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data_ini_object_createahero_createaheroaudio.inc
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2006-01-31
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27KB
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562 lines
;--------------- ElfMaleArcher (MenArcher) ---------------
ClientBehavior = UpgradeSoundSelectorClientBehavior ModuleTag_TheGreatAndPowerfulSoundSelector ; Change selection sounds based on upgrades
SoundUpgrade = Upgrade_CreateAHero_ClassArcher Upgrade_CreateAHero_SubClass_0 ; EVERYTHING on this line must be present
;ExcludedUpgrades = Upgrade_OpenGarrison Upgrade_TrebuchetTurret ; NOTHING on this line can be present
VoiceAttack = HeroMenArcherVoiceAttack
VoiceAttackAir = HeroMenArcherVoiceAttack
VoiceAttackCharge = HeroMenArcherVoiceAttack
VoiceAttackMachine = HeroMenArcherVoiceAttack
VoiceAttackStructure = HeroMenArcherVoiceAttack
VoiceCreated = HeroMenArcherVoiceSalute
VoiceFear = HeroMenArcherVoiceHelpMe
VoiceFullyCreated = HeroMenArcherVoiceSalute
VoiceGuard = HeroMenArcherVoiceMove
VoiceMove = HeroMenArcherVoiceMove
VoiceMoveToCamp = HeroMenArcherVoiceMove
VoiceMoveWhileAttacking = HeroMenArcherVoiceMove
VoicePriority = 95
VoiceRetreatToCastle = HeroMenArcherVoiceMove
VoiceSelect = HeroMenArcherVoiceSelectMS
VoiceSelectBattle = HeroMenArcherVoiceSelectBattle
SoundImpact = ImpactHorse
UnitSpecificSounds
VoiceEnterUnitElvenTransportShip = HeroMenArcherVoiceMove
VoiceEnterUnitMordorMumakil = HeroMenArcherVoiceMove
VoiceEnterUnitSlaughterHouse = HeroMenArcherVoiceMove
VoiceEnterUnitTransportShip = HeroMenArcherVoiceMove
VoiceGarrison = HeroMenArcherVoiceMove
VoiceInitiateCaptureBuilding = HeroMenArcherVoiceCaptureBuilding
End
End
;--------------- ElfFemale ---------------
; Change attack voice when wielding bow
SoundUpgrade = Upgrade_CreateAHero_ClassArcher Upgrade_CreateAHero_SubClass_1 ; EVERYTHING on this line must be present
RequiredModelConditions = WEAPONSET_TOGGLE_1 ; Bow out
VoiceAttack = HeroElfFemaleVoiceAttackBow
VoiceAttackAir = HeroElfFemaleVoiceAttackBow
VoiceAttackMachine = HeroElfFemaleVoiceAttackBow
VoiceAttackStructure = HeroElfFemaleVoiceAttackBow
End
SoundUpgrade = Upgrade_CreateAHero_ClassArcher Upgrade_CreateAHero_SubClass_1 ; EVERYTHING on this line must be present
;ExcludedUpgrades = Upgrade_OpenGarrison Upgrade_TrebuchetTurret ; NOTHING on this line can be present
VoiceAttack = HeroElfFemaleVoiceAttack
VoiceAttackAir = HeroElfFemaleVoiceAttack
VoiceAttackCharge = HeroElfFemaleVoiceAttackCharge
VoiceAttackMachine = HeroElfFemaleVoiceAttack
VoiceAttackStructure = HeroElfFemaleVoiceAttack
VoiceCreated = HeroElfFemaleArcherVoiceSalute
VoiceFear = HeroElfFemaleVoiceHelpMe
VoiceFullyCreated = HeroElfFemaleArcherVoiceSalute
VoiceGuard = HeroElfFemaleVoiceMove
VoiceMove = HeroElfFemaleVoiceMove
VoiceMoveToCamp = HeroElfFemaleVoiceMove
VoiceMoveWhileAttacking = HeroElfFemaleVoiceMove
