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data_ini_object_createahero_createaheroweaponupgrades.inc
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2006-01-31
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//---------------------------------------------------------------------------------
// This file contains the weapon upgrades for the Create a Hero there are also two
// other support files for Create a Hero Weapons, CreateAHeroDrawModules.inc and
// CreateAHeroRemoveUpgradeUpgrades.inc.
//---------------------------------------------------------------------------------
WeaponSet
Conditions = None
End
//-------------------------------------------------------------
// Dwarven Axe Weapon upgrade.
//-------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_01
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
Weapon = TERTIARY CreateAHeroAxeThrow
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon1
TriggeredBy = Upgrade_CHW01
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_01
End
Behavior = SubObjectsUpgrade Dwarf_Upgrade
TriggeredBy = Upgrade_CHW01
ShowSubObjects = AXE_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//-------------------------------------------------------------
// Belthronding Weapon upgrade.
//-------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_02 WEAPONSET_TOGGLE_1
Weapon = PRIMARY CreateAHeroBasicRangedWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_02
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon2
TriggeredBy = Upgrade_CHW02
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_02
End
Behavior = SubObjectsUpgrade Belthronding_Upgrade
TriggeredBy = Upgrade_CHW02
ShowSubObjects = Belthronding
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Belthronding_ArcherSword_Upgrade
TriggeredBy = Upgrade_CHW02
ShowSubObjects = WestronSword
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//-------------------------------------------------------------
// Gurthang (Sword) Weapon upgrade.
//-------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_03 // CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon3
TriggeredBy = Upgrade_CHW03
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_03
End
Behavior = SubObjectsUpgrade Gurthang_Upgrade
TriggeredBy = Upgrade_CHW03
ShowSubObjects = Gurthang
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//Behavior = SubObjectsUpgrade Belthronding_Upgrade_3
// TriggeredBy = Upgrade_CHW03
// ShowSubObjects = Belthronding
// HideSubObjectsOnRemove = Yes
// FadeTimeInSeconds = 0.0
//End
//-------------------------------------------------------------
// Westron (Sword) Weapon upgrade.
//-------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_04 // CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon4
TriggeredBy = Upgrade_CHW04
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_04
End
Behavior = SubObjectsUpgrade WestronSword_Upgrade
TriggeredBy = Upgrade_CHW04
ShowSubObjects = WestronSword
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//Behavior = SubObjectsUpgrade Belthronding_Upgrade_4
// TriggeredBy = Upgrade_CHW04
// ShowSubObjects = Belthronding
// HideSubObjectsOnRemove = Yes
// FadeTimeInSeconds = 0.0
//End
//-------------------------------------------------------------
// TrollBane (Sword) Weapon upgrade.
//-------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_05 // CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon5
TriggeredBy = Upgrade_CHW05
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_05
End
Behavior = SubObjectsUpgrade TrollBane_Upgrade
TriggeredBy = Upgrade_CHW05
ShowSubObjects = TrollBane
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//Behavior = SubObjectsUpgrade Belthronding_Upgrade_5
// TriggeredBy = Upgrade_CHW05
// ShowSubObjects = Belthronding
// HideSubObjectsOnRemove = Yes
// FadeTimeInSeconds = 0.0
//End
//-------------------------------------------------------------
// FireBrand (Sword) Weapon upgrade.
//-------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_06 // CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon6
TriggeredBy = Upgrade_CHW06
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_06
End
Behavior = SubObjectsUpgrade FireBrand_Upgrade
TriggeredBy = Upgrade_CHW06
ShowSubObjects = FireBrand
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade FireBrandFX_Upgrade
TriggeredBy = Upgrade_CHW06
ShowSubObjects = FireBrand_FX01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//Behavior = SubObjectsUpgrade Belthronding_Upgrade_6
// TriggeredBy = Upgrade_CHW06
// ShowSubObjects = Belthronding
// HideSubObjectsOnRemove = Yes
// FadeTimeInSeconds = 0.0
//End
//-------------------------------------------------------------
// Wizard Staff 1 Weapon upgrade.
//-------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_07 //CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon7
TriggeredBy = Upgrade_CHW07
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_07
End
Behavior = SubObjectsUpgrade WizardSword_Upgrade7
TriggeredBy = Upgrade_CHW07
ShowSubObjects = WizardStaff01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX01_Upgrade7
TriggeredBy = Upgrade_CHW07
ShowSubObjects = WizStaff01_FX01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX02_Upgrade7
TriggeredBy = Upgrade_CHW07
ShowSubObjects = WizStaff01_FX2
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX03_Upgrade7
TriggeredBy = Upgrade_CHW07
ShowSubObjects = WizStaff01_FX3
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX04_Upgrade7
TriggeredBy = Upgrade_CHW07
ShowSubObjects = WizStaff01_FX4
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
// Behavior = SubObjectsUpgrade WizardStaff01_Upgrade
// TriggeredBy = Upgrade_CHW07
// ShowSubObjects = Gurthang
// End
//-------------------------------------------------------------
// MithlondBow Bow Weapon upgrade.
//-------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_08 WEAPONSET_TOGGLE_1 // CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY CreateAHeroBasicRangedWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_08 // CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon8
TriggeredBy = Upgrade_CHW08
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_08
End
Behavior = SubObjectsUpgrade Bow_Upgrade
TriggeredBy = Upgrade_CHW08
ShowSubObjects = MithlondBow
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade MithlondBow_ArcherSword_Upgrade
TriggeredBy = Upgrade_CHW08
ShowSubObjects = WestronSword
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//-------------------------------------------------------------
// Wizard Staff 2 Weapon upgrade.
//-------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_09 // CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon9
TriggeredBy = Upgrade_CHW09
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_09
End
Behavior = SubObjectsUpgrade WizardSword_Upgrade09
TriggeredBy = Upgrade_CHW09
ShowSubObjects = WizardStaff02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX01_Upgrade09
TriggeredBy = Upgrade_CHW09
ShowSubObjects = WizStaff02_FX1
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
// Behavior = SubObjectsUpgrade WizardStaff02_Upgrade
// TriggeredBy = Upgrade_CHW09
// ShowSubObjects = Gurthang
// End
//-------------------------------------------------------------
// Wizard Staff 3 Weapon upgrade.
