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Text File  |  2006-01-31  |  16KB  |  629 lines

  1.   ;------------------------------------------------------------------------------ 
  2. ;Dwarven Building 01
  3. Object DwarvenBuilding01
  4.  
  5.     SelectPortrait = BuildingNoArt
  6.  
  7.   ; *** ART Parameters ***
  8. ;  SelectPortrait         = SNReactor_L
  9. ;  ButtonImage            = SNReactor
  10.   ;day
  11.  
  12.   Draw = W3DScriptedModelDraw ModuleTag_Draw
  13.     OkToChangeModelColor  = Yes
  14.     UseStandardModelNames = Yes
  15.  
  16.     DefaultModelConditionState
  17.       Model = DwarvenRuin1        
  18.     End
  19.     
  20.   End
  21.  
  22.   ; ***DESIGN parameters ***
  23.   DisplayName         = OBJECT:Prop
  24.   Side                = Civilian
  25.   EditorSorting       = STRUCTURE
  26.   Browser = REGION Shire STRUCTURE
  27.   ThreatLevel = 1.0
  28.  
  29.   BuildCost           = 500
  30.   BuildTime           = 15.0           ; in seconds
  31.   VisionRange         = 160.0          ; Shroud clearing distance
  32.   ShroudClearingRange = 160
  33.  
  34.  
  35. ;  CommandSet          = GondorBarracksCommandSet
  36.  
  37.  
  38.   ; *** AUDIO Parameters ***
  39.  
  40.     SoundOnDamaged        = BuildingLightDamageStone
  41.     SoundOnReallyDamaged    = BuildingHeavyDamageStone
  42.  
  43.     ;  VoiceSelect         = GondorBarracksSelect
  44.      
  45.     ;  UnitSpecificSounds
  46.     ;  UnderConstruction     = UnderConstructionLoop
  47.     ;  End
  48.  
  49.  
  50.     ; *** ENGINEERING Parameters ***
  51.  
  52.   RadarPriority       = NOT_ON_RADAR
  53.     KindOf              = PRELOAD STRUCTURE IMMOBILE CHUNK_VENDOR  NOT_AUTOACQUIRABLE SELECTABLE IGNORED_IN_GUI  ;WALK_ON_TOP_OF_WALL
  54.  
  55.     Behavior = CastleMemberBehavior ModuleTag_CMB
  56.         CountsForEvaCastleBreached = Yes
  57.     End 
  58.  
  59.     Body                        = InactiveBody ModuleTag_05
  60.     End
  61.  
  62.     ArmorSet
  63.         Conditions        = None
  64.         Armor             = HelmsDeepGates
  65.         DamageFX          = GateDamageFX
  66.     End
  67.  
  68.     Behavior = ProductionUpdate ModuleTag_06
  69.         ; nothing
  70.     End
  71.   
  72.     Behavior                  = StructureCollapseUpdate ModuleTag_08
  73.         MinCollapseDelay        = 000
  74.         MaxCollapseDelay        = 000
  75.         CollapseDamping         = .5
  76.         MaxShudder              = 0.6
  77.         MinBurstDelay           = 250
  78.         MaxBurstDelay           = 800
  79.         BigBurstFrequency       = 4
  80.         FXList                  = INITIAL   FX_StructureMediumCollapse
  81.         FXList                  = ALMOST_FINAL  FX_StructureAlmostCollapse
  82.         DestroyObjectWhenDone    = Yes
  83.         CollapseHeight            = 155
  84.     End
  85.   
  86.     AttackContactPoint = X:-24 Y:-24 Z:92
  87.  
  88.     Geometry              = BOX
  89.     GeometryMajorRadius   = 26
  90.     GeometryMinorRadius   = 50
  91.     GeometryHeight        = 67
  92.     GeometryOffset        = X:5 Y:0 Z:0
  93.     GeometryIsSmall       = No
  94.  
  95.     AdditionalGeometry  = CYLINDER
  96.     GeometryMajorRadius = 22
  97.     GeometryMinorRadius = 22
  98.     GeometryHeight      = 24
  99.     GeometryOffset      = X:-13 Y:59 Z:0
  100.  