VoicePriority = 95
VoiceRetreatToCastle = HeroElfFemaleVoiceMove
VoiceSelect = HeroElfFemaleVoiceSelectMS
VoiceSelectBattle = HeroElfFemaleVoiceSelectBattle
SoundImpact = ImpactHorse
UnitSpecificSounds
VoiceEnterUnitElvenTransportShip = HeroElfFemaleVoiceMove
VoiceEnterUnitMordorMumakil = HeroElfFemaleVoiceMove
VoiceEnterUnitSlaughterHouse = HeroElfFemaleVoiceMove
VoiceEnterUnitTransportShip = HeroElfFemaleVoiceMove
VoiceGarrison = HeroElfFemaleVoiceMove
VoiceInitiateCaptureBuilding = HeroElfFemaleVoiceCaptureBuilding
End
End
;--------------- CorruptedMan1 (EvilMan) ---------------
SoundUpgrade = Upgrade_CreateAHero_ClassCorruptedMan Upgrade_CreateAHero_SubClass_0 ; EVERYTHING on this line must be present
;ExcludedUpgrades = Upgrade_OpenGarrison Upgrade_TrebuchetTurret ; NOTHING on this line can be present
VoiceAttack = HeroEvilManVoiceAttack
VoiceAttackAir = HeroEvilManVoiceAttack
VoiceAttackCharge = HeroEvilManVoiceAttack
VoiceAttackMachine = HeroEvilManVoiceAttack
VoiceAttackStructure = HeroEvilManVoiceAttack
VoiceCreated = HeroEvilManVoiceSalute
VoiceFear = HeroEvilManVoiceHelpMe
VoiceFullyCreated = HeroEvilManVoiceSalute
VoiceGuard = HeroEvilManVoiceMove
VoiceMove = HeroEvilManVoiceMove
VoiceMoveToCamp = HeroEvilManVoiceMove
VoiceMoveWhileAttacking = HeroEvilManVoiceMove
VoicePriority = 95
VoiceRetreatToCastle = HeroEvilManVoiceMove
VoiceSelect = HeroEvilManVoiceSelectMS
VoiceSelectBattle = HeroEvilManVoiceSelectBattle
SoundImpact = ImpactHorse
UnitSpecificSounds
VoiceEnterUnitElvenTransportShip = HeroEvilManVoiceMove
VoiceEnterUnitMordorMumakil = HeroEvilManVoiceMove
VoiceEnterUnitSlaughterHouse = HeroEvilManVoiceMove
VoiceEnterUnitTransportShip = HeroEvilManVoiceMove
VoiceGarrison = HeroEvilManVoiceMove
VoiceInitiateCaptureBuilding = HeroEvilManVoiceCaptureBuilding
End
End
;--------------- CorruptedMan2 (Easterling) ---------------
SoundUpgrade = Upgrade_CreateAHero_ClassCorruptedMan Upgrade_CreateAHero_SubClass_1 ; EVERYTHING on this line must be present
;ExcludedUpgrades = Upgrade_OpenGarrison Upgrade_TrebuchetTurret ; NOTHING on this line can be present
VoiceAttack = HeroEasterlingVoiceAttack
VoiceAttackAir = HeroEasterlingVoiceAttack
VoiceAttackCharge = HeroEasterlingVoiceAttack
VoiceAttackMachine = HeroEasterlingVoiceAttack
VoiceAttackStructure = HeroEasterlingVoiceAttack
VoiceCreated = HeroEasterlingVoiceSalute
VoiceFear = HeroEasterlingVoiceHelpMe
VoiceFullyCreated = HeroEasterlingVoiceSalute
VoiceGuard = HeroEasterlingVoiceMove
VoiceMove = HeroEasterlingVoiceMove
VoiceMoveToCamp = HeroEasterlingVoiceMove
VoiceMoveWhileAttacking = HeroEasterlingVoiceMove
VoicePriority = 95
VoiceRetreatToCastle = HeroEasterlingVoiceMove
VoiceSelect = HeroEasterlingVoiceSelectMS
VoiceSelectBattle = HeroEasterlingVoiceSelectBattle
SoundImpact = ImpactHorse
UnitSpecificSounds
VoiceEnterUnitElvenTransportShip = HeroEasterlingVoiceMove
