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Text File  |  2006-01-31  |  73KB  |  2,037 lines

  1. //---------------------------------------------------------------------------------
  2. // This file contains the weapon upgrades for the Create a Hero there are also two 
  3. // other support files for Create a Hero Weapons, CreateAHeroDrawModules.inc and 
  4. // CreateAHeroRemoveUpgradeUpgrades.inc.
  5. //---------------------------------------------------------------------------------
  6. WeaponSet
  7.     Conditions               = None
  8. End
  9. //-------------------------------------------------------------
  10. // Dwarven Axe    Weapon upgrade.
  11. //-------------------------------------------------------------
  12. WeaponSet
  13.     Conditions               = WEAPONSET_CREATE_A_HERO_WS_01        
  14.     Weapon                   = PRIMARY CreateAHeroBasicMeleeWeapon
  15.     Weapon                   = TERTIARY CreateAHeroAxeThrow
  16.     AutoChooseSources       = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
  17. End
  18. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon1
  19.     TriggeredBy               = Upgrade_CHW01
  20.     WeaponCondition           = WEAPONSET_CREATE_A_HERO_WS_01
  21. End
  22. Behavior = SubObjectsUpgrade Dwarf_Upgrade
  23.     TriggeredBy               = Upgrade_CHW01
  24.     ShowSubObjects           = AXE_01 
  25.     HideSubObjectsOnRemove = Yes
  26.     FadeTimeInSeconds      = 0.0
  27. End
  28. //-------------------------------------------------------------
  29. // Belthronding    Weapon upgrade.
  30. //-------------------------------------------------------------
  31. WeaponSet
  32.     Conditions                = WEAPONSET_CREATE_A_HERO_WS_02 WEAPONSET_TOGGLE_1
  33.     Weapon                    = PRIMARY       CreateAHeroBasicRangedWeapon
  34.     AutoChooseSources        = PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  35. End
  36. WeaponSet
  37.     Conditions                = WEAPONSET_CREATE_A_HERO_WS_02        
  38.     Weapon                    =    PRIMARY CreateAHeroBasicMeleeWeapon
  39.     AutoChooseSources        = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
  40. End
  41. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon2
  42.     TriggeredBy               = Upgrade_CHW02
  43.     WeaponCondition           = WEAPONSET_CREATE_A_HERO_WS_02
  44. End
  45. Behavior = SubObjectsUpgrade Belthronding_Upgrade
  46.     TriggeredBy               = Upgrade_CHW02
  47.     ShowSubObjects           = Belthronding
  48.     HideSubObjectsOnRemove = Yes
  49.     FadeTimeInSeconds      = 0.0
  50. End
  51. Behavior = SubObjectsUpgrade Belthronding_ArcherSword_Upgrade
  52.     TriggeredBy               = Upgrade_CHW02
  53.     ShowSubObjects           = WestronSword
  54.     HideSubObjectsOnRemove = Yes
  55.     FadeTimeInSeconds      = 0.0
  56. End
  57. //-------------------------------------------------------------
  58. // Gurthang    (Sword)    Weapon upgrade.
  59. //-------------------------------------------------------------
  60. WeaponSet
  61.     Conditions               = WEAPONSET_CREATE_A_HERO_WS_03        // CLOSE_RANGE     CONTESTING_BUILDING
  62.     Weapon                   = PRIMARY    CreateAHeroBasicMeleeWeapon
  63.     AutoChooseSources       = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
  64. End
  65. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon3
  66.     TriggeredBy               = Upgrade_CHW03
  67.     WeaponCondition           = WEAPONSET_CREATE_A_HERO_WS_03
  68. End
  69. Behavior = SubObjectsUpgrade Gurthang_Upgrade
  70.     TriggeredBy               = Upgrade_CHW03
  71.     ShowSubObjects           = Gurthang 
  72.     HideSubObjectsOnRemove = Yes
  73.     FadeTimeInSeconds      = 0.0
  74. End
  75. //Behavior                   = SubObjectsUpgrade Belthronding_Upgrade_3
  76. //    TriggeredBy               = Upgrade_CHW03
  77. //    ShowSubObjects           = Belthronding 
  78. //    HideSubObjectsOnRemove = Yes
  79. //    FadeTimeInSeconds      = 0.0
  80. //End
  81.  
  82. //-------------------------------------------------------------
  83. // Westron (Sword) Weapon upgrade.
  84. //-------------------------------------------------------------
  85. WeaponSet
  86.     Conditions               = WEAPONSET_CREATE_A_HERO_WS_04        // CLOSE_RANGE     CONTESTING_BUILDING
  87.     Weapon                   = PRIMARY CreateAHeroBasicMeleeWeapon
  88.     AutoChooseSources       = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
  89. End
  90. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon4
  91.     TriggeredBy               = Upgrade_CHW04
  92.     WeaponCondition           = WEAPONSET_CREATE_A_HERO_WS_04
  93. End
  94. Behavior = SubObjectsUpgrade WestronSword_Upgrade
  95.     TriggeredBy               = Upgrade_CHW04
  96.     ShowSubObjects           = WestronSword 
  97.     HideSubObjectsOnRemove = Yes
  98.     FadeTimeInSeconds      = 0.0
  99. End
  100. //Behavior                   = SubObjectsUpgrade Belthronding_Upgrade_4
  101. //    TriggeredBy               = Upgrade_CHW04
  102. //    ShowSubObjects           = Belthronding 
  103. //    HideSubObjectsOnRemove = Yes
  104. //    FadeTimeInSeconds      = 0.0
  105. //End
  106. //-------------------------------------------------------------
  107. // TrollBane (Sword) Weapon    upgrade.
  108. //-------------------------------------------------------------
  109. WeaponSet
  110.     Conditions               = WEAPONSET_CREATE_A_HERO_WS_05        // CLOSE_RANGE     CONTESTING_BUILDING
  111.     Weapon                   = PRIMARY CreateAHeroBasicMeleeWeapon
  112.     AutoChooseSources       = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
  113. End
  114. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon5
  115.     TriggeredBy               = Upgrade_CHW05
  116.     WeaponCondition           = WEAPONSET_CREATE_A_HERO_WS_05
  117. End
  118. Behavior = SubObjectsUpgrade TrollBane_Upgrade
  119.     TriggeredBy               = Upgrade_CHW05
  120.     ShowSubObjects           = TrollBane 
  121.     HideSubObjectsOnRemove = Yes
  122.     FadeTimeInSeconds      = 0.0
  123. End
  124. //Behavior                   = SubObjectsUpgrade Belthronding_Upgrade_5
  125. //    TriggeredBy               = Upgrade_CHW05
  126. //    ShowSubObjects           = Belthronding 
  127. //    HideSubObjectsOnRemove = Yes
  128. //    FadeTimeInSeconds      = 0.0
  129. //End
  130. //-------------------------------------------------------------
  131. // FireBrand (Sword) Weapon    upgrade.
  132. //-------------------------------------------------------------
  133. WeaponSet
  134.     Conditions               = WEAPONSET_CREATE_A_HERO_WS_06        // CLOSE_RANGE     CONTESTING_BUILDING
  135.     Weapon                   = PRIMARY CreateAHeroBasicMeleeWeapon
  136.     AutoChooseSources       = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
  137. End
  138. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon6
  139.     TriggeredBy               = Upgrade_CHW06
  140.     WeaponCondition           = WEAPONSET_CREATE_A_HERO_WS_06
  141. End
  142. Behavior = SubObjectsUpgrade FireBrand_Upgrade
  143.     TriggeredBy               = Upgrade_CHW06
  144.     ShowSubObjects           = FireBrand 
  145.     HideSubObjectsOnRemove = Yes
  146.     FadeTimeInSeconds      = 0.0
  147. End
  148. Behavior = SubObjectsUpgrade FireBrandFX_Upgrade
  149.     TriggeredBy               = Upgrade_CHW06
  150.     ShowSubObjects           = FireBrand_FX01 
  151.     HideSubObjectsOnRemove = Yes
  152.     FadeTimeInSeconds      = 0.0
  153. End
  154. //Behavior                   = SubObjectsUpgrade Belthronding_Upgrade_6
  155. //    TriggeredBy               = Upgrade_CHW06
  156. //    ShowSubObjects           = Belthronding 
  157. //    HideSubObjectsOnRemove = Yes
  158. //    FadeTimeInSeconds      = 0.0
  159. //End
  160. //-------------------------------------------------------------
  161. // Wizard Staff    1 Weapon upgrade.
  162. //-------------------------------------------------------------
  163. WeaponSet
  164.     Conditions               = WEAPONSET_CREATE_A_HERO_WS_07        //CLOSE_RANGE     CONTESTING_BUILDING
  165.     Weapon                   = PRIMARY CreateAHeroBasicMeleeWeapon
  166.     AutoChooseSources       = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
  167. End
  168. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon7
  169.     TriggeredBy               = Upgrade_CHW07
  170.     WeaponCondition           = WEAPONSET_CREATE_A_HERO_WS_07
  171. End
  172. Behavior = SubObjectsUpgrade WizardSword_Upgrade7
  173.     TriggeredBy               = Upgrade_CHW07
  174.     ShowSubObjects           = WizardStaff01 
  175.     HideSubObjectsOnRemove = Yes
  176.     FadeTimeInSeconds      = 0.0
  177. End
  178. Behavior = SubObjectsUpgrade WizardSwordFX01_Upgrade7
  179.     TriggeredBy               = Upgrade_CHW07
  180.     ShowSubObjects           = WizStaff01_FX01
  181.     HideSubObjectsOnRemove = Yes
  182.     FadeTimeInSeconds      = 0.0
  183. End
  184. Behavior = SubObjectsUpgrade WizardSwordFX02_Upgrade7
  185.     TriggeredBy               = Upgrade_CHW07
  186.     ShowSubObjects           = WizStaff01_FX2
  187.     HideSubObjectsOnRemove = Yes
  188.     FadeTimeInSeconds      = 0.0
  189. End
  190. Behavior = SubObjectsUpgrade WizardSwordFX03_Upgrade7
  191.     TriggeredBy               = Upgrade_CHW07
  192.     ShowSubObjects           = WizStaff01_FX3
  193.     HideSubObjectsOnRemove = Yes
  194.     FadeTimeInSeconds      = 0.0
  195. End
  196. Behavior = SubObjectsUpgrade WizardSwordFX04_Upgrade7
  197.     TriggeredBy               = Upgrade_CHW07
  198.     ShowSubObjects           = WizStaff01_FX4
  199.     HideSubObjectsOnRemove = Yes
  200.     FadeTimeInSeconds      = 0.0
  201. End
  202. //    Behavior               = SubObjectsUpgrade WizardStaff01_Upgrade
  203. //        TriggeredBy           = Upgrade_CHW07
  204. //        ShowSubObjects       = Gurthang 
  205. //    End
  206. //-------------------------------------------------------------
  207. // MithlondBow Bow Weapon upgrade.
  208. //-------------------------------------------------------------
  209. WeaponSet
  210.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_08 WEAPONSET_TOGGLE_1       // CLOSE_RANGE    CONTESTING_BUILDING
  211.     Weapon              =    PRIMARY CreateAHeroBasicRangedWeapon
  212.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  213. End
  214. WeaponSet
  215.     Conditions               = WEAPONSET_CREATE_A_HERO_WS_08        // CLOSE_RANGE     CONTESTING_BUILDING
  216.     Weapon              =    PRIMARY CreateAHeroBasicMeleeWeapon
  217.     AutoChooseSources       = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
  218. End
  219. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon8
  220.     TriggeredBy               = Upgrade_CHW08
  221.     WeaponCondition           = WEAPONSET_CREATE_A_HERO_WS_08
  222. End
  223. Behavior = SubObjectsUpgrade Bow_Upgrade
  224.     TriggeredBy               = Upgrade_CHW08
  225.     ShowSubObjects           = MithlondBow
  226.     HideSubObjectsOnRemove = Yes
  227.     FadeTimeInSeconds      = 0.0
  228. End
  229. Behavior = SubObjectsUpgrade MithlondBow_ArcherSword_Upgrade
  230.     TriggeredBy               = Upgrade_CHW08
  231.     ShowSubObjects           = WestronSword
  232.     HideSubObjectsOnRemove = Yes
  233.     FadeTimeInSeconds      = 0.0
  234. End
  235. //-------------------------------------------------------------
  236. // Wizard Staff    2 Weapon upgrade.
  237. //-------------------------------------------------------------
  238. WeaponSet
  239.     Conditions               = WEAPONSET_CREATE_A_HERO_WS_09        // CLOSE_RANGE     CONTESTING_BUILDING
  240.     Weapon                   = PRIMARY CreateAHeroBasicMeleeWeapon
  241.     AutoChooseSources       = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
  242. End
  243. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon9
  244.     TriggeredBy               = Upgrade_CHW09
  245.     WeaponCondition           = WEAPONSET_CREATE_A_HERO_WS_09
  246. End
  247. Behavior = SubObjectsUpgrade WizardSword_Upgrade09
  248.     TriggeredBy               = Upgrade_CHW09
  249.     ShowSubObjects           = WizardStaff02 
  250.     HideSubObjectsOnRemove = Yes
  251.     FadeTimeInSeconds      = 0.0
  252. End
  253. Behavior = SubObjectsUpgrade WizardSwordFX01_Upgrade09
  254.     TriggeredBy               = Upgrade_CHW09
  255.     ShowSubObjects           = WizStaff02_FX1
  256.     HideSubObjectsOnRemove = Yes
  257.     FadeTimeInSeconds      = 0.0
  258. End
  259. //    Behavior               = SubObjectsUpgrade WizardStaff02_Upgrade
  260. //        TriggeredBy           = Upgrade_CHW09
  261. //        ShowSubObjects       = Gurthang 
  262. //    End
  263. //-------------------------------------------------------------
  264. // Wizard Staff    3 Weapon upgrade.
