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GameStar 2006 April
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Gamestar_83_2006-04_dvd.iso
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Dema
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lotrbfme2_demo.exe
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INI.big
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data_ini_windowtransitions.ini
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Text File
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2006-01-31
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66KB
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3,242 lines
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuFade
Window
WinName = MainMenu.wnd:MainMenuRuler
Transition = WINFADE
End
FrameDelay = 0
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
;; Used for fading sound when going from main menu/shellmap to credits screen
WindowTransition MainMenuToCreditsScreen
Window
Transition = SOUNDFADE
StartFrame = 0
EndFrame = 30
ViewsToFade = TACTICAL ; Only fade the shell map NOT the movie (and not the upcoming Living World)
LeaveSilent = Yes ; Even when the transition is done, don't let the shell play sounds
End
FrameDelay = 0
End
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
;; Used for fading sound when going from shellmap to parchment-unroll movie
;; (for NEW games)
WindowTransition PreParchmentMapFade_StartNew
Window
Transition = SOUNDFADE
StartFrame = 0
EndFrame = 30
ViewsToFade = TACTICAL ; Only fade the shell map NOT the movie (and not the upcoming Living World)
LeaveSilent = Yes ; Even when the transition is done, don't let the shell play sounds
End
FrameDelay = 0
End
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
;; Used for fading sound when going from shell map to UI.
;; (for NEW games)
WindowTransition MainMenuToSubMenu
Window
Transition = SOUNDFADE
StartFrame = 0
EndFrame = 30
ViewsToFade = TACTICAL ; Only fade the shell map NOT the movie (and not the upcoming ui)
LeaveSilent = Yes ; Even when the transition is done, don't let the shell play sounds
End
FrameDelay = 0
End
FireOnce = YES
END
;; Used to fade into BattleSchool flash system.
WindowTransition MainMenuToBattleSchool
Window
Transition = SOUNDFADE
StartFrame = 0
EndFrame = 30
ViewsToFade = TACTICAL
LeaveSilent = Yes
End
FrameDelay = 30 ; Delay fade until the Movie audio kicks in b/c it messes up the volume if you start fading that movie vol kicks in.
End
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
;; Used for fading sound when going from shellmap to parchment-unroll movie
;; (for LOADED SAVE games)
WindowTransition PreParchmentMapFade_LoadGame
Window
Transition = SOUNDFADE
StartFrame = 0
EndFrame = 60
ViewsToFade = TACTICAL ; Only fade the shell map NOT the movie (and not the upcoming Living World)
LeaveSilent = Yes ; Even when the transition is done, don't let the shell play sounds
End
; Cheesy hack -- for loading save games (not new games), hold any loaded sounds until the
; transition is done, and then fade them in
Transition = FREEZE_POST_LOAD_SOUNDS
FadeInUnfrozenSounds = Yes
StartFrame = 0
EndFrame = 60
End
FrameDelay = 0
End
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
;; (for NEW games)
WindowTransition SoloMordorFade_StartNew
Window
Transition = IMAGEFADE
FadeImage = SoloMordorTransition
StartFrame = 0
EndFrame = 45
End
FrameDelay = 0
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
;; (for LOADED SAVE games)
WindowTransition SoloMordorFade_LoadGame
Window
Transition = IMAGEFADE
FadeImage = SoloMordorTransition
StartFrame = 0
EndFrame = 45
End
; Cheesy hack -- for loading save games (not new games), hold any loaded sounds until the
; transition is done, and then fade them in
Transition = FREEZE_POST_LOAD_SOUNDS
FadeInUnfrozenSounds = Yes
StartFrame = 0
EndFrame = 45
End
FrameDelay = 0
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition SoloMordorCrossFade
Window
Transition = IMAGECROSSFADE
FadeImage = SoloMordorTransition
CrossFadeImage = WorldViewMordorStart
StartFrame = 0
EndFrame = 45
End
FrameDelay = 0
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuDefaultMenuLogoFade
Window
WinName = MainMenu.wnd:Logo
Transition = WINFADE
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder2
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonSinglePlayer
Transition = BUTTONFLASH
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:ButtonMultiplayer
Transition = BUTTONFLASH
End
FrameDelay = 6
END
Window
WinName = MainMenu.wnd:ButtonLoadReplay
Transition = BUTTONFLASH
End
FrameDelay = 7
END
Window
WinName = MainMenu.wnd:ButtonOptions
Transition = BUTTONFLASH
End
FrameDelay = 8
END
Window
WinName = MainMenu.wnd:ButtonCredits
Transition = BUTTONFLASH
End
FrameDelay = 9
END
Window
WinName = MainMenu.wnd:ButtonExit
Transition = BUTTONFLASH
End
FrameDelay = 10
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuDefaultMenu
Window
WinName = MainMenu.wnd:MapBorder2
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonSinglePlayer
Transition = BUTTONFLASH
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:ButtonMultiplayer
Transition = BUTTONFLASH
End
FrameDelay = 6
END
Window
WinName = MainMenu.wnd:ButtonLoadReplay
Transition = BUTTONFLASH
End
FrameDelay = 6
END
Window
WinName = MainMenu.wnd:ButtonOptions
Transition = BUTTONFLASH
End
FrameDelay = 8
END
Window
WinName = MainMenu.wnd:ButtonCredits
Transition = BUTTONFLASH
End
FrameDelay = 9
END
Window
WinName = MainMenu.wnd:ButtonExit
Transition = BUTTONFLASH
End
FrameDelay = 10
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuDefaultMenuBack
Window
WinName = MainMenu.wnd:MapBorder2
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder2
Transition = REVERSESOUND
