Behavior = HeroModeSpecialAbilityUpdate ModuleTag_DeadeyeUpdate ; So the difference in SpecialAbility is that it takes timing from this Update, instead of simply firing.
; FastHitsResetReaction = Yes ;If set -- when hits occur faster than the reaction animations, it will reset the animation. (like getting riddled with machine gun bullets)
End
;// non-innate InvisibilityUpdate for Elven Cloak. For this to work with the ToggleHiddenSpecialAbilityUpdate this
;// must be the first InvisibilityUpdate in the object.