VoiceEnterUnitMordorMumakil = HeroEasterlingVoiceMove
VoiceEnterUnitSlaughterHouse = HeroEasterlingVoiceMove
VoiceEnterUnitTransportShip = HeroEasterlingVoiceMove
VoiceGarrison = HeroEasterlingVoiceMove
VoiceInitiateCaptureBuilding = HeroEasterlingVoiceCaptureBuilding
End
End
;--------------- DwarfTaskmaster (Dwarf) ---------------
SoundUpgrade = Upgrade_CreateAHero_ClassDwarf Upgrade_CreateAHero_SubClass_0 ; EVERYTHING on this line must be present
;ExcludedUpgrades = Upgrade_OpenGarrison Upgrade_TrebuchetTurret ; NOTHING on this line can be present
VoiceAttack = HeroDwarfVoiceAttack
VoiceAttackAir = HeroDwarfVoiceAttack
VoiceAttackCharge = HeroDwarfVoiceAttack
VoiceAttackMachine = HeroDwarfVoiceAttack
VoiceAttackStructure = HeroDwarfVoiceAttack
VoiceCreated = HeroDwarfVoiceSalute
VoiceFear = HeroDwarfVoiceHelpMe
VoiceFullyCreated = HeroDwarfVoiceSalute
VoiceGuard = HeroDwarfVoiceMove
VoiceMove = HeroDwarfVoiceMove
VoiceMoveToCamp = HeroDwarfVoiceMove
VoiceMoveWhileAttacking = HeroDwarfVoiceMove
VoicePriority = 95
VoiceRetreatToCastle = HeroDwarfVoiceMove
VoiceSelect = HeroDwarfVoiceSelectMS
VoiceSelectBattle = HeroDwarfVoiceSelectBattle
SoundImpact = ImpactHorse
UnitSpecificSounds
VoiceEnterUnitElvenTransportShip = HeroDwarfVoiceMove
VoiceEnterUnitMordorMumakil = HeroDwarfVoiceMove
VoiceEnterUnitSlaughterHouse = HeroDwarfVoiceMove
VoiceEnterUnitTransportShip = HeroDwarfVoiceMove
VoiceGarrison = HeroDwarfVoiceMove
VoiceInitiateCaptureBuilding = HeroDwarfVoiceCaptureBuilding
End
End
;--------------- DwarfSage (Dwarf) ---------------
SoundUpgrade = Upgrade_CreateAHero_ClassDwarf Upgrade_CreateAHero_SubClass_1 ; EVERYTHING on this line must be present
;ExcludedUpgrades = Upgrade_OpenGarrison Upgrade_TrebuchetTurret ; NOTHING on this line can be present
VoiceAttack = HeroDwarfVoiceAttack
VoiceAttackAir = HeroDwarfVoiceAttack
VoiceAttackCharge = HeroDwarfVoiceAttack
VoiceAttackMachine = HeroDwarfVoiceAttack
VoiceAttackStructure = HeroDwarfVoiceAttack
VoiceCreated = HeroDwarfSageVoiceSalute
VoiceFear = HeroDwarfVoiceHelpMe
VoiceFullyCreated = HeroDwarfSageVoiceSalute
VoiceGuard = HeroDwarfVoiceMove
VoiceMove = HeroDwarfVoiceMove
VoiceMoveToCamp = HeroDwarfVoiceMove
VoiceMoveWhileAttacking = HeroDwarfVoiceMove
VoicePriority = 95
VoiceRetreatToCastle = HeroDwarfVoiceMove
VoiceSelect = HeroDwarfVoiceSelectMS
VoiceSelectBattle = HeroDwarfVoiceSelectBattle
SoundImpact = ImpactHorse
UnitSpecificSounds
VoiceEnterUnitElvenTransportShip = HeroDwarfVoiceMove
VoiceEnterUnitMordorMumakil = HeroDwarfVoiceMove
VoiceEnterUnitSlaughterHouse = HeroDwarfVoiceMove
VoiceEnterUnitTransportShip = HeroDwarfVoiceMove
VoiceGarrison = HeroDwarfVoiceMove
VoiceInitiateCaptureBuilding = HeroDwarfVoiceCaptureBuilding
End
End
;--------------- CaptainOfGondor (WestMale) ---------------
SoundUpgrade = Upgrade_CreateAHero_ClassHeroOfTheWest Upgrade_CreateAHero_SubClass_0 ; EVERYTHING on this line must be present
