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data_ini_object_evilfaction_structures_wild_goblintent3.ini
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2006-01-31
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710b
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35 lines
;------------------------------------------------------------------------------
;
Object GoblinTent3
SelectPortrait = ; WBGoblinTent
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_Draw
DefaultModelConditionState
Model = WBGobTent3
End
End
; ***DESIGN parameters ***
Side = Wild
EditorSorting = STRUCTURE
; *** ENGINEERING Parameters ***
KindOf = PRELOAD STRUCTURE IMMOBILE
Body = InactiveBody ModuleTag_05
End
Geometry = CYLINDER
GeometryMajorRadius = 40.0
GeometryHeight = 25.0
GeometryOffset = X:4 Y:0 Z:0
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
BuildCompletion = PLACED_BY_PLAYER
End