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonSinglePlayer
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonMultiplayer
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonLoadReplay
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonOptions
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonCredits
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonExit
Transition = FLASH
End
FrameDelay = 0
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuSinglePlayerMenu
Window
WinName = MainMenu.wnd:MapBorder
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonTRAINING
Transition = BUTTONFLASH
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:ButtonChina
Transition = BUTTONFLASH
End
FrameDelay = 6
END
Window
WinName = MainMenu.wnd:ButtonGLA
Transition = BUTTONFLASH
End
FrameDelay = 7
END
Window
WinName = MainMenu.wnd:ButtonUSA
Transition = BUTTONFLASH
End
FrameDelay = 8
END
Window
WinName = MainMenu.wnd:ButtonSkirmish
Transition = BUTTONFLASH
End
FrameDelay = 9
END
Window
WinName = MainMenu.wnd:ButtonSingleBack
Transition = BUTTONFLASH
End
FrameDelay = 10
END
Window
WinName = MainMenu.wnd:WinFactionSkirmish
Transition = WINSCALEUP
End
FrameDelay = 9
END
Window
WinName = MainMenu.wnd:WinFactionTraining
Transition = WINSCALEUP
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:WinFactionUS
Transition = WINSCALEUP
End
FrameDelay = 8
END
Window
WinName = MainMenu.wnd:WinFactionChina
Transition = WINSCALEUP
End
FrameDelay = 6
END
Window
WinName = MainMenu.wnd:WinFactionGLA
Transition = WINSCALEUP
End
FrameDelay = 7
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuSinglePlayerMenuBack
Window
WinName = MainMenu.wnd:MapBorder
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder2
Transition = REVERSESOUND
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonTRAINING
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonChina
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonGLA
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonUSA
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonSkirmish
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonSingleBack
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:WinFactionSkirmish
Transition = WINSCALEUP
End
FrameDelay = 4
END
Window
WinName = MainMenu.wnd:WinFactionTraining
Transition = WINSCALEUP
End
FrameDelay = 1
END
Window
WinName = MainMenu.wnd:WinFactionUS
Transition = WINSCALEUP
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:WinFactionChina
Transition = WINSCALEUP
End
FrameDelay = 2
END
Window
WinName = MainMenu.wnd:WinFactionGLA
Transition = WINSCALEUP
End
FrameDelay = 3
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuSinglePlayerMenuBackSkirmish
Window
WinName = MainMenu.wnd:Logo
Transition = WINFADE
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder2
Transition = REVERSESOUND
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonTRAINING
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonChina
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonGLA
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonUSA
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonSkirmish
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonSingleBack
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:WinFactionSkirmish
Transition = MAINMENUMEDIUMSCALEUP
End
FrameDelay = 6
END
Window
WinName = MainMenu.wnd:WinFactionSkirmish
Transition = WINSCALEUP
End
FrameDelay = 1
END
Window
WinName = MainMenu.wnd:WinFactionChina
Transition = WINSCALEUP
End
FrameDelay = 1
END
Window
WinName = MainMenu.wnd:WinFactionTraining
Transition = WINSCALEUP
End
FrameDelay = 1
END
Window
WinName = MainMenu.wnd:WinFactionUS
Transition = WINSCALEUP
End
FrameDelay = 1
END
Window
WinName = MainMenu.wnd:WinFactionGLA
Transition = WINSCALEUP
End
FrameDelay = 1
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuSinglePlayerMenuBackTraining
Window
WinName = MainMenu.wnd:MapBorder
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder2
Transition = REVERSESOUND
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonTRAINING
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonChina
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonGLA
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonUSA
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonSkirmish
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonSingleBack
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:WinFactionSkirmish
Transition = WINSCALEUP
End
FrameDelay = 1
END
Window
WinName = MainMenu.wnd:WinFactionUS
Transition = WINSCALEUP
End
FrameDelay = 1
END
Window
WinName = MainMenu.wnd:WinFactionChina
Transition = WINSCALEUP
End
FrameDelay = 1
END
Window
WinName = MainMenu.wnd:WinFactionGLA
Transition = WINSCALEUP
End
FrameDelay = 1
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuDifficultyMenuTrainingBack
Window
WinName = MainMenu.wnd:MapBorder4
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder2
Transition = REVERSESOUND
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:WinFactionTrainingMedium
Transition = MAINMENUSCALEUP
End
FrameDelay = 2
END
Window
WinName = MainMenu.wnd:WinFactionTraining
Transition = MAINMENUMEDIUMSCALEUP
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonEasy
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonMedium
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonHard
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonDiffBack
Transition = FLASH
End
FrameDelay = 0
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuSinglePlayerTrainingMenuFromDiff
Window
WinName = MainMenu.wnd:MapBorder
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonTRAINING
Transition = BUTTONFLASH
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:ButtonChina
