home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 2006 April
/
Gamestar_83_2006-04_dvd.iso
/
Dema
/
lotrbfme2_demo.exe
/
INI.big
/
data_ini_object_civilian_dwarvenbuildings.ini
< prev
next >
Wrap
Text File
|
2006-01-31
|
16KB
|
629 lines
;------------------------------------------------------------------------------
;Dwarven Building 01
Object DwarvenBuilding01
SelectPortrait = BuildingNoArt
; *** ART Parameters ***
; SelectPortrait = SNReactor_L
; ButtonImage = SNReactor
;day
Draw = W3DScriptedModelDraw ModuleTag_Draw
OkToChangeModelColor = Yes
UseStandardModelNames = Yes
DefaultModelConditionState
Model = DwarvenRuin1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Prop
Side = Civilian
EditorSorting = STRUCTURE
Browser = REGION Shire STRUCTURE
ThreatLevel = 1.0
BuildCost = 500
BuildTime = 15.0 ; in seconds
VisionRange = 160.0 ; Shroud clearing distance
ShroudClearingRange = 160
; CommandSet = GondorBarracksCommandSet
; *** AUDIO Parameters ***
SoundOnDamaged = BuildingLightDamageStone
SoundOnReallyDamaged = BuildingHeavyDamageStone
; VoiceSelect = GondorBarracksSelect
; UnitSpecificSounds
; UnderConstruction = UnderConstructionLoop
; End
; *** ENGINEERING Parameters ***
RadarPriority = NOT_ON_RADAR
KindOf = PRELOAD STRUCTURE IMMOBILE CHUNK_VENDOR NOT_AUTOACQUIRABLE SELECTABLE IGNORED_IN_GUI ;WALK_ON_TOP_OF_WALL
Behavior = CastleMemberBehavior ModuleTag_CMB
CountsForEvaCastleBreached = Yes
End
Body = InactiveBody ModuleTag_05
End
ArmorSet
Conditions = None
Armor = HelmsDeepGates
DamageFX = GateDamageFX
End
Behavior = ProductionUpdate ModuleTag_06
; nothing
End
Behavior = StructureCollapseUpdate ModuleTag_08
MinCollapseDelay = 000
MaxCollapseDelay = 000
CollapseDamping = .5
MaxShudder = 0.6
MinBurstDelay = 250
MaxBurstDelay = 800
BigBurstFrequency = 4
FXList = INITIAL FX_StructureMediumCollapse
FXList = ALMOST_FINAL FX_StructureAlmostCollapse
DestroyObjectWhenDone = Yes
CollapseHeight = 155
End
AttackContactPoint = X:-24 Y:-24 Z:92
Geometry = BOX
GeometryMajorRadius = 26
GeometryMinorRadius = 50
GeometryHeight = 67
GeometryOffset = X:5 Y:0 Z:0
GeometryIsSmall = No
AdditionalGeometry = CYLINDER
GeometryMajorRadius = 22
GeometryMinorRadius = 22
GeometryHeight = 24
GeometryOffset = X:-13 Y:59 Z:0
AdditionalGeometry = CYLINDER
GeometryMajorRadius = 31
GeometryMinorRadius = 31
GeometryHeight = 25
GeometryOffset = X:-23 Y:-53 Z:0
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
;Dwarven Building 02
Object DwarvenBuilding02
SelectPortrait = BuildingNoArt
; *** ART Parameters ***
; SelectPortrait = SNReactor_L
; ButtonImage = SNReactor
;day
Draw = W3DScriptedModelDraw ModuleTag_Draw
OkToChangeModelColor = Yes
UseStandardModelNames = Yes
DefaultModelConditionState
Model = DwarvenRuin2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Prop
Side = Civilian
EditorSorting = STRUCTURE
Browser = REGION Shire STRUCTURE
ThreatLevel = 1.0
BuildCost = 500
BuildTime = 15.0 ; in seconds
VisionRange = 160.0 ; Shroud clearing distance
ShroudClearingRange = 160
; CommandSet = GondorBarracksCommandSet
; *** AUDIO Parameters ***
SoundOnDamaged = BuildingLightDamageStone
