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Text File  |  2006-01-31  |  35KB  |  1,323 lines

  1. ;------------------------------------------------------------------------------
  2. Object IsengardScaffolding01
  3.  
  4.     ; *** ART Parameters ***
  5.     Draw = W3DScriptedModelDraw ModuleTag_01
  6.         DefaultModelConditionState
  7.         Model = IUScaff01
  8.         End
  9.         
  10.         IdleAnimationState
  11.         Animation           = IUScaff01
  12.             AnimationName     = IUScaff01.IUScaff01
  13.             AnimationMode     = LOOP
  14.         End
  15.         End
  16.     
  17.         ;--damaged building
  18.       
  19.         ModelConditionState  = DAMAGED
  20.             Model         = IUScaff01  
  21.         End
  22.         AnimationState = DAMAGED
  23.         End        
  24.         
  25.         ModelConditionState  = REALLYDAMAGED
  26.             Model         = IUScaff01
  27.         End
  28.             AnimationState = REALLYDAMAGED
  29.                  EnteringStateFX    = FX_BuildingReallyDamaged
  30.         End
  31.  
  32.         ModelConditionState  = COLLAPSING
  33.             Model         = IUScaff01_D2
  34.         End
  35.         AnimationState = COLLAPSING
  36.               Animation                =    RubbleAnimation
  37.                 AnimationName        =     IUScaff01_D2.IUScaff01_D2
  38.                 AnimationMode        =    ONCE
  39.               End
  40.         End
  41.  
  42.         ModelConditionState  = RUBBLE
  43.             Model         = IUScaff01_D3  
  44.         End    
  45.     End
  46.  
  47.  
  48.     ; *** AUDIO Parameters ***
  49.  
  50.     ClientBehavior = AnimationSoundClientBehavior ModuleTag_AnimAudioBehavior
  51.         MaxUpdateRangeCap = 800
  52.         AnimationSound = Sound: BuildingScaffoldShatterMedium        Animation: IUScaff01_D2.IUScaff01_D2    Frames: 14
  53.         AnimationSound = Sound: BuildingScaffoldHeavyDamage        Animation: IUScaff01_D2.IUScaff01_D2     Frames: 45
  54.     End
  55.  
  56.  
  57.     ; ***DESIGN parameters ***
  58.     DisplayName     = OBJECT:Scaffolding
  59.     Side            = Isengard
  60.     EditorSorting   = STRUCTURE
  61.     ThreatLevel = 1.0
  62.  
  63.     ; *** ENGINEERING Parameters ***  
  64.     KindOf          = SELECTABLE IMMOBILE STRUCTURE MADE_OF_WOOD
  65.  
  66.     Body                = StructureBody ModuleTag_05
  67.         MaxHealth       = 200.0
  68.         MaxHealthDamaged = 150
  69.         MaxHealthReallyDamaged = 100
  70.     End
  71.  
  72.     Behavior = KeepObjectDie ModuleTag_IWantRubble
  73.     End
  74.  
  75.     Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
  76.       StartsActive = Yes
  77.       DelayTime = 1000 ; milliseconds from the actual death, to the weapon firing 
  78.       DeathWeapon = IsengardScaffoldLargeCollapseWeapon
  79.       WeaponOffset = X:-40 Y:0 Z:0
  80.     End
  81.  
  82.     Geometry                = BOX
  83.     GeometryMajorRadius    = 32.4
  84.     GeometryMinorRadius    = 15.4
  85.     GeometryHeight        = 54.8
  86.     GeometryOffset        = X:0 Y:0 Z:0
  87.     
  88.     GeometryIsSmall        = No
  89.     Shadow                = SHADOW_VOLUME
  90. End
  91.  
  92. ;------------------------------------------------------------------------------
  93. Object IsengardScaffolding02
  94.  
  95.   ; *** ART Parameters ***
  96.   Draw = W3DScriptedModelDraw ModuleTag_01
  97.     DefaultModelConditionState
  98.       Model = IUScaff02
  99.     End
  100.     
  101.     IdleAnimationState
  102.       Animation           = IUScaff02
  103.         AnimationName     = IUScaff02.IUScaff02
  104.         AnimationMode     = LOOP
  105.       End
  106.     End
  107.     
  108.         ;--damaged building
  109.       
  110.         ModelConditionState  = DAMAGED
  111.             Model         = IUScaff02  
  112.         End
  113.         AnimationState = DAMAGED
  114.         End        
  115.         
  116.         ModelConditionState  = REALLYDAMAGED
  117.             Model         = IUScaff02
  118.         End
  119.         AnimationState = REALLYDAMAGED
  120.                  EnteringStateFX    = FX_BuildingReallyDamaged
  121.         End
  122.     
  123.         ModelConditionState  = COLLAPSING
  124.             Model         = IUScaff02_D2
  125.         End
  126.         AnimationState = COLLAPSING
  127.               Animation                =    RubbleAnimation
  128.                 AnimationName        =     IUScaff02_D2.IUScaff02_D2
  129.                 AnimationMode        =    ONCE
  130.               End
  131.         End
  132.  
  133.         ModelConditionState  = RUBBLE
  134.             Model         = IUScaff02_D3  
  135.         End  
  136.  
  137.   End
  138.  
  139.  
  140.   ; *** AUDIO Parameters ***
  141.  
  142.     ClientBehavior = AnimationSoundClientBehavior ModuleTag_AnimAudioBehavior
  143.         AnimationSound = Sound: BuildingScaffoldShatterLightQuick    Animation: IUScaff02_D2.IUScaff02_D2    Frames: 77
  144.         AnimationSound = Sound: BuildingScaffoldStressFracture    Animation: IUScaff02_D2.IUScaff02_D2    Frames: 0
  145.         AnimationSound = Sound: BuildingScaffoldHeavyDamage        Animation: IUScaff02_D2.IUScaff02_D2     Frames: 53
  146.     End
  147.  
  148.  
  149.   ; ***DESIGN parameters ***
  150.   DisplayName     = OBJECT:Scaffolding
  151.   Side            = Isengard
  152.   EditorSorting   = STRUCTURE
  153.   ThreatLevel = 1.0
  154.  
  155.   ; *** ENGINEERING Parameters ***  
  156.   KindOf          = SELECTABLE IMMOBILE STRUCTURE MADE_OF_WOOD
  157.  
  158.     Body                = StructureBody ModuleTag_05
  159.         MaxHealth       = 200.0
  160.         MaxHealthDamaged = 150
  161.         MaxHealthReallyDamaged = 100
  162.     End
  163.  
  164.     Behavior = KeepObjectDie ModuleTag_IWantRubble
  165.     End
  166.   
  167.     Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
  168.         StartsActive = Yes
  169.         DelayTime = 1000 ; milliseconds from the actual death, to the weapon firing 
  170.         DeathWeapon = IsengardScaffoldSmallCollapseWeapon
  171.         WeaponOffset = X:-40 Y:0 Z:0
  172.     End
  173.  
