! Garrison the Towers! We need those defenses!"
END
DIALOGEVENT:MGRiven_OffE003subtitle
"*We may need the troops to leave the tower that they garrisoned."
END
DIALOGEVENT:MGRiven_OffE004subtitle
"*To remove them from the tower, select their image while the tower is selected."
END
DIALOGEVENT:MGRiven_OffE005subtitle
"*We must select a power from the palantir."
END
DIALOGEVENT:MGRiven_OffE006subtitle
"*We haven't selected a power yet from the palantir."
END
DIALOGEVENT:MGRiven_OffE007subtitle
"*We can revive our heroes from the House of Elrond."
END
DIALOGEVENT:MGRiven_OffE008subtitle
"*We can purchase more builders from the House of Elrond."
END
DIALOGEVENT:MGRiven_OffE009subtitle
"*We can purchase upgrades from the Eregion Forge."
END
DIALOGEVENT:MGRiven_OffE010subtitle
"*We can equip our troops with new upgrades."
END
DIALOGEVENT:MGRiven_OffE011subtitle
"*We can equip our troops with upgrades purchased at the Forge."
END
DIALOGEVENT:MGRiven_Elf1004subtitle
"*They've crossed the bridge!"
END
DIALOGEVENT:MGRiven_Elf1005subtitle
"*The goblins have rushed the gate! "
END
DIALOGEVENT:MGRiven_Elf1006subtitle
"*They've broken through!"
END
DIALOGEVENT:MGRiven_Gobl001subtitle
"*We need those towers toppled."
END
DIALOGEVENT:MGRiven_Gobl002subtitle
"*Bring up.. the Mountain Giant! "
END
DIALOGEVENT:MGRiven_OffE012subtitle
"*Use fire arrows on the Giants! Hurry!"
END
DIALOGEVENT:MGRiven_OffE013subtitle
"*Bring down that Giant before it's too late!"
END
DIALOGEVENT:MGRiven_Elro006subtitle
"*The goblins will pay for this!"
END
DIALOGEVENT:MGRiven_Elro007subtitle
"*We must ride out and clear the valley of the Goblin filth!"
END
DIALOGEVENT:MGRiven_Arwe001subtitle
"*I can heal our soldiers Father! I will fight beside them!"
END
DIALOGEVENT:MGHighP_Glor001subtitle
"*Goblins have infested the paths through these mountains. We must make them safe once more."
END
DIALOGEVENT:MGHighP_Glor002subtitle
"*We must raise our fortress."
END
DIALOGEVENT:MGHighP_Gloi001subtitle
"*We'll need more soldiers than THIS. We'll need to build a barracks!"
END
DIALOGEVENT:MGHighP_Glor003subtitle
"*We can use the Enshrouding Mists to conceal our movements."
END
DIALOGEVENT:MGHighP_Gloi002subtitle
"*Destroy these caves so they NEVER come back!"
END
DIALOGEVENT:MGHighP_Gloi003subtitle
"*More caves!!"
END
DIALOGEVENT:MGHighP_Elf1001subtitle
"*Look out! Giants are attacking from above!"
END
DIALOGEVENT:MGHighP_Elf2001subtitle
"*Protect the buildings!"
END
DIALOGEVENT:MGHighP_Elf1002subtitle
"*This place is cold! REALLY cold."
END
DIALOGEVENT:MGHighP_OffE001subtitle
"*We should build more sentry towers!"
END
DIALOGEVENT:MGHighP_Glor004subtitle
"*Rush them! Use our speed against them!"
END
DIALOGEVENT:MGHighP_Gloi004subtitle
"*Destroy that fissure before more Giants rise from it!"
END
DIALOGEVENT:MGHighP_Elf1003subtitle
"*Spider Riders!"
END
DIALOGEVENT:MGHighP_Gloi005subtitle
"*Maybe it's time for some of those dependable stone walls!"
END
DIALOGEVENT:MGHighP_Elf1004subtitle
"*There are too many, we'll need reinforcements!"
END
DIALOGEVENT:MGHighP_OffE002subtitle
"*We need that Fortress up!"
END
DIALOGEVENT:MGHighP_Glor005subtitle
"*The Goblins have mastered these spiders!!"
END
DIALOGEVENT:MGHighP_OffE003subtitle
"*We'll need sentry towers to fend off the goblin hordes!"
END
DIALOGEVENT:MGHighP_OffE004subtitle
"*Our path is blocked, we need to find another way through!"
END
DIALOGEVENT:MGHighP_Gloi006subtitle
"*Cave trolls!? I should have brought my bigger axe!"
END
DIALOGEVENT:MGHighP_Elf1005subtitle
"*There are too many of them!"
END
DIALOGEVENT:MGHighP_Elf1006subtitle
"*It's Haldir!"
END
DIALOGEVENT:MGHighP_Elf1007subtitle
"*He's trapped!"
END
DIALOGEVENT:MGHighP_Hald001subtitle
"*We were ambushed on our way through the pass! We were surely doomed until you arrived!"
END
DIALOGEVENT:MGHighP_OffE005subtitle
"*Those Goblins are getting away!"
END
DIALOGEVENT:MGHighP_Hald002subtitle
"*Watch out for the towers, they have archers!"
END
DIALOGEVENT:MGHighP_Hald003subtitle
"*Wait! The earth is moving!!"
END
DIALOGEVENT:MGHighP_Hald004subtitle
"*Its a Trap!"
END
DIALOGEVENT:MGHighP_Elf1008subtitle
"*What IS that thing!"
END
DIALOGEVENT:MGHighP_Gloi007subtitle
"*It's a \"Watcher\"!. Kill it!"
END
DIALOGEVENT:MGEtten_Elf1001subtitle
"*Glorfindel! Haldir! Thank the heaven's you're here! The Goblins overwhelmed us! Hurry, there is still time to save our people!"
END
DIALOGEVENT:MGEtten_Hald001subtitle
"*Go on without me. I'll set forth and return with reinforcements."
END
DIALOGEVENT:MGEtten_Elf1002subtitle
"*The Goblins are too many! They are on our trail!"
END
DIALOGEVENT:MGEtten_Elf2001subtitle
"*AHHHHHH! They are relentless!"
END
DIALOGEVENT:MGEtten_Elf3001subtitle
"*This is our last stand my friends. Fight to the end! CHARGE!"
END
DIALOGEVENT:MGEtten_Hald002subtitle
"*I have returned with help! Let us put these foul beasts to the sword!"
END
DIALOGEVENT:MGEtten_OffE001subtitle
"*This drum, it calls the Mountain Giants. It MUST be destroyed."
END
DIALOGEVENT:MGEtten_OffE002subtitle
"*The Mountain Giants are still coming! Somebody, destroy that drum!"
END
DIALOGEVENT:MGEtten_OffE003subtitle
"*We know of an entmoot to the North of here. The Ents will help us tear down these walls."
END
DIALOGEVENT:MGEtten_OffE004subtitle
"*Prepare a fortress and rid the land of these vile creatures once and for all."
END
DIALOGEVENT:MGEtten_GobK001subtitle
"*I smell the flesh of the Eldarà"
END
DIALOGEVENT:MGEtten_GobK002subtitle
"*let us feast, my pets, my childrenà"
END
DIALOGEVENT:MGEtten_GobK003subtitle
"*Kill the elf intruders!"
END
DIALOGEVENT:MGEtten_Elf1003subtitle
"*The Goblin King is dead! Our lands will be safe once more!"
END
DIALOGEVENT:MGBlueM_OffD001subtitle
"*Gloin from the East! A great surprise indeed! And well timed!"
END
DIALOGEVENT:MGBlueM_OffD002subtitle
"*The dragon has burned us out of our own tunnels and made this one here his lair! Now we will take back our home and slay the fiend!"
END
DIALOGEVENT:MGBlueM_Gloi001subtitle
"*We rescued a messenger who told us of the dragon. We've come to help!"
END
DIALOGEVENT:MGBlueM_Gloi002subtitle
"*We've come to help you fight the dragon!"
END
DIALOGEVENT:MGBlueM_OffD003subtitle
"*àand you bring elves? WellàI suppose we'll need whatever help we can afford. This isn't for the faint of heart you know."
END
DIALOGEVENT:MGBlueM_OffD004subtitle
"*eràand you bring elves? This is a \"Dwarven mine\". No place for wood folk."
END
DIALOGEVENT:MGBlueM_OffD005subtitle
"* ..well...we trust your judgement. Just keep an eye on them. "
END
DIALOGEVENT:MGBlueM_OffD006subtitle
"*If they are here to collect riches, they should come no further."
END
DIALOGEVENT:MGBlueM_OffD007subtitle
"*Enough of the chatter! Let's slay the dragon and reclaim what is ours!"
END
DIALOGEVENT:MGBlueM_Gloi003subtitle
"*It may be safer to build inside."
END
DIALOGEVENT:MGBlueM_Gloi004subtitle
"*We'll need to build a forge."
END
DIALOGEVENT:MGBlueM_OffD008subtitle
"*They must have barricaded the door. We'll have to break it down!"
END
DIALOGEVENT:MGBlueM_OffD009subtitle
"*The Demolisher can get through it."
END
DIALOGEVENT:MGBlueM_OffD010subtitle
"*This fine door was meant to keep enemies out! "
END
DIALOGEVENT:MGBlueM_OffD011subtitle
"*We'll have to break it down."
END
DIALOGEVENT:MGBlueM_OffD012subtitle
"*Watch out. It's a swarm of Cave Bats!! "
END
DIALOGEVENT:MGBlueM_Gloi005subtitle
"*Spiders? Who let THEM in here! Argh. Destroy their nests!"
END
DIALOGEVENT:MGBlueM_Dwar001subtitle
"*Over there! Goblins!...Where are they going?"
END
DIALOGEVENT:MGBlueM_OffD013subtitle
"*We should build Mine Shafts so we can get to the battles quicker!"
END
DIALOGEVENT:MGBlueM_Glor001subtitle
"*Be vigilant. There must be more goblins ahead."
END
DIALOGEVENT:MGBlueM_Gloi006subtitle
"*I know that sound. It's the dragon!! He must have awakened."
END
DIALOGEVENT:MGBlueM_Dwar002subtitle
"*Our buildings at the entrance are under attack! "
END
DIALOGEVENT:MGBlueM_Dwar003subtitle
"*ItÆs the dragon! He's attacking our structures out here!"
END
DIALOGEVENT:MGBlueM_Dwar004subtitle
"*The Dragon's back! He's destroying everything!"
END
DIALOGEVENT:MGBlueM_Dwar005subtitle
"*It's no use! We can't kill him out here! We'll have to catch him at his lair.... Inside!"
END
DIALOGEVENT:MGBlueM_OffD014subtitle
"*The entrance is no longer safe. We must build our structures within the tunnel."
END
DIALOGEVENT:MGBlueM_OffD015subtitle
"*We'll need more resourcesà use Dwarven Riches!"
END
DIALOGEVENT:MGBlueM_OffD016subtitle
"*Our troops may need a good morale boost. Use the Rallying Call!"
END
DIALOGEVENT:MGBlueM_Dwar006subtitle
"*Mountain Trolls! Regroup!"
END
DIALOGEVENT:MGBlueM_Dwar007subtitle
"*Take Cover, Here comes the Dragon again!"
END
DIALOGEVENT:MGBlueM_Dwar008subtitle
"*Look Out! Giants!"
END
DIALOGEVENT:MGBlueM_Gloi007subtitle
"*Ahà the ancient halls of my ancestorsà"
END
DIALOGEVENT:MGBlueM_Gloi008subtitle
"*Only the dwarves build chambers such as these!"
END
DIALOGEVENT:MGBlueM_Dwar009subtitle
"*These Goblins have defiled our homes. They will pay in blood!"
END
DIALOGEVENT:MGBlueM_Dwar010subtitle
"*What is that smell?"
END
DIALOGEVENT:MGBlueM_Glor002subtitle
"*Be wary, these tracks belong to drakes."
END
DIALOGEVENT:MGBlueM_Gloi009subtitle
"*Hah! The fire only makes it easier to see them! Attack!!"
END
DIALOGEVENT:MGBlueM_Glor003subtitle
"*This place is pretty old. We should be wary of falling stonework."
END
DIALOGEVENT:MGBlueM_Gloi010subtitle
"*Not to worry. This is Dwarven-stonework. There will be no collapsing HERE!"
END
DIALOGEVENT:MGBlueM_Dwar011subtitle
"*They're climbing over the walls!!"
END
DIALOGEVENT:MGBlueM_Gloi011subtitle
"*Put an end to this infestation!!"
END
DIALOGEVENT:MGBlueM_Dwar012subtitle
"*I think that's all of them! "
END
DIALOGEVENT:MGBlueM_Glor004subtitle
"*I heard something."
END
DIALOGEVENT:MGBlueM_Glor005subtitle
"*What was that?"
END
DIALOGEVENT:MGBlueM_Gloi012subtitle
"*Its the Dragon! Everyone attack!!"
END
DIALOGEVENT:MGBlueM_Glor006subtitle
"*It's end draws near!"
END
DIALOGEVENT:MGGreyH_OffE001subtitle
"*Glorfindel! We heard that you may be coming."
END
DIALOGEVENT:MGGreyH_OffE002subtitle
"*Corsairs from the South have sunk our ships and have ransacked the port! "
END
DIALOGEVENT:MGGreyH_OffE003subtitle
"*And now their ships linger in the gulf, sinking any ships that attempt to flee!"
END
DIALOGEVENT:MGGreyH_Gloi001subtitle
"*Ack! Dwarves, go back to the caves and tell our brothers the enemy is HERE! Surely they will listen!"
END
DIALOGEVENT:MGGreyH_Dwar001subtitle
"*Let's go!"
END
DIALOGEVENT:MGGreyH_Dwar002subtitle
"*Back to the Blue Mountains!"
END
DIALOGEVENT:MGGreyH_OffE004subtitle
"*Corsair ships approach from the south! Ready the fleet!"
END
DIALOGEVENT:MGGreyH_Glor001subtitle
"*We must capture the docks and fight off the blockade with our own fleet!"
END
DIALOGEVENT:MGGreyH_OffE005subtitle
"*The first transport is away!"
END
DIALOGEVENT:MGGreyH_OffE006subtitle
"*The blockade is broken! Escort our ships to safety!"
END
DIALOGEVENT:MGGreyH_OffE007subtitle
"*Enemy ships on the horizon. Send them to the bottom!"
END
DIALOGEVENT:MGGreyH_Elf1001subtitle
"*More Corsair ships approach!"
END
DIALOGEVENT:MGGreyH_OffE008subtitle
"*More Corsairs are approaching! Ready the defenses!"
END
DIALOGEVENT:MGGreyH_Glor002subtitle
"*They wait for us out at sea and mock us! Should we go to them?"
END
DIALOGEVENT:MGGreyH_Gloi002subtitle
"*ItÆs a traaap! "
END
DIALOGEVENT:MGGreyH_Glor003subtitle
"*They're invading the shores now!! We may be stretched too thin!"
END
DIALOGEVENT:MGGreyH_Glor004subtitle
"*We have no defenses there!"
END
DIALOGEVENT:MGGreyH_Gloi003subtitle
"*The gulls will feast upon pirate flesh tonight!"
END
DIALOGEVENT:MGGreyH_OffD001subtitle
"*Ay! We couldnÆt let our friends have ALL the fun now!"
END
DIALOGEVENT:MGGreyH_OffD002subtitle
"*The heart of the Dwarf is a restless one! When the battle calls, we answer!"
END
DIALOGEVENT:MGGreyH_Elf1002subtitle
"*It's the Dwarves! They've come to help us!"
END
DIALOGEVENT:MGGreyH_Elf1003subtitle
"*The Dwarves! The Dwarves have come!"
END
DIALOGEVENT:MGGreyH_Gloi004subtitle
"*Dwarves, Ready yourselves! We must hold the shore at all costs!"
END
DIALOGEVENT:MGGreyH_Dwar003subtitle
"*Hold your ground! We must not falter! "
END
DIALOGEVENT:MGGreyH_Dwar004subtitle
"*Push them back into the sea! "
END
DIALOGEVENT:MGCeldu_Dwar001subtitle
"*The town is on fire!"
END
DIALOGEVENT:MGCeldu_Dain001subtitle
"*Yes, it seems that we have arrived not a moment too soon! TO ARMS!"
END
DIALOGEVENT:MGCeldu_Dain002subtitle
"*Dwarves! We must defend this town with all our strength. The elves may not arrive in time!"
END
DIALOGEVENT:MGCeldu_Meno001subtitle
"*King Dain! You're a welcome sight, friend!"
END
DIALOGEVENT:MGCeldu_Meno002subtitle
"*Dwarven friends! Just in time! The armies of Mordor will overrun us soon!"
END
DIALOGEVENT:MGCeldu_Dwar002subtitle
"*King Dain! You've made it!"
END
DIALOGEVENT:MGCeldu_Dwar003subtitle
"*King Dain! You've made it! We've already set up a small base."
END
DIALOGEVENT:MGCeldu_Dwar004subtitle
"*At last, our King arrives!"
END
DIALOGEVENT:MGCeldu_Dwar005subtitle
"*Sire, do you think the elves will come and help?"
END
DIALOGEVENT:MGCeldu_Dain003subtitle
"*No time for such worries... To battle!!"
END
DIALOGEVENT:MGCeldu_Dwar006subtitle
"*Curse them! They've destroyed our ships!"
END
DIALOGEVENT:MGCeldu_Dwar007subtitle
"*It's a troll!"
END
DIALOGEVENT:MGCeldu_OffD001subtitle
"*Let us take this area and prepare a counter attack!"
END
DIALOGEVENT:MGCeldu_OffD002subtitle
"*There is a dock to the South. We should capture it and take the fight to them!"
END
DIALOGEVENT:MGCeldu_Dwar008subtitle
"*Mumakil!! There are too many!"
END
DIALOGEVENT:MGCeldu_Dwar009subtitle
"*Hold steady, Dwarves. These giant beasts cannot last forever!"
END
DIALOGEVENT:MGCeldu_OffD003subtitle
"*The catapults! They fire in waves. "
END
DIALOGEVENT:MGCeldu_OffD004subtitle
"*Use this wreckage for shelter, then advance when it's clear!"
END
DIALOGEVENT:MGCeldu_Dwar010subtitle
"*So much water! We weren't made for this kind of thing."
END
DIALOGEVENT:MGCeldu_Dwar011subtitle
"*Ack! Enough of the water already!"
END
DIALOGEVENT:MGCeldu_Dwar012subtitle
"*This is why we dwarves build our homes in solid earth!"
END
DIALOGEVENT:MGCeldu_Dwar013subtitle
"*Ye gods! What in Dain's name is that thing?!!"
END
DIALOGEVENT:MGCeldu_Dwar014subtitle
"*Ah, good solid ground at last!"
END
DIALOGEVENT:MGCeldu_OffD005subtitle
"*We MUST destroy those Catapults."
END
DIALOGEVENT:MGCeldu_OffD006subtitle
"*We have them! Let's put our axes to work now.. Yaahh!!"
END
DIALOGEVENT:MGCeldu_Dain004subtitle
"*These people are safe for now. "
END
DIALOGEVENT:MGCeldu_Dwar015subtitle
"*WeÆve set up a base here. Not much, but itÆll have to do."
END
DIALOGEVENT:MGCeldu_Dwar016subtitle
"*I donÆt trust these watersà."
END
DIALOGEVENT:MGCeldu_Dwar017subtitle
"*I think I saw something in the water."
END
DIALOGEVENT:MGCeldu_Dwar018subtitle
"*Ah! A Nazgul!"
END
DIALOGEVENT:MGCeldu_Dwar019subtitle
"*There's a mineshaft over here!"
END
DIALOGEVENT:MGCeldu_Dwar020subtitle
"*We have a mineshaft ready over here!"
END
DIALOGEVENT:MGCeldu_Dwar021subtitle
"*This mineshaft is in working order!"
END
DIALOGEVENT:MGErebo_OffD001subtitle
"*Dale is the only thing left between the enemy and Mount Erebor. We must defend it."
END
DIALOGEVENT:MGErebo_OffD002subtitle
"*We've set up a fortress in Dale to defend the city."
END
DIALOGEVENT:MGErebo_OffD003subtitle
"*Dale has fallen! "
END
DIALOGEVENT:MGErebo_OffD004subtitle
"*Fall back to the Gate!"
END
DIALOGEVENT:MGErebo_OffD005subtitle
"*Retreat to the mountain!"
END
DIALOGEVENT:MGErebo_OffD006subtitle
"*This fortress should hold them for a while."
END
DIALOGEVENT:MGErebo_Dwar001subtitle
"*I've heard that they come out during times of darkness."
END
DIALOGEVENT:MGErebo_Dwar002subtitle
"*They're inside the mountain!"
END
DIALOGEVENT:MGErebo_Mout001subtitle
"*Now my dear Kingàyou will die!"
END
DIALOGEVENT:MGErebo_Dwar003subtitle
"*It's a traaaap!"
END
DIALOGEVENT:MGErebo_Dwar004subtitle
"*The elves! The elves have come!"
END
DIALOGEVENT:MGErebo_Dwar005subtitle
"*ItÆs the Elves!"
END
DIALOGEVENT:MGErebo_Thra001subtitle
"*We come to aid you in this fight! "
END
DIALOGEVENT:MGErebo_Thra002subtitle
"*It seems you are in need of aid, friend dwarf! "
END
DIALOGEVENT:MGErebo_Thra003subtitle
"*Elves! Send these creatures back to the abyss!!"
END
DIALOGEVENT:MGErebo_OffD007subtitle
"*We've lost Dale!"
END
DIALOGEVENT:MGErebo_Dain001subtitle
"*The gate MUST NOT FALL!"
END
DIALOGEVENT:MGErebo_Dain002subtitle
"*We must hold the gate!"
END
DIALOGEVENT:MGErebo_Dain003subtitle
"*Flank from the Tunnels!"
END
DIALOGEVENT:MGErebo_OffD008subtitle
"*Use the tunnels to get to their base!"
END
DIALOGEVENT:MGErebo_Dwar006subtitle
"*Let the river flow red with the blood of the easterlings!!"
END
DIALOGEVENT:MGErebo_OffD009subtitle
"*Use the Earthquake! It will rip their buildings down!"
END
DIALOGEVENT:MGErebo_OffD010subtitle
"*Use the Undermine to get behind their lines!"
END
DIALOGEVENT:MGErebo_OffD011subtitle
"*The Demolisher, can take those buildings down."
END
DIALOGEVENT:MGErebo_Dain004subtitle
"*Dwarves! This our last chance! Defend Erebor or die!!"
END
DIALOGEVENT:MGErebo_Dwar007subtitle
"*We did it! We killed the hideous Mouth of Sauron!"
END
DIALOGEVENT:MGErebo_OffD012subtitle
"*We will be safe only when ALL of Sauron's forces are destroyed."
END
DIALOGEVENT:MGDolGu_Elro001subtitle
"*Elves of the Golden Wood - hear me! We must cast out the Shadow in the Forest! Our Allies from Mirkwood and Erebor will heed our signal! Galadhrim, to battle!"
END
DIALOGEVENT:MGDolGu_Elf1001subtitle
"*Ah! It's horrible!"
END
DIALOGEVENT:MGDolGu_Elf2001subtitle
"*I won't go near it!"
END
DIALOGEVENT:MGDolGu_OffE001subtitle
"*Our forces flee before the fortress! What dark trickery is THIS?"
END
DIALOGEVENT:MGDolGu_Elro002subtitle
"*It is a cruel image of Sauron. It fills their hearts with dread! Today we will crush this evil!"
END
DIALOGEVENT:MGDolGu_OffE002subtitle
"*The statue! That's what's causing them to flee - we must destroy it!"
END
DIALOGEVENT:MGDolGu_Elro003subtitle
"*It's the likeness of Sauron. It's enchanted with the dark power of Mordor...Destroy it!"
END
DIALOGEVENT:MGDolGu_OffE003subtitle
"*It's the likeness of Sauron. It's enchanted with the dark power of Mordor... Destroy it!"
END
DIALOGEVENT:MGDolGu_OffE004subtitle
"*There it is! Seize the Signal Fire!"
END
DIALOGEVENT:MGDolGu_OffE005subtitle
"*We've done it - The Mirkwood armies will see our signal."
END
DIALOGEVENT:MGDolGu_Elf1002subtitle
"*King Thranduil has arrived with reinforcements!"
