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data_ini_object_evilfaction_structures_taintland.ini
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2006-01-31
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47 lines
;------------------------------------------------------------------------------
;Tainted land object
Object TaintLand
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_Draw
OkToChangeModelColor = Yes
UseStandardModelNames = Yes
DefaultModelConditionState
Model = NONE
ParticleSysBone = None TaintHCPing HouseColor:yes
End
MultiPlayerOnly = Yes
End
; *** AUDIO Parameters ***
; ***DESIGN parameters ***
DisplayName = OBJECT:TaintedLand
Side = Mordor
EditorSorting = STRUCTURE
ThreatLevel = 0.5
; *** ENGINEERING Parameters ***
RadarPriority = NOT_ON_RADAR
KindOf = PRELOAD UNATTACKABLE IMMOBILE TAINT
Behavior = AttributeModifierAuraUpdate ModuleTag_TaintedLandOne
StartsActive = Yes ;If no, requires upgrade to turn on.
BonusName = GenericBuff
RefreshDelay = 2000
Range = SPELLBOOK_TAINT_RADIUS
ObjectFilter = GENERIC_BUFF_RECIPIENT_OBJECT_FILTER
RunWhileDead = Yes
RequiredConditions = TAINT ; In case elven wood and taint overlap, this flag makes it double check the cell type of the target
End
Behavior = DeletionUpdate ModuleTag_LifeTimeUpdate
MinLifetime = SPELLBOOK_TAINT_TIME
MaxLifetime = SPELLBOOK_TAINT_TIME
End
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
End