  174.   
  175.   Geometry                = BOX
  176.   GeometryMajorRadius    = 27.0
  177.   GeometryMinorRadius    = 15.4
  178.   GeometryHeight        = 84.4
  179.   GeometryOffset        = X:8.4 Y:0 Z:0
  180.   
  181.   GeometryIsSmall        = No
  182.   Shadow                = SHADOW_VOLUME
  183. End
  184.  
  185. ;------------------------------------------------------------------------------
  186. Object IsengardScaffolding03
  187.  
  188.   ; *** ART Parameters ***
  189.   Draw = W3DScriptedModelDraw ModuleTag_01
  190.     DefaultModelConditionState
  191.       Model = IUScaff03
  192.     End
  193.     
  194.     IdleAnimationState
  195.       Animation           = IUScaff03
  196.         AnimationName     = IUScaff03.IUScaff03
  197.         AnimationMode     = LOOP
  198.       End
  199.     End
  200.      
  201.         ;--damaged building
  202.       
  203.         ModelConditionState  = DAMAGED
  204.             Model         = IUScaff03  
  205.         End
  206.         AnimationState = DAMAGED
  207.         End        
  208.         
  209.         ModelConditionState  = REALLYDAMAGED
  210.             Model         = IUScaff03
  211.         End
  212.         AnimationState = REALLYDAMAGED
  213.                 EnteringStateFX    = FX_BuildingReallyDamaged
  214.         End
  215.     
  216.         ModelConditionState  = COLLAPSING
  217.             Model         = IUScaff03_D2
  218.         End
  219.         AnimationState = COLLAPSING
  220.               Animation                =    RubbleAnimation
  221.                 AnimationName        =     IUScaff03_D2.IUScaff03_D2
  222.                 AnimationMode        =    ONCE
  223.               End
  224.         End
  225.  
  226.         ModelConditionState  = RUBBLE
  227.             Model         = IUScaff03_D3  
  228.         End  
  229.  
  230.   End
  231.  
  232.  
  233.   ; *** AUDIO Parameters ***
  234.  
  235.     ClientBehavior = AnimationSoundClientBehavior ModuleTag_AnimAudioBehavior
  236.         AnimationSound = Sound: BuildingScaffoldShatterLightQuick    Animation: IUScaff03_D2.IUScaff03_D2    Frames: 86
  237.         AnimationSound = Sound: BuildingScaffoldShatterMedium        Animation: IUScaff03_D2.IUScaff03_D2    Frames: 15
  238.         AnimationSound = Sound: BuildingScaffoldStressFracture    Animation: IUScaff03_D2.IUScaff03_D2    Frames: 64
  239.         AnimationSound = Sound: BuildingScaffoldHeavyDamage        Animation: IUScaff03_D2.IUScaff03_D2     Frames: 35
  240.     End
  241.  
  242.  
  243.   ; ***DESIGN parameters ***
  244.   DisplayName     = OBJECT:Scaffolding
  245.   Side            = Isengard
  246.   EditorSorting   = STRUCTURE
  247.   ThreatLevel = 1.0
  248.  
  249.  
  250.   ; *** ENGINEERING Parameters ***  
  251.   KindOf          = SELECTABLE IMMOBILE STRUCTURE MADE_OF_WOOD
  252.  
  253.     Body                = StructureBody ModuleTag_05
  254.         MaxHealth       = 200.0
  255.         MaxHealthDamaged = 150
  256.         MaxHealthReallyDamaged = 100
  257.     End
  258.  
  259.     Behavior = KeepObjectDie ModuleTag_IWantRubble
  260.     End
  261.     
  262.     Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
  263.         StartsActive = Yes
  264.         DelayTime = 1000 ; milliseconds from the actual death, to the weapon firing 
  265.         DeathWeapon = IsengardScaffoldLargeCollapseWeapon
  266.         WeaponOffset = X:-40 Y:0 Z:0
  267.     End
  268.  
  269.   Geometry                = BOX
  270.   GeometryMajorRadius    = 14.4
  271.   GeometryMinorRadius    = 14.4
  272.   GeometryHeight        = 64.8
  273.   GeometryOffset        = X:0 Y:0 Z:0
  274.   
  275.   GeometryIsSmall        = No
  276.   Shadow                = SHADOW_VOLUME
  277. End
  278.  
  279. ;------------------------------------------------------------------------------
  280. Object IsengardScaffolding04
  281.  
  282.   ; *** ART Parameters ***
  283.   Draw = W3DScriptedModelDraw ModuleTag_01
  284.     DefaultModelConditionState
  285.       Model = IUScaff04
  286.     End
  287.     
  288.     IdleAnimationState
  289.       Animation           = IUScaff04
  290.         AnimationName     = IUScaff04.IUScaff04
  291.         AnimationMode     = LOOP
  292.       End
  293.     End
  294.     
  295.         ;--damaged building
  296.       
  297.         ModelConditionState  = DAMAGED
  298.             Model         = IUScaff04  
  299.         End
  300.         AnimationState = DAMAGED
  301.         End        
  302.         
  303.         ModelConditionState  = REALLYDAMAGED
  304.             Model         = IUScaff04
  305.         End
  306.         AnimationState = REALLYDAMAGED
  307.                         EnteringStateFX    = FX_BuildingReallyDamaged
  308.         End
  309.     
  310.         ModelConditionState  = COLLAPSING
  311.             Model         = IUScaff04_D2
  312.         End
  313.         AnimationState = COLLAPSING
  314.               Animation                =    RubbleAnimation
  315.                 AnimationName        =     IUScaff04_D2.IUScaff04_D2
  316.                 AnimationMode        =    ONCE
  317.               End
  318.         End
  319.  
  320.         ModelConditionState  = RUBBLE
  321.             Model         = IUScaff04_D3  
  322.         End  
  323.  
  324.   End
  325.  
  326.  
  327.   ; *** AUDIO Parameters ***
  328.  
  329.     ClientBehavior = AnimationSoundClientBehavior ModuleTag_AnimAudioBehavior
  330.         AnimationSound = Sound: BuildingScaffoldShatterLightQuick    Animation: IUScaff04_D2.IUScaff04_D2    Frames: 10
  331.         AnimationSound = Sound: BuildingScaffoldShatterMedium        Animation: IUScaff04_D2.IUScaff04_D2    Frames: 48
  332.         AnimationSound = Sound: BuildingScaffoldHeavyDamage        Animation: IUScaff04_D2.IUScaff04_D2     Frames: 30
  333.     End
  334.  
  335.  
  336.   ; ***DESIGN parameters ***
  337.   DisplayName     = OBJECT:Scaffolding
  338.   Side            = Isengard
  339.   EditorSorting   = STRUCTURE
  340.   ThreatLevel = 1.0
  341.  
  342.  