  101.     AdditionalGeometry  = CYLINDER
  102.     GeometryMajorRadius = 31
  103.     GeometryMinorRadius = 31
  104.     GeometryHeight      = 25
  105.     GeometryOffset      = X:-23 Y:-53 Z:0
  106.       
  107.     Shadow                = SHADOW_VOLUME
  108. End
  109.  
  110.   ;------------------------------------------------------------------------------ 
  111. ;Dwarven Building 02
  112. Object DwarvenBuilding02
  113.  
  114.     SelectPortrait = BuildingNoArt
  115.  
  116.   ; *** ART Parameters ***
  117. ;  SelectPortrait         = SNReactor_L
  118. ;  ButtonImage            = SNReactor
  119.   ;day
  120.  
  121.   Draw = W3DScriptedModelDraw ModuleTag_Draw
  122.     OkToChangeModelColor  = Yes
  123.     UseStandardModelNames = Yes
  124.  
  125.     DefaultModelConditionState
  126.       Model = DwarvenRuin2        
  127.     End
  128.     
  129.   End
  130.  
  131.   ; ***DESIGN parameters ***
  132.   DisplayName         = OBJECT:Prop
  133.   Side                = Civilian
  134.   EditorSorting       = STRUCTURE
  135.   Browser = REGION Shire STRUCTURE
  136.   ThreatLevel = 1.0
  137.  
  138.   BuildCost           = 500
  139.   BuildTime           = 15.0           ; in seconds
  140.   VisionRange         = 160.0          ; Shroud clearing distance
  141.   ShroudClearingRange = 160
  142.  
  143.  
  144. ;  CommandSet          = GondorBarracksCommandSet
  145.  
  146.  
  147.   ; *** AUDIO Parameters ***
  148.  
  149.     SoundOnDamaged        = BuildingLightDamageStone
  150.     SoundOnReallyDamaged    = BuildingHeavyDamageStone
  151.  
  152.     ;  VoiceSelect         = GondorBarracksSelect
  153.      
  154.     ;  UnitSpecificSounds
  155.     ;  UnderConstruction     = UnderConstructionLoop
  156.     ;  End
  157.  
  158.  
  159.     ; *** ENGINEERING Parameters ***
  160.  
  161.   RadarPriority       = NOT_ON_RADAR
  162.     KindOf              = PRELOAD STRUCTURE IMMOBILE CHUNK_VENDOR  NOT_AUTOACQUIRABLE SELECTABLE IGNORED_IN_GUI  ;WALK_ON_TOP_OF_WALL
  163.  
  164.     Behavior = CastleMemberBehavior ModuleTag_CMB
  165.         CountsForEvaCastleBreached = Yes
  166.     End 
  167.  
  168.     Body                        = InactiveBody ModuleTag_05
  169.     End
  170.  
  171.     ArmorSet
  172.         Conditions        = None
  173.         Armor             = HelmsDeepGates
  174.         DamageFX          = GateDamageFX
  175.     End
  176.  
  177.     Behavior = ProductionUpdate ModuleTag_06
  178.         ; nothing
  179.     End
  180.   
  181.     Behavior                  = StructureCollapseUpdate ModuleTag_08
  182.         MinCollapseDelay        = 000
  183.         MaxCollapseDelay        = 000
  184.         CollapseDamping         = .5
  185.         MaxShudder              = 0.6
  186.         MinBurstDelay           = 250
  187.         MaxBurstDelay           = 800
  188.         BigBurstFrequency       = 4
  189.         FXList                  = INITIAL   FX_StructureMediumCollapse
  190.         FXList                  = ALMOST_FINAL  FX_StructureAlmostCollapse
  191.         DestroyObjectWhenDone    = Yes
  192.         CollapseHeight            = 155
  193.     End
  194.   
  195.     AttackContactPoint = X:-24 Y:-24 Z:92
  196.  
  197.     Geometry              = BOX
  198.     GeometryMajorRadius   = 50
  199.     GeometryMinorRadius   = 19
  200.     GeometryHeight        = 53
  201.     GeometryOffset        = X:3 Y:24 Z:0
  202.     GeometryIsSmall       = No
  203.  
  204.     AdditionalGeometry  = BOX
  205.     GeometryMajorRadius = 29
  206.     GeometryMinorRadius = 27
  207.     GeometryHeight      = 12
  208.     GeometryOffset      = X:-36 Y:-11 Z:0
  209.       