;ExcludedUpgrades = Upgrade_OpenGarrison Upgrade_TrebuchetTurret ; NOTHING on this line can be present
VoiceAttack = HeroWestMaleVoiceAttack
VoiceAttackAir = HeroWestMaleVoiceAttack
VoiceAttackCharge = HeroWestMaleVoiceAttackCharge
VoiceAttackMachine = HeroWestMaleVoiceAttack
VoiceAttackStructure = HeroWestMaleVoiceAttackBuilding
VoiceCreated = HeroWestMaleVoiceSalute
VoiceFear = HeroWestMaleVoiceHelpMe
VoiceFullyCreated = HeroWestMaleVoiceSalute
VoiceGuard = HeroWestMaleVoiceMove
VoiceMove = HeroWestMaleVoiceMove
VoiceMoveToCamp = HeroWestMaleVoiceMoveCamp
VoiceMoveWhileAttacking = HeroWestMaleVoiceDisengage
VoicePriority = 95
VoiceRetreatToCastle = HeroWestMaleVoiceRetreat
VoiceSelect = HeroWestMaleVoiceSelectMS
VoiceSelectBattle = HeroWestMaleVoiceSelectBattle
SoundImpact = ImpactHorse
UnitSpecificSounds
VoiceEnterUnitElvenTransportShip = HeroWestMaleVoiceMoveShip
VoiceEnterUnitMordorMumakil = HeroWestMaleVoiceMove
VoiceEnterUnitSlaughterHouse = HeroWestMaleVoiceMove
VoiceEnterUnitTransportShip = HeroWestMaleVoiceMove
VoiceGarrison = HeroWestMaleVoiceMoveGarrison
VoiceInitiateCaptureBuilding = HeroWestMaleVoiceCaptureBuilding
End
End
;--------------- ShieldMaiden (WestFemale) ---------------
; Change attack voice when wielding bow
SoundUpgrade = Upgrade_CreateAHero_ClassHeroOfTheWest Upgrade_CreateAHero_SubClass_1 ; EVERYTHING on this line must be present
RequiredModelConditions = WEAPONSET_TOGGLE_1 ; Bow out
VoiceAttack = HeroWestFemaleVoiceAttackBow
VoiceAttackAir = HeroWestFemaleVoiceAttackBow
VoiceAttackMachine = HeroWestFemaleVoiceAttackBow
VoiceAttackStructure = HeroWestFemaleVoiceAttackBow
End
; Change move voice when on a horse
SoundUpgrade = Upgrade_CreateAHero_ClassHeroOfTheWest Upgrade_CreateAHero_SubClass_1 ; EVERYTHING on this line must be present
RequiredModelConditions = MOUNTED ; On horse
VoiceMove = HeroWestFemaleVoiceMoveMount
VoiceGuard = HeroWestFemaleVoiceMoveMount
VoiceMoveToCamp = HeroWestFemaleVoiceMoveMount
VoiceMoveWhileAttacking = HeroWestFemaleVoiceMoveMount
VoiceRetreatToCastle = HeroWestFemaleVoiceMoveMount
UnitSpecificSounds
VoiceEnterUnitElvenTransportShip = HeroWestFemaleVoiceMoveMount
VoiceEnterUnitMordorMumakil = HeroWestFemaleVoiceMoveMount
VoiceEnterUnitSlaughterHouse = HeroWestFemaleVoiceMoveMount
VoiceEnterUnitTransportShip = HeroWestFemaleVoiceMoveMount
VoiceGarrison = HeroWestFemaleVoiceMoveMount
End
End
SoundUpgrade = Upgrade_CreateAHero_ClassHeroOfTheWest Upgrade_CreateAHero_SubClass_1 ; EVERYTHING on this line must be present
;ExcludedUpgrades = Upgrade_OpenGarrison Upgrade_TrebuchetTurret ; NOTHING on this line can be present
VoiceAttack = HeroWestFemaleVoiceAttack
VoiceAttackAir = HeroWestFemaleVoiceAttack
VoiceAttackCharge = HeroWestFemaleVoiceAttackCharge
VoiceAttackMachine = HeroWestFemaleVoiceAttack
VoiceAttackStructure = HeroWestFemaleVoiceAttack
VoiceCreated = HeroWestFemaleVoiceSalute
VoiceFear = HeroWestFemaleVoiceHelpMe