  343.   ; *** ENGINEERING Parameters ***  
  344.   KindOf          = SELECTABLE IMMOBILE STRUCTURE MADE_OF_WOOD
  345.  
  346.     Body                = StructureBody ModuleTag_05
  347.         MaxHealth       = 200.0
  348.         MaxHealthDamaged = 150
  349.         MaxHealthReallyDamaged = 100
  350.     End
  351.  
  352.     Behavior = KeepObjectDie ModuleTag_IWantRubble
  353.     End
  354.     Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
  355.         StartsActive = Yes
  356.         DelayTime = 1000 ; milliseconds from the actual death, to the weapon firing 
  357.         DeathWeapon = IsengardScaffoldLargeCollapseWeapon
  358.         WeaponOffset = X:-40 Y:0 Z:0
  359.     End
  360.  
  361.   Geometry                = BOX
  362.   GeometryMajorRadius    = 58.4
  363.   GeometryMinorRadius    = 20.4
  364.   GeometryHeight        = 44.8
  365.   GeometryOffset        = X:0 Y:0 Z:0
  366.   
  367.   AdditionalGeometry    = CYLINDER
  368.   GeometryMajorRadius    = 13.0
  369.   GeometryMinorRadius    = 0
  370.   GeometryHeight        = 84.8
  371.   GeometryOffset        = X:-36.4 Y:0 Z:0
  372.   
  373.   GeometryIsSmall        = No
  374.   Shadow                = SHADOW_VOLUME
  375. End
  376.  
  377.  
  378. ;------------------------------------------------------------------------------
  379. Object IsengardScaffolding05
  380.  
  381.   ; *** ART Parameters ***
  382.   Draw = W3DScriptedModelDraw ModuleTag_01
  383.     DefaultModelConditionState
  384.       Model = IUScaff05
  385.     End
  386.     
  387.         ;--damaged building
  388.       
  389.         ModelConditionState  = DAMAGED
  390.             Model         = IUScaff05  
  391.         End
  392.         AnimationState = DAMAGED
  393.         End        
  394.         
  395.         ModelConditionState  = REALLYDAMAGED
  396.             Model         = IUScaff05
  397.         End
  398.         AnimationState = REALLYDAMAGED
  399.                  EnteringStateFX    = FX_BuildingReallyDamaged
  400.         End
  401.     
  402.         ModelConditionState  = COLLAPSING
  403.             Model         = IUScaff05_D2
  404.         End
  405.         AnimationState = COLLAPSING
  406.               Animation                =    RubbleAnimation
  407.                 AnimationName        =     IUScaff05_D2.IUScaff05_D2
  408.                 AnimationMode        =    ONCE
  409.               End
  410.         End
  411.  
  412.         ModelConditionState  = RUBBLE
  413.             Model         = IUScaff05_D3  
  414.         End  
  415.  
  416.   End
  417.  
  418.  
  419.   ; *** AUDIO Parameters ***
  420.  
  421.     ClientBehavior = AnimationSoundClientBehavior ModuleTag_AnimAudioBehavior
  422.         AnimationSound = Sound: BuildingScaffoldShatterLightQuick    Animation: IUScaff05_D2.IUScaff05_D2    Frames: 80
  423.         AnimationSound = Sound: BuildingScaffoldShatterMedium        Animation: IUScaff05_D2.IUScaff05_D2    Frames: 15
  424.         AnimationSound = Sound: BuildingScaffoldStressFracture    Animation: IUScaff05_D2.IUScaff05_D2    Frames: 14
  425.         AnimationSound = Sound: BuildingScaffoldHeavyDamage        Animation: IUScaff05_D2.IUScaff05_D2     Frames: 49
  426.     End
  427.  
  428.  
  429.   ; ***DESIGN parameters ***
  430.   DisplayName     = OBJECT:Scaffolding
  431.   Side            = Isengard
  432.   EditorSorting   = STRUCTURE
  433.   ThreatLevel = 1.0
  434.  
  435.  
  436.   ; *** ENGINEERING Parameters ***  
  437.   KindOf          = SELECTABLE IMMOBILE STRUCTURE MADE_OF_WOOD
  438.  
  439.     Body                = StructureBody ModuleTag_05
  440.         MaxHealth       = 200.0
  441.         MaxHealthDamaged = 150
  442.         MaxHealthReallyDamaged = 100
  443.     End
  444.     Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
  445.         StartsActive = Yes
  446.         DelayTime = 1000 ; milliseconds from the actual death, to the weapon firing 
  447.         DeathWeapon = IsengardScaffoldSmallCollapseWeapon
  448.         WeaponOffset = X:-40 Y:0 Z:0
  449.     End
  450.  
  451.     Behavior = KeepObjectDie ModuleTag_IWantRubble
  452.     End
  453.  
  454.   Geometry                = BOX
  455.   GeometryMajorRadius    = 18.4
  456.   GeometryMinorRadius    = 12.4
  457.   GeometryHeight        = 84.8
  458.   
  459.   GeometryIsSmall        = No
  460.   Shadow                = SHADOW_VOLUME
  461. End
  462.  
  463.  
  464.  
  465. ;------------------------------------------------------------------------------
  466. Object IsengardScaffolding06
  467.  
  468.   ; *** ART Parameters ***
  469.   Draw = W3DScriptedModelDraw ModuleTag_01
  470.     DefaultModelConditionState
  471.       Model = IUScaff06
  472.     End
  473.     
  474.     
  475.         ;--damaged building
  476.       
  477.         ModelConditionState  = DAMAGED
  478.             Model         = IUScaff06  
  479.         End
  480.         AnimationState = DAMAGED
  481.         End        
  482.         
  483.         ModelConditionState  = REALLYDAMAGED
  484.             Model         = IUScaff06
  485.         End
  486.         AnimationState = REALLYDAMAGED
  487.                  EnteringStateFX    = FX_BuildingReallyDamaged
  488.         End
  489.     
  490.         ModelConditionState  = COLLAPSING
  491.             Model         = IUScaff06_D2
  492.         End
  493.         AnimationState = COLLAPSING
  494.               Animation                =    RubbleAnimation
  495.                 AnimationName        =     IUScaff06_D2.IUScaff06_D2
  496.                 AnimationMode        =    ONCE
  497.               End
  498.         End
  499.  
  500.         ModelConditionState  = RUBBLE
  501.             Model         = IUScaff06_D3  
  502.         End  
  503.  
  504.   End
  505.  
  506.  
  507.   ; *** AUDIO Parameters ***
  508.  
  509.     ClientBehavior = AnimationSoundClientBehavior ModuleTag_AnimAudioBehavior
  510.         AnimationSound = Sound: BuildingScaffoldShatterLightQuick    Animation: IUScaff06_D2.IUScaff06_D2    Frames: 71
  511.         AnimationSound = Sound: BuildingScaffoldShatterMedium        Animation: IUScaff06_D2.IUScaff06_D2    Frames: 12
  512.         AnimationSound = Sound: BuildingScaffoldStressFracture    Animation: IUScaff06_D2.IUScaff06_D2    Frames: 13
  513.         AnimationSound = Sound: BuildingScaffoldHeavyDamage        Animation: IUScaff06_D2.IUScaff06_D2     Frames: 46
  514.     End
  515.  
