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Text File  |  2006-01-31  |  1KB  |  47 lines

  1. ;------------------------------------------------------------------------------
  2. ;Tainted land object
  3. Object TaintLand
  4.  
  5.     ; *** ART Parameters ***
  6.     Draw = W3DScriptedModelDraw ModuleTag_Draw
  7.         OkToChangeModelColor  = Yes
  8.         UseStandardModelNames = Yes
  9.         DefaultModelConditionState
  10.             Model = NONE
  11.             ParticleSysBone = None TaintHCPing HouseColor:yes
  12.         End
  13.         
  14.         MultiPlayerOnly = Yes
  15.     End 
  16.  
  17.     ; *** AUDIO Parameters ***
  18.  
  19.     ; ***DESIGN parameters ***
  20.     DisplayName     = OBJECT:TaintedLand
  21.     Side            = Mordor
  22.     EditorSorting   = STRUCTURE
  23.     ThreatLevel        = 0.5
  24.  
  25.     ; *** ENGINEERING Parameters ***  
  26.     RadarPriority       = NOT_ON_RADAR
  27.     KindOf              = PRELOAD UNATTACKABLE IMMOBILE TAINT
  28.  
  29.     Behavior = AttributeModifierAuraUpdate ModuleTag_TaintedLandOne
  30.         StartsActive        = Yes ;If no, requires upgrade to turn on.
  31.         BonusName            = GenericBuff
  32.         RefreshDelay        = 2000
  33.         Range                = SPELLBOOK_TAINT_RADIUS
  34.         ObjectFilter        = GENERIC_BUFF_RECIPIENT_OBJECT_FILTER
  35.         RunWhileDead        = Yes
  36.         RequiredConditions    = TAINT ; In case elven wood and taint overlap, this flag makes it double check the cell type of the target
  37.     End    
  38.  
  39.     Behavior = DeletionUpdate ModuleTag_LifeTimeUpdate
  40.         MinLifetime        = SPELLBOOK_TAINT_TIME
  41.         MaxLifetime        = SPELLBOOK_TAINT_TIME
  42.     End
  43.  
  44.  
  45.     GeometryIsSmall        = No
  46.     Shadow                = SHADOW_VOLUME
  47. End