home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 2006 April
/
Gamestar_83_2006-04_dvd.iso
/
Dema
/
lotrbfme2_demo.exe
/
INI.big
/
data_ini_object_system_ai.ini
< prev
next >
Wrap
Text File
|
2006-01-31
|
4KB
|
214 lines
;------------------------------------------------------------------------------
Object TacticalMarkerBase
;Draw = W3DScriptedModelDraw Module_Draw
; DefaultModelConditionState
; Model = NONE
; End
; ModelConditionState WORLD_BUILDER
; Model = RallyFlag_SKN ;SCMoveHint
; End
;End
Body = ImmortalBody ModuleTag_01
MaxHealth = 1
End
EditorSorting = SYSTEM
Side = Civilian
KindOf = TACTICAL_MARKER THREAT_FINDER NO_COLLIDE UNATTACKABLE IMMOBILE IGNORED_IN_GUI INERT
Browser = AI TACTICAL_MARKERS
Scale = 2
Behavior = ThreatFinderUpdate ThreatFinderUpdateTag
DefaultRadius = 100.0f;
End
End
ChildObject Forest TacticalMarkerBase
End
ChildObject ChokePoint TacticalMarkerBase
End
ChildObject HighGround TacticalMarkerBase
End
ChildObject Gate TacticalMarkerBase
End
ChildObject Flank1 TacticalMarkerBase
End
ChildObject Flank2 TacticalMarkerBase
End
ChildObject Flank3 TacticalMarkerBase
End
ChildObject Center1 TacticalMarkerBase
End
ChildObject Center2 TacticalMarkerBase
End
ChildObject Center3 TacticalMarkerBase
End
ChildObject Backdoor1 TacticalMarkerBase
End
ChildObject Backdoor2 TacticalMarkerBase
End
ChildObject Backdoor3 TacticalMarkerBase
End
ChildObject BaseDefenseNode1 TacticalMarkerBase
End
ChildObject BaseDefenseNode2 TacticalMarkerBase
End
ChildObject BaseDefenseNode3 TacticalMarkerBase
End
ChildObject BaseDefenseNode4 TacticalMarkerBase
End
ChildObject BaseDefenseNode5 TacticalMarkerBase
End
ChildObject GenericDefenseNode1 TacticalMarkerBase
End
ChildObject GenericDefenseNode2 TacticalMarkerBase
End
ChildObject GenericDefenseNode3 TacticalMarkerBase
End
ChildObject GenericDefenseNode4 TacticalMarkerBase
End
ChildObject GenericDefenseNode5 TacticalMarkerBase
End
ChildObject CastleFront TacticalMarkerBase
End
ChildObject CastleBack TacticalMarkerBase
End
ChildObject CastleRight TacticalMarkerBase
End
ChildObject CastleLeft TacticalMarkerBase
End
ChildObject CombatArea01 TacticalMarkerBase
End
ChildObject CombatArea02 TacticalMarkerBase
End
ChildObject CombatArea03 TacticalMarkerBase
End
ChildObject CombatArea04 TacticalMarkerBase
End
ChildObject CombatArea05 TacticalMarkerBase
End
ChildObject CombatArea06 TacticalMarkerBase
End
ChildObject CombatArea07 TacticalMarkerBase
End
ChildObject CombatArea08 TacticalMarkerBase
End
ChildObject CombatArea09 TacticalMarkerBase
End
ChildObject CombatArea10 TacticalMarkerBase
End
ChildObject SkirmishSpawnPoint TacticalMarkerBase
End
;------------------------------------------------------------------------------
Object ThreatFinder
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = None
End
ModelConditionState = WORLD_BUILDER
Model = MPBeacon
End
End
EvaEnemyObjectSightedEvent = None ; Don't bother player about this object showing up over their base, since they shouldn't know about it
KindOf = THREAT_FINDER NO_COLLIDE UNATTACKABLE PRELOAD PATH_THROUGH_EACH_OTHER NO_BASE_CAPTURE IGNORE_FOR_VICTORY IGNORE_FOR_EVA_SPEECH_POSITION NOT_AUTOACQUIRABLE IGNORED_IN_GUI
Side = Civilian
Browser = AI UNIT
EditorSorting = UNIT
ThreatLevel = 0.0
CommandPoints = 0
TransportSlotCount = 0
Geometry = CYLINDER
GeometryMajorRadius = 0.0
GeometryMinorRadius = 0.0
GeometryHeight = 0.0
GeometryIsSmall = Yes
Browser = AI UNIT
EditorSorting = SYSTEM
VisionRange = 240.0
ArmorSet
Armor = InvulnerableArmor
End
Body = ImmortalBody Module_ActiveBody
MaxHealth = 1
End
Behavior = AIUpdateInterface Module_AIUpdateInterface
End
Behavior = PhysicsBehavior Module_PhysicsBehavior
GravityMult = 1.0
End
Behavior = ThreatFinderUpdate ThreatFinderUpdateTag
DefaultRadius = 100.0f;
End
LocomotorSet
Locomotor = HumanLocomotor
Condition = SET_NORMAL
Speed = 205
End
End
;------------------------------------------------------------------------------
Object AIBaseMarkerBase
Body = ImmortalBody ModuleTag_01
MaxHealth = 1
End
EditorSorting = SYSTEM
Side = Civilian
KindOf = TACTICAL_MARKER NO_COLLIDE UNATTACKABLE IMMOBILE IGNORED_IN_GUI INERT
Browser = AI TACTICAL_MARKERS
Scale = 2
End
ChildObject PrimaryAIBaseMarker AIBaseMarkerBase
End