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Text File  |  2006-01-31  |  5KB  |  162 lines

  1. ;------------------------------------------------------------------------------------------
  2. ;Gondor White Tower ; aka MinisTop4... but this is the real GAME version... this is the KEEP of MinasTirith
  3. Object GondorWhiteTower
  4.  
  5.   ; *** ART Parameters ***
  6.   Draw = W3DScriptedModelDraw ModuleTag_01
  7.   OkToChangeModelColor = Yes
  8.   
  9.     DefaultModelConditionState
  10.       Model = GBMTop4
  11.     End
  12.     
  13.     ;--damaged building
  14.         ModelConditionState  = DAMAGED
  15.             Model         = GBMtop4_D1
  16.         End
  17.         AnimationState = DAMAGED
  18.             EnteringStateFX    = FX_BuildingDamaged
  19.         End
  20.         
  21.         
  22.         ModelConditionState  = REALLYDAMAGED
  23.             Model         = GBMTop4_D2
  24.             ParticleSysBone gbmtop4d2_01 FireSmoke FollowBone:Yes
  25.             ParticleSysBone gbmtop4d2_02 FireSmoke FollowBone:Yes
  26.             ParticleSysBone gbmtop4d2_03 SmokeBuildingLarge FollowBone:Yes
  27.             ParticleSysBone gbmtop4d2_04 FireSmoke FollowBone:Yes
  28.              ParticleSysBone gbmtop4d2_05 SmokeBuildingLarge FollowBone:Yes
  29.              
  30.             ParticleSysBone gbmtop4d2_06 FireSmoke FollowBone:Yes
  31.             ParticleSysBone gbmtop4d2_07 FireSmoke FollowBone:Yes
  32.             ParticleSysBone gbmtop4d2_08 SmokeBuildingLarge FollowBone:Yes
  33.             ParticleSysBone gbmtop4d2_09 FireSmoke FollowBone:Yes
  34.             ParticleSysBone gbmtop4d2_10 SmokeBuildingLarge FollowBone:Yes
  35.             
  36.             ParticleSysBone gbmtop4d2_11 FireSmoke FollowBone:Yes
  37.             ParticleSysBone gbmtop4d2_12 FireSmoke FollowBone:Yes
  38.             ParticleSysBone gbmtop4d2_13 SmokeBuildingLarge FollowBone:Yes
  39.             ParticleSysBone gbmtop4d2_14 FireSmoke FollowBone:Yes
  40.             ParticleSysBone gbmtop4d2_15 SmokeBuildingLarge FollowBone:Yes
  41.         
  42.             ParticleSysBone gbmtop4d2_16 FireSmoke FollowBone:Yes
  43.             ParticleSysBone gbmtop4d2_17 FireSmoke FollowBone:Yes
  44.             ParticleSysBone gbmtop4d2_18 SmokeBuildingLarge FollowBone:Yes
  45.             ParticleSysBone gbmtop4d2_19 FireSmoke FollowBone:Yes
  46.             ParticleSysBone gbmtop4d2_20 SmokeBuildingLarge FollowBone:Yes
  47.             
  48.         End
  49.         AnimationState = REALLYDAMAGED
  50.             Animation = reallydamaged
  51.                 AnimationName = GBMtop4_D2.GBMtop4_D2
  52.                 AnimationMode = ONCE
  53.                 AnimationBlendTime = 0
  54.                 AnimationSpeedFactorRange = 0.4 0.4
  55.             End
  56.             EnteringStateFX    = FX_BuildingReallyDamaged
  57.         End
  58.  
  59.  
  60.         ModelConditionState  = RUBBLE
  61.             Model         = GBMTop4_D3
  62.             ParticleSysBone none  SmokeBuildingLarge
  63.             ParticleSysBone gbmtop4d3_01 FireSmoke FollowBone:Yes
  64.             ParticleSysBone gbmtop4d3_02 FireSmoke FollowBone:Yes
  65.             ParticleSysBone gbmtop4d3_03 SmokeBuildingLarge FollowBone:Yes
  66.             ParticleSysBone gbmtop4d3_04 FireSmoke FollowBone:Yes
  67.              ParticleSysBone gbmtop4d3_05 SmokeBuildingLarge FollowBone:Yes
  68.                              