END
DIALOGEVENT:MGDolGu_Thra001subtitle
"*The Elves of the Northern Wood will not cower from the Darkness! Elves, Ents - follow my lead!"
END
DIALOGEVENT:MGDolGu_Thra002subtitle
"*We've defeated their wretched armies at Erebor. Now we will expel them from these lands for ever!"
END
DIALOGEVENT:MGDolGu_OffE006subtitle
"*Take the second Signal Fire! The forces from Erebor await our sign!"
END
DIALOGEVENT:MGDolGu_OffE007subtitle
"*It is done! The Dwarves of Erebor should be on their way!"
END
DIALOGEVENT:MGDolGu_Elf1003subtitle
"*It's King Dain! He's come to help us!"
END
DIALOGEVENT:MGDolGu_Dain001subtitle
"*The Dwarves of the Mountain stand with you on this day! Dwarf and Elf, let us stand united against the Shadow!"
END
DIALOGEVENT:MGDolGu_Glor001subtitle
"*The Black Riders have returned - and they lead a great host of Mordor against us!"
END
DIALOGEVENT:MGDolGu_OffE008subtitle
"*What? An army of Mordor has emerged from the forest!"
END
DIALOGEVENT:MGDolGu_Elro004subtitle
"*We must not stand firm! It is in fear that our enemy seeks to divide us! Elves, Dwarves, and Men, slay the Enemy to the last! "
END
DIALOGEVENT:MGDolGu_Elro005subtitle
"*It is done! The great darkness has been purged from these woods! May the valor shown this day endure in song for all the days to follow."
END
DIALOGEVENT:MGDolGu_OffE009subtitle
"*The Nazgul leader must be dealt with!"
END
DIALOGEVENT:MGDolGu_OffE010subtitle
"*We must face the Nazgul leader who commands these armies!"
END
DIALOGEVENT:MELorie_Mout001subtitle
"*The raid upon Lorien has long been in the waiting."
END
DIALOGEVENT:MELorie_Mout002subtitle
"*The Elves long have tricked and cursed our forces in these parts. Today, that will end."
END
DIALOGEVENT:MELorie_OffG001subtitle
"*We must build an army before we raid the Elven city."
END
DIALOGEVENT:MELorie_OffG002subtitle
"*We're ready. Destroy everything pretty!"
END
DIALOGEVENT:MELorie_OffG003subtitle
"*Destroy every elf and treehouse in this accursed place!"
END
DIALOGEVENT:MELorie_Mout003subtitle
"*They have a Giant held captive. Free it and it will help us destroy the Elves!"
END
DIALOGEVENT:MELorie_Mout004subtitle
"*Another Giant! Our army will grow yet stronger!"
END
DIALOGEVENT:MELorie_Mout005subtitle
"*Who is that elf?! Such courage must be quelled. Kill him!"
END
DIALOGEVENT:MELorie_Mout006subtitle
"*That elf leader mocks us! Slay him now!"
END
DIALOGEVENT:MELorie_Mout007subtitle
"*Their leader Celeborn, must die!"
END
DIALOGEVENT:MELorie_Mout008subtitle
"*Raze the city to the ground!"
END
DIALOGEVENT:MELorie_OffG004subtitle
"*It's an ambush! The elves are attacking from the trees!"
END
DIALOGEVENT:MELorie_OffG005subtitle
"*We can use these mine shafts to move our army through Lorien quickly."
END
DIALOGEVENT:MELorie_OffG006subtitle
"*Destroy the elven treehouses!"
END
DIALOGEVENT:MELorie_Gobl001subtitle
"*Die, you pretty elves! DIE!"
END
DIALOGEVENT:MELorie_Gobl002subtitle
"*Aim for their heads!"
END
DIALOGEVENT:MELorie_Gobl003subtitle
"*This place reeks of elves! We must be close."
END
DIALOGEVENT:MELorie_Hald001subtitle
"*Your filth will not spread through this land! Leave now or die!"
END
DIALOGEVENT:MELorie_Hald002subtitle
"*Send them back to their underworld!"
END
DIALOGEVENT:MELorie_Hald003subtitle
"*Leave this place, lest it become your grave!"
END
DIALOGEVENT:MELorie_Hald004subtitle
"*I will die before you set foot upon this sanctuary!"
END
DIALOGEVENT:MELorie_Hald005subtitle
"*Elves! To Arms! The Enemy is here!"
END
DIALOGEVENT:MELorie_Hald006subtitle
"*Away!"
END
DIALOGEVENT:MELorie_Elf1001subtitle
"*Do not let them free the Giant!"
END
DIALOGEVENT:MELorie_Elf2001subtitle
"*The Giant! They will release it upon us!"
END
DIALOGEVENT:MELorie_Elf1002subtitle
"*It's too late! The Giant has been freed!"
END
DIALOGEVENT:MELorie_Elf1003subtitle
"*Back to the shadows, Goblin scum!"
END
DIALOGEVENT:MELorie_Elf2002subtitle
"*Feel the sting of our arrows!"
END
DIALOGEVENT:MELorie_Cele001subtitle
"*The enemy is at our gates! To the defenses!"
END
DIALOGEVENT:MELorie_Cele002subtitle
"*By the light of the Galadriel, you will all perish!"
END
DIALOGEVENT:MELorie_Elf1004subtitle
"*Celeborn is wounded!"
END
DIALOGEVENT:MELorie_Cele003subtitle
"*Escape Galadriel! Flee and warn the others!"
END
DIALOGEVENT:MELorie_Gala001subtitle
"*You shall see my wrath! Minions of Sauron!"
END
DIALOGEVENT:MELorie_Gala002subtitle
"*We must leave or home. Retreat to the lands north of here!"
END
DIALOGEVENT:MELorie_Gobl004subtitle
"*The elf queen has escaped!"
END
DIALOGEVENT:MELorie_Mout009subtitle
"*No matter. We will deal with her later."
END
DIALOGEVENT:MELorie_Elf1005subtitle
"*Celeborn is dead!"
END
DIALOGEVENT:MELorie_Elf1006subtitle
"*They've killed Celeborn!"
END
DIALOGEVENT:MEGreyH_Cors001subtitle
"*Capture the docks! We'll need it to build more ships!"
END
DIALOGEVENT:MEGreyH_Cors002subtitle
"*That's it! The Dock is ours. Now let's get to the Signal Fire!"
END
DIALOGEVENT:MEGreyH_Cors003subtitle
"*The Goblin King has an army in the nearby hills and is waiting for us to give him the signal. "
END
DIALOGEVENT:MEGreyH_Cors004subtitle
"*Capture the Signal Fire, and the Goblin King's army will come and join the assault!"
END
DIALOGEVENT:MEGreyH_Cors005subtitle
"*Excellent! Our first catch of the day."
END
DIALOGEVENT:MEGreyH_Cors006subtitle
"*The beacon is lit! Our transports gather offshore. Defend them at all costs!"
END
DIALOGEVENT:MEGreyH_Cors007subtitle
"*The armada is assembled, prepare for the assult!"
END
DIALOGEVENT:MEGreyH_Cors008subtitle
"*Our army is now ashore. They can't stop us now!"
END
DIALOGEVENT:MEGreyH_Elf1001subtitle
"*No! It cannot be! Black ships from the South!"
END
DIALOGEVENT:MEGreyH_Elf2001subtitle
"*The enemy is here! It's an invasion!"
END
DIALOGEVENT:MEGreyH_GobK001subtitle
"*Goblins attack! Destroy the elves! Burn it all down!"
END
DIALOGEVENT:MEGreyH_Cors009subtitle
"*Haha! The scared little elves, scurrying about in panic."
END
DIALOGEVENT:MEGreyH_GobK002subtitle
"*Move into the city! Topple the place!"
END
DIALOGEVENT:MEGreyH_GobK003subtitle
"*Feast upon the flesh of elves!"
END
DIALOGEVENT:MEGreyH_GobK004subtitle
"*The elves approach!! Attaack!"
END
DIALOGEVENT:MEGreyH_Cors010subtitle
"*Sink any ships that try to escape!"
END
DIALOGEVENT:MEShire_GobK001subtitle
"*Ahhà.the Shire. This day has finally come!! Haehaha!!"
END
DIALOGEVENT:MEShire_Hobb001subtitle
"*Aack!! Who are those ugly people?!"
END
DIALOGEVENT:MEShire_Hobb002subtitle
"*They've come to raid the Shire!"
END
DIALOGEVENT:MEShire_Hobb003subtitle
"*Noàno no no. Make it go away!"
END
DIALOGEVENT:MEShire_OffG001subtitle
"*The hobbits cower in fear. Show them their new homesà in the pits!"
END
DIALOGEVENT:MEShire_GobK002subtitle
"*Enslave the pests! Put them into the pits!"
END
DIALOGEVENT:MEShire_OffG002subtitle
"*You heard the king! Chase the runts into the pits!"
END
DIALOGEVENT:MEShire_Dune001subtitle
"*Goblins! Just as we expected! To arms, men!"
END
DIALOGEVENT:MEShire_Dune002subtitle
"*Goblins are attacking! Protect the hobbits!!"
END
DIALOGEVENT:MEShire_GobK003subtitle
"*Dunedainàhere? Hmph! They can't save these little scrubs! "
END
DIALOGEVENT:MEShire_Hobb004subtitle
"*We must defend Buckland!"
END
DIALOGEVENT:MEShire_OffG003subtitle
"*Ah, the builders are here. Let's get that fortress up!"
END
DIALOGEVENT:MEShire_OffG004subtitle
"*What's this? Farmer Maggot's Mushrooms? Take it for our own!"
END
DIALOGEVENT:MEShire_OffG005subtitle
"*Ah, the pipeweed farms of Longbottom. This should be worth something. Take it!"
END
DIALOGEVENT:MEShire_OffG006subtitle
"*Let's take this Farm for ourselves!"
END
DIALOGEVENT:MEShire_Dune003subtitle
"*Defend the Shire!"
END
DIALOGEVENT:MEShire_Dune004subtitle
"*Save the hobbits!!"
END
DIALOGEVENT:MEShire_Dune005subtitle
"*They have breached the camp!"
END
DIALOGEVENT:MEShire_Dune006subtitle
"*Light the fires! We must light all three!!"
END
DIALOGEVENT:MEShire_Dune007subtitle
"*Tom will save us!!"
END
DIALOGEVENT:MEShire_Dune008subtitle
"*The spirit warrior will save us!!"
END
DIALOGEVENT:MEShire_Dune009subtitle
"*Retreat! Retreat!"
END
DIALOGEVENT:MEShire_GobK004subtitle
"*At last, the Shire is mine! Haha! That was easy!"
END
DIALOGEVENT:MEShire_Gobl001subtitle
"*Sire! It's the orcs from Isengard!"
END
DIALOGEVENT:MEShire_GobK005subtitle
"*WHAT! What are THEY doing here?!"
END
DIALOGEVENT:MEShire_Worm001subtitle
"*I want extend my gratitude, oh great king, for clearing the shire of the meddlesome Dunedain. "
END
DIALOGEVENT:MEShire_Worm002subtitle
"*You are dismissed now. Go back to your caves where you all belong. "
END
DIALOGEVENT:MEShire_GobK006subtitle
"*Aacch!! The Shire is MINE!! Get rid of them!!"
END
DIALOGEVENT:MEShire_GobK007subtitle
"*What are you looking at? Kill the intruders!!!"
END
DIALOGEVENT:MEShire_Worm003subtitle
"*Goblin carrion!... Get rid of them, Uruk hai!"
END
DIALOGEVENT:MEShire_OffG007subtitle
"*Hah! Fool Wormtongue. You should have never come here."
END
DIALOGEVENT:MEShire_Hobb005subtitle
"*Fetch help!"
END
DIALOGEVENT:MEShire_Hobb006subtitle
"*It cannot be! Hide!"
END
DIALOGEVENT:MEShire_Hobb007subtitle
"*Save the vegetables!"
END
DIALOGEVENT:MEShire_Hobb008subtitle
"*Hide!"
END
DIALOGEVENT:MEShire_Hobb009subtitle
"*Perhaps they won't notice usàperhaps."
END
DIALOGEVENT:MEShire_Hobb010subtitle
"*What do you want of us?"
END
DIALOGEVENT:MEShire_Hobb011subtitle
"*Ahh! Filthy beasts! Leave us alone!"
END
DIALOGEVENT:MEShire_Hobb012subtitle
"*We shall be saved yetàyou shall see."
END
DIALOGEVENT:MEShire_Hobb013subtitle
"*Somebody fetch help!"
END
DIALOGEVENT:MEForno_GobK001subtitle
"*The Dwarves have joined the Dunedain in their last attempt to save Eriador."
END
DIALOGEVENT:MEForno_GobK002subtitle
"*Clear the fortress of their kind!"
END
DIALOGEVENT:MEForno_OffG001subtitle
"*We must move quickly. They haven't built up their defenses yet. "
END
DIALOGEVENT:MEForno_OffG002subtitle
"*Destroy this fortress before they start sending out their workers!"
END
DIALOGEVENT:MEForno_OffG003subtitle
"*Spiderlings! Seek allegiance with them!"
END
DIALOGEVENT:MEForno_OffG004subtitle
"*Scale those walls and destroy them!"
END
DIALOGEVENT:MEForno_OffG005subtitle
"*We need more forces!"
END
DIALOGEVENT:MEForno_OffG006subtitle
"*Destroy those catapults!"
END
DIALOGEVENT:MEForno_OffG007subtitle
"*Capture that Inn!"
END
DIALOGEVENT:MEForno_OffG008subtitle
"*Capture that Signal Fire!"
END
DIALOGEVENT:MEForno_OffG009subtitle
"*Focus your attacks on the their weapon of destruction!"
END
DIALOGEVENT:MEForno_OffG010subtitle
"*Use the giants on those towers there!"
END
DIALOGEVENT:MEForno_OffG011subtitle
"*They're causing the earth shake!"
END
DIALOGEVENT:MEForno_OffG012subtitle
"*It must be the Earth Hammer! We must destroy it!"
END
DIALOGEVENT:MEForno_OffG013subtitle
"*Their ancient weapon! It's killing us! Destroy it before it strikes again!"
END
DIALOGEVENT:MEForno_Gobl001subtitle
"*Kill them! Kill them all!"
END
DIALOGEVENT:MEForno_Gobl002subtitle
"*They weaken!"
END
DIALOGEVENT:MEForno_Gobl003subtitle
"*Whaàwhat is that thing?!"
END
DIALOGEVENT:MEForno_Gobl004subtitle
"*An ancient weapon of death! RUN!!!"
END
DIALOGEVENT:MEForno_OffD001subtitle
"*Defend the Fortress!"
END
DIALOGEVENT:MEForno_OffD002subtitle
"*Do not let them through!"
END
DIALOGEVENT:MEForno_OffD003subtitle
"*Firey death awaits you all!"
END
DIALOGEVENT:MEForno_OffD004subtitle
"*Release the hammer!"
END
DIALOGEVENT:MEForno_OffD005subtitle
"*Let the hammer drop! Haha!"
END
DIALOGEVENT:MEForno_OffD006subtitle
"*Again!"
END
DIALOGEVENT:MEForno_Dwar001subtitle
"*Feel the steel of our axes!"
END
DIALOGEVENT:MEForno_Gloi001subtitle
"*Defend those walls!"
END
DIALOGEVENT:MEForno_Gloi002subtitle
"*Die you wretched scum!"
END
DIALOGEVENT:MEForno_Gloi003subtitle
"*I've about had enough of these pests!! Yaaah!!"
END
DIALOGEVENT:MEForno_Dune001subtitle
"*Your time ends here and now!"
END
DIALOGEVENT:MEForno_Dune002subtitle
"*You shall not claim this city of old!"
END
DIALOGEVENT:MEOldFo_Mout001subtitle
"*The Old Forest Road is the key to controlling Mirkwood! We must reach it and capture it before the Elves get their first!"
END
DIALOGEVENT:MEOldFo_OffM001subtitle
"*Use Fuel the Fires to enhance the lumber mills."
END
DIALOGEVENT:MEOldFo_OffM002subtitle
"*Don't let those elves get away!"
END
DIALOGEVENT:MEOldFo_Orc001subtitle
"*They're destroying the bridge!"
END
DIALOGEVENT:MEOldFo_OffM003subtitle
"*We must find another way across the river."
END
DIALOGEVENT:MEOldFo_Orc002subtitle
"*There's a dock here!"
END
DIALOGEVENT:MEOldFo_OffM004subtitle
"*Take the dock for ourselves!"
END
DIALOGEVENT:MEOldFo_Orc003subtitle
"*It's an ambush! The're hiding in the trees!"
END
DIALOGEVENT:MEOldFo_OffM005subtitle
"*Burn them out!"
END
DIALOGEVENT:MEOldFo_Orc004subtitle
"*They hide in the trees!"
END
DIALOGEVENT:MEOldFo_OffM006subtitle
"*Use Devestation to bring down the trees!"
END
DIALOGEVENT:MEOldFo_Orc005subtitle
"*We're being bombarded by those tree things!"
END
DIALOGEVENT:MEOldFo_Orc006subtitle
"*The trees are attacking us! What IS this place?!"
END
DIALOGEVENT:MEOldFo_OffM007subtitle
"*The fire arrows will burn those trees down!"
END
DIALOGEVENT:MEOldFo_Orc007subtitle
"*We can land here."
END
DIALOGEVENT:MEOldFo_Orc008subtitle
"*Spiderlings! There's too many to fight!"
END
DIALOGEVENT:MEOldFo_Mout002subtitle
"*The spiderlings of Mirkwood are said to be Shelob's children, bring her and we can gain their allegience."
END
DIALOGEVENT:MEOldFo_Mout003subtitle
"*The spiderlings will fight for us when we summon them!"
END
DIALOGEVENT:MEOldFo_Mout004subtitle
"*Now we can summon the spiderlings now to fight for us."
END
DIALOGEVENT:MEOldFo_Mout005subtitle
"*It's the Old Forest Road! Build sentry towers at the four key locations... and the Road shall be ours!"
END
DIALOGEVENT:MEOldFo_Elf1001subtitle
"*Now Elves! Let them fly!"
END
DIALOGEVENT:MEOldFo_Elf2001subtitle
"*Stay in the trees!"
END
DIALOGEVENT:MEOldFo_Elf1002subtitle
"*Leave our forest! Fiends!"
END
DIALOGEVENT:MEOldFo_Elf2002subtitle
"*Go back to the pits that spawned you!"
END
DIALOGEVENT:MEOldFo_Orc009subtitle
"*There! They're up there!"
END
DIALOGEVENT:MEOldFo_OffM008subtitle
"*Lets gain control of the hills!"
END
DIALOGEVENT:MEOldFo_OffM009subtitle
"*The trees are attacking from the south! Seek them out and destroy them from the root!"
END
DIALOGEVENT:MEOldFo_Orc010subtitle
"*It's those TREES again! Burn them! BURN them all!"
END
DIALOGEVENT:MEOldFo_Orc011subtitle
"*What about this clearing? Should we use it!"
END
DIALOGEVENT:MEOldFo_OffM010subtitle
"*We should build our camp closer to the road."
END
DIALOGEVENT:MEOldFo_OffM011subtitle
"*We can capture this hill! "
END
DIALOGEVENT:MEOldFo_Orc012subtitle
"*There's too many of them! "
END
DIALOGEVENT:MEOldFo_Orc013subtitle
"*Die! My Elven pretties!"
END
DIALOGEVENT:MEOldFo_Orc014subtitle
"*You miserable elves! We'll burn you out of those trees!"
END
DIALOGEVENT:MEOldFo_OffM012subtitle
"*They're sending out their builders! Don't let them get their towers up!"
END
DIALOGEVENT:MEOldFo_OffM013subtitle
"*If they build up all four towers, we will lose the road!"
END
DIALOGEVENT:MEOldFo_Mout006subtitle
"*Mirkwood shall be ours!"
END
DIALOGEVENT:MEOldFo_Orc015subtitle
"*They're attacking the towers!"
END
DIALOGEVENT:MEOldFo_OffM014subtitle
"*We need just one last tower! Hurry you miserable orcs! "
END
DIALOGEVENT:MEOldFo_OffM015subtitle
"*The Elves have a tower up, Bring it down!"
END
DIALOGEVENT:MEOldFo_Orc016subtitle
"*Hurry! The Elves have two towers up already!"
END
DIALOGEVENT:MEOldFo_OffM016subtitle
"*We can't let them build up any more towers!"
END
DIALOGEVENT:MEOldFo_Orc017subtitle
"*If the Elves build up their last tower, we'll lose the road!"
END
DIALOGEVENT:MEOldFo_OffM017subtitle
"*We have all of our towers up! Hold them a bit longer and the Road shall be ours!"
END
DIALOGEVENT:MEOldFo_Mout007subtitle
"*Run! Miserable Elves! "
END
DIALOGEVENT:MEOldFo_Mout008subtitle
"*Mirkwood is ours!"
END
DIALOGEVENT:MEOldFo_Thra001subtitle
"*Evil shall never conquer these forests!"
END
DIALOGEVENT:MEOldFo_Thra002subtitle
"*Elves, we must give up the road!"
END
DIALOGEVENT:MEOldFo_Elf1003subtitle
"*Retreat to the Forest! "
END
DIALOGEVENT:MEOldFo_Elf2003subtitle
"*Fall back!"
END
DIALOGEVENT:MEOldFo_Thra003subtitle
"*We shall meet them again!"
END
DIALOGEVENT:MEWithe_Mout001subtitle
"*The Dragon Lord lives in these parts. We must seek him out."
END
DIALOGEVENT:MEWithe_Mout002subtitle
"*The Withered Heath has been a battleground for the Dragons and Dwarves for centuries. We can not let the Dwarves get in our way."
END
DIALOGEVENT:MEWithe_OffM001subtitle
"*Destroy all the Dwarven Mine Shafts in the area."
END
DIALOGEVENT:MEWithe_Mout003subtitle
"*Let no dwarven building stand."
END
DIALOGEVENT:MEWithe_OffM002subtitle
"*This clearing will do."
END
DIALOGEVENT:MEWithe_Orc001subtitle
"*More wargs are coming out of the hills! "
END
DIALOGEVENT:MEWithe_OffM003subtitle
"*Let's get that fortress up!"
END
DIALOGEVENT:MEWithe_Mout004subtitle
"*We must remove the Dwarves before we can make it through the pass."
END
DIALOGEVENT:MEWithe_OffM004subtitle
"*The Easterlings are with us now. We can build their Palace to hire more of them."
END
DIALOGEVENT:MEWithe_OffM005subtitle
"*Be on the look out for dragons, they can attack at any time."
END
DIALOGEVENT:MEWithe_OffM006subtitle
"*Dragons roam freely in this area. Be careful."
END
DIALOGEVENT:MEWithe_OffM007subtitle
"*Dragons roam freely in this area. Watch out for their fire."
END
DIALOGEVENT:MEWithe_Mout005subtitle
"*Hah. The dwarves struggle against the mighty beasts! The dragons will be worthy allies indeed."
END
DIALOGEVENT:MEWithe_Orc002subtitle
"*The Dragon! It's attacking us!"
END
DIALOGEVENT:MEWithe_Mout006subtitle
"*Kill everything! Dwarves and dragons alike. We cannot let them get in our way."
END
DIALOGEVENT:MEWithe_Mout007subtitle
"*Avoid the Dragons. We must not anger them."
END
DIALOGEVENT:MEWithe_Orc003subtitle
"*Watch out for the wagons! They'll run us over!"
END
DIALOGEVENT:MEWithe_OffM008subtitle
"*This treasure must belong to a dragon. We should let it be."
END
DIALOGEVENT:MEWithe_OffM009subtitle
"*Take the treasure. Let's see what happens."
END
DIALOGEVENT:MEWithe_Orc004subtitle
"*Ah! We've upset a dragon!"
END
DIALOGEVENT:MEWithe_Orc005subtitle
"*Watch out, a fire drake!"
END
DIALOGEVENT:MEWithe_Orc006subtitle
"*I can't see through all this smoke! (cough)"
END
DIALOGEVENT:MEWithe_Orc007subtitle
"*We'll need more reinforcements, quickà Call the Horde!"
END
DIALOGEVENT:MEWithe_OffM010subtitle
"*These dwarves are a nuisance!"
END
DIALOGEVENT:MEWithe_Orc008subtitle
"*Tear down their walls!"
END
DIALOGEVENT:MEWithe_Mout008subtitle
"*Scrape them out of this valley."
END
DIALOGEVENT:MEWithe_OffM011subtitle
"*We need more Orcs."
