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data_ini_object_civilian_civilianprop.ini
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2006-01-31
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; FILE: CivilianProp.ini //////////////////////////////////////////////////////
; This file contains only props that are not part of any specific
; game faction. Here is where you will find "neutral" props such as
; stop signs, lamp posts, trashcans, any of those "neutral" man made objects,
; if it's not man made it probably belongs in the NatureProp.ini or
; NatureUnit.ini
;//////////////////////////////////////////////////////////////////////////////
Object MultiplayerBeacon
; *** ART Parameters ***
SelectPortrait = UPBeacon
ButtonImage = SSBeacon_L
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MPBeacon
End
ModelConditionState SELECTED
Model = MPBeacon
; ParticleSysBone = emberBone CampFireSmoke
End
End
; *** DESIGN parameters ***
DisplayName = OBJECT:Beacon
EditorSorting = SYSTEM
CommandSet = EmptyCommandSet
; *** ENGINEERING parameters ***
KindOf = IMMOBILE SELECTABLE ALWAYS_VISIBLE UNATTACKABLE NOT_AUTOACQUIRABLE STRUCTURE; NO_COLLIDE ALWAYS_SELECTABLE
ClientUpdate = BeaconClientUpdate ModuleTag_02
RadarPulseFrequency = 1000
RadarPulseDuration = 500
End
; Body = InactiveBody ModuleTag_03
; End
Body = ImmortalBody ModuleTag_03
MaxHealth = 1.0
End
Geometry = CYLINDER
GeometryIsSmall = Yes
GeometryMajorRadius = 2.4
GeometryHeight = 13
End
;------------------------------------------------------------------------------
Object GenericTorch
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GBTORCH
End
End
Draw = W3DLightDraw ModuleTag_02
Ambient = R:0 G:0 B:0
Diffuse = R:240 G:240 B:100
Radius = 40
Intensity = 1.2
FlickerAmplitude = 0.5
FlickerFrequency = 10
AttachToBoneInAnotherModule = E_Fire_SM
End
;------------- AUDIO ------------------
SoundAmbient = TorchAmbientLoop
; ***DESIGN parameters ***
DisplayName = OBJECT:Torch
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object GenericTorch2
; *** ART Parameters ***
; Draw = W3DScriptedModelDraw ModuleTag_01
; DefaultModelConditionState
; Model = GBTorch2
; ParticleSysBone = emberBone TorchGlow
; End
Draw = W3DPropDraw ModuleTag_01
ModelName = GBTorch2
;ParticleSysBone = NONE GoldChestAura
;ParticleSysBone = emberBone TorchGlow
End
;------------- AUDIO ------------------
SoundAmbient = TorchAmbientLoop
; ***DESIGN parameters ***
DisplayName = OBJECT:Torch
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object CampOnly01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GBTorch2
; ParticleSysBone = glowBone TorchGlow
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Torch
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE HIDE_IF_FOGGED
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object DeathCage02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MUDeathCage2
End
IdleAnimationState
Animation
AnimationName = MUDeathCage2.MUDeathCage2
AnimationMode = ONCE
End
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:DeathCage
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE HIDE_IF_FOGGED
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 13.6
GeometryMinorRadius = 12.0
GeometryHeight = 72.0
GeometryIsSmall = No
End
;------------------------------------------------------------------------------
Object TownLamp1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GPTownLamp1
; ParticleSysBone = glowBone TorchGlow
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Lamp
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object TownLamp2
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = GPTownLamp2
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Lamp
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
; Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object TownLamp3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GPTownLamp3
; ParticleSysBone = glowBone TorchGlow
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Lamp
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object TownLamp4
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GPTownLamp4
; ParticleSysBone = glowBone TorchGlow
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Lamp
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object CampOnly02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GPTownLamp4
; ParticleSysBone = glowBone TorchGlow
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Lamp
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE HIDE_IF_FOGGED
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object RohanCausewayProp
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GBHDGatCyEdge
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Lamp
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE DONT_HIDE_IF_FOGGED
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object TownLamp5
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = GPTownLamp5
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Lamp
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;--------------------------------------------------------------------------------
Object TownLamp4NoFire
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = GPTownLmp4NoFir
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Lamp
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object WeaponRack01
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = GPWeapRack1
End
; ***DESIGN parameters ***
DisplayName = OBJECT:WeaponRack
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object WeaponRack02
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = GPWeapRack2
End
; ***DESIGN parameters ***
DisplayName = OBJECT:WeaponRack
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object WeaponRack03
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = GPWeapRack3
End
; ***DESIGN parameters ***
DisplayName = OBJECT:WeaponRack
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object WeaponRack04
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = GPWeapRack4
End
; ***DESIGN parameters ***
DisplayName = OBJECT:WeaponRack
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object WeaponRack05
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = GPWeapRack5
End
; ***DESIGN parameters ***
DisplayName = OBJECT:WeaponRack
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object MoriaRubble01
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = MMPrubble01
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Rubble
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object MoriaRubble02
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = MMPrubble02
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Rubble
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object Flag
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PCorpsFlag01
End
IdleAnimationState
Animation
AnimationName = PCorpsFlag01.PCorpsFlag01
AnimationMode = ONCE
End
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Flag
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
; Shadow = SHADOW_DECAL
; ShadowSizeX = 20;
; ShadowSizeY = 20;
; ShadowTexture = ShadowI;
End
;------------------------------------------------------------------------------
Object Flag01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GPFlag1
End
IdleAnimationState
Animation
AnimationName = GPFlag1.GPFlag1
AnimationMode = LOOP
End
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Flag
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Flag02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GPFlag2
End
IdleAnimationState
Animation
AnimationName = GPFlag2.GPFlag2
AnimationMode = LOOP
End
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Flag
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Flag03
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GPFlag3
End
IdleAnimationState
Animation
AnimationName = GPFlag3.GPFlag3
AnimationMode = LOOP
End
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Flag
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Flag04
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GPFlag4
End
IdleAnimationState
Animation
AnimationName = GPFlag4.GPFlag4
AnimationMode = LOOP
End
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Flag
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Monument01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GPMomument1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Monument
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Monument02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GPMomument2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Monument
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE HIDE_IF_FOGGED
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Monument03
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GPMomument3
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Monument
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object SwordHorizontal
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PCorpsSword01
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Flag
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
; Shadow = SHADOW_DECAL
; ShadowSizeX = 20;
; ShadowSizeY = 20;
; ShadowTexture = ShadowI;
End
;------------------------------------------------------------------------------
Object SwordVerticle
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PCorpsSword02
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Flag
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
; Shadow = SHADOW_DECAL
; ShadowSizeX = 20;
; ShadowSizeY = 20;
; ShadowTexture = ShadowI;
End
;------------------------------------------------------------------------------
Object PileDebris01
; *** ART Parameters ***
Draw == W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MUPileDebris1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:PileDebris
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 20.0
GeometryMinorRadius = 20.8
GeometryHeight = 24.0
GeometryIsSmall = No
End
;------------------------------------------------------------------------------
Object PileDebris02
; *** ART Parameters ***
Draw == W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MUPileDebris2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:PileDebris
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 18.4
GeometryMinorRadius = 18.4
GeometryHeight = 19.2
GeometryIsSmall = No
End
;------------------------------------------------------------------------------
Object PileDebris03
; *** ART Parameters ***
Draw == W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MUPileDebris3
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:PileDebris
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 22.4
GeometryMinorRadius = 20.8
GeometryHeight = 19.2
GeometryIsSmall = No
End
;------------------------------------------------------------------------------
Object Fireworks1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PMFireworks1
End
IdleAnimationState
ParticleSysBone = fireworkBone firework1
ParticleSysBone = fireworkBone FireworkSpark
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Fireworks
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Fireworks2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PMFireworks2
End
IdleAnimationState
ParticleSysBone = fireworkBone firework2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Fireworks
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object InchRuler
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = INCHRULER
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Prop
EditorSorting = MISC_MAN_MADE
ArmorSet
Conditions = None
Armor = NoArmor
DamageFX = None
End
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = NONE
Body = ActiveBody ModuleTag_02
MaxHealth = 99999.0
End
Geometry = BOX
GeometryMajorRadius = 0.8
GeometryMinorRadius = 0.8
GeometryHeight = 0.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object InvisibleCollision01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = NONE
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:SHOULDNOTSEE
EditorSorting = STRUCTURE
ArmorSet
Conditions = None
Armor = NoArmor
DamageFX = None
End
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = NONE
Body = ActiveBody ModuleTag_02
MaxHealth = 99999.0
End
Geometry = BOX
GeometryMajorRadius = 28.0
GeometryMinorRadius = 80.0
GeometryHeight = 28.0
GeometryIsSmall = No
End
;------------------------------------------------------------------------------
Object CatapultWreck01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MUCATAPULT_D3
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:WreckedCatapult
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Tombstones01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = pattombstn
End
UseStandardModelNames = Yes
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Tombstone
EditorSorting = MISC_MAN_MADE
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
; *** ENGINEERING Parameters ***
