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data_ini_object_civilian_moriamodules.ini
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2006-01-31
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;----------------------------------------------------------------------------------------------
;
; FILE: MoriaModules.ini
;
;----------------------------------------------------------------------------------------------
;----------------------------------------------------------------------------------------------
;
; Dwarven Architecture
;
;----------------------------------------------------------------------------------------------
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCorridorArch
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCRDARCHA
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 10%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Arch
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 10.0
GeometryMinorRadius = 30.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleBalinsTomb
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDBALIN
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDBalinsTomb
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 250.0
GeometryMinorRadius = 245.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleBalinsTomb1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDBALIN21
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDBalinsTomb
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 250.0
GeometryMinorRadius = 245.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleBalinsTomb2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDBALIN22
End
AlphaCameraFadeOuterRadius = 350
AlphaCameraFadeInnerRadius = 250
AlphaCameraAtInnerRadius = 0%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDBalinsTomb
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 250.0
GeometryMinorRadius = 245.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleBalinsTomb3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDBALIN23
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDBalinsTomb
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 250.0
GeometryMinorRadius = 245.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleBalinsTomb4
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDBALIN24
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDBalinsTomb
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 250.0
GeometryMinorRadius = 245.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleBalinsTomb5
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDBALIN25
End
StaticSortLevelWhileFading = 2
AlphaCameraFadeOuterRadius = 450
AlphaCameraFadeInnerRadius = 350
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDBalinsTomb
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 250.0
GeometryMinorRadius = 245.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleBalinsTombB
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDBALIN
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDBalinsTomb
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 150.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleBalinsTombB1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDBALIN21
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDBalinsTomb
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 150.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleBalinsTombB2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDBALIN22
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDBalinsTomb
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 150.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleBalinsTombB3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDBALIN23
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDBalinsTomb
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 150.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleBalinsTombB4
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDBALIN24
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDBalinsTomb
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 150.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleBalinsTombB5
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDBALIN25
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDBalinsTomb
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 150.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallDoorA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLDRA
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDGrtHallDoor
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallDoorA1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLDRA1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDGrtHallDoor
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallDoorA2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLDRA2
End
AlphaCameraFadeOuterRadius = 450
AlphaCameraFadeInnerRadius = 350
AlphaCameraAtInnerRadius = 00%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDGrtHallDoor
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallDoorA2NOFade
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLDRA2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDGrtHallDoor
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallDoorA3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLDRA3
End
AlphaCameraFadeOuterRadius = 450
AlphaCameraFadeInnerRadius = 350
AlphaCameraAtInnerRadius =0%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDGrtHallDoor
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallDoorA3NOFade
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLDRA3
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDGrtHallDoor
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallDoorATop
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLDRATP
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 350
AlphaCameraAtInnerRadius = 0%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDGrtHallDoor
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 10.0
GeometryMinorRadius = 30.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallDoorB
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLDRB
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDGrtHallDoor
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallDoorB1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLDRB1
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 350
AlphaCameraAtInnerRadius = 0%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDGrtHallDoor
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallDoorB2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLDRB2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDGrtHallDoor
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenEntranceA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDENTRANCE
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDEntrance
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenEntranceA1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDENTRANCEA1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDEntrance
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenEntranceA2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDENTRANCEA2
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDEntrance
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenEntranceA3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDENTRANCEA3
End
AlphaCameraFadeOuterRadius = 300
AlphaCameraFadeInnerRadius = 150
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDEntrance
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenEntranceA4
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDENTRANCEA4
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDEntrance
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenEntranceA5
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDENTRANCEA5
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDEntrance
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCornerA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCORNERA
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Corner
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCornerA1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCORNERA1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Corner
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCornerA2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCORNERA2
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 0%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Corner
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCornerA2NoFade
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCORNERA2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Corner
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCornerA3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCORNERA3
End
StaticSortLevelWhileFading = 2
AlphaCameraFadeOuterRadius = 350
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 0%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Corner
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCornerA3NoFade
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCORNERA3
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Corner
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenTrollPitA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDTROLLPITA
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:TrollPit
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenTrollPitA1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDTROLLPITA1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:TrollPit
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenTrollPitA2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDTROLLPITA2
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 250
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:TrollPit
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenTrollPitA3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDTROLLPITA3
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 350
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:TrollPit
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenTrollPitA4
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDTROLLPITA4
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:TrollPit
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenTrollPitA5
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDTROLLPITA5
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:TrollPit
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarven3GateA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMD3GATEA
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Gate
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCorridor3WayA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCRD3WAYA
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Corridor
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCorridorCornerA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCRDCRNRA
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Corridor
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCorridorStraightA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCRDSTRGHTA
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Corridor
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCorridorStairsA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCRDSTAIRSA
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Stairs
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCorridorStairsA1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCRDSTAIRSA1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Stairs
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCorridorStairsA2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCRDSTAIRSA2
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Stairs
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCorridorStairsA2NoFade
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCRDSTAIRSA2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Stairs
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCorridorStairsA3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCRDSTAIRSA3
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Stairs
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCorridorStairsA3NoFade
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCRDSTAIRSA3
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Stairs
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCorridorStairsB
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCRDSTAIRSB
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Stairs
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCorridorStairsB1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCRDSTAIRSB1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Stairs
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCorridorStairsB2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCRDSTAIRSB2
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Stairs