  265. //-------------------------------------------------------------
  266. WeaponSet
  267.     Conditions               = WEAPONSET_CREATE_A_HERO_WS_10        // CLOSE_RANGE     CONTESTING_BUILDING
  268.     Weapon                   = PRIMARY CreateAHeroBasicMeleeWeapon
  269.     AutoChooseSources       = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
  270. End
  271. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon10
  272.     TriggeredBy               = Upgrade_CHW10
  273.     WeaponCondition           = WEAPONSET_CREATE_A_HERO_WS_10
  274. End
  275. Behavior = SubObjectsUpgrade WizardSword_Upgrade10
  276.     TriggeredBy               = Upgrade_CHW10
  277.     ShowSubObjects           = WizardStaff03 
  278.     HideSubObjectsOnRemove = Yes
  279.     FadeTimeInSeconds      = 0.0
  280. End
  281. Behavior = SubObjectsUpgrade WizardSwordFX01_Upgrade10
  282.     TriggeredBy               = Upgrade_CHW10
  283.     ShowSubObjects           = WizStaff03_FX01
  284.     HideSubObjectsOnRemove = Yes
  285.     FadeTimeInSeconds      = 0.0
  286. End
  287. Behavior = SubObjectsUpgrade WizardSwordFX02_Upgrade10
  288.     TriggeredBy               = Upgrade_CHW10
  289.     ShowSubObjects           = WizStaff03_FX02
  290.     HideSubObjectsOnRemove = Yes
  291.     FadeTimeInSeconds      = 0.0
  292. End
  293. //    Behavior               = SubObjectsUpgrade WizardStaff03_Upgrade
  294. //        TriggeredBy           = Upgrade_CHW10
  295. //        ShowSubObjects       = Gurthang 
  296. //    End
  297. //-------------------------------------------------------------
  298. // Wizard Staff    4 Weapon upgrade.
  299. //-------------------------------------------------------------
  300. WeaponSet
  301.     Conditions               = WEAPONSET_CREATE_A_HERO_WS_11        // CLOSE_RANGE     CONTESTING_BUILDING
  302.     Weapon                   = PRIMARY CreateAHeroBasicMeleeWeapon
  303.     AutoChooseSources       = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
  304. End
  305. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon11
  306.     TriggeredBy               = Upgrade_CHW11
  307.     WeaponCondition           = WEAPONSET_CREATE_A_HERO_WS_11
  308. End
  309. Behavior = SubObjectsUpgrade WizardSword_Upgrade11
  310.     TriggeredBy               = Upgrade_CHW11
  311.     ShowSubObjects           = WizardStaff04 
  312.     HideSubObjectsOnRemove = Yes
  313.     FadeTimeInSeconds      = 0.0
  314. End
  315. Behavior = SubObjectsUpgrade WizardSwordFX01_Upgrade11
  316.     TriggeredBy               = Upgrade_CHW11
  317.     ShowSubObjects           = WizStaff04_FX01
  318.     HideSubObjectsOnRemove = Yes
  319.     FadeTimeInSeconds      = 0.0
  320. End
  321. Behavior = SubObjectsUpgrade WizardSwordFX02_Upgrade11
  322.     TriggeredBy               = Upgrade_CHW11
  323.     ShowSubObjects           = WizStaff04_FX02
  324.     HideSubObjectsOnRemove = Yes
  325.     FadeTimeInSeconds      = 0.0
  326. End
  327. Behavior = SubObjectsUpgrade WizardSwordFX03_Upgrade11
  328.     TriggeredBy               = Upgrade_CHW11
  329.     ShowSubObjects           = WizStaff04_FX03
  330.     HideSubObjectsOnRemove = Yes
  331.     FadeTimeInSeconds      = 0.0
  332. End
  333. Behavior = SubObjectsUpgrade WizardSwordFX04_Upgrade11
  334.     TriggeredBy               = Upgrade_CHW11
  335.     ShowSubObjects           = WizStaff04_FX04
  336.     HideSubObjectsOnRemove = Yes
  337.     FadeTimeInSeconds      = 0.0
  338. End
  339. Behavior = SubObjectsUpgrade WizardSwordFX05_Upgrade11
  340.     TriggeredBy               = Upgrade_CHW11
  341.     ShowSubObjects           = WizStaff04_FX05
  342.     HideSubObjectsOnRemove = Yes
  343.     FadeTimeInSeconds      = 0.0
  344. End
  345. Behavior = SubObjectsUpgrade WizardSwordFX06_Upgrade11
  346.     TriggeredBy               = Upgrade_CHW11
  347.     ShowSubObjects           = WizStaff04_FX06
  348.     HideSubObjectsOnRemove = Yes
  349.     FadeTimeInSeconds      = 0.0
  350. End
  351. Behavior = SubObjectsUpgrade WizardSwordFX07_Upgrade11
  352.     TriggeredBy               = Upgrade_CHW11
  353.     ShowSubObjects           = WizStaff04_FX07
  354.     HideSubObjectsOnRemove = Yes
  355.     FadeTimeInSeconds      = 0.0
  356. End
  357. //    Behavior               = SubObjectsUpgrade WizardStaff04_Upgrade
  358. //        TriggeredBy           = Upgrade_CHW11
  359. //        ShowSubObjects       = Gurthang 
  360. //    End
  361. //-------------------------------------------------------------
  362. // Troll Mace Weapon upgrade.
  363. //-------------------------------------------------------------
  364. WeaponSet
  365.     Conditions               = WEAPONSET_CREATE_A_HERO_WS_12        // CLOSE_RANGE     CONTESTING_BUILDING
  366.     Weapon                   = PRIMARY CreateAHeroBasicMeleeWeapon
  367.     AutoChooseSources       = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
  368. End
  369. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon12
  370.     TriggeredBy               = Upgrade_CHW12
  371.     WeaponCondition           = WEAPONSET_CREATE_A_HERO_WS_12
  372. End
  373. Behavior = SubObjectsUpgrade TrollWeapon_Upgrade12
  374.     TriggeredBy               = Upgrade_CHW12
  375.     ShowSubObjects           = TrollMace 
  376.     HideSubObjectsOnRemove = Yes
  377.     FadeTimeInSeconds      = 0.0
  378. End
  379.  
  380. //-------------------------------------------------------------
  381. // Troll Sword Weapon upgrade.
  382. //-------------------------------------------------------------
  383. WeaponSet
  384.     Conditions               = WEAPONSET_CREATE_A_HERO_WS_13        // CLOSE_RANGE     CONTESTING_BUILDING
  385.     Weapon                   = PRIMARY CreateAHeroBasicMeleeWeapon
  386.     AutoChooseSources       = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
  387. End
  388. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon13
  389.     TriggeredBy               = Upgrade_CHW13
  390.     WeaponCondition           = WEAPONSET_CREATE_A_HERO_WS_13
  391. End
  392. Behavior = SubObjectsUpgrade TrollWeapon_Upgrade13
  393.     TriggeredBy               = Upgrade_CHW13
  394.     ShowSubObjects           = TrollSword    
  395.     HideSubObjectsOnRemove = Yes
  396.     FadeTimeInSeconds      = 0.0
  397. End
  398.  
  399. //---------------------------------------------------------------
  400. // Troll Hammer Weapon upgrade.
  401. //---------------------------------------------------------------
  402. WeaponSet
  403.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_14
  404.     Weapon              =    PRIMARY    CreateAHeroBasicMeleeWeapon
  405.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  406. End
  407. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon14
  408.     TriggeredBy        = Upgrade_CHW14
  409.     WeaponCondition    = WEAPONSET_CREATE_A_HERO_WS_14
  410. End
  411. Behavior = SubObjectsUpgrade TrollWeapon_Upgrade14
  412.     TriggeredBy               = Upgrade_CHW14
  413.     ShowSubObjects           = TrollHammer 
  414.     HideSubObjectsOnRemove = Yes
  415.     FadeTimeInSeconds      = 0.0
  416. End
  417.  
  418. //---------------------------------------------------------------
  419. // Troll Tree Weapon upgrade.
  420. //---------------------------------------------------------------
  421. WeaponSet
  422.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_15
  423.     Weapon              =    PRIMARY    CreateAHeroBasicMeleeWeapon
  424.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  425. End
  426. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon15
  427.     TriggeredBy        = Upgrade_CHW15
  428.     WeaponCondition    = WEAPONSET_CREATE_A_HERO_WS_15
  429. End
  430. Behavior = SubObjectsUpgrade TrollWeapon_Upgrade15
  431.     TriggeredBy               = Upgrade_CHW15
  432.     ShowSubObjects           = TrollTree
  433.     HideSubObjectsOnRemove = Yes
  434.     FadeTimeInSeconds      = 0.0
  435. End
  436.  
  437. //---------------------------------------------------------------
  438. // Spiked Club Weapon upgrade.
  439. //---------------------------------------------------------------
  440. WeaponSet
  441.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_29
  442.     Weapon              =    PRIMARY    CreateAHeroBasicMeleeWeapon
  443.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  444. End
  445. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon29
  446.     TriggeredBy        = Upgrade_CHW29
  447.     WeaponCondition    = WEAPONSET_CREATE_A_HERO_WS_29
  448. End
  449. Behavior = SubObjectsUpgrade TrollWeapon_Upgrade29
  450.     TriggeredBy               = Upgrade_CHW29
  451.     ShowSubObjects           = CLUB_01
  452.     HideSubObjectsOnRemove = Yes
  453.     FadeTimeInSeconds      = 0.0
  454. End
  455.  
  456. //---------------------------------------------------------------
  457. // Metal Hammer Weapon upgrade.
  458. //---------------------------------------------------------------
  459. WeaponSet
  460.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_30
  461.     Weapon              =    PRIMARY    CreateAHeroBasicMeleeWeapon
  462.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  463. End
  464. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon30
  465.     TriggeredBy        = Upgrade_CHW30
  466.     WeaponCondition    = WEAPONSET_CREATE_A_HERO_WS_30
  467. End
  468. Behavior = SubObjectsUpgrade TrollWeapon_Upgrade30
  469.     TriggeredBy               = Upgrade_CHW30
  470.     ShowSubObjects           = HMR_02
  471.     HideSubObjectsOnRemove = Yes
  472.     FadeTimeInSeconds      = 0.0
  473. End
  474.  
  475. //---------------------------------------------------------------
  476. // Corrupted Man Spear Weapon upgrade.
  477. //---------------------------------------------------------------
  478. //WeaponSet
  479. //    Conditions               = WEAPONSET_CREATE_A_HERO_WS_15
  480. //        Weapon              =    PRIMARY CreateAHeroBasicMeleeWeapon
  481. //    AutoChooseSources       = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
  482. //End
  483. //Behavior                   = WeaponSetUpgrade Create_A_Hero_Weapon15
  484. //    TriggeredBy               = Upgrade_CHW15
  485. //    WeaponCondition           = WEAPONSET_CREATE_A_HERO_WS_15
  486. //End
  487. //Behavior                   = SubObjectsUpgrade CorruptedManWeapon_Upgrade15
  488. //    TriggeredBy               = Upgrade_CHW15
  489. //    ShowSubObjects           = CorruptedManSpear 
  490. //    HideSubObjectsOnRemove = Yes
  491. //    FadeTimeInSeconds      = 0.0
  492. //End
  493. //--------------------------------------------------------------
  494. // Uruk    Weapons
  495. //--------------------------------------------------------------
  496. // Uruk    Sword 01
  497. WeaponSet
  498.     Conditions               = WEAPONSET_CREATE_A_HERO_WS_18
  499.     Weapon                   = PRIMARY CreateAHeroBasicMeleeWeapon
  500.     AutoChooseSources       = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
  501. End
  502. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon_18
  503.     TriggeredBy               = Upgrade_CHW18
  504.     WeaponCondition           = WEAPONSET_CREATE_A_HERO_WS_18
  505. End
  506. Behavior = SubObjectsUpgrade UrukWeapon_Upgrade18
  507.     TriggeredBy               = Upgrade_CHW18
  508.     ShowSubObjects           = Uruk_Sword_01
  509.     HideSubObjectsOnRemove = Yes
  510.     FadeTimeInSeconds      = 0.0
  511. End
  512. Behavior = SubObjectsUpgrade Belthronding_Upgrade18
  513.     TriggeredBy               = Upgrade_CHW18
  514.     ShowSubObjects           = Belthronding
  515.     HideSubObjectsOnRemove = Yes
  516.     FadeTimeInSeconds      = 0.0
  517. End
  518. // Uruk    Sword 01
  519. WeaponSet
  520.     Conditions               = WEAPONSET_CREATE_A_HERO_WS_19
  521.     Weapon                   = PRIMARY CreateAHeroBasicMeleeWeapon
  522.     AutoChooseSources       = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
  523. End
  524. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon_19
  525.     TriggeredBy               = Upgrade_CHW19
  526.     WeaponCondition           = WEAPONSET_CREATE_A_HERO_WS_19
  527. End
  528. Behavior = SubObjectsUpgrade UrukWeapon_Upgrade19
  529.     TriggeredBy               = Upgrade_CHW19
  530.     ShowSubObjects           = Uruk_Sword_02
  531.     HideSubObjectsOnRemove = Yes
  532.     FadeTimeInSeconds      = 0.0
  533. End
  534. Behavior = SubObjectsUpgrade Belthronding_Upgrade19
  535.     TriggeredBy               = Upgrade_CHW19
  536.     ShowSubObjects           = Belthronding
  537.     HideSubObjectsOnRemove = Yes
  538.     FadeTimeInSeconds      = 0.0
  539. End
  540. // Uruk    Sword 01
  541. WeaponSet
  542.     Conditions               = WEAPONSET_CREATE_A_HERO_WS_20
  543.     Weapon                   = PRIMARY CreateAHeroBasicMeleeWeapon
  544.     AutoChooseSources       = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
  545. End
  546. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon_20
  547.     TriggeredBy               = Upgrade_CHW20
  548.     WeaponCondition           = WEAPONSET_CREATE_A_HERO_WS_20
  549. End
  550. Behavior = SubObjectsUpgrade UrukWeapon_Upgrade20
  551.     TriggeredBy               = Upgrade_CHW20
  552.     ShowSubObjects           = Uruk_Sword_03
  553.     HideSubObjectsOnRemove = Yes
  554.     FadeTimeInSeconds      = 0.0
  555. End
  556. Behavior = SubObjectsUpgrade Belthronding_Upgrade20
  557.     TriggeredBy               = Upgrade_CHW20
  558.     ShowSubObjects           = Belthronding
  559.     HideSubObjectsOnRemove = Yes
  560.     FadeTimeInSeconds      = 0.0
  561. End
  562.  
