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Text File  |  2006-01-31  |  4KB  |  214 lines

  1.  
  2. ;------------------------------------------------------------------------------
  3. Object TacticalMarkerBase
  4.     ;Draw = W3DScriptedModelDraw Module_Draw
  5.     ;  DefaultModelConditionState
  6.     ;    Model = NONE  
  7.     ;  End
  8.     ;  ModelConditionState WORLD_BUILDER
  9.     ;    Model = RallyFlag_SKN  ;SCMoveHint
  10.     ;  End 
  11.     ;End
  12.     Body = ImmortalBody ModuleTag_01
  13.         MaxHealth = 1    
  14.     End
  15.     EditorSorting = SYSTEM
  16.     Side = Civilian
  17.     KindOf = TACTICAL_MARKER THREAT_FINDER NO_COLLIDE UNATTACKABLE IMMOBILE IGNORED_IN_GUI INERT
  18.     Browser = AI TACTICAL_MARKERS 
  19.     Scale = 2
  20.  
  21.     Behavior = ThreatFinderUpdate  ThreatFinderUpdateTag
  22.         DefaultRadius = 100.0f;
  23.     End
  24. End
  25.  
  26. ChildObject Forest TacticalMarkerBase
  27. End
  28.  
  29. ChildObject ChokePoint TacticalMarkerBase
  30. End
  31.  
  32. ChildObject HighGround TacticalMarkerBase
  33. End
  34.  
  35. ChildObject Gate TacticalMarkerBase
  36. End
  37.  
  38. ChildObject Flank1 TacticalMarkerBase
  39. End
  40.  
  41. ChildObject Flank2 TacticalMarkerBase
  42. End
  43.  
  44. ChildObject Flank3 TacticalMarkerBase
  45. End
  46.  
  47. ChildObject Center1 TacticalMarkerBase
  48. End
  49.  
  50. ChildObject Center2 TacticalMarkerBase
  51. End
  52.  
  53. ChildObject Center3 TacticalMarkerBase
  54. End
  55.  
  56. ChildObject Backdoor1 TacticalMarkerBase
  57. End
  58.  
  59. ChildObject Backdoor2 TacticalMarkerBase
  60. End
  61.  
  62. ChildObject Backdoor3 TacticalMarkerBase
  63. End
  64.  
  65. ChildObject BaseDefenseNode1 TacticalMarkerBase
  66. End
  67.  
  68. ChildObject BaseDefenseNode2 TacticalMarkerBase
  69. End
  70.  
  71. ChildObject BaseDefenseNode3 TacticalMarkerBase
  72. End
  73.  
  74. ChildObject BaseDefenseNode4 TacticalMarkerBase
  75. End
  76.  
  77. ChildObject BaseDefenseNode5 TacticalMarkerBase
  78. End
  79.  
  80. ChildObject GenericDefenseNode1 TacticalMarkerBase
  81. End
  82.  
  83. ChildObject GenericDefenseNode2 TacticalMarkerBase
  84. End
  85.  
  86. ChildObject GenericDefenseNode3 TacticalMarkerBase
  87. End
  88.  
  89. ChildObject GenericDefenseNode4 TacticalMarkerBase
  90. End
  91.  
  92. ChildObject GenericDefenseNode5 TacticalMarkerBase
  93. End
  94.  
  95. ChildObject CastleFront TacticalMarkerBase
  96. End
  97.  
  98. ChildObject CastleBack TacticalMarkerBase
  99. End
  100.  
  101. ChildObject CastleRight TacticalMarkerBase
  102. End
  103.  
  104. ChildObject CastleLeft TacticalMarkerBase
  105. End
  106.  
  107. ChildObject CombatArea01 TacticalMarkerBase
  108. End
  109.  
  110. ChildObject CombatArea02 TacticalMarkerBase
  111. End
  112.  
  113. ChildObject CombatArea03 TacticalMarkerBase
  114. End
  115.  
  116. ChildObject CombatArea04 TacticalMarkerBase
  117. End
  118.  
  119. ChildObject CombatArea05 TacticalMarkerBase
  120. End
  121.  
  122. ChildObject CombatArea06 TacticalMarkerBase
  123. End
  124.  
  125. ChildObject CombatArea07 TacticalMarkerBase
  126. End
  127.  
  128. ChildObject CombatArea08 TacticalMarkerBase
  129. End
  130.  
  131. ChildObject CombatArea09 TacticalMarkerBase
  132. End
  133.  
  134. ChildObject CombatArea10 TacticalMarkerBase
  135. End
  136.  
  137. ChildObject SkirmishSpawnPoint TacticalMarkerBase
  138. End
  139.  
  140. ;------------------------------------------------------------------------------
  141.  
  142. Object ThreatFinder
  143.     Draw = W3DScriptedModelDraw ModuleTag_01
  144.  
  145.         DefaultModelConditionState
  146.               Model = None
  147.         End
  148.         
  149.         ModelConditionState = WORLD_BUILDER
  150.             Model = MPBeacon
  151.         End
  152.     End
  153.   
  154.     EvaEnemyObjectSightedEvent = None  ; Don't bother player about this object showing up over their base, since they shouldn't know about it
  155.     KindOf = THREAT_FINDER NO_COLLIDE UNATTACKABLE PRELOAD PATH_THROUGH_EACH_OTHER NO_BASE_CAPTURE IGNORE_FOR_VICTORY IGNORE_FOR_EVA_SPEECH_POSITION NOT_AUTOACQUIRABLE IGNORED_IN_GUI
  156.     Side = Civilian
  157.     Browser = AI UNIT
  158.     EditorSorting = UNIT
  159.     ThreatLevel = 0.0
  160.     CommandPoints = 0
  161.     TransportSlotCount = 0
  162.     Geometry = CYLINDER
  163.     GeometryMajorRadius = 0.0
  164.     GeometryMinorRadius = 0.0
  165.     GeometryHeight = 0.0
  166.     GeometryIsSmall = Yes
  167.     
  168.     Browser = AI UNIT
  169.     EditorSorting = SYSTEM
  170.  
  171.     VisionRange     = 240.0
  172.  
  173.     ArmorSet
  174.         Armor = InvulnerableArmor
  175.     End
  176.     
  177.     Body = ImmortalBody Module_ActiveBody
  178.         MaxHealth         = 1
  179.     End
  180.     
  181.     Behavior = AIUpdateInterface Module_AIUpdateInterface
  182.     End
  183.     
  184.     Behavior = PhysicsBehavior Module_PhysicsBehavior
  185.         GravityMult = 1.0
  186.     End
  187.     
  188.     Behavior = ThreatFinderUpdate  ThreatFinderUpdateTag
  189.         DefaultRadius = 100.0f;
  190.     End
  191.     
  192.     LocomotorSet
  193.         Locomotor     = HumanLocomotor
  194.         Condition     = SET_NORMAL
  195.         Speed         = 205
  196.     End
  197. End
  198.  
  199. ;------------------------------------------------------------------------------
  200.  
  201. Object AIBaseMarkerBase
  202.   Body = ImmortalBody ModuleTag_01
  203.     MaxHealth = 1    
  204.   End
  205.   EditorSorting = SYSTEM
  206.   Side = Civilian
  207.   KindOf = TACTICAL_MARKER NO_COLLIDE UNATTACKABLE IMMOBILE IGNORED_IN_GUI INERT
  208.   Browser = AI TACTICAL_MARKERS 
  209.   Scale = 2
  210. End
  211.  
  212. ChildObject PrimaryAIBaseMarker AIBaseMarkerBase
  213. End
  214.