  516.  
  517.   ; ***DESIGN parameters ***
  518.   DisplayName     = OBJECT:Scaffolding
  519.   Side            = Isengard
  520.   EditorSorting   = STRUCTURE
  521.   ThreatLevel = 1.0
  522.  
  523.  
  524.   ; *** ENGINEERING Parameters ***  
  525.   KindOf          = SELECTABLE IMMOBILE STRUCTURE MADE_OF_WOOD
  526.  
  527.     Body                = StructureBody ModuleTag_05
  528.         MaxHealth       = 200.0
  529.         MaxHealthDamaged = 150
  530.         MaxHealthReallyDamaged = 100
  531.     End
  532.     Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
  533.         StartsActive = Yes
  534.         DelayTime = 1000 ; milliseconds from the actual death, to the weapon firing 
  535.         DeathWeapon = IsengardScaffoldLargeCollapseWeapon
  536.         WeaponOffset = X:-40 Y:0 Z:0
  537.     End
  538.  
  539.     Behavior = KeepObjectDie ModuleTag_IWantRubble
  540.     End
  541.  
  542.   Geometry                = BOX
  543.   GeometryMajorRadius    = 15.4
  544.   GeometryMinorRadius    = 45.4
  545.   GeometryHeight        = 44.8
  546.   
  547.   GeometryIsSmall        = No
  548.   Shadow                = SHADOW_VOLUME
  549. End
  550.  
  551.  
  552. ;------------------------------------------------------------------------------
  553. ;Object IsengardScaffolding07
  554. ;
  555. ;  ; *** ART Parameters ***
  556. ;  Draw = W3DScriptedModelDraw ModuleTag_01
  557. ;    DefaultModelConditionState
  558. ;      Model = IUScaff07
  559. ;    End
  560. ;  End
  561. ;
  562. ;  ; *** AUDIO Parameters ***
  563. ;
  564. ;  ; ***DESIGN parameters ***
  565. ;  DisplayName     = OBJECT:Scaffolding
  566. ;  Side            = Isengard
  567. ;  EditorSorting   = STRUCTURE
  568. ;  ThreatLevel = 1.0
  569. ;
  570. ;  ; *** ENGINEERING Parameters ***  
  571. ;  KindOf          = SELECTABLE IMMOBILE
  572. ;  Body            = ActiveBody ModuleTag_03
  573. ;    MaxHealth       = 200.0
  574. ;  End
  575. ;  
  576. ;    Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
  577. ;        StartsActive = Yes
  578. ;        DelayTime = 1000 ; milliseconds from the actual death, to the weapon firing 
  579. ;        DeathWeapon = IsengardScaffoldSmallCollapseWeapon
  580. ;        WeaponOffset = X:-40 Y:0 Z:0
  581. ;    End
  582. ;    Behavior = KeepObjectDie ModuleTag_IWantRubble
  583. ;    End
  584. ;    
  585. ;  Geometry                = BOX
  586. ;  GeometryMajorRadius    = 41.4
  587. ;  GeometryMinorRadius    = 14.4
  588. ;  GeometryHeight        = 43.8
  589. ;  
  590. ;  GeometryIsSmall        = No
  591. ;  Shadow                = SHADOW_VOLUME
  592. ;End
  593.  
  594. ;------------------------------------------------------------------------------
  595. Object IsengardScaffolding08
  596.  
  597.   ; *** ART Parameters ***
  598.   Draw = W3DScriptedModelDraw ModuleTag_01
  599.     DefaultModelConditionState
  600.       Model = IUScaff08
  601.     End
  602.     
  603.         ;--damaged building
  604.       
  605.         ModelConditionState  = DAMAGED
  606.             Model         = IUScaff08  
  607.         End
  608.         AnimationState = DAMAGED
  609.         End        
  610.         
  611.         ModelConditionState  = REALLYDAMAGED
  612.             Model         = IUScaff08
  613.         End
  614.         AnimationState = REALLYDAMAGED
  615.                  EnteringStateFX    = FX_BuildingReallyDamaged
  616.         End
  617.     
  618.         ModelConditionState  = COLLAPSING
  619.             Model         = IUScaff08_D2
  620.         End
  621.         AnimationState = COLLAPSING
  622.               Animation                =    RubbleAnimation
  623.                 AnimationName        =     IUScaff08_D2.IUScaff08_D2
  624.                 AnimationMode        =    ONCE
  625.               End
  626.         End
  627.  
  628.         ModelConditionState  = RUBBLE
  629.             Model         = IUScaff08_D3  
  630.         End  
  631.  
  632.   End
  633.  
  634.  
  635.   ; *** AUDIO Parameters ***
  636.  
  637.     ClientBehavior = AnimationSoundClientBehavior ModuleTag_AnimAudioBehavior
  638.         AnimationSound = Sound: BuildingScaffoldShatterLightQuick    Animation: IUScaff08_D2.IUScaff08_D2    Frames: 8 54
  639.         AnimationSound = Sound: BuildingScaffoldShatterMedium        Animation: IUScaff08_D2.IUScaff08_D2    Frames: 28
  640.     End
  641.  
  642.  
  643.   ; ***DESIGN parameters ***
  644.   DisplayName     = OBJECT:Scaffolding
  645.   Side            = Isengard
  646.   EditorSorting   = STRUCTURE
  647.   ThreatLevel = 1.0
  648.  
  649.  
  650.   ; *** ENGINEERING Parameters ***  
  651.   KindOf          = SELECTABLE IMMOBILE STRUCTURE MADE_OF_WOOD
  652.  
  653.     Body                = StructureBody ModuleTag_05
  654.         MaxHealth       = 200.0
  655.         MaxHealthDamaged = 150
  656.         MaxHealthReallyDamaged = 100
  657.     End
  658.  
  659.     Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
  660.         StartsActive = Yes
  661.         DelayTime = 1000 ; milliseconds from the actual death, to the weapon firing 
  662.         DeathWeapon = IsengardScaffoldSmallCollapseWeapon
  663.         WeaponOffset = X:-40 Y:0 Z:0
  664.     End
  665.     Behavior = KeepObjectDie ModuleTag_IWantRubble
  666.     End
  667.  
  668.   Geometry                = BOX
  669.   GeometryMajorRadius    = 32.4
  670.   GeometryMinorRadius    = 12.4
  671.   GeometryHeight        = 58.8
  672.   
  673.   GeometryIsSmall        = No
  674.   Shadow                = SHADOW_VOLUME
  675. End
  676.  
  677. ;------------------------------------------------------------------------------
  678. Object IsengardScaffolding09
  679.  