  563. //---------------------------------------------------------------
  564. // Club for CM Weapon upgrade.
  565. //---------------------------------------------------------------
  566. WeaponSet
  567.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_21 WEAPONSET_TOGGLE_1       // CLOSE_RANGE    CONTESTING_BUILDING
  568.     Weapon              =    PRIMARY       CreateAHeroBasicRangedWeapon
  569.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  570. End
  571. WeaponSet
  572.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_21
  573.     Weapon              =    PRIMARY    CreateAHeroBasicMeleeWeapon
  574.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  575. End
  576. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon21
  577.     TriggeredBy        = Upgrade_CHW21
  578.     WeaponCondition    = WEAPONSET_CREATE_A_HERO_WS_21
  579. End
  580. Behavior = SubObjectsUpgrade TrollWeapon_Upgrade21
  581.     TriggeredBy               = Upgrade_CHW21
  582.     ShowSubObjects           = CLUB_03
  583.     HideSubObjectsOnRemove = Yes
  584.     FadeTimeInSeconds      = 0.0
  585. End
  586.  
  587. //---------------------------------------------------------------
  588. // Hammer for CM Weapon upgrade.
  589. //---------------------------------------------------------------
  590. WeaponSet
  591.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_22 WEAPONSET_TOGGLE_1       // CLOSE_RANGE    CONTESTING_BUILDING
  592.     Weapon              =    PRIMARY       CreateAHeroBasicRangedWeapon
  593.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  594. End
  595. WeaponSet
  596.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_22
  597.     Weapon              =    PRIMARY    CreateAHeroBasicMeleeWeapon
  598.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  599. End
  600. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon22
  601.     TriggeredBy        = Upgrade_CHW22
  602.     WeaponCondition    = WEAPONSET_CREATE_A_HERO_WS_22
  603. End
  604. Behavior = SubObjectsUpgrade TrollWeapon_Upgrade22
  605.     TriggeredBy               = Upgrade_CHW22
  606.     ShowSubObjects           = HMR_03
  607.     HideSubObjectsOnRemove = Yes
  608.     FadeTimeInSeconds      = 0.0
  609. End
  610.  
  611. //---------------------------------------------------------------
  612. // Sword 03 for CM Weapon upgrade.
  613. //---------------------------------------------------------------
  614. WeaponSet
  615.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_23 WEAPONSET_TOGGLE_1       // CLOSE_RANGE    CONTESTING_BUILDING
  616.     Weapon              =    PRIMARY       CreateAHeroBasicRangedWeapon
  617.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  618. End
  619. WeaponSet
  620.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_23
  621.     Weapon              =    PRIMARY    CreateAHeroBasicMeleeWeapon
  622.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  623. End
  624. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon23
  625.     TriggeredBy        = Upgrade_CHW23
  626.     WeaponCondition    = WEAPONSET_CREATE_A_HERO_WS_23
  627. End
  628. Behavior = SubObjectsUpgrade TrollWeapon_Upgrade23
  629.     TriggeredBy               = Upgrade_CHW23
  630.     ShowSubObjects           = SWRD_03
  631.     HideSubObjectsOnRemove = Yes
  632.     FadeTimeInSeconds      = 0.0
  633. End
  634.  
  635. //---------------------------------------------------------------
  636. // Sword 04 for CM Weapon upgrade.
  637. //---------------------------------------------------------------
  638. WeaponSet
  639.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_24 WEAPONSET_TOGGLE_1       // CLOSE_RANGE    CONTESTING_BUILDING
  640.     Weapon              =    PRIMARY       CreateAHeroBasicRangedWeapon
  641.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  642. End
  643. WeaponSet
  644.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_24
  645.     Weapon              =    PRIMARY    CreateAHeroBasicMeleeWeapon
  646.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  647. End
  648. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon24
  649.     TriggeredBy        = Upgrade_CHW24
  650.     WeaponCondition    = WEAPONSET_CREATE_A_HERO_WS_24
  651. End
  652. Behavior = SubObjectsUpgrade TrollWeapon_Upgrade24
  653.     TriggeredBy               = Upgrade_CHW24
  654.     ShowSubObjects           = SWRD_04
  655.     HideSubObjectsOnRemove = Yes
  656.     FadeTimeInSeconds      = 0.0
  657. End
  658.  
  659. //---------------------------------------------------------------
  660. // Corrupted Man Weapon 1 upgrade.
  661. //---------------------------------------------------------------
  662. WeaponSet
  663.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_25 WEAPONSET_TOGGLE_1       // CLOSE_RANGE    CONTESTING_BUILDING
  664.     Weapon              =    PRIMARY       CreateAHeroBasicRangedWeapon
  665.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  666. End
  667. WeaponSet
  668.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_25
  669.     Weapon              =    PRIMARY    CreateAHeroBasicMeleeWeapon
  670.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  671. End
  672. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon25
  673.     TriggeredBy        = Upgrade_CHW25
  674.     WeaponCondition    = WEAPONSET_CREATE_A_HERO_WS_25
  675. End
  676. Behavior = SubObjectsUpgrade CorruptedWeapon_Upgrade25
  677.     TriggeredBy               = Upgrade_CHW25
  678.     ShowSubObjects           = CMSword01
  679.     HideSubObjectsOnRemove = Yes
  680.     FadeTimeInSeconds      = 0.0
  681. End
  682.  
  683.  
  684. //---------------------------------------------------------------
  685. // Corrupted Man Weapon 2 upgrade.
  686. //---------------------------------------------------------------
  687. WeaponSet
  688.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_26 WEAPONSET_TOGGLE_1       // CLOSE_RANGE    CONTESTING_BUILDING
  689.     Weapon              =    PRIMARY       CreateAHeroBasicRangedWeapon
  690.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  691. End
  692. WeaponSet
  693.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_26
  694.     Weapon              =    PRIMARY    CreateAHeroBasicMeleeWeapon
  695.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  696. End
  697. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon26
  698.     TriggeredBy        = Upgrade_CHW26
  699.     WeaponCondition    = WEAPONSET_CREATE_A_HERO_WS_26
  700. End
  701. Behavior = SubObjectsUpgrade CorruptedWeapon_Upgrade26
  702.     TriggeredBy               = Upgrade_CHW26
  703.     ShowSubObjects           = CMSword02
  704.     HideSubObjectsOnRemove = Yes
  705.     FadeTimeInSeconds      = 0.0
  706. End
  707.  
  708. //---------------------------------------------------------------
  709. // Dwarf Hammer upgrade.
  710. //---------------------------------------------------------------
  711. WeaponSet
  712.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_31
  713.     Weapon              =    PRIMARY    CreateAHeroBasicMeleeWeapon
  714.     Weapon              = TERTIARY CreateAHeroAxeThrow
  715.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  716. End
  717. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon31
  718.     TriggeredBy        = Upgrade_CHW31
  719.     WeaponCondition    = WEAPONSET_CREATE_A_HERO_WS_31
  720. End
  721. Behavior = SubObjectsUpgrade CorruptedWeapon_Upgrade31
  722.     TriggeredBy               = Upgrade_CHW31
  723.     ShowSubObjects           = HMR_01
  724.     HideSubObjectsOnRemove = Yes
  725.     FadeTimeInSeconds      = 0.0
  726. End
  727.  
  728. //---------------------------------------------------------------
  729. // Dwarf Axe 02 upgrade.
  730. //---------------------------------------------------------------
  731. WeaponSet
  732.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_32
  733.     Weapon              =    PRIMARY    CreateAHeroBasicMeleeWeapon
  734.     Weapon              = TERTIARY CreateAHeroAxeThrow
  735.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  736. End
  737. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon32
  738.     TriggeredBy        = Upgrade_CHW32
  739.     WeaponCondition    = WEAPONSET_CREATE_A_HERO_WS_32
  740. End
  741. Behavior = SubObjectsUpgrade CorruptedWeapon_Upgrade32
  742.     TriggeredBy               = Upgrade_CHW32
  743.     ShowSubObjects           = AXE_02
  744.     HideSubObjectsOnRemove = Yes
  745.     FadeTimeInSeconds      = 0.0
  746. End
  747.  
  748. //---------------------------------------------------------------
  749. // Hero of the West Axe upgrade.
  750. //---------------------------------------------------------------
  751. WeaponSet
  752.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_27
  753.     Weapon              =    PRIMARY    CreateAHeroBasicMeleeWeapon
  754.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  755. End
  756. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon27
  757.     TriggeredBy        = Upgrade_CHW27
  758.     WeaponCondition    = WEAPONSET_CREATE_A_HERO_WS_27
  759. End
  760. Behavior = SubObjectsUpgrade CorruptedWeapon_Upgrade27
  761.     TriggeredBy               = Upgrade_CHW27
  762.     ShowSubObjects           = AXE_01
  763.     HideSubObjectsOnRemove = Yes
  764.     FadeTimeInSeconds      = 0.0
  765. End
  766.  
  767.  
  768. //---------------------------------------------------------------
  769. // Hero of the West Sword upgrade.
  770. //---------------------------------------------------------------
  771. WeaponSet
  772.     Conditions          =    WEAPONSET_CREATE_A_HERO_WS_28
  773.     Weapon              =    PRIMARY    CreateAHeroBasicMeleeWeapon
  774.     AutoChooseSources =    PRIMARY    FROM_PLAYER    FROM_SCRIPT    FROM_AI
  775. End
  776. Behavior = WeaponSetUpgrade Create_A_Hero_Weapon28
  777.     TriggeredBy        = Upgrade_CHW28
  778.     WeaponCondition    = WEAPONSET_CREATE_A_HERO_WS_28
  779. End
  780. Behavior = SubObjectsUpgrade CorruptedWeapon_Upgrade28
  781.     TriggeredBy               = Upgrade_CHW28
  782.     ShowSubObjects           = SWRD_05
  783.     HideSubObjectsOnRemove = Yes
  784.     FadeTimeInSeconds      = 0.0
  785. End
  786.  