END
DIALOGEVENT:MEWithe_OffM012subtitle
"*They must be tired of living. They are coming to US now. Heh!"
END
DIALOGEVENT:MEWithe_Mout009subtitle
"*Surely the Dragon Lord will approve our removal of the Dwarves."
END
DIALOGEVENT:MEWithe_Orc009subtitle
"*A Dragon. Take cover!"
END
DIALOGEVENT:MEWithe_OffM013subtitle
"*Watch the skies! Dragons are everywhere!"
END
DIALOGEVENT:MEWithe_Mout010subtitle
"*The Dragon Lord at last! We have come to offer you Dwarven richesà"
END
DIALOGEVENT:MEErebo_Mout001subtitle
"*The people of Dale flee before us. They are wise to trust their senses."
END
DIALOGEVENT:MEErebo_Mout002subtitle
"*And where are the dwarves? They hide in their holes under the mountain like frightened rats. "
END
DIALOGEVENT:MEErebo_OffM001subtitle
"*Clear out the city of Dale. Seize any resources you might find."
END
DIALOGEVENT:MEErebo_OffM002subtitle
"*They have ranged defenses. Bring out the catapults!"
END
DIALOGEVENT:MEErebo_OffM003subtitle
"*Break that door down!"
END
DIALOGEVENT:MEErebo_OffM004subtitle
"*We need more room to build our Fortress! Bring up the seige weapons!"
END
DIALOGEVENT:MEErebo_OffM005subtitle
"*We'll need to build at least one catapult."
END
DIALOGEVENT:MEErebo_OffM006subtitle
"*We'll need to build at least 2 catapults."
END
DIALOGEVENT:MEErebo_OffM007subtitle
"*We'll need to build at least 3 catapults."
END
DIALOGEVENT:MEErebo_OffM008subtitle
"*We'll need to build at least 4 catapults."
END
DIALOGEVENT:MEErebo_OffM009subtitle
"*We'll need to build at least 5 catapults."
END
DIALOGEVENT:MEErebo_Mout003subtitle
"*Their hero Dwalin is defiant! Slay him and relieve him of his worries."
END
DIALOGEVENT:MEErebo_OffM010subtitle
"*Slay that pest Dwalin, like we did his brother in Moria."
END
DIALOGEVENT:MEErebo_OffM011subtitle
"*That dwarf hero gives these dwarves strength. Slay him."
END
DIALOGEVENT:MEErebo_OffM012subtitle
"*The men have a hero they call King Brand. Show him to his grave."
END
DIALOGEVENT:MEErebo_OffM013subtitle
"*Bring me the head of Dwalin."
END
DIALOGEVENT:MEErebo_OffM014subtitle
"*Bring me the head of King Brand."
END
DIALOGEVENT:MEErebo_OffM015subtitle
"*Bring me the head of that dwarf hero!"
END
DIALOGEVENT:MEErebo_OffM016subtitle
"*Their King! At last his time has come! "
END
DIALOGEVENT:MEErebo_OffM017subtitle
"*Slay King Dain! He brings hope to their pitiful forces!"
END
DIALOGEVENT:MEErebo_OffM018subtitle
"*Fetch me the head of King Dain"
END
DIALOGEVENT:MEErebo_OffM019subtitle
"*Bring me the head of the proud fool Dain."
END
DIALOGEVENT:MEErebo_Mout004subtitle
"*I will kill this dwarf myself!"
END
DIALOGEVENT:MEErebo_Mout005subtitle
"*This army is not worthy of Mordor! Get those orc pits churning!"
END
DIALOGEVENT:MEErebo_OffM020subtitle
"*We can summon the Wyrm now!"
END
DIALOGEVENT:MEErebo_OffM021subtitle
"*We can now summon a Dragon!"
END
DIALOGEVENT:MEErebo_OffM022subtitle
"*We can now summon forth a Dragon Strike!"
END
DIALOGEVENT:MEErebo_Dwar001subtitle
"*For the king under the Mountain! For King Dain!!"
END
DIALOGEVENT:MEErebo_Dain001subtitle
"*Dwarves of the Mountain! Remember this day! For we will at last defeat the wretched fiends of Mordor!"
END
DIALOGEVENT:MEErebo_Mout006subtitle
"*Heh, King Dain is dead. Sauron will be pleased with this news."
END
DIALOGEVENT:MEErebo_Dwar002subtitle
"*Oh no! They've killed our king! What are we going to do?!"
END
DIALOGEVENT:MEErebo_Dwar003subtitle
"*No! no! no! King Dain! Aawww!"
END
DIALOGEVENT:MEErebo_Dwar004subtitle
"*The King Under the Mountain is dead!"
END
DIALOGEVENT:MEErebo_OffM023subtitle
"*Finish off the place! To the throne room!"
END
DIALOGEVENT:MEErebo_OffM024subtitle
"*Destroy everything you find!"
END
DIALOGEVENT:MEErebo_Bran001subtitle
"*I will not let Dale fall!"
END
DIALOGEVENT:MEErebo_Dwar005subtitle
"*King Brand has fallen!"
END
DIALOGEVENT:MEErebo_Dwar006subtitle
"*King Brand is in trouble!"
END
DIALOGEVENT:MERiven_GobK001subtitle
"*Rivendell. The Elves can hide here no longer."
END
DIALOGEVENT:MERiven_GobK002subtitle
"*Set up camp in the ravine!"
END
DIALOGEVENT:MERiven_GobK003subtitle
"*Soon our allies will arrive from the East. We won't wait for them. Let the fun begin!"
END
DIALOGEVENT:MERiven_OffG001subtitle
"*The Gate is too well defended. We must find another way in."
END
DIALOGEVENT:MERiven_Arwe001subtitle
"*I will help you protect Rivendell, father!"
END
DIALOGEVENT:MERiven_Arwe002subtitle
"*Wash away this evil!"
END
DIALOGEVENT:MERiven_Arwe003subtitle
"*Rise up, River Bruinen! Cleanse the valley of this evil!"
END
DIALOGEVENT:MERiven_Elro001subtitle
"*Rivendell is our last hope! It must not fall!"
END
DIALOGEVENT:MERiven_Elro002subtitle
"*NOOOooo! Arwen!"
END
DIALOGEVENT:MERiven_Gobl001subtitle
"*We've found a ford across the Loudwater."
END
DIALOGEVENT:MERiven_Gobl002subtitle
"*We've found a dock to the East!"
END
DIALOGEVENT:MERiven_Gobl003subtitle
"*The Mordor reinforcements are here!"
END
DIALOGEVENT:MERiven_OffG002subtitle
"*The Dark Lord! He's here!!"
END
DIALOGEVENT:MERiven_OffG003subtitle
"*The Witch-king has arrived!"
END
DIALOGEVENT:MERiven_GobK004subtitle
"*The river shall run red with the blood of the Eldar."
END
DIALOGEVENT:MERiven_GobK005subtitle
"*The elves weaken! "
END
DIALOGEVENT:MERiven_GobK006subtitle
"*Go for the head!"
END
DIALOGEVENT:MERiven_Saur001subtitle
"*The Age of the Eldar has come to an end."
END
DIALOGEVENT:MERiven_Elf1001subtitle
"*The Eagles have come to save us!"
END
DIALOGEVENT:MERiven_Elf1002subtitle
"*The fellowship! The fellowship has returned!"
END
DIALOGEVENT:MERiven_Elf2001subtitle
"*Gandalf! Aragorn! Save us!"
END
DIALOGEVENT:MERiven_Arwe004subtitle
"*Aragorn! You have returned!"
END
DIALOGEVENT:MERiven_Gobl004subtitle
"*It's a TRAAAP!"
END
DIALOGEVENT:MERiven_Elf1003subtitle
"*Defend the Gate!"
END
DIALOGEVENT:MERiven_Elro003subtitle
"*Defend the Gate!"
END
DIALOGEVENT:MERiven_Arwe005subtitle
"*Defend the Gate!"
END
DIALOGEVENT:MERiven_Saur002subtitle
"*Now, you will die."
END
DIALOGEVENT:MERiven_GobK007subtitle
"*I hate hobbits, let ME kill them!"
END
DIALOGEVENT:MERiven_Arwe006subtitle
"*Oh no! The Nazgul have killed Gwahir!"
END
DIALOGEVENT:MERiven_Arwe007subtitle
"*Nooo!!! Aragorn!!!"
END
DIALOGEVENT:MERiven_Saur003subtitle
"*Your time is over. "
END
DIALOGEVENT:MERiven_Saur004subtitle
"*Destroy this city."
END
DIALOGEVENT:MERiven_OffG004subtitle
"*We must destroy the House of Elrond!"
END
DIALOGEVENT:MERiven_OffG005subtitle
"*Elrond must die!"
END
DIALOGEVENT:MERiven_OffG006subtitle
"*We must kill their leader Elrond!"
END
DIALOGEVENT:MERiven_OffG007subtitle
"*The Elf woman must die!"
END
DIALOGEVENT:MERiven_OffG008subtitle
"*Who are these fools? Don't let them meddle here. Kill them!"
END
DIALOGEVENT:MERiven_OffG009subtitle
"*The heir to the throne of Gondor? Haha.. KILL HIM!!"
END
DIALOGEVENT:MERiven_OffG010subtitle
"*We must get into the city!"
END
DIALOGEVENT:MERiven_OffG011subtitle
"*Their leaders must all die!"
END
DIALOGEVENT:MERiven_OffG012subtitle
"*The Elf queen must die!"
END
DIALOGEVENT:MGSkirm_OffE001subtitle
"*An ambush has been sprung. Destroy the forces of the enemy!"
END
DIALOGEVENT:MGSkirm_OffE002subtitle
"*Scouts bring reports of enemy activity in this area. Seek out and destroy the enemy before leaving this region."
END
DIALOGEVENT:MGSkirm_OffE003subtitle
"*An enemy force lies ahead. This threat must be eliminated. Destroy all traces of the enemy."
END
DIALOGEVENT:MESkirm_OffM001subtitle
"*The Peoples of Middle-earth are defending this area. Sauron demands that this resistance be crushed."
END
DIALOGEVENT:MESkirm_OffM002subtitle
"*Sauron demands that the Dwarves be purged from this region"
END
DIALOGEVENT:MESkirm_OffM003subtitle
"*Sauron demands that the Elves be purged from this region"
END
DIALOGEVENT:MESkirm_OffM004subtitle
"*Sauron demands that the Men of the West be purged from this region"
END
DIALOGEVENT:MESkirm_OffM005subtitle
"*Sauron demands that the Enemy be purged from this region"
END
DIALOGEVENT:MESkirm_OffM006subtitle
"*An ambush has been sprung. Destroy the forces of the enemy!"
END
DIALOGEVENT:MESkirm_OffM007subtitle
"*The Forest of Mirkwood is infested with Wood-elves. We must remove them before we go any further."
END
DIALOGEVENT:MESkirm_OffM008subtitle
"*The Elves will defend this region with great conviction. Their bravery not stand up to the will of Sauron."
END
DIALOGEVENT:MESkirm_OffM009subtitle
"*The Dwarves will defend this region with all their might. Their strength is still no match for the armies of Sauron."
END
DIALOGEVENT:MESkirm_OffM010subtitle
"*The Elves have held the Forests of Mirkwood for many years. We must put an end to their reign in this region. "
END
DIALOGEVENT:MESkirm_OffM011subtitle
"*The Dwarves have held these lands for many years. We must put an end to their reign in this region. "
END
DIALOGEVENT:MESkirm_OffM012subtitle
"*The Dunedain have held these lands for many years. We must put an end to their reign in this region. "
END
DIALOGEVENT:MGRiven_OffE014subtitle
"*Train your warriors from this building here."
END
DIALOGEVENT:MGRiven_OffE015subtitle
"*The Heal Power can restore our soldiers's health. "
END
DIALOGEVENT:MGRiven_OffE016subtitle
"*The Enshroding Mist Power can hide our troops from the enemy."
END
DIALOGEVENT:MGRiven_OffE017subtitle
"*The Elven Gifts Power can raise the attack strength of our heroes."
END
DIALOGEVENT:MGRiven_OffE018subtitle
"*The Elven Wood Power summons trees your units can use for cover."
END
DIALOGEVENT:MGRiven_OffE019subtitle
"*The Elven Wood Power provides an armor bonus for any allied units, as well as providing camouflage for elves."
END
DIALOGEVENT:MGRiven_OffE020subtitle
"*The Goblins are attacking to the North!"
END
DIALOGEVENT:MGRiven_OffE021subtitle
"*The Goblins are attacking to the South!"
END
DIALOGEVENT:MGRiven_OffE022subtitle
"*The Goblins are attacking to the East!"
END
DIALOGEVENT:MGRiven_OffE023subtitle
"*The Goblins are attacking to the West!"
END
DIALOGEVENT:MGRiven_OffE024subtitle
"*More goblins are attacking to the west!"
END
DIALOGEVENT:MGRiven_OffE025subtitle
"*This time they have brought a GIANT!"
END
DIALOGEVENT:MGRiven_OffE026subtitle
"*They are attacking the House of Elrond!"
END
DIALOGEVENT:MGRiven_OffE027subtitle
"*They are attacking the Gate!"
END
DIALOGEVENT:MGRiven_OffE028subtitle
"*The Goblins are in the Gardens to the west!"
END
DIALOGEVENT:MGRiven_Arwe002subtitle
"*I've brought the Lancers back Father!"
END
DIALOGEVENT:MGRiven_Arwe003subtitle
"*We've returned!"
END
DIALOGEVENT:MGRiven_Arwe004subtitle
"*We've destroyed a Goblin camp to the west of here!"
END
DIALOGEVENT:MGRiven_Arwe005subtitle
"*They'll trouble us no more!"
END
DIALOGEVENT:MGRiven_Arwe006subtitle
"*I've returned with the Lancers father!"
END
DIALOGEVENT:MGRiven_OffE029subtitle
"*Some Lorien Archers have arrived to the west."
END
DIALOGEVENT:MGRiven_OffE030subtitle
"*More Lorien Warriors have arrived."
END
DIALOGEVENT:MGRiven_OffE031subtitle
"*These Lorien Warriors will aid us greatly. More can be trained at the Elven Barracks."
END
DIALOGEVENT:MGRiven_OffE032subtitle
"*These Lorien Archers will aid us greatly. More can now be trained at the Elven Barracks."
END
DIALOGEVENT:MGRiven_OffE033subtitle
"*The Mallorn Tree provides resources so we can train more soldiers."
END
DIALOGEVENT:MGRiven_OffE034subtitle
"*Train more warriors at the Elven Barracks to fight off of the Goblin invasion."
END
DIALOGEVENT:MGRiven_OffE035subtitle
"*Train 2 more squads of Lorien Warriors."
END
DIALOGEVENT:MGRiven_OffE036subtitle
"*Train 3 more squads of Lorien Warriors."
END
DIALOGEVENT:MGRiven_OffE037subtitle
"*Train 4 more squads of Lorien Warriors."
END
DIALOGEVENT:MGRiven_OffE038subtitle
"*Train 5 more squads of Lorien Warriors."
END
DIALOGEVENT:MGRiven_OffE039subtitle
"*Train more archers at the Elven Barracks to fight off of the Goblin invasion."
END
DIALOGEVENT:MGRiven_OffE040subtitle
"*Train 2 more squads of Lorien Archers!"
END
DIALOGEVENT:MGRiven_OffE041subtitle
"*Train 3 more squads of Lorien Archers! "
END
DIALOGEVENT:MGRiven_OffE042subtitle
"*Train 4 more squads of Lorien Archers! "
END
DIALOGEVENT:MGRiven_OffE043subtitle
"*Train 5 more squads of Lorien Archers!"
END
DIALOGEVENT:MGRiven_OffE044subtitle
"*Powers will be essential for our victory today."
END
DIALOGEVENT:MGRiven_OffE045subtitle
"*Remember, we'll need to use our Powers to ensure victory."
END
DIALOGEVENT:MGRiven_OffE046subtitle
"*Celeborn at Lorien has sent us some archers!"
END
DIALOGEVENT:MGRiven_OffE047subtitle
"*More archers from Lorien have arrived."
END
DIALOGEVENT:MGRiven_OffE048subtitle
"*There are even more goblins!"
END
DIALOGEVENT:MGRiven_OffE049subtitle
"*The goblins draw near! Close the Gate!"
END
DIALOGEVENT:MGRiven_OffE050subtitle
"*We should build up our forces before facing the Goblin invaders!"
END
DIALOGEVENT:MGRiven_OffE051subtitle
"*We will need to build a stronger force before confronting the Goblin camps!"
END
DIALOGEVENT:MGRiven_OffE052subtitle
"*Glorfindel must go to the House of Elrond and inform the Lord of the approaching goblins."
END
DIALOGEVENT:MGRiven_OffE053subtitle
"*Ride out and destroy the Goblin Camp to the south!"
END
DIALOGEVENT:MGRiven_OffE054subtitle
"*The Goblin Camp must be destroyed!"
END
DIALOGEVENT:MGRiven_Arwe013subtitle
"*We've just razed a goblin encampment to the west!"
END
DIALOGEVENT:MGRiven_Arwe007subtitle
"*There are more goblins to the south!"
END
DIALOGEVENT:MGRiven_Arwe008subtitle
"*There is another camp to the south!"
END
DIALOGEVENT:MGRiven_Arwe009subtitle
"*There are more goblins setting up camp across the Bruinen!"
END
DIALOGEVENT:MGRiven_Arwe014subtitle
"*We've seen more goblins setting up camp across the Bruinen!"
END
DIALOGEVENT:MGRiven_Arwe010subtitle
"*There are more goblins across the Bruinen!"
END
DIALOGEVENT:MGRiven_Arwe011subtitle
"*There are more goblins setting up camp across the river!"
END
DIALOGEVENT:MGRiven_OffE055subtitle
"*Arrows aren't effective on the buildings. Bring up the Warriors and the Lancers!"
END
DIALOGEVENT:MGRiven_OffE056subtitle
"*We'll need Warriors or Lancers to take out these buildings."
END
DIALOGEVENT:MGRiven_Elf1007subtitle
"*A GIANT!"
END
DIALOGEVENT:MGRiven_Arwe012subtitle
"*A Giant! It will destroy Rivendell!"
END
DIALOGEVENT:MGRiven_Elf2003subtitle
"*It's a Giant! It will destroy Rivendell!"
END
DIALOGEVENT:MGRiven_Elf1008subtitle
"*You arrived just in time!"
END
DIALOGEVENT:MGRiven_Elf2004subtitle
"*Your timing is unmatched Glorfindel!"
END
DIALOGEVENT:MGRiven_OffE057subtitle
"*The Warriors can use the towers for cover from enemy fire."
END
DIALOGEVENT:MGRiven_OffE058subtitle
"*Archers can attack from garrisoned towers."
END
DIALOGEVENT:MGRiven_OffE059subtitle
"*Garrison towers with soldiers by giving a move order into the tower."
END
DIALOGEVENT:MGRiven_OffE060subtitle
"*Our friends need help!"
END
DIALOGEVENT:MGRiven_Arwe015subtitle
"*Rise up!!"
END
DIALOGEVENT:MGHighP_OffE006subtitle
"*We must reach the far side of High Pass."
END
DIALOGEVENT:MGHighP_OffE007subtitle
"*We must find our way to the other side of this mountain pass."
END
DIALOGEVENT:MGHighP_OffE008subtitle
"*The Watcher in the water! It's too strong for our swordsman! We must use archers!"
END
DIALOGEVENT:MGHighP_OffE009subtitle
"*Don't get too close to it! Bring up the archers!"
END
DIALOGEVENT:MGHighP_OffE010subtitle
"*Giants! They're attacking our structures!"
END
DIALOGEVENT:MGHighP_OffE011subtitle
"*The Ice Tower -- it's collapsing!"
END
DIALOGEVENT:MGHighP_OffE012subtitle
"*We MUST rescue Haldir. "
END
DIALOGEVENT:MGHighP_OffE013subtitle
"*We must establish a camp."
END
DIALOGEVENT:MGHighP_OffE014subtitle
"*We must build a Mallorn Tree."
END
DIALOGEVENT:MGHighP_OffE015subtitle
"*We must build a Green Pasture."
END
DIALOGEVENT:MGHighP_OffE016subtitle
"*We must train more Archers and Lancers to clear this pass."
END
DIALOGEVENT:MGEtten_Elf2002subtitle
"*Giants! They heaved boulders down upon us from the Northern Cliffs."
END
DIALOGEVENT:MGEtten_Elf1004subtitle
"*Giants, they came from the north, hurling rocks!"
END
DIALOGEVENT:MGEtten_OffE005subtitle
"*Giants! There are giants on the northern cliff! "
END
DIALOGEVENT:MGEtten_OffE006subtitle
"*That Troll is guarding the Entmoot. Kill it and free our woodland brethren."
END
DIALOGEVENT:MGEtten_OffE007subtitle
"*We've freed the Entmoot. Now we can summon Ents."
END
DIALOGEVENT:MGEtten_OffE008subtitle
"*Let us grow Ents and use them to destroy this wall."
END
DIALOGEVENT:MGEtten_OffE009subtitle
"*That drum, it summons the Giants. Destroy it."
END
DIALOGEVENT:MGEtten_OffE010subtitle
"*The Goblin King! At last, you will die!"
END
DIALOGEVENT:MGEtten_OffG001subtitle
"*Puny woodland fools, you stand no chance against the Goblin King!"
END
DIALOGEVENT:MGEtten_OffG002subtitle
"*Is that the best you can do? Fools!"
END
DIALOGEVENT:MGEtten_OffG003subtitle
"*Minions! Destroy them!"
END
DIALOGEVENT:MGEtten_Elf1005subtitle
"*We are here to build for the Elves!"
END
DIALOGEVENT:MGEtten_OffE011subtitle
"*We should build our fortress away from the cliffs. The Giants may return."
END
DIALOGEVENT:MGEtten_OffE012subtitle
"*The Troll! It summons Giants with that drum. Kill it!"
END
DIALOGEVENT:MGEtten_OffE013subtitle
"*These walls are of the ancient evil realm of Angmar. The Goblin King has now made it his fortress!"
END
DIALOGEVENT:MGEtten_OffE014subtitle
"*The Goblin King! Let us end this once and for all!"
END
DIALOGEVENT:MGBlueM_OffD017subtitle
"*We must destroy that Gate!"
END
DIALOGEVENT:MGBlueM_OffD018subtitle
"*The Dragon!! He attacks!"
END
DIALOGEVENT:MGBlueM_OffD019subtitle
"*Fire Drakes! They have filled our homes with dread!"
END
DIALOGEVENT:MGBlueM_OffD020subtitle
"*Our Fortress must be built inside the caveà.only then shall we be safe from the dragon."
END
DIALOGEVENT:MGBlueM_OffD021subtitle
"*Die, foul dragon!"
END
DIALOGEVENT:MGBlueM_Dwar013subtitle
"*We have come to assist you, to help build a fortress."
END
DIALOGEVENT:MGBlueM_Dwar014subtitle
"*Greetings, brethren! No gate shall stand before us."
END
DIALOGEVENT:MGBlueM_Dwar015subtitle
"*Greetings, we come from the South to aid you."
END
DIALOGEVENT:MGBlueM_OffD022subtitle
"*I sense my ancestors here."
END
DIALOGEVENT:MGBlueM_OffD023subtitle
"*This is a bad place."
END
DIALOGEVENT:MGGreyH_OffE009subtitle
"*Elves of Mithlond! Drive the scourge of the Corsairs out of these waters!"
END
DIALOGEVENT:MGGreyH_OffE010subtitle
"*The Corsairs pillage and desecrate our homes - drive them out!"
END
DIALOGEVENT:MGGreyH_OffE011subtitle
"*The filth of Umbar has been eradicated! "
END
DIALOGEVENT:MGGreyH_OffE012subtitle
"*Raise our banner next to the Shipwright!"
END
DIALOGEVENT:MGGreyH_OffE013subtitle
"*Raise the banner next to the Shipwright to reclaim it!"
END
DIALOGEVENT:MGGreyH_OffE014subtitle
"*We have captured one shipwright. Now, reclaim the other!"
END
DIALOGEVENT:MGGreyH_OffE015subtitle
"*Recapture the remaining shipwright!"
END
DIALOGEVENT:MGGreyH_OffE016subtitle
"*It is done - both shipwrights are ours to command!"
END
DIALOGEVENT:MGGreyH_OffE017subtitle
"*Now, we must rebuild our naval forces, that we may contest the menace of the Corsairs"
END
DIALOGEVENT:MGGreyH_OffE018subtitle
"*We must first construct an attack group of Battleships - they are the backbone of our Navy."