  680.   ; *** ART Parameters ***
  681.   Draw = W3DScriptedModelDraw ModuleTag_01
  682.     DefaultModelConditionState
  683.       Model = IUScaff09
  684.     End
  685.      
  686.         ;--damaged building
  687.       
  688.         ModelConditionState  = DAMAGED
  689.             Model         = IUScaff09  
  690.         End
  691.         AnimationState = DAMAGED
  692.         End        
  693.         
  694.         ModelConditionState  = REALLYDAMAGED
  695.             Model         = IUScaff09
  696.         End
  697.         AnimationState = REALLYDAMAGED
  698.                  EnteringStateFX    = FX_BuildingReallyDamaged
  699.         End
  700.     
  701.         ModelConditionState  = COLLAPSING
  702.             Model         = IUScaff09_D2
  703.         End
  704.         AnimationState = COLLAPSING
  705.               Animation                =    RubbleAnimation
  706.                 AnimationName        =     IUScaff09_D2.IUScaff09_D2
  707.                 AnimationMode        =    ONCE
  708.               End
  709.         End
  710.  
  711.         ModelConditionState  = RUBBLE
  712.             Model         = IUScaff09_D3  
  713.         End  
  714.  
  715.   End
  716.  
  717.  
  718.   ; *** AUDIO Parameters ***
  719.  
  720.     ClientBehavior = AnimationSoundClientBehavior ModuleTag_AnimAudioBehavior
  721.         AnimationSound = Sound: BuildingScaffoldShatterLightQuick    Animation: IUScaff09_D2.IUScaff09_D2    Frames: 35 57
  722.         AnimationSound = Sound: BuildingScaffoldShatterMedium        Animation: IUScaff09_D2.IUScaff09_D2    Frames: 11
  723.     End
  724.  
  725.  
  726.   ; ***DESIGN parameters ***
  727.   DisplayName     = OBJECT:Scaffolding
  728.   Side            = Isengard
  729.   EditorSorting   = STRUCTURE
  730.   ThreatLevel = 1.0
  731.  
  732.  
  733.   ; *** ENGINEERING Parameters ***  
  734.   KindOf          = SELECTABLE IMMOBILE STRUCTURE MADE_OF_WOOD
  735.  
  736.     Body                = StructureBody ModuleTag_05
  737.         MaxHealth       = 200.0
  738.         MaxHealthDamaged = 150
  739.         MaxHealthReallyDamaged = 100
  740.     End
  741.  
  742.     Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
  743.         StartsActive = Yes
  744.         DelayTime = 1000 ; milliseconds from the actual death, to the weapon firing 
  745.         DeathWeapon = IsengardScaffoldLargeCollapseWeapon
  746.         WeaponOffset = X:-40 Y:0 Z:0
  747.     End
  748.     Behavior = KeepObjectDie ModuleTag_IWantRubble
  749.     End
  750.  
  751.   Geometry                = BOX
  752.   GeometryMajorRadius    = 21.4
  753.   GeometryMinorRadius    = 29.4
  754.   GeometryHeight        = 64.8
  755.   
  756.   GeometryIsSmall        = No
  757.   Shadow                = SHADOW_VOLUME
  758. End
  759.  
  760. ;------------------------------------------------------------------------------
  761. Object IsengardScaffolding10
  762.  
  763.   ; *** ART Parameters ***
  764.   Draw = W3DScriptedModelDraw ModuleTag_01
  765.     DefaultModelConditionState
  766.       Model = IUScaff10
  767.     End
  768.      
  769.         ;--damaged building
  770.       
  771.         ModelConditionState  = DAMAGED
  772.             Model         = IUScaff10  
  773.         End
  774.         AnimationState = DAMAGED
  775.         End        
  776.         
  777.         ModelConditionState  = REALLYDAMAGED
  778.             Model         = IUScaff10
  779.         End
  780.         AnimationState = REALLYDAMAGED
  781.                  EnteringStateFX    = FX_BuildingReallyDamaged
  782.         End
  783.     
  784.         ModelConditionState  = COLLAPSING
  785.             Model         = IUScaff10_D2
  786.         End
  787.         AnimationState = COLLAPSING
  788.               Animation                =    RubbleAnimation
  789.                 AnimationName        =     IUScaff10_D2.IUScaff10_D2
  790.                 AnimationMode        =    ONCE
  791.               End
  792.         End
  793.  
  794.         ModelConditionState  = RUBBLE
  795.             Model         = IUScaff10_D3  
  796.         End  
  797.  
  798.   End
  799.  
  800.  
  801.   ; *** AUDIO Parameters ***
  802.  
  803.     ClientBehavior = AnimationSoundClientBehavior ModuleTag_AnimAudioBehavior
  804.         AnimationSound = Sound: BuildingScaffoldShatterMedium        Animation: IUScaff10_D2.IUScaff10_D2    Frames: 0
  805.         AnimationSound = Sound: BuildingScaffoldHeavyDamage        Animation: IUScaff10_D2.IUScaff10_D2     Frames: 31
  806.     End
  807.  
  808.  
  809.   ; ***DESIGN parameters ***
  810.   DisplayName     = OBJECT:Scaffolding
  811.   Side            = Isengard
  812.   EditorSorting   = STRUCTURE
  813.   ThreatLevel = 1.0
  814.  
  815.  
  816.   ; *** ENGINEERING Parameters ***  
  817.   KindOf          = SELECTABLE IMMOBILE STRUCTURE MADE_OF_WOOD
  818.  
  819.     Body                = StructureBody ModuleTag_05
  820.         MaxHealth       = 200.0
  821.         MaxHealthDamaged = 150
  822.         MaxHealthReallyDamaged = 100
  823.     End
  824.  
  825.     Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
  826.         StartsActive = Yes
  827.         DelayTime = 1000 ; milliseconds from the actual death, to the weapon firing 
  828.         DeathWeapon = IsengardScaffoldSmallCollapseWeapon
  829.         WeaponOffset = X:-40 Y:0 Z:0
  830.     End
  831.     Behavior = KeepObjectDie ModuleTag_IWantRubble
  832.     End
  833.  
  834.   Geometry                = BOX
  835.   GeometryMajorRadius    = 42.4
  836.   GeometryMinorRadius    = 25.4
  837.   GeometryHeight        = 57.8
  838.   
  839.   GeometryIsSmall        = No
  840.   Shadow                = SHADOW_VOLUME
  841. End
  842.  
