FastHitsResetReaction = No ;If set -- when hits occur faster than the reaction animations, it will reset the animation. (like getting riddled with machine gun bullets)
End
Behavior = EmotionTrackerUpdate Module_EmotionTracker ; required for faramir's wounding arrow
; These child objects are used in the fire drake lair.
;
ChildObject FireDrake_Slaved WildFireDrake
EvaEnemyObjectSightedEvent = DiscoveredEnemyDrake
EvaEnemyObjectSightedAfterRespawnEvent = DiscoveredEnemyDrake ; Event to run after the Fire Drake Lair is respawned. WARNING: This INI field only works for "SlavedUpdate.UseSlaverAsControlForEvaObjectSightedEvents = Yes" units
; Should be the same as WildFireDrake except with CREEP.