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data_ini_object_goodfaction_generic_hobbitciviliananimations.inc
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Text File
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2006-01-31
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3KB
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128 lines
AnimationState = STUNNED_FLAILING
Animation
AnimationName = GUHbtShfs_FLYA
AnimationMode = LOOP
AnimationBlendTime = 0
End
Flags = RANDOMSTART
End
AnimationState = DYING SPLATTED
Animation
AnimationName = GUHbtShfs_LNDA
AnimationMode = ONCE
End
End
AnimationState = DYING EMOTION_ALERT
Animation
AnimationName = GUHbtShfs_DIEB
AnimationMode = ONCE
End
End
AnimationState = DYING
Animation
AnimationName = GUHbtShfs_DIEC
AnimationMode = ONCE
End
End
AnimationState = STUNNED_STANDING_UP
Animation
AnimationName = GUHbtShfs_GTPA
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.5 1.5
End
End
AnimationState = STUNNED
Animation
AnimationName = GUHbtShfs_LNDA
AnimationMode = ONCE
End
End
AnimationState = MOVING EMOTION_ALERT
Animation
AnimationName = GUHbtShfs_RUNA
AnimationMode = LOOP
End
End
AnimationState = MOVING EMOTION_TERROR
Animation
AnimationName = GUHbtShfS_RUNE
AnimationMode = LOOP
End
End
AnimationState = MOVING
Animation
AnimationName = GUHbtShfs_RUNB
AnimationMode = LOOP
End
End
AnimationState = EMOTION_ALERT
Animation
AnimationName = GUHbtShfs_IDLB
AnimationMode = LOOP
End
End
AnimationState = SELECTED
Animation
AnimationName = GUHbtShfs_ATNB
AnimationMode = LOOP
End
End
AnimationState = JUST_BUILT
Animation
AnimationName = GUHbtShfs_SMOA
AnimationMode = MANUAL
AnimationBlendTime = 0
End
End
IdleAnimationState
Animation
AnimationName = GUHbtShfs_IDLA
AnimationMode = ONCE
AnimationPriority = 100
End
Animation
AnimationName = GUHbtShfs_IDLB
AnimationMode = ONCE
AnimationPriority = 10
End
Animation
AnimationName = GUHbtShfs_IDLC
AnimationMode = ONCE
AnimationPriority = 1
End
Animation
AnimationName = GUHbtShfs_IDLD
AnimationMode = ONCE
AnimationPriority = 1
End
Animation
AnimationName = GUHbtShfs_IDLE
AnimationMode = ONCE
AnimationPriority = 1
End
Animation
AnimationName = GUHbtShfs_IDLF
AnimationMode = ONCE
AnimationPriority = 1
End
Animation
AnimationName = GUHbtShfs_IDLG
AnimationMode = ONCE
AnimationPriority = 1
End
Flags = RESTART_ANIM_WHEN_COMPLETE
End