VoiceFullyCreated = HeroWestFemaleVoiceSalute
VoiceGuard = HeroWestFemaleVoiceMove
VoiceMove = HeroWestFemaleVoiceMove
VoiceMoveToCamp = HeroWestFemaleVoiceMove
VoiceMoveWhileAttacking = HeroWestFemaleVoiceMove
VoicePriority = 95
VoiceRetreatToCastle = HeroWestFemaleVoiceMove
VoiceSelect = HeroWestFemaleVoiceSelectMS
VoiceSelectBattle = HeroWestFemaleVoiceSelectBattle
SoundImpact = ImpactHorse
UnitSpecificSounds
VoiceEnterUnitElvenTransportShip = HeroWestFemaleVoiceMove
VoiceEnterUnitMordorMumakil = HeroWestFemaleVoiceMove
VoiceEnterUnitSlaughterHouse = HeroWestFemaleVoiceMove
VoiceEnterUnitTransportShip = HeroWestFemaleVoiceMove
VoiceGarrison = HeroWestFemaleVoiceMove
VoiceInitiateCaptureBuilding = HeroWestFemaleVoiceCaptureBuilding
End
End
;--------------- YoungWizard (Wizard, Wanderer) ---------------
SoundUpgrade = Upgrade_CreateAHero_ClassIstariWizard Upgrade_CreateAHero_SubClass_0 ; EVERYTHING on this line must be present
;ExcludedUpgrades = Upgrade_OpenGarrison Upgrade_TrebuchetTurret ; NOTHING on this line can be present
VoiceAttack = HeroWizardVoiceAttack
VoiceAttackAir = HeroWizardVoiceAttack
VoiceAttackCharge = HeroWizardVoiceAttack
VoiceAttackMachine = HeroWizardVoiceAttack
VoiceAttackStructure = HeroWizardVoiceAttack
VoiceCreated = HeroWizardVoiceWandererSalute
VoiceFear = HeroWizardVoiceHelpMe
VoiceFullyCreated = HeroWizardVoiceWandererSalute
VoiceGuard = HeroWizardVoiceMove
VoiceMove = HeroWizardVoiceMove
VoiceMoveToCamp = HeroWizardVoiceMove
VoiceMoveWhileAttacking = HeroWizardVoiceMove
VoicePriority = 95
VoiceRetreatToCastle = HeroWizardVoiceMove
VoiceSelect = HeroWizardVoiceSelectMS
VoiceSelectBattle = HeroWizardVoiceSelectBattle
SoundImpact = ImpactHorse
UnitSpecificSounds
VoiceAttackFireball = HeroWizardVoiceAttack
VoiceEnterUnitElvenTransportShip = HeroWizardVoiceMove
VoiceEnterUnitMordorMumakil = HeroWizardVoiceMove
VoiceEnterUnitSlaughterHouse = HeroWizardVoiceMove
VoiceEnterUnitTransportShip = HeroWizardVoiceMove
VoiceGarrison = HeroWizardVoiceMove
VoiceInitiateCaptureBuilding = HeroWizardVoiceCaptureBuilding
End
End
;--------------- AvatarWizard (Wizard, Avatar) ---------------
SoundUpgrade = Upgrade_CreateAHero_ClassIstariWizard Upgrade_CreateAHero_SubClass_1 ; EVERYTHING on this line must be present
;ExcludedUpgrades = Upgrade_OpenGarrison Upgrade_TrebuchetTurret ; NOTHING on this line can be present
VoiceAttack = HeroWizardVoiceAttack
VoiceAttackAir = HeroWizardVoiceAttack
VoiceAttackCharge = HeroWizardVoiceAttack
VoiceAttackMachine = HeroWizardVoiceAttack
VoiceAttackStructure = HeroWizardVoiceAttack
VoiceCreated = HeroWizardVoiceAvatarSalute
VoiceFear = HeroWizardVoiceHelpMe
VoiceFullyCreated = HeroWizardVoiceAvatarSalute
VoiceGuard = HeroWizardVoiceMove
VoiceMove = HeroWizardVoiceMove
VoiceMoveToCamp = HeroWizardVoiceMove
VoiceMoveWhileAttacking = HeroWizardVoiceMove
VoicePriority = 95
VoiceRetreatToCastle = HeroWizardVoiceMove