  787. //---------------------------------------------------------------
  788. // Uruk    Hai    Bling Models
  789. //---------------------------------------------------------------
  790. //---------------------------------------------------------------
  791. // Shoulder    Plates
  792. Behavior = SubObjectsUpgrade UrukShoulderPlates_Upgrade01
  793.     TriggeredBy               = Upgrade_Uruk_CHSP01
  794.     ShowSubObjects           = SLDR_02
  795.     HideSubObjectsOnRemove = Yes
  796.     FadeTimeInSeconds      = 0.0
  797. End
  798. Behavior = SubObjectsUpgrade UrukShoulderPlates_Upgrade02
  799.     TriggeredBy               = Upgrade_Uruk_CHSP02
  800.     ShowSubObjects           = SLDR_01
  801.     HideSubObjectsOnRemove = Yes
  802.     FadeTimeInSeconds      = 0.0
  803. End
  804. Behavior = SubObjectsUpgrade UrukShoulderPlates_Upgrade03
  805.     TriggeredBy               = Upgrade_Uruk_CHSP03
  806.     ShowSubObjects           = SLDR_03
  807.     HideSubObjectsOnRemove = Yes
  808.     FadeTimeInSeconds      = 0.0
  809. End
  810. //---------------------------------------------------------------
  811. // Helmets
  812. Behavior = SubObjectsUpgrade UrukHelmet_Upgrade01
  813.     TriggeredBy               = Upgrade_Uruk_CHH01
  814.     ShowSubObjects           = HLMT_01
  815.     HideSubObjectsOnRemove = Yes
  816.     FadeTimeInSeconds      = 0.0
  817. End
  818. Behavior = SubObjectsUpgrade UrukHelmet_Upgrade02
  819.     TriggeredBy               = Upgrade_Uruk_CHH02
  820.     ShowSubObjects           = HLMT_02
  821.     HideSubObjectsOnRemove = Yes
  822.     FadeTimeInSeconds      = 0.0
  823. End
  824. Behavior = SubObjectsUpgrade UrukHelmet_Upgrade03
  825.     TriggeredBy               = Upgrade_Uruk_CHH03
  826.     ShowSubObjects           = HLMT_03
  827.     HideSubObjectsOnRemove = Yes
  828.     FadeTimeInSeconds      = 0.0
  829. End
  830. Behavior = SubObjectsUpgrade UrukHelmet_Upgrade04
  831.     TriggeredBy               = Upgrade_Uruk_CHH04
  832.     ShowSubObjects           = HLMT_04
  833.     HideSubObjectsOnRemove = Yes
  834.     FadeTimeInSeconds      = 0.0
  835. End
  836. Behavior = SubObjectsUpgrade UrukHair_Upgrade
  837.     TriggeredBy               = Upgrade_Uruk_CHHAIR01
  838.     ShowSubObjects           = HAIR_01 
  839.     HideSubObjectsOnRemove = Yes
  840.     FadeTimeInSeconds      = 0.0
  841. End
  842. //---------------------------------------------------------------
  843. // Gauntlets
  844. Behavior = SubObjectsUpgrade UrukGauntlets_Upgrade01
  845.     TriggeredBy               = Upgrade_Uruk_CHG01
  846.     ShowSubObjects           = GNLT_01
  847.     HideSubObjectsOnRemove = Yes
  848.     FadeTimeInSeconds      = 0.0
  849. End
  850. Behavior = SubObjectsUpgrade UrukGauntlets_Upgrade02
  851.     TriggeredBy               = Upgrade_Uruk_CHG02
  852.     ShowSubObjects           = GNLT_02
  853.     HideSubObjectsOnRemove = Yes
  854.     FadeTimeInSeconds      = 0.0
  855. End
  856. Behavior = SubObjectsUpgrade UrukGauntlets_Upgrade03
  857.     TriggeredBy               = Upgrade_Uruk_CHG03
  858.     ShowSubObjects           = GNLT_03
  859.     HideSubObjectsOnRemove = Yes
  860.     FadeTimeInSeconds      = 0.0
  861. End
  862. //---------------------------------------------------------------
  863. // Shield
  864. Behavior = SubObjectsUpgrade UrukShield_Upgrade01
  865.     TriggeredBy               = Upgrade_Uruk_CHS01
  866.     ShowSubObjects           = Shield_1OG
  867.     HideSubObjectsOnRemove = Yes
  868.     FadeTimeInSeconds      = 0.0
  869. End
  870. Behavior = SubObjectsUpgrade UrukShield_Upgrade02
  871.     TriggeredBy               = Upgrade_Uruk_CHS02
  872.     ShowSubObjects           = Shield_2OG
  873.     HideSubObjectsOnRemove = Yes
  874.     FadeTimeInSeconds      = 0.0
  875. End
  876. Behavior = SubObjectsUpgrade UrukShield_Upgrade03
  877.     TriggeredBy               = Upgrade_Uruk_CHS03
  878.     ShowSubObjects           = SHLD_01
  879.     HideSubObjectsOnRemove = Yes
  880.     FadeTimeInSeconds      = 0.0
  881. End
  882. Behavior = SubObjectsUpgrade UrukShield_Upgrade04
  883.     TriggeredBy               = Upgrade_Uruk_CHS04
  884.     ShowSubObjects           = SHLD_02
  885.     HideSubObjectsOnRemove = Yes
  886.     FadeTimeInSeconds      = 0.0
  887. End
  888. //---------------------------------------------------------------
  889. // Boot
  890. Behavior = SubObjectsUpgrade UrukBoot_Upgrade01
  891.     TriggeredBy               = Upgrade_Uruk_CHB01
  892.     ShowSubObjects           = BOOT_01
  893.     HideSubObjectsOnRemove = Yes
  894.     FadeTimeInSeconds      = 0.0
  895. End
  896. Behavior = SubObjectsUpgrade UrukBoot_Upgrade02
  897.     TriggeredBy               = Upgrade_Uruk_CHB02
  898.     ShowSubObjects           = BOOT_02
  899.     HideSubObjectsOnRemove = Yes
  900.     FadeTimeInSeconds      = 0.0
  901. End
  902. Behavior = SubObjectsUpgrade UrukBoot_Upgrade03
  903.     TriggeredBy               = Upgrade_Uruk_CHB03
  904.     ShowSubObjects           = BOOT_03
  905.     HideSubObjectsOnRemove = Yes
  906.     FadeTimeInSeconds      = 0.0
  907. End
  908. //---------------------------------------------------------------
  909. // Dwarf Taskmaster Bling    Models
  910. //---------------------------------------------------------------
  911. // Shoulder    Plates
  912. Behavior = SubObjectsUpgrade DWARFShoulderPlates_Upgrade01
  913.     TriggeredBy               = Upgrade_DWARF_CHSP01
  914.     ShowSubObjects           = SLDR_01
  915.     HideSubObjectsOnRemove = Yes
  916.     FadeTimeInSeconds      = 0.0
  917. End
  918. Behavior = SubObjectsUpgrade DWARFShoulderPlates_Upgrade02
  919.     TriggeredBy               = Upgrade_DWARF_CHSP02
  920.     ShowSubObjects           = SLDR_02
  921.     HideSubObjectsOnRemove = Yes
  922.     FadeTimeInSeconds      = 0.0
  923. End
  924. Behavior = SubObjectsUpgrade DWARFShoulderPlates_Upgrade03
  925.     TriggeredBy               = Upgrade_DWARF_CHSP03
  926.     ShowSubObjects           = SLDR_03
  927.     HideSubObjectsOnRemove = Yes
  928.     FadeTimeInSeconds      = 0.0
  929. End
  930. Behavior = SubObjectsUpgrade DWARFShoulderPlates_Upgrade04
  931.     TriggeredBy               = Upgrade_DWARF_CHSP04
  932.     ShowSubObjects           = SLDR_04
  933.     HideSubObjectsOnRemove = Yes
  934.     FadeTimeInSeconds      = 0.0
  935. End
  936. Behavior = SubObjectsUpgrade DWARFShoulderPlates_Upgrade05
  937.     TriggeredBy               = Upgrade_DWARF_CHSP05
  938.     ShowSubObjects           = SLDR_05
  939.     HideSubObjectsOnRemove = Yes
  940.     FadeTimeInSeconds      = 0.0
  941. End
  942. // Helmets
  943. Behavior = SubObjectsUpgrade DWARFHelmet_Upgrade01
  944.     TriggeredBy               = Upgrade_DWARF_CHH01
  945.     ShowSubObjects           = HLMT_01
  946.     HideSubObjectsOnRemove = Yes
  947.     FadeTimeInSeconds      = 0.0
  948. End
  949. Behavior = SubObjectsUpgrade DWARFHelmet_Upgrade02
  950.     TriggeredBy               = Upgrade_DWARF_CHH02
  951.     ShowSubObjects           = HLMT_02
  952.     HideSubObjectsOnRemove = Yes
  953.     FadeTimeInSeconds      = 0.0
  954. End
  955. Behavior = SubObjectsUpgrade DWARFHelmet_Upgrade03
  956.     TriggeredBy               = Upgrade_DWARF_CHH03
  957.     ShowSubObjects           = HLMT_03
  958.     HideSubObjectsOnRemove = Yes
  959.     FadeTimeInSeconds      = 0.0
  960. End
  961. Behavior = SubObjectsUpgrade DWARFHelmet_Upgrade04
  962.     TriggeredBy               = Upgrade_DWARF_CHH04
  963.     ShowSubObjects           = HLMT_04
  964.     HideSubObjectsOnRemove = Yes
  965.     FadeTimeInSeconds      = 0.0
  966. End
  967. Behavior = SubObjectsUpgrade DWARFHelmet_Upgrade05
  968.     TriggeredBy               = Upgrade_DWARF_CHH05
  969.     ShowSubObjects           = HLMT_05
  970.     HideSubObjectsOnRemove = Yes
  971.     FadeTimeInSeconds      = 0.0
  972. End
  973. //---------------------------------------------------------------
  974. // Gauntlets
  975. Behavior = SubObjectsUpgrade DWARFGauntlets_Upgrade01
  976.     TriggeredBy               = Upgrade_DWARF_CHG01
  977.     ShowSubObjects           = GNLT_01
  978.     HideSubObjectsOnRemove = Yes
  979.     FadeTimeInSeconds      = 0.0
  980. End
  981. Behavior = SubObjectsUpgrade DWARFGauntlets_Upgrade02
  982.     TriggeredBy               = Upgrade_DWARF_CHG02
  983.     ShowSubObjects           = GNLT_02
  984.     HideSubObjectsOnRemove = Yes
  985.     FadeTimeInSeconds      = 0.0
  986. End
  987. Behavior = SubObjectsUpgrade DWARFGauntlets_Upgrade03
  988.     TriggeredBy               = Upgrade_DWARF_CHG03
  989.     ShowSubObjects           = GNLT_03
  990.     HideSubObjectsOnRemove = Yes
  991.     FadeTimeInSeconds      = 0.0
  992. End
  993. //---------------------------------------------------------------
  994. // Boot
  995. Behavior = SubObjectsUpgrade DWARFBoot_Upgrade01
  996.     TriggeredBy               = Upgrade_DWARF_CHB01
  997.     ShowSubObjects           = BOOT_01
  998.     HideSubObjectsOnRemove = Yes
  999.     FadeTimeInSeconds      = 0.0
  1000. End
  1001. Behavior = SubObjectsUpgrade DWARFBoot_Upgrade02
  1002.     TriggeredBy               = Upgrade_DWARF_CHB02
  1003.     ShowSubObjects           = BOOT_02
  1004.     HideSubObjectsOnRemove = Yes
  1005.     FadeTimeInSeconds      = 0.0
  1006. End
  1007. Behavior = SubObjectsUpgrade DWARFBoot_Upgrade03
  1008.     TriggeredBy               = Upgrade_DWARF_CHB03
  1009.     ShowSubObjects           = BOOT_03
  1010.     HideSubObjectsOnRemove = Yes
  1011.     FadeTimeInSeconds      = 0.0
  1012. End
  1013. //---------------------------------------------------------------
  1014. // Corrupted Man Bling Models
  1015. //---------------------------------------------------------------
  1016. // Shoulder    Plates
  1017. Behavior = SubObjectsUpgrade CorruptedManShoulderPlates_Upgrade01
  1018.     TriggeredBy               = Upgrade_CorruptedMan_1_CHSP01
  1019.     ShowSubObjects           = SLDR_01
  1020.     HideSubObjectsOnRemove = Yes
  1021.     FadeTimeInSeconds      = 0.0
  1022. End
  1023. Behavior = SubObjectsUpgrade CorruptedManShoulderPlates_Upgrade02
  1024.     TriggeredBy               = Upgrade_CorruptedMan_1_CHSP02
  1025.     ShowSubObjects           = SLDR_02
  1026.     HideSubObjectsOnRemove = Yes
  1027.     FadeTimeInSeconds      = 0.0
  1028. End
  1029. Behavior = SubObjectsUpgrade CorruptedManShoulderPlates_Upgrade03      // White Corrupted
  1030.     TriggeredBy               = Upgrade_CM01_CHBOD04
  1031.     ShowSubObjects           = CHEST_02
  1032.     HideSubObjectsOnRemove = Yes
  1033.     FadeTimeInSeconds      = 0.0
  1034. End
  1035. Behavior = SubObjectsUpgrade CorruptedManShoulderPlates_Upgrade05      // White Corrupted
  1036.     TriggeredBy               = Upgrade_CM01_CHBOD05
  1037.     ShowSubObjects           = CHEST_01
  1038.     HideSubObjectsOnRemove = Yes
  1039.     FadeTimeInSeconds      = 0.0
  1040. End
  1041. Behavior = SubObjectsUpgrade CorruptedManShoulderPlates_Upgrade04      // Indian Corrupted
  1042.     TriggeredBy               = Upgrade_CM02_CHBOD05
  1043.     ShowSubObjects           = CHEST_01
  1044.     HideSubObjectsOnRemove = Yes
  1045.     FadeTimeInSeconds      = 0.0
  1046. End
  1047. Behavior = SubObjectsUpgrade CorruptedManShoulderPlates_Upgrade06      // Indian Corrupted
  1048.     TriggeredBy               = Upgrade_CM02_CHBOD04
  1049.     ShowSubObjects           = CHEST_02
  1050.     HideSubObjectsOnRemove = Yes
  1051.     FadeTimeInSeconds      = 0.0
  1052. End
  1053.  
  1054. // Helmets
  1055. Behavior = SubObjectsUpgrade CorruptedManHelmet_Upgrade01
  1056.     TriggeredBy               = Upgrade_CorruptedMan_1_CHH01
  1057.     ShowSubObjects           = HLMT_01
  1058.     HideSubObjectsOnRemove = Yes
  1059.     FadeTimeInSeconds      = 0.0
  1060. End
  1061. Behavior = SubObjectsUpgrade CorruptedManHelmet_Upgrade02
  1062.     TriggeredBy               = Upgrade_CorruptedMan_1_CHH02
  1063.     ShowSubObjects           = HLMT_02
  1064.     HideSubObjectsOnRemove = Yes
  1065.     FadeTimeInSeconds      = 0.0
  1066. End
  1067. Behavior = SubObjectsUpgrade CorruptedManHelmet_Upgrade03
  1068.     TriggeredBy               = Upgrade_CorruptedMan_1_CHH03
  1069.     ShowSubObjects           = HLMT_03
  1070.     HideSubObjectsOnRemove = Yes
  1071.     FadeTimeInSeconds      = 0.0
  1072. End
  1073. Behavior = SubObjectsUpgrade CorruptedManHelmet_Upgrade04
  1074.     TriggeredBy               = Upgrade_CorruptedMan_1_CHH04
  1075.     ShowSubObjects           = HLMT_04
  1076.     HideSubObjectsOnRemove = Yes
  1077.     FadeTimeInSeconds      = 0.0
  1078. End
  1079. Behavior = SubObjectsUpgrade CorruptedManHelmet_Upgrade05
  1080.     TriggeredBy               = Upgrade_CorruptedMan_1_CHH05
  1081.     ShowSubObjects           = HLMT_05
  1082.     HideSubObjectsOnRemove = Yes
  1083.     FadeTimeInSeconds      = 0.0
  1084. End
  1085. // Boots
  1086. Behavior = SubObjectsUpgrade CorruptedManBoots_Upgrade01
  1087.     TriggeredBy               = Upgrade_CorruptedMan_1_CHB01
  1088.     ShowSubObjects           = BOOT_01
  1089.     HideSubObjectsOnRemove = Yes
  1090.     FadeTimeInSeconds      = 0.0
  1091. End
  1092. Behavior = SubObjectsUpgrade CorruptedManBoots_Upgrade02
  1093.     TriggeredBy               = Upgrade_CorruptedMan_1_CHB02
  1094.     ShowSubObjects           = BOOT_02
  1095.     HideSubObjectsOnRemove = Yes
  1096.     FadeTimeInSeconds      = 0.0
  1097. End
  1098. // Gauntlets
  1099. Behavior = SubObjectsUpgrade CorruptedManGauntlets_Upgrade01
  1100.     TriggeredBy               = Upgrade_CorruptedMan_1_CHG01
  1101.     ShowSubObjects           = GNLT_01
  1102.     HideSubObjectsOnRemove = Yes
  1103.     FadeTimeInSeconds      = 0.0
  1104. End
  1105. Behavior = SubObjectsUpgrade CorruptedManGauntlets_Upgrade02
  1106.     TriggeredBy               = Upgrade_CorruptedMan_1_CHG02
  1107.     ShowSubObjects           = GNLT_02
  1108.     HideSubObjectsOnRemove = Yes
  1109.     FadeTimeInSeconds      = 0.0
  1110. End
  1111. //---------------------------------------------------------------
  1112. // Captain of Gondor Bling Models
  1113. //---------------------------------------------------------------
  1114. // Shoulder    Plates
  1115. Behavior = SubObjectsUpgrade CaptainOfGondorShoulderPlates_Upgrade01
  1116.     TriggeredBy               = Upgrade_CaptainOfGondor_CHSP01
  1117.     ShowSubObjects           = SLDR_01
  1118.     HideSubObjectsOnRemove = Yes
  1119.     FadeTimeInSeconds      = 0.0
  1120. End
  1121. Behavior = SubObjectsUpgrade CaptainOfGondorShoulderPlates_Upgrade02
  1122.     TriggeredBy               = Upgrade_CaptainOfGondor_CHSP02
  1123.     ShowSubObjects           = SLDR_02
  1124.     HideSubObjectsOnRemove = Yes
  1125.     FadeTimeInSeconds      = 0.0
  1126. End
  1127. // Helmets
  1128. Behavior = SubObjectsUpgrade CaptainOfGondorHelmet_Upgrade01
  1129.     TriggeredBy               = Upgrade_CaptainOfGondor_CHH01
  1130.     ShowSubObjects = HAIR_00
  1131.     HideSubObjectsOnRemove = Yes
  1132.     FadeTimeInSeconds      = 0.0
  1133. End
  1134. Behavior = SubObjectsUpgrade CaptainOfGondorHelmet_Upgrade02
  1135.     TriggeredBy       = Upgrade_CaptainOfGondor_CHH02
  1136.     ShowSubObjects           = HLMT_01
  1137.     HideSubObjectsOnRemove = Yes
  1138.     FadeTimeInSeconds      = 0.0
  1139. End
  1140. Behavior = SubObjectsUpgrade CaptainOfGondorHelmet_Upgrade03
  1141.     TriggeredBy       = Upgrade_CaptainOfGondor_CHH03
  1142.     ShowSubObjects           = HLMT_02
  1143.     HideSubObjectsOnRemove = Yes
  1144.     FadeTimeInSeconds      = 0.0
  1145. End
  1146.  