//-------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_10 // CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon10
TriggeredBy = Upgrade_CHW10
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_10
End
Behavior = SubObjectsUpgrade WizardSword_Upgrade10
TriggeredBy = Upgrade_CHW10
ShowSubObjects = WizardStaff03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX01_Upgrade10
TriggeredBy = Upgrade_CHW10
ShowSubObjects = WizStaff03_FX01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX02_Upgrade10
TriggeredBy = Upgrade_CHW10
ShowSubObjects = WizStaff03_FX02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
// Behavior = SubObjectsUpgrade WizardStaff03_Upgrade
// TriggeredBy = Upgrade_CHW10
// ShowSubObjects = Gurthang
// End
//-------------------------------------------------------------
// Wizard Staff 4 Weapon upgrade.
//-------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_11 // CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon11
TriggeredBy = Upgrade_CHW11
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_11
End
Behavior = SubObjectsUpgrade WizardSword_Upgrade11
TriggeredBy = Upgrade_CHW11
ShowSubObjects = WizardStaff04
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX01_Upgrade11
TriggeredBy = Upgrade_CHW11
ShowSubObjects = WizStaff04_FX01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX02_Upgrade11
TriggeredBy = Upgrade_CHW11
ShowSubObjects = WizStaff04_FX02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX03_Upgrade11
TriggeredBy = Upgrade_CHW11
ShowSubObjects = WizStaff04_FX03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX04_Upgrade11
TriggeredBy = Upgrade_CHW11
ShowSubObjects = WizStaff04_FX04
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX05_Upgrade11
TriggeredBy = Upgrade_CHW11
ShowSubObjects = WizStaff04_FX05
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX06_Upgrade11
TriggeredBy = Upgrade_CHW11
ShowSubObjects = WizStaff04_FX06
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WizardSwordFX07_Upgrade11
TriggeredBy = Upgrade_CHW11
ShowSubObjects = WizStaff04_FX07
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
// Behavior = SubObjectsUpgrade WizardStaff04_Upgrade
// TriggeredBy = Upgrade_CHW11
// ShowSubObjects = Gurthang
// End
//-------------------------------------------------------------
// Troll Mace Weapon upgrade.
//-------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_12 // CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon12
TriggeredBy = Upgrade_CHW12
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_12
End
Behavior = SubObjectsUpgrade TrollWeapon_Upgrade12
TriggeredBy = Upgrade_CHW12
ShowSubObjects = TrollMace
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//-------------------------------------------------------------
// Troll Sword Weapon upgrade.
//-------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_13 // CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon13
TriggeredBy = Upgrade_CHW13
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_13
End
Behavior = SubObjectsUpgrade TrollWeapon_Upgrade13
TriggeredBy = Upgrade_CHW13
ShowSubObjects = TrollSword
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Troll Hammer Weapon upgrade.
//---------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_14
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon14
TriggeredBy = Upgrade_CHW14
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_14
End
Behavior = SubObjectsUpgrade TrollWeapon_Upgrade14
TriggeredBy = Upgrade_CHW14
ShowSubObjects = TrollHammer
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Troll Tree Weapon upgrade.
//---------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_15
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon15
TriggeredBy = Upgrade_CHW15
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_15
End
Behavior = SubObjectsUpgrade TrollWeapon_Upgrade15
TriggeredBy = Upgrade_CHW15
ShowSubObjects = TrollTree
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Spiked Club Weapon upgrade.
//---------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_29
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon29
TriggeredBy = Upgrade_CHW29
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_29
End
Behavior = SubObjectsUpgrade TrollWeapon_Upgrade29
TriggeredBy = Upgrade_CHW29
ShowSubObjects = CLUB_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Metal Hammer Weapon upgrade.
//---------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_30
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon30
TriggeredBy = Upgrade_CHW30
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_30
End
Behavior = SubObjectsUpgrade TrollWeapon_Upgrade30
TriggeredBy = Upgrade_CHW30
ShowSubObjects = HMR_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Corrupted Man Spear Weapon upgrade.
//---------------------------------------------------------------
//WeaponSet
// Conditions = WEAPONSET_CREATE_A_HERO_WS_15
// Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
// AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
//End
//Behavior = WeaponSetUpgrade Create_A_Hero_Weapon15
// TriggeredBy = Upgrade_CHW15
// WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_15
//End
//Behavior = SubObjectsUpgrade CorruptedManWeapon_Upgrade15
// TriggeredBy = Upgrade_CHW15
// ShowSubObjects = CorruptedManSpear
// HideSubObjectsOnRemove = Yes
// FadeTimeInSeconds = 0.0
//End
//--------------------------------------------------------------
// Uruk Weapons
//--------------------------------------------------------------
// Uruk Sword 01
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_18
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon_18
TriggeredBy = Upgrade_CHW18
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_18
End
Behavior = SubObjectsUpgrade UrukWeapon_Upgrade18
TriggeredBy = Upgrade_CHW18
ShowSubObjects = Uruk_Sword_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Belthronding_Upgrade18
TriggeredBy = Upgrade_CHW18
ShowSubObjects = Belthronding
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
// Uruk Sword 01
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_19
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon_19
TriggeredBy = Upgrade_CHW19
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_19
End
Behavior = SubObjectsUpgrade UrukWeapon_Upgrade19
TriggeredBy = Upgrade_CHW19
ShowSubObjects = Uruk_Sword_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Belthronding_Upgrade19
TriggeredBy = Upgrade_CHW19
ShowSubObjects = Belthronding
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
// Uruk Sword 01
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_20
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon_20
TriggeredBy = Upgrade_CHW20
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_20
End
Behavior = SubObjectsUpgrade UrukWeapon_Upgrade20
TriggeredBy = Upgrade_CHW20
ShowSubObjects = Uruk_Sword_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Belthronding_Upgrade20
TriggeredBy = Upgrade_CHW20
ShowSubObjects = Belthronding
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Club for CM Weapon upgrade.
//---------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_21 WEAPONSET_TOGGLE_1 // CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY CreateAHeroBasicRangedWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_21
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon21
TriggeredBy = Upgrade_CHW21
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_21
End
Behavior = SubObjectsUpgrade TrollWeapon_Upgrade21
TriggeredBy = Upgrade_CHW21
ShowSubObjects = CLUB_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Hammer for CM Weapon upgrade.
//---------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_22 WEAPONSET_TOGGLE_1 // CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY CreateAHeroBasicRangedWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_22
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon22
TriggeredBy = Upgrade_CHW22
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_22
End
Behavior = SubObjectsUpgrade TrollWeapon_Upgrade22
TriggeredBy = Upgrade_CHW22
ShowSubObjects = HMR_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Sword 03 for CM Weapon upgrade.