END
DIALOGEVENT:MGGreyH_OffE019subtitle
"*The refuse of Umbar will not relent. We must build more Battleships!"
END
DIALOGEVENT:MGGreyH_OffE020subtitle
"*Well done! With these Battleships the Corsairs will surely meet their defeat!"
END
DIALOGEVENT:MGGreyH_OffE021subtitle
"*The lore of the Shipwrights of Mithlond is unparalleled, but remember to upgrade the armor and endurance of our naval craft!"
END
DIALOGEVENT:MGGreyH_OffE022subtitle
"*The Shipwrights have crafted us an enchanted vessel."
END
DIALOGEVENT:MGGreyH_OffE023subtitle
"*It is the Storm Ship - when it rams into enemy craft, it explodes, creating a swirling vortex of water."
END
DIALOGEVENT:MGGreyH_OffE024subtitle
"*But be wary, for the vortex will sink ally and foe alike!"
END
DIALOGEVENT:MGGreyH_OffE025subtitle
"*Construct a Storm Ship from the Shipwright."
END
DIALOGEVENT:MGGreyH_OffE026subtitle
"*It would be wise to build the Storm Ship!"
END
DIALOGEVENT:MGGreyH_OffE027subtitle
"*Excellent, the Storm Ship is complete!"
END
DIALOGEVENT:MGGreyH_OffE028subtitle
"*The Corsairs wait for us out at sea, mocking us! Let us bring the fight to them!"
END
DIALOGEVENT:MGGreyH_OffE029subtitle
"*The Black Ships have blockaded our harbors! Attack them!"
END
DIALOGEVENT:MGGreyH_OffE030subtitle
"*Send the Corsair ships to a watery grave!"
END
DIALOGEVENT:MGGreyH_OffE031subtitle
"*The blockade is broken!"
END
DIALOGEVENT:MGGreyH_OffE032subtitle
"*The Corsairs must be coming from a stronghold in the south. Find it and capture their shipwrights!"
END
DIALOGEVENT:MGGreyH_OffE033subtitle
"*Build us Transports ships. With them, we can move our batallions across the waters."
END
DIALOGEVENT:MGGreyH_OffE034subtitle
"*We must capture the Corsair shipwrights, and we cannot do so without the Transports!"
END
DIALOGEVENT:MGGreyH_OffE035subtitle
"*Good, now that the Transport is complete, load it up with our Elven batallions!"
END
DIALOGEVENT:MGGreyH_OffE036subtitle
"*The transports lie empty, garrison our units inside them and sent them out to take over the Corsair shipwrights!"
END
DIALOGEVENT:MGGreyH_OffE037subtitle
"*Once the Transport draws close to shore, select the batallions inside it to unload the Transport."
END
DIALOGEVENT:MGGreyH_OffE038subtitle
"*Our forces will drown helpless should the Corsairs attack! Unload them from the Transports!"
END
DIALOGEVENT:MGGreyH_OffE039subtitle
"*Now, capture the shipwrights - we will need them to strengthen our Navy."
END
DIALOGEVENT:MGGreyH_OffE040subtitle
"*The wind carries a fell note across the waters - the heralds of the Armada sound their assault! "
END
DIALOGEVENT:MGGreyH_OffE041subtitle
"*The enemy approaches our unprotected shores to the west!"
END
DIALOGEVENT:MGGreyH_OffE042subtitle
"*The Corsairs vessels bear seige engines - raining fire upon us! "
END
DIALOGEVENT:MGGreyH_OffE043subtitle
"*We must contest this threat. Build Bombardment ships and repel these new craft!"
END
DIALOGEVENT:MGGreyH_OffE044subtitle
"*Our vessels burn and sink! Build the Bombardment ships! "
END
DIALOGEVENT:MGGreyH_OffD003subtitle
"*There it is again! A second assault wave approaches!"
END
DIALOGEVENT:MGGreyH_OffE045subtitle
"*What! How is this possible! The Corsairs have secretly infiltrated our city!"
END
DIALOGEVENT:MGGreyH_OffE046subtitle
"*We are unprotected! Slay the Corsairs before they advance upon our stronghold!"
END
DIALOGEVENT:MGGreyH_OffD004subtitle
"*A third trumpet, and the skies darken, this surely is our final battle!"
END
DIALOGEVENT:MGGreyH_OffE047subtitle
"*Unlikely words from you, Master Dwarf! But we will not perish at the hands of this rabble, I swear to you!"
END
DIALOGEVENT:MGGreyH_OffE048subtitle
"*We must rally our strength and stand firm against this final attack!"
END
DIALOGEVENT:MGGreyH_OffE049subtitle
"*We are victorious! Grace and good fortune both have favored us on this day of battle!"
END
DIALOGEVENT:MGGreyH_OffE050subtitle
"*We have failed - Mithlond has fallen to the enemy!"
END
DIALOGEVENT:MGCeldu_OffD007subtitle
"*There are Shipwrights to the North and South. We should destroy them!"
END
DIALOGEVENT:MGCeldu_OffD008subtitle
"*Mordor must have a Fortress. We should destroy it."
END
DIALOGEVENT:MGCeldu_OffD009subtitle
"*A Nazgul!"
END
DIALOGEVENT:MGCeldu_OffD010subtitle
"*The Nazgul returns!"
END
DIALOGEVENT:MGCeldu_OffD011subtitle
"*Accursed Nazgul, when will you die!"
END
DIALOGEVENT:MGCeldu_OffD012subtitle
"*King Dain! We shall fight along side you!"
END
DIALOGEVENT:MGCeldu_OffD013subtitle
"*All the Catapults are destroyed."
END
DIALOGEVENT:MGCeldu_OffD014subtitle
"*Those fire ships! They are relentless!"
END
DIALOGEVENT:MGErebo_OffD013subtitle
"*We can train more Builders from the Throne of Erebor."
END
DIALOGEVENT:MGErebo_OffD014subtitle
"*This room houses all of our Dwarven Barracks."
END
DIALOGEVENT:MGErebo_OffD015subtitle
"*We can train our troops here."
END
DIALOGEVENT:MGErebo_OffD016subtitle
"*You can build up the heavy equipment in here."
END
DIALOGEVENT:MGErebo_OffD017subtitle
"*Our Forgeworks are located here."
END
DIALOGEVENT:MGErebo_OffD018subtitle
"*We will need to send troops to Dale."
END
DIALOGEVENT:MGErebo_OffD019subtitle
"*We must set up a defense out here to buy some time for our defenses inside the mountain."
END
DIALOGEVENT:MGErebo_OffD020subtitle
"*Hold the city of Dale while we build up our defenses inside the mountain."
END
DIALOGEVENT:MGErebo_OffD021subtitle
"*They're attacking the Gate!"
END
DIALOGEVENT:MGErebo_OffD022subtitle
"*The gate is heavily damaged!"
END
DIALOGEVENT:MGErebo_OffD023subtitle
"*They've almost broken through!"
END
DIALOGEVENT:MGErebo_OffD024subtitle
"*The Mordor scum defile our Throne!"
END
DIALOGEVENT:MGErebo_OffD025subtitle
"*If the Throne is destroyed all hope is lost!"
END
DIALOGEVENT:MGErebo_OffD026subtitle
"*Hurry, we must build up the defenses of Dale, the Enemy draws near!"
END
DIALOGEVENT:MGErebo_OffD027subtitle
"*The Mordor host draws near. I can smell their foul stench."
END
DIALOGEVENT:MGErebo_OffD028subtitle
"*Ha! Is that the best they can do!?"
END
DIALOGEVENT:MGErebo_OffD029subtitle
"*We can use the buildings inside Erebor to train up more troops."
END
DIALOGEVENT:MGErebo_OffD030subtitle
"*Dale might be lost, but we still have more resources in the mountain."
END
DIALOGEVENT:MGErebo_OffD031subtitle
"*The Mordor army approaches... CLOSE THE GATE! "
END
DIALOGEVENT:MGErebo_OffD032subtitle
"*Use the undermine tunnels to retreat back into the Mountain."
END
DIALOGEVENT:MGErebo_OffD033subtitle
"*Though Dale has fallen, all is not lost! We must defend the Mountain!"
END
DIALOGEVENT:MGErebo_OffD034subtitle
"*Fall back inside the mountain and regroup!"
END
DIALOGEVENT:MGErebo_OffD035subtitle
"*We can revive our fallen heroes at the Throne of Erebor."
END
DIALOGEVENT:MGDolGu_OffE011subtitle
"*Elves, we must capture the signal fires in the North and South. Once taken, our reinforcements will be summoned in turn!"
END
DIALOGEVENT:MGDolGu_OffE012subtitle
"*Our reinforcements await the Signal Fire! Capture it!"
END
DIALOGEVENT:MGDolGu_OffE013subtitle
"*Take the second Signal Fire! Our forces await our sign!"
END
DIALOGEVENT:MGDolGu_OffE014subtitle
"*The enemy hath been defeated. We have reclaimed the forests!"
END
DIALOGEVENT:MGDolGu_OffE015subtitle
"*Now, lay seige to the dark fortress and breach the inner perimeter!"
END
DIALOGEVENT:MGDolGu_OffE016subtitle
"*We must break through the inner walls of Dol Guldur. To arms!"
END
DIALOGEVENT:MGDolGu_OffE017subtitle
"*The outer walls hath been breached! "
END
DIALOGEVENT:MGDolGu_OffE018subtitle
"*Destroy every accursed building and abode within!"
END
DIALOGEVENT:MGDolGu_OffE019subtitle
"*Nothing must be left standing - destroy every foul pit and den of this wicked place!"
END
DIALOGEVENT:MGDolGu_OffE020subtitle
"*The force of the Shadow's will comes from this castle. Destroy this abomination!"
END
DIALOGEVENT:MGDolGu_OffE021subtitle
"*Rend the castle to ruins! It is an abomination that must not stand!"
END
DIALOGEVENT:MGDolGu_Elf1004subtitle
"*The castle hath fallen!"
END
DIALOGEVENT:MGDolGu_OffE022subtitle
"*Many tortured souls perished cruelly in this prison - destroy it so that they can be at peace!"
END
DIALOGEVENT:MGDolGu_OffE023subtitle
"*We cannot leave this fell prison intact - cast it down!"
END
DIALOGEVENT:MGDolGu_Elf1005subtitle
"*The prison is no more!"
END
DIALOGEVENT:MGDolGu_OffE024subtitle
"*There are still buildings left inside the fortress. We must destroy them!"
END
DIALOGEVENT:MGDolGu_Elf1006subtitle
"*All buildings within the citadel are in ruins! Dol Guldur is but a hollow shell to topple!"
END
DIALOGEVENT:MGDolGu_OffE025subtitle
"*All structures have been eradicated - the dark heart of Dol Guldur has been carved out!"
END
DIALOGEVENT:MGDolGu_OffE026subtitle
"*Our hearts must not falter - vanquish the hordes of Mordor! "
END
DIALOGEVENT:MGDolGu_OffE027subtitle
"*The hosts of Mordor assail us from the forest! Slay every last one of them! "
END
DIALOGEVENT:MGDolGu_Elf1007subtitle
"*We have survived! The Mordor army is no more!"
END
DIALOGEVENT:MGDolGu_OffE028subtitle
"*The Shadow has overwhelmed us - retreat!"
END
DIALOGEVENT:MELorie_OffG007subtitle
"*First, a builder needs to construct us a cave!"
END
DIALOGEVENT:MELorie_OffG008subtitle
"*We need a goblin cave to create our invasion force - Get moving builder!"
END
DIALOGEVENT:MELorie_OffG009subtitle
"*Our tunnels will provide resources. With more of them, our riches will growà."
END
DIALOGEVENT:MELorie_OffG010subtitle
"*Build us a second tunnel so that we may conquer this landà"
END
DIALOGEVENT:MELorie_OffG011subtitle
"*We need a second tunnel, you lazy workers!"
END
DIALOGEVENT:MELorie_OffG012subtitle
"*Once built, our tunnels will connect with each other."
END
DIALOGEVENT:MELorie_OffG013subtitle
"*Yesss, use the tunnels to move our forces through Lorien quickly"
END
DIALOGEVENT:MELorie_OffG014subtitle
"*First, move our forces into the tunnel, then choose another tunnel from which they will emergeà"
END
DIALOGEVENT:MELorie_OffG015subtitle
"*Ahhhh, yes! The Goblin Cave is complete!"
END
DIALOGEVENT:MELorie_OffG016subtitle
"*Build our hordes of Goblins for the attack on Lorien."
END
DIALOGEVENT:MELorie_OffG017subtitle
"*We need more goblins - use the Cave!"
END
DIALOGEVENT:MELorie_OffG018subtitle
"*How can we conquer the city with this rabble! Bring us more goblins!"
END
DIALOGEVENT:MELorie_OffG019subtitle
"*The Goblins are ready!"
END
DIALOGEVENT:MELorie_OffG020subtitle
"*We must summon dark powers to turn the odds of battle in our favor. Choose a power to use against our enemy."
END
DIALOGEVENT:MELorie_OffG021subtitle
"*Once a power has fully charged, select it, and cast it upon a target."
END
DIALOGEVENT:MELorie_OffG022subtitle
"*For every accursed elf and abode we slay, our power will increase. Remember this well and choose new powers when the moment arises!"
END
DIALOGEVENT:MELorie_OffG023subtitle
"*Cave Trolls are mighty beasts that can swiftly demolish structures - we will need their strength to eradicate the Elven city."
END
DIALOGEVENT:MELorie_OffG024subtitle
"*Build us a Fissure - we can summon the Cave Trolls from there."
END
DIALOGEVENT:MELorie_OffG025subtitle
"*Did you hear me builders?! We need to construct a fissure!"
END
DIALOGEVENT:MELorie_OffG026subtitle
"*Well done! The Fissure has been completed!"
END
DIALOGEVENT:MELorie_OffG027subtitle
"*Before we can summon the Cave Trolls, we must upgrade the Fissure."
END
DIALOGEVENT:MELorie_OffG028subtitle
"*Select the Fissure, then upgrade it!"
END
DIALOGEVENT:MELorie_OffG029subtitle
"*Upgrade the Fissure!"
END
DIALOGEVENT:MELorie_OffG030subtitle
"*Excellent the fissure has been upgraded!"
END
DIALOGEVENT:MELorie_OffG031subtitle
"*Now, we are ready to summon the cave trolls!"
END
DIALOGEVENT:MELorie_OffG032subtitle
"*Lorien will not fall of its own accord! Summon the Cave Trolls from the fissure! "
END
DIALOGEVENT:MELorie_OffG033subtitle
"*The Cave Trolls are ready!"
END
DIALOGEVENT:MELorie_OffG034subtitle
"*We goblins know well the ways of taming the giant spiders. Build a Spider Lair and they will bear us forth to victory!"
END
DIALOGEVENT:MELorie_OffG035subtitle
"*Where is our Lair? We need the Spider Riders to trample the Elves and their cityà."
END
DIALOGEVENT:MELorie_OffG036subtitle
"*Good, now that the Spider Lair is complete, create several groups of Spider Riders."
END
DIALOGEVENT:MELorie_OffG037subtitle
"*We need the Spider Riders! "
END
DIALOGEVENT:MELorie_OffG038subtitle
"*The Spider Riders are ready!"
END
DIALOGEVENT:MELorie_OffG039subtitle
"*We must defend our fortress if our conquest is to succeed! Select the build plots surrounding our fortress and construct several defensive upgrades! "
END
DIALOGEVENT:MELorie_OffG040subtitle
"*Choose the upgrades for our fortress from the build plots and construct them!"
END
DIALOGEVENT:MELorie_OffG041subtitle
"*We cannot leave our fortress defenseless! Choose an upgrade from build plots surrounding the fortress base! "
END
DIALOGEVENT:MELorie_OffG042subtitle
"*The defenses are complete!"
END
DIALOGEVENT:MELorie_OffG043subtitle
"*Move our forces across the river!"
END
DIALOGEVENT:MELorie_OffG044subtitle
"*Excellent. Cross the river and the end of Lorien will beginà"
END
DIALOGEVENT:MELorie_OffG045subtitle
"*We have breached the outer border of Lorien!"
END
DIALOGEVENT:MELorie_Mout010subtitle
"*Excellentà"
END
DIALOGEVENT:MELorie_Mout011subtitle
"*You have done well, my servant."
END
DIALOGEVENT:MELorie_OffG046subtitle
"*Well done! "
END
DIALOGEVENT:MELorie_OffG047subtitle
"*Remember, you can view the objectives should your memory fail you."
END
DIALOGEVENT:MELorie_OffG048subtitle
"*All of our builders have been slain! Create new builders at the fortress."
END
DIALOGEVENT:MELorie_OffG049subtitle
"*The builders can create structures and extend our power over this region."
END
DIALOGEVENT:MELorie_OffG050subtitle
"*One of our leaders has fallen! But all is not lost, for they can be revived at the fortress!"
END
DIALOGEVENT:MELorie_OffG051subtitle
"*One of our leaders lies wounded in the Fortress - revive him!"
END
DIALOGEVENT:MELorie_OffG052subtitle
"*Our leader has returned to fight!"
END
DIALOGEVENT:MELorie_OffG053subtitle
"*Tear down their trees and their homes!"
END
DIALOGEVENT:MELorie_OffG054subtitle
"*Yesss, with their tree-homes felled, they will find no place to hide!"
END
DIALOGEVENT:MELorie_OffG055subtitle
"*Why do we tarry, Lorien must fall!"
END
DIALOGEVENT:MELorie_OffG056subtitle
"*You heard him, move in and free the Giant!"
END
DIALOGEVENT:MELorie_OffG057subtitle
"*There must be more Giants still held captiveà.keep searching!"
END
DIALOGEVENT:MELorie_OffG059subtitle
"*Don't let the trolls near the archers - they will be slain quickly."
END
DIALOGEVENT:MELorie_OffG058subtitle
"*Don't squander the Giant's strength on that rabble - save it for destroying the buildings! "
END
DIALOGEVENT:MELorie_OffG060subtitle
"*Build another tunnel on the far side of the river, with it, we can move our troops into Lorien quickly!"
END
DIALOGEVENT:MELorie_OffG061subtitle
"*Our archers are useless against their buildings - bring in the Trolls!"
END
DIALOGEVENT:MELorie_OffG062subtitle
"*The coward Haldir flees into his forests! Hunt him down!"
END
DIALOGEVENT:MELorie_OffG063subtitle
"*The elf known as Haldir is their leader - find him and end his wretched existence!"
END
DIALOGEVENT:MELorie_OffG064subtitle
"*Have we completed all of the objectives?"
END
DIALOGEVENT:MELorie_Mout012subtitle
"*So! Is this Celeborn appearing to lead his people in their dramatic finale? How endearing! Kill him!"
END
DIALOGEVENT:MELorie_Cele005subtitle
"*By the light of Elbereth. you will perish!"
END
DIALOGEVENT:MELorie_Cele004subtitle
"*By the light of Earendil, you will all perish!"
END
DIALOGEVENT:MELorie_OffG065subtitle
"*The Elf Lord Celeborn draws breath still - kill him!"
END
DIALOGEVENT:MELorie_Gala003subtitle
"*Celeborn!"
END
DIALOGEVENT:MELorie_OffG066subtitle
"*There she is - the Witch of the Golden Wood! Kill her!"
END
DIALOGEVENT:MELorie_Mout013subtitle
"*Ahhhhhà.the Elf-Witch graces us with her presence...her death will be most exquisiteà."
END
DIALOGEVENT:MELorie_Gala004subtitle
"*Thou shalt feel my wrath, foul Minions of Sauron!"
END
DIALOGEVENT:MELorie_OffG067subtitle
"*The Elven stronghold still stands - level it to the earth and be done with it!"
END
DIALOGEVENT:MELorie_Mout014subtitle
"*There! The stronghold of Lorien, Caras Galadhon! Raze it to the ground!"
END
DIALOGEVENT:MELorie_Gala005subtitle
"*Soà.the long defeat comes to this...bitterest of ends. Galadhrim - flee!"
END
DIALOGEVENT:MELorie_Gala006subtitle
"*Ah! I'm wounded!!"
END
DIALOGEVENT:MELorie_Gala007subtitle
"*Ah! I'm hurt!"
END
DIALOGEVENT:MELorie_Mout015subtitle
"*<haughty laughterà..>à.how tragic!"
END
DIALOGEVENT:MELorie_Mout016subtitle
"*The Elves have tricked and cursed our forces in these parts. Today, that will end."
END
DIALOGEVENT:MELorie_OffG068subtitle
"*We have completed all of the objectives!"
END
DIALOGEVENT:MEGreyH_Cors011subtitle
"*Now that we've got the docks, we can build a larger navy."
END
DIALOGEVENT:MEGreyH_Cors012subtitle
"*Build some battleships from the docks, we can use them to assault the grey havens!"
END
DIALOGEVENT:MEGreyH_Cors013subtitle
"*Upgrading the ships with pirate flags will make them more powerfull."
END
DIALOGEVENT:MEGreyH_Cors014subtitle
"*Upgrade the ships with additional armor, it'll help us in the battle!"
END
DIALOGEVENT:MEGreyH_Cors015subtitle
"*Move out and capture the signal fire to the east!"
END
DIALOGEVENT:MEGreyH_Cors016subtitle
"*Select those corsairs then right click on the flag to capture the docks."
END
DIALOGEVENT:MEGreyH_Cors017subtitle
"*We can use transport ships to move troops across water."
END
DIALOGEVENT:MEGreyH_Cors018subtitle
"*Capture the signal fire already! The goblin king is waitin!"
END
DIALOGEVENT:MEGreyH_OffG001subtitle
"*The beach is ours! Now build a base and destroy the Elven city!"
END
DIALOGEVENT:MEGreyH_OffG002subtitle
"*Get that fortress up! The goblin king has no time for laggards!"
END
DIALOGEVENT:MEGreyH_OffG003subtitle
"*We've got to build a base before they counter attack!"
END
DIALOGEVENT:MEGreyH_Cors019subtitle
"*Use the bombardment ships to attack structures in the grey havens!"
END
DIALOGEVENT:MEGreyH_Cors020subtitle
"*Fireships can be used to take out large concentrations of enemy ships!"
END
DIALOGEVENT:MEGreyH_Cors021subtitle
"*Watch out though, those fire ships will hurt us too!"
END
DIALOGEVENT:MEGreyH_OffG004subtitle
"*Its an elf counter attack! Prepare the defenses!"
END
DIALOGEVENT:MEGreyH_OffG005subtitle
"*Lets get going! We can't waste any more time."
END
DIALOGEVENT:MEGreyH_Cors022subtitle
"*The elves are fleeing the grey havens. Send them to the bottom!"
END
DIALOGEVENT:MEGreyH_Cors023subtitle
"*The elves are hiding in the trees! Its an ambush!"
END
DIALOGEVENT:MEGreyH_OffG006subtitle
"*Finally! The grey havens! Kill them all, leave none alive! "
END
DIALOGEVENT:MEGreyH_Cors024subtitle
"*Destroy their docks! No elf shall leave here alive!"
END
DIALOGEVENT:MEGreyH_Elf1002subtitle
"*I knew we should have fled sooner. Now its too late. OH THE HUBRIS! "
END
DIALOGEVENT:MEGreyH_Elf1003subtitle
"*Goblins! Run for your lives! "
END
DIALOGEVENT:MEGreyH_Elf2002subtitle
"*We can't stop them!"
END
DIALOGEVENT:MEGreyH_Elf1004subtitle
"*We're doomed! "
END
DIALOGEVENT:MEGreyH_Elf2003subtitle
"*We're all gonna die! "
END
DIALOGEVENT:MEGreyH_Cors025subtitle
"*Use the battleships to sink the enemy vessels."
END
DIALOGEVENT:MEShire_OffG008subtitle
"*We must eliminate ALL the Dunedain"
END
DIALOGEVENT:MEShire_OffG009subtitle
"*The Dunedain still roam these lands. They must ALL DIE!"
END
DIALOGEVENT:MEShire_OffG010subtitle
"*Wormtongue must die."
END
DIALOGEVENT:MEShire_OffG011subtitle
"*We must destroy the seats of power. Only then will the Hobbits succumb to our rule."
END
DIALOGEVENT:MEShire_OffG012subtitle
"*There it is, the first seat of power. Destroy it!"
END
DIALOGEVENT:MEShire_OffG013subtitle
"*Ah ha, another seat of power. Burn it to the ground!"