VoiceSelect = HeroWizardVoiceSelectMS
VoiceSelectBattle = HeroWizardVoiceSelectBattle
SoundImpact = ImpactHorse
UnitSpecificSounds
VoiceAttackFireball = HeroWizardVoiceAttack
VoiceEnterUnitElvenTransportShip = HeroWizardVoiceMove
VoiceEnterUnitMordorMumakil = HeroWizardVoiceMove
VoiceEnterUnitSlaughterHouse = HeroWizardVoiceMove
VoiceEnterUnitTransportShip = HeroWizardVoiceMove
VoiceGarrison = HeroWizardVoiceMove
VoiceInitiateCaptureBuilding = HeroWizardVoiceCaptureBuilding
End
End
;--------------- HermitWizard (Wizard, Hermit) ---------------
SoundUpgrade = Upgrade_CreateAHero_ClassIstariWizard Upgrade_CreateAHero_SubClass_2 ; EVERYTHING on this line must be present
;ExcludedUpgrades = Upgrade_OpenGarrison Upgrade_TrebuchetTurret ; NOTHING on this line can be present
VoiceAttack = HeroWizardVoiceAttack
VoiceAttackAir = HeroWizardVoiceAttack
VoiceAttackCharge = HeroWizardVoiceAttack
VoiceAttackMachine = HeroWizardVoiceAttack
VoiceAttackStructure = HeroWizardVoiceAttack
VoiceCreated = HeroWizardVoiceHermitSalute
VoiceFear = HeroWizardVoiceHelpMe
VoiceFullyCreated = HeroWizardVoiceHermitSalute
VoiceGuard = HeroWizardVoiceMove
VoiceMove = HeroWizardVoiceMove
VoiceMoveToCamp = HeroWizardVoiceMove
VoiceMoveWhileAttacking = HeroWizardVoiceMove
VoicePriority = 95
VoiceRetreatToCastle = HeroWizardVoiceMove
VoiceSelect = HeroWizardVoiceSelectMS
VoiceSelectBattle = HeroWizardVoiceSelectBattle
SoundImpact = ImpactHorse
UnitSpecificSounds
VoiceAttackFireball = HeroWizardVoiceAttack
VoiceEnterUnitElvenTransportShip = HeroWizardVoiceMove
VoiceEnterUnitMordorMumakil = HeroWizardVoiceMove
VoiceEnterUnitSlaughterHouse = HeroWizardVoiceMove
VoiceEnterUnitTransportShip = HeroWizardVoiceMove
VoiceGarrison = HeroWizardVoiceMove
VoiceInitiateCaptureBuilding = HeroWizardVoiceCaptureBuilding
End
End
;--------------- Troll ---------------
SoundUpgrade = Upgrade_CreateAHero_ClassServantsOfSauron Upgrade_CreateAHero_SubClass_0 ; EVERYTHING on this line must be present
;ExcludedUpgrades = Upgrade_OpenGarrison Upgrade_TrebuchetTurret ; NOTHING on this line can be present
VoiceAttack = TrollVoiceAttack
VoiceAttackAir = TrollVoiceAttack
VoiceAttackCharge = TrollVoiceAttack
VoiceAttackMachine = TrollVoiceAttack
VoiceAttackStructure = TrollVoiceAttack
VoiceCreated = TrollVoiceAttack
VoiceFear = TrollDie
VoiceFullyCreated = TrollVoiceAttack
VoiceGuard = TrollVoiceMove
VoiceMove = TrollVoiceMove
VoiceMoveToCamp = TrollVoiceMove
VoiceMoveWhileAttacking = TrollVoiceMove
VoicePriority = 95
VoiceRetreatToCastle = TrollVoiceMove
VoiceSelect = AttackTrollVoiceSelectMS
VoiceSelectBattle = AttackTrollVoiceSelectMS
SoundImpact = ImpactHorse
UnitSpecificSounds
VoiceEnterUnitElvenTransportShip = TrollVoiceMove
VoiceEnterUnitMordorMumakil = TrollVoiceMove
VoiceEnterUnitSlaughterHouse = TrollVoiceMove
VoiceEnterUnitTransportShip = TrollVoiceMove
VoiceGarrison = TrollVoiceMove
VoiceInitiateCaptureBuilding = TrollVoiceMove
End