  843. ;------------------------------------------------------------------------------
  844. ;Object IsengardScaffolding11
  845. ;
  846. ;  ; *** ART Parameters ***
  847. ;  Draw = W3DScriptedModelDraw ModuleTag_01
  848. ;    DefaultModelConditionState
  849. ;      Model = IUScaff11
  850. ;    End
  851. ;  End
  852. ;
  853. ;  ; *** AUDIO Parameters ***
  854. ;
  855. ;  ; ***DESIGN parameters ***
  856. ;  DisplayName     = OBJECT:Scaffolding
  857. ;  Side            = Isengard
  858. ;  EditorSorting   = STRUCTURE
  859. ;  ThreatLevel = 1.0
  860. ;
  861. ;  ; *** ENGINEERING Parameters ***  
  862. ;  KindOf          = SELECTABLE IMMOBILE
  863. ;  Body            = ActiveBody ModuleTag_03
  864. ;    MaxHealth       = 200.0
  865. ;  End
  866. ;
  867. ;    Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
  868. ;        StartsActive = Yes
  869. ;        DelayTime = 1000 ; milliseconds from the actual death, to the weapon firing 
  870. ;        DeathWeapon = IsengardScaffoldLargeCollapseWeapon
  871. ;        WeaponOffset = X:-40 Y:0 Z:0
  872. ;    End
  873. ;    Behavior = KeepObjectDie ModuleTag_IWantRubble
  874. ;    End
  875. ;  Geometry                = BOX
  876. ;  GeometryMajorRadius    = 24.4
  877. ;  GeometryMinorRadius    = 26.4
  878. ;  GeometryHeight        = 66.8
  879. ;  
  880. ;  GeometryIsSmall        = No
  881. ;  Shadow                = SHADOW_VOLUME
  882. ;End
  883. ;
  884. ;------------------------------------------------------------------------------
  885. Object IsengardScaffolding12
  886.  
  887.   ; *** ART Parameters ***
  888.   Draw = W3DScriptedModelDraw ModuleTag_01
  889.     DefaultModelConditionState
  890.       Model = IUScaff12
  891.     End
  892.      
  893.         ;--damaged building
  894.       
  895.         ModelConditionState  = DAMAGED
  896.             Model         = IUScaff12  
  897.         End
  898.         AnimationState = DAMAGED
  899.         End        
  900.         
  901.         ModelConditionState  = REALLYDAMAGED
  902.             Model         = IUScaff12
  903.         End
  904.         AnimationState = REALLYDAMAGED
  905.                  EnteringStateFX    = FX_BuildingReallyDamaged
  906.         End
  907.     
  908.         ModelConditionState  = COLLAPSING
  909.             Model         = IUScaff12_D2
  910.         End
  911.         AnimationState = COLLAPSING
  912.               Animation                =    RubbleAnimation
  913.                 AnimationName        =     IUScaff12_D2.IUScaff12_D2
  914.                 AnimationMode        =    ONCE
  915.               End
  916.         End
  917.  
  918.         ModelConditionState  = RUBBLE
  919.             Model         = IUScaff12_D3  
  920.         End  
  921.  
  922.   End
  923.  
  924.  
  925.   ; *** AUDIO Parameters ***
  926.  
  927.     ClientBehavior = AnimationSoundClientBehavior ModuleTag_AnimAudioBehavior
  928.         AnimationSound = Sound: BuildingScaffoldShatterLightQuick    Animation: IUScaff12_D2.IUScaff12_D2    Frames: 0 50
  929.         AnimationSound = Sound: BuildingScaffoldStressFracture    Animation: IUScaff12_D2.IUScaff12_D2    Frames: 59
  930.         AnimationSound = Sound: BuildingScaffoldHeavyDamage        Animation: IUScaff12_D2.IUScaff12_D2     Frames: 87
  931.     End
  932.  
  933.  
  934.   ; ***DESIGN parameters ***
  935.   DisplayName     = OBJECT:Scaffolding
  936.   Side            = Isengard
  937.   EditorSorting   = STRUCTURE
  938.   ThreatLevel = 1.0
  939.  
  940.  
  941.   ; *** ENGINEERING Parameters ***  
  942.   KindOf          = SELECTABLE IMMOBILE STRUCTURE MADE_OF_WOOD
  943.  
  944.     Body                = StructureBody ModuleTag_05
  945.         MaxHealth       = 200.0
  946.         MaxHealthDamaged = 150
  947.         MaxHealthReallyDamaged = 100
  948.     End
  949.  
  950.     Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
  951.         StartsActive = Yes
  952.         DelayTime = 1000 ; milliseconds from the actual death, to the weapon firing 
  953.         DeathWeapon = IsengardScaffoldLargeCollapseWeapon
  954.         WeaponOffset = X:-40 Y:0 Z:0
  955.     End
  956.     Behavior = KeepObjectDie ModuleTag_IWantRubble
  957.     End
  958.  
  959.   Geometry                = BOX
  960.   GeometryMajorRadius    = 72.4
  961.   GeometryMinorRadius    = 16.4
  962.   GeometryHeight        = 79.8
  963.   
  964.   GeometryIsSmall        = No
  965.   Shadow                = SHADOW_VOLUME
  966. End
  967.  
  968. ;------------------------------------------------------------------------------
  969. Object IsengardScaffolding13
  970.  
  971.   ; *** ART Parameters ***
  972.   Draw = W3DScriptedModelDraw ModuleTag_01
  973.     DefaultModelConditionState
  974.       Model = IUScaff13
  975.     End
  976.     
  977.         ;--damaged building
  978.       
  979.         ModelConditionState  = DAMAGED
  980.             Model         = IUScaff13  
  981.         End
  982.         AnimationState = DAMAGED
  983.         End        
  984.         
  985.         ModelConditionState  = REALLYDAMAGED
  986.             Model         = IUScaff13
  987.         End
  988.         AnimationState = REALLYDAMAGED
  989.                  EnteringStateFX    = FX_BuildingReallyDamaged
  990.         End
  991.     
  992.         ModelConditionState  = COLLAPSING
  993.             Model         = IUScaff13_D2
  994.         End
  995.         AnimationState = COLLAPSING
  996.               Animation                =    RubbleAnimation
  997.                 AnimationName        =     IUScaff13_D2.IUScaff13_D2
  998.                 AnimationMode        =    ONCE
  999.               End
  1000.         End
  1001.  
  1002.         ModelConditionState  = RUBBLE
  1003.             Model         = IUScaff13_D3  
  1004.         End  
  1005.  
  1006.   End
  1007.  
  1008.  
  1009.   ; *** AUDIO Parameters ***
  1010.  
  1011.     ClientBehavior = AnimationSoundClientBehavior ModuleTag_AnimAudioBehavior
  1012.         AnimationSound = Sound: BuildingScaffoldShatterLightQuick    Animation: IUScaff13_D2.IUScaff13_D2    Frames: 57
  1013.         AnimationSound = Sound: BuildingScaffoldShatterMedium        Animation: IUScaff13_D2.IUScaff13_D2    Frames: 13
  1014.         AnimationSound = Sound: BuildingScaffoldStressFracture    Animation: IUScaff13_D2.IUScaff13_D2    Frames: 0
  1015.         AnimationSound = Sound: BuildingScaffoldHeavyDamage        Animation: IUScaff13_D2.IUScaff13_D2     Frames: 44
  1016.     End
  1017.  