END
DIALOGEVENT:MEShire_OffG014subtitle
"*Another seat of power. Rain down destruction upon it."
END
DIALOGEVENT:MEShire_OffG015subtitle
"*The final seat of power. Leave not even rubble!"
END
DIALOGEVENT:MEShire_OffG016subtitle
"*That's one seat of power down, three more to go."
END
DIALOGEVENT:MEShire_OffG017subtitle
"*That's two seats of power down, two more to go."
END
DIALOGEVENT:MEShire_OffG018subtitle
"*That's three seats of power down, one more to go."
END
DIALOGEVENT:MEShire_OffG019subtitle
"*That was the final seat of powerànow the Hobbits will crumble before us."
END
DIALOGEVENT:MEShire_OffG020subtitle
"*The Dunedain are attacking our base. Drive 'em out!"
END
DIALOGEVENT:MEShire_OffG021subtitle
"*So, the Dunedain have set up camp here."
END
DIALOGEVENT:MEShire_OffG022subtitle
"*Looks like a Dunedain camp. Be wary."
END
DIALOGEVENT:MEShire_OffG023subtitle
"*Dunedain tentsàwatch your backs."
END
DIALOGEVENT:MEShire_OffG024subtitle
"*It's Bag End! Hahaeahaa! destroy it!"
END
DIALOGEVENT:MEShire_OffG025subtitle
"*HmmmàLongbottom Farm. Their Pipeweed is of value. Save a space in your gunny sack."
END
DIALOGEVENT:MEShire_Dune010subtitle
"*There they are lads! Get 'em."
END
DIALOGEVENT:MEShire_OffG026subtitle
"*AMBUSH!"
END
DIALOGEVENT:MEShire_OffG027subtitle
"*Finally, we've destroyed that hobbit hole, Bag End! Heaha!!"
END
DIALOGEVENT:MEForno_OffG014subtitle
"*Those walls won't keep us out. Goblins, scale the walls!"
END
DIALOGEVENT:MEForno_OffG015subtitle
"*The Main Gate is breached! Storm the Castle!"
END
DIALOGEVENT:MEForno_OffG016subtitle
"*The Earth Hammer is no more! Now it is time for our own weapon. We can summon the Watcher now!"
END
DIALOGEVENT:MEWithe_OffM014subtitle
"*We've got to move out and find the Dragon Lord."
END
DIALOGEVENT:MEWithe_OffM015subtitle
"*Men of Dale are guarding the path to the Dragon Lord's lair. Bring up the drakes!"
END
DIALOGEVENT:MEWithe_OffM016subtitle
"*The dwarves are holding the drakes captive! Free them and perhaps they will join our side."
END
DIALOGEVENT:MEWithe_OffM017subtitle
"*The Dragon Lord will be pleased we have freed these drakes, bring them too him and he may join our cause."
END
DIALOGEVENT:MEWithe_OffM018subtitle
"*Dragons are attacking the Dwarves! Lets aid them in elimating the dwarf menace."
END
DIALOGEVENT:MEWithe_OffM019subtitle
"*We've freed the drakes and now they fight for us! "
END
DIALOGEVENT:MEWithe_OffM020subtitle
"*There are still more drakes being held by the dwarves. Let's go free them."
END
DIALOGEVENT:MEWithe_OffM021subtitle
"*We've freed all the drakes. Now we must find the Dragon Lord and bring them to him."
END
DIALOGEVENT:MEWithe_OffM022subtitle
"*These drakes are a powerfull ally, use them to wipe out the dwarves."
END
DIALOGEVENT:MEWithe_OffM023subtitle
"*Hurry, we must free the drakes before it's too late."
END
DIALOGEVENT:MEWithe_OffM024subtitle
"*All the drakes are freed! Bring them to the Dragon Lord."
END
DIALOGEVENT:MEWithe_Mout011subtitle
"*We must find the Dragon Lord. "
END
DIALOGEVENT:MEWithe_Mout012subtitle
"*He shall join us or die. "
END
DIALOGEVENT:MEWithe_Mout013subtitle
"*I bid thee fair tidings. I wish to treat with thee on behalf of Sauron the Great. "
END
DIALOGEVENT:MEWithe_Mout014subtitle
"*We are at war with the Dwarves. Dragon Lord, Join us and we will eradicate them from Mount Erebor."
END
DIALOGEVENT:MEWithe_Mout015subtitle
"*The Men of Dale are guarding the path to the Dragon Lord's lair. Bring up the drakes!"
END
DIALOGEVENT:MEWithe_Mout016subtitle
"*The dwarves are holding the drakes captive! Free them and perhaps they will join our side."
END
DIALOGEVENT:MEWithe_Mout017subtitle
"*The Dragon Lord will be pleased we have freed these drakes, bring them too him and he may join our cause."
END
DIALOGEVENT:MEWithe_Mout018subtitle
"*Dragons are attacking the Dwarves! Let's aid them in elimating the dwarf menace."
END
DIALOGEVENT:MEWithe_Mout019subtitle
"*We've freed the drakes and now they fight for us! "
END
DIALOGEVENT:MEWithe_Mout020subtitle
"*There are still more drakes being held by the dwarves. Let's go free them."
END
DIALOGEVENT:MEWithe_Mout021subtitle
"*We've freed all the drakes. Now we must find the Dragon Lord and bring them to him."
END
DIALOGEVENT:MEWithe_Mout022subtitle
"*These drakes are a powerfull ally. Use them to wipe out the dwarves."
END
DIALOGEVENT:MEWithe_Mout023subtitle
"*Hurry, we must free the drakes before its too late."
END
DIALOGEVENT:MEWithe_Mout024subtitle
"*All the drakes are freed! Bring them to the Dragon Lord."
END
DIALOGEVENT:MEWithe_OffM025subtitle
"*We must not allow many more drakes to perish, we need to bring them to the Dragon Lord."
END
DIALOGEVENT:MEWithe_OffM026subtitle
"*Knock down the gate and the drakes will be free!"
END
DIALOGEVENT:MEWithe_OffM027subtitle
"*Once we break down that gate, the drakes will fight for us!"
END
DIALOGEVENT:MEWithe_OffM028subtitle
"*Take down that gate. We must free the drakes!"
END
DIALOGEVENT:MEWithe_OffM029subtitle
"*The gate is destroyed! Drakes, wreak havoc upon the dwarves!"
END
DIALOGEVENT:MEWithe_OffM030subtitle
"*Bring the drakes to the Dragon Lord! Sauron cannot wait!"
END
DIALOGEVENT:MEWithe_OffM031subtitle
"*Kick down the gate! Free the drakes!"
END
DIALOGEVENT:MEWithe_OffM032subtitle
"*A dwarf counter attack! Destroy them all!"
END
DIALOGEVENT:MEErebo_OffM025subtitle
"*Combine the fire of the catapults and set the land ablaze."
END
DIALOGEVENT:MEErebo_OffM026subtitle
"*Destroy the town buildings to make room for our encampment!"
END
DIALOGEVENT:MEErebo_OffM027subtitle
"*What are you waiting for?!? Destroy those homes!"
END
DIALOGEVENT:MEErebo_OffM028subtitle
"*The homes of the town must be demolished."
END
DIALOGEVENT:MEErebo_OffM029subtitle
"*Set the city of Dale ablaze!"
END
DIALOGEVENT:MEErebo_OffM030subtitle
"*Raze the buildings of Dale with these catapults."
END
DIALOGEVENT:MEErebo_OffM031subtitle
"*Use the seige party to lay waste to the town's buildings."
END
DIALOGEVENT:MEErebo_OffM032subtitle
"*A party of Dwarves approach form the Southwest, be wary!"
END
DIALOGEVENT:MEErebo_OffM033subtitle
"*It's the fool Gloin! He's rallied the dwarves of the Iron Hills!"
END
DIALOGEVENT:MEErebo_OffM034subtitle
"*Gloin has rallied the Blue Mountain dwarvesàthe genocide will be complete!"
END
DIALOGEVENT:MEErebo_OffM035subtitle
"*Bring the Dragons down upon their bald stunty heads!"
END
DIALOGEVENT:MERiven_OffG013subtitle
"*Oh look, the last of the Dunedain have joined the fight. Kill them."
END
DIALOGEVENT:MERiven_OffG014subtitle
"*Gandalf has brought his party of fools. Destroy them."
END
DIALOGEVENT:MERiven_OffG015subtitle
"*Mordor has sent us some catapults to help break into Rivendell!"
END
DIALOGEVENT:MERiven_OffG016subtitle
"*The WitchKing has brought some Nazgul to deal with the Eagles."
END
DIALOGEVENT:MERiven_OffG017subtitle
"*The fury of Mount Doom has risen. The Rain of Fire Power is within reach."
END
DIALOGEVENT:MERiven_OffG018subtitle
"*The 'King' of Gondor must be punished for his insolence! Bring us the head of Arwen!"
END
DIALOGEVENT:MERiven_OffG019subtitle
"*Bring us the head of Arwen"
END
DIALOGEVENT:MERiven_OffG020subtitle
"*Aragorn will pay for his attacks against Sauron, murder his true loveàArwen."
END
DIALOGEVENT:MERiven_OffG021subtitle
"*These Heroes bring hope to the people of Middle-earthàAnnihilate them."
END
DIALOGEVENT:MERiven_OffG022subtitle
"*The House of Elrond is well defended, destroy it and the surrounding fortresses."
END
DIALOGEVENT:MERiven_OffG023subtitle
"*The army of the dead! We must steel our defenses!"
END
DIALOGEVENT:MERiven_OffG024subtitle
"*Destroy their fortresses and the House of Elrond!"
END
DIALOGEVENT:MERiven_Elf1004subtitle
"*Defend the HOUSE! They must not get close. "
END
DIALOGEVENT:MTrBas_OffT001subtitle
"*Welcome mÆlord to the White Mountains. WeÆve long awaited your arrival."
END
DIALOGEVENT:MTrBas_OffT002subtitle
"*This pass has long been forgotten and as a result Goblins from the Misty Mountains have ventured all the way south and infested this area. If we donÆt do something about them quickly they may spread all the way to Minas Tirith"
END
DIALOGEVENT:MTrBas_OffT003subtitle
"*But first, weÆll have to get you battle worthy for the task ahead"
END
DIALOGEVENT:MTrBas_OffT004subtitle
"*Moving around the field of battle is important in controlling your army. "
END
DIALOGEVENT:MTrBas_OffT005subtitle
"*To navigate the map, hold down the right mouse button and move your mouse around."
END
DIALOGEVENT:MTrBas_OffT006subtitle
"*You can also use the arrow keys on your keyboard to do this."
END
DIALOGEVENT:MTrBas_OffT007subtitle
"*Excellent! I see youÆve brought some soldiers with you. Left click on them with your cursor."
END
DIALOGEVENT:MTrBas_OffT008subtitle
"*Now that you have them selected, move them into the camp by right clicking on the ground in the spotlight up ahead."
END
DIALOGEVENT:MTrBas_OffT009subtitle
"*Those spotlights will help guide you through this mission, so keep an eye out for them."
END
DIALOGEVENT:MTrBas_OffT010subtitle
"*Now for our mission here; The Goblins have been raiding our camps and need to be dealt with quickly. We need you to lead this battle."
END
DIALOGEVENT:MTrBas_OffT011subtitle
"*Currently you know how to select one battalion of units, but youÆll need to know how to select an army."
END
DIALOGEVENT:MTrBas_OffT012subtitle
"*In order to select multiple battalions quickly, click and hold the left mouse button down on empty space and drag your mouse. A selection box will appear and any units that are in this box will be selected for you."
END
DIALOGEVENT:MTrBas_OffT013subtitle
"*Select the battalions in that spotlight by using the selection box method."
END
DIALOGEVENT:MTrBas_OffT014subtitle
"*Good job! Now, move those units up to the spotlight ahead by right clicking on the ground with them selected."
END
DIALOGEVENT:MTrBas_OffT015subtitle
"*The Goblins are attacking! We need to send reinforcements!"
END
DIALOGEVENT:MTrBas_OffT016subtitle
"*Select your army again using the selection box method."
END
DIALOGEVENT:MTrBas_OffT017subtitle
"*Now issue them an attack command by right clicking on those Goblins down there. YouÆll notice that as you move your cursor over the Goblins, it changes to a Red Attack Cursor. This Red Attack cursor will indicate what is an enemy to you."
END
DIALOGEVENT:MTrBas_OffT018subtitle
"*Hurry, theyÆve almost destroyed the camp down there! Issue your attack order by selecting your units and right clicking on those enemy Goblins!"
END
DIALOGEVENT:MTrBas_OffT019subtitle
"*Congratulations, youÆve just won your first battle. Unfortunately, our celebration will have to wait. More reports are coming in that other camps are being attacked and need support."
END
DIALOGEVENT:MTrBas_OffT020subtitle
"*A quick way to find out where you need to go is by looking at the Palantir. The Palantir is located at the bottom left of your screen. Within it you'll find the mini-map."
END
DIALOGEVENT:MTrBas_OffT021subtitle
"*The mini-map is an overhead view of the entire map. Currently the camp locations on the mini map are being flashed."
END
DIALOGEVENT:MTrBas_OffT022subtitle
"*White flashes inform you of objective locations. While a red flash would indicate where your forces are being attacked. "
END
DIALOGEVENT:MTrBas_OffT023subtitle
"*On the Palantir you'll find the Objectives Menu. If you forget what your current objective is, click on that button and it will be displayed. "
END
DIALOGEVENT:MTrBas_OffT024subtitle
"*Click on the Objective button now to see what your current objective is."
END
DIALOGEVENT:MTrBas_OffT025subtitle
"*There are two types of objectives, Main Objectives and Bonus Objectives. Main Objectives appear in white text and need to be accomblished in order to complete a mission."
END
DIALOGEVENT:MTrBas_OffT026subtitle
"*Bonus Objectives appear in green text. You may choose to complete them, but they wonÆt count against you if you donÆt."
END
DIALOGEVENT:MTrBas_OffT027subtitle
"*And finally, any Objective with a check mark in its box is one that youÆve completed."
END
DIALOGEVENT:MTrBas_OffT028subtitle
"*To exit the Objectives Screen, click on the Resume Game button at the bottom."
END
DIALOGEVENT:MTrBas_OffT029subtitle
"*Now, move your army to those camps and help eliminate the Goblin threats."
END
DIALOGEVENT:MTrBas_Sold001subtitle
"*Thank you, sir! We should be fine from now on. Hurry though, the other outpost is still under attack."
END
DIALOGEVENT:MTrBas_Sold002subtitle
"*A giant! Slay the beast before it makes it to the outpost!"
END
DIALOGEVENT:MTrBas_Sold003subtitle
"*You came just in time. We werenÆt sure how much longer we could have held them off."
END
DIALOGEVENT:MTrBas_OffT030subtitle
"*Well done! All the camps are now secure and the road between them is safe."
END
DIALOGEVENT:MTrBas_OffT031subtitle
"*While our camps up here are sufficient to hold this road, itÆs not strong enough to hold this mountain. We need to setup a larger camp, but weÆll need a great deal of land with which to do so."
END
DIALOGEVENT:MTrBas_OffT032subtitle
"*Up ahead is just such an expanse of land, but it is held by Spider Lairs. These lairs are infested with creatures that have no allegiance to anyone save their own. Fortunately the creatures wonÆt stray far from their lairs, so they only pose a threat in their immediate area."
END
DIALOGEVENT:MTrBas_OffT033subtitle
"*Clear those lairs out and we should be able to establish our new camp here."
END
DIALOGEVENT:MTrBas_OffT034subtitle
"*When a lair is destroyed, it will leave behind rubble. You will also need to destroy the rubble or else the lair will rebuild itself and the creatures will come forth from it again."
END
DIALOGEVENT:MTrBas_OffT035subtitle
"*After you destroy a lair, it will leave some money behind. ThatÆs the treasure that theyÆve horded from killing wanderers whoÆve ventured too close to them."
END
DIALOGEVENT:MTrBas_OffT036subtitle
"*Excellent! An abandoned Outpost. We can capture this building for our own. "
END
DIALOGEVENT:MTrBas_OffT037subtitle
"*To capture this outpost, select a battallion, and right click on the flag next to the outpost."
END
DIALOGEVENT:MTrBas_OffT038subtitle
"*While the building is being captured, it's current flag will lower, and our flag will raise in its place."
END
DIALOGEVENT:MTrBas_OffT039subtitle
"*The outpost is ours! It will now provide further resources for our army."
END
DIALOGEVENT:MTrBas_OffT040subtitle
"*Now to get started on our camp."
END
DIALOGEVENT:MTrBas_OffT041subtitle
"*We sent a builder your way for constructing our new camp. Builders are what you use to construct all the buildings weÆll need in order to establish a camp."
END
DIALOGEVENT:MTrBas_OffT042subtitle
"*First and foremost weÆll need a Fortress."
END
DIALOGEVENT:MTrBas_OffT043subtitle
"*To build a fortress, while having your Builder selected, left click on the Fortress button which is flashing now."
END
DIALOGEVENT:MTrBas_OffT044subtitle
"*In order to place down a building, left click anywhere on the land. For this base however, weÆll need you to place your fortress within the spotlighted area."
END
DIALOGEVENT:MTrBas_OffT045subtitle
"*While our fortress is building, let me tell you a bit about it. Fortresses can produce more Builders, as well as Heroes such as our Lord Boromir."
END
DIALOGEVENT:MTrBas_OffT046subtitle
"*They also have many upgrades available to them, but weÆll get to that another time."
END
DIALOGEVENT:MTrBas_OffT047subtitle
"*Now that we have a fortress built, weÆll need an economy to fund our defenses."
END
DIALOGEVENT:MTrBas_OffT048subtitle
"*Select the builder and build a Farm on the spotlight in the upper left. As you place the farm down, notice that it has a percentage attached to it. This percentage will tell you how productive it will be, given its current location on land."
END
DIALOGEVENT:MTrBas_OffT049subtitle
"*Things such as mountains, water, or other obstacles will reduce the productivity of a Farm. The resources farms produce can be tracked by the number at the bottom left of the Palantir."
END
DIALOGEVENT:MTrBas_OffT050subtitle
"*Farms contribute to your army's Command Point Limit. So the more farms you build, the more battalions you can command."
END
DIALOGEVENT:MTrBas_OffT051subtitle
"*Your Command Point Limit can be tracked by the number at the bottom right of the Palantir."
END
DIALOGEVENT:MTrBas_OffT052subtitle
"*We now need to build up some structures to train more units for our army."
END
DIALOGEVENT:MTrBas_OffT053subtitle
"*Select the builder again and build a Barracks on the next spotlight."
END
DIALOGEVENT:MTrBas_OffT054subtitle
"*The Barracks will be able to produce Soldiers as well as Tower Guard."
END
DIALOGEVENT:MTrBas_OffT055subtitle
"*The last thing weÆll need is an Archery Range. Build one of those on the other spotlight."
END
DIALOGEVENT:MTrBas_OffT056subtitle
"*From here we can train Archers and Rangers."
END
DIALOGEVENT:MTrBas_OffT057subtitle
"*As well as having structures, our base will need fortifications."
END
DIALOGEVENT:MTrBas_OffT058subtitle
"*In order to fortify our base, weÆll need to setup wall spans. Wall spans begin with wall hubs, which can be built from either our fortress or from our Builders."
END
DIALOGEVENT:MTrBas_OffT059subtitle
"*In order to build them from the fortress, click on the build plot highlighted."
END
DIALOGEVENT:MTrBas_OffT060subtitle
"*Notice the different options of things you can build. One of them is the Wall Hub. Click on that button to begin building it now."
END
DIALOGEVENT:MTrBas_OffT061subtitle
"*Click on the wall hub button to begin building it."
END
DIALOGEVENT:MTrBas_OffT062subtitle
"*Now that the Wall Hub is completed, you can select it. This will bring up a wall expanse button."
END
DIALOGEVENT:MTrBas_OffT063subtitle
"*Click that button and move your cursor to the Spotlight to the right. As you move your mouse youÆll see a see-through wall, this is how your wall will look when youÆve finished building it."
END
DIALOGEVENT:MTrBas_OffT064subtitle
"*To build it, left click on the ground where the Spotlight is."
END
DIALOGEVENT:MTrBas_OffT065subtitle
"*Now, click on the wall hub you just built in the spotlight and build another wall expanse off to the south along the ridge. Another spotlight is setup showing you where your wall should end."
END
DIALOGEVENT:MTrBas_OffT066subtitle
"*Excellent, now repeat what you just did on the northern side of our fortress. Select the build plot highlighted and build a wall span to the spotlight to the right. Then build to the next spotlight in the north."
END
DIALOGEVENT:MTrBas_OffT067subtitle
"*Excellent job! Our camp is better defended but still not impenetrable. We will need to build wall DEFENSES. "
END
DIALOGEVENT:MTrBas_OffT068subtitle
"*You may upgrade a wall with offensive structures such as Arrow Towers and Trebuchets. Or you can build Postern Gates and Large Gates with which to move your armies through. You may also turn it into another wall HUB."
END
DIALOGEVENT:MTrBas_OffT069subtitle
"*A good wall defense is the Trebuchet. Select any wall segment and build a Trebuchet upgrade on it."
END
DIALOGEVENT:MTrBas_OffT070subtitle
"*Our base has begun. Now letÆs build some units to defend it. Train 2 battalions of Gondor Soldiers from the Barracks now."
END
DIALOGEVENT:MTrBas_OffT071subtitle
"*Great! Now train two battalions of Gondor Archers from the Archery Range."
END
DIALOGEVENT:MTrBas_OffT072subtitle
"*And lastly, weÆll need a Hero to lead our troops. Heroes can be purchased from the Fortress. And if your Hero should fall in battle, they can be revived from the fortress as well."
END
DIALOGEVENT:MTrBas_OffT073subtitle
"*To summon a Hero, select your fortress and click on the Heroes button. This will bring up options of all the current Heroes youÆre allowed to build. Right now our Boromir is residing in our fortress."
END
DIALOGEVENT:MTrBas_OffT074subtitle
"*Click on his portrait to summon him."
END
DIALOGEVENT:MTrBas_OffT075subtitle
"*Welcome Lord Boromir! Heroes in general have an array of special powers and abilities that make them unique and vital for a strong army. Select Boromir now."
END
DIALOGEVENT:MTrBas_OffT076subtitle
"*You will find a HeroÆs abilities on the Palantir. Some are Passive abilities which mean theyÆre always enabled such as BoromirÆs Leadership ability. "
END
DIALOGEVENT:MTrBas_OffT077subtitle
"*Others powers can be set to \"autocast\" by right clicking its button in the palantir. You will see its outline sparkle when this is enabled. "
END
DIALOGEVENT:MTrBas_OffT078subtitle
"*Right click on Boromir's Horn of Gondor ability to set it to autocast."
END
DIALOGEVENT:MTrBas_OffT079subtitle
"*Our army is built now and GondorÆs new castle is ready. Excellent work! You're now ready to command an army and defend these passes."
END
DIALOGEVENT:MTrBas_Sold004subtitle
"*The Goblins, theyÆre here! A large force has gathered and is marching towards this very spot."
END
DIALOGEVENT:MTrBas_OffT080subtitle
"*There is no time to waste. MÆlord, you will have to defend this base as youÆve done before with the camps."
END
DIALOGEVENT:MTrBas_OffT081subtitle
"*Remember, select your army and right click on the enemy units to issue attack orders. You can select one battalion at a time and issue them attack orders to specific enemy battalions."
END
DIALOGEVENT:MTrBas_OffT082subtitle
"*The Eagles have come! By the glory of Gondor, we shall send these goblins back to their netherworld!"
END
DIALOGEVENT:MTrBas_OffT083subtitle
"*Victory is ours! Great job my lord! That ought to send those Goblins back to their caves."
END
DIALOGEVENT:MTrBas_OffT084subtitle
"*Come back when youÆre ready to finish them off by playing through the Advanced Tutorial."
END
DIALOGEVENT:MTrAdv_OffT001subtitle
"*Welcome back MÆlord! As you can see weÆve been very busy here, but the attacks have yet to stop."
END
DIALOGEVENT:MTrAdv_OffT002subtitle
"*The Goblins seem to be coming from across the river. I suggest we take the fight to their base!"
END
DIALOGEVENT:MTrAdv_OffT003subtitle
"*Before we move forward however, I would like to teach you some of the tactics that our battalions have been working on."