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCorridorStairsB3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCRDSTAIRSB3
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Stairs
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCorridorStairsC
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCRDSTAIRSC
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Stairs
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCorridorStairsC1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCRDSTAIRSC1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Stairs
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCorridorStairsC2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCRDSTAIRSC2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Stairs
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenCorridorStairsC3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCRDSTAIRSC3
End
StaticSortLevelWhileFading = 1
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Stairs
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallCenter
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLCNTR
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:GreatHall
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallCenterB
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLCNTRB
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:GreatHall
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallExit
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLEXIT
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Exit
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallWall
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLWALL
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDGrtHallWall
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 125.0
GeometryMinorRadius = 135.0
GeometryHeight = 99.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallWall1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLWALL1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDGrtHallWall
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 125.0
GeometryMinorRadius = 135.0
GeometryHeight = 99.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallWall2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLWALL2
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 0%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDGrtHallWall
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 125.0
GeometryMinorRadius = 135.0
GeometryHeight = 99.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallWall2NOFade
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLWALL2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDGrtHallWall
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 125.0
GeometryMinorRadius = 135.0
GeometryHeight = 99.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallWallLeft
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALWALLFT
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDGrtHallWall
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 125.0
GeometryMinorRadius = 20.0
GeometryHeight = 99.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallWallMid
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALWALMID
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDGrtHallWall
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 125.0
GeometryMinorRadius = 125.0
GeometryHeight = 0.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallColumnA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLCOLA
End
AlphaCameraFadeOuterRadius = 300
AlphaCameraFadeInnerRadius = 200
AlphaCameraAtInnerRadius = 0%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Column
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 10.0
GeometryMinorRadius = 30.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallColumnB
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLCOLB
End
AlphaCameraFadeOuterRadius = 300
AlphaCameraFadeInnerRadius = 200
AlphaCameraAtInnerRadius = 0%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Column
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 10.0
GeometryMinorRadius = 30.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenGreatHallColumnC
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDGRTHALLCOLC
End
AlphaCameraFadeOuterRadius = 300
AlphaCameraFadeInnerRadius = 200
AlphaCameraAtInnerRadius = 0%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Column
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 10.0
GeometryMinorRadius = 30.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom2WayA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM2WAYA
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm2WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom2WayA1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM2WAYA1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm2WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom2WayA2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM2WAYA2
End
AlphaCameraFadeOuterRadius = 500
AlphaCameraFadeInnerRadius = 450
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm2WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom2WayA3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM2WAYA3
End
AlphaCameraFadeOuterRadius = 500
AlphaCameraFadeInnerRadius = 450
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm2WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom2WayA4
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM2WAYA4
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm2WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom2WayA5
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM2WAYA5
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm2WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM3WAYA
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayA1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM3WAYA1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayA2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM3WAYA2
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayA3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM3WAYA3
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayA4
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM3WAYA4
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayA5
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM3WAYA5
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayA5NOFade
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM3WAYA5
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayA6