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Shadow = SHADOW_VOLUME
Behavior = DestroyDie ModuleTag_09
DeathTypes = ALL
End
End
;------------------------------------------------------------------------------
Object CropBundle
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PMBundle
End
UseStandardModelNames = Yes
End
; ***DESIGN parameters ***
DisplayName = OBJECT:CropBundle
EditorSorting = MISC_MAN_MADE
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
; *** ENGINEERING Parameters ***
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Shadow = SHADOW_VOLUME
Behavior = DestroyDie ModuleTag_09
DeathTypes = ALL
End
End
;------------------------------------------------------------------------------
Object CropBundle2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = RPHayBale3
End
UseStandardModelNames = Yes
End
; ***DESIGN parameters ***
DisplayName = OBJECT:CropBundle
EditorSorting = MISC_MAN_MADE
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
; *** ENGINEERING Parameters ***
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Shadow = SHADOW_VOLUME
Behavior = DestroyDie ModuleTag_09
DeathTypes = ALL
End
End
;------------------------------------------------------------------------------
Object CropBundle3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = RPHayStack2
End
UseStandardModelNames = Yes
End
; ***DESIGN parameters ***
DisplayName = OBJECT:CropBundle
EditorSorting = MISC_MAN_MADE
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
; *** ENGINEERING Parameters ***
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Shadow = SHADOW_VOLUME
Behavior = DestroyDie ModuleTag_09
DeathTypes = ALL
End
End
;------------------------------------------------------------------------------
Object FirePit
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PMFirepit
End
UseStandardModelNames = Yes
End
;------------- AUDIO ------------------
SoundAmbient = TorchAmbientLoop
; ***DESIGN parameters ***
DisplayName = OBJECT:FirePit
EditorSorting = MISC_MAN_MADE
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD
; *** ENGINEERING Parameters ***
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Shadow = SHADOW_VOLUME
Behavior = DestroyDie ModuleTag_09
DeathTypes = ALL
End
End
;------------------------------------------------------------------------------
Object CropPile
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PMHaypile
End
UseStandardModelNames = Yes
End
; ***DESIGN parameters ***
DisplayName = OBJECT:CropPile
EditorSorting = MISC_MAN_MADE
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
; *** ENGINEERING Parameters ***
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Shadow = SHADOW_VOLUME
Behavior = DestroyDie ModuleTag_09
DeathTypes = ALL
End
End
;------------------------------------------------------------------------------
Object Haystack
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = RPHayBale2
End
UseStandardModelNames = Yes
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Haystack
EditorSorting = MISC_MAN_MADE
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
; *** ENGINEERING Parameters ***
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Shadow = SHADOW_VOLUME
Behavior = DestroyDie ModuleTag_09
DeathTypes = ALL
End
End
;------------------------------------------------------------------------------
Object RailTie
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PMRailTie
End
UseStandardModelNames = Yes
End
; ***DESIGN parameters ***
DisplayName = OBJECT:RailTie
EditorSorting = MISC_MAN_MADE
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
; *** ENGINEERING Parameters ***
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTag_09
DeathTypes = ALL
End
Shadow = SHADOW_VOLUME
Geometry = BOX
GeometryMajorRadius = 5.6
GeometryMinorRadius = 7.2
GeometryHeight = 5.6
GeometryIsSmall = No
End
;------------------------------------------------------------------------------
Object RopeCoil
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PMRopeCoil
End
UseStandardModelNames = Yes
End
; ***DESIGN parameters ***
DisplayName = OBJECT:RopeCoil
EditorSorting = MISC_MAN_MADE
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
; *** ENGINEERING Parameters ***
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Shadow = SHADOW_VOLUME
Behavior = DestroyDie ModuleTag_09
DeathTypes = ALL
End
End
;------------------------------------------------------------------------------
Object FeedingTroughs
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PMTrough
End
UseStandardModelNames = Yes
End
; ***DESIGN parameters ***
DisplayName = OBJECT:FeedingTrough
EditorSorting = MISC_MAN_MADE
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
; *** ENGINEERING Parameters ***
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Shadow = SHADOW_VOLUME
Behavior = DestroyDie ModuleTag_09
DeathTypes = ALL
End
End
;------------------------------------------------------------------------------
Object WoodBeams02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PMWdSwHrs
End
UseStandardModelNames = Yes
End
; ***DESIGN parameters ***
DisplayName = OBJECT:WoodBeams
EditorSorting = MISC_MAN_MADE
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
; *** ENGINEERING Parameters ***
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Shadow = SHADOW_VOLUME
Behavior = DestroyDie ModuleTag_09
DeathTypes = ALL
End
End
;------------------------------------------------------------------------------
Object WineVat
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PMWineVat
End
UseStandardModelNames = Yes
End
; ***DESIGN parameters ***
DisplayName = OBJECT:WineVat
EditorSorting = MISC_MAN_MADE
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
CrushableLevel = 0 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
; *** ENGINEERING Parameters ***
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Shadow = SHADOW_VOLUME
Behavior = DestroyDie ModuleTagDeath_09
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 9.6
GeometryMinorRadius = 6.4
GeometryHeight = 1.6
GeometryIsSmall = YES
End
;------------------------------------------------------------------------------
Object Barrel
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = PMBarrel01
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Barrel
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD INERT
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object Tent01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Ptent
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Tent
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 13
GeometryMinorRadius = 13
GeometryHeight = 15
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Table01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = P_Table01
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Table
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 7.2
GeometryMinorRadius = 4.8
GeometryHeight = 7.2
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Table02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = P_Table02
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Table
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 8.0
GeometryMinorRadius = 2.4
GeometryHeight = 7.2
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Table03
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = P_Table03
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Table
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 5.6
GeometryMinorRadius = 2.4
GeometryHeight = 12.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Table04
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = P_Table04
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Table
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 5.6
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Table05
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PTable05
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Table
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 5.6
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Stool01
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = P_stool
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Stool
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD INERT
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object Stool02
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = P_stool2
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Stool
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD INERT
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object Stool03
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = P_stool3
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Stool
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD INERT
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object Statue01
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = P_statue01
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Statue
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE CLEARED_BY_BUILD
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object Statue02
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = P_statue02
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Statue
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE CLEARED_BY_BUILD
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object Statue03
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = P_statue03
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Statue
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE CLEARED_BY_BUILD
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object PMClotheLine01
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = PMClotheline01
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Clothes
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE CLEARED_BY_BUILD
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object BatteringRam
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PBatteringRam
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:BatteringRam
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 20.0
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object TombColumn01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PTombColumn1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:TombColumn
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 5.6
GeometryMinorRadius = 5.6
GeometryHeight = 24.0
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object TombColumn02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PTombColumn2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:TombColumn
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 5.6
GeometryMinorRadius = 5.6
GeometryHeight = 24.0
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object TombColumn03
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PTombColumn3
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:TombColumn
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 5.6
GeometryMinorRadius = 5.6
GeometryHeight = 24.0
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object TombColumn04
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PTombColumn4
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:TombColumn
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 5.6
GeometryMinorRadius = 5.6
GeometryHeight = 24.0
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Sarcophagus
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = P_Sarcoph
End
UseStandardModelNames = Yes
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Sarcophagus
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 4.0
GeometryMinorRadius = 8.0
GeometryHeight = 7.2
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Bag
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PBag
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Bag
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
; Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = SPHERE
GeometryMajorRadius = 0.8
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object ExpObj01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = MPExpBonus
ParticleSysBone = partBone ExpBonus
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:ExpBonus
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = SELECTABLE PARACHUTABLE ; IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD ;OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = SalvageCrateCollide ModuleTag_03
ForbiddenKindOf = PROJECTILE ENVIRONMENT
; PickupScience = SCIENCE_GLA ; Only GLA players can pick this up (Draw module makes it so only they can see it)
; ExecuteFX = FX_GoldChestPickup ; FXList to play when sucessfully picked up
PorterChance = 0% ;
BannerChance = 0% ;
LevelUpChance = 100% ; This is the chance we gain a level
LevelUpRadius = 100.0 ;
ResourceChance = 0% ; And this is the chance we get money. Level + Money = 100%. Weapon is an idependant FirstChance
MinResource = 0 ; If we get money, this is how much we get. Make them different to get a random range.
