home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2006 April / Gamestar_83_2006-04_dvd.iso / Dema / lotrbfme2_demo.exe / INI.big / data_ini_object_neutral_holes.ini < prev    next >
Text File  |  2006-01-31  |  5KB  |  181 lines

  1.  
  2. Object NeutralStructureHole
  3.  
  4.     ; *** ART Parameters ***
  5.     SelectPortrait           = ; SUHole_L
  6.     ButtonImage              = SUHole_L
  7.     
  8.     Draw = W3DScriptedModelDraw  ModuleTag_Draw
  9.         
  10.         DefaultModelConditionState
  11.             Model              = GBGENRUBBLE
  12.         End
  13.         
  14.     End
  15.  
  16.     PlacementViewAngle = 0
  17.  
  18.     ; ***DESIGN parameters ***
  19.     DisplayName            = OBJECT:WildStructureHole
  20.     Side                = Wild
  21.     EditorSorting        = SYSTEM
  22.     BuildCost            = 100
  23.     BuildTime            = 10.0           ; in seconds
  24.     VisionRange            = 50.0           ; Shroud clearing distance
  25.     ShroudClearingRange = 50
  26.  
  27.     ArmorSet
  28.         Conditions      = None
  29.         Armor           = MonsterLair
  30.     End
  31.  
  32.     ; *** AUDIO Parameters ***
  33.  
  34.       #include "..\Includes\StandardBuildingEvaEvents.inc"
  35.  
  36.     VoiceSelect = CreepBuildingGenericSelect
  37.  
  38.     ; But don't announce "There's their camp" when we knock over a creep lair!
  39.     EvaEnemyObjectSightedEvent    = None
  40.       CampnessValue = CAMPNESS_RESOURCE_REBUILD_HOLE
  41.  
  42.     ; *** ENGINEERING Parameters ***
  43.     RadarPriority     = STRUCTURE
  44.     KindOf            = PRELOAD STRUCTURE SELECTABLE IMMOBILE REBUILD_HOLE CAN_SEE_THROUGH_STRUCTURE NOT_AUTOACQUIRABLE IGNORE_FOR_VICTORY
  45.  
  46.     Body = ActiveBody ModuleTag_Body
  47.         ; To set the health for a particular hole, edit the entry in the object
  48.         ; that will leave the hole behind (edit the RebuildHoleExposeDie entry)
  49.         MaxHealth       = 9999999.9  ;bigger than anything realistic we use
  50.         InitialHealth   = 9999999.9  ;bigger than anything realistic we use
  51.     End
  52.     
  53.     Behavior = RebuildHoleBehavior ModuleTag_RebuildHole
  54.         WorkerRespawnDelay            = 120000 ;in milliseconds
  55.         HoleHealthRegen%PerSecond    = 0        ; 0.1 by default.
  56.     End
  57.  
  58.     Behavior = SlowDeathBehavior ModuleTag_Die
  59.         SinkDelay            = 0
  60.         SinkRate            = 4.8     // in Dist/Sec
  61.         DestructionDelay    = 2000
  62.         Sound                = INITIAL BuildingRubbleSink
  63.     End
  64.  
  65.     Geometry            = CYLINDER
  66.     GeometryMajorRadius = 25.0
  67.     GeometryHeight      = 5.0
  68.     GeometryIsSmall     = No
  69.     Shadow              = SHADOW_VOLUME
  70.     BuildCompletion     = PLACED_BY_PLAYER
  71.  
  72. End
  73.  
  74. ;----------------------------------------------------------------------------------------------------------
  75. ChildObject MoriarGoblinLairHole NeutralStructureHole
  76.  
  77.     Draw = W3DScriptedModelDraw  ModuleTag_Draw
  78.         
  79.         DefaultModelConditionState
  80.             Model = NBGoblinLair_R
  81.         End
  82.         
  83.     End
  84.  
  85.     Behavior = CreateObjectDie ModuleTag_MakeLoadsOfTreasure
  86.         DeathTypes        = ALL -FADED
  87.         CreationList    = OCL_SpawnLairTreasure_Medium
  88.     End
  89.  
  90. End
  91.  
  92. ;----------------------------------------------------------------------------------------------------------
  93. ChildObject WargLairHole NeutralStructureHole
  94.  
  95.     Draw = W3DScriptedModelDraw  ModuleTag_Draw
  96.         
  97.         DefaultModelConditionState
  98.             Model = NBWargLair_R
  99.         End
  100.  
  101.     End
  102.  
  103.     Behavior = CreateObjectDie ModuleTag_MakeLoadsOfTreasure
  104.         DeathTypes        = ALL -FADED
  105.         CreationList    = OCL_SpawnLairTreasure_Small
  106.     End
  107.  
  108. End
  109.  
  110. ;----------------------------------------------------------------------------------------------------------
  111. ChildObject SpiderLairHole NeutralStructureHole
  112.  
  113.     Draw = W3DScriptedModelDraw  ModuleTag_Draw
  114.         
  115.         DefaultModelConditionState
  116.             Model = NBSpiderLair_R
  117.         End
  118.  
  119.     End
  120.  
  121.     Behavior = CreateObjectDie ModuleTag_MakeLoadsOfTreasure
  122.         DeathTypes        = ALL -FADED
  123.         CreationList    = OCL_SpawnLairTreasure_Medium
  124.     End
  125.  
  126. End
  127.  
  128. ;----------------------------------------------------------------------------------------------------------
  129. ChildObject CaveTrollLairHole NeutralStructureHole
  130.  
  131.     Draw = W3DScriptedModelDraw  ModuleTag_Draw
  132.         
  133.         DefaultModelConditionState
  134.             Model = NBTrollLair_R
  135.         End
  136.  
  137.     End
  138.  
  139.     Behavior = CreateObjectDie ModuleTag_MakeLoadsOfTreasure
  140.         DeathTypes        = ALL -FADED
  141.         CreationList    = OCL_SpawnLairTreasure
  142.     End
  143.  
  144. End
  145.  
  146. ;----------------------------------------------------------------------------------------------------------
  147. ChildObject BarrowWightLairHole NeutralStructureHole
  148.  
  149.     Draw = W3DScriptedModelDraw  ModuleTag_Draw
  150.         
  151.         DefaultModelConditionState
  152.             Model = NBWightLair_R
  153.         End
  154.  
  155.     End
  156.  
  157.     Behavior = CreateObjectDie ModuleTag_MakeLoadsOfTreasure
  158.         DeathTypes        = ALL -FADED
  159.         CreationList    = OCL_SpawnLairTreasure_Small
  160.     End
  161.  
  162. End
  163.  
  164. ;----------------------------------------------------------------------------------------------------------
  165. ChildObject FireDrakeLairHole NeutralStructureHole
  166.  
  167.     Draw = W3DScriptedModelDraw  ModuleTag_Draw
  168.         
  169.         DefaultModelConditionState
  170.             Model = NBDrakeLair_R
  171.         End
  172.  
  173.     End
  174.  
  175.     Behavior = CreateObjectDie ModuleTag_MakeLoadsOfTreasure
  176.         DeathTypes        = ALL -FADED
  177.         CreationList    = OCL_SpawnLairTreasure
  178.     End
  179.  
  180. End
  181.