  1147. //---------------------------------------------------------------
  1148. // Shield
  1149. Behavior = SubObjectsUpgrade CAPGShield_Upgrade01
  1150.     TriggeredBy               = Upgrade_CAPG_CHS01
  1151.     ShowSubObjects           = Shld_01
  1152.     HideSubObjectsOnRemove = Yes
  1153.     FadeTimeInSeconds      = 0.0
  1154. End
  1155. Behavior = SubObjectsUpgrade CAPGShield_Upgrade02
  1156.     TriggeredBy               = Upgrade_CAPG_CHS02
  1157.     ShowSubObjects           = Shld_02
  1158.     HideSubObjectsOnRemove = Yes
  1159.     FadeTimeInSeconds      = 0.0
  1160. End
  1161. Behavior = SubObjectsUpgrade CAPGShield_Upgrade03
  1162.     TriggeredBy               = Upgrade_CAPG_CHS03
  1163.     ShowSubObjects           = Shld_03
  1164.     HideSubObjectsOnRemove = Yes
  1165.     FadeTimeInSeconds      = 0.0
  1166. End
  1167. Behavior = SubObjectsUpgrade CAPGShield_Upgrade04
  1168.     TriggeredBy               = Upgrade_CAPG_CHS04
  1169.     ShowSubObjects           = Shld_04
  1170.     HideSubObjectsOnRemove = Yes
  1171.     FadeTimeInSeconds      = 0.0
  1172. End
  1173. //--------------------------------------------------------------
  1174. // Boots
  1175. Behavior = SubObjectsUpgrade CaptainOfGondorBoots_Upgrade01
  1176.     TriggeredBy               = Upgrade_CaptainOfGondor_CHB01
  1177.     ShowSubObjects = BOOT_00
  1178.     HideSubObjectsOnRemove = Yes
  1179.     FadeTimeInSeconds      = 0.0
  1180. End
  1181. Behavior = SubObjectsUpgrade CaptainOfGondorBoots_Upgrade02
  1182.     TriggeredBy               = Upgrade_CaptainOfGondor_CHB02
  1183.     ShowSubObjects           = BOOT_01
  1184.     HideSubObjectsOnRemove = Yes
  1185.     FadeTimeInSeconds       = 0.0
  1186. End
  1187. Behavior = SubObjectsUpgrade CaptainOfGondorBoots_Upgrade03
  1188.     TriggeredBy               = Upgrade_CaptainOfGondor_CHB03
  1189.     ShowSubObjects           = BOOT_02
  1190.     HideSubObjectsOnRemove = Yes
  1191.     FadeTimeInSeconds       = 0.0
  1192. End
  1193. // Gauntlets
  1194. Behavior = SubObjectsUpgrade CaptainOfGondorGauntlets_Upgrade01
  1195.     TriggeredBy               = Upgrade_CaptainOfGondor_CHG01
  1196.     ShowSubObjects            = GNLT_00
  1197.     HideSubObjectsOnRemove = Yes
  1198.     FadeTimeInSeconds      = 0.0
  1199. End
  1200. Behavior = SubObjectsUpgrade CaptainOfGondorGauntlets_Upgrade02
  1201.     TriggeredBy               = Upgrade_CaptainOfGondor_CHG02
  1202.     ShowSubObjects            = GNLT_01
  1203.     HideSubObjectsOnRemove = Yes
  1204. End
  1205. Behavior = SubObjectsUpgrade CaptainOfGondorGauntlets_Upgrade03
  1206.     TriggeredBy                  = Upgrade_CaptainOfGondor_CHG03
  1207.     ShowSubObjects           = GNLT_02
  1208.     HideSubObjectsOnRemove = Yes
  1209.     FadeTimeInSeconds      = 0.0
  1210. End
  1211.  
  1212. //---------------------------------------------------------------
  1213. // Elf Archer Bling Models
  1214. //---------------------------------------------------------------
  1215. //---------------------------------------------------------------
  1216. // Shoulder    Plates
  1217. Behavior = SubObjectsUpgrade ELFAShoulderPlates_Upgrade01
  1218.     TriggeredBy               = Upgrade_ELFA_CHSP01
  1219.     ShowSubObjects           = SLDR_02
  1220.     HideSubObjectsOnRemove = Yes
  1221.     FadeTimeInSeconds      = 0.0
  1222. End
  1223. Behavior = SubObjectsUpgrade ELFAShoulderPlates_Upgrade02
  1224.     TriggeredBy               = Upgrade_ELFA_CHSP02
  1225.     ShowSubObjects           = SLDR_01
  1226.     HideSubObjectsOnRemove = Yes
  1227.     FadeTimeInSeconds      = 0.0
  1228. End
  1229. Behavior = SubObjectsUpgrade ELFAShoulderPlates_Upgrade03
  1230.     TriggeredBy               = Upgrade_ELFA_CHSP03
  1231.     ShowSubObjects           = SLDR_03
  1232.     HideSubObjectsOnRemove = Yes
  1233.     FadeTimeInSeconds      = 0.0
  1234. End
  1235. //---------------------------------------------------------------
  1236. // Helmets
  1237. Behavior = SubObjectsUpgrade ELFAHelmet_Upgrade01
  1238.     TriggeredBy               = Upgrade_ELFA_CHH01
  1239.     ShowSubObjects           = HLMT_01
  1240.     HideSubObjectsOnRemove = Yes
  1241.     FadeTimeInSeconds      = 0.0
  1242. End
  1243. Behavior = SubObjectsUpgrade ELFAHelmet_Upgrade02
  1244.     TriggeredBy               = Upgrade_ELFA_CHH02
  1245.     ShowSubObjects           = HLMT_02
  1246.     HideSubObjectsOnRemove = Yes
  1247.     FadeTimeInSeconds      = 0.0
  1248. End
  1249. //---------------------------------------------------------------
  1250. // Gauntlets
  1251. Behavior = SubObjectsUpgrade ELFAGauntlets_Upgrade01
  1252.     TriggeredBy               = Upgrade_ELFA_CHG01
  1253.     ShowSubObjects           = GNLT_01
  1254.     HideSubObjectsOnRemove = Yes
  1255.     FadeTimeInSeconds      = 0.0
  1256. End
  1257. Behavior = SubObjectsUpgrade ELFAGauntlets_Upgrade02
  1258.     TriggeredBy               = Upgrade_ELFA_CHG02
  1259.     ShowSubObjects           = GNLT_02
  1260.     HideSubObjectsOnRemove = Yes
  1261.     FadeTimeInSeconds      = 0.0
  1262. End
  1263. Behavior = SubObjectsUpgrade ELFAGauntlets_Upgrade03
  1264.     TriggeredBy               = Upgrade_ELFA_CHG03
  1265.     ShowSubObjects           = GNLT_03
  1266.     HideSubObjectsOnRemove = Yes
  1267.     FadeTimeInSeconds      = 0.0
  1268. End
  1269.  
  1270. //---------------------------------------------------------------
  1271. // Boot
  1272. Behavior = SubObjectsUpgrade ELFABoot_Upgrade01
  1273.     TriggeredBy               = Upgrade_ELFA_CHB01
  1274.     ShowSubObjects           = BOOT_01
  1275.     HideSubObjectsOnRemove = Yes
  1276.     FadeTimeInSeconds      = 0.0
  1277. End
  1278. Behavior = SubObjectsUpgrade ELFABoot_Upgrade02
  1279.     TriggeredBy               = Upgrade_ELFA_CHB02
  1280.     ShowSubObjects           = BOOT_02
  1281.     HideSubObjectsOnRemove = Yes
  1282.     FadeTimeInSeconds      = 0.0
  1283. End
  1284.  