Transition = BUTTONFLASH
End
FrameDelay = 6
END
Window
WinName = MainMenu.wnd:ButtonGLA
Transition = BUTTONFLASH
End
FrameDelay = 7
END
Window
WinName = MainMenu.wnd:ButtonUSA
Transition = BUTTONFLASH
End
FrameDelay = 8
END
Window
WinName = MainMenu.wnd:ButtonSkirmish
Transition = BUTTONFLASH
End
FrameDelay = 9
END
Window
WinName = MainMenu.wnd:ButtonSingleBack
Transition = BUTTONFLASH
End
FrameDelay = 10
END
Window
WinName = MainMenu.wnd:WinFactionSkirmish
Transition = WINSCALEUP
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:WinFactionUS
Transition = WINSCALEUP
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:WinFactionChina
Transition = WINSCALEUP
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:WinFactionGLA
Transition = WINSCALEUP
End
FrameDelay = 5
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuSinglePlayerMenuBackGLA
Window
WinName = MainMenu.wnd:MapBorder
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder2
Transition = REVERSESOUND
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonTRAINING
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonChina
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonGLA
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonUSA
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonSkirmish
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonSingleBack
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:WinFactionSkirmish
Transition = WINSCALEUP
End
FrameDelay = 1
END
Window
WinName = MainMenu.wnd:WinFactionTraining
Transition = WINSCALEUP
End
FrameDelay = 1
END
Window
WinName = MainMenu.wnd:WinFactionUS
Transition = WINSCALEUP
End
FrameDelay = 1
END
Window
WinName = MainMenu.wnd:WinFactionChina
Transition = WINSCALEUP
End
FrameDelay = 1
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuSinglePlayerMenuBackChina
Window
WinName = MainMenu.wnd:MapBorder
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder2
Transition = REVERSESOUND
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonTRAINING
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonChina
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonGLA
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonUSA
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonSkirmish
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonSingleBack
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:WinFactionSkirmish
Transition = WINSCALEUP
End
FrameDelay = 1
END
Window
WinName = MainMenu.wnd:WinFactionTraining
Transition = WINSCALEUP
End
FrameDelay = 1
END
Window
WinName = MainMenu.wnd:WinFactionUS
Transition = WINSCALEUP
End
FrameDelay = 1
END
Window
WinName = MainMenu.wnd:WinFactionGLA
Transition = WINSCALEUP
End
FrameDelay = 1
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuSinglePlayerMenuBackUS
Window
WinName = MainMenu.wnd:MapBorder
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder2
Transition = REVERSESOUND
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonTRAINING
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonChina
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonGLA
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonUSA
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonSkirmish
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonSingleBack
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:WinFactionSkirmish
Transition = WINSCALEUP
End
FrameDelay = 1
END
Window
WinName = MainMenu.wnd:WinFactionTraining
Transition = WINSCALEUP
End
FrameDelay = 1
END
Window
WinName = MainMenu.wnd:WinFactionChina
Transition = WINSCALEUP
End
FrameDelay = 1
END
Window
WinName = MainMenu.wnd:WinFactionGLA
Transition = WINSCALEUP
End
FrameDelay = 1
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuLoadReplayMenu
Window
WinName = MainMenu.wnd:MapBorder3
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonLoadGame
Transition = BUTTONFLASH
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:ButtonReplay
Transition = BUTTONFLASH
End
FrameDelay = 6
END
Window
WinName = MainMenu.wnd:ButtonLoadReplayBack
Transition = BUTTONFLASH
End
FrameDelay = 7
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuLoadReplayMenuBack
Window
WinName = MainMenu.wnd:MapBorder3
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder2
Transition = REVERSESOUND
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonLoadGame
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonReplay
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonLoadReplayBack
Transition = FLASH
End
FrameDelay = 0
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuLoadReplayMenuBackTransition
Window
WinName = MainMenu.wnd:Logo
Transition = WINFADE
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder3
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder2
Transition = REVERSESOUND
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonLoadGame
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonReplay
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonLoadReplayBack
Transition = FLASH
End
FrameDelay = 0
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuMultiPlayerMenu
Window
WinName = MainMenu.wnd:MapBorder1
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonOnline
Transition = BUTTONFLASH
End
FrameDelay = 10
END
Window
WinName = MainMenu.wnd:ButtonNetwork
Transition = BUTTONFLASH
End
FrameDelay = 11
END
Window
WinName = MainMenu.wnd:ButtonMultiBack
Transition = BUTTONFLASH
End
FrameDelay = 12
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuMultiPlayerMenuTransitionToNext
Window
WinName = MainMenu.wnd:Logo
Transition = WINFADE
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder1
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonOnline
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonNetwork
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder2
Transition = REVERSESOUND
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonMultiBack
Transition = FLASH
End
FrameDelay = 0
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuMultiPlayerMenuReverse
Window
WinName = MainMenu.wnd:MapBorder2
Transition = REVERSESOUND
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder1
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonOnline
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonNetwork
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonMultiBack
Transition = FLASH
End
FrameDelay = 0
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuDifficultyMenu
Window
WinName = MainMenu.wnd:MapBorder4
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonEasy
Transition = BUTTONFLASH
End
FrameDelay = 10
END
Window
WinName = MainMenu.wnd:ButtonMedium
Transition = BUTTONFLASH
End
FrameDelay = 11
END
Window
WinName = MainMenu.wnd:ButtonHard
Transition = BUTTONFLASH
End
FrameDelay = 12
END
Window
WinName = MainMenu.wnd:ButtonDiffBack
Transition = BUTTONFLASH
End
FrameDelay = 13
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuDifficultyMenuBack
Window
WinName = MainMenu.wnd:MapBorder4
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder2
Transition = REVERSESOUND
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonEasy
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonMedium
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonHard
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonDiffBack
Transition = FLASH
End
FrameDelay = 0
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuDifficultyMenuUS
FireOnce = YES
Window
WinName = MainMenu.wnd:MapBorder4
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:WinFactionUSMedium
Transition = MAINMENUSCALEUP
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:StaticTextSelectDifficulty
Transition = TYPETEXT
StartFrame = 0
EndFrame = 30
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonEasy
Transition = BUTTONFLASH
End
FrameDelay = 10
END
Window
WinName = MainMenu.wnd:ButtonMedium
Transition = BUTTONFLASH
End
FrameDelay = 11
END
Window
WinName = MainMenu.wnd:ButtonHard
Transition = BUTTONFLASH
End
FrameDelay = 12
END
Window
WinName = MainMenu.wnd:ButtonDiffBack
Transition = BUTTONFLASH
End
FrameDelay = 13
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuDifficultyMenuUSBack
Window
WinName = MainMenu.wnd:MapBorder4
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder2
Transition = REVERSESOUND
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:WinFactionUSMedium
Transition = MAINMENUSCALEUP
End
FrameDelay = 2
END
Window
WinName = MainMenu.wnd:WinFactionUS
Transition = MAINMENUMEDIUMSCALEUP
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonEasy
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonMedium
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonHard
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonDiffBack
Transition = FLASH
End
FrameDelay = 0
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuSinglePlayerUSAMenuFromDiff
Window
WinName = MainMenu.wnd:MapBorder
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonTRAINING
Transition = BUTTONFLASH
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:ButtonChina
Transition = BUTTONFLASH
End
FrameDelay = 6
END
Window
WinName = MainMenu.wnd:ButtonGLA
Transition = BUTTONFLASH
End
FrameDelay = 7
END
Window
WinName = MainMenu.wnd:ButtonUSA
Transition = BUTTONFLASH
End
FrameDelay = 8
END
Window
WinName = MainMenu.wnd:ButtonSkirmish
Transition = BUTTONFLASH
End
FrameDelay = 9
END
Window
WinName = MainMenu.wnd:ButtonSingleBack
Transition = BUTTONFLASH
End
FrameDelay = 10
END
Window
WinName = MainMenu.wnd:WinFactionSkirmish
Transition = WINSCALEUP
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:WinFactionTraining
Transition = WINSCALEUP
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:WinFactionChina
Transition = WINSCALEUP
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:WinFactionGLA
Transition = WINSCALEUP
End
FrameDelay = 5
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuDifficultyMenuChina
Window
WinName = MainMenu.wnd:MapBorder4
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:WinFactionChinaMedium
Transition = MAINMENUSCALEUP
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:StaticTextSelectDifficulty
Transition = TYPETEXT
StartFrame = 0
EndFrame = 30
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonEasy
Transition = BUTTONFLASH
End
FrameDelay = 10
END
Window
WinName = MainMenu.wnd:ButtonMedium
Transition = BUTTONFLASH
End
FrameDelay = 11
END
Window
WinName = MainMenu.wnd:ButtonHard
Transition = BUTTONFLASH
End
FrameDelay = 12
END
Window
WinName = MainMenu.wnd:ButtonDiffBack
Transition = BUTTONFLASH
End
FrameDelay = 13
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuDifficultyMenuChinaBack
Window
WinName = MainMenu.wnd:MapBorder4
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder2
Transition = REVERSESOUND
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:WinFactionChinaMedium
Transition = MAINMENUSCALEUP
End
FrameDelay = 2
END
Window
WinName = MainMenu.wnd:WinFactionChina
Transition = MAINMENUMEDIUMSCALEUP
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonEasy
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonMedium
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonHard
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonDiffBack
Transition = FLASH
End
FrameDelay = 0
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuSinglePlayerChinaMenuFromDiff
Window
WinName = MainMenu.wnd:MapBorder
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonTRAINING
Transition = BUTTONFLASH