//---------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_23 WEAPONSET_TOGGLE_1 // CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY CreateAHeroBasicRangedWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_23
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon23
TriggeredBy = Upgrade_CHW23
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_23
End
Behavior = SubObjectsUpgrade TrollWeapon_Upgrade23
TriggeredBy = Upgrade_CHW23
ShowSubObjects = SWRD_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Sword 04 for CM Weapon upgrade.
//---------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_24 WEAPONSET_TOGGLE_1 // CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY CreateAHeroBasicRangedWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_24
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon24
TriggeredBy = Upgrade_CHW24
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_24
End
Behavior = SubObjectsUpgrade TrollWeapon_Upgrade24
TriggeredBy = Upgrade_CHW24
ShowSubObjects = SWRD_04
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Corrupted Man Weapon 1 upgrade.
//---------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_25 WEAPONSET_TOGGLE_1 // CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY CreateAHeroBasicRangedWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_25
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon25
TriggeredBy = Upgrade_CHW25
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_25
End
Behavior = SubObjectsUpgrade CorruptedWeapon_Upgrade25
TriggeredBy = Upgrade_CHW25
ShowSubObjects = CMSword01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Corrupted Man Weapon 2 upgrade.
//---------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_26 WEAPONSET_TOGGLE_1 // CLOSE_RANGE CONTESTING_BUILDING
Weapon = PRIMARY CreateAHeroBasicRangedWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_26
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon26
TriggeredBy = Upgrade_CHW26
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_26
End
Behavior = SubObjectsUpgrade CorruptedWeapon_Upgrade26
TriggeredBy = Upgrade_CHW26
ShowSubObjects = CMSword02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Dwarf Hammer upgrade.
//---------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_31
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
Weapon = TERTIARY CreateAHeroAxeThrow
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon31
TriggeredBy = Upgrade_CHW31
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_31
End
Behavior = SubObjectsUpgrade CorruptedWeapon_Upgrade31
TriggeredBy = Upgrade_CHW31
ShowSubObjects = HMR_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Dwarf Axe 02 upgrade.
//---------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_32
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
Weapon = TERTIARY CreateAHeroAxeThrow
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon32
TriggeredBy = Upgrade_CHW32
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_32
End
Behavior = SubObjectsUpgrade CorruptedWeapon_Upgrade32
TriggeredBy = Upgrade_CHW32
ShowSubObjects = AXE_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Hero of the West Axe upgrade.
//---------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_27
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon27
TriggeredBy = Upgrade_CHW27
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_27
End
Behavior = SubObjectsUpgrade CorruptedWeapon_Upgrade27
TriggeredBy = Upgrade_CHW27
ShowSubObjects = AXE_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Hero of the West Sword upgrade.
//---------------------------------------------------------------
WeaponSet
Conditions = WEAPONSET_CREATE_A_HERO_WS_28
Weapon = PRIMARY CreateAHeroBasicMeleeWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
End
Behavior = WeaponSetUpgrade Create_A_Hero_Weapon28
TriggeredBy = Upgrade_CHW28
WeaponCondition = WEAPONSET_CREATE_A_HERO_WS_28
End
Behavior = SubObjectsUpgrade CorruptedWeapon_Upgrade28
TriggeredBy = Upgrade_CHW28
ShowSubObjects = SWRD_05
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Uruk Hai Bling Models
//---------------------------------------------------------------
//---------------------------------------------------------------
// Shoulder Plates
Behavior = SubObjectsUpgrade UrukShoulderPlates_Upgrade01
TriggeredBy = Upgrade_Uruk_CHSP01
ShowSubObjects = SLDR_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade UrukShoulderPlates_Upgrade02
TriggeredBy = Upgrade_Uruk_CHSP02
ShowSubObjects = SLDR_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade UrukShoulderPlates_Upgrade03
TriggeredBy = Upgrade_Uruk_CHSP03
ShowSubObjects = SLDR_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Helmets
Behavior = SubObjectsUpgrade UrukHelmet_Upgrade01
TriggeredBy = Upgrade_Uruk_CHH01
ShowSubObjects = HLMT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade UrukHelmet_Upgrade02
TriggeredBy = Upgrade_Uruk_CHH02
ShowSubObjects = HLMT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade UrukHelmet_Upgrade03
TriggeredBy = Upgrade_Uruk_CHH03
ShowSubObjects = HLMT_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade UrukHelmet_Upgrade04
TriggeredBy = Upgrade_Uruk_CHH04
ShowSubObjects = HLMT_04
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade UrukHair_Upgrade
TriggeredBy = Upgrade_Uruk_CHHAIR01
ShowSubObjects = HAIR_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Gauntlets
Behavior = SubObjectsUpgrade UrukGauntlets_Upgrade01
TriggeredBy = Upgrade_Uruk_CHG01
ShowSubObjects = GNLT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade UrukGauntlets_Upgrade02
TriggeredBy = Upgrade_Uruk_CHG02
ShowSubObjects = GNLT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade UrukGauntlets_Upgrade03
TriggeredBy = Upgrade_Uruk_CHG03