END
DIALOGEVENT:MTrAdv_OffT004subtitle
"*Each Battalion can enter a particular attack mode, or what we refer to as Stances. These stances can boost their power or defense. Click on the Gondor Soldier Battalion in the Spotlight."
END
DIALOGEVENT:MTrAdv_OffT005subtitle
"*The Stances button is located on the Palantir. If you click on it, it will bring up a menu with 3 stances to choose from."
END
DIALOGEVENT:MTrAdv_OffT006subtitle
"*The Aggressive Stance will increase a unitÆs offensive capabilities while decreasing their defensive capabilities."
END
DIALOGEVENT:MTrAdv_OffT007subtitle
"*The Battle Stance is the default stance for all units and renders no bonuses or negatives to a unitÆs abilities."
END
DIALOGEVENT:MTrAdv_OffT008subtitle
"*And the Hold Ground Stance will greatly increase a unitÆs defensive capabilities while decreasing their offensive capabilities."
END
DIALOGEVENT:MTrAdv_OffT009subtitle
"*Set the battalion you have selected into its Aggressive Stance by clicking on the Aggressive Stance button."
END
DIALOGEVENT:MTrAdv_OffT010subtitle
"*Excellent! Now let's have our army form up into a battle line."
END
DIALOGEVENT:MTrAdv_OffT011subtitle
"*In order to do this, select multiple battalions and move your cursor over to the spotlight below."
END
DIALOGEVENT:MTrAdv_OffT012subtitle
"*Now press and hold both the right and left mouse buttons and drag your mouse. YouÆll notice that a Formation Preview will display on the ground. Once you release the mouse buttons, your units will form up into this battle line."
END
DIALOGEVENT:MTrAdv_OffT013subtitle
"*Now back to the matter at hand. We must take our army across the river and over to the enemy's base. In order to do so we will need a Shipwright."
END
DIALOGEVENT:MTrAdv_OffT014subtitle
"*There's a shipwright to the East of here along the river. "
END
DIALOGEVENT:MTrAdv_OffT015subtitle
"*Move a battalion to the shipwright and capture it. Remember, to capture it, right click on the flag next to it while having a battalion selected."
END
DIALOGEVENT:MTrAdv_OffT016subtitle
"*The shipwright is ours! Selecting it will bring up options of different types of vessels you may purchase."
END
DIALOGEVENT:MTrAdv_OffT017subtitle
"*The Transport will ferry your troops across large bodies of water."
END
DIALOGEVENT:MTrAdv_OffT018subtitle
"*Battleships will help destroy enemy ships that impede your way."
END
DIALOGEVENT:MTrAdv_OffT019subtitle
"*It appears as though Gondor has sent reinforcements to aid us in our reclaiming of this mountain. LetÆs join up with them by building a transport of our own. Select the shipwright and click on the Transport button to begin building one."
END
DIALOGEVENT:MTrAdv_OffT020subtitle
"*Now select your battalion and right click on the Transport. YouÆll notice that your cursor changes to a garrison icon. Other structures in Middle-earth can be garrisoned as well, so keep an eye out for that icon."
END
DIALOGEVENT:MTrAdv_OffT021subtitle
"*Great, now move your transport into the spotlight to join up with the rest of the convoy."
END
DIALOGEVENT:MTrAdv_OffT022subtitle
"*A Nazgul! Watch out!"
END
DIALOGEVENT:MTrAdv_OffT023subtitle
"*It took out one of the transports! Hurry, get to the beach quickly!"
END
DIALOGEVENT:MTrAdv_OffT024subtitle
"*Take down those Corsair ships! Send them to bottom of the river!"
END
DIALOGEVENT:MTrAdv_OffT025subtitle
"*YouÆve made it across, MÆLord. Well done. In order to deploy your units from a transport, select the transport ship and give it a move order on land."
END
DIALOGEVENT:MTrAdv_OffT026subtitle
"*ThereÆs one of their camps up ahead. WeÆll have to rush them before they have a chance to retreat and warn any others. Issue an \"Attack MOVE\" order and that should take care of them."
END
DIALOGEVENT:MTrAdv_OffT027subtitle
"*To issue an \"Attack Move\" order, select your army and press the A key on your keyboard. This will change your cursor to an Attack Move cursor."
END
DIALOGEVENT:MTrAdv_OffT028subtitle
"*Then, right click on the ground in the spotlight behind the camp. This will send your army on a path of destruction to that point, killing every enemy they encounter."
END
DIALOGEVENT:MTrAdv_OffT029subtitle
"*It appears as though some of the Goblins have retreated over that wall. Unfortunately Goblins are able to scale walls by climbing them whereas we are not. Nor do we have any siege weapons to take down those walls quickly."
END
DIALOGEVENT:MTrAdv_OffT030subtitle
"*WeÆll have to call in for greater powers to help us progress any farther."
END
DIALOGEVENT:MTrAdv_OffT031subtitle
"*At your disposal is a list of Powers that can be purchased from the Evenstar icon located on the Palantir. Click on the Evenstar icon now."
END
DIALOGEVENT:MTrAdv_OffT032subtitle
"*As you can see, all the Powers are tiered, which means you have to purchase the lower costing Powers in order to access the more expensive ones."
END
DIALOGEVENT:MTrAdv_OffT033subtitle
"*In order to purchase a Power, you must have power points equal to or greater than the number associated with that power."
END
DIALOGEVENT:MTrAdv_OffT034subtitle
"*Go ahead and purchase the Arrow Volley and Earthquake powers. They are currently the only ones available to buy."
END
DIALOGEVENT:MTrAdv_OffT035subtitle
"*To exit, click on the Accept button at the bottom of the screen."
END
DIALOGEVENT:MTrAdv_OffT036subtitle
"*Every time you buy a new power, it will appear on the left hand side of your screen just above the Palantir."
END
DIALOGEVENT:MTrAdv_OffT037subtitle
"*Now back to the battle. First letÆs take down those Goblins taunting us from the other side of the wall. Left click on the Arrow Volley power and move your cursor over the goblins. "
END
DIALOGEVENT:MTrAdv_OffT038subtitle
"*To cast the power, left click on the ground."
END
DIALOGEVENT:MTrAdv_OffT039subtitle
"*To cast the power, left click on the ground."
END
DIALOGEVENT:MTrAdv_OffT040subtitle
"*That got æem good! Keep in mind that certain powers such as Arrow Volley can only be cast in areas that are visible to you."
END
DIALOGEVENT:MTrAdv_OffT041subtitle
"*Now to get past this wall. Unfortunately the gate is in disrepair and cannot be opened, so weÆll have to destroy these walls."
END
DIALOGEVENT:MTrAdv_OffT042subtitle
"*The Earthquake power will deal a significant amount of damage to these walls and should be enough to clear our path. "
END
DIALOGEVENT:MTrAdv_OffT043subtitle
"*Left click on the Earthquake power now and left click underneath those walls to cast it."
END
DIALOGEVENT:MTrAdv_OffT044subtitle
"*Left click on the Earthquake power now and right click underneath those walls to cast it."
END
DIALOGEVENT:MTrAdv_OffT045subtitle
"*Excellent! The GoblinÆs main base is not much farther off. Continue north along the path and be wary of any more camps you encounter."
END
DIALOGEVENT:MTrAdv_Sold001subtitle
"*MÆLord, we are glad you have come. WeÆve been keeping an eye on this Goblin camp and have setup a trap for them. All we need to do is set the forest ablaze around them and it should spread into their camp."
END
DIALOGEVENT:MTrAdv_OffT046subtitle
"*Fire, MÆLord, has become a valuable asset as of late. Unfortunately in our enemies hands it could also be a serious danger."
END
DIALOGEVENT:MTrAdv_OffT047subtitle
"*Select the Rangers who have joined you and have them volley their arrows into the spotlights. This will start a fire there and youÆll be able to watch it spread into the enemies base, setting it ablaze and destroying their structures."
END
DIALOGEVENT:MTrAdv_OffT048subtitle
"*That was the last of their camps, their main base is just to the west. We should move quickly lest they assemble and come to meet us unprepared."
END
DIALOGEVENT:MTrAdv_OffT049subtitle
"*The final battle at last. They seem unaware of our presence. This should prove extremely useful."
END
DIALOGEVENT:MTrAdv_OffT050subtitle
"*To truly have this battle work to our advantage, we should use Planning Mode. To enter this mode, click on the Planning Mode button located on the Palantir."
END
DIALOGEVENT:MTrAdv_OffT051subtitle
"*In Planning Mode, you can issue orders for every one of your units, and then have them execute those orders simultaneously."
END
DIALOGEVENT:MTrAdv_OffT052subtitle
"*If at any time you make a mistake and want to change the order for a particular unit, select the unit and press the Delete Action button. This will remove the last order you gave them, and continue until they have no orders at all."
END
DIALOGEVENT:MTrAdv_OffT053subtitle
"*Now lets devise a plan to crush every last one of those nasty Goblins! First, I recommend \"Attack Moving\" with your cavalry at those Goblin Warriors in the northern most part of the base. Do so by selecting your cavalry, pressing A on your keyboard, and left clicking on the ground in the middle of those Goblins."
END
DIALOGEVENT:MTrAdv_OffT054subtitle
"*You may also notice that those Goblins have their backs turned to you. This will result in the cavalry flanking those units. Any time a unit is flanked, it will receive more damage from itÆs attackers."
END
DIALOGEVENT:MTrAdv_OffT055subtitle
"*Next, I would recommend taking the Rangers that joined you and have them cast their volley on the hill to the south of the base. The fire that you start there should spread to the Giant and burn him to the ground!"
END
DIALOGEVENT:MTrAdv_OffT056subtitle
"*Last, IÆd send the remaining forces you have into the heart of their base and kill every last one of them. Try splitting your forces amongst the different targets in their base."
END
DIALOGEVENT:MTrAdv_OffT057subtitle
"*When youÆre plan has been laid out, hit the execute button and your army will march forth with their orders."
END
DIALOGEVENT:MTrAdv_OffT058subtitle
"*WeÆre winning MÆLord, but their fortress is killing our army. Use your earthquake power again on their Fortress and it should take down their defenses!"
END
DIALOGEVENT:MTrAdv_OffT059subtitle
"*Victory is ours! The Goblin threat has been eliminated once and for all in this mountain pass. Minas Tirith will be pleased to hear of our victory and may sleep safely knowing this pass is once again controlled by Gondor."
END
DIALOGEVENT:MTrAdv_OffT060subtitle
"*And you, MÆLord are now ready to vanquish more evil from Middle-earth. Take with you all that you have learned and try a campaign, a skirmish versus the AI, or a multiplayer match online against your friends!"
END
DIALOGEVENT:WOTR_Tutorial001subtitle
"*Welcome to the War Of The Ring tutorial."
END
DIALOGEVENT:WOTR_Tutorial002subtitle
"*Here you will learn the basics of how to build an empire to rule them all."
END
DIALOGEVENT:WOTR_Tutorial003subtitle
"*The War Of The Ring is a turn-based strategic game of territory conquest, resource management, and epic confrontations that takes place over the lands of Middle-earth."
END
DIALOGEVENT:WOTR_Tutorial004subtitle
"*The game is played on the living world map."
END
DIALOGEVENT:WOTR_Tutorial005subtitle
"*Territories that are under your control will be highlighted with your color and territories claimed by your enemies will be highlighted with their respective colors."
END
DIALOGEVENT:WOTR_Tutorial006subtitle
"*To zoom in and out of the map, push the mouse wheel forward and backward."
END
DIALOGEVENT:WOTR_Tutorial007subtitle
"*To scroll through the map, push your cursor towards the edge of the screen to move in that direction."
END
DIALOGEVENT:WOTR_Tutorial008subtitle
"*Try moving around the map now."
END
DIALOGEVENT:WOTR_Tutorial009subtitle
"*That's it! Very good!"
END
DIALOGEVENT:WOTR_Tutorial010subtitle
"*The game is played as a series of turns that are taken simultaneously by all players."
END
DIALOGEVENT:WOTR_Tutorial011subtitle
"*A single turn is divided into 3 phases: Tactical, Battle, and Retreat."
END
DIALOGEVENT:WOTR_Tutorial012subtitle
"*The current phase of a turn is always displayed in the phase indicator at the top of the screen. Below the phase indicator is an expandable window that displays critical tasks and provides gameplay hints for the current phase."
END
DIALOGEVENT:WOTR_Tutorial013subtitle
"*Each phase must be completed by all players before the game continues to the next phase. When all phases have been completed, the turn is over and a new turn begins."
END
DIALOGEVENT:WOTR_Tutorial014subtitle
"*Turn 1"
END
DIALOGEVENT:WOTR_Tutorial015subtitle
"*Tactical Phase"
END
DIALOGEVENT:WOTR_Tutorial016subtitle
"*In the tactical phase, you will make all your strategic choices regarding the expansion of your kingdom."
END
DIALOGEVENT:WOTR_Tutorial017subtitle
"*Structure Construction, Unit Training, and Army Movement are all decided in this phase."
END
DIALOGEVENT:WOTR_Tutorial018subtitle
"*First, you will focus on structure construction in the tactical phase of this turn."
END
DIALOGEVENT:WOTR_Tutorial019subtitle
"*Structure Construction"
END
DIALOGEVENT:WOTR_Tutorial020subtitle
"*You can construct new buildings on any open build plot in a territory you control."
END
DIALOGEVENT:WOTR_Tutorial021subtitle
"*There are four basic structure classes to choose from, Fortress, Barracks, Armory, and Farm. Each structure class provides a necessary function to a growing empire."
END
DIALOGEVENT:WOTR_Tutorial022subtitle
"*Build fortresses to strengthen the defenses in your territories. Build barracks to train new units for your armies. Build armories to improve your armies attack and defensive capabilities. And build farms to support the population growth of your empire."
END
DIALOGEVENT:WOTR_Tutorial023subtitle
"*To build a new structure, left click on a build plot to bring up the menu that shows all the available buildings that can be constructed. Then left click on the building you want to construct."
END
DIALOGEVENT:WOTR_Tutorial024subtitle
"*Select the open build plot in Cair Andros and build a barracks."
END
DIALOGEVENT:WOTR_Tutorial025subtitle
"*Good job!"
END
DIALOGEVENT:WOTR_Tutorial026subtitle
"*All structures cost a number of turns to build and only one structure per territory can be under construction at a time."
END
DIALOGEVENT:WOTR_Tutorial027subtitle
"*Once all players have completed the tactical phase, the strategic choices of each player are revealed on the living world map, and the game continues to the next phase."
END
DIALOGEVENT:WOTR_Tutorial028subtitle
"*Since you are not going to construct any more buildings at this time, press the End Phase button to finish the tactical phase."
END
DIALOGEVENT:WOTR_Tutorial029subtitle
"*Battle Phase"
END
DIALOGEVENT:WOTR_Tutorial030subtitle
"*In the Battle Phase, all conflicts between opposing players are fought."
END
DIALOGEVENT:WOTR_Tutorial031subtitle
"*A battle occurs when at least one of your armies and one of your enemy's armies end up in the same territory after the planned moves are executed from the tactical phase."
END
DIALOGEVENT:WOTR_Tutorial032subtitle
"*Since there are not any conflicts at this time, the game will continue to the next phase."
END
DIALOGEVENT:WOTR_Tutorial033subtitle
"*Retreat Phase"
END
DIALOGEVENT:WOTR_Tutorial034subtitle
"*In the Retreat phase, all armies lead by Heroes that are defeated in battle must withdraw to safe territories."
END
DIALOGEVENT:WOTR_Tutorial035subtitle
"*Since you do not have any defeated Hero armies at this time, the game will continue to the next phase."
END
DIALOGEVENT:WOTR_Tutorial036subtitle
"*Now that all phases have been finished, a single turn in War Of The Ring is completed. A new turn begins and you start again at the tactical phase."
END
DIALOGEVENT:WOTR_Tutorial037subtitle
"*Turn 2"
END
DIALOGEVENT:WOTR_Tutorial038subtitle
"*Tactical Phase"
END
DIALOGEVENT:WOTR_Tutorial039subtitle
"*The barracks you started to build in the previous turn has been completed and its abilities are now available for you to use."
END
DIALOGEVENT:WOTR_Tutorial040subtitle
"*Next, you will concentrate on unit training in the tactical phase of this turn."
END
DIALOGEVENT:WOTR_Tutorial041subtitle
"*Unit Training"
END
DIALOGEVENT:WOTR_Tutorial042subtitle
"*Command points represent the number of troops you are allowed to train. You can not build more troops than you have command points."
END
DIALOGEVENT:WOTR_Tutorial043subtitle
"*Your world command point limit indicates the current population of your empire that inhabits the whole of Middle-earth. It is displayed at the top left corner of the screen."
END
DIALOGEVENT:WOTR_Tutorial044subtitle
"*The number of units that can reside in each army and territory are also bound by their own command point limits."
END
DIALOGEVENT:WOTR_Tutorial045subtitle
"*You can train new units at any one of your barracks."
END
DIALOGEVENT:WOTR_Tutorial046subtitle
"*There are four basic unit classes to choose from, Soldier, Archer, Pikeman, and Cavalry. Each unit class has their own distinct traits and capabilities when fighting the other unit classes."
END
DIALOGEVENT:WOTR_Tutorial047subtitle
"*To train a new battalion, left click on a barracks to bring up the menu that shows all the available units that can be trained. Then left click on the unit you want to train."
END
DIALOGEVENT:WOTR_Tutorial048subtitle
"*Select the barracks in Cair Andros and train a battalion of troops."
END
DIALOGEVENT:WOTR_Tutorial049subtitle
"*Well done!"
END
DIALOGEVENT:WOTR_Tutorial050subtitle
"*All battalions cost a number of turns to train and only one set of troops per barracks can be in training at a time."
END
DIALOGEVENT:WOTR_Tutorial051subtitle
"*Since you are not going to train any more units at this time, press the End Phase button to finish the tactical phase."
END
DIALOGEVENT:WOTR_Tutorial052subtitle
"*Again, no conflicts have occurred, so the game will pass through the battle and retreat phases."
END
DIALOGEVENT:WOTR_Tutorial053subtitle
"*The turn is finished and now another turn begins."
END
DIALOGEVENT:WOTR_Tutorial054subtitle
"*Turn 3"
END
DIALOGEVENT:WOTR_Tutorial055subtitle
"*Tactical Phase"
END
DIALOGEVENT:WOTR_Tutorial056subtitle
"*The battalion you started to train in the previous turn has been completed and is now available for you to command into battle."
END
DIALOGEVENT:WOTR_Tutorial057subtitle
"*Finally, you will learn army movement in the tactical phase of this turn."
END
DIALOGEVENT:WOTR_Tutorial058subtitle
"*Army Movement"
END
DIALOGEVENT:WOTR_Tutorial059subtitle
"*All armies are allowed to move to only 1 adjacent territory from their current location per turn. However, the choice of an army's destination depends on the type of army that is being moved."
END
DIALOGEVENT:WOTR_Tutorial060subtitle
"*There are 2 types of armies under your command, Garrison Armies, and Hero Armies."
END
DIALOGEVENT:WOTR_Tutorial061subtitle
"*A garrison army is composed of all the troop battalions that reside in a territory."
END
DIALOGEVENT:WOTR_Tutorial062subtitle
"*To examine the composition of an army, left click to select an army. Then left click on the Selection Details button on the Palantir at the lower left of the screen. This will reveal a panel that shows the individual battalions and units that make up the selected army."
END
DIALOGEVENT:WOTR_Tutorial063subtitle
"*Select the garrison army in Cair Andros and examine its composition by displaying the details panel."
END
DIALOGEVENT:WOTR_Tutorial064subtitle
"*Observe that the battallion you just trained appears here."
END
DIALOGEVENT:WOTR_Tutorial065subtitle
"*From this panel, detailed stats for each battalion in an army can be seen, and commands to the individual battalions themselves can be given."
END
DIALOGEVENT:WOTR_Tutorial066subtitle
"*Garrison armies are used to defend the lands of your empire and can only move between territories that you control. Thus, they cannot takeover neutral territories or invade enemy territories on their own. However, a garrison army can join with a Hero army to strengthen a Hero army's attacking forces."
END
DIALOGEVENT:WOTR_Tutorial067subtitle
"*To order a garrison army to join a hero army, left click to select a garrison army. Then right click on the desired Hero army to have the battalions of your selected army merge with the Hero forces."
END
DIALOGEVENT:WOTR_Tutorial068subtitle
"*Notice that your cursor changes to a join icon when you have a garrison army selected and move your mouse over a Hero army that it can legally join."
END
DIALOGEVENT:WOTR_Tutorial069subtitle
"*Order the garrison army in Cair Andros to join Aragorn's army in Rohan."
END
DIALOGEVENT:WOTR_Tutorial070subtitle
"*Excellent!"
END
DIALOGEVENT:WOTR_Tutorial071subtitle
"*A Hero army is a group of battalions that are commanded by a special hero that has the ability to lead troops into battle. They can not only move between territories that you control, but are also used to expand the lands of your kingdom by conquering neutral territories and invading enemy territories."
END
DIALOGEVENT:WOTR_Tutorial072subtitle
"*Acquiring territories collects bonuses for your empire."
END
DIALOGEVENT:WOTR_Tutorial073subtitle
"*To order a hero army to move into a territory, left click to select a Hero army. Then right click on the desired territory to send your selected Hero army to that location."
END
DIALOGEVENT:WOTR_Tutorial074subtitle
"*Notice that your cursor changes to a movement icon when you have an army selected and move your mouse over a territory that it can legally travel into."
END
DIALOGEVENT:WOTR_Tutorial075subtitle
"*Select Aragorn's army in Rohan and move into The Dead Marshes."
END
DIALOGEVENT:WOTR_Tutorial076subtitle
"*Very good!"
END
DIALOGEVENT:WOTR_Tutorial077subtitle
"*Since you are not going to move any more armies at this time, press the End Phase button to finish the tactical phase."
END
DIALOGEVENT:WOTR_Tutorial078subtitle
"*Battle Phase"
END
DIALOGEVENT:WOTR_Tutorial079subtitle
"*This time during the battle phase there are encounters with the enemy that must be resolved."
END
DIALOGEVENT:WOTR_Tutorial080subtitle
"*Active battles are indicated by an animated battle marker."
END
DIALOGEVENT:WOTR_Tutorial081subtitle
"*To settle the encounter, left click the battle marker."
END
DIALOGEVENT:WOTR_Tutorial082subtitle
"*Select the battle marker in Osgiliath to resolve the conflict."
END
DIALOGEVENT:WOTR_Tutorial083subtitle
"*This battle screen shows you detailed information about your forces and the enemy forces involved in the skirmish in the contested territory."
END
DIALOGEVENT:WOTR_Tutorial084subtitle
"*You may have up to 3 methods for handling an encounter: Auto-Resolve, Realtime, or Retreat."
END
DIALOGEVENT:WOTR_Tutorial085subtitle
"*Selecting Auto-Resolve will calculate the winner of the battle automatically based on factors such as the size, unit composition, and experience of the forces involved."
END
DIALOGEVENT:WOTR_Tutorial086subtitle
"*Selecting Realtime will allow you to manually fight the battle in the disputed territory."
END
DIALOGEVENT:WOTR_Tutorial087subtitle
"*Selecting Retreat will allow you to withdraw your forces from the conflict before the battle starts. However, your retreating armies may lose some units in the process."
END
DIALOGEVENT:WOTR_Tutorial088subtitle
"*When the battle has been resolved, ownership of the territory will be awarded to the winner."
END
DIALOGEVENT:WOTR_Tutorial089subtitle
"*For the purposes of the tutorial, all battles will be auto-resolved."
END
DIALOGEVENT:WOTR_Tutorial090subtitle
"*Press the Auto-Resolve button to fight the battle in Osgiliath."
END
DIALOGEVENT:WOTR_Tutorial091subtitle
"*You lost this battle, but not the war. Don't give up."
END
DIALOGEVENT:WOTR_Tutorial092subtitle
"*During the Battle phase there may be multiple conflicts. Each conflict is resolved one at a time."
END
DIALOGEVENT:WOTR_Tutorial093subtitle
"*Select the battle marker in The Dead Marshes to resolve the conflict."
END
DIALOGEVENT:WOTR_Tutorial094subtitle
"*You have defeated the enemy! Well done!"
END
DIALOGEVENT:WOTR_Tutorial095subtitle
"*Once all battles have been resolved, the battle phase is over."
END
DIALOGEVENT:WOTR_Tutorial096subtitle
"*Press the End Phase button to finish the battle phase."