  69.             ParticleSysBone gbmtop4d3_06 FireSmoke FollowBone:Yes
  70.             ParticleSysBone gbmtop4d3_07 FireSmoke FollowBone:Yes
  71.             ParticleSysBone gbmtop4d3_08 SmokeBuildingLarge FollowBone:Yes
  72.             ParticleSysBone gbmtop4d3_09 FireSmoke FollowBone:Yes
  73.             ParticleSysBone gbmtop4d3_10 SmokeBuildingLarge FollowBone:Yes
  74.                             
  75.             ParticleSysBone gbmtop4d3_11 FireSmoke FollowBone:Yes
  76.             ParticleSysBone gbmtop4d3_12 SmokeBuildingLarge FollowBone:Yes
  77.             ParticleSysBone gbmtop4d3_13 FireSmoke FollowBone:Yes
  78.             ParticleSysBone gbmtop4d3_14 SmokeBuildingLarge FollowBone:Yes
  79.         End
  80.         AnimationState = RUBBLE
  81.             Animation = rubble
  82.                 AnimationName = GBMTop4_D3.GBMTop4_D3
  83.                 AnimationMode = ONCE
  84.                 AnimationBlendTime = 0
  85.                 AnimationSpeedFactorRange = 0.4 0.4
  86.             End
  87.         End
  88.  
  89.         ModelConditionState  = POST_RUBBLE
  90.             Model         = None
  91.         End
  92.  
  93.         ModelConditionState  = POST_COLLAPSE
  94.             Model         = None
  95.         End
  96.         
  97.         ModelConditionState = SNOW
  98.             Model            = GBMtop4
  99.             Texture            = GBFortress1.tga GBFortress1_Snow.tga
  100.         End
  101.             
  102.     End
  103.         
  104.  
  105.  
  106.   ; ***DESIGN parameters ***
  107.   DisplayName         = OBJECT:GondorWhiteTower
  108.   Side                = Men
  109.   EditorSorting       = STRUCTURE
  110.   ThreatLevel = 1.0
  111.  
  112.   BuildCost           = 2500
  113.   BuildTime           = 60.0           ; in seconds
  114.   VisionRange         = 160.0          ; Shroud clearing distance
  115.   ShroudClearingRange = 160
  116.   
  117.   CommandSet          = GondorWhiteTowerCommandSet
  118.  
  119.  
  120.     ; *** AUDIO Parameters ***
  121.     #include "..\..\..\Includes\StandardBuildingEvaEvents.inc"
  122.  
  123.     SoundOnDamaged        = BuildingLightDamageStone
  124.     SoundOnReallyDamaged    = BuildingHeavyDamageStone
  125.        CampnessValue = CAMPNESS_ALWAYS_CAMP
  126.  
  127.  
  128.     ; *** ENGINEERING Parameters ***
  129.     RadarPriority       = STRUCTURE
  130.     KindOf              = PRELOAD STRUCTURE SELECTABLE IMMOBILE SCORE NEED_BASE_FOUNDATION CASTLE_KEEP 
  131.  
  132.     Behavior            = GettingBuiltBehavior ModuleTag_04
  133.         WorkerName          = GondorWorkerNoSelect
  134.     End
  135.  
  136.     Behavior = CastleMemberBehavior ModuleTag_CMB
  137.     End 
  138.  
  139.     Body                = StructureBody ModuleTag_05
  140.         MaxHealth       = 5000.0
  141.         MaxHealthDamaged   = 4000.0
  142.         MaxHealthReallyDamaged   = 3000.0
  143.     End
  144.  
  145.     ; Note that structures with "RUBBLE" states should not use DestroyDie; such buildings are 
  146.     ; never truly destroyed, even when reduced to zero health. Also note that garrisonable
  147.     ; buildings automatically stick around because GarrisonContain has it's own DieModule
  148.     Behavior = KeepObjectDie ModuleTag_IWantRubble
  149.     End
  150.  
  151.     ;----------special powers------------------------
  152.     ;AE: add your special power modules and behaviors, here 
  153.  
  154.  
  155.     Geometry              = BOX
  156.     GeometryMajorRadius   = 25.6
  157.     GeometryMinorRadius   = 35.2
  158.     GeometryHeight        = 31.2
  159.     GeometryIsSmall       = No
  160.     Shadow                = SHADOW_VOLUME
  161.     BuildCompletion     = PLACED_BY_PLAYER
  162. End