ShowSubObjects = GNLT_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Shield
Behavior = SubObjectsUpgrade UrukShield_Upgrade01
TriggeredBy = Upgrade_Uruk_CHS01
ShowSubObjects = Shield_1OG
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade UrukShield_Upgrade02
TriggeredBy = Upgrade_Uruk_CHS02
ShowSubObjects = Shield_2OG
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade UrukShield_Upgrade03
TriggeredBy = Upgrade_Uruk_CHS03
ShowSubObjects = SHLD_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade UrukShield_Upgrade04
TriggeredBy = Upgrade_Uruk_CHS04
ShowSubObjects = SHLD_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Boot
Behavior = SubObjectsUpgrade UrukBoot_Upgrade01
TriggeredBy = Upgrade_Uruk_CHB01
ShowSubObjects = BOOT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade UrukBoot_Upgrade02
TriggeredBy = Upgrade_Uruk_CHB02
ShowSubObjects = BOOT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade UrukBoot_Upgrade03
TriggeredBy = Upgrade_Uruk_CHB03
ShowSubObjects = BOOT_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Dwarf Taskmaster Bling Models
//---------------------------------------------------------------
// Shoulder Plates
Behavior = SubObjectsUpgrade DWARFShoulderPlates_Upgrade01
TriggeredBy = Upgrade_DWARF_CHSP01
ShowSubObjects = SLDR_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade DWARFShoulderPlates_Upgrade02
TriggeredBy = Upgrade_DWARF_CHSP02
ShowSubObjects = SLDR_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade DWARFShoulderPlates_Upgrade03
TriggeredBy = Upgrade_DWARF_CHSP03
ShowSubObjects = SLDR_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade DWARFShoulderPlates_Upgrade04
TriggeredBy = Upgrade_DWARF_CHSP04
ShowSubObjects = SLDR_04
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade DWARFShoulderPlates_Upgrade05
TriggeredBy = Upgrade_DWARF_CHSP05
ShowSubObjects = SLDR_05
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
// Helmets
Behavior = SubObjectsUpgrade DWARFHelmet_Upgrade01
TriggeredBy = Upgrade_DWARF_CHH01
ShowSubObjects = HLMT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade DWARFHelmet_Upgrade02
TriggeredBy = Upgrade_DWARF_CHH02
ShowSubObjects = HLMT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade DWARFHelmet_Upgrade03
TriggeredBy = Upgrade_DWARF_CHH03
ShowSubObjects = HLMT_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade DWARFHelmet_Upgrade04
TriggeredBy = Upgrade_DWARF_CHH04
ShowSubObjects = HLMT_04
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade DWARFHelmet_Upgrade05
TriggeredBy = Upgrade_DWARF_CHH05
ShowSubObjects = HLMT_05
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Gauntlets
Behavior = SubObjectsUpgrade DWARFGauntlets_Upgrade01
TriggeredBy = Upgrade_DWARF_CHG01
ShowSubObjects = GNLT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade DWARFGauntlets_Upgrade02
TriggeredBy = Upgrade_DWARF_CHG02
ShowSubObjects = GNLT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade DWARFGauntlets_Upgrade03
TriggeredBy = Upgrade_DWARF_CHG03
ShowSubObjects = GNLT_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Boot
Behavior = SubObjectsUpgrade DWARFBoot_Upgrade01
TriggeredBy = Upgrade_DWARF_CHB01
ShowSubObjects = BOOT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade DWARFBoot_Upgrade02
TriggeredBy = Upgrade_DWARF_CHB02
ShowSubObjects = BOOT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade DWARFBoot_Upgrade03
TriggeredBy = Upgrade_DWARF_CHB03
ShowSubObjects = BOOT_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Corrupted Man Bling Models
//---------------------------------------------------------------
// Shoulder Plates
Behavior = SubObjectsUpgrade CorruptedManShoulderPlates_Upgrade01
TriggeredBy = Upgrade_CorruptedMan_1_CHSP01
ShowSubObjects = SLDR_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CorruptedManShoulderPlates_Upgrade02
TriggeredBy = Upgrade_CorruptedMan_1_CHSP02
ShowSubObjects = SLDR_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CorruptedManShoulderPlates_Upgrade03 // White Corrupted
TriggeredBy = Upgrade_CM01_CHBOD04
ShowSubObjects = CHEST_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CorruptedManShoulderPlates_Upgrade05 // White Corrupted
TriggeredBy = Upgrade_CM01_CHBOD05
ShowSubObjects = CHEST_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CorruptedManShoulderPlates_Upgrade04 // Indian Corrupted
TriggeredBy = Upgrade_CM02_CHBOD05
ShowSubObjects = CHEST_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CorruptedManShoulderPlates_Upgrade06 // Indian Corrupted
TriggeredBy = Upgrade_CM02_CHBOD04
ShowSubObjects = CHEST_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
// Helmets
Behavior = SubObjectsUpgrade CorruptedManHelmet_Upgrade01
TriggeredBy = Upgrade_CorruptedMan_1_CHH01
ShowSubObjects = HLMT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CorruptedManHelmet_Upgrade02
TriggeredBy = Upgrade_CorruptedMan_1_CHH02
ShowSubObjects = HLMT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CorruptedManHelmet_Upgrade03
TriggeredBy = Upgrade_CorruptedMan_1_CHH03
ShowSubObjects = HLMT_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CorruptedManHelmet_Upgrade04
TriggeredBy = Upgrade_CorruptedMan_1_CHH04
ShowSubObjects = HLMT_04
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CorruptedManHelmet_Upgrade05
TriggeredBy = Upgrade_CorruptedMan_1_CHH05
ShowSubObjects = HLMT_05
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
// Boots
Behavior = SubObjectsUpgrade CorruptedManBoots_Upgrade01
TriggeredBy = Upgrade_CorruptedMan_1_CHB01
ShowSubObjects = BOOT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CorruptedManBoots_Upgrade02
TriggeredBy = Upgrade_CorruptedMan_1_CHB02
ShowSubObjects = BOOT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
// Gauntlets
Behavior = SubObjectsUpgrade CorruptedManGauntlets_Upgrade01