  1018.  
  1019.   ; ***DESIGN parameters ***
  1020.   DisplayName     = OBJECT:Scaffolding
  1021.   Side            = Isengard
  1022.   EditorSorting   = STRUCTURE
  1023.   ThreatLevel = 1.0
  1024.  
  1025.  
  1026.   ; *** ENGINEERING Parameters ***  
  1027.   KindOf          = SELECTABLE IMMOBILE STRUCTURE MADE_OF_WOOD
  1028.  
  1029.     Body                = StructureBody ModuleTag_05
  1030.         MaxHealth       = 200.0
  1031.         MaxHealthDamaged = 150
  1032.         MaxHealthReallyDamaged = 100
  1033.     End
  1034.  
  1035.     Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
  1036.         StartsActive = Yes
  1037.         DelayTime = 1000 ; milliseconds from the actual death, to the weapon firing 
  1038.         DeathWeapon = IsengardScaffoldLargeCollapseWeapon
  1039.         WeaponOffset = X:-40 Y:0 Z:0
  1040.     End
  1041.     Behavior = KeepObjectDie ModuleTag_IWantRubble
  1042.     End
  1043.  
  1044.   Geometry                = BOX
  1045.   GeometryMajorRadius    = 17.0
  1046.   GeometryMinorRadius    = 13.4
  1047.   GeometryHeight        = 100.8
  1048.   GeometryOffset        = X:15.4 Y:0 Z:0
  1049.   
  1050.   AdditionalGeometry    = BOX
  1051.   GeometryMajorRadius    = 35.4
  1052.   GeometryMinorRadius    = 13.4
  1053.   GeometryHeight        = -72.0
  1054.   GeometryOffset        = X:0 Y:0 Z:86.8
  1055.   
  1056.   GeometryIsSmall        = No
  1057.   Shadow                = SHADOW_VOLUME
  1058. End
  1059.  
  1060. ;------------------------------------------------------------------------------
  1061. ;Object IsengardScaffolding14
  1062. ;
  1063. ;  ; *** ART Parameters ***
  1064. ;  Draw = W3DScriptedModelDraw ModuleTag_01
  1065. ;    DefaultModelConditionState
  1066. ;      Model = IUScaff14
  1067. ;    End
  1068. ;  End
  1069. ;
  1070. ;  ; *** AUDIO Parameters ***
  1071. ;
  1072. ;  ; ***DESIGN parameters ***
  1073. ;  DisplayName     = OBJECT:Scaffolding
  1074. ;  Side            = Isengard
  1075. ;  EditorSorting   = STRUCTURE
  1076. ;  ThreatLevel = 1.0
  1077. ;
  1078. ;  ; *** ENGINEERING Parameters ***  
  1079. ;  KindOf          = SELECTABLE IMMOBILE
  1080. ;  Body            = ActiveBody ModuleTag_03
  1081. ;    MaxHealth       = 99999.0
  1082. ;  End
  1083. ;
  1084. ;    Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
  1085. ;        StartsActive = Yes
  1086. ;        DelayTime = 1000 ; milliseconds from the actual death, to the weapon firing 
  1087. ;        DeathWeapon = IsengardScaffoldLargeCollapseWeapon
  1088. ;        WeaponOffset = X:-40 Y:0 Z:0
  1089. ;    End
  1090. ;    Behavior = KeepObjectDie ModuleTag_IWantRubble
  1091. ;    End
  1092. ;    
  1093. ;  Geometry                = BOX
  1094. ;  GeometryMajorRadius    = 16.4
  1095. ;  GeometryMinorRadius    = 12.4
  1096. ;  GeometryHeight        = 81.8
  1097. ;  GeometryOffset        = X:0 Y:0 Z:0
  1098. ;  
  1099. ;  AdditionalGeometry    = BOX
  1100. ;  GeometryMajorRadius    = 30.4
  1101. ;  GeometryMinorRadius    = 12.4
  1102. ;  GeometryHeight        = -66.0
  1103. ;  GeometryOffset        = X:0 Y:0 Z:80.8
  1104. ;  
  1105. ;  GeometryIsSmall        = No
  1106. ;  Shadow                = SHADOW_VOLUME
  1107. ;End
  1108.  
  1109. ;------------------------------------------------------------------------------
  1110. ;Object IsengardScaffolding15
  1111. ;
  1112. ;  ; *** ART Parameters ***
  1113. ;  Draw = W3DScriptedModelDraw ModuleTag_01
  1114. ;    DefaultModelConditionState
  1115. ;      Model = IUScaff15
  1116. ;    End
  1117. ;  End
  1118. ;
  1119. ;  ; *** AUDIO Parameters ***
  1120. ;
  1121. ;  ; ***DESIGN parameters ***
  1122. ;  DisplayName     = OBJECT:Scaffolding
  1123. ;  Side            = Isengard
  1124. ;  EditorSorting   = STRUCTURE
  1125. ;  ThreatLevel = 1.0
  1126. ;
  1127. ;  ; *** ENGINEERING Parameters ***  
  1128. ;  KindOf          = SELECTABLE IMMOBILE
  1129. ;  Body            = ActiveBody ModuleTag_03
  1130. ;    MaxHealth       = 99999.0
  1131. ;  End
  1132. ;
  1133. ;    Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
  1134. ;        StartsActive = Yes
  1135. ;        DelayTime = 1000 ; milliseconds from the actual death, to the weapon firing 
  1136. ;        DeathWeapon = IsengardScaffoldLargeCollapseWeapon
  1137. ;        WeaponOffset = X:-40 Y:0 Z:0
  1138. ;    End
  1139. ;    Behavior = KeepObjectDie ModuleTag_IWantRubble
  1140. ;    End
  1141. ;  Geometry                = BOX
  1142. ;  GeometryMajorRadius    = 20.0
  1143. ;  GeometryMinorRadius    = 10.4
  1144. ;  GeometryHeight        = 74.8
  1145. ;  GeometryOffset        = X:8.4 Y:0 Z:0
  1146. ;  
  1147. ;  AdditionalGeometry    = BOX
  1148. ;  GeometryMajorRadius    = 45.4
  1149. ;  GeometryMinorRadius    = 29.4
  1150. ;  GeometryHeight        = -37.0
  1151. ;  GeometryOffset        = X:0 Y:0 Z:60.8
  1152. ;  
  1153. ;  GeometryIsSmall        = No
  1154. ;  Shadow                = SHADOW_VOLUME
  1155. ;  
  1156. ;End
  1157.  
  1158. ;------------------------------------------------------------------------------
  1159. Object IsengardScaffolding16
  1160.  
  1161.   ; *** ART Parameters ***
  1162.   Draw = W3DScriptedModelDraw ModuleTag_01
  1163.     DefaultModelConditionState
  1164.       Model = IUScaff16
  1165.     End
  1166.     