SoundOnReallyDamaged = BuildingHeavyDamageStone
; VoiceSelect = GondorBarracksSelect
; UnitSpecificSounds
; UnderConstruction = UnderConstructionLoop
; End
; *** ENGINEERING Parameters ***
RadarPriority = NOT_ON_RADAR
KindOf = PRELOAD STRUCTURE IMMOBILE CHUNK_VENDOR NOT_AUTOACQUIRABLE SELECTABLE IGNORED_IN_GUI ;WALK_ON_TOP_OF_WALL
Behavior = CastleMemberBehavior ModuleTag_CMB
CountsForEvaCastleBreached = Yes
End
Body = InactiveBody ModuleTag_05
End
ArmorSet
Conditions = None
Armor = HelmsDeepGates
DamageFX = GateDamageFX
End
Behavior = ProductionUpdate ModuleTag_06
; nothing
End
Behavior = StructureCollapseUpdate ModuleTag_08
MinCollapseDelay = 000
MaxCollapseDelay = 000
CollapseDamping = .5
MaxShudder = 0.6
MinBurstDelay = 250
MaxBurstDelay = 800
BigBurstFrequency = 4
FXList = INITIAL FX_StructureMediumCollapse
FXList = ALMOST_FINAL FX_StructureAlmostCollapse
DestroyObjectWhenDone = Yes
CollapseHeight = 155
End
AttackContactPoint = X:-24 Y:-24 Z:92
Geometry = BOX
GeometryMajorRadius = 50
GeometryMinorRadius = 19
GeometryHeight = 53
GeometryOffset = X:3 Y:24 Z:0
GeometryIsSmall = No
AdditionalGeometry = BOX
GeometryMajorRadius = 29
GeometryMinorRadius = 27
GeometryHeight = 12
GeometryOffset = X:-36 Y:-11 Z:0
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
;Dwarven Building 03
Object DwarvenBuilding03
SelectPortrait = BuildingNoArt
; *** ART Parameters ***
; SelectPortrait = SNReactor_L
; ButtonImage = SNReactor
;day
Draw = W3DScriptedModelDraw ModuleTag_Draw
OkToChangeModelColor = Yes
UseStandardModelNames = Yes
DefaultModelConditionState
Model = DwarvenRuin3
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Prop
Side = Civilian
EditorSorting = STRUCTURE
Browser = REGION Shire STRUCTURE
ThreatLevel = 1.0
BuildCost = 500
BuildTime = 15.0 ; in seconds
VisionRange = 160.0 ; Shroud clearing distance
ShroudClearingRange = 160
; CommandSet = GondorBarracksCommandSet
; *** AUDIO Parameters ***
SoundOnDamaged = BuildingLightDamageStone
SoundOnReallyDamaged = BuildingHeavyDamageStone
; VoiceSelect = GondorBarracksSelect
; UnitSpecificSounds
; UnderConstruction = UnderConstructionLoop
; End
; *** ENGINEERING Parameters ***
RadarPriority = NOT_ON_RADAR
KindOf = PRELOAD STRUCTURE IMMOBILE CHUNK_VENDOR NOT_AUTOACQUIRABLE SELECTABLE IGNORED_IN_GUI ;WALK_ON_TOP_OF_WALL
Behavior = CastleMemberBehavior ModuleTag_CMB
CountsForEvaCastleBreached = Yes
End
Body = InactiveBody ModuleTag_05
End
ArmorSet
Conditions = None
Armor = HelmsDeepGates
DamageFX = GateDamageFX
End
Behavior = ProductionUpdate ModuleTag_06
; nothing
End
Behavior = StructureCollapseUpdate ModuleTag_08
MinCollapseDelay = 000
MaxCollapseDelay = 000
CollapseDamping = .5
MaxShudder = 0.6
MinBurstDelay = 250
MaxBurstDelay = 800
BigBurstFrequency = 4
FXList = INITIAL FX_StructureMediumCollapse
FXList = ALMOST_FINAL FX_StructureAlmostCollapse
DestroyObjectWhenDone = Yes
CollapseHeight = 155
End
AttackContactPoint = X:-24 Y:-24 Z:92
Geometry = BOX
GeometryMajorRadius = 34
GeometryMinorRadius = 38
GeometryHeight = 20
GeometryOffset = X:14 Y:-14 Z:0
GeometryIsSmall = No