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM3WAYA6
End
AlphaCameraFadeOuterRadius = 250
AlphaCameraFadeInnerRadius = 200
AlphaCameraAtInnerRadius = 10%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayA7
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM3WAYA7
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayA7NoFade
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM3WAYA7
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayA8
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM3WAYA8
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayA8NoFade
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM3WAYA8
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayB
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM3WAYB
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayB
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayB1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
StaticModelLODMode = Yes
DefaultModelConditionState
Model = MMDRM3WAYB1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayB1
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayB2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM3WAYB2
End
StaticSortLevelWhileFading = 1
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayB2
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayB3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM3WAYB3
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayB3
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayB4
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM3WAYB4
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayB4
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayB5
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM3WAYB5
End
AlphaCameraFadeOuterRadius = 250
AlphaCameraFadeInnerRadius = 200
AlphaCameraAtInnerRadius = 10%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayB5
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenRoom3WayB6
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDRM3WAYB6
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDRm3WayB6
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenThroneRoom
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDTHRONE
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Throne
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenThroneRoomC1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDTHRONEC1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Throne
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenThroneRoomC2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDTHRONEC2
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 450
AlphaCameraAtInnerRadius = 00%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Throne
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenThroneRoomC3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDTHRONEC3
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Throne
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenThroneRoomC4
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDTHRONEC4
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Throne
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenThroneRoomC5
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDTHRONEC5
End
AlphaCameraFadeOuterRadius = 450
AlphaCameraFadeInnerRadius = 200
AlphaCameraAtInnerRadius = 00%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Throne
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleDwarvenThroneColumn
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDTHRONECOL
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Column
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 10.0
GeometryMinorRadius = 30.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleCorridorStraightA1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCrdStrghtA1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDCrdStrghtA1
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleCorridorStraightA2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCrdStrghtA2
End
AlphaCameraFadeOuterRadius = 500
AlphaCameraFadeInnerRadius = 450
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDCrdStrghtA2
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleCorridorStraightA2NoFade
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCrdStrghtA2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDCrdStrghtA2
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleCorridorStraightA3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCrdStrghtA3
End
AlphaCameraFadeOuterRadius = 500
AlphaCameraFadeInnerRadius = 450
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDCrdStrghtA3
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleCorridorStraightA3NoFade
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDCrdStrghtA3
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMDCrdStrghtA3
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
;
; Caverns
;
;----------------------------------------------------------------------------------------------
;----------------------------------------------------------------------------------------------
Object MoriaModuleCavernWoodBridge
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMCWoodBridge
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMCWoodBridge
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryOffset = X:0 Y:-600 Z:0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleCavernWoodBridge01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMCWoodBridge01
End
AlphaCameraFadeOuterRadius = 1000
AlphaCameraFadeInnerRadius = 600
AlphaCameraAtInnerRadius = 00%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMCWoodBridge01
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryOffset = X:0 Y:-600 Z:0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleCavernWoodBridge02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
StaticModelLODMode = Yes
DefaultModelConditionState
Model = MMCWoodBridge2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMCWoodBridge2
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryOffset = X:0 Y:-600 Z:0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleCavernWoodBridge03
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMCWoodBridge03
End
AlphaCameraFadeOuterRadius = 1200
AlphaCameraFadeInnerRadius = 800
AlphaCameraAtInnerRadius = 00%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMCWoodBridge03
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryOffset = X:0 Y:-600 Z:0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleCavernNaturalBridgeA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMCNATBRDGA
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Bridge
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryOffset = X:0 Y:-600 Z:0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleCavernColumn
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMCNatClm01
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 10%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Bridge
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryOffset = X:0 Y:-600 Z:0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleCavernNaturalBridgeA1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMCNATBRDGA1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Bridge
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryOffset = X:0 Y:-600 Z:0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleCavernNaturalBridgeA2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMCNATBRDGA2
End
AlphaCameraFadeOuterRadius = 200
AlphaCameraFadeInnerRadius = 150
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Bridge
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryOffset = X:0 Y:-600 Z:0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleCavernNaturalBridgeA3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMCNATBRDGA3
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Bridge
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryOffset = X:0 Y:-600 Z:0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleCavernNaturalBridgeA4
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMCNATBRDGA4
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Bridge
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryOffset = X:0 Y:-600 Z:0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleCavernNaturalBridgeA5
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMCNATBRDGA5
End
AlphaCameraFadeOuterRadius = 550
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Bridge
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryOffset = X:0 Y:-600 Z:0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleCavernNaturalBridgeA00
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
StaticModelLODMode = Yes
DefaultModelConditionState
Model = MMCNatBridgeA0
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Bridge
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryOffset = X:0 Y:-600 Z:0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleCavernNaturalBridgeA01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMCNatBridgeA01
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 00%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Bridge
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryOffset = X:0 Y:-600 Z:0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleCavernNaturalBridgeA02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMCNatBridgeA02
End
AlphaCameraFadeOuterRadius = 1500
AlphaCameraFadeInnerRadius = 800
AlphaCameraAtInnerRadius = 00%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Bridge
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryOffset = X:0 Y:-600 Z:0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
;
; Mines
;
;----------------------------------------------------------------------------------------------
Object MoriaModuleMine3WayA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMM3WAYA
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3WayA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 150.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineStairsA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMSTAIRSA
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Stairs
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 150.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineTurnA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMTURNA
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3TurnA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 150.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineTurnA1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMTURNA1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3TurnA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 150.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineTurnA2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMTURNA2
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3TurnA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 150.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineTurnA3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMTURNA3
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3TurnA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 150.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineTurnA4
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMTURNA4
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3TurnA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 150.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineTurnA5
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMTURNA5
End
AlphaCameraFadeOuterRadius = 500
AlphaCameraFadeInnerRadius = 400
AlphaCameraAtInnerRadius = 15%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3TurnA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 150.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineStraightA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMSTRAIGHTA
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3StraightA
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 120.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineStraightALft
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMSTRAIGHTALFT
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 250
AlphaCameraAtInnerRadius = 00%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3StraightALft
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 125.0
GeometryMinorRadius = 50.0
GeometryHeight = 53.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineStraightALftNoFade
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMSTRAIGHTALFT
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3StraightALft
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 125.0
GeometryMinorRadius = 50.0
GeometryHeight = 53.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineStraightARgt
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMSTRAIGHTARGT
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 00%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3StraightARgt