MaxResource = 0
AllowAIPickup = No
End
Behavior = DestroyDie ModuleTagDeath_04
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 6.4
GeometryMinorRadius = 4.8
GeometryHeight = 9.6
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Chest01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pchest
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Chest
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 6.4
GeometryMinorRadius = 4.8
GeometryHeight = 9.6
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Chest02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pchest2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Chest
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 6.4
GeometryMinorRadius = 4.0
GeometryHeight = 8.0
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Chest03
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pchest3
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Chest
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 4.0
GeometryMinorRadius = 2.4
GeometryHeight = 6.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Chest04
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pchest4
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Chest
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 7.2
GeometryMinorRadius = 3.2
GeometryHeight = 4.0
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Crate01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PCrate
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Crate
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 2.4
GeometryMinorRadius = 4.0
GeometryHeight = 3.2
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object ChestMetal01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PMetalChest
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Chest
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 4.0
GeometryMinorRadius = 3.2
GeometryHeight = 4.0
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object ChestMetal02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PMetalChest2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Chest
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 8.0
GeometryMinorRadius = 6.4
GeometryHeight = 8.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Cart01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pcart
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Cart
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 20.0
GeometryMinorRadius = 8.8
GeometryHeight = 4.8
GeometryIsSmall = No
End
;------------------------------------------------------------------------------
Object Cart02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pcart2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Cart
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 8.0
GeometryMinorRadius = 21.6
GeometryHeight = 13.6
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object CartBomb
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PBombCart
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Cart
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 6.4
GeometryMinorRadius = 16.0
GeometryHeight = 8.0
GeometryIsSmall = No
End
;------------------------------------------------------------------------------
Object CartBigBomb
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pbigbombcart
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Cart
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 4.0
GeometryMinorRadius = 8.8
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object CartPiece
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pcart_Piece
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:CartPiece
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 7.2
GeometryMinorRadius = 5.6
GeometryHeight = 7.2
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object CartWheel
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pcartwheel
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:CartWheel
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 0.8
GeometryMinorRadius = 4.0
GeometryHeight = 3.2
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object CartWreck
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pcartwreck
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:CartWreck
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 7.2
GeometryMinorRadius = 16.0
GeometryHeight = 6.4
GeometryIsSmall = No
End
;------------------------------------------------------------------------------
Object FireBonfire
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PBonFire
End
IdleAnimationState
;embers and smoke particle elements
ParticleSysBone = emberBone fireFlare
ParticleSysBone = emberBone FireSmoke
ParticleSysBone = emberBone campfireEmbers
ParticleSysBone = emberBone fireGlow
End
End
; *** AUDIO Parameters ***
SoundAmbient = Campfire1AmbientLoop
; ***DESIGN parameters ***
DisplayName = OBJECT:Bonfire
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD
Shadow = NONE
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 12.8
GeometryMinorRadius = 8.0
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object FireBonfireBigSmoke
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PBonFire
End
IdleAnimationState
;embers and smoke particle elements
ParticleSysBone = emberBone fireFlare
ParticleSysBone = emberBone FireSmokeBig
ParticleSysBone = emberBone campfireEmbers
ParticleSysBone = emberBone fireGlow
End
End
; *** AUDIO Parameters ***
SoundAmbient = Campfire1AmbientLoop
; ***DESIGN parameters ***
DisplayName = OBJECT:Bonfire
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 12.8
GeometryMinorRadius = 8.0
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object FireCampfire
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PCampFire
;embers and smoke particle elements
; ParticleSysBone = emberBone CampFireSmoke
ParticleSysBone = emberBone CampfireEmbersSmall
; ParticleSysBone = emberBone CampfireGlow
End
End
; *** AUDIO Parameters ***
SoundAmbient = Campfire1AmbientLoop
; ***DESIGN parameters ***
DisplayName = OBJECT:CampFire
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD HIDE_IF_FOGGED
Shadow = NONE
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 7.2
GeometryMinorRadius = 2.4
GeometryHeight = 1.6
GeometryIsSmall = Yes
End
;----------------------------------------------------------
Object FireCampfireNight
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PCampFire_N
;embers and smoke particle elements
; ParticleSysBone = emberBone CampFireSmoke
ParticleSysBone = emberBone CampfireEmbersSmall
;ParticleSysBone = emberBone CampfireGlow
End
End
; *** AUDIO Parameters ***
SoundAmbient = Campfire1AmbientLoop
; ***DESIGN parameters ***
DisplayName = OBJECT:CampFire
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD HIDE_IF_FOGGED
Shadow = NONE
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 7.2
GeometryMinorRadius = 2.4
GeometryHeight = 1.6
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object BrokenDoor
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PBrokenDoor
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:BrokenDoor
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 4.8
GeometryMinorRadius = 4.0
GeometryHeight = 6.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Bench01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = RBench01
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Bench
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 2.4
GeometryMinorRadius = 4.8
GeometryHeight = 4.0
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Bench02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = RBench02
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Bench
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 1.6
GeometryMinorRadius = 7.2
GeometryHeight = 3.2
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Beams
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Rbeam
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Beams
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 4.0
GeometryMinorRadius = 10.4
GeometryHeight = 8.0
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object TimberPile01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PTimberPile1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:TimberPile
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 7.2
GeometryMinorRadius = 25.6
GeometryHeight = 7.2
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object TimberPile02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PTimberPile2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:TimberPile
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 8.8
GeometryMinorRadius = 22.4
GeometryHeight = 3.2
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object TimberPile03
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PTimberPile3
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:TimberPile
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 23.2
GeometryMinorRadius = 18.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object VineBarricade01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PVineBarricade1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:VineBarricade
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
; Geometry = BOX
; GeometryMajorRadius = 2.4
; GeometryMinorRadius = 8.0
; GeometryHeight = 22.4
; GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object VineBarricade02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PVineBarricade2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:VineBarricade
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 4.8
GeometryMinorRadius = 8.0
GeometryHeight = 22.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Barrel02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pbarrel_s
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Barrel
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 3.2
GeometryMinorRadius = 2.4
GeometryHeight = 8.0
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object CampOnly03
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pbarrel_s
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Barrel
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD HIDE_IF_FOGGED
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 3.2
GeometryMinorRadius = 2.4
GeometryHeight = 8.0
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object BarrelKeg
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PBarrelKeg_s
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Barrel
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 1.6
GeometryMinorRadius = 1.6
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Urn01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PUrn01
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Urn
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 3.2
GeometryMinorRadius = 3.2
GeometryHeight = 6.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Urn02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PUrn02
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Urn
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 3.2
GeometryMinorRadius = 3.2
GeometryHeight = 6.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object LogBlock01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Plog_block
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:LogBlock
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 1.6
GeometryMinorRadius = 14.4
GeometryHeight = 9.6
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object LogBlock02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Plog_block2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:LogBlock
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 2.4
GeometryMinorRadius = 9.6
GeometryHeight = 16.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object SpikePatch01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pspikepatch1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:SpikePatch
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 6.4
GeometryMinorRadius = 10.4
GeometryHeight = 7.2