TriggeredBy = Upgrade_CorruptedMan_1_CHG01
ShowSubObjects = GNLT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CorruptedManGauntlets_Upgrade02
TriggeredBy = Upgrade_CorruptedMan_1_CHG02
ShowSubObjects = GNLT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Captain of Gondor Bling Models
//---------------------------------------------------------------
// Shoulder Plates
Behavior = SubObjectsUpgrade CaptainOfGondorShoulderPlates_Upgrade01
TriggeredBy = Upgrade_CaptainOfGondor_CHSP01
ShowSubObjects = SLDR_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CaptainOfGondorShoulderPlates_Upgrade02
TriggeredBy = Upgrade_CaptainOfGondor_CHSP02
ShowSubObjects = SLDR_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
// Helmets
Behavior = SubObjectsUpgrade CaptainOfGondorHelmet_Upgrade01
TriggeredBy = Upgrade_CaptainOfGondor_CHH01
ShowSubObjects = HAIR_00
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CaptainOfGondorHelmet_Upgrade02
TriggeredBy = Upgrade_CaptainOfGondor_CHH02
ShowSubObjects = HLMT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CaptainOfGondorHelmet_Upgrade03
TriggeredBy = Upgrade_CaptainOfGondor_CHH03
ShowSubObjects = HLMT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Shield
Behavior = SubObjectsUpgrade CAPGShield_Upgrade01
TriggeredBy = Upgrade_CAPG_CHS01
ShowSubObjects = Shld_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CAPGShield_Upgrade02
TriggeredBy = Upgrade_CAPG_CHS02
ShowSubObjects = Shld_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CAPGShield_Upgrade03
TriggeredBy = Upgrade_CAPG_CHS03
ShowSubObjects = Shld_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CAPGShield_Upgrade04
TriggeredBy = Upgrade_CAPG_CHS04
ShowSubObjects = Shld_04
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//--------------------------------------------------------------
// Boots
Behavior = SubObjectsUpgrade CaptainOfGondorBoots_Upgrade01
TriggeredBy = Upgrade_CaptainOfGondor_CHB01
ShowSubObjects = BOOT_00
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CaptainOfGondorBoots_Upgrade02
TriggeredBy = Upgrade_CaptainOfGondor_CHB02
ShowSubObjects = BOOT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CaptainOfGondorBoots_Upgrade03
TriggeredBy = Upgrade_CaptainOfGondor_CHB03
ShowSubObjects = BOOT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
// Gauntlets
Behavior = SubObjectsUpgrade CaptainOfGondorGauntlets_Upgrade01
TriggeredBy = Upgrade_CaptainOfGondor_CHG01
ShowSubObjects = GNLT_00
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade CaptainOfGondorGauntlets_Upgrade02
TriggeredBy = Upgrade_CaptainOfGondor_CHG02
ShowSubObjects = GNLT_01
HideSubObjectsOnRemove = Yes
End
Behavior = SubObjectsUpgrade CaptainOfGondorGauntlets_Upgrade03
TriggeredBy = Upgrade_CaptainOfGondor_CHG03
ShowSubObjects = GNLT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Elf Archer Bling Models
//---------------------------------------------------------------
//---------------------------------------------------------------
// Shoulder Plates
Behavior = SubObjectsUpgrade ELFAShoulderPlates_Upgrade01
TriggeredBy = Upgrade_ELFA_CHSP01
ShowSubObjects = SLDR_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade ELFAShoulderPlates_Upgrade02
TriggeredBy = Upgrade_ELFA_CHSP02
ShowSubObjects = SLDR_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade ELFAShoulderPlates_Upgrade03
TriggeredBy = Upgrade_ELFA_CHSP03
ShowSubObjects = SLDR_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Helmets
Behavior = SubObjectsUpgrade ELFAHelmet_Upgrade01
TriggeredBy = Upgrade_ELFA_CHH01
ShowSubObjects = HLMT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade ELFAHelmet_Upgrade02
TriggeredBy = Upgrade_ELFA_CHH02
ShowSubObjects = HLMT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Gauntlets
Behavior = SubObjectsUpgrade ELFAGauntlets_Upgrade01
TriggeredBy = Upgrade_ELFA_CHG01
ShowSubObjects = GNLT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade ELFAGauntlets_Upgrade02
TriggeredBy = Upgrade_ELFA_CHG02
ShowSubObjects = GNLT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade ELFAGauntlets_Upgrade03
TriggeredBy = Upgrade_ELFA_CHG03
ShowSubObjects = GNLT_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Boot
Behavior = SubObjectsUpgrade ELFABoot_Upgrade01
TriggeredBy = Upgrade_ELFA_CHB01
ShowSubObjects = BOOT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade ELFABoot_Upgrade02
TriggeredBy = Upgrade_ELFA_CHB02
ShowSubObjects = BOOT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Shield Maiden Bling Models
//---------------------------------------------------------------
//---------------------------------------------------------------
// Shoulder Plates
Behavior = SubObjectsUpgrade SHIMShoulderPlates_Upgrade01
TriggeredBy = Upgrade_SHIM_CHSP01
ShowSubObjects = SLDR_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade SHIMShoulderPlates_Upgrade02
TriggeredBy = Upgrade_SHIM_CHSP02
ShowSubObjects = SLDR_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade SHIMShoulderPlates_Upgrade03
TriggeredBy = Upgrade_SHIM_CHSP03
ShowSubObjects = SLDR_00
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Helmets
Behavior = SubObjectsUpgrade SHIMHelmet_Upgrade01
TriggeredBy = Upgrade_SHIM_CHH01
ShowSubObjects = HLMT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade SHIMHelmet_Upgrade02
TriggeredBy = Upgrade_SHIM_CHH02
ShowSubObjects = HLMT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade SHIMHelmet_Upgrade03
TriggeredBy = Upgrade_SHIM_CHH03
ShowSubObjects = HLMT_00
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Gauntlets
Behavior = SubObjectsUpgrade SHIMGauntlets_Upgrade01
TriggeredBy = Upgrade_SHIM_CHG01
ShowSubObjects = GNLT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade SHIMGauntlets_Upgrade02
TriggeredBy = Upgrade_SHIM_CHG02
