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data_ini_weather.ini
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Text File
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2006-01-31
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3KB
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77 lines
;//////////////////////////////////////////////////////////////////////////////
;FILE: Weather.ini (System)
;//////////////////////////////////////////////////////////////////////////////
Weather
SnowEnabled = yes ; enable/disable snow on the map.
IsSnowing = no ; is it snowing today?
SnowTexture = EXRainDrop.tga ; texture used for each snow particle.
SnowBoxHeight = 300 ; height from which snow falls
SnowSpacing = 30 ; snow spacing -- less means more
NumberTiles = 4
SnowAmplitude = 0 ; amount of side-to-side movement.
SnowFrequencyScaleX = 0 ; speed of side-to-side wave movement.
SnowFrequencyScaleY = 0 ; speed of side-to-side wave movement.
SnowSpeed = 50.0 ; speed at which snow falls
; SnowXYSpeed = X:0.0 Y:0.0 ; xy speed of snow
SnowPointSize = 5 ; scale the size of snow particles.
SnowMinPointSize = 40 ; min point size
SnowMaxPointSize = 80 ; max point size
; Some video cards can't do hardware accelerated particles. Set this
; setting to "no" in order see what emulation will look like. Use the
; SnowQuadSize setting to make it look similar to PointSprite version.;;;
SnowPointSprites = no ; set to "no" for point-sprite emulation.
SnowQuadSize = 10 ; scale the size of snow particles when using point-sprite emulation.
; Lightning stuff
LightningEnabled = no ; enable/disable lightning
LightningFactor = 0.5 1.0 ; flash amount (0, 1) -- make drops brighter by this much
LightningDuration = 50 ; how long the lightning lasts
LightningChance = 0.05 ; chance of lightning (0, 1)
; Spell stuff
SpellEnabled = yes ; enable/disable spell
SpellDuration = 500 ; duration of spell
; Ramp stuff
RampControl = X:0.2 Y:0.8 ; ramp fade in and out points (0, 1) relative to spell duration
RampSpeed = X:150.0 Y:250.0 ; ramp min and max speed
RampSpacing = X:30.0 Y:20.0 ; ramp min and max rain spacing ; less means more rain
; Cloud control
CloudTextureSize = X:660.0 Y:660.0 ; size in world units that one repetition of the cloud texture spans
CloudOffsetPerSecond = X:-0.012 Y:-0.018 ; offset in texture units that the cloud texture moves per second
End
; Data about how to show various types of weather
WeatherData RAINY
WeatherSound = RainStereoLoop
HasLightning = Yes
End
WeatherData CLOUDYRAINY
WeatherSound = RainStereoLoop
HasLightning = Yes
End
WeatherData SUNNY
HasLightning = No
End
WeatherData CLOUDY
HasLightning = No ; Lightning for rain only. Bug #9644
End
; ??? Nothing specified????
WeatherData NONE
End