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object SpikePatch02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pspikepatch2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:SpikePatch
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 6.4
GeometryMinorRadius = 7.2
GeometryHeight = 7.2
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object SpikeTripod
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PSpikeTripod
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:SpikeTripod
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 8.0
GeometryMinorRadius = 8.8
GeometryHeight = 11.2
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object CrateBombs
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pbombcrate_x
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:CrateBombs
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 2.4
GeometryMinorRadius = 4.8
GeometryHeight = 3.2
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object CrateBombsSpill
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pbombcratespill
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:CrateBombs
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 2.4
GeometryMinorRadius = 3.2
GeometryHeight = 3.2
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object BombsStack
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PBombStack
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:BombsStack
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 4.8
GeometryMinorRadius = 2.4
GeometryHeight = 10.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object SpikeBarricade
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PSpikeBarricade
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Barricade
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 7.2
GeometryMinorRadius = 4.0
GeometryHeight = 9.6
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object BarricadeSharp
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
; RingFXLighting = R:64 G:64 B:64
DefaultModelConditionState
Model = PBarricade
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Barricade
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 4.8
GeometryMinorRadius = 22.4
GeometryHeight = 17.6
GeometryIsSmall = No
End
;------------------------------------------------------------------------------
Object Barricade01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pbarracade_01
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Barricade
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 0.8
GeometryMinorRadius = 12.8
GeometryHeight = 18.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Barricade01d
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pbarracade_01d
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Barricade
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 0.8
GeometryMinorRadius = 12.8
GeometryHeight = 18.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Barricade02d
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pbarracade_02d
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Barricade
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 10.4
GeometryMinorRadius = 12.0
GeometryHeight = 8.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Barricade03d
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pbarracade_03d
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Barricade
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 0.8
GeometryMinorRadius = 12.8
GeometryHeight = 18.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object BarricadeMain
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PMainBarricade
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Barricade
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 9.6
GeometryMinorRadius = 23.2
GeometryHeight = 12.8
GeometryIsSmall = No
End
;------------------------------------------------------------------------------
Object BarricadeMainD
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PMainBarricaded
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Barricade
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 9.6
GeometryMinorRadius = 23.2
GeometryHeight = 12.8
GeometryIsSmall = No
End
;------------------------------------------------------------------------------
Object BrokenFurniture
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PBrokenFurn
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:BrokenFurniture
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 7.2
GeometryMinorRadius = 12.0
GeometryHeight = 12.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Shield01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PHoleShield
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Shield
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 3.2
GeometryMinorRadius = 4.8
GeometryHeight = 17.6
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Shield02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Pfs_shield
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Shield
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
AttackContactPoint = X:3.4 Y:0 Z:8.6
AttackContactPoint = X:4.4 Y:-2.2 Z:3.2
AttackContactPoint = X:4.4 Y:-0.5 Z:5.83
AttackContactPoint = X:4.4 Y:2.2 Z:5.2
Geometry = BOX
GeometryMajorRadius = 4.0
GeometryMinorRadius = 6.4
GeometryHeight = 12.0
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object TRCorner01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = TRCorner01
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Corner
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE NO_COLLIDE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 99999.0
End
Geometry = BOX
GeometryMajorRadius = 0.8
GeometryMinorRadius = 0.8
GeometryHeight = 0.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object TRCorner02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = TRCorner02
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Corner
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE NO_COLLIDE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 99999.0
End
Geometry = BOX
GeometryMajorRadius = 0.8
GeometryMinorRadius = 0.8
GeometryHeight = 0.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object TRCorner03
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = TRCorner03
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Corner
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE NO_COLLIDE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 99999.0
End
Geometry = BOX
GeometryMajorRadius = 0.8
GeometryMinorRadius = 0.8
GeometryHeight = 0.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object CampOnly05
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = TRCorner03
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Corner
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE NO_COLLIDE HIDE_IF_FOGGED
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 99999.0
End
Geometry = BOX
GeometryMajorRadius = 0.8
GeometryMinorRadius = 0.8
GeometryHeight = 0.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object CampOnly06
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = RPHayBale2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Haystack
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE NO_COLLIDE HIDE_IF_FOGGED
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 99999.0
End
Geometry = BOX
GeometryMajorRadius = 0.8
GeometryMinorRadius = 0.8
GeometryHeight = 0.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object CampOnly07
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PTCypress02
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Tree
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE NO_COLLIDE HIDE_IF_FOGGED
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryIsSmall = Yes
GeometryMajorRadius = 4.0
GeometryHeight = 15
End
;------------------------------------------------------------------------------
Object CampOnly08
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PTreeDeath02
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Tree
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE NO_COLLIDE HIDE_IF_FOGGED
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryIsSmall = Yes
GeometryMajorRadius = 4.0
GeometryHeight = 15
Shadow = SHADOW_DECAL
ShadowTexture = PTDeath02sha
InstanceScaleFuzziness = 0.1
End
;------------------------------------------------------------------------------
Object WaterRipples
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = RiverFoam
End
IdleAnimationState
ParticleSysBone = waterRippleBone TrBdWaterRipples
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:WaterRipples
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE NO_COLLIDE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 99999.0
End
Geometry = BOX
GeometryMajorRadius = 0.8
GeometryMinorRadius = 0.8
GeometryHeight = 0.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object OceanFoamCircle01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = EXOceanRipples
End
IdleAnimationState
ParticleSysBone = waterRippleBone TrBdWaterRipples
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:WaterRipples
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE NO_COLLIDE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 99999.0
End
Geometry = BOX
GeometryMajorRadius = 0.8
GeometryMinorRadius = 0.8
GeometryHeight = 0.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object OceanFoamCircle02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = EXOceanRipples2
End
IdleAnimationState
ParticleSysBone = waterRippleBone TrBdWaterRipples
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:WaterRipples
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE NO_COLLIDE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 99999.0
End
Geometry = BOX
GeometryMajorRadius = 0.8
GeometryMinorRadius = 0.8
GeometryHeight = 0.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object WtrRiplsSmall
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = P_WtrRiplsSmall
End
IdleAnimationState
ParticleSysBone = waterRippleBone WaterRipplesSmall
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:WaterRipples
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE NO_COLLIDE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 99999.0
End
Geometry = BOX
GeometryMajorRadius = 0.8
GeometryMinorRadius = 0.8
GeometryHeight = 0.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object SpinObject
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
UseDefaultAnimation = Yes
DefaultModelConditionState
Model = P_SpinObject
ParticleSysBone = SPINOBJECT Steam02 FollowBone:Yes
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Sparkles
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
; Shadow = SHADOW_DECAL
; ShadowSizeX = 20;
; ShadowSizeY = 20;
; ShadowTexture = ShadowI;
End
;-------------------------------------------------------------------
Object Sparks
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GUForgeSparks
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Sparks
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;-------------------------------------------------------------------
Object MinisStoneGuard1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultModelConditionState
Model = GPStoneGuard1
End
End
; *** AUDIO Parameters ***
; ***DESIGN parameters ***
DisplayName = OBJECT:MTBuilding
EditorSorting = STRUCTURE
ArmorSet
Conditions = None
Armor = NoArmor
DamageFX = None
End
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE NEVER_CULL_FOR_MP
RadarPriority = STRUCTURE
Body = ActiveBody ModuleTag_02
MaxHealth = 2000.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 4.8
GeometryMinorRadius = 5.6
GeometryHeight = 16.8
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
End
;-------------------------------------------------------------------
Object MinisStoneGuard2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultModelConditionState
Model = GPStoneGuard2
End
End
; *** AUDIO Parameters ***
; ***DESIGN parameters ***
DisplayName = OBJECT:MTBuilding
EditorSorting = STRUCTURE
ArmorSet
Conditions = None
Armor = NoArmor
DamageFX = None
End
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE
RadarPriority = STRUCTURE
Body = ActiveBody ModuleTag_02
MaxHealth = 2000.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 18.4
GeometryMinorRadius = 8.8
GeometryHeight = 30.4
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
End
;-------------------------------------------------------------------
Object MinisFlag1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultModelConditionState
Model = GPFlag1
End
End
; *** AUDIO Parameters ***
; ***DESIGN parameters ***
DisplayName = OBJECT:MTBuilding
EditorSorting = STRUCTURE
ArmorSet
Conditions = None
Armor = NoArmor
DamageFX = None
End
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
RadarPriority = STRUCTURE
Body = ActiveBody ModuleTag_02
MaxHealth = 2000.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 0.8
GeometryMinorRadius = 0.8
GeometryHeight = 15.2
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
End
;-------------------------------------------------------------------
Object Flood
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GPFlood
End
; AnimationState = DEBUG ;shift delete to trigger
; Animation
; AnimationName = GPFlood.GPFlood
; AnimationMode = LOOP
; End
; End
IdleAnimationState
Animation
AnimationName = GPFlood.GPFlood
AnimationMode = ONCE
End
ParticleSysBone = WaterBone01 WaterSplashCont FollowBone:Yes
ParticleSysBone = WaterBone02 WaterSplashCont FollowBone:Yes
ParticleSysBone = WaterBone03 WaterSplashCont FollowBone:Yes
ParticleSysBone = WaterBone04 WaterSplashCont1 FollowBone:Yes
ParticleSysBone = WaterBone05 WaterSplashCont1 FollowBone:Yes
ParticleSysBone = WaterBone06 WaterSplashCont1 FollowBone:Yes
ParticleSysBone = WaterBone04 WaterRipplesDelayed FollowBone:Yes
ParticleSysBone = WaterBone05 WaterRipplesDelayed FollowBone:Yes
ParticleSysBone = WaterBone06 WaterRipplesDelayed FollowBone:Yes
ParticleSysBone = WaterBone07 WaterRipplesMedium FollowBone:Yes
ParticleSysBone = WaterBone08 WaterRipplesMedium FollowBone:Yes
ParticleSysBone = WaterBone09 WaterRipplesMedium FollowBone:Yes
;ParticleSysBone = WaterBone01 WaterSplashBig FollowBone:Yes
;ParticleSysBone = WaterBone02 WaterSplashBig FollowBone:Yes
;ParticleSysBone = WaterBone03 WaterSplashBig FollowBone:Yes
;ParticleSysBone = B_HNeck1 WaterSplashCont FollowBone:Yes
;ParticleSysBone = B_HNeck1a WaterSplashCont FollowBone:Yes
;ParticleSysBone = B_HNeck1x WaterSplashCont FollowBone:Yes
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Flood
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;-------------------------------------------------------------------
Object TreeDevastation
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PDevastation
End
; AnimationState = DEBUG ;shift delete to trigger
; Animation
; AnimationName = PDevastation.PDevastation
; AnimationMode = ONCE
; End
; End
IdleAnimationState
Animation
AnimationName = PDevastation.PDevastation
AnimationMode = LOOP
End
ParticleSysBone = DevaDustBone DestructionDust
ParticleSysBone = DevaDustBone Destructleaves
ParticleSysBone = DevaDustBone DestructDebris
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Devastation
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;-------------------------------------------------------------------
;Bolt of Lightning
Object Lightning
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_Draw
DefaultModelConditionState
Model = PLightning
;Lightning Ball particle elements ------------------
;ParticleSysBone = particleBone01 LighteningBallSmoke
End
End
; *** AUDIO Parameters ***
; ***DESIGN parameters ***
DisplayName = OBJECT:Lightning
EditorSorting = MISC_NATURAL
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Footprints
; *** ART Parameters ***
Draw = W3DFloorDraw ModuleTag_01
ModelName = TRFootprints
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Footprints
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 1
GeometryMinorRadius = 1
GeometryHeight = 1
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object IthilienSupplies01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = IPSupplies01
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:IthilienSupplies
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object IthilienSupplies02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = IPSupplies02
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:IthilienSupplies
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object IthilienSupplies03
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = IPSupplies03
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:IthilienSupplies
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object IthilienSupplies04
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = IPSupplies04
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:IthilienSupplies
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object IthilienSupplies05
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = IPSupplies05
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:IthilienSupplies
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object IthilienWeapRackSprs
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = WeapRackSprs
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:IthilienSupplies
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object WaterRippleSpawn
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = RiverFoam
; ParticleSysBone = None WaterRippleDecals
End
End
; ***DESIGN parameters ***
EditorSorting = SYSTEM
KindOf = IMMOBILE NO_COLLIDE
; *** ENGINEERING Parameters ***
Body = InactiveBody ModuleTag_02
;nothing
End
; Geometry = CYLINDER
; GeometryMajorRadius = 1.0
; GeometryMinorRadius = 1.0
; GeometryHeight = 1.0
; GeometryIsSmall = No
End
;------------------------------------------------------------------------------
Object Flag02_Camp
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GPFlag2
End
IdleAnimationState
Animation
AnimationName = GPFlag2.GPFlag2
AnimationMode = LOOP
End
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Flag
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
Scale = .41
End
;------------------------------------------------------------------------------
Object Flag03_Camp
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GPFlag3
End
IdleAnimationState
Animation
AnimationName = GPFlag3.GPFlag3
AnimationMode = LOOP
End
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Flag
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
Scale = .55
End
;------------------------------------------------------------------------------
Object Flag04_Camp
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = GPFlag4
End
IdleAnimationState
Animation
AnimationName = GPFlag4.GPFlag4
AnimationMode = LOOP
End
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Flag
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 2.4
GeometryMinorRadius = 2.4
GeometryHeight = 4.8
GeometryIsSmall = Yes
Scale = .73
End
;------------------------------------------------------------------------------
Object TombColumn01_Camp
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PTombColumn1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:TombColumn01_Camp
EditorSorting = MISC_MAN_MADE
ArmorSet
Conditions = None
Armor = StructureArmor
DamageFX = None
End
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE SELECTABLE IMMOBILE DEFENSIVE_WALL NOT_AUTOACQUIRABLE OPTIMIZED_PROP
RadarPriority = STRUCTURE
Body = ActiveBody ModuleTag_03
MaxHealth = 3000.0
End
; Note that structures with "RUBBLE" states should not use DestroyDie; such buildings are
; never truly destroyed, even when reduced to zero health. Also note that garrisonable
; buildings automatically stick around because GarrisonContain has it's own DieModule
Behavior = SlowDeathBehavior ModuleTag_SlowDeathWithoutRubble
DestructionDelay = 5000
End
Geometry = BOX
GeometryMajorRadius = 8.0
GeometryMinorRadius = 8.0
GeometryHeight = 24.0
GeometryIsSmall = No
Scale = 1.23
End
;------------------------------------------------------------------------------
Object WoodPylon
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PMWoodPylon
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Pylon
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object ChainFence
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PMChainFence
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Fence
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object LothlorienStatue01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultModelConditionState
Model = LUStatue1
End
ModelConditionState = RUBBLE
Model = LUStatue1
ParticleSysBone SmokeLarge01 SmokeBuildingLarge
End
ModelConditionState = POST_RUBBLE
Model = None
ParticleSysBone NONE SmokeBuildingMediumRubble
End
ModelConditionState = POST_COLLAPSE
Model = None
ParticleSysBone NONE SmokeBuildingMediumRubble
End
End
; *** AUDIO Parameters ***
SoundAmbientDamaged = GenericFireMediumLoop
SoundAmbientReallyDamaged = GenericFireLargeLoop
; ***DESIGN parameters ***
DisplayName = OBJECT:Ruins
EditorSorting = STRUCTURE
ArmorSet
Conditions = None
Armor = NoArmor
DamageFX = None
End
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE IGNORED_IN_GUI
RadarPriority = STRUCTURE
Body = InactiveBody ModuleTag_02
End
; Note that structures with "RUBBLE" states should not use DestroyDie; such buildings are
; never truly destroyed, even when reduced to zero health. Also note that garrisonable
; buildings automatically stick around because GarrisonContain has it's own DieModule
Behavior = SlowDeathBehavior ModuleTag_SlowDeathWithoutRubble
DestructionDelay = 2100
End
Behavior = StructureCollapseUpdate ModuleTag_03
MinCollapseDelay = 000
MaxCollapseDelay = 000
CollapseDamping = .5
MaxShudder = 0.6
MinBurstDelay = 250
MaxBurstDelay = 800
BigBurstFrequency = 4
FXList = INITIAL FX_StructureMediumCollapse
OCL = INITIAL OCL_StructureRubblePileLarge ; creates a rising pile of debris halfway-done
End
Geometry = BOX
GeometryMajorRadius = 7
GeometryMinorRadius = 7
GeometryHeight = 35
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
Geometry = BOX
GeometryMajorRadius = 8.0
GeometryMinorRadius = 8.0
GeometryHeight = 40.0
GeometryIsSmall = No
End
;------------------------------------------------------------------------------
Object LothlorienStatue02
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = LUStatue2
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Statue
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD
Shadow = SHADOW_VOLUME
Geometry = BOX
GeometryMajorRadius = 8.0
GeometryMinorRadius = 8.0
GeometryHeight = 50.0
GeometryIsSmall = No
End
;------------------------------------------------------------------------------
Object LothlorienGalMirror
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = LUGalMirror
End
; ***DESIGN parameters ***
DisplayName = OBJECT:LUGalMirror
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object LothlorienLamp1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = LULamp1
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Lamp
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE CLEARED_BY_BUILD ;OPTIMIZED_PROP
Geometry = CYLINDER
GeometryMajorRadius = 8.0
GeometryMinorRadius = 8.0
GeometryHeight = 40.0
GeometryIsSmall = Yes
Shadow = SHADOW_ADDITIVE_DECAL
ShadowSizeX = 120;
ShadowSizeY = 120;
ShadowTexture = LULamp1Shdw
ShadowMaxHeight = 120
End
;------------------------------------------------------------------------------
Object LothlorienLampGlow1
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = LULAMPGLOW1
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Lamp
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD
End
;------------------------------------------------------------------------------
Object LothlorienLampGlow2
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = LULAMPGLOW2
End
; ***DESIGN parameters ***
DisplayName = OBJECT:LULAMPGLOW2
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD
End
;------------------------------------------------------------------------------
Object LothlorienLampGlow3
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = LULAMPGLOW3