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:ButtonChina
Transition = BUTTONFLASH
End
FrameDelay = 6
END
Window
WinName = MainMenu.wnd:ButtonGLA
Transition = BUTTONFLASH
End
FrameDelay = 7
END
Window
WinName = MainMenu.wnd:ButtonUSA
Transition = BUTTONFLASH
End
FrameDelay = 8
END
Window
WinName = MainMenu.wnd:ButtonSkirmish
Transition = BUTTONFLASH
End
FrameDelay = 9
END
Window
WinName = MainMenu.wnd:ButtonSingleBack
Transition = BUTTONFLASH
End
FrameDelay = 10
END
Window
WinName = MainMenu.wnd:WinFactionSkirmish
Transition = WINSCALEUP
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:WinFactionTraining
Transition = WINSCALEUP
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:WinFactionUS
Transition = WINSCALEUP
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:WinFactionGLA
Transition = WINSCALEUP
End
FrameDelay = 5
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuDifficultyMenuGLA
FireOnce = YES
Window
WinName = MainMenu.wnd:MapBorder4
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:WinFactionGLAMedium
Transition = MAINMENUSCALEUP
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:StaticTextSelectDifficulty
Transition = TYPETEXT
StartFrame = 0
EndFrame = 30
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonEasy
Transition = BUTTONFLASH
End
FrameDelay = 10
END
Window
WinName = MainMenu.wnd:ButtonMedium
Transition = BUTTONFLASH
End
FrameDelay = 11
END
Window
WinName = MainMenu.wnd:ButtonHard
Transition = BUTTONFLASH
End
FrameDelay = 12
END
Window
WinName = MainMenu.wnd:ButtonDiffBack
Transition = BUTTONFLASH
End
FrameDelay = 13
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuDifficultyMenuTraining
FireOnce = YES
Window
WinName = MainMenu.wnd:MapBorder4
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:WinFactionTrainingMedium
Transition = MAINMENUSCALEUP
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:StaticTextSelectDifficulty
Transition = TYPETEXT
StartFrame = 0
EndFrame = 30
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonEasy
Transition = BUTTONFLASH
End
FrameDelay = 10
END
Window
WinName = MainMenu.wnd:ButtonMedium
Transition = BUTTONFLASH
End
FrameDelay = 11
END
Window
WinName = MainMenu.wnd:ButtonHard
Transition = BUTTONFLASH
End
FrameDelay = 12
END
Window
WinName = MainMenu.wnd:ButtonDiffBack
Transition = BUTTONFLASH
End
FrameDelay = 13
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuDifficultyMenuGLABack
Window
WinName = MainMenu.wnd:MapBorder4
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder2
Transition = REVERSESOUND
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:WinFactionGLAMedium
Transition = MAINMENUSCALEUP
End
FrameDelay = 2
END
Window
WinName = MainMenu.wnd:WinFactionGLA
Transition = MAINMENUMEDIUMSCALEUP
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonEasy
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonMedium
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonHard
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonDiffBack
Transition = FLASH
End
FrameDelay = 0
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuSinglePlayerGLAMenuFromDiff
Window
WinName = MainMenu.wnd:MapBorder
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:ButtonTRAINING
Transition = BUTTONFLASH
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:ButtonChina
Transition = BUTTONFLASH
End
FrameDelay = 6
END
Window
WinName = MainMenu.wnd:ButtonGLA
Transition = BUTTONFLASH
End
FrameDelay = 7
END
Window
WinName = MainMenu.wnd:ButtonUSA
Transition = BUTTONFLASH
End
FrameDelay = 8
END
Window
WinName = MainMenu.wnd:ButtonSkirmish
Transition = BUTTONFLASH
End
FrameDelay = 9
END
Window
WinName = MainMenu.wnd:ButtonSingleBack
Transition = BUTTONFLASH
End
FrameDelay = 10
END
Window
WinName = MainMenu.wnd:WinFactionSkirmish
Transition = WINSCALEUP
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:WinFactionTraining
Transition = WINSCALEUP
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:WinFactionUS
Transition = WINSCALEUP
End
FrameDelay = 5
END
Window
WinName = MainMenu.wnd:WinFactionChina
Transition = WINSCALEUP
End
FrameDelay = 5
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuFactionSkirmish
Window
WinName = MainMenu.wnd:WinFactionSkirmish
Transition = MAINMENUMEDIUMSCALEUP
End
FrameDelay = 0
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuFactionTraining
Window
WinName = MainMenu.wnd:WinFactionTraining
Transition = MAINMENUMEDIUMSCALEUP
End
FrameDelay = 0
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuFactionUS
Window
WinName = MainMenu.wnd:WinFactionUS
Transition = MAINMENUMEDIUMSCALEUP
End
FrameDelay = 0
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuFactionChina
Window
WinName = MainMenu.wnd:WinFactionChina
Transition = MAINMENUMEDIUMSCALEUP
End
FrameDelay = 0
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition MainMenuFactionGLA
Window
WinName = MainMenu.wnd:WinFactionGLA
Transition = MAINMENUMEDIUMSCALEUP
End
FrameDelay = 0
END
END
;;---------------------------------------------------------------------------------------------
WindowTransition FadeFullDisplay
Window
Transition = FULLFADE
End
FrameDelay = 0
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition FadeWholeScreen
Window
Transition = SCREENFADE
StartFrame = 0
EndFrame = 20
End
FrameDelay = 0
END
Window
Transition = SOUNDFADE
StartFrame = 0
EndFrame = 20
End
FrameDelay = 0
End
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition FadeCreateAHeroScreenDown
Window
Transition = SCREENFADE
StartFrame = 0
EndFrame = 10
End
FrameDelay = 0
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition FadeCreateAHeroScreenUp
Window
Transition = SCREENFADE
StartFrame = 0
EndFrame = 10
End
FrameDelay = 0
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition FadeInGameMovie
Window