ShowSubObjects = GNLT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade SHIMGauntlets_Upgrade03
TriggeredBy = Upgrade_SHIM_CHG03
ShowSubObjects = GNLT_00
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Boot
Behavior = SubObjectsUpgrade SHIMBoot_Upgrade01
TriggeredBy = Upgrade_SHIM_CHB01
ShowSubObjects = BOOT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade SHIMBoot_Upgrade02
TriggeredBy = Upgrade_SHIM_CHB02
ShowSubObjects = BOOT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade SHIMBoot_Upgrade03
TriggeredBy = Upgrade_SHIM_CHB03
ShowSubObjects = BOOT_00
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Wizards Bling Models
//---------------------------------------------------------------
// Helmets
Behavior = SubObjectsUpgrade WIZHelmet_Upgrade01
TriggeredBy = Upgrade_WIZ_CHH01
ShowSubObjects = HLMT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WIZHelmet_Upgrade02
TriggeredBy = Upgrade_WIZ_CHH02
ShowSubObjects = HLMT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WIZHelmet_Upgrade03
TriggeredBy = Upgrade_WIZ_CHH03
ShowSubObjects = HLMT_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WIZHelmet_Upgrade04
TriggeredBy = Upgrade_WIZ_CHH04
ShowSubObjects = HLMT_04
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WIZHelmet_Upgrade05
TriggeredBy = Upgrade_WIZ_CHH05
ShowSubObjects = HLMT_05
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WIZHelmet_Upgrade06
TriggeredBy = Upgrade_WIZ_CHH06
ShowSubObjects = HLMT_06
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WIZHelmet_Upgrade07
TriggeredBy = Upgrade_WIZ_CHH07
ShowSubObjects = HLMT_07
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
// Shoulder Plates
Behavior = SubObjectsUpgrade WIZShoulderPlates_Upgrade01
TriggeredBy = Upgrade_WIZ_CHSP01
ShowSubObjects = SLDR_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade WIZShoulderPlates_Upgrade02
TriggeredBy = Upgrade_WIZ_CHSP02
ShowSubObjects = SLDR_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Female Elven Archer Bling Models
//---------------------------------------------------------------
//---------------------------------------------------------------
// Shoulder Plates
Behavior = SubObjectsUpgrade FEARCHShoulderPlates_Upgrade01
TriggeredBy = Upgrade_FEARCH_CHSP01
ShowSubObjects = SLDR_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade FEARCHShoulderPlates_Upgrade02
TriggeredBy = Upgrade_FEARCH_CHSP02
ShowSubObjects = SLDR_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade FEARCHShoulderPlates_Upgrade03
TriggeredBy = Upgrade_FEARCH_CHSP03
ShowSubObjects = SLDR_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade FEARCHShoulderPlates_Upgrade04
TriggeredBy = Upgrade_FEARCH_CHSP04
ShowSubObjects = SLDR_04
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade FEARCHShoulderPlates_Upgrade05
TriggeredBy = Upgrade_FEARCH_CHSP05
ShowSubObjects = SLDR_05
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Helmets
Behavior = SubObjectsUpgrade FEARCHHelmet_Upgrade01
TriggeredBy = Upgrade_FEARCH_CHH01
ShowSubObjects = HLMT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade FEARCHHelmet_Upgrade02
TriggeredBy = Upgrade_FEARCH_CHH02
ShowSubObjects = HLMT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade FEARCHHelmet_Upgrade03
TriggeredBy = Upgrade_FEARCH_CHH03
ShowSubObjects = HLMT_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade FEARCHHelmet_Upgrade04
TriggeredBy = Upgrade_FEARCH_CHH04
ShowSubObjects = HLMT_04
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade FEARCHHelmet_Upgrade05
TriggeredBy = Upgrade_FEARCH_CHH05
ShowSubObjects = HLMT_05
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Gauntlets
Behavior = SubObjectsUpgrade FEARCHGauntlets_Upgrade01
TriggeredBy = Upgrade_FEARCH_CHG01
ShowSubObjects = GNLT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade FEARCHGauntlets_Upgrade02
TriggeredBy = Upgrade_FEARCH_CHG02
ShowSubObjects = GNLT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade FEARCHGauntlets_Upgrade03
TriggeredBy = Upgrade_FEARCH_CHG03
ShowSubObjects = GNLT_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade FEARCHGauntlets_Upgrade04
TriggeredBy = Upgrade_FEARCH_CHG04
ShowSubObjects = GNLT_04
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade FEARCHGauntlets_Upgrade05
TriggeredBy = Upgrade_FEARCH_CHG05
ShowSubObjects = GNLT_05
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Boot
Behavior = SubObjectsUpgrade FEARCHBoot_Upgrade01
TriggeredBy = Upgrade_FEARCH_CHB01
ShowSubObjects = BOOT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade FEARCHBoot_Upgrade02
TriggeredBy = Upgrade_FEARCH_CHB02
ShowSubObjects = BOOT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade FEARCHBoot_Upgrade03
TriggeredBy = Upgrade_FEARCH_CHB03
ShowSubObjects = BOOT_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade FEARCHBoot_Upgrade04
TriggeredBy = Upgrade_FEARCH_CHB04
ShowSubObjects = BOOT_04
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade FEARCHBoot_Upgrade05
TriggeredBy = Upgrade_FEARCH_CHB05
ShowSubObjects = BOOT_05
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// TROLL Bling Models
//---------------------------------------------------------------
//---------------------------------------------------------------
// Shoulder Plates
Behavior = SubObjectsUpgrade TRLLShoulderPlates_Upgrade01
TriggeredBy = Upgrade_TRLL_CHSP01
ShowSubObjects = SLDR_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade TRLLShoulderPlates_Upgrade02
TriggeredBy = Upgrade_TRLL_CHSP02
ShowSubObjects = SLDR_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade TRLLShoulderPlates_Upgrade03
TriggeredBy = Upgrade_TRLL_CHSP03
ShowSubObjects = SLDR_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade TRLLShoulderPlates_Upgrade04
TriggeredBy = Upgrade_TRLL_CHSP04
ShowSubObjects = SLDR_04
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade TRLLShoulderPlates_Upgrade05