  1285. //---------------------------------------------------------------
  1286. // Shield Maiden Bling Models
  1287. //---------------------------------------------------------------
  1288. //---------------------------------------------------------------
  1289. // Shoulder    Plates
  1290. Behavior = SubObjectsUpgrade SHIMShoulderPlates_Upgrade01
  1291.     TriggeredBy               = Upgrade_SHIM_CHSP01
  1292.     ShowSubObjects           = SLDR_02
  1293.     HideSubObjectsOnRemove = Yes
  1294.     FadeTimeInSeconds      = 0.0
  1295. End
  1296. Behavior = SubObjectsUpgrade SHIMShoulderPlates_Upgrade02
  1297.     TriggeredBy               = Upgrade_SHIM_CHSP02
  1298.     ShowSubObjects           = SLDR_01
  1299.     HideSubObjectsOnRemove = Yes
  1300.     FadeTimeInSeconds      = 0.0
  1301. End
  1302. Behavior = SubObjectsUpgrade SHIMShoulderPlates_Upgrade03
  1303.     TriggeredBy               = Upgrade_SHIM_CHSP03
  1304.     ShowSubObjects           = SLDR_00
  1305.     HideSubObjectsOnRemove = Yes
  1306.     FadeTimeInSeconds      = 0.0
  1307. End
  1308. //---------------------------------------------------------------
  1309. // Helmets
  1310. Behavior = SubObjectsUpgrade SHIMHelmet_Upgrade01
  1311.     TriggeredBy               = Upgrade_SHIM_CHH01
  1312.     ShowSubObjects           = HLMT_01
  1313.     HideSubObjectsOnRemove = Yes
  1314.     FadeTimeInSeconds      = 0.0
  1315. End
  1316. Behavior = SubObjectsUpgrade SHIMHelmet_Upgrade02
  1317.     TriggeredBy               = Upgrade_SHIM_CHH02
  1318.     ShowSubObjects           = HLMT_02
  1319.     HideSubObjectsOnRemove = Yes
  1320.     FadeTimeInSeconds      = 0.0
  1321. End
  1322. Behavior = SubObjectsUpgrade SHIMHelmet_Upgrade03
  1323.     TriggeredBy               = Upgrade_SHIM_CHH03
  1324.     ShowSubObjects           = HLMT_00
  1325.     HideSubObjectsOnRemove = Yes
  1326.     FadeTimeInSeconds      = 0.0
  1327. End
  1328. //---------------------------------------------------------------
  1329. // Gauntlets
  1330. Behavior = SubObjectsUpgrade SHIMGauntlets_Upgrade01
  1331.     TriggeredBy               = Upgrade_SHIM_CHG01
  1332.     ShowSubObjects           = GNLT_01
  1333.     HideSubObjectsOnRemove = Yes
  1334.     FadeTimeInSeconds      = 0.0
  1335. End
  1336. Behavior = SubObjectsUpgrade SHIMGauntlets_Upgrade02
  1337.     TriggeredBy               = Upgrade_SHIM_CHG02
  1338.     ShowSubObjects           = GNLT_02
  1339.     HideSubObjectsOnRemove = Yes
  1340.     FadeTimeInSeconds      = 0.0
  1341. End
  1342. Behavior = SubObjectsUpgrade SHIMGauntlets_Upgrade03
  1343.     TriggeredBy               = Upgrade_SHIM_CHG03
  1344.     ShowSubObjects           = GNLT_00
  1345.     HideSubObjectsOnRemove = Yes
  1346.     FadeTimeInSeconds      = 0.0
  1347. End
  1348. //---------------------------------------------------------------
  1349. // Boot
  1350. Behavior = SubObjectsUpgrade SHIMBoot_Upgrade01
  1351.     TriggeredBy               = Upgrade_SHIM_CHB01
  1352.     ShowSubObjects           = BOOT_01
  1353.     HideSubObjectsOnRemove = Yes
  1354.     FadeTimeInSeconds      = 0.0
  1355. End
  1356. Behavior = SubObjectsUpgrade SHIMBoot_Upgrade02
  1357.     TriggeredBy               = Upgrade_SHIM_CHB02
  1358.     ShowSubObjects           = BOOT_02
  1359.     HideSubObjectsOnRemove = Yes
  1360.     FadeTimeInSeconds      = 0.0
  1361. End
  1362. Behavior = SubObjectsUpgrade SHIMBoot_Upgrade03
  1363.     TriggeredBy               = Upgrade_SHIM_CHB03
  1364.     ShowSubObjects           = BOOT_00
  1365.     HideSubObjectsOnRemove = Yes
  1366.     FadeTimeInSeconds      = 0.0
  1367. End
  1368. //---------------------------------------------------------------
  1369. // Wizards    Bling Models
  1370. //---------------------------------------------------------------
  1371. // Helmets
  1372. Behavior = SubObjectsUpgrade WIZHelmet_Upgrade01
  1373.     TriggeredBy               = Upgrade_WIZ_CHH01
  1374.     ShowSubObjects           = HLMT_01
  1375.     HideSubObjectsOnRemove = Yes
  1376.     FadeTimeInSeconds      = 0.0
  1377. End
  1378. Behavior = SubObjectsUpgrade WIZHelmet_Upgrade02
  1379.     TriggeredBy               = Upgrade_WIZ_CHH02
  1380.     ShowSubObjects           = HLMT_02
  1381.     HideSubObjectsOnRemove = Yes
  1382.     FadeTimeInSeconds      = 0.0
  1383. End
  1384. Behavior = SubObjectsUpgrade WIZHelmet_Upgrade03
  1385.     TriggeredBy               = Upgrade_WIZ_CHH03
  1386.     ShowSubObjects           = HLMT_03
  1387.     HideSubObjectsOnRemove = Yes
  1388.     FadeTimeInSeconds      = 0.0
  1389. End
  1390. Behavior = SubObjectsUpgrade WIZHelmet_Upgrade04
  1391.     TriggeredBy               = Upgrade_WIZ_CHH04
  1392.     ShowSubObjects           = HLMT_04
  1393.     HideSubObjectsOnRemove = Yes
  1394.     FadeTimeInSeconds      = 0.0
  1395. End
  1396. Behavior = SubObjectsUpgrade WIZHelmet_Upgrade05
  1397.     TriggeredBy               = Upgrade_WIZ_CHH05
  1398.     ShowSubObjects           = HLMT_05
  1399.     HideSubObjectsOnRemove = Yes
  1400.     FadeTimeInSeconds      = 0.0
  1401. End
  1402. Behavior = SubObjectsUpgrade WIZHelmet_Upgrade06
  1403.     TriggeredBy               = Upgrade_WIZ_CHH06
  1404.     ShowSubObjects           = HLMT_06
  1405.     HideSubObjectsOnRemove = Yes
  1406.     FadeTimeInSeconds      = 0.0
  1407. End
  1408. Behavior = SubObjectsUpgrade WIZHelmet_Upgrade07
  1409.     TriggeredBy               = Upgrade_WIZ_CHH07
  1410.     ShowSubObjects           = HLMT_07
  1411.     HideSubObjectsOnRemove = Yes
  1412.     FadeTimeInSeconds      = 0.0
  1413. End
  1414. // Shoulder    Plates
  1415. Behavior = SubObjectsUpgrade WIZShoulderPlates_Upgrade01
  1416.     TriggeredBy               = Upgrade_WIZ_CHSP01
  1417.     ShowSubObjects           = SLDR_01
  1418.     HideSubObjectsOnRemove = Yes
  1419.     FadeTimeInSeconds      = 0.0
  1420. End
  1421. Behavior = SubObjectsUpgrade WIZShoulderPlates_Upgrade02
  1422.     TriggeredBy               = Upgrade_WIZ_CHSP02
  1423.     ShowSubObjects           = SLDR_02
  1424.     HideSubObjectsOnRemove = Yes
  1425.     FadeTimeInSeconds      = 0.0
  1426. End
  1427. //---------------------------------------------------------------
  1428. // Female Elven Archer Bling Models
  1429. //---------------------------------------------------------------
  1430. //---------------------------------------------------------------
  1431. // Shoulder    Plates
  1432. Behavior = SubObjectsUpgrade FEARCHShoulderPlates_Upgrade01
  1433.     TriggeredBy               = Upgrade_FEARCH_CHSP01
  1434.     ShowSubObjects           = SLDR_02
  1435.     HideSubObjectsOnRemove = Yes
  1436.     FadeTimeInSeconds      = 0.0
  1437. End
  1438. Behavior = SubObjectsUpgrade FEARCHShoulderPlates_Upgrade02
  1439.     TriggeredBy               = Upgrade_FEARCH_CHSP02
  1440.     ShowSubObjects           = SLDR_01
  1441.     HideSubObjectsOnRemove = Yes
  1442.     FadeTimeInSeconds      = 0.0
  1443. End
  1444. Behavior = SubObjectsUpgrade FEARCHShoulderPlates_Upgrade03
  1445.     TriggeredBy               = Upgrade_FEARCH_CHSP03
  1446.     ShowSubObjects           = SLDR_03
  1447.     HideSubObjectsOnRemove = Yes
  1448.     FadeTimeInSeconds      = 0.0
  1449. End
  1450. Behavior = SubObjectsUpgrade FEARCHShoulderPlates_Upgrade04
  1451.     TriggeredBy               = Upgrade_FEARCH_CHSP04
  1452.     ShowSubObjects           = SLDR_04
  1453.     HideSubObjectsOnRemove = Yes
  1454.     FadeTimeInSeconds      = 0.0
  1455. End
  1456. Behavior = SubObjectsUpgrade FEARCHShoulderPlates_Upgrade05
  1457.     TriggeredBy               = Upgrade_FEARCH_CHSP05
  1458.     ShowSubObjects           = SLDR_05
  1459.     HideSubObjectsOnRemove = Yes
  1460.     FadeTimeInSeconds      = 0.0
  1461. End
  1462. //---------------------------------------------------------------
  1463. // Helmets
  1464. Behavior = SubObjectsUpgrade FEARCHHelmet_Upgrade01
  1465.     TriggeredBy               = Upgrade_FEARCH_CHH01
  1466.     ShowSubObjects           = HLMT_01
  1467.     HideSubObjectsOnRemove = Yes
  1468.     FadeTimeInSeconds      = 0.0
  1469. End
  1470. Behavior = SubObjectsUpgrade FEARCHHelmet_Upgrade02
  1471.     TriggeredBy               = Upgrade_FEARCH_CHH02
  1472.     ShowSubObjects           = HLMT_02
  1473.     HideSubObjectsOnRemove = Yes
  1474.     FadeTimeInSeconds      = 0.0
  1475. End
  1476. Behavior = SubObjectsUpgrade FEARCHHelmet_Upgrade03
  1477.     TriggeredBy               = Upgrade_FEARCH_CHH03
  1478.     ShowSubObjects           = HLMT_03
  1479.     HideSubObjectsOnRemove = Yes
  1480.     FadeTimeInSeconds      = 0.0
  1481. End
  1482. Behavior = SubObjectsUpgrade FEARCHHelmet_Upgrade04
  1483.     TriggeredBy               = Upgrade_FEARCH_CHH04
  1484.     ShowSubObjects           = HLMT_04
  1485.     HideSubObjectsOnRemove = Yes
  1486.     FadeTimeInSeconds      = 0.0
  1487. End
  1488. Behavior = SubObjectsUpgrade FEARCHHelmet_Upgrade05
  1489.     TriggeredBy               = Upgrade_FEARCH_CHH05
  1490.     ShowSubObjects           = HLMT_05
  1491.     HideSubObjectsOnRemove = Yes
  1492.     FadeTimeInSeconds      = 0.0
  1493. End
  1494. //---------------------------------------------------------------
  1495. // Gauntlets
  1496. Behavior = SubObjectsUpgrade FEARCHGauntlets_Upgrade01
  1497.     TriggeredBy               = Upgrade_FEARCH_CHG01
  1498.     ShowSubObjects           = GNLT_01
  1499.     HideSubObjectsOnRemove = Yes
  1500.     FadeTimeInSeconds      = 0.0
  1501. End
  1502. Behavior = SubObjectsUpgrade FEARCHGauntlets_Upgrade02
  1503.     TriggeredBy               = Upgrade_FEARCH_CHG02
  1504.     ShowSubObjects           = GNLT_02
  1505.     HideSubObjectsOnRemove = Yes
  1506.     FadeTimeInSeconds      = 0.0
  1507. End
  1508. Behavior = SubObjectsUpgrade FEARCHGauntlets_Upgrade03
  1509.     TriggeredBy               = Upgrade_FEARCH_CHG03
  1510.     ShowSubObjects           = GNLT_03
  1511.     HideSubObjectsOnRemove = Yes
  1512.     FadeTimeInSeconds      = 0.0
  1513. End
  1514. Behavior = SubObjectsUpgrade FEARCHGauntlets_Upgrade04
  1515.     TriggeredBy               = Upgrade_FEARCH_CHG04
  1516.     ShowSubObjects           = GNLT_04
  1517.     HideSubObjectsOnRemove = Yes
  1518.     FadeTimeInSeconds      = 0.0
  1519. End
  1520. Behavior = SubObjectsUpgrade FEARCHGauntlets_Upgrade05
  1521.     TriggeredBy               = Upgrade_FEARCH_CHG05
  1522.     ShowSubObjects           = GNLT_05
  1523.     HideSubObjectsOnRemove = Yes
  1524.     FadeTimeInSeconds      = 0.0
  1525. End
  1526. //---------------------------------------------------------------
  1527. // Boot
  1528. Behavior = SubObjectsUpgrade FEARCHBoot_Upgrade01
  1529.     TriggeredBy               = Upgrade_FEARCH_CHB01
  1530.     ShowSubObjects           = BOOT_01
  1531.     HideSubObjectsOnRemove = Yes
  1532.     FadeTimeInSeconds      = 0.0
  1533. End
  1534. Behavior = SubObjectsUpgrade FEARCHBoot_Upgrade02
  1535.     TriggeredBy               = Upgrade_FEARCH_CHB02
  1536.     ShowSubObjects           = BOOT_02
  1537.     HideSubObjectsOnRemove = Yes
  1538.     FadeTimeInSeconds      = 0.0
  1539. End
  1540. Behavior = SubObjectsUpgrade FEARCHBoot_Upgrade03
  1541.     TriggeredBy               = Upgrade_FEARCH_CHB03
  1542.     ShowSubObjects           = BOOT_03
  1543.     HideSubObjectsOnRemove = Yes
  1544.     FadeTimeInSeconds      = 0.0
  1545. End
  1546. Behavior = SubObjectsUpgrade FEARCHBoot_Upgrade04
  1547.     TriggeredBy               = Upgrade_FEARCH_CHB04
  1548.     ShowSubObjects           = BOOT_04
  1549.     HideSubObjectsOnRemove = Yes
  1550.     FadeTimeInSeconds      = 0.0
  1551. End
  1552. Behavior = SubObjectsUpgrade FEARCHBoot_Upgrade05
  1553.     TriggeredBy               = Upgrade_FEARCH_CHB05
  1554.     ShowSubObjects           = BOOT_05
  1555.     HideSubObjectsOnRemove = Yes
  1556.     FadeTimeInSeconds      = 0.0
  1557. End
  1558. //---------------------------------------------------------------
  1559. // TROLL    Bling Models
  1560. //---------------------------------------------------------------
  1561. //---------------------------------------------------------------
  1562. // Shoulder    Plates
  1563. Behavior = SubObjectsUpgrade TRLLShoulderPlates_Upgrade01
  1564.     TriggeredBy               = Upgrade_TRLL_CHSP01
  1565.     ShowSubObjects           = SLDR_02
  1566.     HideSubObjectsOnRemove = Yes
  1567.     FadeTimeInSeconds      = 0.0
  1568. End
  1569. Behavior = SubObjectsUpgrade TRLLShoulderPlates_Upgrade02
  1570.     TriggeredBy               = Upgrade_TRLL_CHSP02
  1571.     ShowSubObjects           = SLDR_01
  1572.     HideSubObjectsOnRemove = Yes