Transition = SCREENFADE
StartFrame = 0
EndFrame = 5
End
FrameDelay = 0
END
Window
Transition = SOUNDFADE
StartFrame = 0
EndFrame = 5
End
FrameDelay = 0
End
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
; Same without an audio fade
WindowTransition FadeInGameMovie_NoAudio
Window
Transition = SCREENFADE
StartFrame = 0
EndFrame = 5
End
FrameDelay = 0
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
;; During campaigns, fade from the loading movie into the game
WindowTransition FadeFromLoadMovieToMap
Window
Transition = SCREENFADE
StartFrame = 0
EndFrame = 90
FadeColor = R:255 G:255 B:255
End
FrameDelay = 0
END
Window
Transition = SOUNDFADE
StartFrame = 0
EndFrame = 90
End
FrameDelay = 0
End
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition FadeScreenToBlack
Window
Transition = SCREENFADE
StartFrame = 0
EndFrame = 45
FadeColor = R:0 G:0 B:0
End
FrameDelay = 0
END
Window
Transition = SOUNDFADE
StartFrame = 0
EndFrame = 45
End
FrameDelay = 0
End
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition FadeScreenToWhite
Window
Transition = SCREENFADE
StartFrame = 0
EndFrame = 45
FadeColor = R:255 G:255 B:255
End
FrameDelay = 0
END
Window
Transition = SOUNDFADE
StartFrame = 0
EndFrame = 45
End
FrameDelay = 0
End
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
; Same but with no audio fade
WindowTransition FadeScreenToWhite_NoAudio
Window
Transition = SCREENFADE
StartFrame = 0
EndFrame = 45
FadeColor = R:255 G:255 B:255
End
FrameDelay = 0
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition FadeScreenRegionToMapBlack
Window
Transition = SCREENFADE
StartFrame = 0
EndFrame = 45
FadeColor = R:0 G:0 B:0
End
FrameDelay = 0
END
Window
Transition = SOUNDFADE
StartFrame = 0
EndFrame = 45
ViewsToFade = WORLD ; Just fade the world
End
FrameDelay = 0
End
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition ScoreScreenShow
Window
WinName = ScoreScreen.wnd:StaticTextPlayerName
Transition = TEXTONFRAME
StartFrame = 0
EndFrame = 30
End
FrameDelay = 0
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsBuilt
Transition = TEXTONFRAME
StartFrame = 0
EndFrame = 30
End
FrameDelay = 1
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsLost
Transition = TEXTONFRAME
StartFrame = 0
EndFrame = 30
End
FrameDelay = 8
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsDestroyed
Transition = TEXTONFRAME
StartFrame = 0
EndFrame = 30
End
FrameDelay = 16
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsConstructed
Transition = TEXTONFRAME
StartFrame = 0
EndFrame = 30
End
FrameDelay = 24
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsLost
Transition = TEXTONFRAME
StartFrame = 0
EndFrame = 30
End
FrameDelay = 32
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsDestroyed
Transition = TEXTONFRAME
StartFrame = 0
EndFrame = 30
End
FrameDelay = 40
END
Window
WinName = ScoreScreen.wnd:StaticTextSuppliesCollected
Transition = TEXTONFRAME
StartFrame = 0
EndFrame = 30
End
FrameDelay = 48
END
Window
WinName = ScoreScreen.wnd:CameoUnitsCreated
Transition = SCORESCALEUP
End
FrameDelay = 1
END
Window
WinName = ScoreScreen.wnd:CameoUnitsLost
Transition = SCORESCALEUP
End
FrameDelay = 8
END
Window
WinName = ScoreScreen.wnd:CameoUnitsDestroyed
Transition = SCORESCALEUP
End
FrameDelay = 16
END
Window
WinName = ScoreScreen.wnd:CameoBuildingCreated
Transition = SCORESCALEUP
End
FrameDelay = 24
END
Window
WinName = ScoreScreen.wnd:CameoBuildingLost
Transition = SCORESCALEUP
End
FrameDelay = 32
END
Window
WinName = ScoreScreen.wnd:CameoBuildingDestroyed
Transition = SCORESCALEUP
End
FrameDelay = 40
END
Window
WinName = ScoreScreen.wnd:CameoSuppliesCollected
Transition = SCORESCALEUP
End
FrameDelay = 48
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsBuilt1
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 24
END
Window
WinName = ScoreScreen.wnd:StaticTextPlayer1
Transition = TEXTONFRAME
StartFrame = 0
EndFrame = 30
End
FrameDelay = 0
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsBuilt1
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 1
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsLost1
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 8
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsDestroyed1
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 16
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsDestroyed1
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 40
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsLost1
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 32
END
Window
WinName = ScoreScreen.wnd:StaticTextResources1
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 48
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsBuilt0
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 24
END
Window
WinName = ScoreScreen.wnd:StaticTextPlayer0
Transition = TEXTONFRAME
StartFrame = 0
EndFrame = 30
End
FrameDelay = 0
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsBuilt0
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 1
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsLost0
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 8
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsDestroyed0
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 16
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsDestroyed0
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 40
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsLost0
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 32
END
Window
WinName = ScoreScreen.wnd:StaticTextResources0
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 48
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsBuilt2
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 24
END
Window
WinName = ScoreScreen.wnd:StaticTextPlayer2
Transition = TEXTONFRAME