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 125.0
GeometryMinorRadius = 55.0
GeometryHeight = 53.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineStraightARgtNoFade
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMSTRAIGHTARGT
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3StraightARgt
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 125.0
GeometryMinorRadius = 55.0
GeometryHeight = 53.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineStraightAMid
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMSTRAIGHTAMID
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3StraightAMid
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 125.0
GeometryMinorRadius = 92.0
GeometryHeight = 5.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineStraightB
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMSTRAIGHTB
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3StraightB
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 120.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineStraightB1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMSTRAIGHTB1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3StraightB1
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 120.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineStraightB2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMSTRAIGHTB2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3StraightB2
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 120.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineStraightB3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMSTRAIGHTB3
End
StaticSortLevelWhileFading = 2
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 250
AlphaCameraAtInnerRadius = 00%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3StraightB3
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 120.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineStraightC
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMSTRAIGHTC
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3StraightC
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 120.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineStraightC1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMSTRAIGHTC1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3StraightC1
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 120.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineStraightC2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMSTRAIGHTC2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3StraightC2
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 120.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleMineStraightC3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMSTRAIGHTC3
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 10%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMM3StraightC3
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 120.0
GeometryMinorRadius = 150.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleArchTop
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMMARCHTOP
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 10%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Arch
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 10.0
GeometryMinorRadius = 30.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleBalinDoorTop
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDBALINDRTOP
End
AlphaCameraFadeOuterRadius = 600
AlphaCameraFadeInnerRadius = 300
AlphaCameraAtInnerRadius = 0%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Door
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 10.0
GeometryMinorRadius = 30.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleKazagDum
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMCkzkA
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Arch
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 180.0
GeometryMinorRadius = 180.0
GeometryHeight = 200.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleKazagDumRocks
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMCkzkARocks
End
IdleAnimationState
Animation = Idle
AnimationName = MMCkzkARocks.MMCkzkARocks
AnimationMode = LOOP
End
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:FallingRocks
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER MOVE_ONLY; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 1.0
GeometryMinorRadius = 1.0
GeometryHeight = 1.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
Object MoriaModuleKazagDumTop
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMCkzkATOP
End
; StaticSortLevelWhileFading = 1
AlphaCameraFadeOuterRadius = 500
AlphaCameraFadeInnerRadius = 450
AlphaCameraAtInnerRadius = 0%
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MMCkzkATop
EditorSorting = STRUCTURE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER ; note: INERT is important otherwise things will collide...
Geometry = BOX
GeometryMajorRadius = 10.0
GeometryMinorRadius = 30.0
GeometryHeight = 100.0
GeometryIsSmall = No
End
;----------------------------------------------------------------------------------------------
;
; Moria Specific Doors
;
;----------------------------------------------------------------------------------------------
Object MMDGateA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_Draw02 ; The door
DefaultModelConditionState
Model = MMDGateA
End
ModelConditionState = DOOR_1_OPENING
Model = MMDGateA
End
ModelConditionState = DOOR_1_CLOSING
Model = MMDGateA
End
ModelConditionState = RUBBLE
Model = MMDGateA_D
End
AnimationState = DOOR_1_OPENING
StateName = STATE_Open
Animation = Open
AnimationName = MMDGateA.MMDGateA
AnimationMode = ONCE
AnimationBlendTime = 0
End
Flags = START_FRAME_LAST
BeginScript
Prev = CurDrawablePrevAnimationState()
if Prev == "STATE_Closed" then CurDrawableSetTransitionAnimState("TRANS_Closed_To_Open") end
EndScript
End
TransitionState = TRANS_Closed_To_Open
Animation = Open
AnimationName = MMDGateA.MMDGateA
AnimationMode = ONCE
End
End
AnimationState = DOOR_1_CLOSING
StateName = STATE_Closed
Animation = Close
AnimationName = MMDGateA.MMDGateA
AnimationMode = ONCE_BACKWARDS
AnimationBlendTime = 0
End
Flags = START_FRAME_FIRST
BeginScript
Prev = CurDrawablePrevAnimationState()
if Prev == "STATE_Open" then CurDrawableSetTransitionAnimState("TRANS_Open_To_Closed") end
EndScript
End
TransitionState = TRANS_Open_To_Closed
Animation = Open
AnimationName = MMDGateA.MMDGateA
AnimationMode = ONCE_BACKWARDS
End
Flags = START_FRAME_LAST
End
IdleAnimationState