End
;--------------- OrcRaider (Orc) ---------------
SoundUpgrade = Upgrade_CreateAHero_ClassServantsOfSauron Upgrade_CreateAHero_SubClass_2 ; EVERYTHING on this line must be present
;ExcludedUpgrades = Upgrade_OpenGarrison Upgrade_TrebuchetTurret ; NOTHING on this line can be present
VoiceAttack = HeroOrcVoiceAttack
VoiceAttackAir = HeroOrcVoiceAttack
VoiceAttackCharge = HeroOrcVoiceAttack
VoiceAttackMachine = HeroOrcVoiceAttack
VoiceAttackStructure = HeroOrcVoiceAttack
VoiceCreated = HeroOrcVoiceSalute
VoiceFear = HeroOrcVoiceHelpMe
VoiceFullyCreated = HeroOrcVoiceSalute
VoiceGuard = HeroOrcVoiceMove
VoiceMove = HeroOrcVoiceMove
VoiceMoveToCamp = HeroOrcVoiceMove
VoiceMoveWhileAttacking = HeroOrcVoiceMove
VoicePriority = 95
VoiceRetreatToCastle = HeroOrcVoiceMove
VoiceSelect = HeroOrcVoiceSelectMS
VoiceSelectBattle = HeroOrcVoiceSelectBattle
SoundImpact = ImpactHorse
UnitSpecificSounds
VoiceEnterUnitElvenTransportShip = HeroOrcVoiceMove
VoiceEnterUnitMordorMumakil = HeroOrcVoiceMove
VoiceEnterUnitSlaughterHouse = HeroOrcVoiceMove
VoiceEnterUnitTransportShip = HeroOrcVoiceMove
VoiceGarrison = HeroOrcVoiceMove
VoiceInitiateCaptureBuilding = HeroOrcVoiceCaptureBuilding
End
End
;--------------- Uruk (UrukHai) ---------------
SoundUpgrade = Upgrade_CreateAHero_ClassServantsOfSauron Upgrade_CreateAHero_SubClass_3 ; EVERYTHING on this line must be present
;ExcludedUpgrades = Upgrade_OpenGarrison Upgrade_TrebuchetTurret ; NOTHING on this line can be present
VoiceAttack = HeroUrukHaiVoiceAttack
VoiceAttackAir = HeroUrukHaiVoiceAttack
VoiceAttackCharge = HeroUrukHaiVoiceAttack
VoiceAttackMachine = HeroUrukHaiVoiceAttack
VoiceAttackStructure = HeroUrukHaiVoiceAttack
VoiceCreated = HeroUrukHaiVoiceSalute
VoiceFear = HeroUrukHaiVoiceHelpMe
VoiceFullyCreated = HeroUrukHaiVoiceSalute
VoiceGuard = HeroUrukHaiVoiceMove
VoiceMove = HeroUrukHaiVoiceMove
VoiceMoveToCamp = HeroUrukHaiVoiceMove
VoiceMoveWhileAttacking = HeroUrukHaiVoiceMove
VoicePriority = 95
VoiceRetreatToCastle = HeroUrukHaiVoiceMove
VoiceSelect = HeroUrukHaiVoiceSelectMS
VoiceSelectBattle = HeroUrukHaiVoiceSelectBattle
SoundImpact = ImpactHorse
UnitSpecificSounds
VoiceEnterUnitElvenTransportShip = HeroUrukHaiVoiceMove
VoiceEnterUnitMordorMumakil = HeroUrukHaiVoiceMove
VoiceEnterUnitSlaughterHouse = HeroUrukHaiVoiceMove
VoiceEnterUnitTransportShip = HeroUrukHaiVoiceMove
VoiceGarrison = HeroUrukHaiVoiceMove
VoiceInitiateCaptureBuilding = HeroUrukHaiVoiceCaptureBuilding
End
End
End
;--------------------------------------------------------------------------------------------
#include "..\includes\StandardUnitEvaEvents.inc"
;CrowdResponseKey = ElfHero
;EvaEventDieOwner = FaramirDie ;Eva event to trigger on unit's death. NOTICE THAT this is only for permanent deaths
Behavior = LargeGroupAudioUpdate ModuleTag_LGAU
Key = Hero
End
;--------------- AnimationSound ---------------
ClientBehavior = AnimationSoundClientBehavior ModuleTag_AnimAudioBehavior