StartFrame = 0
EndFrame = 30
End
FrameDelay = 0
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsBuilt2
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay =1
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsLost2
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 8
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsDestroyed2
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 16
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsDestroyed2
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 40
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsLost2
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 32
END
Window
WinName = ScoreScreen.wnd:StaticTextResources2
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 48
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsBuilt3
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 24
END
Window
WinName = ScoreScreen.wnd:StaticTextPlayer3
Transition = TEXTONFRAME
StartFrame = 0
EndFrame = 30
End
FrameDelay = 0
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsBuilt3
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay =1
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsLost3
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 8
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsDestroyed3
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 16
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsDestroyed3
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 40
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsLost3
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 32
END
Window
WinName = ScoreScreen.wnd:StaticTextResources3
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 48
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsBuilt4
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 24
END
Window
WinName = ScoreScreen.wnd:StaticTextPlayer4
Transition = TEXTONFRAME
StartFrame = 0
EndFrame = 30
End
FrameDelay = 0
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsBuilt4
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay =1
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsLost4
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 8
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsDestroyed4
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 16
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsDestroyed4
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 40
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsLost4
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 32
END
Window
WinName = ScoreScreen.wnd:StaticTextResources4
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 48
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsBuilt5
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 24
END
Window
WinName = ScoreScreen.wnd:StaticTextPlayer5
Transition = TEXTONFRAME
StartFrame = 0
EndFrame = 30
End
FrameDelay = 0
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsBuilt5
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay =1
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsLost5
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 8
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsDestroyed5
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 16
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsDestroyed5
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 40
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsLost5
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 32
END
Window
WinName = ScoreScreen.wnd:StaticTextResources5
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 48
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsBuilt6
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 24
END
Window
WinName = ScoreScreen.wnd:StaticTextPlayer6
Transition = TEXTONFRAME
StartFrame = 0
EndFrame = 30
End
FrameDelay = 0
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsBuilt6
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay =1
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsLost6
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 8
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsDestroyed6
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 16
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsDestroyed6
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 40
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsLost6
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 32
END
Window
WinName = ScoreScreen.wnd:StaticTextResources6
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 48
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsBuilt7
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 24
END
Window
WinName = ScoreScreen.wnd:StaticTextPlayer7
Transition = TEXTONFRAME
StartFrame = 0
EndFrame = 30
End
FrameDelay = 0
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsBuilt7
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay =1
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsLost7
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 8
END
Window
WinName = ScoreScreen.wnd:StaticTextUnitsDestroyed7
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 16
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsDestroyed7
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 40
END
Window
WinName = ScoreScreen.wnd:StaticTextBuildingsLost7
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 32
END
Window
WinName = ScoreScreen.wnd:StaticTextResources7
Transition = COUNTUP
StartFrame = 0
EndFrame = 30
End
FrameDelay = 48
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition LanLobbyFade
Window
WinName = LanLobbyMenu.wnd:GadgetParent
Transition = FULLFADE
End
FrameDelay = 0
END
FireOnce = Yes
END