Animation = GBMgatedoor
AnimationName = MMDGateA.MMDGateA
AnimationMode = MANUAL
End
End
AnimationState = RUBBLE
Animation
AnimationName = MMDGateA_D.MMDGateA_D
AnimationMode = ONCE
End
FXEvent = Frame:1 Name:FX_MinisGateDoorDie
End
End
; *** AUDIO Parameters ***
;VoiceSelect = GateSelect
; ***DESIGN parameters ***
DisplayName = OBJECT:Gate
EditorSorting = STRUCTURE
Side = Moria
ArmorSet
Conditions = None
Armor = MinasTirithGate
DamageFX = None
End
CommandSet = CastleGateCommandSet
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE SELECTABLE IMMOBILE BLOCKING_GATE IGNORED_IN_GUI
RadarPriority = STRUCTURE
Body = ActiveBody ModuleTag_02
MaxHealth = 600.0
MaxHealthDamaged = 400.0
MaxHealthReallyDamaged = 300.0
End
Behavior = AIUpdateInterface ModuleTag_AI
AILuaEventsList = MinisTirithGateFunctions
End
Behavior = TransitionDamageFX ModuleTag_03
DamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_BasicSevereScreenShake
ReallyDamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_BasicSevereScreenShake
RubbleFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_BasicExtremeScreenShake
End
; Note that structures with "RUBBLE" states should not use DestroyDie; such buildings are
; never truly destroyed, even when reduced to zero health. Also note that garrisonable
; buildings automatically stick around because GarrisonContain has it's own DieModule
;Behavior = SlowDeathBehavior ModuleTag_SlowDeathWithoutRubble
; DestructionDelay = 3000
;End
Behavior = SlowDeathBehavior ModuleTag_04
SinkDelay = 5
SinkRate = 2.5 ; in Dist/Sec
DestructionDelay = 17000
Sound = INITIAL MinisTirithGateDie
End
; Death weapon when door blows open
; Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
; StartsActive = Yes
; DelayTime = 0
; DeathWeapon = MinisGateDoorExplosion
; WeaponOffset = X:-40 Y:0 Z:0
; End
Behavior = GateOpenAndCloseBehavior ModuleTag_GATE
ResetTimeInMilliseconds = 9200
OpenByDefault = Yes
PercentOpenForPathing = 50
SoundOpeningGateLoop = GateOpenStart
SoundClosingGateLoop = BalinsTombGateCloseStart
SoundFinishedOpeningGate = GateOpenEnd
SoundFinishedClosingGate = BalinsTombGateCloseEnd
TimeBeforePlayingOpenSound = 2000
TimeBeforePlayingClosedSound = 2000
End
Geometry = BOX
GeometryMajorRadius = 7.2
GeometryMinorRadius = 58.4
GeometryHeight = 33.6
GeometryName = Closed
GeometryIsSmall = No
AdditionalGeometry = BOX
GeometryMajorRadius = 36.0
GeometryMinorRadius = 7.0
GeometryHeight = 56.0
GeometryOffset = X:26 Y:60 Z:0
GeometryName = OpenLeft
AdditionalGeometry = BOX
GeometryMajorRadius = 36.0
GeometryMinorRadius = 7.0
GeometryHeight = 56.0
GeometryOffset = X:26 Y:-60 Z:0
GeometryName = OpenRight
Shadow = SHADOW_VOLUME
End
Object MMDBalinDrA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_Draw02 ; The door
DefaultModelConditionState
Model = MMDBalinDr
End
; ModelConditionState = RUBBLE
; Model = MMDBalinDr
; End
; IdleAnimationState
; Animation = GBMgatedoor
; AnimationName = MMDGateA.MMDGateA
; AnimationMode = MANUAL
; End
; End
AnimationState = RUBBLE
Animation
AnimationName = MMDBalinDr.MMDBalinDr
AnimationMode = ONCE
End
FXEvent = Frame:1 Name:FX_BalinTombWall
End
AlphaCameraFadeOuterRadius = 400
AlphaCameraFadeInnerRadius = 250
AlphaCameraAtInnerRadius = 0%
End
; *** AUDIO Parameters ***
; ***DESIGN parameters ***
DisplayName = OBJECT:Door
EditorSorting = STRUCTURE
Side = Moria
ArmorSet
Conditions = None
Armor = MinasTirithGate
DamageFX = None
End
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE
RadarPriority = STRUCTURE
Body = ActiveBody ModuleTag_02
MaxHealth = 600.0
MaxHealthDamaged = 400.0
MaxHealthReallyDamaged = 300.0
End
Behavior = TransitionDamageFX ModuleTag_03
DamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_BasicSevereScreenShake
ReallyDamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_BasicSevereScreenShake
RubbleFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_BasicExtremeScreenShake
End
Behavior = SlowDeathBehavior ModuleTag_04
SinkDelay = 0
SinkRate = 10 ; in Dist/Sec
DestructionDelay = 15000
Sound = INITIAL MinisTirithGateDie
End
Geometry = BOX
GeometryMajorRadius = 7.2
GeometryMinorRadius = 58.4
GeometryHeight = 33.6
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
End
;--------------------------------------------------------------------------------------------------
Object MMDBalinDrB
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_Draw02 ; The door
DefaultModelConditionState
Model = MMDBALINDRB
End
ModelConditionState = RUBBLE
Model = MMDBALINDRB_D
End
AnimationState = RUBBLE
Animation
AnimationName = MMDBALINDRB_D.MMDBALINDRB_D
AnimationMode = ONCE
End
FXEvent = Frame:1 Name:FX_BalinTombWall
; ParticleSysBone = NONE BalinTombDust FollowBone:No
End
ModelConditionState = DOOR_1_OPENING
Model = MMDBALINDRB
End
ModelConditionState = DOOR_1_CLOSING
Model = MMDBALINDRB
End
AnimationState = DOOR_1_OPENING
StateName = STATE_Open
Animation = Open
AnimationName = MMDBALINDRB.MMDBALINDRB
AnimationMode = ONCE
AnimationBlendTime = 0
End
Flags = START_FRAME_LAST
BeginScript
Prev = CurDrawablePrevAnimationState()
if Prev == "STATE_Closed" then CurDrawableSetTransitionAnimState("TRANS_Closed_To_Open") end
EndScript
End
TransitionState = TRANS_Closed_To_Open
Animation = Open
AnimationName = MMDBALINDRB.MMDBALINDRB
AnimationMode = ONCE
End
End
AnimationState = DOOR_1_CLOSING
StateName = STATE_Closed
Animation = Close
AnimationName = MMDBALINDRB.MMDBALINDRB
AnimationMode = ONCE_BACKWARDS
AnimationBlendTime = 0
End
Flags = START_FRAME_FIRST
BeginScript
Prev = CurDrawablePrevAnimationState()
if Prev == "STATE_Open" then CurDrawableSetTransitionAnimState("TRANS_Open_To_Closed") end
EndScript
End
TransitionState = TRANS_Open_To_Closed
Animation = Open
AnimationName = MMDBALINDRB.MMDBALINDRB
AnimationMode = ONCE_BACKWARDS
End
Flags = START_FRAME_LAST
End
IdleAnimationState
Animation = GBMgatedoor
AnimationName = MMDBALINDRB.MMDBALINDRB
AnimationMode = MANUAL
End
End
End
; *** AUDIO Parameters ***
;VoiceSelect = GateSelect
; ***DESIGN parameters ***
DisplayName = OBJECT:Door
EditorSorting = STRUCTURE
Side = Moria
ArmorSet
Conditions = None
Armor = MinasTirithGate
DamageFX = None
End
CommandSet = CastleGateCommandSet
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE SELECTABLE IMMOBILE BLOCKING_GATE IGNORED_IN_GUI
RadarPriority = STRUCTURE
Body = ActiveBody ModuleTag_02
MaxHealth = 600.0
MaxHealthDamaged = 400.0
MaxHealthReallyDamaged = 300.0
End
Behavior = AIUpdateInterface ModuleTag_AI
AILuaEventsList = MinisTirithGateFunctions
End