  1573.     FadeTimeInSeconds      = 0.0
  1574. End
  1575. Behavior = SubObjectsUpgrade TRLLShoulderPlates_Upgrade03
  1576.     TriggeredBy               = Upgrade_TRLL_CHSP03
  1577.     ShowSubObjects           = SLDR_03
  1578.     HideSubObjectsOnRemove = Yes
  1579.     FadeTimeInSeconds      = 0.0
  1580. End
  1581. Behavior = SubObjectsUpgrade TRLLShoulderPlates_Upgrade04
  1582.     TriggeredBy               = Upgrade_TRLL_CHSP04
  1583.     ShowSubObjects           = SLDR_04
  1584.     HideSubObjectsOnRemove = Yes
  1585.     FadeTimeInSeconds      = 0.0
  1586. End
  1587. Behavior = SubObjectsUpgrade TRLLShoulderPlates_Upgrade05
  1588.     TriggeredBy               = Upgrade_TRLL_CHSP05
  1589.     ShowSubObjects           = SLDR_05
  1590.     HideSubObjectsOnRemove = Yes
  1591.     FadeTimeInSeconds      = 0.0
  1592. End
  1593. //---------------------------------------------------------------
  1594. // Helmets
  1595. Behavior = SubObjectsUpgrade TRLLHelmet_Upgrade01
  1596.     TriggeredBy               = Upgrade_TRLL_CHH01
  1597.     ShowSubObjects           = HLMT_01
  1598.     HideSubObjectsOnRemove = Yes
  1599.     FadeTimeInSeconds      = 0.0
  1600. End
  1601. Behavior = SubObjectsUpgrade TRLLHelmet_Upgrade02
  1602.     TriggeredBy               = Upgrade_TRLL_CHH02
  1603.     ShowSubObjects           = HLMT_02
  1604.     HideSubObjectsOnRemove = Yes
  1605.     FadeTimeInSeconds      = 0.0
  1606. End
  1607. Behavior = SubObjectsUpgrade TRLLHelmet_Upgrade03
  1608.     TriggeredBy               = Upgrade_TRLL_CHH03
  1609.     ShowSubObjects           = HLMT_03
  1610.     HideSubObjectsOnRemove = Yes
  1611.     FadeTimeInSeconds      = 0.0
  1612. End
  1613. //---------------------------------------------------------------
  1614. // Gauntlets
  1615. Behavior = SubObjectsUpgrade TRLLGauntlets_Upgrade01
  1616.     TriggeredBy               = Upgrade_TRLL_CHG01
  1617.     ShowSubObjects           = GNLT_01
  1618.     HideSubObjectsOnRemove = Yes
  1619.     FadeTimeInSeconds      = 0.0
  1620. End
  1621. Behavior = SubObjectsUpgrade TRLLGauntlets_Upgrade02
  1622.     TriggeredBy               = Upgrade_TRLL_CHG02
  1623.     ShowSubObjects           = GNLT_02
  1624.     HideSubObjectsOnRemove = Yes
  1625.     FadeTimeInSeconds      = 0.0
  1626. End
  1627. Behavior = SubObjectsUpgrade TRLLGauntlets_Upgrade03
  1628.     TriggeredBy               = Upgrade_TRLL_CHG03
  1629.     ShowSubObjects           = GNLT_03
  1630.     HideSubObjectsOnRemove = Yes
  1631.     FadeTimeInSeconds      = 0.0
  1632. End
  1633. Behavior = SubObjectsUpgrade TRLLGauntlets_Upgrade04
  1634.     TriggeredBy               = Upgrade_TRLL_CHG04
  1635.     ShowSubObjects           = GNLT_04
  1636.     HideSubObjectsOnRemove = Yes
  1637.     FadeTimeInSeconds      = 0.0
  1638. End
  1639. Behavior = SubObjectsUpgrade TRLLGauntlets_Upgrade05
  1640.     TriggeredBy               = Upgrade_TRLL_CHG05
  1641.     ShowSubObjects           = GNLT_05
  1642.     HideSubObjectsOnRemove = Yes
  1643.     FadeTimeInSeconds      = 0.0
  1644. End
  1645. //---------------------------------------------------------------
  1646. // CHEST
  1647. Behavior = SubObjectsUpgrade TRLLChest_Upgrade01
  1648.     TriggeredBy               = Upgrade_TRLL_CHBOD01
  1649.     ShowSubObjects           = CHEST_01
  1650.     HideSubObjectsOnRemove = Yes
  1651.     FadeTimeInSeconds      = 0.0
  1652. End
  1653. Behavior = SubObjectsUpgrade TRLLChest_Upgrade02
  1654.     TriggeredBy               = Upgrade_TRLL_CHBOD02
  1655.     ShowSubObjects           = CHEST_02
  1656.     HideSubObjectsOnRemove = Yes
  1657.     FadeTimeInSeconds      = 0.0
  1658. End
  1659. Behavior = SubObjectsUpgrade TRLLChest_Upgrade03
  1660.     TriggeredBy               = Upgrade_TRLL_CHBOD03
  1661.     ShowSubObjects           = CHEST_03
  1662.     HideSubObjectsOnRemove = Yes
  1663.     FadeTimeInSeconds      = 0.0
  1664. End
  1665. //---------------------------------------------------------------
  1666. // ORC    Bling Models
  1667. //---------------------------------------------------------------
  1668. //---------------------------------------------------------------
  1669. // Shoulder    Plates
  1670. Behavior = SubObjectsUpgrade ORCShoulderPlates_Upgrade01
  1671.     TriggeredBy               = Upgrade_ORC_CHSP01
  1672.     ShowSubObjects           = SLDR_04
  1673.     HideSubObjectsOnRemove = Yes
  1674.     FadeTimeInSeconds      = 0.0
  1675. End
  1676. //---------------------------------------------------------------
  1677. // Helmets
  1678. Behavior = SubObjectsUpgrade ORCHelmet_Upgrade01
  1679.     TriggeredBy               = Upgrade_ORC_CHH01
  1680.     ShowSubObjects           = HLMT_05
  1681.     HideSubObjectsOnRemove = Yes
  1682.     FadeTimeInSeconds      = 0.0
  1683. End
  1684. //---------------------------------------------------------------
  1685. // Gauntlets
  1686. Behavior = SubObjectsUpgrade ORCGauntlets_Upgrade01
  1687.     TriggeredBy               = Upgrade_ORC_CHG01
  1688.     ShowSubObjects           = GNLT_04
  1689.     HideSubObjectsOnRemove = Yes
  1690.     FadeTimeInSeconds      = 0.0
  1691. End
  1692. //---------------------------------------------------------------
  1693. // Boot
  1694. Behavior = SubObjectsUpgrade ORCBoot_Upgrade01
  1695.     TriggeredBy               = Upgrade_ORC_CHB01
  1696.     ShowSubObjects           = BOOT_04
  1697.     HideSubObjectsOnRemove = Yes
  1698.     FadeTimeInSeconds      = 0.0
  1699. End
  1700. //---------------------------------------------------------------
  1701. // Corrupted Man Body    (Texture Swap)
  1702. Behavior = SubObjectsUpgrade Body_CMBOD01      // Corrupted Man
  1703.     TriggeredBy               = Upgrade_CM01_CHBOD01
  1704.     UpgradeTexture           = CHCM_CM_01.tga    0 CHCM_CM.tga
  1705.     UpgradeTexture           = CHCM_CM_02.tga    0 CHCM_CM.tga
  1706.     UpgradeTexture           = CHCM_CM_03.tga    0 CHCM_CM.tga
  1707.     UpgradeTexture           = CHCM_CM_04.tga    0 CHCM_CM.tga
  1708.     RecolorHouse           = Yes
  1709.     HideSubObjectsOnRemove = Yes
  1710.     FadeTimeInSeconds      = 0.0
  1711. End
  1712. Behavior = SubObjectsUpgrade Body_CMBOD02      // Corrupted Man
  1713.     TriggeredBy               = Upgrade_CM01_CHBOD02
  1714.     UpgradeTexture           = CHCM_CM.tga 0 CHCM_CM_01.tga 
  1715.     UpgradeTexture           = CHCM_CM_02.tga    0 CHCM_CM_01.tga 
  1716.     UpgradeTexture           = CHCM_CM_03.tga    0 CHCM_CM_01.tga 
  1717.     UpgradeTexture           = CHCM_CM_04.tga    0 CHCM_CM_01.tga 
  1718.     RecolorHouse           = Yes
  1719.     HideSubObjectsOnRemove = Yes
  1720.     FadeTimeInSeconds      = 0.0
  1721. End
  1722. Behavior = SubObjectsUpgrade Body_CMBOD03      // Corrupted Man
  1723.     TriggeredBy               = Upgrade_CM01_CHBOD03
  1724.     UpgradeTexture           = CHCM_CM.tga 0       CHCM_CM_02.tga 
  1725.     UpgradeTexture           = CHCM_CM_01.tga    0  CHCM_CM_02.tga 
  1726.     UpgradeTexture           = CHCM_CM_03.tga    0  CHCM_CM_02.tga 
  1727.     UpgradeTexture           = CHCM_CM_04.tga    0  CHCM_CM_02.tga 
  1728.     RecolorHouse           = Yes
  1729.     HideSubObjectsOnRemove = Yes
  1730.     FadeTimeInSeconds      = 0.0
  1731. End
  1732. Behavior = SubObjectsUpgrade Body_CMBOD04      // Corrupted Man
  1733.     TriggeredBy               = Upgrade_CM01_CHBOD04
  1734.     UpgradeTexture           = CHCM_CM.tga 0       CHCM_CM_04.tga 
  1735.     UpgradeTexture           = CHCM_CM_01.tga    0  CHCM_CM_04.tga 
  1736.     UpgradeTexture           = CHCM_CM_02.tga    0  CHCM_CM_04.tga 
  1737.     UpgradeTexture           = CHCM_CM_03.tga    0  CHCM_CM_04.tga 
  1738.     RecolorHouse           = Yes
  1739.     HideSubObjectsOnRemove = Yes
  1740.     FadeTimeInSeconds      = 0.0
  1741. End
  1742. Behavior = SubObjectsUpgrade Body_CMBOD05      // Corrupted Man
  1743.     TriggeredBy               = Upgrade_CM01_CHBOD05
  1744.     UpgradeTexture           = CHCM_CM.tga 0       CHCM_CM_03.tga 
  1745.     UpgradeTexture           = CHCM_CM_01.tga    0  CHCM_CM_03.tga 
  1746.     UpgradeTexture           = CHCM_CM_02.tga    0  CHCM_CM_03.tga 
  1747.     UpgradeTexture           = CHCM_CM_04.tga    0  CHCM_CM_03.tga 
  1748.     RecolorHouse           = Yes
  1749.     HideSubObjectsOnRemove = Yes
  1750.     FadeTimeInSeconds      = 0.0
  1751. End
  1752.  
  1753. //---------------------------------------------------------------
  1754. // Corrupted Man 2 Body    (Texture Swap)
  1755. Behavior = SubObjectsUpgrade Body_CM02BOD01      // Corrupted Man 2
  1756.     TriggeredBy               = Upgrade_CM02_CHBOD01
  1757.     UpgradeTexture           = CHCM_FN_01.tga    0 CHCM_FN.tga
  1758.     UpgradeTexture           = CHCM_FN_02.tga    0 CHCM_FN.tga
  1759.     UpgradeTexture           = CHCM_FN_03.tga    0 CHCM_FN.tga
  1760.     UpgradeTexture           = CHCM_FN_04.tga    0 CHCM_FN.tga
  1761.     RecolorHouse           = Yes
  1762.     HideSubObjectsOnRemove = Yes
  1763.     FadeTimeInSeconds      = 0.0
  1764. End
  1765. Behavior = SubObjectsUpgrade Body_CM02BOD02      // Corrupted Man 2
  1766.     TriggeredBy               = Upgrade_CM02_CHBOD02
  1767.     UpgradeTexture           = CHCM_FN.tga     0 CHCM_FN_01.tga 
  1768.     UpgradeTexture           = CHCM_FN_02.tga    0 CHCM_FN_01.tga 
  1769.     UpgradeTexture           = CHCM_FN_03.tga    0 CHCM_FN_01.tga 
  1770.     UpgradeTexture           = CHCM_FN_04.tga    0 CHCM_FN_01.tga 
  1771.     RecolorHouse           = Yes
  1772.     HideSubObjectsOnRemove = Yes
  1773.     FadeTimeInSeconds      = 0.0
  1774. End
  1775. Behavior = SubObjectsUpgrade Body_CM02BOD03      // Corrupted Man 2
  1776.     TriggeredBy               = Upgrade_CM02_CHBOD03
  1777.     UpgradeTexture           = CHCM_FN.tga 0       CHCM_FN_02.tga 
  1778.     UpgradeTexture           = CHCM_FN_01.tga    0  CHCM_FN_02.tga 
  1779.     UpgradeTexture           = CHCM_FN_03.tga    0  CHCM_FN_02.tga 
  1780.     UpgradeTexture           = CHCM_FN_04.tga    0  CHCM_FN_02.tga 
  1781.     RecolorHouse           = Yes
  1782.     HideSubObjectsOnRemove = Yes
  1783.     FadeTimeInSeconds      = 0.0
  1784. End
  1785. Behavior = SubObjectsUpgrade Body_CM02BOD04      // Corrupted Man 2
  1786.     TriggeredBy               = Upgrade_CM02_CHBOD04
  1787.     UpgradeTexture           = CHCM_FN.tga 0       CHCM_FN_04.tga 
  1788.     UpgradeTexture           = CHCM_FN_01.tga    0  CHCM_FN_04.tga 
  1789.     UpgradeTexture           = CHCM_FN_02.tga    0  CHCM_FN_04.tga 
  1790.     UpgradeTexture           = CHCM_FN_03.tga    0  CHCM_FN_04.tga 
  1791.     RecolorHouse           = Yes
  1792.     HideSubObjectsOnRemove = Yes
  1793.     FadeTimeInSeconds      = 0.0
  1794. End
  1795. Behavior = SubObjectsUpgrade Body_CM02BOD05      // Corrupted Man 2
  1796.     TriggeredBy               = Upgrade_CM02_CHBOD05
  1797.     UpgradeTexture           = CHCM_FN.tga 0       CHCM_FN_03.tga 
  1798.     UpgradeTexture           = CHCM_FN_01.tga    0  CHCM_FN_03.tga 
  1799.     UpgradeTexture           = CHCM_FN_02.tga    0  CHCM_FN_03.tga 
  1800.     UpgradeTexture           = CHCM_FN_04.tga    0  CHCM_FN_03.tga 
  1801.     RecolorHouse           = Yes
  1802.     HideSubObjectsOnRemove = Yes
  1803.     FadeTimeInSeconds      = 0.0
  1804. End
  1805.  
  1806. //---------------------------------------------------------------
  1807. // Uruk Hai Body (Texture Swap)
  1808. Behavior = SubObjectsUpgrade Body_UKBOD01      // Uruk Hai
  1809.     TriggeredBy               = Upgrade_URUK_CHBOD01
  1810.     UpgradeTexture           = CHSS_UKLeather.tga    0 CHSS_UK.tga
  1811.     UpgradeTexture           = CHSS_UK_FA.tga        0 CHSS_UK.tga
  1812.     RecolorHouse           = Yes
  1813.     HideSubObjectsOnRemove = Yes
  1814.     FadeTimeInSeconds      = 0.0
  1815. End
  1816. Behavior = SubObjectsUpgrade Body_UKBOD02      // Uruk Hai
  1817.     TriggeredBy               = Upgrade_URUK_CHBOD02
  1818.     UpgradeTexture           = CHSS_UK.tga        0 CHSS_UKLeather.tga
  1819.     UpgradeTexture           = CHSS_UK_FA.tga        0 CHSS_UKLeather.tga
  1820.     RecolorHouse           = Yes
  1821.     HideSubObjectsOnRemove = Yes
  1822.     FadeTimeInSeconds      = 0.0
  1823. End
  1824. Behavior = SubObjectsUpgrade Body_UKBOD03      //Uruk Hai
  1825.     TriggeredBy               = Upgrade_URUK_CHBOD03
  1826.     UpgradeTexture           = CHSS_UK.tga        0    CHSS_UK_FA.tga
  1827.     UpgradeTexture           = CHSS_UKLeather.tga    0    CHSS_UK_FA.tga
  1828.     RecolorHouse           = Yes
  1829.     HideSubObjectsOnRemove = Yes
  1830.     FadeTimeInSeconds      = 0.0
  1831. End
  1832.  