;;---------------------------------------------------------------------------------------------
WindowTransition LanGameOptionsFade
Window
WinName = LanGameOptionsMenu.wnd:GadgetParent
Transition = FULLFADE
End
FrameDelay = 0
END
FireOnce = Yes
END
;;---------------------------------------------------------------------------------------------
WindowTransition GameSpyGameOptionsMenuFade
Window
WinName = GameSpyGameOptionsMenu.wnd:FadeParent
Transition = FULLFADE
End
FrameDelay = 0
END
FireOnce = Yes
END
;;---------------------------------------------------------------------------------------------
WindowTransition GameSpyLoginProfileFade
Window
WinName = GameSpyLoginProfile.wnd:GadgetParent
Transition = FULLFADE
End
FrameDelay = 0
END
FireOnce = Yes
END
;;---------------------------------------------------------------------------------------------
WindowTransition NetworkDirectConnectFade
Window
WinName = NetworkDirectConnect.wnd:GadgetParent
Transition = FULLFADE
End
FrameDelay = 0
END
FireOnce = Yes
END
;;---------------------------------------------------------------------------------------------
WindowTransition SkirmishGameOptionsMenuFade
Window
WinName = SkirmishGameOptionsMenu.wnd:SubParent
Transition = FULLFADE
End
FrameDelay = 0
END
FireOnce = Yes
END
;;---------------------------------------------------------------------------------------------
WindowTransition SaveLoadMenuFade
Window
WinName = SaveLoad.wnd:SaveLoadMenu
Transition = FULLFADE
End
FrameDelay = 0
END
FireOnce = Yes
END
;;---------------------------------------------------------------------------------------------
WindowTransition WOLCustomLobbyFade
Window
WinName = WOLCustomLobby.wnd:GadgetParent
Transition = FULLFADE
End
FrameDelay = 0
END
FireOnce = Yes
END
;;---------------------------------------------------------------------------------------------
WindowTransition WOLQuickMatchMenuFade
Window
WinName = WOLQuickMatchMenu.wnd:SubParent
Transition = FULLFADE
End
FrameDelay = 0
END
FireOnce = Yes
END
;;---------------------------------------------------------------------------------------------
WindowTransition ReplayMenuFade
Window
WinName = ReplayMenu.wnd:GadgetParent
Transition = FULLFADE
End
FrameDelay = 0
END
FireOnce = Yes
END
;;---------------------------------------------------------------------------------------------
WindowTransition WOLWelcomeMenuFade
Window
WinName = WOLWelcomeMenu.wnd:GadgetParent
Transition = FULLFADE
End
FrameDelay = 0
END
FireOnce = Yes
END
;;---------------------------------------------------------------------------------------------
WindowTransition GenExpFade
Window
WinName = GeneralsExpPoints.wnd:GenExpParent
Transition = FULLFADE
End
FrameDelay = 0
END
FireOnce = Yes
END
;;---------------------------------------------------------------------------------------------
WindowTransition QuitNoSave
Window
WinName = QuitNoSave.wnd:QuitMenuParent
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = QuitNoSave.wnd:ButtonOptions
Transition = BUTTONFLASH
End
FrameDelay = 4
END
Window
WinName = QuitNoSave.wnd:ButtonRestart
Transition = BUTTONFLASH
End
FrameDelay = 5
END
Window
WinName = QuitNoSave.wnd:ButtonExit
Transition = BUTTONFLASH
End
FrameDelay = 6
END
Window
WinName = QuitNoSave.wnd:ButtonReturn
Transition = BUTTONFLASH
End
FrameDelay = 7
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition QuitNoSaveBack
Window
WinName = QuitNoSave.wnd:QuitMenuParent
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder2
Transition = REVERSESOUND
End
FrameDelay = 0
END
Window
WinName = QuitNoSave.wnd:ButtonOptions
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = QuitNoSave.wnd:ButtonRestart
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = QuitNoSave.wnd:ButtonExit
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = QuitNoSave.wnd:ButtonReturn
Transition = FLASH
End
FrameDelay = 0
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition QuitFull
Window
WinName = QuitMenu.wnd:QuitMenuParent
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = QuitMenu.wnd:ButtonSaveLoad
Transition = BUTTONFLASH
End
FrameDelay = 3
END
Window
WinName = QuitMenu.wnd:ButtonOptions
Transition = BUTTONFLASH
End
FrameDelay = 4
END
Window
WinName = QuitMenu.wnd:ButtonRestart
Transition = BUTTONFLASH
End
FrameDelay = 5
END
Window
WinName = QuitMenu.wnd:ButtonExit
Transition = BUTTONFLASH
End
FrameDelay = 6
END
Window
WinName = QuitMenu.wnd:ButtonReturn
Transition = BUTTONFLASH
End
FrameDelay = 7
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition QuitFullBack
Window
WinName = QuitMenu.wnd:QuitMenuParent
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = MainMenu.wnd:MapBorder2
Transition = REVERSESOUND
End
FrameDelay = 0
END
Window
WinName = QuitMenu.wnd:ButtonSaveLoad
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = QuitMenu.wnd:ButtonOptions
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = QuitMenu.wnd:ButtonRestart
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = QuitMenu.wnd:ButtonExit
Transition = FLASH
End
FrameDelay = 0
END
Window
WinName = QuitMenu.wnd:ButtonReturn
Transition = FLASH
End
FrameDelay = 0
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
WindowTransition ControlBarArrow
Window
Transition = CONTROLBARARROW
End
FrameDelay = 0
END
FireOnce = YES
END
;;---------------------------------------------------------------------------------------------
;; Fade out the music when a skirmish or mulitplayer game ends
WindowTransition MPorSkirmishFadeToScoreScreen
Window
Transition = SOUNDFADE
StartFrame = 0
EndFrame = 30
ViewsToFade = TACTICAL ; Only fade the shell map NOT the movie (and not the upcoming Living World)
LeaveSilent = Yes ; Even when the transition is done, don't let the shell play sounds
End
FrameDelay = 0
End
FireOnce = YES
END