Behavior = TransitionDamageFX ModuleTag_03
DamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_BasicSevereScreenShake
ReallyDamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_BasicSevereScreenShake
RubbleFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_BalinTombWall2
End
; Note that structures with "RUBBLE" states should not use DestroyDie; such buildings are
; never truly destroyed, even when reduced to zero health. Also note that garrisonable
; buildings automatically stick around because GarrisonContain has it's own DieModule
;Behavior = SlowDeathBehavior ModuleTag_SlowDeathWithoutRubble
; DestructionDelay = 3000
;End
Behavior = SlowDeathBehavior ModuleTag_04
SinkDelay = 5
SinkRate = 2.5 ; in Dist/Sec
DestructionDelay = 17000
Sound = INITIAL MinisTirithGateDie
End
; Death weapon when door blows open
; Behavior = FireWeaponWhenDeadBehavior FireWeaponWhenDeadBehaviorModuleTag_01
; StartsActive = Yes
; DelayTime = 0
; DeathWeapon = MinisGateDoorExplosion
; WeaponOffset = X:-40 Y:0 Z:0
; End
Behavior = GateOpenAndCloseBehavior ModuleTag_GATE
ResetTimeInMilliseconds = 9200
OpenByDefault = Yes
PercentOpenForPathing = 50
SoundOpeningGateLoop = GateOpenStart
SoundClosingGateLoop = BalinsTombGateCloseStart
SoundFinishedOpeningGate = GateOpenEnd
SoundFinishedClosingGate = BalinsTombGateCloseEnd
TimeBeforePlayingOpenSound = 2000
TimeBeforePlayingClosedSound = 2000
End
Geometry = BOX
GeometryMajorRadius = 64.4
GeometryMinorRadius = 7.2
GeometryHeight = 33.6
GeometryName = Closed
GeometryIsSmall = No
; Additional geometry boxes set to tiny as the gate is not actually used to block pathing,
; and when it is destroyed the remnants mess up the pathing grid.
AdditionalGeometry = BOX
GeometryMajorRadius = 1.0
GeometryMinorRadius = 1.0
GeometryHeight = 1.0
GeometryOffset = X:60 Y:-26 Z:0
GeometryName = OpenLeft
AdditionalGeometry = BOX
GeometryMajorRadius = 1.0
GeometryMinorRadius = 1.0
GeometryHeight = 1.0
GeometryOffset = X:-60 Y:-26 Z:0
GeometryName = OpenRight
Shadow = SHADOW_VOLUME
End
;----------------------------------------------------------------------------------------------
;
; Moria Specific Props
;
;----------------------------------------------------------------------------------------------
Object MoriaSkeletonA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMPSKELETON01
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Skeleton
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaSkeletonB
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMPSKELETON02
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Skeleton
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaSkeletonC
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMPSKELETON03
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Skeleton
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaBoxA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MPMBOXA
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Box
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaBoxB
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MPMBOXB
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Box
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaBoxC
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MPMBOXC
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Box
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaBucketA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MPMBUCKET
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Bucket
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaChairA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MPMChairA
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Chair
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaHammerA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MPMHAMMERA
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Hammer
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaHammerB
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MPMHAMMERB
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Hammer
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaPickA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MPMPICK
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Pick
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaShovelA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MPMSHAVEL
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Shovel
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaSpikeA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MPMSPIKE
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Spike
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaTableA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MPMTABLEA
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Table
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaTableB
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MPMTABLEB
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Table
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaWenchA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MPMWENCH
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Wench
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaSkullPileA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDSKLPLA
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:SkullPile
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaShackleA
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MMDSHAKLEA
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Shackle
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaDebrisPileA (Rocks)
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MPMDEBRISA
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Debris
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;----------------------------------------------------------------------------------------------
Object MoriaDebrisPileB (Cloth)
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MPMDEBRISB
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Debris
EditorSorting = MISC_MAN_MADE
Side = Moria
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER
Shadow = SHADOW_VOLUME
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object KazRockFall
Draw = W3DScriptedModelDraw ModuleTag_Draw
OkToChangeModelColor = Yes
UseStandardModelNames = Yes
DefaultModelConditionState
Model = P_WtrflHaze
ParticleSysBone = HazeBone KrakRockFall
End
End
DisplayName = OBJECT:RockFall
EditorSorting = MISC_NATURAL
KindOf = SELECTABLE IMMOBILE
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End