  210.     Shadow                = SHADOW_VOLUME
  211. End
  212.  
  213.   ;------------------------------------------------------------------------------ 
  214. ;Dwarven Building 03
  215. Object DwarvenBuilding03
  216.  
  217.     SelectPortrait = BuildingNoArt
  218.  
  219.   ; *** ART Parameters ***
  220. ;  SelectPortrait         = SNReactor_L
  221. ;  ButtonImage            = SNReactor
  222.   ;day
  223.  
  224.   Draw = W3DScriptedModelDraw ModuleTag_Draw
  225.     OkToChangeModelColor  = Yes
  226.     UseStandardModelNames = Yes
  227.  
  228.     DefaultModelConditionState
  229.       Model = DwarvenRuin3        
  230.     End
  231.     
  232.   End
  233.  
  234.   ; ***DESIGN parameters ***
  235.   DisplayName         = OBJECT:Prop
  236.   Side                = Civilian
  237.   EditorSorting       = STRUCTURE
  238.   Browser = REGION Shire STRUCTURE
  239.   ThreatLevel = 1.0
  240.  
  241.   BuildCost           = 500
  242.   BuildTime           = 15.0           ; in seconds
  243.   VisionRange         = 160.0          ; Shroud clearing distance
  244.   ShroudClearingRange = 160
  245.  
  246.  
  247. ;  CommandSet          = GondorBarracksCommandSet
  248.  
  249.  
  250.   ; *** AUDIO Parameters ***
  251.  
  252.     SoundOnDamaged        = BuildingLightDamageStone
  253.     SoundOnReallyDamaged    = BuildingHeavyDamageStone
  254.  
  255.     ;  VoiceSelect         = GondorBarracksSelect
  256.      
  257.     ;  UnitSpecificSounds
  258.     ;  UnderConstruction     = UnderConstructionLoop
  259.     ;  End
  260.  
  261.  
  262.     ; *** ENGINEERING Parameters ***
  263.  
  264.   RadarPriority       = NOT_ON_RADAR
  265.     KindOf              = PRELOAD STRUCTURE IMMOBILE CHUNK_VENDOR  NOT_AUTOACQUIRABLE SELECTABLE IGNORED_IN_GUI  ;WALK_ON_TOP_OF_WALL
  266.  
  267.     Behavior = CastleMemberBehavior ModuleTag_CMB
  268.         CountsForEvaCastleBreached = Yes
  269.     End 
  270.  
  271.     Body                        = InactiveBody ModuleTag_05
  272.     End
  273.  
  274.     ArmorSet
  275.         Conditions        = None
  276.         Armor             = HelmsDeepGates
  277.         DamageFX          = GateDamageFX
  278.     End
  279.  
  280.     Behavior = ProductionUpdate ModuleTag_06
  281.         ; nothing
  282.     End
  283.   
  284.     Behavior                  = StructureCollapseUpdate ModuleTag_08
  285.         MinCollapseDelay        = 000
  286.         MaxCollapseDelay        = 000
  287.         CollapseDamping         = .5
  288.         MaxShudder              = 0.6
  289.         MinBurstDelay           = 250
  290.         MaxBurstDelay           = 800
  291.         BigBurstFrequency       = 4
  292.         FXList                  = INITIAL   FX_StructureMediumCollapse
  293.         FXList                  = ALMOST_FINAL  FX_StructureAlmostCollapse
  294.         DestroyObjectWhenDone    = Yes
  295.         CollapseHeight            = 155
  296.     End
  297.   
  298.     AttackContactPoint = X:-24 Y:-24 Z:92
  299.  
  300.     Geometry              = BOX
  301.     GeometryMajorRadius   = 34
  302.     GeometryMinorRadius   = 38
  303.     GeometryHeight        = 20
  304.     GeometryOffset        = X:14 Y:-14 Z:0
  305.     GeometryIsSmall       = No
  306.  
  307.     AdditionalGeometry  = BOX
  308.     GeometryMajorRadius = 14
  309.     GeometryMinorRadius = 15
  310.     GeometryHeight      = 57
  311.     GeometryOffset      = X:-32 Y:11 Z:0
  312.       
  313.     Shadow                = SHADOW_VOLUME
  314. End
  315.  
