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data_ini_object_createahero_createaheroarmorupgrades.inc
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2006-01-31
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116 lines
//---------------------------------------------------------------------------------
// This file contains the Armor upgrades for the Create a Hero there are also two
// other support files for Create a Hero Weapons, CreateAHeroDrawModules.inc and
// CreateAHeroRemoveUpgradeUpgrades.inc.
//---------------------------------------------------------------------------------
// ARMORSET_CREATE_A_HERO_01 - Upgrade_CreateAHero_ClassHeroOfTheWest
// ARMORSET_CREATE_A_HERO_02 - Upgrade_CreateAHero_ClassIstariWizard
// ARMORSET_CREATE_A_HERO_03 - Upgrade_CreateAHero_ClassDwarf
// ARMORSET_CREATE_A_HERO_04 - Upgrade_CreateAHero_ClassCorruptedMan
// ARMORSET_CREATE_A_HERO_05 - Upgrade_CreateAHero_ClassServantsOfSauron
// ARMORSET_CREATE_A_HERO_06 - Upgrade_CreateAHero_ClassArcher
// ARMORSET_CREATE_A_HERO_07
// ARMORSET_CREATE_A_HERO_08
// ARMORSET_CREATE_A_HERO_09
// ARMORSET_CREATE_A_HERO_10
//-------------------------------------------------------------
// Default Armor
//-------------------------------------------------------------
ArmorSet
Conditions = None
Armor = HeroArmor
DamageFX = NormalDamageFX
End
////-------------------------------------------------------------
//// Class Hero Of The West Armor upgrade. (Upgrade_CreateAHero_ClassHeroOfTheWest)
////-------------------------------------------------------------
ArmorSet
Conditions = CREATE_A_HERO_01
Armor = CAHArmorHeroOfTheWest
DamageFX = NormalDamageFX
End
Behavior = ArmorUpgrade ModuleTag_CreateAHeroMenOfTheWestArmor
TriggeredBy = Upgrade_CreateAHero_ClassHeroOfTheWest
ArmorSetFlag = CREATE_A_HERO_01
CustomAnimAndDuration = AnimState:USER_1 AnimTime:0 TriggerTime:0 ;set flag forever
End
////-------------------------------------------------------------
//// Class Istari Wizard Armor upgrade. (Upgrade_CreateAHero_ClassIstariWizard)
////-------------------------------------------------------------
ArmorSet
Conditions = CREATE_A_HERO_02
Armor = CAHArmorWizard
DamageFX = NormalDamageFX
End
Behavior = ArmorUpgrade ModuleTag_CreateAHeroIstariWizardArmor
TriggeredBy = Upgrade_CreateAHero_ClassIstariWizard
ArmorSetFlag = CREATE_A_HERO_02
CustomAnimAndDuration = AnimState:USER_1 AnimTime:0 TriggerTime:0 ;set flag forever
End
////-------------------------------------------------------------
//// Class Dwarf Armor upgrade. (Upgrade_CreateAHero_ClassDwarf)
////-------------------------------------------------------------
ArmorSet
Conditions = CREATE_A_HERO_03
Armor = CAHArmorDwarf
DamageFX = NormalDamageFX
End
Behavior = ArmorUpgrade ModuleTag_CreateAHeroDwarfArmor
TriggeredBy = Upgrade_CreateAHero_ClassDwarf
ArmorSetFlag = CREATE_A_HERO_03
CustomAnimAndDuration = AnimState:USER_1 AnimTime:0 TriggerTime:0 ;set flag forever
End
////-------------------------------------------------------------
//// Class Corrupted Man Armor upgrade. (Upgrade_CreateAHero_ClassCorruptedMan)
////-------------------------------------------------------------
ArmorSet
Conditions = CREATE_A_HERO_04
Armor = CAHArmorCorruptedMan
DamageFX = NormalDamageFX
End
Behavior = ArmorUpgrade ModuleTag_CreateAHeroCorruptedManArmor
TriggeredBy = Upgrade_CreateAHero_ClassCorruptedMan
ArmorSetFlag = CREATE_A_HERO_04
CustomAnimAndDuration = AnimState:USER_1 AnimTime:0 TriggerTime:0 ;set flag forever
End
//
////-------------------------------------------------------------
//// Class Servants Of Sauron Armor upgrade. (Upgrade_CreateAHero_ClassServantsOfSauron)
////-------------------------------------------------------------
ArmorSet
Conditions = CREATE_A_HERO_05
Armor = CAHArmorServantOfSauron
DamageFX = NormalDamageFX
End
Behavior = ArmorUpgrade ModuleTag_CreateAHeroServantsOfSauronArmor
TriggeredBy = Upgrade_CreateAHero_ClassServantsOfSauron
ArmorSetFlag = CREATE_A_HERO_05
CustomAnimAndDuration = AnimState:USER_1 AnimTime:0 TriggerTime:0 ;set flag forever
End
//
////-------------------------------------------------------------
//// Class Archer Armor upgrade. (Upgrade_CreateAHero_ClassArcher)
////-------------------------------------------------------------
ArmorSet
Conditions = CREATE_A_HERO_06
Armor = CAHArmorArcher
DamageFX = NormalDamageFX
End
Behavior = ArmorUpgrade ModuleTag_CreateAHeroArcherArmor
TriggeredBy = Upgrade_CreateAHero_ClassArcher
ArmorSetFlag = CREATE_A_HERO_06
CustomAnimAndDuration = AnimState:USER_1 AnimTime:0 TriggerTime:0 ;set flag forever
End