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data_ini_object_obsolete_rohan_walltower.ini
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2006-01-31
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3KB
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102 lines
;------------------------------------------------------------------------------
;Rohan Wall Tower
Object RohanWallTower
; *** ART Parameters ***
SelectPortrait = BRCastleWall
; ButtonImage = SNReactor
;day
Draw = W3DScriptedModelDraw ModuleTag_Draw
OkToChangeModelColor = Yes
UseStandardModelNames = Yes
DefaultModelConditionState
Model = RBWallTwr
End
WallBoundsMesh = wall1
RampMesh1 = ramp1
RampMesh2 = ramp2
End
PlacementViewAngle = 0
; ***DESIGN parameters ***
DisplayName = OBJECT:RohanWallTower
Side = Obsolete
EditorSorting = STRUCTURE
ThreatLevel = 1.0
BuildCost = 1
BuildTime = 5.0 ; in seconds
VisionRange = 160.0 ; Shroud clearing distance
ShroudClearingRange = 160
ArmorSet
Conditions = None
Armor = StructureArmor
End
CommandSet = EmptyCommandSet
; *** AUDIO Parameters ***
; #include "..\..\..\Includes\StandardBuildingEvaEvents.inc"
SoundOnDamaged = BuildingLightDamageWood
SoundOnReallyDamaged = BuildingHeavyDamageWood
; VoiceSelect = NuclearReactorSelect
; UnitSpecificSounds
; UnderConstruction = UnderConstructionLoop
; End
CampnessValue = CAMPNESS_DEFENSIVE_TOWER
; *** ENGINEERING Parameters ***
RadarPriority = STRUCTURE
KindOf = STRUCTURE IMMOBILE WALK_ON_TOP_OF_WALL CHUNK_VENDOR NOT_AUTOACQUIRABLE MADE_OF_WOOD
Behavior = CastleMemberBehavior ModuleTag_CMB
CountsForEvaCastleBreached = No ; ??? Can't figure out where this used...
End
Body = StructureBody ModuleTag_05
MaxHealth = 3000.0
GrabObject = EntThrownBuildingRock
GrabFX = FX_WallGrab
GrabDamage = 490
GrabOffset = X:16 Y:0
End
Behavior = DestroyDie ModuleTag_07
;nothing
End
Behavior = AttributeModifierAuraUpdate ModuleTag_WallBonus
StartsActive = Yes ;If no, requires upgrade to turn on.
BonusName = WallBonus
RefreshDelay = 2000
;Range = 120 ; Range is overridden to affect people on us since we are a wall
;TargetEnemy = Yes ; Alliances are ignored to affect people on us since we are a wall
End
Geometry = BOX
GeometryMajorRadius = 18.0
GeometryMinorRadius = 47.0
GeometryHeight = 92.0
GeometryContactPoint = X:-28 Y:45 Z:0 Grab
GeometryContactPoint = X:28 Y:45 Z:0 Grab
GeometryContactPoint = X:0 Y:0 Z:85 Grab
GeometryContactPoint = X:0 Y:0 Z:0 Grab
GeometryContactPoint = X:-28 Y:-45 Z:0 Grab
GeometryContactPoint = X:28 Y:-45 Z:0 Grab
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
End