AdditionalGeometry = BOX
GeometryMajorRadius = 14
GeometryMinorRadius = 15
GeometryHeight = 57
GeometryOffset = X:-32 Y:11 Z:0
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
;Dwarven Building 01P
Object DwarvenBuilding01P
SelectPortrait = BuildingNoArt
; *** ART Parameters ***
; SelectPortrait = SNReactor_L
; ButtonImage = SNReactor
;day
Draw = W3DScriptedModelDraw ModuleTag_Draw
OkToChangeModelColor = Yes
UseStandardModelNames = Yes
DefaultModelConditionState
Model = DwarvenRuin1_P
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Prop
Side = Civilian
EditorSorting = STRUCTURE
Browser = REGION Shire STRUCTURE
ThreatLevel = 1.0
BuildCost = 500
BuildTime = 15.0 ; in seconds
VisionRange = 160.0 ; Shroud clearing distance
ShroudClearingRange = 160
; CommandSet = GondorBarracksCommandSet
; *** AUDIO Parameters ***
SoundOnDamaged = BuildingLightDamageStone
SoundOnReallyDamaged = BuildingHeavyDamageStone
; VoiceSelect = GondorBarracksSelect
; UnitSpecificSounds
; UnderConstruction = UnderConstructionLoop
; End
; *** ENGINEERING Parameters ***
RadarPriority = NOT_ON_RADAR
KindOf = PRELOAD STRUCTURE IMMOBILE CHUNK_VENDOR NOT_AUTOACQUIRABLE SELECTABLE IGNORED_IN_GUI ;WALK_ON_TOP_OF_WALL
Behavior = CastleMemberBehavior ModuleTag_CMB
CountsForEvaCastleBreached = Yes
End
Body = InactiveBody ModuleTag_05
End
ArmorSet
Conditions = None
Armor = HelmsDeepGates
DamageFX = GateDamageFX
End
Behavior = ProductionUpdate ModuleTag_06
; nothing
End
Behavior = StructureCollapseUpdate ModuleTag_08
MinCollapseDelay = 000
MaxCollapseDelay = 000
CollapseDamping = .5
MaxShudder = 0.6
MinBurstDelay = 250
MaxBurstDelay = 800
BigBurstFrequency = 4
FXList = INITIAL FX_StructureMediumCollapse
FXList = ALMOST_FINAL FX_StructureAlmostCollapse
DestroyObjectWhenDone = Yes
CollapseHeight = 155
End
AttackContactPoint = X:-24 Y:-24 Z:92
Geometry = BOX
GeometryMajorRadius = 29
GeometryMinorRadius = 50
GeometryHeight = 67
GeometryOffset = X:5 Y:0 Z:0
GeometryIsSmall = No
AdditionalGeometry = CYLINDER
GeometryMajorRadius = 22
GeometryMinorRadius = 22
GeometryHeight = 24
GeometryOffset = X:-13 Y:59 Z:0
AdditionalGeometry = CYLINDER
GeometryMajorRadius = 31
GeometryMinorRadius = 31
GeometryHeight = 25
GeometryOffset = X:-23 Y:-53 Z:0
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
;Dwarven Building 02P
Object DwarvenBuilding02P
SelectPortrait = BuildingNoArt
; *** ART Parameters ***
; SelectPortrait = SNReactor_L
; ButtonImage = SNReactor
;day
Draw = W3DScriptedModelDraw ModuleTag_Draw
OkToChangeModelColor = Yes
UseStandardModelNames = Yes
DefaultModelConditionState
Model = DwarvenRuin2_P
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Prop
Side = Civilian
EditorSorting = STRUCTURE
Browser = REGION Shire STRUCTURE
ThreatLevel = 1.0
BuildCost = 500
BuildTime = 15.0 ; in seconds
VisionRange = 160.0 ; Shroud clearing distance
ShroudClearingRange = 160
; CommandSet = GondorBarracksCommandSet
; *** AUDIO Parameters ***
SoundOnDamaged = BuildingLightDamageStone
SoundOnReallyDamaged = BuildingHeavyDamageStone
; VoiceSelect = GondorBarracksSelect
; UnitSpecificSounds