END
DIALOGEVENT:WOTR_Tutorial097subtitle
"*Retreat Phase"
END
DIALOGEVENT:WOTR_Tutorial098subtitle
"*Since one of your Hero armies has been defeated in battle, you must withdraw that army to a friendly territory to recover. Only the Hero army leaders survive from a lost battle and have the ability to retreat."
END
DIALOGEVENT:WOTR_Tutorial099subtitle
"*To order a Hero army to retreat, left click to select a defeated Hero army. Then right click on a friendly territory to send your army to that location."
END
DIALOGEVENT:WOTR_Tutorial100subtitle
"*Select Boromir's army in Osgiliath and retreat to one of your territories."
END
DIALOGEVENT:WOTR_Tutorial101subtitle
"*Good job!"
END
DIALOGEVENT:WOTR_Tutorial102subtitle
"*Once all retreat orders have been issued, the retreat phase is over."
END
DIALOGEVENT:WOTR_Tutorial103subtitle
"*Press the End Phase button to finish the retreat phase."
END
DIALOGEVENT:WOTR_Tutorial104subtitle
"*The turn is over, but the battle for Middle-earth has just begun."
END
DIALOGEVENT:WOTR_Tutorial105subtitle
"*This concludes the War Of The Ring tutorial. Follow these simple guidelines and you will soon dominate the whole of Middle-earth."
END
DIALOGEVENT:WOTR_Tutorial106subtitle
"*Good Luck!"
END
////MISSION DIALOG SUBTITLES MAIN SESSION and PICKUP 1 END////
URL:GameSpyHome
"http://arena.gamespy.com/arenaportal/bfme2"
END
URL:ClanWarsHome
"http://www.clanwars.cc/bfme2"
END
OBJECT:DolGulStatue
"Statue of Sauron"
END
OBJECT:EvilBombardShip
"Corsair Bombardment Ship"
END
OBJECT:EvilFireShip
"Mordor Doom Ship"
END
OBJECT:EvilArrowShip
"Corsair Black Ship"
END
OBJECT:ElvenCastleWallHubExpansion
"Wall Hub Expansion"
END
OBJECT:ElvenCastleWallHubExpansionDescription
"Allows the construction of walls"
END
CONTROLBAR:GaladrielRecruit
"Use the One Ring to summon the Storm Queen"
END
CONTROLBAR:GaladrielRevive
"Revive the fallen Hero, Galadriel"
END
CONTROLBAR:GaladrielHotkey
"Galad&riel"
END
CONTROLBAR:SauronRevive
"Revive the fallen Hero, Sauron"
END
CONTROLBAR:SauronHotkey
"Sau&ron"
END
CONTROLBAR:SauronRecruit
"Use the One Ring to summon the Dark Lord"
END
TOOLTIP:LackIvoryTower
"Requires the Numenor Stonework upgrade \n Provides Palantir Vision Power \n Increases Fortress vision range"
END
OBJECT:MordorBarricadeDescription
"Defensive tower garrisoned with archers"
END
OBJECT:DwarvenWallHub
"Wall Hub"
END
///Debuff
///"Enemy units are reduced to 75% armor and 75% damage"
///END
///Buff
///"Nearby allies are increased to 150% armor and 150% damage"
///END
///Leadership
///Nearby allies are increased to 150% armor, 150% damage, and +100% expereince"
///
//CreateAHero:ClassPowersDesc_CorruptedMan
//"Men from the lands of Rhun and beyond have developed a culture of espionage and war that Sauron has now bent to his will."
"Allows battalions to purchase the Horseman Shields upgrade \n When equipped, significantly reduces the amount of damage taken from Arrows and Pikemen"
END
CONTROLBAR:PurchaseUpgradeRohanHorseShield
"Purchase Horsemen Sh&ields"
END
CONTROLBAR:ToolTipPurchaseUpgradeRohanHorseShield
"Upgrades this battalion with Horseman Shields \n Significantly reduces the amount of damage taken from Arrows and Pikemen"
"Launches a Fireball that does excellent damage to a single target \n Left click icon then left click on target"
END
CONTROLBAR:ToolTipCAH_BallLightning_L1_Palantir
"Sends out a lightning bolt that does moderate damage to a single target \n Left click icon then left click on target"
End
CONTROLBAR:ToolTipCAH_BallLightning_L2_Palantir
"Sends out a lightning bolt that does good damage to a single target \n Left click icon then left click on target"
End
CONTROLBAR:ToolTipCAH_BallLightning_L3_Palantir
"Sends out a lightning bolt that does excellent damage to a single target \n Left click icon then left click on target"
End
CONTROLBAR:ToolTipForcePush_Level1_Palantir
"Close range attack that blasts back enemies for moderate damage \n Left click icon then left click on target"
End
CONTROLBAR:ToolTipForcePush_Level2_Palantir
"Close range attack that blasts back enemies for good damage \n Left click icon then left click on target"
End
CONTROLBAR:ToolTipForcePush_Level3_Palantir
"Close range attack that blasts back enemies for excellent damage \n Left click icon then left click on target"
End
CONTROLBAR:ToolTipTeleportLevel1_Palantir
"Teleport an allied unit from one location on the battlefield to within a radius of the Hero \n Left click icon, then left click on target units, then left click on pathable location"
END
CONTROLBAR:ToolTipTeleportLevel2_Palantir
"Teleport allied units from one location on the battlefield to within a radius of the Hero \n Left click icon, then left click on target units, then left click on pathable location"
End
CONTROLBAR:ToolTipTeleportLevel3_Palantir
"Teleport allied or enemy units from one location on the battlefield to within a radius of the Hero \n Left click icon, then left click on target units, then left click on pathable location"
End
CONTROLBAR:ToolTipCAH_Curse_Level1_Palantir
"Adds a short time to targeted enemy hero's ability timers \n Left click icon then left click on target"
End
CONTROLBAR:ToolTipCAH_Curse_Level2_Palantir
"Adds a medium time to targeted enemy hero's power timers \n Left click icon then left click on target"
End
CONTROLBAR:ToolTipCAH_Curse_Level3_Palantir
"Resets targeted enemy hero's power timers to just used \n Left click icon then left click on target"
End
CONTROLBAR:ToolTipLightBlast_Level1_Palantir
"Surge of blinding light that does good damage \n Left click icon then left click on target"
End
CONTROLBAR:ToolTipLightBlast_Level2_Palantir
"Surge of blinding light that does excellent damage \n Left click icon then left click on target"
End
CONTROLBAR:ToolTipLightBlast_Level3_Palantir
"Surge of blinding light that does severe damage \n Left click icon then left click on target"
"Click here to take a full screenshot of your Hero"
END
APT:CaH_AwardEarned_PopHeader
"Hero Award Earned!"
END
GUI:NATNotReady
// context: error message shown if NAT is not done with all connections
"Connections are in progress, or connection problem detected. Please click the Connections button where you can check every player's connection and retry."
END
/////////////////////////////////////
/// Last minute campaign updates ///
/////////////////////////////////////
SCRIPT:HighPass_ExtraCampaignText
"The attack on Rivendell came from farther North - but before we can track the evil to its source, we must clear High Pass of the Goblin invaders."
END
SCRIPT:Ettenmoors_ExtraCampaignText
"In days of old, the Ettenmoors were home to the Witch King of Angmar. Now the new Goblin Leader has taken these lands for his own. Goblin armies spread wildly through the mountains and will threaten Rivendell again if we donÆt stop them here."
END
SCRIPT:Shire_ExtraCampaignText
"The Hobbits of The Shire have caused our Dark Lord much trouble. Our domination of Eriador would not be complete without crushing this pocket of resistance."
END
SCRIPT:Shire_ExtraCampaignTextAgain
"Now listen up...the Hobbits have four Seats of Power. Destroy these buildings, and we quell whatever hope they might have for reprisal."
END
SCRIPT:Fornost_ExtraCampaignText
"The remaining Dunedain of this region have rallied the help of the Blue Mountain Dwarves. It is in the old fortress of Fornost where they will see their last moments. Once our work here is done, all of the lands West of the Misty Mountains will be ours!"
END
SCRIPT:Mirkwood_ExtraCampaignText
"The northern lands of Mirkwood are the home of the Wood-elves. The first step in expelling them from their forest home is to seize the Old Forest Road. Once we control this road, we can dominate the rest of Mirkwood with ease."
END
SCRIPT:WitheredHeath_ExtraCampaignText
"We must earn favor with the dragons here. Destroy any Dwarf settlements you encounter."
END
SCRIPT:WitheredHeath_ExtraCampaignText_Again
"The Dwarves are capturing the Dragons when they are still young. These Drakes can be very powerful. Free any Drakes that they might have captured, and they will join us against the Dwarves!"
END
SCRIPT:Erebor_ExtraCampaignText
"Our supply lines are thin. Pillage Dale for any resources you can find. Then lay siege to the Dwarven mountain fortress of Erebor. Shelob and the spiders of Mirkwood have been sent as scouts due to their speed and their appetite for destruction."
END
SCRIPT:Rivendell_ExtraCampaignText
"Frodo, the free peopleÆs last hope, lies dead. Gorkil begins the siege of Rivendell while the Dark Lord makes his way west. Crush the last haven for the Elves."
END
/////////////////////////
//// New random stuff ///
/////////////////////////
GUI:StuckAsObserverInStrategicRTSGameMessage
"Your have forfeited from this encounter. You are now an observer since an allied human player remains in the battle."
END
TOOLTIP:LackDragonNestWebCocoon
"Requires the Web Cocoon upgrade \n Allows summoning of the Fire Drake"
END
TOOLTIP:LackEagleNestEncasingVines
"Requires the Encasing Vines upgrade \n Allows summoning of a Giant Eagle"
END
TOOLTIP:LackMightyCatapultDwarvenStonework
"Requires the Dwarven Stonework upgrade \n Constructs a Catapult on the top of the Fortress that delivers flaming barrages"
END
OBJECT:ArgonathStatues"
"Argonath Statue"
END
OBJECT:HeroicStatueDescription
"Allies near the Statue gain \n +50% Damage, +50% Armor, \n and earn experience twice as fast \n \n Reduces the cost of Infantry \n Increases command point limit by 10"
END
OBJECT:HearthWellDescription
"Nearby allies will heal if not under attack"
END
CONTROLBAR:FireWeaponMightyCatapult
"Launch Mighty &Catapult"
END
CONTROLBAR:ToolTipFireWeaponMightyCatapult
"Fires a barrage of flaming rocks at an area surrounding the Fortress \n Left click icon then left click on target area"
END
///////////////////////////////////////////////
//// Pickup Session 2 subtitles ///
//// not part of the 150 change limit ////
///////////////////////////////////////////////
DIALOGEVENT:MGRiven_OffE061subtitle
"*The Eagles of the mountains had seen the goblins approaching. They have sent word to Gwaihir and are now on their way to lend aid."
END
DIALOGEVENT:MGRiven_Elf1009subtitle
"*What of the archers hunting to the west?"
END
DIALOGEVENT:MGRiven_Elf1010subtitle
"*...Or Lady Arwen collecting Athelas?"
END
DIALOGEVENT:MGRiven_OffE062subtitle
"*A Wyrm! Bring the foul beast down!"
END
DIALOGEVENT:MGRiven_OffE063subtitle
"*It's a Wyrm! We must destroy it!"
END
DIALOGEVENT:MGHighP_OffE017subtitle
"*Haldir is trapped on the bluff to the north!. We must rescue him!"
END
DIALOGEVENT:MGHighP_OffE018subtitle
"*Haldir is in great danger! We MUST rescue him!"
END
DIALOGEVENT:MGHighP_OffE019subtitle
"*We must build Battle Towers to guard our camp."
END
DIALOGEVENT:MGHighP_OffE020subtitle
"*We must add a Watch Tower to our Fortress."
END
DIALOGEVENT:MGHighP_OffE021subtitle
"*High Pass is a dangerous place. We should build up a base before going any further."
END
DIALOGEVENT:MGHighP_OffE022subtitle
"*The Goblin King will pay for the attacks upon Rivendell. His fortress awaits us in the Ettenmoors, just beyond this pass. But we must be careful here. His forces are likely guarding this path."
END
DIALOGEVENT:MGHighP_OffE023subtitle
"*The attack on Rivendell came from farther North û but before we can track the evil to its source, we must clear High Pass of the Goblin invaders."
END
DIALOGEVENT:MGEtten_OffE015subtitle
"*In days of old, the Ettenmoors were held by the Witch King of Angmar. Now the new Goblin Leader has taken these lands for his own. Goblin armies spread wildly through the mountains and will threaten Rivendell again if we donÆt stop them here"
END
DIALOGEVENT:MGEtten_OffE016subtitle
"*In days of old, the Ettenmoors were held by the Witch King of Angmar."
END
DIALOGEVENT:MGEtten_OffE017subtitle
"*Now the new Goblin Leader has taken these lands for his own."
END
DIALOGEVENT:MGEtten_OffE018subtitle
"*Goblin armies spread wildly through the mountains and will threaten Rivendell again if we donÆt stop them here"
END
DIALOGEVENT:MGBlueM_OffD024subtitle
"*Goblins? Here? Must be stragglers from the Ettenmoors. No mind, we'll kill 'em anyway."
END
DIALOGEVENT:MGBlueM_OffD025subtitle
"*Spiders. I bleeding hate Spiders."
END
DIALOGEVENT:MGBlueM_OffD026subtitle
"*By me mothers mud caked beard, there be cave trolls here!"
END
DIALOGEVENT:MGGreyH_OffE051subtitle
"*The Corsair Ships approach from the south. We must build transport ships to move our battallions across the waters and capture their shipyards."
END
DIALOGEVENT:MGGreyH_OffE052subtitle
"*We must reclaim our shipyards!"
END
DIALOGEVENT:MGGreyH_OffE053subtitle
"*We must reclaim our shipyards to combat the Corsairs with vessels of our own!"
END
DIALOGEVENT:MGGreyH_OffE054subtitle
"*The enemy has landed on our western shores. Fend them off!"
END
DIALOGEVENT:MGGreyH_OffE055subtitle
"*Build transport ships to move our battallions across the waters."
END
DIALOGEVENT:MGGreyH_OffE056subtitle
"*The Shipwrights have crafted us an enchanted vessel - the Storm Ship. When it rams into enemies, it creates a swirling vortex that will sink ally and foe alike."
END
DIALOGEVENT:MGGreyH_OffE057subtitle
"*The lore of our Shipwrights is unparalleled, but remember to upgrade our naval vessels!"
END
DIALOGEVENT:MGCeldu_OffD015subtitle
"*By the Hammer of Gloin, we're cut off."
END
DIALOGEVENT:MGCeldu_OffD016subtitle
"*This battle has gone ill- our forces scattered, the settlement overrun. We need the luck of the gods or all will be lost."
END
DIALOGEVENT:MGCeldu_OffD017subtitle
"*We're outnumbered ten to one. We must find our scattered warriors and lead 'em to the docks. Only then can we stand a chance against all those bleedin' orcs."
END
DIALOGEVENT:MGCeldu_OffD018subtitle
"*We must get back to the docks, and the rest of our forces, or we're as good as dead."
END
DIALOGEVENT:MGCeldu_Meno003subtitle
"*Dain? Is it really you?"
END
DIALOGEVENT:MGCeldu_OffD019subtitle
"*King Dain! I thought you were dead. "
END
DIALOGEVENT:MGCeldu_OffD020subtitle
"*Get over here, we're on our last legs."
END
DIALOGEVENT:MGCeldu_OffD021subtitle
"*King Dain! You're a sight for sore eyes."
END
DIALOGEVENT:MGCeldu_OffD022subtitle
"*Black Riders? Here? That can't be good."
END
DIALOGEVENT:MGCeldu_OffD023subtitle
"*Bleedin' Fell Beast. Don't trust nothin' that don't walk on the ground."
END
DIALOGEVENT:MGCeldu_Elf1001subtitle
"*AGHKAHHHHH!!"
END
DIALOGEVENT:MGCeldu_Elf1002subtitle
"*Help us! HEEELP!"
END
DIALOGEVENT:MGErebo_OffD036subtitle
"*Our defenses can't repel an army of that size!"
END
DIALOGEVENT:MGErebo_OffD037subtitle
"*Take these forces out into Dale and begin fortifying the city!"
END
DIALOGEVENT:MGErebo_OffD038subtitle
"*Begin fortifying Dale with these forces. "
END
DIALOGEVENT:MGErebo_OffD039subtitle
"*Reinforce Dale to buy time so that we can build up a defense inside Erebor."
END
DIALOGEVENT:MGErebo_OffD040subtitle
"*Defeat the first wave of Mordor attackers."
END
DIALOGEVENT:MGErebo_OffD041subtitle
"*The first wave of Mordor attackers has been defeated."
END
DIALOGEVENT:MGErebo_OffD042subtitle
"*That's it for the first wave. Prepare for the next attack!"
END
DIALOGEVENT:MGErebo_OffD043subtitle
"*It's the second wave! "
END
DIALOGEVENT:MGErebo_OffD044subtitle
"*That's it for the second wave. Prepare for the next attack!"
END
DIALOGEVENT:MGErebo_OffD045subtitle
"*It's the third wave! "
END
DIALOGEVENT:MGErebo_OffD046subtitle
"*That's it for the third wave. Prepare for another attack!"
END
DIALOGEVENT:MGErebo_OffD047subtitle
"*Here they are again! It's the fourth wave! "
END
DIALOGEVENT:MGErebo_OffD048subtitle
"*We've defeated the fourth wave!"
END
DIALOGEVENT:MGErebo_OffD049subtitle
"*Here they come again!"
END
DIALOGEVENT:MGErebo_OffD050subtitle
"*We've defeated them!"
END
DIALOGEVENT:MGErebo_OffD051subtitle
"*Defeat the Mouth of Sauron and his forces!"
END
DIALOGEVENT:MGErebo_OffD052subtitle
"*The Mouth of Sauron and his forces have been defeated."
END
DIALOGEVENT:MGErebo_OffD053subtitle
"*Destroy the Mordor encampment."
END
DIALOGEVENT:MGErebo_OffD054subtitle
"*Build walls to defend Dale from the Mordor assault."
END
DIALOGEVENT:MGErebo_OffD055subtitle
"*Great! These walls will do!"
END
DIALOGEVENT:MGErebo_OffD056subtitle
"*They're summoning a Rain of fire!"
END
DIALOGEVENT:MGErebo_OffD057subtitle
"*They've awoken a Wyrm in Dale!"
END
DIALOGEVENT:MGErebo_OffD058subtitle
"*There's a Wyrm destroying the city!"
END
DIALOGEVENT:MGErebo_OffD059subtitle
"*Surely, we'll need an army bigger then this surely! They're bringing TROLLS!"
END
DIALOGEVENT:MGErebo_OffD060subtitle
"*Build more defensive structures. They're our only hope of stopping them."
END
DIALOGEVENT:MGErebo_Dwar008subtitle
"*<gasp> ThatÆs a lot of trolls!"
END
DIALOGEVENT:MGErebo_Dwar009subtitle
"*By my mothers beard, have you ever seen so many Trolls?"
END
DIALOGEVENT:MGErebo_Dwar010subtitle
"*There's too many of them! FALL BACK!"
END
DIALOGEVENT:MGErebo_OffD061subtitle
"*Look out! The Mouth of Sauron has found a secret entry!"
END
DIALOGEVENT:MGErebo_OffD062subtitle
"*He's inside the mountain!"
END
DIALOGEVENT:MGErebo_OffD063subtitle
"*There are Black Riders inside the Mountain!"
END
DIALOGEVENT:MGErebo_OffD064subtitle
"*The Mouth of Sauron has found a way inside the Mountain!"
END
DIALOGEVENT:MGErebo_OffD065subtitle
"*A Corsair looting party has been spotted to the south."
END
DIALOGEVENT:MGErebo_OffD066subtitle
"*The haradrim have come to pillage Dale"
END
DIALOGEVENT:MGErebo_Dwar011subtitle
"*By King Dain's beard, the haradrim have brough their Mumakil!"
END
DIALOGEVENT:MGErebo_Dwar012subtitle
"*The haradrim have brought their Oliphants!"
END
DIALOGEVENT:MGErebo_Dwar013subtitle
"*Cut the chatter, there's enemies to axe!"
END
DIALOGEVENT:MGErebo_Dwar014subtitle
"*Look at the size of that thing!"
END
DIALOGEVENT:MGErebo_OffD067subtitle
"*More Haradrim Looters!"
END
DIALOGEVENT:MGErebo_OffD068subtitle
"*We have a team working on a tunnel network underneath Dale."
END
DIALOGEVENT:MGErebo_OffD069subtitle
"*Soon we will be able to use the undermine power to send troops whereever they are needed."
END
DIALOGEVENT:MGErebo_OffD070subtitle
"*They're attacking our left flank!"
END
DIALOGEVENT:MGErebo_OffD071subtitle
"*They're attacking our right flank!"
END
DIALOGEVENT:MGErebo_OffD072subtitle
"*A small group of fighters have split off from the main group."
END
DIALOGEVENT:MGErebo_OffD073subtitle
"*More Corsair Looters!"
END
DIALOGEVENT:MGErebo_OffD074subtitle
"*The Mordor host is approaching. The first wave will arrive soon. We must build up our defenses in Dale to keep them away from the Mountain. "
END
DIALOGEVENT:MGErebo_OffD075subtitle
"*If the forces of Mordor breach the defenses in Dale, we must fall back to the Great Fortress in the mountain."
END
DIALOGEVENT:MGErebo_OffD076subtitle
"*Weve spotted a small enemy force. They're trying to break into Erebor through a side tunnel."
END
DIALOGEVENT:MGErebo_OffD077subtitle
"*They're trying to break in through the side!"
END
DIALOGEVENT:MGErebo_OffD078subtitle
"*They're attacking the side gates!"
END
DIALOGEVENT:MGErebo_OffD079subtitle
"*Look there! The trolls! They're trying to get in through the side!"
END
DIALOGEVENT:MGDolGu_OffE029subtitle
"*These forests are infested with Spiders - destroy all their lairs!"
END
DIALOGEVENT:MGDolGu_OffE030subtitle
"*The dark powers of the Enemy are bolstered by these Signal Fires. Seize all of them!"
END
DIALOGEVENT:MGDolGu_Elf1008subtitle
"*We have word from our Scouts. A great host of Mordor returns to defend the fortress!"
END
DIALOGEVENT:MGDolGu_Elf1009subtitle
"*A forest fire has been ignited! Workers, extinguish the flames, lest our fortress be burned to ashes!"
END
DIALOGEVENT:MGDolGu_OffE031subtitle
"*The Eye of the Dark Lord wanders wide à even in Mordor our designs cannot escape his thought! Ready our defenses, for the Enemy draws near!"
END
DIALOGEVENT:MGDolGu_OffE032subtitle
"*Ready our defenses! Reinforcements from Mordor will be arriving soon!"
END
DIALOGEVENT:MELorie_Mout017subtitle
"*So! Is this Celeborn and his elf-witch leading their people in their dramatic finale? How endearing! Kill them!"
END
DIALOGEVENT:MELorie_Mout018subtitle
"*Ahhhh! The Elf-witch Galadriel and her foolish mate grace us with their presence - such exquisite pleasure their deaths shall bring!"
END
DIALOGEVENT:MELorie_OffG069subtitle
"*Move our forces across the river and cast down their beloved homes and trees!"
END
DIALOGEVENT:MEGreyH_Cors026subtitle
"*The Elves have been leaving Middle-earth by means of this port city they call the Grey Havens. Our presence in their harbor will be wholly unexpected. And once we destroy any sign of elves here, we will use this port to reinforce our invasion force into Eriador."
END
DIALOGEVENT:MEShire_OffG028subtitle
"*Tis the fabled Green Dragon Inn. Burn it to the ground!"
END
DIALOGEVENT:MEShire_OffG029subtitle
"*The Green Dragon Inn is nothing but wreckage. Haha!"
END
DIALOGEVENT:MEShire_Wild001subtitle
"*We come from Dunland to assist you, Goblin King."
END
DIALOGEVENT:MEShire_OffG030subtitle
"*The Hobbits of The Shire have caused our Dark Lord much trouble. Our domination of Eriador would not be complete without crushing this pocket of resistance."
END
DIALOGEVENT:MEShire_OffG031subtitle
"*The domination over Eriador would not be complete without us crushing The Shire. These Hobbit pests have caused much trouble for our Dark Lord Sauron. "
END
DIALOGEVENT:MEShire_OffG032subtitle
"*Now listen up...the Hobbits' have four governing Seats of Power. Destroy these buildings, and we quell whatever hope they might have for reprisal."