TriggeredBy = Upgrade_TRLL_CHSP05
ShowSubObjects = SLDR_05
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Helmets
Behavior = SubObjectsUpgrade TRLLHelmet_Upgrade01
TriggeredBy = Upgrade_TRLL_CHH01
ShowSubObjects = HLMT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade TRLLHelmet_Upgrade02
TriggeredBy = Upgrade_TRLL_CHH02
ShowSubObjects = HLMT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade TRLLHelmet_Upgrade03
TriggeredBy = Upgrade_TRLL_CHH03
ShowSubObjects = HLMT_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Gauntlets
Behavior = SubObjectsUpgrade TRLLGauntlets_Upgrade01
TriggeredBy = Upgrade_TRLL_CHG01
ShowSubObjects = GNLT_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade TRLLGauntlets_Upgrade02
TriggeredBy = Upgrade_TRLL_CHG02
ShowSubObjects = GNLT_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade TRLLGauntlets_Upgrade03
TriggeredBy = Upgrade_TRLL_CHG03
ShowSubObjects = GNLT_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade TRLLGauntlets_Upgrade04
TriggeredBy = Upgrade_TRLL_CHG04
ShowSubObjects = GNLT_04
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade TRLLGauntlets_Upgrade05
TriggeredBy = Upgrade_TRLL_CHG05
ShowSubObjects = GNLT_05
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// CHEST
Behavior = SubObjectsUpgrade TRLLChest_Upgrade01
TriggeredBy = Upgrade_TRLL_CHBOD01
ShowSubObjects = CHEST_01
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade TRLLChest_Upgrade02
TriggeredBy = Upgrade_TRLL_CHBOD02
ShowSubObjects = CHEST_02
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade TRLLChest_Upgrade03
TriggeredBy = Upgrade_TRLL_CHBOD03
ShowSubObjects = CHEST_03
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// ORC Bling Models
//---------------------------------------------------------------
//---------------------------------------------------------------
// Shoulder Plates
Behavior = SubObjectsUpgrade ORCShoulderPlates_Upgrade01
TriggeredBy = Upgrade_ORC_CHSP01
ShowSubObjects = SLDR_04
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Helmets
Behavior = SubObjectsUpgrade ORCHelmet_Upgrade01
TriggeredBy = Upgrade_ORC_CHH01
ShowSubObjects = HLMT_05
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Gauntlets
Behavior = SubObjectsUpgrade ORCGauntlets_Upgrade01
TriggeredBy = Upgrade_ORC_CHG01
ShowSubObjects = GNLT_04
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Boot
Behavior = SubObjectsUpgrade ORCBoot_Upgrade01
TriggeredBy = Upgrade_ORC_CHB01
ShowSubObjects = BOOT_04
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Corrupted Man Body (Texture Swap)
Behavior = SubObjectsUpgrade Body_CMBOD01 // Corrupted Man
TriggeredBy = Upgrade_CM01_CHBOD01
UpgradeTexture = CHCM_CM_01.tga 0 CHCM_CM.tga
UpgradeTexture = CHCM_CM_02.tga 0 CHCM_CM.tga
UpgradeTexture = CHCM_CM_03.tga 0 CHCM_CM.tga
UpgradeTexture = CHCM_CM_04.tga 0 CHCM_CM.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_CMBOD02 // Corrupted Man
TriggeredBy = Upgrade_CM01_CHBOD02
UpgradeTexture = CHCM_CM.tga 0 CHCM_CM_01.tga
UpgradeTexture = CHCM_CM_02.tga 0 CHCM_CM_01.tga
UpgradeTexture = CHCM_CM_03.tga 0 CHCM_CM_01.tga
UpgradeTexture = CHCM_CM_04.tga 0 CHCM_CM_01.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_CMBOD03 // Corrupted Man
TriggeredBy = Upgrade_CM01_CHBOD03
UpgradeTexture = CHCM_CM.tga 0 CHCM_CM_02.tga
UpgradeTexture = CHCM_CM_01.tga 0 CHCM_CM_02.tga
UpgradeTexture = CHCM_CM_03.tga 0 CHCM_CM_02.tga
UpgradeTexture = CHCM_CM_04.tga 0 CHCM_CM_02.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_CMBOD04 // Corrupted Man
TriggeredBy = Upgrade_CM01_CHBOD04
UpgradeTexture = CHCM_CM.tga 0 CHCM_CM_04.tga
UpgradeTexture = CHCM_CM_01.tga 0 CHCM_CM_04.tga
UpgradeTexture = CHCM_CM_02.tga 0 CHCM_CM_04.tga
UpgradeTexture = CHCM_CM_03.tga 0 CHCM_CM_04.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_CMBOD05 // Corrupted Man
TriggeredBy = Upgrade_CM01_CHBOD05
UpgradeTexture = CHCM_CM.tga 0 CHCM_CM_03.tga
UpgradeTexture = CHCM_CM_01.tga 0 CHCM_CM_03.tga
UpgradeTexture = CHCM_CM_02.tga 0 CHCM_CM_03.tga
UpgradeTexture = CHCM_CM_04.tga 0 CHCM_CM_03.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Corrupted Man 2 Body (Texture Swap)
Behavior = SubObjectsUpgrade Body_CM02BOD01 // Corrupted Man 2
TriggeredBy = Upgrade_CM02_CHBOD01
UpgradeTexture = CHCM_FN_01.tga 0 CHCM_FN.tga
UpgradeTexture = CHCM_FN_02.tga 0 CHCM_FN.tga
UpgradeTexture = CHCM_FN_03.tga 0 CHCM_FN.tga
UpgradeTexture = CHCM_FN_04.tga 0 CHCM_FN.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_CM02BOD02 // Corrupted Man 2
TriggeredBy = Upgrade_CM02_CHBOD02
UpgradeTexture = CHCM_FN.tga 0 CHCM_FN_01.tga
UpgradeTexture = CHCM_FN_02.tga 0 CHCM_FN_01.tga
UpgradeTexture = CHCM_FN_03.tga 0 CHCM_FN_01.tga
UpgradeTexture = CHCM_FN_04.tga 0 CHCM_FN_01.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_CM02BOD03 // Corrupted Man 2
TriggeredBy = Upgrade_CM02_CHBOD03
UpgradeTexture = CHCM_FN.tga 0 CHCM_FN_02.tga
UpgradeTexture = CHCM_FN_01.tga 0 CHCM_FN_02.tga
UpgradeTexture = CHCM_FN_03.tga 0 CHCM_FN_02.tga
UpgradeTexture = CHCM_FN_04.tga 0 CHCM_FN_02.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_CM02BOD04 // Corrupted Man 2
TriggeredBy = Upgrade_CM02_CHBOD04
UpgradeTexture = CHCM_FN.tga 0 CHCM_FN_04.tga
UpgradeTexture = CHCM_FN_01.tga 0 CHCM_FN_04.tga
UpgradeTexture = CHCM_FN_02.tga 0 CHCM_FN_04.tga
UpgradeTexture = CHCM_FN_03.tga 0 CHCM_FN_04.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_CM02BOD05 // Corrupted Man 2
TriggeredBy = Upgrade_CM02_CHBOD05
UpgradeTexture = CHCM_FN.tga 0 CHCM_FN_03.tga
UpgradeTexture = CHCM_FN_01.tga 0 CHCM_FN_03.tga
UpgradeTexture = CHCM_FN_02.tga 0 CHCM_FN_03.tga
UpgradeTexture = CHCM_FN_04.tga 0 CHCM_FN_03.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Uruk Hai Body (Texture Swap)
Behavior = SubObjectsUpgrade Body_UKBOD01 // Uruk Hai