; UnderConstruction = UnderConstructionLoop
; End
; *** ENGINEERING Parameters ***
RadarPriority = NOT_ON_RADAR
KindOf = PRELOAD STRUCTURE IMMOBILE CHUNK_VENDOR NOT_AUTOACQUIRABLE SELECTABLE IGNORED_IN_GUI ;WALK_ON_TOP_OF_WALL
Behavior = CastleMemberBehavior ModuleTag_CMB
CountsForEvaCastleBreached = Yes
End
Body = InactiveBody ModuleTag_05
End
ArmorSet
Conditions = None
Armor = HelmsDeepGates
DamageFX = GateDamageFX
End
Behavior = ProductionUpdate ModuleTag_06
; nothing
End
Behavior = StructureCollapseUpdate ModuleTag_08
MinCollapseDelay = 000
MaxCollapseDelay = 000
CollapseDamping = .5
MaxShudder = 0.6
MinBurstDelay = 250
MaxBurstDelay = 800
BigBurstFrequency = 4
FXList = INITIAL FX_StructureMediumCollapse
FXList = ALMOST_FINAL FX_StructureAlmostCollapse
DestroyObjectWhenDone = Yes
CollapseHeight = 155
End
AttackContactPoint = X:-24 Y:-24 Z:92
Geometry = BOX
GeometryMajorRadius = 49
GeometryMinorRadius = 14
GeometryHeight = 63
GeometryOffset = X:1 Y:28 Z:0
GeometryIsSmall = No
AdditionalGeometry = BOX
GeometryMajorRadius = 57
GeometryMinorRadius = 26
GeometryHeight = 13
GeometryOffset = X:-9 Y:-10 Z:0
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
;Dwarven Building 03P
Object DwarvenBuilding03P
SelectPortrait = BuildingNoArt
; *** ART Parameters ***
; SelectPortrait = SNReactor_L
; ButtonImage = SNReactor
;day
Draw = W3DScriptedModelDraw ModuleTag_Draw
OkToChangeModelColor = Yes
UseStandardModelNames = Yes
DefaultModelConditionState
Model = DwarvenRuin3_P
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Prop
Side = Civilian
EditorSorting = STRUCTURE
Browser = REGION Shire STRUCTURE
ThreatLevel = 1.0
BuildCost = 500
BuildTime = 15.0 ; in seconds
VisionRange = 160.0 ; Shroud clearing distance
ShroudClearingRange = 160
; CommandSet = GondorBarracksCommandSet
; *** AUDIO Parameters ***
SoundOnDamaged = BuildingLightDamageStone
SoundOnReallyDamaged = BuildingHeavyDamageStone
; VoiceSelect = GondorBarracksSelect
; UnitSpecificSounds
; UnderConstruction = UnderConstructionLoop
; End
; *** ENGINEERING Parameters ***
RadarPriority = NOT_ON_RADAR
KindOf = PRELOAD STRUCTURE IMMOBILE CHUNK_VENDOR NOT_AUTOACQUIRABLE SELECTABLE IGNORED_IN_GUI ;WALK_ON_TOP_OF_WALL
Behavior = CastleMemberBehavior ModuleTag_CMB
CountsForEvaCastleBreached = Yes
End
Body = InactiveBody ModuleTag_05
End
ArmorSet
Conditions = None
Armor = HelmsDeepGates
DamageFX = GateDamageFX
End
Behavior = ProductionUpdate ModuleTag_06
; nothing
End
Behavior = StructureCollapseUpdate ModuleTag_08
MinCollapseDelay = 000
MaxCollapseDelay = 000
CollapseDamping = .5
MaxShudder = 0.6
MinBurstDelay = 250
MaxBurstDelay = 800
BigBurstFrequency = 4
FXList = INITIAL FX_StructureMediumCollapse
FXList = ALMOST_FINAL FX_StructureAlmostCollapse
DestroyObjectWhenDone = Yes
CollapseHeight = 155
End
AttackContactPoint = X:-24 Y:-24 Z:92
Geometry = BOX
GeometryMajorRadius = 38
GeometryMinorRadius = 25
GeometryHeight = 15
GeometryOffset = X:11 Y:-28 Z:0
GeometryIsSmall = No
AdditionalGeometry = BOX
GeometryMajorRadius = 41
GeometryMinorRadius = 13
GeometryHeight = 58
GeometryOffset = X:-6 Y:11 Z:0
Shadow = SHADOW_VOLUME
End