  316.   ;------------------------------------------------------------------------------ 
  317. ;Dwarven Building 01P
  318. Object DwarvenBuilding01P
  319.  
  320.     SelectPortrait = BuildingNoArt
  321.  
  322.   ; *** ART Parameters ***
  323. ;  SelectPortrait         = SNReactor_L
  324. ;  ButtonImage            = SNReactor
  325.   ;day
  326.  
  327.   Draw = W3DScriptedModelDraw ModuleTag_Draw
  328.     OkToChangeModelColor  = Yes
  329.     UseStandardModelNames = Yes
  330.  
  331.     DefaultModelConditionState
  332.       Model = DwarvenRuin1_P        
  333.     End
  334.     
  335.   End
  336.  
  337.   ; ***DESIGN parameters ***
  338.   DisplayName         = OBJECT:Prop
  339.   Side                = Civilian
  340.   EditorSorting       = STRUCTURE
  341.   Browser = REGION Shire STRUCTURE
  342.   ThreatLevel = 1.0
  343.  
  344.   BuildCost           = 500
  345.   BuildTime           = 15.0           ; in seconds
  346.   VisionRange         = 160.0          ; Shroud clearing distance
  347.   ShroudClearingRange = 160
  348.  
  349.  
  350. ;  CommandSet          = GondorBarracksCommandSet
  351.  
  352.  
  353.   ; *** AUDIO Parameters ***
  354.  
  355.     SoundOnDamaged        = BuildingLightDamageStone
  356.     SoundOnReallyDamaged    = BuildingHeavyDamageStone
  357.  
  358.     ;  VoiceSelect         = GondorBarracksSelect
  359.      
  360.     ;  UnitSpecificSounds
  361.     ;  UnderConstruction     = UnderConstructionLoop
  362.     ;  End
  363.  
  364.  
  365.     ; *** ENGINEERING Parameters ***
  366.  
  367.   RadarPriority       = NOT_ON_RADAR
  368.     KindOf              = PRELOAD STRUCTURE IMMOBILE CHUNK_VENDOR  NOT_AUTOACQUIRABLE SELECTABLE IGNORED_IN_GUI  ;WALK_ON_TOP_OF_WALL
  369.  
  370.     Behavior = CastleMemberBehavior ModuleTag_CMB
  371.         CountsForEvaCastleBreached = Yes
  372.     End 
  373.  
  374.     Body                        = InactiveBody ModuleTag_05
  375.     End
  376.  
  377.     ArmorSet
  378.         Conditions        = None
  379.         Armor             = HelmsDeepGates
  380.         DamageFX          = GateDamageFX
  381.     End
  382.  
  383.     Behavior = ProductionUpdate ModuleTag_06
  384.         ; nothing
  385.     End
  386.   
  387.     Behavior                  = StructureCollapseUpdate ModuleTag_08
  388.         MinCollapseDelay        = 000
  389.         MaxCollapseDelay        = 000
  390.         CollapseDamping         = .5
  391.         MaxShudder              = 0.6
  392.         MinBurstDelay           = 250
  393.         MaxBurstDelay           = 800
  394.         BigBurstFrequency       = 4
  395.         FXList                  = INITIAL   FX_StructureMediumCollapse
  396.         FXList                  = ALMOST_FINAL  FX_StructureAlmostCollapse
  397.         DestroyObjectWhenDone    = Yes
  398.         CollapseHeight            = 155
  399.     End
  400.   
  401.     AttackContactPoint = X:-24 Y:-24 Z:92
  402.  
  403.     Geometry              = BOX
  404.     GeometryMajorRadius   = 29
  405.     GeometryMinorRadius   = 50
  406.     GeometryHeight        = 67
  407.     GeometryOffset        = X:5 Y:0 Z:0
  408.     GeometryIsSmall       = No
  409.  
  410.     AdditionalGeometry  = CYLINDER
  411.     GeometryMajorRadius = 22
  412.     GeometryMinorRadius = 22
  413.     GeometryHeight      = 24
  414.     GeometryOffset      = X:-13 Y:59 Z:0
  415.  
  416.     AdditionalGeometry  = CYLINDER
  417.     GeometryMajorRadius = 31
  418.     GeometryMinorRadius = 31
  419.     GeometryHeight      = 25
  420.     GeometryOffset      = X:-23 Y:-53 Z:0
  421.       