  1167.         ;--damaged building
  1168.       
  1169.         ModelConditionState  = DAMAGED
  1170.             Model         = IUScaff16  
  1171.         End
  1172.         AnimationState = DAMAGED
  1173.         End        
  1174.         
  1175.         ModelConditionState  = REALLYDAMAGED
  1176.             Model         = IUScaff16
  1177.         End
  1178.         AnimationState = REALLYDAMAGED
  1179.                  EnteringStateFX    = FX_BuildingReallyDamaged
  1180.         End
  1181.     
  1182.         ModelConditionState  = COLLAPSING
  1183.             Model         = IUScaff16_D2
  1184.         End
  1185.         AnimationState = COLLAPSING
  1186.               Animation                =    RubbleAnimation
  1187.                 AnimationName        =     IUScaff16_D2.IUScaff16_D2
  1188.                 AnimationMode        =    ONCE
  1189.               End
  1190.         End
  1191.  
  1192.         ModelConditionState  = RUBBLE
  1193.             Model         = IUScaff16_D3  
  1194.         End  
  1195.  
  1196.   End
  1197.  
  1198.  
  1199.   ; *** AUDIO Parameters ***
  1200.  
  1201.     ClientBehavior = AnimationSoundClientBehavior ModuleTag_AnimAudioBehavior
  1202.         AnimationSound = Sound: BuildingScaffoldShatterLightQuick    Animation: IUScaff16_D2.IUScaff16_D2    Frames: 46
  1203.         AnimationSound = Sound: BuildingScaffoldShatterMedium        Animation: IUScaff16_D2.IUScaff16_D2    Frames: 12
  1204.         AnimationSound = Sound: BuildingScaffoldStressFracture    Animation: IUScaff16_D2.IUScaff16_D2    Frames: 13
  1205.         AnimationSound = Sound: BuildingScaffoldHeavyDamage        Animation: IUScaff16_D2.IUScaff16_D2     Frames: 69
  1206.     End
  1207.  
  1208.  
  1209.   ; ***DESIGN parameters ***
  1210.   DisplayName     = OBJECT:Scaffolding
  1211.   Side            = Isengard
  1212.   EditorSorting   = STRUCTURE
  1213.   ThreatLevel = 1.0
  1214.  
  1215.  
  1216.   ; *** ENGINEERING Parameters ***  
  1217.   KindOf          = SELECTABLE IMMOBILE STRUCTURE MADE_OF_WOOD
  1218.  
  1219.     Body                = StructureBody ModuleTag_05
  1220.         MaxHealth       = 200.0
  1221.         MaxHealthDamaged = 150
  1222.         MaxHealthReallyDamaged = 100
  1223.     End
  1224.     Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
  1225.         StartsActive = Yes
  1226.         DelayTime = 1000 ; milliseconds from the actual death, to the weapon firing 
  1227.         DeathWeapon = IsengardScaffoldLargeCollapseWeapon
  1228.         WeaponOffset = X:-40 Y:0 Z:0
  1229.     End
  1230.     Behavior = KeepObjectDie ModuleTag_IWantRubble
  1231.     End
  1232.  
  1233.   Geometry                = BOX
  1234.   GeometryMajorRadius    = 52.4
  1235.   GeometryMinorRadius    = 15.4
  1236.   GeometryHeight        = 72.8
  1237.   
  1238.   GeometryIsSmall        = No
  1239.   Shadow                = SHADOW_VOLUME
  1240. End
  1241.  
  1242. ;------------------------------------------------------------------------------
  1243. Object IsengardScaffolding17
  1244.  
  1245.   ; *** ART Parameters ***
  1246.   Draw = W3DScriptedModelDraw ModuleTag_01
  1247.     DefaultModelConditionState
  1248.       Model = IUScaff17
  1249.     End
  1250.     
  1251.         ;--damaged building
  1252.       
  1253.         ModelConditionState  = DAMAGED
  1254.             Model         = IUScaff17  
  1255.         End
  1256.         AnimationState = DAMAGED
  1257.         End        
  1258.         
  1259.         ModelConditionState  = REALLYDAMAGED
  1260.             Model         = IUScaff17
  1261.         End
  1262.         AnimationState = REALLYDAMAGED
  1263.                  EnteringStateFX    = FX_BuildingReallyDamaged
  1264.         End
  1265.     
  1266.         ModelConditionState  = COLLAPSING
  1267.             Model         = IUScaff17_D2
  1268.         End
  1269.         AnimationState = COLLAPSING
  1270.               Animation                =    RubbleAnimation
  1271.                 AnimationName        =     IUScaff17_D2.IUScaff17_D2
  1272.                 AnimationMode        =    ONCE
  1273.               End
  1274.         End
  1275.  
  1276.         ModelConditionState  = RUBBLE
  1277.             Model         = IUScaff17_D3  
  1278.         End  
  1279.  
  1280.   End
  1281.  
  1282.  
  1283.   ; *** AUDIO Parameters ***
  1284.  
  1285.     ClientBehavior = AnimationSoundClientBehavior ModuleTag_AnimAudioBehavior
  1286.         AnimationSound = Sound: BuildingScaffoldShatterMedium        Animation: IUScaff17_D2.IUScaff17_D2    Frames: 34
  1287.         AnimationSound = Sound: BuildingScaffoldHeavyDamage        Animation: IUScaff17_D2.IUScaff17_D2     Frames: 10
  1288.     End
  1289.  
  1290.  
  1291.   ; ***DESIGN parameters ***
  1292.   DisplayName     = OBJECT:Scaffolding
  1293.   Side            = Isengard
  1294.   EditorSorting   = STRUCTURE
  1295.   ThreatLevel = 1.0
  1296.  
  1297.  
  1298.   ; *** ENGINEERING Parameters ***  
  1299.   KindOf          = SELECTABLE IMMOBILE STRUCTURE MADE_OF_WOOD
  1300.  
  1301.     Body                = StructureBody ModuleTag_05
  1302.         MaxHealth       = 200.0
  1303.         MaxHealthDamaged = 150
  1304.         MaxHealthReallyDamaged = 100
  1305.     End
  1306.  
  1307.     Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
  1308.         StartsActive = Yes
  1309.         DelayTime = 1000 ; milliseconds from the actual death, to the weapon firing 
  1310.         DeathWeapon = IsengardScaffoldLargeCollapseWeapon
  1311.         WeaponOffset = X:-40 Y:0 Z:0
  1312.     End
  1313.     Behavior = KeepObjectDie ModuleTag_IWantRubble
  1314.     End
  1315.  
  1316.   Geometry                = BOX
  1317.   GeometryMajorRadius    = 40.4
  1318.   GeometryMinorRadius    = 14.4
  1319.   GeometryHeight        = 64.8
  1320.   
  1321.   GeometryIsSmall        = No
  1322.   Shadow                = SHADOW_VOLUME
  1323. End