KindOf = STRUCTURE IMMOBILE WALK_ON_TOP_OF_WALL CHUNK_VENDOR SELECTABLE NOT_AUTOACQUIRABLE ;;;should this get autoacquired, or not? NO! or attack move will fail to enter the gate!
KindOf = STRUCTURE IMMOBILE WALK_ON_TOP_OF_WALL CHUNK_VENDOR SELECTABLE NOT_AUTOACQUIRABLE ;;;should this get autoacquired, or not? NO! or attack move will fail to enter the gate!
KindOf = STRUCTURE SELECTABLE IMMOBILE CHUNK_VENDOR CAN_ATTACK WALL_UPGRADE WALK_ON_TOP_OF_WALL NOT_AUTOACQUIRABLE IGNORE_FOR_VICTORY ;;;;;;;; This needs to go in when being obscured by the wall is fixed -> ATTACK_NEEDS_LINE_OF_SIGHT GARRISON
KindOf = STRUCTURE IMMOBILE WALK_ON_TOP_OF_WALL CHUNK_VENDOR SELECTABLE NOT_AUTOACQUIRABLE ;;;should this get autoacquired, or not? NO! or attack move will fail to enter the gate!