  422.     Shadow                = SHADOW_VOLUME
  423. End
  424.  
  425.   ;------------------------------------------------------------------------------ 
  426. ;Dwarven Building 02P
  427. Object DwarvenBuilding02P
  428.  
  429.     SelectPortrait = BuildingNoArt
  430.  
  431.   ; *** ART Parameters ***
  432. ;  SelectPortrait         = SNReactor_L
  433. ;  ButtonImage            = SNReactor
  434.   ;day
  435.  
  436.   Draw = W3DScriptedModelDraw ModuleTag_Draw
  437.     OkToChangeModelColor  = Yes
  438.     UseStandardModelNames = Yes
  439.  
  440.     DefaultModelConditionState
  441.       Model = DwarvenRuin2_P        
  442.     End
  443.     
  444.   End
  445.  
  446.   ; ***DESIGN parameters ***
  447.   DisplayName         = OBJECT:Prop
  448.   Side                = Civilian
  449.   EditorSorting       = STRUCTURE
  450.   Browser = REGION Shire STRUCTURE
  451.   ThreatLevel = 1.0
  452.  
  453.   BuildCost           = 500
  454.   BuildTime           = 15.0           ; in seconds
  455.   VisionRange         = 160.0          ; Shroud clearing distance
  456.   ShroudClearingRange = 160
  457.  
  458.  
  459. ;  CommandSet          = GondorBarracksCommandSet
  460.  
  461.  
  462.   ; *** AUDIO Parameters ***
  463.  
  464.     SoundOnDamaged        = BuildingLightDamageStone
  465.     SoundOnReallyDamaged    = BuildingHeavyDamageStone
  466.  
  467.     ;  VoiceSelect         = GondorBarracksSelect
  468.      
  469.     ;  UnitSpecificSounds
  470.     ;  UnderConstruction     = UnderConstructionLoop
  471.     ;  End
  472.  
  473.  
  474.     ; *** ENGINEERING Parameters ***
  475.  
  476.   RadarPriority       = NOT_ON_RADAR
  477.     KindOf              = PRELOAD STRUCTURE IMMOBILE CHUNK_VENDOR  NOT_AUTOACQUIRABLE SELECTABLE IGNORED_IN_GUI  ;WALK_ON_TOP_OF_WALL
  478.  
  479.     Behavior = CastleMemberBehavior ModuleTag_CMB
  480.         CountsForEvaCastleBreached = Yes
  481.     End 
  482.  
  483.     Body                        = InactiveBody ModuleTag_05
  484.     End
  485.  
  486.     ArmorSet
  487.         Conditions        = None
  488.         Armor             = HelmsDeepGates
  489.         DamageFX          = GateDamageFX
  490.     End
  491.  
  492.     Behavior = ProductionUpdate ModuleTag_06
  493.         ; nothing
  494.     End
  495.   
  496.     Behavior                  = StructureCollapseUpdate ModuleTag_08
  497.         MinCollapseDelay        = 000
  498.         MaxCollapseDelay        = 000
  499.         CollapseDamping         = .5
  500.         MaxShudder              = 0.6
  501.         MinBurstDelay           = 250
  502.         MaxBurstDelay           = 800
  503.         BigBurstFrequency       = 4
  504.         FXList                  = INITIAL   FX_StructureMediumCollapse
  505.         FXList                  = ALMOST_FINAL  FX_StructureAlmostCollapse
  506.         DestroyObjectWhenDone    = Yes
  507.         CollapseHeight            = 155
  508.     End
  509.   
  510.     AttackContactPoint = X:-24 Y:-24 Z:92
  511.  
  512.     Geometry              = BOX
  513.     GeometryMajorRadius   = 49
  514.     GeometryMinorRadius   = 14
  515.     GeometryHeight        = 63
  516.     GeometryOffset        = X:1 Y:28 Z:0
  517.     GeometryIsSmall       = No
  518.  
  519.     AdditionalGeometry  = BOX
  520.     GeometryMajorRadius = 57
  521.     GeometryMinorRadius = 26
  522.     GeometryHeight      = 13
  523.     GeometryOffset      = X:-9 Y:-10 Z:0
  524.       