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Lamp
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD
End
;------------------------------------------------------------------------------
Object LothlorienLUWell
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = LUWELL
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Well
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object GondorianCorpse01
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = PMGondoCorpse01
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Corpse
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object ElvenCorpse01
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = PMElvenCorpse01
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Corpse
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object RohanTent01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = RBTent01
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Rohan Tent
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE ;CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 12.5
GeometryMinorRadius = 25.0
GeometryHeight = 20.0
GeometryIsSmall = No ;Yes
End
;------------------------------------------------------------------------------
Object RohanTent02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = RBTent02
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Rohan Tent
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE ;CLEARED_BY_BUILD INERT OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 12.5
GeometryMinorRadius = 25.0
GeometryHeight = 20.0
GeometryIsSmall = No ;Yes
End
;------------------------------------------------------------------------------
;Mordor Cirith Ungol
Object MordorCirithUngolTowerC_Prop
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_Draw
UseStandardModelNames = Yes
DefaultModelConditionState
Model = MBCUTowerC
End
End
; *** AUDIO Parameters ***
; ***DESIGN parameters ***
DisplayName = OBJECT:MordorCirithUngolTowerC_Prop
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE STRUCTURE ;IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD;
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = BOX
GeometryMajorRadius = 35.0
GeometryMinorRadius = 65.0
GeometryHeight = 190.0
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
;Mordor Cirith Ungol
Object MordorCirithUngolWallC_Prop
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_Draw
OkToChangeModelColor = Yes
UseStandardModelNames = Yes
DefaultModelConditionState
Model = MBCUWALLC
End
End
; *** AUDIO Parameters ***
; ***DESIGN parameters ***
DisplayName = OBJECT:MordorCirithUngolWallC_Prop
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE STRUCTURE ;IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD;
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = BOX
GeometryMajorRadius = 20.0
GeometryMinorRadius = 42.0
GeometryHeight = 169.0
GeometryOffset = X:-32 Y:0 Z:0
AdditionalGeometry = CYLINDER
GeometryMajorRadius = 32.0
GeometryMinorRadius = 0
GeometryHeight = 169.0
GeometryOffset = X:0 Y:0 Z:0
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
;Helms Deep Gate di Wall2
Object HelmsDeepdiWall2_Prop
SelectPortrait = BPRHelmsDeep
; *** ART Parameters ***
; SelectPortrait = SNReactor_L
; ButtonImage = SNReactor
;day
Draw = W3DScriptedModelDraw ModuleTag_Draw
OkToChangeModelColor = Yes
UseStandardModelNames = Yes
DefaultModelConditionState
Model = RBHDIWall2
End
End
PlacementViewAngle = 0
; ***DESIGN parameters ***
DisplayName = OBJECT:HelmsDeepdiWall2_Prop
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE STRUCTURE ;IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD;
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = BOX
GeometryMajorRadius = 17.0
GeometryMinorRadius = 27.5
GeometryHeight = 40.0
GeometryOffset = X:88 Y:-14 Z:0
AdditionalGeometry = BOX
GeometryMajorRadius = 106.0
GeometryMinorRadius = 5.4
GeometryHeight = 40.0
GeometryOffset = X:0 Y:5.5 Z:0
AdditionalGeometry = BOX
GeometryMajorRadius = 8.0
GeometryMinorRadius = 22.0
GeometryHeight = 40.0
GeometryOffset = X:-97 Y:20 Z:0
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
;Helms Deep Gate do SectionA2
Object HelmsDeepdoSectionA2_Prop
SelectPortrait = BPRHelmsDeep
; *** ART Parameters ***
; SelectPortrait = SNReactor_L
; ButtonImage = SNReactor
;day
Draw = W3DScriptedModelDraw ModuleTag_Draw
OkToChangeModelColor = Yes
UseStandardModelNames = Yes
DefaultModelConditionState
Model = RBHDOSecA2
End
End
PlacementViewAngle = 0
; ***DESIGN parameters ***
DisplayName = OBJECT:HelmsDeepdoSectionA2_Prop
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE STRUCTURE ;IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD;
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = BOX
GeometryMajorRadius = 130.0
GeometryMinorRadius = 55.0
GeometryHeight = 90.0
GeometryOffset = X:0 Y:14 Z:0
GeometryIsSmall = No
GeometryFrontAngle = -90.0
Shadow = SHADOW_VOLUME
End
;-------------------------------------------------------------------------------
; SHIRE PROPS
;-------------------------------------------------------------------------------
;------------------------------------------------------------------------------
Object ShireFence01
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = PShireFence01
End
; ***DESIGN parameters ***
DisplayName = OBJECT:ShireFence01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object ShireFence02
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = PShireFence02
End
; ***DESIGN parameters ***
DisplayName = OBJECT:ShireFence02
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object ShireFence03
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = PShireFence03
End
; ***DESIGN parameters ***
DisplayName = OBJECT:ShireFence03
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object ShireFence04
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = PShireFence04
End
; ***DESIGN parameters ***
DisplayName = OBJECT:ShireFence04
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object ShireFence05
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = SB_fence1
End
; ***DESIGN parameters ***
DisplayName = OBJECT:ShireFence
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object ShireFence06
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = SB_fence2
End
; ***DESIGN parameters ***
DisplayName = OBJECT:ShireFence
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object ShireRetainingWall01
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = PShireRetain01
End
; ***DESIGN parameters ***
DisplayName = OBJECT:ShireWall
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object ShireFood01
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = SBfood01
End
; ***DESIGN parameters ***
DisplayName = OBJECT:ShireFood01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object ShireFood02
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = SBfood02
End
; ***DESIGN parameters ***
DisplayName = OBJECT:ShireFood02
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object ShireParty01
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = SBparty01
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Shireparty01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object ShireParty02
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = SBparty02
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Shireparty02
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object Shiresign01
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = SBsign01
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Shiresign01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object Shiresign02
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = SBsign02
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Shiresign02
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object ShireHalflingsLeaf01
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = SB_pipeweed
End
; ***DESIGN parameters ***
DisplayName = OBJECT:ShireHalflingsLeaf
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object ShireHalflingsLeaf02
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = SB_pipeweed02
End
; ***DESIGN parameters ***
DisplayName = OBJECT:ShireHalflingsLeaf
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;-------------------------------------------------------------------------------
; MINAS MORGUL PROPS
;-------------------------------------------------------------------------------
Object MinasMorgulRubble01
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = POptMMgRubble01
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MinasMorgulRubble01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object MinasMorgulRubble02
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = POptMMgRubble02
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MinasMorgulRubble02
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;-------------------------------------------------------------------------------
; PELENNOR FIELDS PROPS
;-------------------------------------------------------------------------------
Object PelennorFieldsBattleDebris01
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = POptPFBDebris01
End
; ***DESIGN parameters ***
DisplayName = OBJECT:PelennorFieldsBattleDebris01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
Object PelennorFieldsBattleDebris02
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = POptPFBDebris02
End
; ***DESIGN parameters ***
DisplayName = OBJECT:PelennorFieldsBattleDebris02
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
Object PelennorFieldsBattleDebris03
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = POptPFBDebris03
End
; ***DESIGN parameters ***
DisplayName = OBJECT:PelennorFieldsBattleDebris03
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
Object PelennorFieldsBattleDebris04
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = POptPFBDebris04
End
; ***DESIGN parameters ***
DisplayName = OBJECT:PelennorFieldsBattleDebris04
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
Object PelennorFieldsBattleDebris05
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = POptPFBDebris05
End
; ***DESIGN parameters ***
DisplayName = OBJECT:PelennorFieldsBattleDebris05
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
Object PelennorFieldsBattleDebris06
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = POptPFBDebris06
End
; ***DESIGN parameters ***
DisplayName = OBJECT:PelennorFieldsBattleDebris06
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
Object PelennorFieldsBattleDebris07
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = POptPFBDebris07
End
; ***DESIGN parameters ***
DisplayName = OBJECT:PelennorFieldsBattleDebris07
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
Object PelennorFieldsBattleDebris08
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = POptPFBDebris08
End
; ***DESIGN parameters ***
DisplayName = OBJECT:PelennorFieldsBattleDebris08
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
Object PelennorFieldsBattleDebris09
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = POptPFBDebris09
End
; ***DESIGN parameters ***
DisplayName = OBJECT:PelennorFieldsBattleDebris09
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
Object PelennorFieldsBattleDebris10
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = POptPFBDebris10
End
; ***DESIGN parameters ***
DisplayName = OBJECT:PelennorFieldsBattleDebris10
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
Object Test_CorsairSky
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = Test_CorsairSky
; DistanceFog = No
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Test_CorsairSky
EditorSorting = MISC_NATURAL
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE OPTIMIZED_PROP CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
; Shadow = SHADOW_VOLUME
End
Object MoriaAquaduct01
; *** ART Parameters ***
Draw = W3DPropDraw ModuleTag_01
ModelName = PMorAquaduct01
End
; ***DESIGN parameters ***
DisplayName = OBJECT:MoriaAquaduct01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE CLEARED_BY_BUILD UNATTACKABLE NOT_AUTOACQUIRABLE