MaxUpdateRangeCap = 800
;----------- CaptainOfGondor (WestMale) ----------
AnimationSound = Sound:HorseMoveFootsteps Animation:CHHW_MW_M_SKL.CHHW_MW_M_ACCL Frames:16
;AnimationSound = Sound:HorseMoveFootsteps Animation:CHHW_MW_M_SKL.CHHW_MW_M_ATRA Frames:16 ;walking
AnimationSound = Sound:HorseWhinny Animation:CHHW_MW_M_SKL.CHHW_MW_M_CHRA Frames:7
AnimationSound = Sound:HorseDieForHero Animation:CHHW_MW_M_SKL.CHHW_MW_M_DIEA Frames:1
AnimationSound = Sound:BodyFallGenericNoArmor Animation:CHHW_MW_M_SKL.CHHW_MW_M_DIEA Frames:6
AnimationSound = Sound:BodyFallSoldier Animation:CHHW_MW_M_SKL.CHHW_MW_M_DIEA Frames:45
AnimationSound = Sound:BodyFallSoldier Animation:CHHW_MW_M_SKL.CHHW_MW_M_LNDA Frames:2
AnimationSound = Sound:HorseWhinny Animation:CHHW_MW_M_SKL.CHHW_MW_M_LVLA Frames:7
AnimationSound = Sound:HorseMoveFootsteps Animation:CHHW_MW_M_SKL.CHHW_MW_M_MFDA Frames:4
AnimationSound = Sound:HorseMoveFootsteps Animation:CHHW_MW_M_SKL.CHHW_MW_M_RUNA Frames:4
AnimationSound = Sound:HorseMoveFootsteps Animation:CHHW_MW_M_SKL.CHHW_MW_M_TNL1 Frames:5
AnimationSound = Sound:HorseMoveFootsteps Animation:CHHW_MW_M_SKL.CHHW_MW_M_TNR1 Frames:5
;--------------- ShieldMaiden (WestFemale) ---------------
AnimationSound = Sound:HorseMoveFootsteps Animation:CHHW_SM_M_SKL.CHHW_SM_M_ACCL Frames:18 36
AnimationSound = Sound:HorseMoveFootsteps Animation:CHHW_SM_M_SKL.CHHW_SM_M_ATRA Frames:11 27
AnimationSound = Sound:HorseDieForHero Animation:CHHW_SM_M_SKL.CHHW_SM_M_DIEA Frames:1
AnimationSound = Sound:BodyFallGenericNoArmor Animation:CHHW_SM_M_SKL.CHHW_SM_M_DIEA Frames:6
AnimationSound = Sound:BodyFallSoldier Animation:CHHW_SM_M_SKL.CHHW_SM_M_DIEA Frames:45
AnimationSound = Sound:BodyFallSoldier Animation:CHHW_SM_M_SKL.CHHW_SM_M_LNDA Frames:2 12
AnimationSound = Sound:HorseMoveFootsteps Animation:CHHW_SM_M_SKL.CHHW_SM_M_MFDA Frames:10
AnimationSound = Sound:HorseMoveFootsteps Animation:CHHW_SM_M_SKL.CHHW_SM_M_RUNA Frames:10
AnimationSound = Sound:HorseMoveFootsteps Animation:CHHW_SM_M_SKL.CHHW_SM_M_TNL1 Frames:10
AnimationSound = Sound:HorseMoveFootsteps Animation:CHHW_SM_M_SKL.CHHW_SM_M_TNR1 Frames:10
AnimationSound = Sound:TauntHumanHitShield Animation:CHHW_SM_M_SKL.CHHW_SM_M_TNTA Frames:11 27
;------------------------------
; AnimationSound = Sound:FootstepDirtA Animation:RUEowyn_SKL.RUEowyn_RUNA Frames:7 19 30 41
; AnimationSound = Sound:FootstepDirtA Animation:RUEowyn_SKL.RUEowyn_RUNB Frames:9 19 29 40
; AnimationSound = Sound:SwordIntoScabbard1 Animation:RUEowyn_SKL.RUEowyn_ATKD Frames:1
; AnimationSound = Sound:EowynVoiceAttackSmite Animation:RUEowyn_SKL.RUEowyn_ATKD Frames:35
; AnimationSound = Sound:SwordShingClean1 Animation:RUEowyn_SKL.RUEowyn_ATKD Frames:59
; AnimationSound = Sound:BodyFallGenericNoArmor Animation:RUEowyn_SKL.RUEowyn_DIEA Frames:30
; AnimationSound = Sound:EowynVoiceAttackSmite Animation:RUEwnHrHrs_SKL.RUEwnHrHrs_SPRA Frames:40
End