  525.     Shadow                = SHADOW_VOLUME
  526. End
  527.  
  528.   ;------------------------------------------------------------------------------ 
  529. ;Dwarven Building 03P
  530. Object DwarvenBuilding03P
  531.  
  532.     SelectPortrait = BuildingNoArt
  533.  
  534.   ; *** ART Parameters ***
  535. ;  SelectPortrait         = SNReactor_L
  536. ;  ButtonImage            = SNReactor
  537.   ;day
  538.  
  539.   Draw = W3DScriptedModelDraw ModuleTag_Draw
  540.     OkToChangeModelColor  = Yes
  541.     UseStandardModelNames = Yes
  542.  
  543.     DefaultModelConditionState
  544.       Model = DwarvenRuin3_P        
  545.     End
  546.     
  547.   End
  548.  
  549.   ; ***DESIGN parameters ***
  550.   DisplayName         = OBJECT:Prop
  551.   Side                = Civilian
  552.   EditorSorting       = STRUCTURE
  553.   Browser = REGION Shire STRUCTURE
  554.   ThreatLevel = 1.0
  555.  
  556.   BuildCost           = 500
  557.   BuildTime           = 15.0           ; in seconds
  558.   VisionRange         = 160.0          ; Shroud clearing distance
  559.   ShroudClearingRange = 160
  560.  
  561.  
  562. ;  CommandSet          = GondorBarracksCommandSet
  563.  
  564.  
  565.   ; *** AUDIO Parameters ***
  566.  
  567.     SoundOnDamaged        = BuildingLightDamageStone
  568.     SoundOnReallyDamaged    = BuildingHeavyDamageStone
  569.  
  570.     ;  VoiceSelect         = GondorBarracksSelect
  571.      
  572.     ;  UnitSpecificSounds
  573.     ;  UnderConstruction     = UnderConstructionLoop
  574.     ;  End
  575.  
  576.  
  577.     ; *** ENGINEERING Parameters ***
  578.  
  579.   RadarPriority       = NOT_ON_RADAR
  580.     KindOf              = PRELOAD STRUCTURE IMMOBILE CHUNK_VENDOR  NOT_AUTOACQUIRABLE SELECTABLE IGNORED_IN_GUI  ;WALK_ON_TOP_OF_WALL
  581.  
  582.     Behavior = CastleMemberBehavior ModuleTag_CMB
  583.         CountsForEvaCastleBreached = Yes
  584.     End 
  585.  
  586.     Body                        = InactiveBody ModuleTag_05
  587.     End
  588.  
  589.     ArmorSet
  590.         Conditions        = None
  591.         Armor             = HelmsDeepGates
  592.         DamageFX          = GateDamageFX
  593.     End
  594.  
  595.     Behavior = ProductionUpdate ModuleTag_06
  596.         ; nothing
  597.     End
  598.   
  599.     Behavior                  = StructureCollapseUpdate ModuleTag_08
  600.         MinCollapseDelay        = 000
  601.         MaxCollapseDelay        = 000
  602.         CollapseDamping         = .5
  603.         MaxShudder              = 0.6
  604.         MinBurstDelay           = 250
  605.         MaxBurstDelay           = 800
  606.         BigBurstFrequency       = 4
  607.         FXList                  = INITIAL   FX_StructureMediumCollapse
  608.         FXList                  = ALMOST_FINAL  FX_StructureAlmostCollapse
  609.         DestroyObjectWhenDone    = Yes
  610.         CollapseHeight            = 155
  611.     End
  612.   
  613.     AttackContactPoint = X:-24 Y:-24 Z:92
  614.  
  615.     Geometry              = BOX
  616.     GeometryMajorRadius   = 38
  617.     GeometryMinorRadius   = 25
  618.     GeometryHeight        = 15
  619.     GeometryOffset        = X:11 Y:-28 Z:0
  620.     GeometryIsSmall       = No
  621.  
  622.     AdditionalGeometry  = BOX
  623.     GeometryMajorRadius = 41
  624.     GeometryMinorRadius = 13
  625.     GeometryHeight      = 58
  626.     GeometryOffset      = X:-6 Y:11 Z:0
  627.  
  628.     Shadow                = SHADOW_VOLUME
  629. End