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object DurinsTower01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultModelConditionState
Model = PDurinsTower01
End
End
; *** AUDIO Parameters ***
SoundOnDamaged = BuildingLightDamageStone
SoundOnReallyDamaged = BuildingHeavyDamageStone
; ***DESIGN parameters ***
DisplayName = OBJECT:DurinsTower01
EditorSorting = STRUCTURE
ArmorSet
Conditions = None
Armor = NoArmor
DamageFX = None
End
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE SELECTABLE IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE
RadarPriority = STRUCTURE
Body = ActiveBody ModuleTag_02
MaxHealth = 2000.0
End
; Note that structures with "RUBBLE" states should not use DestroyDie; such buildings are
; never truly destroyed, even when reduced to zero health. Also note that garrisonable
; buildings automatically stick around because GarrisonContain has it's own DieModule
Behavior = SlowDeathBehavior ModuleTag_SlowDeathWithoutRubble
DestructionDelay = 2500
End
Geometry = CYLINDER
GeometryMajorRadius = 30
GeometryMinorRadius = 30
GeometryHeight = 70
GeometryIsSmall = No
GeometryOffset = X:0 Y:0 Z:0
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object Celduin_Barrel01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = LT_Barrel01
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Celduin_Barrel01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 4
GeometryMinorRadius = 4
GeometryHeight = 13
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Celduin_Barrel02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = LT_Barrel02
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Celduin_Barrel02
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 4
GeometryMinorRadius = 4
GeometryHeight = 13
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Celduin_Barrel03
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = LT_Barrel03
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Celduin_Barrel03
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 4
GeometryMinorRadius = 4
GeometryHeight = 13
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Celduin_Barrel04
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = LT_Barrel04
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Celduin_Barrel04
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 4
GeometryMinorRadius = 4
GeometryHeight = 13
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Celduin_Boat01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = LT_Boat01
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Celduin_Boat01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 4
GeometryMinorRadius = 4
GeometryHeight = 13
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Celduin_Boat02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = LT_Boat02
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Celduin_Boat02
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 4
GeometryMinorRadius = 4
GeometryHeight = 13
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Celduin_Boat03
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = LT_Boat03
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Celduin_Boat03
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 4
GeometryMinorRadius = 4
GeometryHeight = 13
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Celduin_Boat04
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = LT_Boat04
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Celduin_Boat04
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 4
GeometryMinorRadius = 4
GeometryHeight = 13
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Celduin_Boat05
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = LT_Boat05
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Celduin_Boat05
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 4
GeometryMinorRadius = 4
GeometryHeight = 13
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Celduin_FishNet01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = LT_Fishnet01
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Celduin_FishNet01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 4
GeometryMinorRadius = 4
GeometryHeight = 13
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Celduin_FishNet02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = LT_Fishnet02
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Celduin_FishNet02
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 4
GeometryMinorRadius = 4
GeometryHeight = 13
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Celduin_FishNet03
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = LT_Fishnet03
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Celduin_FishNet03
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 4
GeometryMinorRadius = 4
GeometryHeight = 13
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Celduin_LobTrap01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = LT_LobTrap01
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Celduin_LobTrap01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object Celduin_LobTrap02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = LT_LobTrap02
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Celduin_LobTrap02
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object Celduin_LobTrap03
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = LT_LobTrap03
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Celduin_LobTrap03
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object Celduin_Rope01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = LT_Rope01
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Celduin_Rope01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object Celduin_Rope02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = LT_Rope02
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Celduin_Rope02
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object SnowyStatue01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultModelConditionState
Model = PSnowyStatue01
End
ModelConditionState = RUBBLE
Model = PSnowyStatue01
ParticleSysBone SmokeLarge01 SmokeBuildingLarge
End
ModelConditionState = POST_RUBBLE
Model = None
ParticleSysBone NONE SmokeBuildingMediumRubble
End
ModelConditionState = POST_COLLAPSE
Model = None
ParticleSysBone NONE SmokeBuildingMediumRubble
End
End
; *** AUDIO Parameters ***
SoundAmbientDamaged = GenericFireMediumLoop
SoundAmbientReallyDamaged = GenericFireLargeLoop
; ***DESIGN parameters ***
DisplayName = OBJECT:Ruins
EditorSorting = STRUCTURE
ArmorSet
Conditions = None
Armor = NoArmor
DamageFX = None
End
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE IGNORED_IN_GUI
RadarPriority = STRUCTURE
Body = InactiveBody ModuleTag_02
End
; Note that structures with "RUBBLE" states should not use DestroyDie; such buildings are
; never truly destroyed, even when reduced to zero health. Also note that garrisonable
; buildings automatically stick around because GarrisonContain has it's own DieModule
Behavior = SlowDeathBehavior ModuleTag_SlowDeathWithoutRubble
DestructionDelay = 2100
End
Behavior = StructureCollapseUpdate ModuleTag_03
MinCollapseDelay = 000
MaxCollapseDelay = 000
CollapseDamping = .5
MaxShudder = 0.6
MinBurstDelay = 250
MaxBurstDelay = 800
BigBurstFrequency = 4
FXList = INITIAL FX_StructureMediumCollapse
OCL = INITIAL OCL_StructureRubblePileLarge ; creates a rising pile of debris halfway-done
End
Geometry = BOX
GeometryMajorRadius = 20.0
GeometryMinorRadius = 10.0
GeometryHeight = 28.0
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object SnowyStatue02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultModelConditionState
Model = PSnowyStatue02
End
ModelConditionState = RUBBLE
Model = PSnowyStatue01
ParticleSysBone SmokeLarge01 SmokeBuildingLarge
End
ModelConditionState = POST_RUBBLE
Model = None
ParticleSysBone NONE SmokeBuildingMediumRubble
End
ModelConditionState = POST_COLLAPSE
Model = None
ParticleSysBone NONE SmokeBuildingMediumRubble
End
End
; *** AUDIO Parameters ***
SoundAmbientDamaged = GenericFireMediumLoop
SoundAmbientReallyDamaged = GenericFireLargeLoop
; ***DESIGN parameters ***
DisplayName = OBJECT:Ruins
EditorSorting = STRUCTURE
ArmorSet
Conditions = None
Armor = NoArmor
DamageFX = None
End
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE IGNORED_IN_GUI
RadarPriority = STRUCTURE
Body = InactiveBody ModuleTag_02
End
; Note that structures with "RUBBLE" states should not use DestroyDie; such buildings are
; never truly destroyed, even when reduced to zero health. Also note that garrisonable
; buildings automatically stick around because GarrisonContain has it's own DieModule
Behavior = SlowDeathBehavior ModuleTag_SlowDeathWithoutRubble
DestructionDelay = 2100
End
Behavior = StructureCollapseUpdate ModuleTag_03
MinCollapseDelay = 000
MaxCollapseDelay = 000
CollapseDamping = .5
MaxShudder = 0.6
MinBurstDelay = 250
MaxBurstDelay = 800
BigBurstFrequency = 4
FXList = INITIAL FX_StructureMediumCollapse
OCL = INITIAL OCL_StructureRubblePileLarge ; creates a rising pile of debris halfway-done
End
Geometry = BOX
GeometryMajorRadius = 20.0
GeometryMinorRadius = 10.0
GeometryHeight = 28.0
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object SnowyStatue03
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultModelConditionState
Model = PSnowyStatue03
End
ModelConditionState = RUBBLE
Model = PSnowyStatue01
ParticleSysBone SmokeLarge01 SmokeBuildingLarge
End
ModelConditionState = POST_RUBBLE
Model = None
ParticleSysBone NONE SmokeBuildingMediumRubble
End
ModelConditionState = POST_COLLAPSE
Model = None
ParticleSysBone NONE SmokeBuildingMediumRubble
End
End
; *** AUDIO Parameters ***
SoundAmbientDamaged = GenericFireMediumLoop
SoundAmbientReallyDamaged = GenericFireLargeLoop
; ***DESIGN parameters ***
DisplayName = OBJECT:Ruins
EditorSorting = STRUCTURE
ArmorSet
Conditions = None
Armor = NoArmor
DamageFX = None
End
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE IGNORED_IN_GUI
RadarPriority = STRUCTURE
Body = InactiveBody ModuleTag_02
End
; Note that structures with "RUBBLE" states should not use DestroyDie; such buildings are
; never truly destroyed, even when reduced to zero health. Also note that garrisonable
; buildings automatically stick around because GarrisonContain has it's own DieModule
Behavior = SlowDeathBehavior ModuleTag_SlowDeathWithoutRubble
DestructionDelay = 2100
End
Behavior = StructureCollapseUpdate ModuleTag_03
MinCollapseDelay = 000
MaxCollapseDelay = 000
CollapseDamping = .5
MaxShudder = 0.6
MinBurstDelay = 250
MaxBurstDelay = 800
BigBurstFrequency = 4
FXList = INITIAL FX_StructureMediumCollapse
OCL = INITIAL OCL_StructureRubblePileLarge ; creates a rising pile of debris halfway-done
End
Geometry = BOX
GeometryMajorRadius = 20.0
GeometryMinorRadius = 10.0
GeometryHeight = 28.0
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object HighPass_FallingIceTower
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
UseStandardModelNames = Yes
OkToChangeModelColor = Yes
StaticModelLODMode = yes
DefaultModelConditionState
Model = PHPassTwr01
End
ModelConditionState = POST_COLLAPSE
Model = PHPassTwr01_D2
End
AnimationState = POST_COLLAPSE
EnteringStateFX = FX_IceTowerDestruction
End
; ModelConditionState = POST_COLLAPSE NIGHT
; Model = OSFallTower
; End
; ModelConditionState = POST_COLLAPSE SNOW
; Model = OSFallTower
; End
; ModelConditionState = POST_COLLAPSE SNOW NIGHT
; Model = OSFallTower
; End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:HighPassTower
Side = Civilian
EditorSorting = STRUCTURE
Browser = REGION Minas_Morgul STRUCTURE
;ArmorSet
; Conditions = None
; Armor = StructureArmor
; DamageFX = StructureDamageFXNoShake
;End
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE SELECTABLE IMMOBILE CAN_CAST_REFLECTIONS
Body = StructureBody ModuleTag_02
MaxHealth = 500.0
End
Behavior = StructureToppleUpdate ModuleTag_04
MinToppleDelay = 50 ;The delay between the time we die to the beginning of the collapse.
MaxToppleDelay = 50
MinToppleBurstDelay = 1500
MaxToppleBurstDelay = 2500
ToppleAccelerationFactor = 0.25 ;Increase this value to speed up the collapse.