END
DIALOGEVENT:MEShire_OffG033subtitle
"*Let's get to it!"
END
DIALOGEVENT:MEForno_OffG017subtitle
"*The remaining Dunedain of this region have rallied the help of the Blue Mountain Dwarves. It is in this abandoned fortress of Fornost where they will see their last moments. Once our work is done, all of the lands West of the Misty Mountains will be ours!"
END
DIALOGEVENT:MEOldFo_OffM018subtitle
"*The northern parts of Mirkwood are the home of the Wood-elves. The first step in expelling them from their forest home is to seize the Old Forest Road. Once we control this road, we can dominate the rest of Mirkwood with ease."
END
DIALOGEVENT:MEOldFo_OffM019subtitle
"*We must assemble an army and advance to the Old Forest Road."
END
DIALOGEVENT:MEOldFo_OffM020subtitle
"*We can cross over to the north at the bridge along the river."
END
DIALOGEVENT:MEOldFo_OffM021subtitle
"*Our scouts have found a way down into the river to the east."
END
DIALOGEVENT:MEOldFo_OffM022subtitle
"*We need fire to burn those Ents to the ground!"
END
DIALOGEVENT:MEOldFo_OffM023subtitle
"*We can purchase Fire Arrows from the Tavern."
END
DIALOGEVENT:MEOldFo_OffM024subtitle
"*We've found the Ent base! Burn every last Ent and Ent Moot to the ground!"
END
DIALOGEVENT:MEOldFo_OffM025subtitle
"*Find the Elven bases and destroy them to halt their defense of this road!"
END
DIALOGEVENT:MEOldFo_OffM026subtitle
"*The elves have all four towers up. Take them down quick or we shall lose the road!"
END
DIALOGEVENT:MEWithe_OffM033subtitle
"*We must earn favor with the dragons here. Destroy any Dwarf settlements you encounter."
END
DIALOGEVENT:MEWithe_OffM034subtitle
"*The Dwarves are capturing the Dragons when they are still young. These Drakes can be very powerful. Free any Drakes that they have captured, and they will join us against the Dwarves!"
END
DIALOGEVENT:MEWithe_Mout025subtitle
"*We've freed the drakes, now we must find the dragon lord."
END
DIALOGEVENT:MEErebo_OffM036subtitle
"*The mountain fortress of Erebor: The great pride of the Dwarves. "
END
DIALOGEVENT:MEErebo_OffM037subtitle
"*Before assaulting the mountain we must first conquer the city of Dale and pillage it of any resources we might find."
END
DIALOGEVENT:MEErebo_OffM038subtitle
"*Shelob and the spiders of Mirkwood have been sent as scouts. They have great speed and an... appetite for destruction. "
END
DIALOGEVENT:MERiven_OffG025subtitle
"*This is it... The Elves last effort to withstand the onslaught of Sauron's power. The Mordor forces from the East shall be arriving soon. Crush the last haven for the Elves."
END
DIALOGEVENT:MERiven_OffG026subtitle
"*Frodo, the free peopleÆs last hope, lies dead. "
END
DIALOGEVENT:MERiven_OffG027subtitle
"*Now all what remains of these people have gathered here at the Elven city of Rivendell. As we begin the final siege, the Dark Lord makes his way west. Crush the last haven for the Elves."
END
DIALOGEVENT:MTrBas_OffT085subtitle
"*Select a Builder by left clicking on it."
END
DIALOGEVENT:MTrBas_OffT086subtitle
"*You'll notice that a menu appears on the right hand side of the screen. This menu will show all building options currently available."
END
DIALOGEVENT:MTrBas_OffT087subtitle
"*A quick way to select a Builder is by clicking on the Select Nearest Builder button next to the Palantir at the bottom of your screen."
END
DIALOGEVENT:MTrBas_OffT088subtitle
"*It seems as though you've built your structure away from the spotlight. To demolish a building, select it and click on the Demolish button in the Palantir."
END
DIALOGEVENT:MTrBas_OffT013subtitle
"*Select the battalions in the spotlights by using the selection box method."
END
DIALOGEVENT:MTrBas_OffT073subtitle
"*To summon a Hero, select your fortress and click on the Heroes button. This will bring up options of all the current Heroes youÆre allowed to build. Right now Boromir is residing in our fortress."
END
DIALOGEVENT:MTrAdv_OffT011subtitle
"*In order to do this, select multiple battalions and move your cursor over to the spotlight."
END
DIALOGEVENT:MTrAdv_OffT028subtitle
"*Then, right click on the ground in the spotlight behind the camp. This will send your army on a path of destruction to that point, killing every enemy they encounter."
END
DIALOGEVENT:MTrAdv_OffT031subtitle
"*At your disposal is a list of powers that can be purchased from the Evenstar icon located on the Palantir. Click on the Evenstar icon now."
END
DIALOGEVENT:MTrAdv_OffT032subtitle
"*As you can see, all the powers are tiered, which means you have to purchase the lower costing powers in order to access the more expensive ones."
END
DIALOGEVENT:MTrAdv_OffT033subtitle
"*In order to purchase a power, you must have power points equal to or greater than the number associated with that power."
END
DIALOGEVENT:MTrAdv_OffT034subtitle
"*Go ahead and purchase the Arrow Volley and Earthquake power. They are currently the only ones available to buy."
END
DIALOGEVENT:MTrAdv_OffT036subtitle
"*Every time you buy a new power, it will appear on the left hand side of your screen just above the Palantir."
END
DIALOGEVENT:MTrAdv_OffT037subtitle
"*Now back to the battle. First letÆs take down those Goblins taunting us from the other side of the wall. Left click on the Arrow Volley power and move your cursor over the goblins. "
END
DIALOGEVENT:MTrAdv_OffT038subtitle
"*To cast the power, left click on the ground."
END
DIALOGEVENT:MTrAdv_OffT039subtitle
"*To cast the power, right click on the ground."
END
DIALOGEVENT:MTrAdv_OffT040subtitle
"*That got æem good! Keep in mind that certain powers such as Arrow Volley can only be cast in areas that are visible to you."
END
DIALOGEVENT:MTrAdv_OffT042subtitle
"*The Earthquake power will deal a significant amount of damage to these walls and should be enough to clear our path. "
END
DIALOGEVENT:MTrAdv_OffT043subtitle
"*Left click on the Earthquake power now and left click underneath those walls to cast it."
END
DIALOGEVENT:MTrAdv_OffT044subtitle
"*Left click on the Earthquake power now and right click underneath those walls to cast it."
END
DIALOGEVENT:MTrAdv_OffT058subtitle
"*WeÆre winning MÆLord, but their fortress is killing our army. Use your earthquake power again on their Fortress and it should take down their defenses!"
END
DIALOGEVENT:MTrAdv_OffT061subtitle
"*There's their main base. Those tunnels must be how they've been traveling through these mountains."
END
DIALOGEVENT:MTrAdv_OffT062subtitle
"*One thing to note about their tunnels is that when destroyed, you must also destroy the rubble they leave behind. Otherwise the tunnels will spring forth once more and the Goblins will be able to use them yet again."
END
DIALOGEVENT:MTrAdv_OffT063subtitle
"*If we completely destroy their tunnels and their fortress, that should put a stop to them infesting these mountains once and for all."
END
DIALOGEVENT:MTrAdv_OffT064subtitle
"*Oh no! Goblins are pouring out from the tunnels, they must have seen us!"
"To everyone at EALA for their support, especially:"
END
CREDITS:MasteringLab
"Mastering Lab"
END
CREDITS:CreativeServicesCoordinator
"Creative Services Coordinator"
END
CREDITS:TolkienEnterprises
"Tolkien Enterprises"
END
CREDITS:LiteraryConsultant
"Literary Consultant"
END
CREDITS:LegalCounsel
"Legal Counsel"
END
CREDITS:BusinessAffairs
"Business Affairs"
END
CREDITS:ProductionServices
"Production Services"
END
CREDITS:EALATagline
"Join Us. We See Farther. "
END
CREDITS:MPEGNotice
"MPEG Layer-3 audio coding technology licensed from \n Fraunhofer IIS and THOMSON multimedia."
END
CREDITS:Miles
"Uses Miles Sound System. \n Copyright ⌐ 1991-2006 \n by RAD Game Tools, Inc."
END
CREDITS:DevelopmentTitle2
"The Battle for Middle-earth(tm) II"
END
CREDITS:DevelopmentTitle3
"Published by Electronic Arts Inc."
END
CREDITS:DevelopmentTitle4
"A Production of Electronic Arts Los Angeles"
END
CREDITS:ArtDirector
"Art Director"
END
CREDITS:DirectorofAudio
"Audio Director and Script Writer"
END
CREDITS:AssociateProducer
"Associate Producers"
END
CREDITS:LeadDesigner
"Lead Designer"
END
CREDITS:LeadEngineers
"Lead Engineer"
END
CREDITS:EngineeringInterns
"Engineering Intern"
END
CREDITS:SoundDesignandVoiceDirection
"Voice Direction and Sound Design"
END
CREDITS:QADirector
"QA Manager"
END
CREDITS:QAProjectLead
"QA Project Lead"
END
CREDITS:QATestLead
"QA Leads"
END
CREDITS:QATestAnalysts
"QA Testers"
END
CREDITS:FocusGroupMembers
"Community Balance Testers"
END
CREDITS:Audio
"Audio"
END
CREDITS:EAThanks
"And to everyone at Electronic Arts for their"
END
CREDITS:EAThanks2
"support, especially:"
END
CREDITS:BFME1Thanks
"Our heartfelt appreciation to everyone who contributed to the"
END
CREDITS:BFME1Thanks2
"original 'The Lord of the Rings(tm), The Battle for Middle-earth(tm)' game"
END
CREDITS:BFME1Thanks3
"which this game is based on."
END
CREDITS:NewLineTolkienThanks
"We would like to offer our very special thanks to"
END
CREDITS:NewLineTolkienThanks2
"NEW LINE CINEMA and Tolkien Enterprises"
END
CREDITS:JackThanks
"The entire team at EALA would like to extend an extra"
END
CREDITS:JackThanks2
"special 'thank you' to our young friend Jack White for"
END
CREDITS:JackThanks3
"visiting our studio and taking part in creating this game,"
END
CREDITS:JackThanks4
"if only for just a day. We wish you all the best."
END
CREDITS:GameSpyNotice
"This product contains software technology licensed from\nGameSpy Industries, Inc. ⌐ 1999-2005 \nGameSpy Industries, Inc. GameSpy and the \n'Powered by GameSpy' design are trademarks \nof GameSpy Industries, Inc. All rights reserved."
END
CREDITS:TeamThanks
"The team would like to thank their family and friends."
END
CREDITS:TeamThanks2
"Without their support, this game would not have been possible:"
END
CREDITS:Thilo
"Director, Studio Operations / Localization"
END
CREDITS:AdditionalLocalization
"Additional Localization Support"
END
CREDITS:Miles
"Uses Miles Sound System. \n Copyright ⌐ 1991-2006 \n by RAD Game Tools, Inc."
END
//Cinematic Subtitles
SUBTITLE:CS11_01
"*Rivendell is a hidden refuge and stronghold for the Elves."
END
SUBTITLE:CS11_02
"*Until now, this ancient city has been spared from the winds of war."
END
SUBTITLE:CS12_01
"*Under siege from the Goblins of the Misty Mountains, Rivendell is no longer safe for the Elves."
END
SUBTITLE:CS12_02
"*As time is now running out, Elrond forms a plan to unite the Elves and Dwarves of the North against SauronÆs advancing armies."
END
SUBTITLE:CS12_03
"*His most powerful warrior, Glorfindel will join forces with the dwarf leader Gloin, to make war on the goblins and forge this alliance."
END
SUBTITLE:CS15_01
"*The Dark Lord Sauron's influence spreads far across the lands of Middle Earth."
END
SUBTITLE:CS15_02
"*Goblins descend from the Misty Mountains."
END
SUBTITLE:CS15_03
"*A vast army flows from Dol Guldur, his evil fortress in Mirkwood."
END
SUBTITLE:CS15_04
"*The War in the North begins in Lorien, where the host from Dol Guldur inteds to crush the elves wh long lived in the nearby enchated forest."
END
SUBTITLE:CS16_01
"*The elves of Lorien have been driven from their enchanted forest."
END
SUBTITLE:CS16_02
"*The tide of darkness from Dol Guldur will now spread to all of the Northern Lands."
END
SUBTITLE:CS21_01
"*The Goblins have overtaken High Pass Road, blocking the vital connection between East and West."
END
SUBTITLE:CS21_02
"*Here Glorfindel and Gloin now face their first challenge as they battle to retake the pass."
END
SUBTITLE:CS22_01
"*With the Goblin army chased from High Pass, Elves can now travel to the lands beyond the Misty Mountains."
END
SUBTITLE:CS22_02
"* The war against the Goblins continues."
END
SUBTITLE:CS25_01
"*Sauron has infuence on all things untamed."
END
SUBTITLE:CS25_02
"*The Goblins have been roused from their mountain caves and will fight for the Dark Lord."
END
SUBTITLE:CS25_03
"*Even now their armies advance on the ancient elven port city of Mithlond."
END
SUBTITLE:CS25_04
"*Sauron also sends the Corsairs of Umbar to attack from the sea."
END
SUBTITLE:CS25_05
"*Once this port is destroyed, the elves will have no hope of scaping to the West."
END
SUBTITLE:CS26_01
"*The remaining Elves have scattered into the hills."
END
SUBTITLE:CS26_02
"*Cut them in peaces!"
END
SUBTITLE:CS26_03
"*Now the Goblins have an ancient debt to pay to the Hobbits of the nearby Shire."
END
SUBTITLE:CS26_04
"*Kiiiillll!!!!"
END
SUBTITLE:CS31_01
"*Evil wells forth from an ancient fortress deep in the mountains, a foul place that has recently reawakened."
END
SUBTITLE:CS31_02
"*The Goblins have a new leader who carries out SauronÆs tyrannical will."
END
SUBTITLE:CS31_03
"*Once this sinister overlord is vanquished, the Goblins will be scattered and confused, loosening Sauron's grip on this region."
END
SUBTITLE:CS32_01
"*In the battleÆs aftermath, a lone dwarven prisoner is freed and desperately begs for Glorfindel and GloinÆs help."
END
SUBTITLE:CS32_02
"*His Dwarven clan in the Blue Mountains is under attack from a terrible dragon."
END
SUBTITLE:CS32_03
"* It is rumored that the dragon serves Sauron in exchange for one of the Dwarven Rings of Power, stolen from the Dwarves long ago."
END
SUBTITLE:CS35_01
"*Long ago, a great Goblin Chief led an army into these lands known as the Shire."
END
SUBTITLE:CS35_02
"*The defending hobbits killed the chief and routed the invaders."
END
SUBTITLE:CS35_03
"*The Battle of Greenfields has not been forgotten by the Goblins and their kind."
END
SUBTITLE:CS35_04
"*Now their leader returns to the land of the Hobbits, with a determination to triumph were their ancestors failed."
END
SUBTITLE:CS35_05
"*The scourging of the Shire begins."
END
SUBTITLE:CS35_06
"*Charge!"
END
SUBTITLE:CS36_01
"*The Goblin invasion appears to be unstoppable."
END
SUBTITLE:CS36_02
"*You'll pay for this!"
END
SUBTITLE:CS36_03
"*Ya Bullies!"
END
SUBTITLE:CS36_04
"*Now Hobbits and Elves alike have been crushed and scattered throughout the lands."
END
SUBTITLE:CS36_05
"*Oh no!!!"
END
SUBTITLE:CS41_01
"*After a long journey, the heroes arrive at the Blue Mountains."
END
SUBTITLE:CS41_02
"*They find an army of Dwarves preparing for battle outside the entrance of a cave."
END
SUBTITLE:CS41_03
"*The evil dragon has forced them from their home beneath the mountains, claiming their underground domain as his new lair."
END
SUBTITLE:CS42_01
"*SauronÆs dragon has been defeated and the Dwarven ring reclaimed."
END
SUBTITLE:CS42_02
"*However, Glorfindel and Gloin are in disbelief when their new allies refuse to join in the war against Sauron, choosing instead to return to mining the riches of their mountains."
END
SUBTITLE:CS42_03
"*Disappointed, the heroes set out for the Elven port city of the Grey Havens hoping for a better reception from the Elves."
END
SUBTITLE:CS42_04
"*But as they draw near the city, it is clear that all is not well there."
END
SUBTITLE:CS45_01
"*Defend the fortress!"
END
SUBTITLE:CS45_02
"*Do not let them through!"
END
SUBTITLE:CS45_03
"*Dwarves and men are making a stand in the abandoned stronghold of Fornost."
END
SUBTITLE:CS45_04
"*Hold steady dwarves!"
END
SUBTITLE:CS45_05
"*The Goblins seek to destroy the defenders and take this ancient fortress as a prize."
END
SUBTITLE:CS46_01
"*The Goblins have cleared this region of the Sauron's enemies."
END
SUBTITLE:CS46_02
"* Rivendell is near, but its destruction must wait, for now."
END
SUBTITLE:CS46_03
"*We will infest this land!"
END
SUBTITLE:CS51_01
"*After thousands of years, Elves in Middle Earth have finally begun their exodus homeward across the sea."
END
SUBTITLE:CS51_02
"*The port city of Mithlond, known as the Grey Havens is where they converge to set forth westward."
END
SUBTITLE:CS51_03
"*But now even this remote city isn't safe from Sauron."
END
SUBTITLE:CS51_04
"*The Corsairs of Umbar from the South have choked off their naval passage westward and threaten to overrun the ancient port."
END
SUBTITLE:CS52_01
"*The Dwarves of the Blue Mountains will fight along side the Free Peoples of Middle-earth after all."
END
SUBTITLE:CS52_02
"*As this new alliance is celebrated, Arwen Evenstar arrives with the help of the Eagles."
END
SUBTITLE:CS52_03
"*She brings the heroes troubled tidings from distant lands."
END
SUBTITLE:CS52_04
"*Sauron's massive armies from Dol Guldur have moved north into Mirkwood, the domain of the Elven king Thranduil."
END
SUBTITLE:CS52_05
"*The new allies must now rise up and prepare for the long journey eastward to aid their distant friends."
END
SUBTITLE:CS52_06
"*Arwen urges the heroes to allow the eagles to take them directly to Thranduil's side for further counsel."
END
SUBTITLE:CS55_01
"*As the Goblin hordes ravage the western lands, Sauron's forces from Dol Guldur spread North into Mirkwood."
END
SUBTITLE:CS55_02
"*The Old Forest Road divides this great woodland and is key to the domination of the region."
END
SUBTITLE:CS55_03
"*The Wood Elves of this forest, led by King Thranduil, have long protected this road."
END
SUBTITLE:CS55_04
"*They will not give it up without a fight."
END
SUBTITLE:CS56_01
"*The elves of Mirkwodd are now scattered and demoralised."
END
SUBTITLE:CS56_02
"*The remaining few now retreat West to Rivendell."
END
SUBTITLE:CS56_03
"*They're overrunning us!"
END
SUBTITLE:CS56_04
"*We cannot hold them!"
END
SUBTITLE:CS56_05
"*The time has come for Sauron to bring the war to the Dwarves."
END
SUBTITLE:CS56_06
"*They are a proud people and will not easily surrender."
END
SUBTITLE:CS61_01
"*While the heroes wing their way East, SauronÆs armies march north from Dol Guldur and arrive at a human settlement on the river Celduin."
END
SUBTITLE:CS61_02
"*Dwarves from nearby Erebor, led by King Dain, come to the aid of their human allies to the south."
END
SUBTITLE:CS61_03
"*Before the battle ensues, Dain sends a messenger to King Thranduil of the Wood Elves asking for their help."
END
SUBTITLE:CS61_04
"*The Dwarves must fight a desperate battle while they await reinforcements from the Elves."
END
SUBTITLE:CS62_01
"*The first wave of attackers is repelled but thousands more are approaching."
END
SUBTITLE:CS62_02
"*The Dwarven messenger returns from Mirkwood with bleak news."
END
SUBTITLE:CS62_03
"*There will be no help from the Elves as their lands are also in danger."
END
SUBTITLE:CS62_04
"* King Dain must fall back to the city of Dale and make his stand there."
END
SUBTITLE:CS65_01
"*The Dragons of the Withered Heath are an ancient breed, and their hatred for the Dwarves burns bright even after a thousand years."
END
SUBTITLE:CS65_02
"*SauronÆs leaders turn to them, seeking a possible ally in this brewing war against the Dwarves."
END
SUBTITLE:CS66_01
"*The Mouth of Sauron enlists the Dragon Lord to help root the Dwarves out of Erebor and rid them of their king."
END
SUBTITLE:CS66_02
"*The coveted mountain fortress itself will be given as a prize."
END
SUBTITLE:CS66_03
"* The time has come for Dragons to fight for Sauron."
END
SUBTITLE:CS71_01
"*The fate of Middle-earth hangs by a thread."
END
SUBTITLE:CS71_02
"*The host from Dol Guldur marches relentlessly North towards Dale and Erebor."
END
SUBTITLE:CS71_03
"*SauronÆs armies lay siege to Minas Tirith in the South."
END
SUBTITLE:CS71_04
"*Frodo makes his way into Mordor."
END
SUBTITLE:CS71_05
"*Glorfindel and Gloin arrive at Mirkwood to meet with King Thranduil of the Wood-Elves to further the alliance between Elf and Dwarf."
END
SUBTITLE:CS71_06
"*Unaware of the council taking place in Mirkwood, King Dain of the Dwarves grimly prepares for what may well be his final battle."
END
SUBTITLE:CS71_07
"*Dwarves! This our last chance! Defend Erebor or die!!"
END
SUBTITLE:CS72_01
"*The arrival of the Elves from Mirkwood assures a victory for the Free Peoples."
END
SUBTITLE:CS72_02
"*The siege of Erebor is broken."
END
SUBTITLE:CS72_03
"*The shadow is lifting from Middle-earth."
END
SUBTITLE:CS72_04
"*There is but one more task left: Lay bare the pits of Dol Guldur and drive the forces of darkness out of the Northern Lands."
END
SUBTITLE:CS75_01
"*At last, the final battle against the Dwarves and the Men of Dale."
END
SUBTITLE:CS75_02
"*If Sauron's forces are victorious here, then all of the lands East of the Misty Mountains will be under his rule."
END
SUBTITLE:CS75_03
"*There will be no respite for the scattered forces of the North."
END
SUBTITLE:CS76_01
"*Just as the Dwarves were long ago driven from the Mines of Moria, now they have been purged from their mountain home in Erebor."
END
SUBTITLE:CS81_01
"*àslay the Enemy to the last!"
END
SUBTITLE:CS81_02
"*The combined armies of Elf and Dwarf prepare to assault the evil fortress of Dol Guldur."
END
SUBTITLE:CS81_03
"*The final battle of the War in the North is about to begin."
END
SUBTITLE:CS82_01
"*With SauronÆs forces defeated, Galadriel at last throws down the walls of Dol Guldur."
END
SUBTITLE:CS82_02
"*Peace has returned to Middle-earth."
END
SUBTITLE:CS82_03
"*The War of the Ring is over."
END
SUBTITLE:CS85_01
"*Rivendell is the crown jewel of the North."
END
SUBTITLE:CS85_02
"*This sacred city is the last refuge for the Free Peoples of Middle-earth."
END
SUBTITLE:CS85_03
"*Sauron has but one purpose now: To claim this ancient place for his own and extinguish all hope for the Free Peoples."
END
SUBTITLE:CS86_01
"*SauronÆs reign over the Northern Lands is unopposed as the leaders of the Free People are no more."
END
SUBTITLE:CS86_02
"*Darkness now falls upon all of Middle-earth."
END
SUBTITLE:CS99_01
"*In the final years of the Third Age, Middle-earth stands on the brink of destruction."
END
SUBTITLE:CS99_02
"*The Free Peoples are under threat from Sauron, the Lord of the Rings, who prepares his vast armies for war."
END
SUBTITLE:CS99_03
"*At this late hour, the leaders of Elves, Dwarves, and Men come together at the Council of Elrond to decide their next move."
END
SUBTITLE:CS99_04
"*After the Fellowship is assembled and heads south to destroy the source of SauronÆs power, the remaining leaders prepare for the Dark LordÆs assault upon the northern lands."
END
SUBTITLE:CS99_05
"*The Elven and Dwarven races have always had little trust for each other, but now they must unite and fight a common enemy."