EvaEventAmbushed = UnitAmbushed ; Special damaged event when not in combat and enemy is stealthed
EvaEventSecondDamageFarFromFirstOwner = UnitUnderAttackAgain ; Eva event to trigger when we are under attack far away from the first attack, while normal UnitUnderAttack is still timing out
; Control settings for EvaEventSecondDamageFarFromFirstOwner
EvaEventSecondDamageFarFromFirstScanRange = 600 ; What 'far' means. Note that each unit damaged blocks the second-damage callout within this range, not just the first damaged unit
EvaEventSecondDamageFarFromFirstTimeoutMS = 31000 ; When the first damaged event plays, the unit must wait this long before trying second. Generally should >= timeout on event
; Might or might not need this, but shouldn't hurt.
EvaEventDamagedByFireOwner = GenericUnitBeingBurned ; Special reaction to fire damage
; But not this! Don't 'sight' horde brains
; EvaEnemyObjectSightedEvent = GenericEnemyUnitSighted ; Normal response to enemy units