StructuralIntegrity = 0.75
StructuralDecay = 1.0
DamageFXTypes = ALL -WATER
ToppleStartFX = FX_IceTowerDestructionStart
;ToppleDelayFX = FX_DefaultStructureToppleDelay
;CrushingFX = FX_IceTowerDestruction
;AngleFX = 20.0 FX_StructureToppleAngle20
;ToppleDoneFX = FX_DefaultStructureToppleDone
CrushingWeaponName = ToppledStructureWeapon
ForceToppleAngle = 90
End
; Behavior = SlowDeathBehavior ModuleTag_51
; DeathTypes = ALL
; DestructionDelay = 30000
; DecayBeginTime = 5000
; SinkDelay = 14000
; SinkRate = 0.84 ; in Dist/Sec
; ProbabilityModifier = 50
; End
Geometry = BOX
GeometryMajorRadius = 28
GeometryMinorRadius = 28
GeometryHeight = 145
GeometryIsSmall = No
GeometryContactPoint = X:0 Y:0 Z:139 Swoop
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object DragonsTreasure
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultModelConditionState
Model = DrgnTreasure
End
End
; *** AUDIO Parameters ***
; ***DESIGN parameters ***
DisplayName = OBJECT:DragonsTreasure
EditorSorting = MISC_MAN_MADE
ArmorSet
Conditions = None
Armor = NoArmor
DamageFX = None
End
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE IGNORED_IN_GUI
RadarPriority = STRUCTURE
Body = InactiveBody ModuleTag_02
End
Geometry = BOX
GeometryMajorRadius = 35.0
GeometryMinorRadius = 30.0
GeometryHeight = 8.0
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object DragonsEntrance
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultModelConditionState
Model = DrgnLairEntr
End
End
; *** AUDIO Parameters ***
; ***DESIGN parameters ***
DisplayName = OBJECT:DragonsTreasure
EditorSorting = MISC_MAN_MADE
ArmorSet
Conditions = None
Armor = NoArmor
DamageFX = None
End
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE IGNORED_IN_GUI
RadarPriority = STRUCTURE
Body = InactiveBody ModuleTag_02
End
Geometry = BOX
GeometryMajorRadius = 112.0
GeometryMinorRadius = 250.0
GeometryHeight = 130.0
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object DolGulWall01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
StaticModelLODMode = yes ;// Will append M or L to the skin name depending on GameLOD
DefaultModelConditionState
Model = CBDolGulWall01
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:DolGulWall01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE UNATTACKABLE NOT_AUTOACQUIRABLE NEVER_CULL_FOR_MP DONT_HIDE_IF_FOGGED
Shadow = SHADOW_VOLUME
Geometry = BOX
GeometryMajorRadius = 45
GeometryMinorRadius = 16
GeometryHeight = 110
GeometryIsSmall = No
End
;------------------------------------------------------------------------------
Object DolGulWall02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
StaticModelLODMode = yes ;// Will append M or L to the skin name depending on GameLOD
DefaultModelConditionState
Model = CBDolGulWall02
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:DolGulWall02
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE UNATTACKABLE NOT_AUTOACQUIRABLE NEVER_CULL_FOR_MP DONT_HIDE_IF_FOGGED
Shadow = SHADOW_VOLUME
Geometry = BOX
GeometryMajorRadius = 45
GeometryMinorRadius = 19
GeometryHeight = 110
GeometryIsSmall = No
End
;------------------------------------------------------------------------------
Object DolGulBridge
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = CBDolGulBridge
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:DolGulBridge
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE NO_COLLIDE UNATTACKABLE NOT_AUTOACQUIRABLE DONT_HIDE_IF_FOGGED
Shadow = SHADOW_VOLUME
Geometry = BOX
GeometryMajorRadius = 225
GeometryMinorRadius = 25
GeometryHeight = 125
GeometryIsSmall = No
AdditionalGeometry = CYLINDER
GeometryMajorRadius = 18
GeometryHeight = 180
GeometryIsSmall = No
GeometryOffset = X:-225 Y:-30 Z:0
AdditionalGeometry = CYLINDER
GeometryMajorRadius = 18
GeometryHeight = 180
GeometryIsSmall = No
GeometryOffset = X:10 Y:-30 Z:0
End
;------------------------------------------------------------------------------
Object DolGulTower
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
StaticModelLODMode = yes ;// Will append M or L to the skin name depending on GameLOD
DefaultModelConditionState
Model = CBDolGulTower
ParticleSysBone = Fire01 GPUFirePatch Followbone:YES
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:DolGulTower
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE NO_COLLIDE UNATTACKABLE NOT_AUTOACQUIRABLE NEVER_CULL_FOR_MP DONT_HIDE_IF_FOGGED
Geometry = CYLINDER
GeometryMajorRadius = 30.0
GeometryHeight = 175.0
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object DolGulTower2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
StaticModelLODMode = yes ;// Will append M or L to the skin name depending on GameLOD
DefaultModelConditionState
Model = CBDolGulTower2
ParticleSysBone = Fire01 GPUFirePatch Followbone:YES
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:DolGulTower2
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE NO_COLLIDE UNATTACKABLE NOT_AUTOACQUIRABLE NEVER_CULL_FOR_MP DONT_HIDE_IF_FOGGED
Geometry = CYLINDER
GeometryMajorRadius = 30.0
GeometryHeight = 175.0
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object DolGulTower2b
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
StaticModelLODMode = yes ;// Will append M or L to the skin name depending on GameLOD
DefaultModelConditionState
Model = CBDolGulTower2b
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:DolGulTower2b
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE NO_COLLIDE UNATTACKABLE NOT_AUTOACQUIRABLE DONT_HIDE_IF_FOGGED
Geometry = CYLINDER
GeometryMajorRadius = 30.0
GeometryHeight = 110.0
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object DolGulTower3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
StaticModelLODMode = yes ;// Will append M or L to the skin name depending on GameLOD
DefaultModelConditionState
Model = CBDolGulTower3
ParticleSysBone = Fire01 GPUFirePatch Followbone:YES
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:DolGulTower3
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE IMMOBILE NO_COLLIDE UNATTACKABLE NOT_AUTOACQUIRABLE NEVER_CULL_FOR_MP DONT_HIDE_IF_FOGGED
Geometry = CYLINDER
GeometryMajorRadius = 40.0
GeometryHeight = 175.0
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object DolGulCatwalk
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = CBDolGulCatwalk
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:DolGulCatwalk
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE UNATTACKABLE NOT_AUTOACQUIRABLE NEVER_CULL_FOR_MP DONT_HIDE_IF_FOGGED
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object DolGulCatwalk2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = CBDolGCatwalk2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:DolGulCatwalk2
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE NO_COLLIDE UNATTACKABLE NOT_AUTOACQUIRABLE NEVER_CULL_FOR_MP DONT_HIDE_IF_FOGGED
Shadow = SHADOW_VOLUME
End
;------------------------------------------------------------------------------
Object Skeleton
; *** ART Parameters ***
; Draw == W3DModelDraw ModuleTag_01
; DefaultConditionState
; Model = MUSkelton
; End
; End
Draw = W3DScriptedModelDraw ModuleTag_Draw
DefaultModelConditionState
Model = MUSkelton
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Skeleton
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = HIDE_IF_FOGGED IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = BOX
GeometryMajorRadius = 11.2
GeometryMinorRadius = 6.4
GeometryHeight = 1.6
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object ElvenShipwreck01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = EBShipwreck
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:ElvenShipwreck01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 4
GeometryMinorRadius = 4
GeometryHeight = 13
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object ElvenShipwreck02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = EBShipwreck2
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:ElvenShipwreck02
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 4
GeometryMinorRadius = 4
GeometryHeight = 13
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object DragonBones
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = SumnDrag_Bone
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:ElvenShipwreck01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_03
MaxHealth = 99999.0
End
Geometry = CYLINDER
GeometryMajorRadius = 4
GeometryMinorRadius = 4
GeometryHeight = 13
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Daleprops1
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Daleprops1
End
End
; ***DESIGN parameters ***
DisplayName = Daleprops1
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Daleprops2
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Daleprops2
End
End
; ***DESIGN parameters ***
DisplayName = Daleprops2
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Daleprops3
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Daleprops3
End
End
; ***DESIGN parameters ***
DisplayName = Daleprops3
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object Daleprops4
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = Daleprops4
End
End
; ***DESIGN parameters ***
DisplayName = Daleprops4
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object EreborCart01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PEbr_cart01
End
End
; ***DESIGN parameters ***
DisplayName = MineCart01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object EreborCart02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PEbr_cart02
End
End
; ***DESIGN parameters ***
DisplayName = MineCart02
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object EreborCart03
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PEbr_cart03
End
End
; ***DESIGN parameters ***
DisplayName = MineCart03
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object EreborRack01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PEbr_rack01
End
End
; ***DESIGN parameters ***
DisplayName = WeaponRack01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.0
GeometryMinorRadius = 0.6
GeometryHeight = 1.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object EreborRack02
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PEbr_rack02
End
End
; ***DESIGN parameters ***
DisplayName = WeaponRack02
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.0
GeometryMinorRadius = 0.6
GeometryHeight = 1.8
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object EreborGold01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PEbr_gold01
End
End
; ***DESIGN parameters ***
DisplayName = Gold01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object EreborCutter01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PEbr_cutter01
End
End
; ***DESIGN parameters ***
DisplayName = Cutter01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object EreborTable01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PEbr_table01
End
End
; ***DESIGN parameters ***
DisplayName = Table01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
Object EreborBBQ01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PEbr_bbq01
End
End
; ***DESIGN parameters ***
DisplayName = BBQ01
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD OPTIMIZED_PROP
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = CYLINDER
GeometryMajorRadius = 1.6
GeometryMinorRadius = 0.8
GeometryHeight = 2.4
GeometryIsSmall = Yes
End
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
Object UmbarDryDock
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
Model = PUmbarDryDock01
End
End
; ***DESIGN parameters ***
DisplayName = UmbarDryDock
EditorSorting = MISC_MAN_MADE
; *** ENGINEERING Parameters ***
KindOf = IMMOBILE UNATTACKABLE NOT_AUTOACQUIRABLE CLEARED_BY_BUILD
Shadow = SHADOW_VOLUME
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
End
Behavior = DestroyDie ModuleTagDeath_03
DeathTypes = ALL
End
Geometry = BOX
GeometryMajorRadius = 50
GeometryMinorRadius = 15
GeometryHeight = 27
GeometryOffset = X:7 Y:0 Z:0
GeometryIsSmall = No
End