  1833. //---------------------------------------------------------------
  1834. // Elf Archer Body (Texture Swap)
  1835. Behavior = SubObjectsUpgrade Body_EABOD01      // Elf Archer
  1836.     TriggeredBy               = Upgrade_ELFA_CHBOD01
  1837.     UpgradeTexture           = CHAR_EL_01.tga        0 CHAR_EL_00.tga
  1838.     UpgradeTexture           = CHAR_EL_02.tga        0 CHAR_EL_00.tga
  1839.     RecolorHouse           = Yes
  1840.     HideSubObjectsOnRemove = Yes
  1841.     FadeTimeInSeconds      = 0.0
  1842. End
  1843. Behavior = SubObjectsUpgrade Body_EABOD02      // Elf Archer
  1844.     TriggeredBy               = Upgrade_ELFA_CHBOD02
  1845.     UpgradeTexture           = CHAR_EL_00.tga        0 CHAR_EL_01.tga
  1846.     UpgradeTexture           = CHAR_EL_02.tga        0 CHAR_EL_01.tga
  1847.     RecolorHouse           = Yes
  1848.     HideSubObjectsOnRemove = Yes
  1849.     FadeTimeInSeconds      = 0.0
  1850. End
  1851. Behavior = SubObjectsUpgrade Body_EABOD03      // Elf Archer
  1852.     TriggeredBy               = Upgrade_ELFA_CHBOD03
  1853.     UpgradeTexture           = CHAR_EL_00.tga        0    CHAR_EL_02.tga
  1854.     UpgradeTexture           = CHAR_EL_01.tga        0    CHAR_EL_02.tga
  1855.     RecolorHouse           = Yes
  1856.     HideSubObjectsOnRemove = Yes
  1857.     FadeTimeInSeconds      = 0.0
  1858. End
  1859.  
  1860. //---------------------------------------------------------------
  1861. // Captain of Gondor Body (Texture Swap)
  1862. Behavior = SubObjectsUpgrade Body_CGBOD01      // Captain of Gondor
  1863.     TriggeredBy               = Upgrade_CAPG_CHBOD01
  1864.     UpgradeTexture           = CHHW_SMN_01.tga    0 CHHW_SMN.tga
  1865.     UpgradeTexture           = CHHW_SMN_02.tga    0 CHHW_SMN.tga
  1866.     RecolorHouse           = Yes
  1867.     HideSubObjectsOnRemove = Yes
  1868.     FadeTimeInSeconds      = 0.0
  1869. End
  1870. Behavior = SubObjectsUpgrade Body_CGBOD02      // Captain of Gondor
  1871.     TriggeredBy               = Upgrade_CAPG_CHBOD02
  1872.     UpgradeTexture           = CHHW_SMN.tga        0 CHHW_SMN_01.tga
  1873.     UpgradeTexture           = CHHW_SMN_02.tga    0 CHHW_SMN_01.tga
  1874.     RecolorHouse           = Yes
  1875.     HideSubObjectsOnRemove = Yes
  1876.     FadeTimeInSeconds      = 0.0
  1877. End
  1878. Behavior = SubObjectsUpgrade Body_CGBOD03      // Captain of Gondor
  1879.     TriggeredBy               = Upgrade_CAPG_CHBOD03
  1880.     UpgradeTexture           = CHHW_SMN.tga        0    CHHW_SMN_02.tga
  1881.     UpgradeTexture           = CHHW_SMN_01.tga    0    CHHW_SMN_02.tga
  1882.     RecolorHouse           = Yes
  1883.     HideSubObjectsOnRemove = Yes
  1884.     FadeTimeInSeconds      = 0.0
  1885. End
  1886.  
  1887. //---------------------------------------------------------------
  1888. // Shield Maiden Body (Texture Swap)
  1889. Behavior = SubObjectsUpgrade Body_SMBOD01      // Shield Maiden
  1890.     TriggeredBy               = Upgrade_SHIM_CHBOD01
  1891.     UpgradeTexture           = CHHW_SM_01.tga    0 CHHW_SM.tga
  1892.     UpgradeTexture           = CHHW_SM_02.tga    0 CHHW_SM.tga
  1893.     RecolorHouse           = Yes
  1894.     HideSubObjectsOnRemove = Yes
  1895.     FadeTimeInSeconds      = 0.0
  1896. End
  1897. Behavior = SubObjectsUpgrade Body_SMBOD02      // Shield Maiden
  1898.     TriggeredBy               = Upgrade_SHIM_CHBOD02
  1899.     UpgradeTexture           = CHHW_SM.tga    0 CHHW_SM_01.tga
  1900.     UpgradeTexture           = CHHW_SM_02.tga    0 CHHW_SM_01.tga
  1901.     RecolorHouse           = Yes
  1902.     HideSubObjectsOnRemove = Yes
  1903.     FadeTimeInSeconds      = 0.0
  1904. End
  1905. Behavior = SubObjectsUpgrade Body_SMBOD03      // Shield Maiden
  1906.     TriggeredBy               = Upgrade_SHIM_CHBOD03
  1907.     UpgradeTexture           = CHHW_SM.tga        0    CHHW_SM_02.tga
  1908.     UpgradeTexture           = CHHW_SM_01.tga        0    CHHW_SM_02.tga
  1909.     RecolorHouse           = Yes
  1910.     HideSubObjectsOnRemove = Yes
  1911.     FadeTimeInSeconds      = 0.0
  1912. End
  1913.  
  1914. //---------------------------------------------------------------
  1915. // Wizard Body (Texture Swap)
  1916. Behavior = SubObjectsUpgrade Body_WIZBOD01      //Wizard
  1917.     TriggeredBy               = Upgrade_WIZ_CHBOD01
  1918.     UpgradeTexture           = CHWZ_WD_01.tga    0 CHWZ_WD.tga
  1919.     UpgradeTexture           = CHWZ_WD_02.tga 0 CHWZ_WD.tga
  1920.     RecolorHouse           = Yes
  1921.     HideSubObjectsOnRemove = Yes
  1922.     FadeTimeInSeconds      = 0.0
  1923. End
  1924. Behavior = SubObjectsUpgrade Body_WIZBOD02      // Wizard
  1925.     TriggeredBy               = Upgrade_WIZ_CHBOD02
  1926.     UpgradeTexture           = CHWZ_WD.tga    0 CHWZ_WD_01.tga
  1927.     UpgradeTexture           = CHWZ_WD_02.tga    0 CHWZ_WD_01.tga
  1928.     RecolorHouse           = Yes
  1929.     HideSubObjectsOnRemove = Yes
  1930.     FadeTimeInSeconds      = 0.0
  1931. End
  1932. Behavior = SubObjectsUpgrade Body_WIZBOD03      // Wizard
  1933.     TriggeredBy               = Upgrade_WIZ_CHBOD03
  1934.     UpgradeTexture           = CHWZ_WD.tga        0    CHWZ_WD_02.tga
  1935.     UpgradeTexture           = CHWZ_WD_01.tga        0    CHWZ_WD_02.tga
  1936.     RecolorHouse           = Yes
  1937.     HideSubObjectsOnRemove = Yes
  1938.     FadeTimeInSeconds      = 0.0
  1939. End
  1940.  
  1941. //---------------------------------------------------------------
  1942. // Orc Raider Body (Texture Swap)
  1943. Behavior = SubObjectsUpgrade Body_ORCBOD01      //ORC Raider
  1944.     TriggeredBy               = Upgrade_ORC_CHBOD01
  1945.     UpgradeTexture           = CHSS_OR_01.tga    0 CHSS_OR.tga
  1946.     RecolorHouse           = Yes
  1947.     HideSubObjectsOnRemove = Yes
  1948.     FadeTimeInSeconds      = 0.0
  1949. End
  1950. Behavior = SubObjectsUpgrade Body_ORCBOD02      // ORC Raider
  1951.     TriggeredBy               = Upgrade_ORC_CHBOD02
  1952.     UpgradeTexture           = CHSS_OR.tga    0 CHSS_OR_01.tga
  1953.     RecolorHouse           = Yes
  1954.     HideSubObjectsOnRemove = Yes
  1955.     FadeTimeInSeconds      = 0.0
  1956. End
  1957.  
  1958. //---------------------------------------------------------------
  1959. // DWARF Body (Texture Swap)
  1960. Behavior = SubObjectsUpgrade Body_DWARFBOD01      //DWARF 1
  1961.     TriggeredBy               = Upgrade_DWARF_CHBOD01
  1962.     UpgradeTexture           = CHDW_TM_01.tga 0 CHDW_TM.tga
  1963.     UpgradeTexture           = CHDW_TM_02.tga 0 CHDW_TM.tga
  1964.     RecolorHouse           = Yes
  1965.     HideSubObjectsOnRemove = Yes
  1966.     FadeTimeInSeconds      = 0.0
  1967. End
  1968. Behavior = SubObjectsUpgrade Body_DWARFBOD02      // DWARF 1
  1969.     TriggeredBy               = Upgrade_DWARF_CHBOD02
  1970.     UpgradeTexture           = CHDW_TM.tga    0 CHDW_TM_01.tga
  1971.     UpgradeTexture           = CHDW_TM_02.tga    0 CHDW_TM_01.tga
  1972.     RecolorHouse           = Yes
  1973.     HideSubObjectsOnRemove = Yes
  1974.     FadeTimeInSeconds      = 0.0
  1975. End
  1976. Behavior = SubObjectsUpgrade Body_DWARFBOD03      // DWARF 1
  1977.     TriggeredBy               = Upgrade_DWARF_CHBOD03
  1978.     UpgradeTexture           = CHDW_TM.tga        0    CHDW_TM_02.tga
  1979.     UpgradeTexture           = CHDW_TM_01.tga        0    CHDW_TM_02.tga
  1980.     RecolorHouse           = Yes
  1981.     HideSubObjectsOnRemove = Yes
  1982.     FadeTimeInSeconds      = 0.0
  1983. End
  1984.  
  1985. //---------------------------------------------------------------
  1986. // DSAGE Body (Texture Swap)
  1987. Behavior = SubObjectsUpgrade Body_DSAGEBOD01      //DSAGE
  1988.     TriggeredBy               = Upgrade_DSAGE_CHBOD01
  1989.     UpgradeTexture           = CHDW_SG_01.tga 0 CHDW_SG.tga
  1990.     UpgradeTexture           = CHDW_SG_02.tga 0 CHDW_SG.tga
  1991.     RecolorHouse           = Yes
  1992.     HideSubObjectsOnRemove = Yes
  1993.     FadeTimeInSeconds      = 0.0
  1994. End
  1995. Behavior = SubObjectsUpgrade Body_DSAGEBOD02      // DSAGE
  1996.     TriggeredBy               = Upgrade_DSAGE_CHBOD02
  1997.     UpgradeTexture           = CHDW_SG.tga    0 CHDW_SG_01.tga
  1998.     UpgradeTexture           = CHDW_SG_02.tga    0 CHDW_SG_01.tga
  1999.     RecolorHouse           = Yes
  2000.     HideSubObjectsOnRemove = Yes
  2001.     FadeTimeInSeconds      = 0.0
  2002. End
  2003. Behavior = SubObjectsUpgrade Body_DSAGEBOD03      // DSAGE
  2004.     TriggeredBy               = Upgrade_DSAGE_CHBOD03
  2005.     UpgradeTexture           = CHDW_SG.tga        0    CHDW_SG_02.tga
  2006.     UpgradeTexture           = CHDW_SG_01.tga        0    CHDW_SG_02.tga
  2007.     RecolorHouse           = Yes
  2008.     HideSubObjectsOnRemove = Yes
  2009.     FadeTimeInSeconds      = 0.0
  2010. End
  2011.  
  2012. //---------------------------------------------------------------
  2013. // Female Elf Archer Body (Texture Swap)
  2014. Behavior = SubObjectsUpgrade Body_FEBOD01      // Elf Archer
  2015.     TriggeredBy               = Upgrade_FEARCH_CHBOD01
  2016.     UpgradeTexture           = CHAR_FE_01.tga        0 CHAR_FE.tga
  2017.     UpgradeTexture           = CHAR_FE_02.tga        0 CHAR_FE.tga
  2018.     RecolorHouse           = Yes
  2019.     HideSubObjectsOnRemove = Yes
  2020.     FadeTimeInSeconds      = 0.0
  2021. End
  2022. Behavior = SubObjectsUpgrade Body_FEBOD02      // Elf Archer
  2023.     TriggeredBy               = Upgrade_FEARCH_CHBOD02
  2024.     UpgradeTexture           = CHAR_FE.tga        0 CHAR_FE_01.tga
  2025.     UpgradeTexture           = CHAR_FE_02.tga        0 CHAR_FE_01.tga
  2026.     RecolorHouse           = Yes
  2027.     HideSubObjectsOnRemove = Yes
  2028.     FadeTimeInSeconds      = 0.0
  2029. End
  2030. Behavior = SubObjectsUpgrade Body_FEBOD03      // Elf Archer
  2031.     TriggeredBy               = Upgrade_FEARCH_CHBOD03
  2032.     UpgradeTexture           = CHAR_FE.tga        0    CHAR_FE_02.tga
  2033.     UpgradeTexture           = CHAR_FE_01.tga        0    CHAR_FE_02.tga
  2034.     RecolorHouse           = Yes
  2035.     HideSubObjectsOnRemove = Yes
  2036.     FadeTimeInSeconds      = 0.0
  2037. End