TriggeredBy = Upgrade_URUK_CHBOD01
UpgradeTexture = CHSS_UKLeather.tga 0 CHSS_UK.tga
UpgradeTexture = CHSS_UK_FA.tga 0 CHSS_UK.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_UKBOD02 // Uruk Hai
TriggeredBy = Upgrade_URUK_CHBOD02
UpgradeTexture = CHSS_UK.tga 0 CHSS_UKLeather.tga
UpgradeTexture = CHSS_UK_FA.tga 0 CHSS_UKLeather.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_UKBOD03 //Uruk Hai
TriggeredBy = Upgrade_URUK_CHBOD03
UpgradeTexture = CHSS_UK.tga 0 CHSS_UK_FA.tga
UpgradeTexture = CHSS_UKLeather.tga 0 CHSS_UK_FA.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Elf Archer Body (Texture Swap)
Behavior = SubObjectsUpgrade Body_EABOD01 // Elf Archer
TriggeredBy = Upgrade_ELFA_CHBOD01
UpgradeTexture = CHAR_EL_01.tga 0 CHAR_EL_00.tga
UpgradeTexture = CHAR_EL_02.tga 0 CHAR_EL_00.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_EABOD02 // Elf Archer
TriggeredBy = Upgrade_ELFA_CHBOD02
UpgradeTexture = CHAR_EL_00.tga 0 CHAR_EL_01.tga
UpgradeTexture = CHAR_EL_02.tga 0 CHAR_EL_01.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_EABOD03 // Elf Archer
TriggeredBy = Upgrade_ELFA_CHBOD03
UpgradeTexture = CHAR_EL_00.tga 0 CHAR_EL_02.tga
UpgradeTexture = CHAR_EL_01.tga 0 CHAR_EL_02.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Captain of Gondor Body (Texture Swap)
Behavior = SubObjectsUpgrade Body_CGBOD01 // Captain of Gondor
TriggeredBy = Upgrade_CAPG_CHBOD01
UpgradeTexture = CHHW_SMN_01.tga 0 CHHW_SMN.tga
UpgradeTexture = CHHW_SMN_02.tga 0 CHHW_SMN.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_CGBOD02 // Captain of Gondor
TriggeredBy = Upgrade_CAPG_CHBOD02
UpgradeTexture = CHHW_SMN.tga 0 CHHW_SMN_01.tga
UpgradeTexture = CHHW_SMN_02.tga 0 CHHW_SMN_01.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_CGBOD03 // Captain of Gondor
TriggeredBy = Upgrade_CAPG_CHBOD03
UpgradeTexture = CHHW_SMN.tga 0 CHHW_SMN_02.tga
UpgradeTexture = CHHW_SMN_01.tga 0 CHHW_SMN_02.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Shield Maiden Body (Texture Swap)
Behavior = SubObjectsUpgrade Body_SMBOD01 // Shield Maiden
TriggeredBy = Upgrade_SHIM_CHBOD01
UpgradeTexture = CHHW_SM_01.tga 0 CHHW_SM.tga
UpgradeTexture = CHHW_SM_02.tga 0 CHHW_SM.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_SMBOD02 // Shield Maiden
TriggeredBy = Upgrade_SHIM_CHBOD02
UpgradeTexture = CHHW_SM.tga 0 CHHW_SM_01.tga
UpgradeTexture = CHHW_SM_02.tga 0 CHHW_SM_01.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_SMBOD03 // Shield Maiden
TriggeredBy = Upgrade_SHIM_CHBOD03
UpgradeTexture = CHHW_SM.tga 0 CHHW_SM_02.tga
UpgradeTexture = CHHW_SM_01.tga 0 CHHW_SM_02.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Wizard Body (Texture Swap)
Behavior = SubObjectsUpgrade Body_WIZBOD01 //Wizard
TriggeredBy = Upgrade_WIZ_CHBOD01
UpgradeTexture = CHWZ_WD_01.tga 0 CHWZ_WD.tga
UpgradeTexture = CHWZ_WD_02.tga 0 CHWZ_WD.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_WIZBOD02 // Wizard
TriggeredBy = Upgrade_WIZ_CHBOD02
UpgradeTexture = CHWZ_WD.tga 0 CHWZ_WD_01.tga
UpgradeTexture = CHWZ_WD_02.tga 0 CHWZ_WD_01.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_WIZBOD03 // Wizard
TriggeredBy = Upgrade_WIZ_CHBOD03
UpgradeTexture = CHWZ_WD.tga 0 CHWZ_WD_02.tga
UpgradeTexture = CHWZ_WD_01.tga 0 CHWZ_WD_02.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Orc Raider Body (Texture Swap)
Behavior = SubObjectsUpgrade Body_ORCBOD01 //ORC Raider
TriggeredBy = Upgrade_ORC_CHBOD01
UpgradeTexture = CHSS_OR_01.tga 0 CHSS_OR.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_ORCBOD02 // ORC Raider
TriggeredBy = Upgrade_ORC_CHBOD02
UpgradeTexture = CHSS_OR.tga 0 CHSS_OR_01.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// DWARF Body (Texture Swap)
Behavior = SubObjectsUpgrade Body_DWARFBOD01 //DWARF 1
TriggeredBy = Upgrade_DWARF_CHBOD01
UpgradeTexture = CHDW_TM_01.tga 0 CHDW_TM.tga
UpgradeTexture = CHDW_TM_02.tga 0 CHDW_TM.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_DWARFBOD02 // DWARF 1
TriggeredBy = Upgrade_DWARF_CHBOD02
UpgradeTexture = CHDW_TM.tga 0 CHDW_TM_01.tga
UpgradeTexture = CHDW_TM_02.tga 0 CHDW_TM_01.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_DWARFBOD03 // DWARF 1
TriggeredBy = Upgrade_DWARF_CHBOD03
UpgradeTexture = CHDW_TM.tga 0 CHDW_TM_02.tga
UpgradeTexture = CHDW_TM_01.tga 0 CHDW_TM_02.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// DSAGE Body (Texture Swap)
Behavior = SubObjectsUpgrade Body_DSAGEBOD01 //DSAGE
TriggeredBy = Upgrade_DSAGE_CHBOD01
UpgradeTexture = CHDW_SG_01.tga 0 CHDW_SG.tga
UpgradeTexture = CHDW_SG_02.tga 0 CHDW_SG.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_DSAGEBOD02 // DSAGE
TriggeredBy = Upgrade_DSAGE_CHBOD02
UpgradeTexture = CHDW_SG.tga 0 CHDW_SG_01.tga
UpgradeTexture = CHDW_SG_02.tga 0 CHDW_SG_01.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_DSAGEBOD03 // DSAGE
TriggeredBy = Upgrade_DSAGE_CHBOD03
UpgradeTexture = CHDW_SG.tga 0 CHDW_SG_02.tga
UpgradeTexture = CHDW_SG_01.tga 0 CHDW_SG_02.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
//---------------------------------------------------------------
// Female Elf Archer Body (Texture Swap)
Behavior = SubObjectsUpgrade Body_FEBOD01 // Elf Archer
TriggeredBy = Upgrade_FEARCH_CHBOD01
UpgradeTexture = CHAR_FE_01.tga 0 CHAR_FE.tga
UpgradeTexture = CHAR_FE_02.tga 0 CHAR_FE.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_FEBOD02 // Elf Archer
TriggeredBy = Upgrade_FEARCH_CHBOD02
UpgradeTexture = CHAR_FE.tga 0 CHAR_FE_01.tga
UpgradeTexture = CHAR_FE_02.tga 0 CHAR_FE_01.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End
Behavior = SubObjectsUpgrade Body_FEBOD03 // Elf Archer
TriggeredBy = Upgrade_FEARCH_CHBOD03
UpgradeTexture = CHAR_FE.tga 0 CHAR_FE_02.tga
UpgradeTexture = CHAR_FE_01.tga 0 CHAR_FE_02.tga
RecolorHouse = Yes
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds = 0.0
End